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authorPaul Gilbert2011-09-21 19:52:05 +1000
committerPaul Gilbert2011-09-21 19:52:05 +1000
commite91e1e1cbe77e742443dfc18c401983eff8293ee (patch)
treeebed17c4c72efbae048e5adcec30ec6299eb387c /engines
parent28720da12b61a34c21dfe41fc6b445fad8c17cb7 (diff)
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TSAGE: Default to displaying walk cursor on Blue Force map screen
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/blue_force/blueforce_scenes0.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes0.cpp b/engines/tsage/blue_force/blueforce_scenes0.cpp
index 35cccdf328..730fc635e8 100644
--- a/engines/tsage/blue_force/blueforce_scenes0.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes0.cpp
@@ -337,8 +337,7 @@ void Scene50::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._player.setStrip(3);
BF_GLOBALS._player.setPosition(Common::Point(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2));
BF_GLOBALS._player.hide();
- BF_GLOBALS._player.enableControl();
- BF_GLOBALS._player._uiEnabled = false;
+ BF_GLOBALS._player.disableControl();
BF_GLOBALS._scrollFollower = NULL;
_text._color1 = 19;
@@ -466,6 +465,7 @@ void Scene50::signal() {
// Initial delay complete, time to switch to interactive mode
_text.remove();
BF_GLOBALS._player.enableControl();
+ BF_GLOBALS._events.setCursor(CURSOR_WALK);
_sceneMode = 0;
_field380 = 0;
}