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authorColin Snover2017-08-26 12:25:52 -0500
committerColin Snover2017-08-26 18:09:47 -0500
commited0d0413b06ff9a257c27f786a63c9ae5a0cb95f (patch)
treeab134efe4b2ac7246b382371a07732401d7e0268 /engines
parent74738489ecb19ee104189a378998372b4c6e0535 (diff)
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SCI32: Allow changing SFX/speech volume in GK2
Originally, changing the SFX volume from ScummVM was disabled because the game itself only allowed adjustment of music volume, so adjusting the SFX volume would indirectly affect the music volume. On reflection, allowing the adjustment of SFX volume even though this also changes the music volume seems preferable to not allowing any adjustment of the SFX/speech volumes.
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/detection_tables.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h
index 91ce6785d7..d4e4a4f3c4 100644
--- a/engines/sci/detection_tables.h
+++ b/engines/sci/detection_tables.h
@@ -843,9 +843,8 @@ static const struct ADGameDescription SciGameDescriptions[] = {
GUIO_NOLAUNCHLOAD, \
GUIO_NOASPECT, \
GAMEOPTION_HQ_VIDEO)
-#define GUIO_GK2 GUIO8(GUIO_NOSUBTITLES, \
- GUIO_NOSFX, \
- GUIO_NOSPEECHVOLUME, \
+#define GUIO_GK2 GUIO7(GUIO_NOSUBTITLES, \
+ GUIO_LINKSPEECHTOSFX, \
GUIO_NOMIDI, \
GUIO_NOASPECT, \
GAMEOPTION_ORIGINAL_SAVELOAD, \