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author | Paul Gilbert | 2007-11-17 08:58:31 +0000 |
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committer | Paul Gilbert | 2007-11-17 08:58:31 +0000 |
commit | eaee457431fb2b3d78eb4daadef3f8e40cdcf613 (patch) | |
tree | f210225dc68017beb1756c72cefd0725ef208334 /engines | |
parent | 4ed5fc5acdbc97757c8264196da973abd240980e (diff) | |
download | scummvm-rg350-eaee457431fb2b3d78eb4daadef3f8e40cdcf613.tar.gz scummvm-rg350-eaee457431fb2b3d78eb4daadef3f8e40cdcf613.tar.bz2 scummvm-rg350-eaee457431fb2b3d78eb4daadef3f8e40cdcf613.zip |
Added missing destructor and sounds to barrel animation sequence
svn-id: r29531
Diffstat (limited to 'engines')
-rw-r--r-- | engines/lure/game.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp index a871a3e831..2c25a016e9 100644 --- a/engines/lure/game.cpp +++ b/engines/lure/game.cpp @@ -415,7 +415,15 @@ void Game::displayBarrelAnimation() { AnimationSequence *anim = new AnimationSequence(screen, system, BARREL_ANIM_ID, palette, false); mouse.cursorOff(); + + Sound.killSounds(); + Sound.musicInterface_Play(0x3B, 0); + anim->show(); + + delete anim; + + Sound.killSounds(); mouse.cursorOn(); } |