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author | Filippos Karapetis | 2012-12-02 15:19:49 +0200 |
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committer | Filippos Karapetis | 2012-12-02 15:20:41 +0200 |
commit | ed6bc0a13dea0abee56182bc9ff0cd616942fd65 (patch) | |
tree | 9ac2243bcacc1146ffb6667f71946f9fdae174f8 /engines | |
parent | d54df324836bfdc2dac2e5a5b81682076d8e75bb (diff) | |
download | scummvm-rg350-ed6bc0a13dea0abee56182bc9ff0cd616942fd65.tar.gz scummvm-rg350-ed6bc0a13dea0abee56182bc9ff0cd616942fd65.tar.bz2 scummvm-rg350-ed6bc0a13dea0abee56182bc9ff0cd616942fd65.zip |
SCI: Resync audio options when a game is restarted (bug #3589453)
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/sci.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index 118f7d9b33..2fa992e544 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -683,9 +683,8 @@ void SciEngine::runGame() { if (DebugMan.isDebugChannelEnabled(kDebugLevelOnStartup)) _console->attach(); - _gamestate->_syncedAudioOptions = false; - do { + _gamestate->_syncedAudioOptions = false; _gamestate->_executionStackPosChanged = false; run_vm(_gamestate); exitGame(); |