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author | Paul Gilbert | 2013-10-16 23:01:26 -0400 |
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committer | Paul Gilbert | 2013-10-16 23:01:26 -0400 |
commit | eb7f7b9fb6c56c125a66b6496cbe712198c75395 (patch) | |
tree | 6d9e6b0331893c8d7777f5e12774921a6bcfc485 /engines | |
parent | 7d7c0966a2836e9447befa6c31cbd114b9f40ef5 (diff) | |
download | scummvm-rg350-eb7f7b9fb6c56c125a66b6496cbe712198c75395.tar.gz scummvm-rg350-eb7f7b9fb6c56c125a66b6496cbe712198c75395.tar.bz2 scummvm-rg350-eb7f7b9fb6c56c125a66b6496cbe712198c75395.zip |
TSAGE: Fixes for calling voice playback correctly when showing on-screen text
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/core.cpp | 32 |
1 files changed, 27 insertions, 5 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index bd7610c9f9..3332b12cf6 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -1749,9 +1749,22 @@ void SceneItem::display(int resNum, int lineNum, ...) { } g_globals->_sceneText.fixPriority(255); + + // In Return to Ringworld, if in voice mode only, don't show the text + if ((g_vm->getGameID() == GType_Ringworld2) && (R2_GLOBALS._speechSubtitles & SPEECH_VOICE) + && !(R2_GLOBALS._speechSubtitles & SPEECH_TEXT)) + g_globals->_sceneText.hide(); + g_globals->_sceneObjects->draw(); } + // For Return to Ringworld, play the voice overs in sequence + if ((g_vm->getGameID() == GType_Ringworld2) && (R2_GLOBALS._speechSubtitles & SPEECH_VOICE) + && !playList.empty()) { + R2_GLOBALS._playStream.play(*playList.begin(), NULL); + playList.pop_front(); + } + // Unless the flag is set to keep the message on-screen, show it until a mouse or keypress, then remove it if (!keepOnscreen && !msg.empty()) { Event event; @@ -1761,14 +1774,23 @@ void SceneItem::display(int resNum, int lineNum, ...) { EVENT_BUTTON_DOWN | EVENT_KEYPRESS)) { GLOBALS._screenSurface.updateScreen(); g_system->delayMillis(10); - } - // For Return to Ringworld, play the voice overs in sequence - if ((g_vm->getGameID() == GType_Ringworld2) && !playList.empty() && !R2_GLOBALS._playStream.isPlaying()) { - R2_GLOBALS._playStream.play(*playList.begin(), NULL); - playList.pop_front(); + if ((g_vm->getGameID() == GType_Ringworld2) && (R2_GLOBALS._speechSubtitles & SPEECH_VOICE)) { + // Allow the play stream to do processing + R2_GLOBALS._playStream.dispatch(); + if (!R2_GLOBALS._playStream.isPlaying()) { + // Check if there are further voice samples to play + if (!playList.empty()) { + R2_GLOBALS._playStream.play(*playList.begin(), NULL); + playList.pop_front(); + } + } + } } + if (g_vm->getGameID() == GType_Ringworld2) + R2_GLOBALS._playStream.stop(); + g_globals->_sceneText.remove(); } |