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author | Strangerke | 2016-11-14 22:07:39 -0800 |
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committer | Eugene Sandulenko | 2017-01-25 22:42:06 +0100 |
commit | e9b577f8716b97b59f806bcb5b7d544a7ef9453e (patch) | |
tree | fd88933d24b924248daf4c057c738cf2d07baacc /engines | |
parent | f86c12a32304e3643ecd939a7371125a1af74ea5 (diff) | |
download | scummvm-rg350-e9b577f8716b97b59f806bcb5b7d544a7ef9453e.tar.gz scummvm-rg350-e9b577f8716b97b59f806bcb5b7d544a7ef9453e.tar.bz2 scummvm-rg350-e9b577f8716b97b59f806bcb5b7d544a7ef9453e.zip |
CRYO: Reduce more variable scopes, some renaming
Diffstat (limited to 'engines')
-rw-r--r-- | engines/cryo/eden.cpp | 193 |
1 files changed, 91 insertions, 102 deletions
diff --git a/engines/cryo/eden.cpp b/engines/cryo/eden.cpp index 69ffd87063..7f85d0bc63 100644 --- a/engines/cryo/eden.cpp +++ b/engines/cryo/eden.cpp @@ -8620,41 +8620,37 @@ void EdenGame::restoreZDEP() { } void EdenGame::affiche_polygone_mapping(cube_t *cubep, cubeface_t *face) { - int16 r20, r30, r26, r31, r19, r18, /*r25,*/ r24, ymin, ymax, v46, v48, v4A, v4C, v4E, v50; - int16 *uv; - uint16 r25; uint16 *indices = face->indices; - int r17, r29; - r29 = indices[0] * 4; - v46 = cubep->projection[r29]; - v48 = cubep->projection[r29 + 1]; + int idx = indices[0] * 4; + int16 v46 = cubep->projection[idx]; + int16 v48 = cubep->projection[idx + 1]; - r29 = indices[1] * 4; - v4A = cubep->projection[r29]; - v4C = cubep->projection[r29 + 1]; + idx = indices[1] * 4; + int16 v4A = cubep->projection[idx]; + int16 v4C = cubep->projection[idx + 1]; - r29 = indices[2] * 4; - v4E = cubep->projection[r29]; - v50 = cubep->projection[r29 + 1]; + idx = indices[2] * 4; + int16 v4E = cubep->projection[idx]; + int16 v50 = cubep->projection[idx + 1]; if ((v4C - v48) * (v4E - v46) - (v50 - v48) * (v4A - v46) > 0) return; - uv = face->uv; - ymin = 200; // min y - ymax = 0; // max y - r29 = indices[0] * 4; - r20 = cubep->projection[r29]; - r30 = cubep->projection[r29 + 1]; - r19 = *uv++; - r18 = *uv++; + int16 *uv = face->uv; + int16 ymin = 200; // min y + int16 ymax = 0; // max y + idx = indices[0] * 4; + int16 r20 = cubep->projection[idx]; + int16 r30 = cubep->projection[idx + 1]; + int16 r19 = *uv++; + int16 r18 = *uv++; indices++; - for (r17 = 0; r17 < face->tri - 1; r17++, indices++) { - r29 = indices[0] * 4; - r26 = cubep->projection[r29]; - r31 = cubep->projection[r29 + 1]; - r25 = *uv++; //TODO: unsigned - r24 = *uv++; //TODO: unsigned + for (int r17 = 0; r17 < face->tri - 1; r17++, indices++) { + idx = indices[0] * 4; + int16 r26 = cubep->projection[idx]; + int16 r31 = cubep->projection[idx + 1]; + uint16 r25 = *uv++; //TODO: unsigned + int16 r24 = *uv++; //TODO: unsigned if (r30 < ymin) ymin = r30; if (r30 > ymax) @@ -8669,12 +8665,12 @@ void EdenGame::affiche_polygone_mapping(cube_t *cubep, cubeface_t *face) { r19 = r25; r18 = r24; } - r29 = face->indices[0] * 4; - r26 = cubep->projection[r29]; - r31 = cubep->projection[r29 + 1]; + idx = face->indices[0] * 4; + int16 r26 = cubep->projection[idx]; + int16 r31 = cubep->projection[idx + 1]; uv = face->uv; - r25 = *uv++; //TODO: this is unsigned - r24 = *uv; //TODO: this is signed + uint16 r25 = *uv++; //TODO: this is unsigned + int16 r24 = *uv; //TODO: this is signed if (r30 < ymin) ymin = r30; if (r30 > ymax) @@ -8688,11 +8684,7 @@ void EdenGame::affiche_polygone_mapping(cube_t *cubep, cubeface_t *face) { } void EdenGame::trace_ligne_mapping(int16 r3, int16 r4, int16 r5, int16 r6, int16 r7, int16 r8, int16 r9, int16 r10, int16 *linesp) { - int16 t; - int16 r26; - int r30, r29, r28, r23, r24, r25; - int i; - r26 = r6 - r4; + int16 r26 = r6 - r4; if (r26 <= 0) { if (r26 == 0) { linesp += r4 * 8; @@ -8713,7 +8705,7 @@ void EdenGame::trace_ligne_mapping(int16 r3, int16 r4, int16 r5, int16 r6, int16 } return; } - t = r3; + int16 t = r3; r3 = r5; r5 = t; t = r7; @@ -8727,15 +8719,15 @@ void EdenGame::trace_ligne_mapping(int16 r3, int16 r4, int16 r5, int16 r6, int16 } else linesp += r4 * 8 + 1; //TODO wha??? - r30 = r3 << 16; - r29 = r7 << 16; - r28 = r8 << 16; + int r30 = r3 << 16; + int r29 = r7 << 16; + int r28 = r8 << 16; - r25 = ((r5 - r3) << 16) / r26; - r24 = ((r9 - r7) << 16) / r26; - r23 = ((r10 - r8) << 16) / r26; + int r25 = ((r5 - r3) << 16) / r26; + int r24 = ((r9 - r7) << 16) / r26; + int r23 = ((r10 - r8) << 16) / r26; - for (i = 0; i < r26; i++) { + for (int i = 0; i < r26; i++) { linesp[0] = r30 >> 16; linesp[4] = r29 >> 16; linesp[6] = r28 >> 16; @@ -8748,31 +8740,29 @@ void EdenGame::trace_ligne_mapping(int16 r3, int16 r4, int16 r5, int16 r6, int16 } void EdenGame::affiche_ligne_mapping(int16 r3, int16 r4, byte *target, byte *texture) { - int16 r21, r20, r26, r25, r29, r28, len; - int r22; - uint16 r31, r30; int16 height = r4 - r3; - byte *trg, *trg_line = p_mainview->_bufferPtr + r3 * 640; //TODO: target?? + byte *trg_line = p_mainview->_bufferPtr + r3 * 640; //TODO: target?? int16 *line = &lines[r3 * 8]; // debug("curs: beg draw %d - %d", r3, r4); - for (r22 = height; r22; r22--, line += 8, trg_line += 640) { - r29 = line[0]; - r28 = line[1]; - len = r28 - r29; + for (int r22 = height; r22; r22--, line += 8, trg_line += 640) { + int16 r29 = line[0]; + int16 r28 = line[1]; + int16 len = r28 - r29; if (len < 0) break; if (len == 0) continue; + // debug("curs: lin draw %d", r4 - height); - r31 = line[4] << 8; - r30 = line[6] << 8; + uint16 r31 = line[4] << 8; + uint16 r30 = line[6] << 8; - r21 = line[5] - line[4]; - r20 = line[7] - line[6]; + int16 r21 = line[5] - line[4]; + int16 r20 = line[7] - line[6]; - r26 = (r21 << 8) / len; - r25 = (r20 << 8) / len; - trg = trg_line + r29; + int16 r26 = (r21 << 8) / len; + int16 r25 = (r20 << 8) / len; + byte *trg = trg_line + r29; #if 1 while (r29++ < r28) { *trg++ = texture[(r30 & 0xFF00) | (r31 >> 8)]; @@ -8784,7 +8774,6 @@ void EdenGame::affiche_ligne_mapping(int16 r3, int16 r4, byte *target, byte *tex } // PC cursor - cubeCursor pc_cursors[9] = { { { 0, 0, 0, 0, 0, 0 }, 3, 2 }, { { 1, 1, 0, 1, 1, 0 }, 2, -2 }, @@ -8815,30 +8804,32 @@ signed short cosine[] = { }; void EdenGame::MakeTables() { - int i, j; - for (i = -15; i < 15; i++) { + for (int i = -15; i < 15; i++) { int v = (i * 11) / 15 + 11; tab1[i + 15] = v; tab2[i + 15] = v * 22; } - for (i = 0; i < 36; i++) - for (j = -35; j < 36; j++) + for (int i = 0; i < 36; i++) { + for (int j = -35; j < 36; j++) tab3[i][j + 35] = (cosine[i] * j) >> 7; + } } void EdenGame::GetSinCosTables(unsigned short angle, signed char **cos_table, signed char **sin_table) { - angle = angle / 2; + angle /= 2; *cos_table = tab3[angle] + 35; - angle = angle + 9; if (angle >= 36) angle -= 36; + angle += 9; + if (angle >= 36) + angle -= 36; + *sin_table = tab3[angle] + 35; } void EdenGame::RotatePoint(XYZ *point, XYZ *rpoint) { // see http://www.cprogramming.com/tutorial/3d/rotation.html - XYZ xrot; xrot.x = point->x; @@ -8860,15 +8851,13 @@ void EdenGame::MapPoint(XYZ *point, short *x, short *y) { short EdenGame::CalcFaceArea(XYZ *face) { XYZ rpoint; short x[3], y[3]; - short area; - int i; - for (i = 0; i < 3; i++) { + for (int i = 0; i < 3; i++) { RotatePoint(&face[i], &rpoint); MapPoint(&rpoint, &x[i], &y[i]); } - area = (y[1] - y[0]) * (x[2] - x[0]) - (y[2] - y[0]) * (x[1] - x[0]); + short area = (y[1] - y[0]) * (x[2] - x[0]) - (y[2] - y[0]) * (x[1] - x[0]); return area; } @@ -8880,75 +8869,75 @@ void EdenGame::PaintPixel(XYZ *point, unsigned char pixel) { } void EdenGame::PaintFace0(XYZ *point) { - int x, y; XYZ rpoint; - for (y = -15; y < 15; y++) - for (x = -15; x < 15; x++) { + for (int y = -15; y < 15; y++) { + for (int x = -15; x < 15; x++) { point->x = x; point->y = y; RotatePoint(point, &rpoint); PaintPixel(&rpoint, face[0][tab1[x + 15] + tab2[y + 15]]); } + } } void EdenGame::PaintFace1(XYZ *point) { - int x, y; XYZ rpoint; - for (y = -15; y < 15; y++) - for (x = -15; x < 15; x++) { + for (int y = -15; y < 15; y++) { + for (int x = -15; x < 15; x++) { point->y = y; point->z = -x; RotatePoint(point, &rpoint); PaintPixel(&rpoint, face[1][tab1[x + 15] + tab2[y + 15]]); } + } } void EdenGame::PaintFace2(XYZ *point) { - int x, y; XYZ rpoint; - for (y = -15; y < 15; y++) - for (x = -15; x < 15; x++) { + for (int y = -15; y < 15; y++) { + for (int x = -15; x < 15; x++) { point->x = x; point->z = -y; RotatePoint(point, &rpoint); PaintPixel(&rpoint, face[2][tab1[x + 15] + tab2[y + 15]]); } + } } void EdenGame::PaintFace3(XYZ *point) { - int x, y; XYZ rpoint; - for (y = -15; y < 15; y++) - for (x = -15; x < 15; x++) { + for (int y = -15; y < 15; y++) { + for (int x = -15; x < 15; x++) { point->x = -x; point->y = -y; RotatePoint(point, &rpoint); PaintPixel(&rpoint, face[3][tab1[x + 15] + tab2[y + 15]]); } + } } void EdenGame::PaintFace4(XYZ *point) { - int x, y; XYZ rpoint; - for (y = -15; y < 15; y++) - for (x = -15; x < 15; x++) { + for (int y = -15; y < 15; y++) { + for (int x = -15; x < 15; x++) { point->y = y; point->z = x; RotatePoint(point, &rpoint); PaintPixel(&rpoint, face[4][tab1[x + 15] + tab2[y + 15]]); } + } } void EdenGame::PaintFace5(XYZ *point) { - int x, y; XYZ rpoint; - for (y = -15; y < 15; y++) - for (x = -15; x < 15; x++) { + for (int y = -15; y < 15; y++) { + for (int x = -15; x < 15; x++) { point->x = x; point->z = y; RotatePoint(point, &rpoint); PaintPixel(&rpoint, face[5][tab1[x + 15] + tab2[y + 15]]); } + } } void EdenGame::PaintFaces() { @@ -8980,9 +8969,7 @@ void EdenGame::PaintFaces() { } void EdenGame::RenderCube() { - int i; - - for (i = 0; i < sizeof(cursor); i++) + for (int i = 0; i < sizeof(cursor); i++) cursor[i] = 0; cursorcenter = &cursor[40 * 20 + 20]; @@ -8990,13 +8977,12 @@ void EdenGame::RenderCube() { GetSinCosTables(angle_y, &cos_y, &sin_y); GetSinCosTables(angle_z, &cos_z, &sin_z); - for (i = 0; i < 6; i++) { + for (int i = 0; i < 6; i++) { int area = CalcFaceArea(pc_cube[i]); if (area <= 0) { face[i] = newface[i]; // set new texture for invisible area, faceskip |= 1 << i; // but don't draw it just yet - } - else + } else faceskip &= ~(1 << i); } @@ -9021,8 +9007,10 @@ void EdenGame::RenderCube() { void EdenGame::IncAngleX(int step) { angle_x += step; - if (angle_x == 70 + 2) angle_x = 0; - if (angle_x == 0 - 2) angle_x = 70; + if (angle_x == 70 + 2) + angle_x = 0; + if (angle_x == 0 - 2) + angle_x = 70; } void EdenGame::DecAngleX() { @@ -9032,8 +9020,10 @@ void EdenGame::DecAngleX() { void EdenGame::IncAngleY(int step) { angle_y += step; - if (angle_y == 70 + 2) angle_y = 0; - if (angle_y == 0 - 2) angle_y = 70; + if (angle_y == 70 + 2) + angle_y = 0; + if (angle_y == 0 - 2) + angle_y = 70; } void EdenGame::DecAngleY() { @@ -9081,8 +9071,7 @@ void EdenGame::pc_selectmap(int16 num) { } void EdenGame::pc_moteur() { - int16 curs; - curs = _currCursor; + int16 curs = _currCursor; if (normalCursor && (p_global->drawFlags & DrawFlags::drDrawFlag20)) curs = 9; pc_selectmap(curs); |