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authorD G Turner2017-01-11 15:09:14 +0000
committerD G Turner2017-01-11 15:09:14 +0000
commite66cec02509cfcef289819d66567e13bdd5e66af (patch)
tree426c9e65b1e99daae8a07e5475887749408d6973 /engines
parent23e0bc5d8d9535a68dc414f198e7f5d4dbbdfe63 (diff)
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BLADERUNNER: Fix Variable Shadowing Compiler Warnings.
Diffstat (limited to 'engines')
-rw-r--r--engines/bladerunner/item.cpp8
-rw-r--r--engines/bladerunner/item.h2
-rw-r--r--engines/bladerunner/items.cpp8
-rw-r--r--engines/bladerunner/items.h2
4 files changed, 10 insertions, 10 deletions
diff --git a/engines/bladerunner/item.cpp b/engines/bladerunner/item.cpp
index 6200668e14..b8d4cd2c1f 100644
--- a/engines/bladerunner/item.cpp
+++ b/engines/bladerunner/item.cpp
@@ -122,7 +122,7 @@ void Item::setXYZ(Vector3 position) {
_depth = screenPosition.z * 25.5f;
}
-void Item::setup(int itemId, int setId, int animationId, Vector3 position, int facing, int height, int width, bool isTargetable, bool isVisible, bool isPoliceMazeEnemy) {
+void Item::setup(int itemId, int setId, int animationId, Vector3 position, int facing, int height, int width, bool isTargetableFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag) {
_itemId = itemId;
_setId = setId;
_animationId = animationId;
@@ -130,9 +130,9 @@ void Item::setup(int itemId, int setId, int animationId, Vector3 position, int f
_angle = facing * (M_PI / 512.0f);
_width = width;
_height = height;
- _isTargetable = isTargetable;
- _isVisible = isVisible;
- _isPoliceMazeEnemy = isPoliceMazeEnemy;
+ _isTargetable = isTargetableFlag;
+ _isVisible = isVisibleFlag;
+ _isPoliceMazeEnemy = isPoliceMazeEnemyFlag;
setXYZ(position);
_screenRectangle.bottom = -1;
_screenRectangle.right = -1;
diff --git a/engines/bladerunner/item.h b/engines/bladerunner/item.h
index 3f12a6ad3a..0c74bf3be3 100644
--- a/engines/bladerunner/item.h
+++ b/engines/bladerunner/item.h
@@ -70,7 +70,7 @@ public:
bool isTargetable();
void tick(bool special);
- void setup(int itemId, int setId, int animationId, Vector3 position, int facing, int height, int width, bool isTargetable, bool isVisible, bool isPoliceMazeEnemy);
+ void setup(int itemId, int setId, int animationId, Vector3 position, int facing, int height, int width, bool isTargetableFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag);
};
}
diff --git a/engines/bladerunner/items.cpp b/engines/bladerunner/items.cpp
index 2bc06e0a72..6fa17dffd5 100644
--- a/engines/bladerunner/items.cpp
+++ b/engines/bladerunner/items.cpp
@@ -62,7 +62,7 @@ void Items::tick() {
}
}
-bool Items::addToWorld(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetable, bool isVisible, bool isPoliceMazeEnemy, bool addToSet) {
+bool Items::addToWorld(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetableFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addToSetFlag) {
if (_items.size() >= 100) {
return false;
}
@@ -72,11 +72,11 @@ bool Items::addToWorld(int itemId, int animationId, int setId, Vector3 position,
}
Item *item = new Item(_vm);
- item->setup(itemId, setId, animationId, position, facing, height, width, isTargetable, isVisible, isPoliceMazeEnemy);
+ item->setup(itemId, setId, animationId, position, facing, height, width, isTargetableFlag, isVisibleFlag, isPoliceMazeEnemyFlag);
_items.push_back(item);
- if (addToSet && setId == _vm->_scene->getSetId()) {
- return _vm->_sceneObjects->addItem(itemId + SCENE_OBJECTS_ITEMS_OFFSET, &item->_boundingBox, &item->_screenRectangle, isTargetable, isVisible);
+ if (addToSetFlag && setId == _vm->_scene->getSetId()) {
+ return _vm->_sceneObjects->addItem(itemId + SCENE_OBJECTS_ITEMS_OFFSET, &item->_boundingBox, &item->_screenRectangle, isTargetableFlag, isVisibleFlag);
}
return true;
}
diff --git a/engines/bladerunner/items.h b/engines/bladerunner/items.h
index 667117fba2..c288e93bae 100644
--- a/engines/bladerunner/items.h
+++ b/engines/bladerunner/items.h
@@ -43,7 +43,7 @@ public:
void getWidthHeight(int itemId, int *width, int *height);
void tick();
- bool addToWorld(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetable, bool isVisible, bool isPoliceMazeEnemy, bool b);
+ bool addToWorld(int itemId, int animationId, int setId, Vector3 position, int facing, int height, int width, bool isTargetableFlag, bool isVisibleFlag, bool isPoliceMazeEnemyFlag, bool addToSetFlag);
bool addToSet(int itemId);
bool remove(int itemId);