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author | Filippos Karapetis | 2012-09-03 04:31:56 +0300 |
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committer | Filippos Karapetis | 2012-09-03 04:32:31 +0300 |
commit | e9730ca5978e3fb0b6285ef785149f049f22e824 (patch) | |
tree | 0a303d32d30553a0ddf3341de0f93f8acc124602 /engines | |
parent | 5f6a98cb5ba373a19e82d17718a0077f40305f9d (diff) | |
download | scummvm-rg350-e9730ca5978e3fb0b6285ef785149f049f22e824.tar.gz scummvm-rg350-e9730ca5978e3fb0b6285ef785149f049f22e824.tar.bz2 scummvm-rg350-e9730ca5978e3fb0b6285ef785149f049f22e824.zip |
TINSEL: Fix bug #3541542 - "DW: PSX version dies when pressing ESC in intro"
DW1 PSX seems to have its own scene skipping code for scenes 2 and 3, thus
injecting our own causes it to hang. Scenes 2 and 3 can be skipped separately.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tinsel/scene.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/tinsel/scene.cpp b/engines/tinsel/scene.cpp index 79bb30f7a3..c5444517f1 100644 --- a/engines/tinsel/scene.cpp +++ b/engines/tinsel/scene.cpp @@ -158,7 +158,8 @@ static void SceneTinselProcess(CORO_PARAM, const void *param) { // The following myEscape value setting is used for enabling title screen skipping in DW1 if (TinselV1 && (g_sceneCtr == 1)) g_initialMyEscape = GetEscEvents(); - _ctx->myEscape = (TinselV1 && (g_sceneCtr < 4)) ? g_initialMyEscape : 0; + // DW1 PSX has its own scene skipping script code for scenes 2 and 3 (bug #3541542). + _ctx->myEscape = (TinselV1 && (g_sceneCtr < (TinselV1PSX ? 2 : 4))) ? g_initialMyEscape : 0; // get the stuff copied to process when it was created _ctx->pInit = (const TP_INIT *)param; |