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author | Yotam Barnoy | 2010-12-23 13:38:37 +0000 |
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committer | Yotam Barnoy | 2010-12-23 13:38:37 +0000 |
commit | ee2b1092ab35be717c728ea641d18baa7f817536 (patch) | |
tree | b74d04f75701e2d28bdae48f05d5d97854902062 /engines | |
parent | 401a8c355d1b8af353db0df6dab6117cb725f756 (diff) | |
download | scummvm-rg350-ee2b1092ab35be717c728ea641d18baa7f817536.tar.gz scummvm-rg350-ee2b1092ab35be717c728ea641d18baa7f817536.tar.bz2 scummvm-rg350-ee2b1092ab35be717c728ea641d18baa7f817536.zip |
PLUGINS: switched plugin manager to inheritance rather than #defines
The reason for this was that I found issues where the wrong functions were called in EngineManager for single plugin operation. Rather than inserting more messy #defines, I preferred to change the PluginManager to use virtual functions, which also makes EngineManager simpler.
svn-id: r55024
Diffstat (limited to 'engines')
-rw-r--r-- | engines/metaengine.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/metaengine.h b/engines/metaengine.h index 7b69a3fe43..2afed0703b 100644 --- a/engines/metaengine.h +++ b/engines/metaengine.h @@ -231,7 +231,7 @@ private: friend class Common::Singleton<SingletonBaseType>; public: - GameDescriptor findGameOnePluginAtATime(const Common::String &gameName, const EnginePlugin **plugin = NULL) const; + GameDescriptor findGameInLoadedPlugins(const Common::String &gameName, const EnginePlugin **plugin = NULL) const; GameDescriptor findGame(const Common::String &gameName, const EnginePlugin **plugin = NULL) const; GameList detectGames(const Common::FSList &fslist) const; const EnginePlugin::List &getPlugins() const; |