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author | Colin Snover | 2017-08-26 12:25:52 -0500 |
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committer | Colin Snover | 2017-08-26 18:09:47 -0500 |
commit | ed0d0413b06ff9a257c27f786a63c9ae5a0cb95f (patch) | |
tree | ab134efe4b2ac7246b382371a07732401d7e0268 /engines | |
parent | 74738489ecb19ee104189a378998372b4c6e0535 (diff) | |
download | scummvm-rg350-ed0d0413b06ff9a257c27f786a63c9ae5a0cb95f.tar.gz scummvm-rg350-ed0d0413b06ff9a257c27f786a63c9ae5a0cb95f.tar.bz2 scummvm-rg350-ed0d0413b06ff9a257c27f786a63c9ae5a0cb95f.zip |
SCI32: Allow changing SFX/speech volume in GK2
Originally, changing the SFX volume from ScummVM was disabled
because the game itself only allowed adjustment of music volume,
so adjusting the SFX volume would indirectly affect the music
volume. On reflection, allowing the adjustment of SFX volume even
though this also changes the music volume seems preferable to not
allowing any adjustment of the SFX/speech volumes.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/detection_tables.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h index 91ce6785d7..d4e4a4f3c4 100644 --- a/engines/sci/detection_tables.h +++ b/engines/sci/detection_tables.h @@ -843,9 +843,8 @@ static const struct ADGameDescription SciGameDescriptions[] = { GUIO_NOLAUNCHLOAD, \ GUIO_NOASPECT, \ GAMEOPTION_HQ_VIDEO) -#define GUIO_GK2 GUIO8(GUIO_NOSUBTITLES, \ - GUIO_NOSFX, \ - GUIO_NOSPEECHVOLUME, \ +#define GUIO_GK2 GUIO7(GUIO_NOSUBTITLES, \ + GUIO_LINKSPEECHTOSFX, \ GUIO_NOMIDI, \ GUIO_NOASPECT, \ GAMEOPTION_ORIGINAL_SAVELOAD, \ |