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author | Max Horn | 2009-03-19 22:49:26 +0000 |
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committer | Max Horn | 2009-03-19 22:49:26 +0000 |
commit | e82464a528729f7f1eb14c772d5d3afff35fa0fe (patch) | |
tree | a5fe063ad0eb2642dc3053dda82013e017726f94 /engines | |
parent | a45ed16fc402266dc9ba3f61292920b88713221e (diff) | |
download | scummvm-rg350-e82464a528729f7f1eb14c772d5d3afff35fa0fe.tar.gz scummvm-rg350-e82464a528729f7f1eb14c772d5d3afff35fa0fe.tar.bz2 scummvm-rg350-e82464a528729f7f1eb14c772d5d3afff35fa0fe.zip |
Use IS_ALIGNED
svn-id: r39545
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/gfx.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp index 04cde129fa..948d73b7f5 100644 --- a/engines/scumm/gfx.cpp +++ b/engines/scumm/gfx.cpp @@ -603,7 +603,7 @@ void ScummEngine::drawStripToScreen(VirtScreen *vs, int x, int width, int top, i // The values x, width, etc. are all multiples of 8 at this point, // so loop unrolloing might be a good idea... - assert(0 == ((long)text & 3)); + assert(IS_ALIGNED(text, 4)); assert(0 == (width & 3)); // Compose the text over the game graphics |