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author | Torbjörn Andersson | 2012-10-06 16:21:48 +0200 |
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committer | Torbjörn Andersson | 2012-10-06 16:24:00 +0200 |
commit | e8ad4df1fa93de65a7ed40c7e32a4b428e4fe7fa (patch) | |
tree | f8b9ca3ccf796a0bb113fb715ee63227e0c9fee3 /engines | |
parent | e38d4f20e8251937fd582e1ebb17568144a41e92 (diff) | |
download | scummvm-rg350-e8ad4df1fa93de65a7ed40c7e32a4b428e4fe7fa.tar.gz scummvm-rg350-e8ad4df1fa93de65a7ed40c7e32a4b428e4fe7fa.tar.bz2 scummvm-rg350-e8ad4df1fa93de65a7ed40c7e32a4b428e4fe7fa.zip |
SWORD1: Enable American ("Circle of Blood") panel
If the language is explicitly set to American English, use the
American version of the panel for the main control panel. In all
other aspects, American English will behave as British English,
so it shouldn't break anything.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sword1/control.cpp | 4 | ||||
-rw-r--r-- | engines/sword1/sword1.cpp | 4 | ||||
-rw-r--r-- | engines/sword1/sword1.h | 1 |
3 files changed, 7 insertions, 2 deletions
diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp index 6e395116f9..7cd85dff54 100644 --- a/engines/sword1/control.cpp +++ b/engines/sword1/control.cpp @@ -541,7 +541,9 @@ void Control::setupMainPanel() { if (SwordEngine::_systemVars.controlPanelMode == CP_DEATHSCREEN) panelId = SR_DEATHPANEL; else { - if (SwordEngine::_systemVars.language <= BS1_SPANISH) + if (SwordEngine::_systemVars.realLanguage == Common::EN_USA) + panelId = SR_PANEL_AMERICAN; + else if (SwordEngine::_systemVars.language <= BS1_SPANISH) panelId = SR_PANEL_ENGLISH + SwordEngine::_systemVars.language; else panelId = SR_PANEL_ENGLISH; diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp index 75e8f72d9d..fa593b8df4 100644 --- a/engines/sword1/sword1.cpp +++ b/engines/sword1/sword1.cpp @@ -116,8 +116,9 @@ Common::Error SwordEngine::init() { _systemVars.controlPanelMode = CP_NEWGAME; _systemVars.forceRestart = false; _systemVars.wantFade = true; + _systemVars.realLanguage = Common::parseLanguage(ConfMan.get("language")); - switch (Common::parseLanguage(ConfMan.get("language"))) { + switch (_systemVars.realLanguage) { case Common::DE_DEU: _systemVars.language = BS1_GERMAN; break; @@ -138,6 +139,7 @@ Common::Error SwordEngine::init() { break; default: _systemVars.language = BS1_ENGLISH; + break; } _systemVars.showText = ConfMan.getBool("subtitles"); diff --git a/engines/sword1/sword1.h b/engines/sword1/sword1.h index ccdc2d3a59..ec6555b4b3 100644 --- a/engines/sword1/sword1.h +++ b/engines/sword1/sword1.h @@ -75,6 +75,7 @@ struct SystemVars { uint8 language; bool isDemo; Common::Platform platform; + Common::Language realLanguage; }; class SwordEngine : public Engine { |