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author | Filippos Karapetis | 2008-11-09 20:07:46 +0000 |
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committer | Filippos Karapetis | 2008-11-09 20:07:46 +0000 |
commit | ea7f3059605526e61e8cea2364c70bef3c35806a (patch) | |
tree | cb2f732f79a980cedf31ffdd38c0a1bbe0218c48 /engines | |
parent | 7d8e4ca59bc1877ccb86bcbffacb1847bdf7f3e9 (diff) | |
download | scummvm-rg350-ea7f3059605526e61e8cea2364c70bef3c35806a.tar.gz scummvm-rg350-ea7f3059605526e61e8cea2364c70bef3c35806a.tar.bz2 scummvm-rg350-ea7f3059605526e61e8cea2364c70bef3c35806a.zip |
Added a new SaveStateDescriptor flag, is_write_protected, which can be used to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc)
svn-id: r34970
Diffstat (limited to 'engines')
-rw-r--r-- | engines/game.cpp | 4 | ||||
-rw-r--r-- | engines/game.h | 8 |
2 files changed, 11 insertions, 1 deletions
diff --git a/engines/game.cpp b/engines/game.cpp index 5011685412..3e6cdc2e79 100644 --- a/engines/game.cpp +++ b/engines/game.cpp @@ -115,6 +115,10 @@ void SaveStateDescriptor::setDeletableFlag(bool state) { setVal("is_deletable", state ? "true" : "false"); } +void SaveStateDescriptor::setWriteProtectedFlag(bool state) { + setVal("is_write_protected", state ? "true" : "false"); +} + void SaveStateDescriptor::setSaveDate(int year, int month, int day) { char buffer[32]; snprintf(buffer, 32, "%.2d.%.2d.%.4d", day, month, year); diff --git a/engines/game.h b/engines/game.h index 9a8c25e35b..21bfbce0f5 100644 --- a/engines/game.h +++ b/engines/game.h @@ -151,12 +151,18 @@ public: bool getBool(const Common::String &key) const; /** - * Sets the 'is_deletable' key, which indicates, if the + * Sets the 'is_deletable' key, which indicates if the * given savestate is safe for deletion. */ void setDeletableFlag(bool state); /** + * Sets the 'is_write_protected' key, which indicates if the + * given savestate can be overwritten or not + */ + void setWriteProtectedFlag(bool state); + + /** * Return a thumbnail graphics surface representing the savestate visually. * This is usually a scaled down version of the game graphics. The size * should be either 160x100 or 160x120 pixels, depending on the aspect |