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author | Strangerke | 2014-01-03 07:56:18 +0100 |
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committer | Strangerke | 2014-01-03 07:56:18 +0100 |
commit | ea52bcd28218cf8d9e3e81c4d7993372e4644aeb (patch) | |
tree | bf0aeffddbdbbd220cde45649d0b348822b4ca7f /engines | |
parent | e73ee457179330cfbc3795a155a56b448afc0170 (diff) | |
download | scummvm-rg350-ea52bcd28218cf8d9e3e81c4d7993372e4644aeb.tar.gz scummvm-rg350-ea52bcd28218cf8d9e3e81c4d7993372e4644aeb.tar.bz2 scummvm-rg350-ea52bcd28218cf8d9e3e81c4d7993372e4644aeb.zip |
TSAGE: Fix CID 1004060 - Logically dead code
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/core.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index 7f27c43a22..16fe45044b 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -2964,8 +2964,9 @@ void SceneObjectList::draw() { g_globals->_sceneManager._sceneBgOffset.y); } - // Set up the flag mask - uint32 flagMask = (paneNum == 0) ? OBJFLAG_PANE_0 : OBJFLAG_PANE_1; + // Set up the flag mask. Currently, paneNum is always set to 0, so the check is meaningless + // uint32 flagMask = (paneNum == 0) ? OBJFLAG_PANE_0 : OBJFLAG_PANE_1; + uint32 flagMask = OBJFLAG_PANE_0; // Initial loop to set up object list and update object position, priority, and flags for (SynchronizedList<SceneObject *>::iterator i = g_globals->_sceneObjects->begin(); |