diff options
author | Strangerke | 2014-04-23 23:42:48 +0200 |
---|---|---|
committer | Strangerke | 2014-04-23 23:42:48 +0200 |
commit | ee1a33946fb8f7b61d37e15285e1c5f21f012aa0 (patch) | |
tree | dc08e2292f38fc9f05150d65569aec556869a973 /engines | |
parent | 0e9e6cda40ee0bf739e6c7a6320a81307df7c8b9 (diff) | |
download | scummvm-rg350-ee1a33946fb8f7b61d37e15285e1c5f21f012aa0.tar.gz scummvm-rg350-ee1a33946fb8f7b61d37e15285e1c5f21f012aa0.tar.bz2 scummvm-rg350-ee1a33946fb8f7b61d37e15285e1c5f21f012aa0.zip |
MADS: Implement scene 320
Diffstat (limited to 'engines')
-rw-r--r-- | engines/mads/nebular/nebular_scenes.cpp | 2 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes3.cpp | 316 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes3.h | 27 |
3 files changed, 341 insertions, 4 deletions
diff --git a/engines/mads/nebular/nebular_scenes.cpp b/engines/mads/nebular/nebular_scenes.cpp index 2c16fdb52e..32d567a6a5 100644 --- a/engines/mads/nebular/nebular_scenes.cpp +++ b/engines/mads/nebular/nebular_scenes.cpp @@ -129,6 +129,8 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) { return new Scene318(vm); case 319: return new Scene319(vm); + case 320: + return new Scene320(vm); // Scene group #8 case 804: diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp index f7c727bb39..4ca5a6c5b4 100644 --- a/engines/mads/nebular/nebular_scenes3.cpp +++ b/engines/mads/nebular/nebular_scenes3.cpp @@ -2918,8 +2918,8 @@ void Scene319::enter() { _scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14); _scene->_sequences.setDepth(_globals._sequenceIndexes[3], 14); - _globals._sequenceIndexes[0] = _scene->_sequences.startCycle (_globals._spriteIndexes[0], false, 1); - _globals._sequenceIndexes[1] = _scene->_sequences.startCycle (_globals._spriteIndexes[1], false, 1); + _globals._sequenceIndexes[0] = _scene->_sequences.startCycle(_globals._spriteIndexes[0], false, 1); + _globals._sequenceIndexes[1] = _scene->_sequences.startCycle(_globals._spriteIndexes[1], false, 1); _dialog1.setup(0x43, 0x165, 0x166, 0x167, 0x168, 0x169, 0x16A, 0); _dialog2.setup(0x44, 0x171, 0x172, 0x173, 0x174, 0x175, 0x176, 0); @@ -3165,7 +3165,7 @@ void Scene319::step() { for (int i = 0; i <= 1; i++) { int oldIdx = _globals._sequenceIndexes[i]; _scene->_sequences.remove(_globals._sequenceIndexes[i]); - _globals._sequenceIndexes[i] = _scene->_sequences.startCycle (_globals._spriteIndexes[i], false, 1); + _globals._sequenceIndexes[i] = _scene->_sequences.startCycle(_globals._spriteIndexes[i], false, 1); _scene->_sequences.updateTimeout(_globals._sequenceIndexes[i], oldIdx); } break; @@ -3298,7 +3298,7 @@ void Scene319::actions() { } else { Conversation *curDialog; int nextDocQuote; - if ((_action._activeAction._verbId == 0x168) || (_action._activeAction._verbId == 0x169) || (_action._activeAction._verbId == 0x167)) { + if ((_action._activeAction._verbId == 0x168) || (_action._activeAction._verbId == 0x169) || (_action._activeAction._verbId == 0x167)) { curDialog = &_dialog1; nextDocQuote = 0x163; } else if ((_action._activeAction._verbId == 0x174) || (_action._activeAction._verbId == 0x175) || (_action._activeAction._verbId == 0x173)) { @@ -3331,5 +3331,313 @@ void Scene319::actions() { /*------------------------------------------------------------------------*/ +void Scene320::setup() { + setPlayerSpritesPrefix(); + setAAName(); +} + +void Scene320::setRightView(int view) { + if (_rightItemId < 8) _scene->_sequences.remove(_globals._sequenceIndexes[10]); + + int spriteNum; + switch (view) { + case 0: + spriteNum = 16; + break; + + case 1: + spriteNum = 14; + break; + + case 2: + spriteNum = 17; + break; + + case 3: + spriteNum = 15; + break; + + default: + spriteNum = view + 6; + break; + } + + if (view != 8) { + _globals._sequenceIndexes[10] = _scene->_sequences.startCycle(_globals._spriteIndexes[spriteNum], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 0); + } + + _globals[kRightView320] = _rightItemId = view; +} + +void Scene320::setLeftView(int view) { + if (_leftItemId < 10) + _scene->_sequences.remove(_globals._sequenceIndexes[0]); + + if (view != 10) { + _globals._sequenceIndexes[0] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[view], false, 6, 0, 0, 18); + _scene->_sequences.setDepth(_globals._sequenceIndexes[0], 0); + if (!_blinkFl) + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[0], 2, 2); + } + + _leftItemId = view; +} + +void Scene320::handleButtons() { + switch(_action._activeAction._objectNameId) { + case 0x2DD: + _buttonId = 5; + break; + + case 0x2DE: + _buttonId = 4; + break; + + case 0x2E0: + _buttonId = 6; + break; + + case 0x2E1: + _buttonId = 7; + break; + + case 0x2E2: + _buttonId = 8; + break; + + case 0x2E3: + _buttonId = 9; + break; + + case 0x2E4: + _buttonId = 10; + break; + + case 0x2E5: + _buttonId = 11; + break; + + case 0x2E6: + _buttonId = 12; + break; + + case 0x2E7: + _buttonId = 13; + break; + + case 0x2E8: + _buttonId = 0; + break; + + case 0x2E9: + _buttonId = 1; + break; + + case 0x2EA: + _buttonId = 2; + break; + + case 0x2EB: + _buttonId = 3; + break; + + default: + break; + } + + if (_buttonId <= 3) { + _posX = (8 * _buttonId) - 2; + _flippedFl = true; + } else if (_buttonId <= 5) { + _posX = (13 * _buttonId) - 14; + _flippedFl = true; + } else { + _posX = (8 * _buttonId) + 98; + _flippedFl = false; + } +} + +void Scene320::enter() { + _blinkFl = true; + _rightItemId = 8; + _leftItemId = 10; + _lastFrame = 0; + + for (int i = 0; i < 10; i++) + _globals._spriteIndexes[i] = _scene->_sprites.addSprites(formAnimName('M', i)); + + for (int i = 0; i < 8; i++) + _globals._spriteIndexes[10 + i] = _scene->_sprites.addSprites(formAnimName('N', i)); + + _globals._spriteIndexes[18] = _scene->_sprites.addSprites("*REXHAND"); + _game._player._visible = false; + + setRightView(_globals[kRightView320]); + setLeftView(0); + + _vm->_palette->setEntry(252, 63, 30, 20); + _vm->_palette->setEntry(253, 45, 15, 10); + + sceneEntrySound(); +} + +void Scene320::step() { + if (_scene->_activeAnimation != nullptr) { + if (_lastFrame != _scene->_activeAnimation->getCurrentFrame()) { + _lastFrame = _scene->_activeAnimation->getCurrentFrame(); + switch (_lastFrame) { + case 95: + _blinkFl = true; + setLeftView(9); + _vm->_sound->command(41); + break; + + case 139: + _blinkFl = false; + setLeftView(9); + break; + + case 191: + _scene->_kernelMessages.add(Common::Point(1, 1), 0xFDFC, 0, 0, 60, _game.getQuote(0xFE)); + break; + + case 417: + case 457: + warning("TODO: shake_countdown = 40;"); + _vm->_sound->command(59); + break; + + case 430: + _blinkFl = true; + setLeftView(4); + break; + + default: + break; + } + } + } + + if (_game._trigger == 70) { + _globals[kAfterHavoc] = true; + _globals[kTeleporterRoom + 1] = 351; + _scene->_nextSceneId = 361; + } +} + +void Scene320::actions() { + if (_action._lookFlag) + _vm->_dialogs->show(0x7D0B); + else if ((_action.isAction(0x11A) || _action.isAction(VERB_PUSH)) && + (_action.isAction(0x2E8) || _action.isAction(0x2E9) || _action.isAction(0x2EA) || _action.isAction(0x2EB) || + _action.isAction(0x2DE) || _action.isAction(0x2DD) || _action.isAction(0x2E0) || _action.isAction(0x2E1) || + _action.isAction(0x2E2) || _action.isAction(0x2E3) || _action.isAction(0x2E4) || _action.isAction(0x2E5) || + _action.isAction(0x2E6) || _action.isAction(0x2E7) + )) { + switch (_game._trigger) { + case 0: + _game._player._stepEnabled = false; + handleButtons(); + _globals._sequenceIndexes[18] = _scene->_sequences.startReverseCycle(_globals._spriteIndexes[18], _flippedFl, 4, 2, 0, 0); + _scene->_sequences.setScale(_globals._sequenceIndexes[18], 60); + _scene->_sequences.setMsgPosition(_globals._sequenceIndexes[18], Common::Point(_posX, 170)); + _scene->_sequences.setDepth(_globals._sequenceIndexes[18], 0); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[18], SEQUENCE_TRIGGER_LOOP, 0, 1); + _scene->_sequences.addSubEntry(_globals._sequenceIndexes[18], SEQUENCE_TRIGGER_EXPIRE, 0, 2); + break; + + case 1: + if (_buttonId >= 6) { + _vm->_sound->command(60); + setRightView(_buttonId - 6); + } + if (_buttonId == 4) { + _vm->_sound->command(38); + if (_leftItemId == 3) + setLeftView(0); + else + setLeftView(3); + } + if (_buttonId == 5) { + _vm->_sound->command(38); + if (_leftItemId == 1) + setLeftView(2); + else + setLeftView(1); + } + if (_buttonId <= 3) { + _vm->_sound->command(60); + setLeftView(_buttonId + 5); + } + break; + + case 2: + _game._player._stepEnabled = true; + if (_buttonId == 5) { + if (_leftItemId == 2) { + _game._player._stepEnabled = false; + setRightView(8); + setLeftView(10); + _scene->_kernelMessages.reset(); + _scene->resetScene(); + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('m', 2)); + _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('m', 4)); + _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('m', 9)); + _blinkFl = false; + setLeftView(2); + _game.loadQuoteSet(0xFE, 0); + _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; + _scene->loadAnimation(formAnimName('a', -1), 70); + _vm->_sound->command(17); + } + } + break; + + default: + break; + } + } else if (_action.isAction(0x1CD, 0x2EF)) + _scene->_nextSceneId = 311; + else if (_action.isAction(VERB_LOOK, 0x2DC)) + _vm->_dialogs->show(0x7D01); + else if (_action.isAction(VERB_LOOK, 0x2DB)) + _vm->_dialogs->show(0x7D02); + else if (_action.isAction(VERB_LOOK, 0x1E4)) + _vm->_dialogs->show(0x7D03); + else if (_action.isAction(VERB_LOOK, 0x2EF)) + _vm->_dialogs->show(0x7D04); + else if (_action.isAction(VERB_LOOK, 0x2ED)) + _vm->_dialogs->show(0x7D05); + else if (_action.isAction(VERB_LOOK, 0x2EE)) + _vm->_dialogs->show(0x7D06); + else if (_action.isAction(VERB_LOOK, 0x2F1)) + _vm->_dialogs->show(0x7D06); + else if (_action.isAction(VERB_LOOK, 0x2F3)) + _vm->_dialogs->show(0x7D08); + else if (_action.isAction(VERB_LOOK, 0x2F0)) + _vm->_dialogs->show(0x7D09); + else if (_action.isAction(VERB_LOOK, 0x2F2)) + _vm->_dialogs->show(0x7D0A); + else if (_action.isAction(VERB_TAKE, 0x2ED)) + _vm->_dialogs->show(0x7D0C); + else if (_action.isAction(VERB_TAKE, 0x2F2)) + _vm->_dialogs->show(0x7D0D); + else if (_action.isAction(VERB_TAKE, 0x2EE) || _action.isAction(0x75, 0x2EE)) + _vm->_dialogs->show(0x7D0E); + else if (_action.isAction(VERB_TAKE, 0x2F3)) + _vm->_dialogs->show(0x7D0F); + else if (_action.isAction(VERB_TAKE, 0x2F1)) + _vm->_dialogs->show(0x7D10); + else if (_action.isAction(VERB_TAKE, 0x2F0)) + _vm->_dialogs->show(0x7D11); + else + return; + + _action._inProgress = false; +} + +/*------------------------------------------------------------------------*/ + } // End of namespace Nebular } // End of namespace MADS diff --git a/engines/mads/nebular/nebular_scenes3.h b/engines/mads/nebular/nebular_scenes3.h index b284a2ef9b..79ffa316f2 100644 --- a/engines/mads/nebular/nebular_scenes3.h +++ b/engines/mads/nebular/nebular_scenes3.h @@ -310,6 +310,33 @@ public: virtual void actions(); virtual void postActions() {}; }; + +class Scene320: public Scene3xx { +private: + void setRightView(int view); + void setLeftView(int view); + void handleButtons(); + + bool _blinkFl; + bool _flippedFl; + + int _buttonId; + int _lastFrame; + int _leftItemId; + int _posX; + int _rightItemId; + +public: + Scene320(MADSEngine *vm) : Scene3xx(vm) {} + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions() {}; + virtual void actions(); + virtual void postActions() {}; +}; + } // End of namespace Nebular } // End of namespace MADS |