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author | Matthew Hoops | 2011-09-25 12:25:16 -0400 |
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committer | Matthew Hoops | 2011-09-25 12:25:16 -0400 |
commit | e97ddf24495b0eaa7296113e5425f7d9cdc9a204 (patch) | |
tree | 48a72c03920cb118aed4c90317d31db013541b96 /engines | |
parent | 4aed723368b9a4e82205bc3ed950a4e04ba3d8dc (diff) | |
download | scummvm-rg350-e97ddf24495b0eaa7296113e5425f7d9cdc9a204.tar.gz scummvm-rg350-e97ddf24495b0eaa7296113e5425f7d9cdc9a204.tar.bz2 scummvm-rg350-e97ddf24495b0eaa7296113e5425f7d9cdc9a204.zip |
PEGASUS: Enable main menu sound fading now that it works
Diffstat (limited to 'engines')
-rwxr-xr-x | engines/pegasus/menu.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/pegasus/menu.cpp b/engines/pegasus/menu.cpp index 3793a1f3a3..f4ec150eb8 100755 --- a/engines/pegasus/menu.cpp +++ b/engines/pegasus/menu.cpp @@ -191,7 +191,7 @@ MainMenu::MainMenu() : GameMenu(kMainMenuID), _menuBackground(0), _overviewButto _adventureMode = true; - //_menuLoop.attachFader(&_menuFader); + _menuLoop.attachFader(&_menuFader); _menuLoop.initFromAIFFFile("Sounds/Main Menu.aiff"); updateDisplay(); @@ -207,14 +207,14 @@ void MainMenu::startMainMenuLoop() { _menuLoop.loopSound(); spec.makeTwoKnotFaderSpec(30, 0, 0, 30, 255); - //_menuFader.startFaderSync(spec); + _menuFader.startFaderSync(spec); } void MainMenu::stopMainMenuLoop() { FaderMoveSpec spec; spec.makeTwoKnotFaderSpec(30, 0, 255, 30, 0); - //_menuFader.startFaderSync(spec); + _menuFader.startFaderSync(spec); _menuLoop.stopSound(); } |