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author | Johannes Schickel | 2011-08-26 18:27:21 +0200 |
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committer | Johannes Schickel | 2011-08-26 18:29:03 +0200 |
commit | e791f904ed1e3090ca176f8b42e784602d18df08 (patch) | |
tree | 6d76d51c6000c91f93eff1064ab039debfd1f270 /engines | |
parent | cef09b345b73042a6459f6e7e21b3adc7ca875b2 (diff) | |
download | scummvm-rg350-e791f904ed1e3090ca176f8b42e784602d18df08.tar.gz scummvm-rg350-e791f904ed1e3090ca176f8b42e784602d18df08.tar.bz2 scummvm-rg350-e791f904ed1e3090ca176f8b42e784602d18df08.zip |
SCUMM: Fix Indy4 Amiga cursor.
The original did not use the room nor verb palette map for the cursor, but
seems to use a custom palette. I now just changed the cursor to use the colors
from the DOS version of Indy4.
This is rather guesswork, but the original did always show a flashing color in
those colors instead of based on the screen colors.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/cursor.cpp | 16 | ||||
-rw-r--r-- | engines/scumm/palette.cpp | 10 |
2 files changed, 20 insertions, 6 deletions
diff --git a/engines/scumm/cursor.cpp b/engines/scumm/cursor.cpp index 1c79ac7a5a..36f06a4889 100644 --- a/engines/scumm/cursor.cpp +++ b/engines/scumm/cursor.cpp @@ -609,12 +609,16 @@ void ScummEngine_v5::setBuiltinCursor(int idx) { for (i = 0; i < 1024; i++) WRITE_UINT16(_grabbedCursor + i * 2, 0xFF); } else { - color = default_cursor_colors[idx]; - // Indy4 Amiga always uses the room or verb palette map to match colors to - // the currently setup palette, thus we need to select it over here too. - // This is guesswork! - if (_game.platform == Common::kPlatformAmiga && _game.id == GID_INDY4) - color = _roomPalette[color]; + // Indy4 Amiga uses its own color set for the cursor image. + // This is patchwork code to make the cursor flash in correct colors. + if (_game.platform == Common::kPlatformAmiga && _game.id == GID_INDY4) { + static const uint8 indy4AmigaColors[4] = { + 252, 252, 253, 254 + }; + color = indy4AmigaColors[idx]; + } else { + color = default_cursor_colors[idx]; + } memset(_grabbedCursor, 0xFF, sizeof(_grabbedCursor)); } diff --git a/engines/scumm/palette.cpp b/engines/scumm/palette.cpp index 216708f098..75db90842d 100644 --- a/engines/scumm/palette.cpp +++ b/engines/scumm/palette.cpp @@ -1324,6 +1324,16 @@ void ScummEngine::updatePalette() { *p++ = data[1] * 255 / 15; *p++ = data[2] * 255 / 15; } + + // Setup colors for the mouse cursor + // Color values taken from Indy4 DOS + static const uint8 mouseCursorPalette[] = { + 255, 255, 255, + 171, 171, 171, + 87, 87, 87 + }; + + _system->getPaletteManager()->setPalette(mouseCursorPalette, 252, 3); } else { bool noir_mode = (_game.id == GID_SAMNMAX && readVar(0x8000)); int i; |