diff options
author | Strangerke | 2011-12-15 13:09:43 +0100 |
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committer | Strangerke | 2011-12-15 13:09:43 +0100 |
commit | ee43bfed74f313115fc9cb537f614f26fa3d6fa2 (patch) | |
tree | f47cae977d36aeb4c1c3fae56d884537bf38670a /engines | |
parent | d97d8b1d06e4ca0d6fdc5ff7a2c8f6f44d361585 (diff) | |
download | scummvm-rg350-ee43bfed74f313115fc9cb537f614f26fa3d6fa2.tar.gz scummvm-rg350-ee43bfed74f313115fc9cb537f614f26fa3d6fa2.tar.bz2 scummvm-rg350-ee43bfed74f313115fc9cb537f614f26fa3d6fa2.zip |
TSAGE: R2R - Implement Scene 2700
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 32 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes2.cpp | 708 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes2.h | 57 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_speakers.cpp | 90 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_speakers.h | 16 |
5 files changed, 875 insertions, 28 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index b3cbd86412..3e0d36be8d 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -108,51 +108,53 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { /* Scene group #2 */ // case 2000: - // Maze + // Ice Maze return new Scene2000(); case 2350: - // Maze: Balloon Launch Platform + // Ice Maze: Balloon Launch Platform return new Scene2350(); case 2400: - // Maze: Large empty room + // Ice Maze: Large empty room return new Scene2400(); case 2425: - // Maze: + // Ice Maze: return new Scene2425(); case 2430: - // Maze: Bedroom + // Ice Maze: Bedroom return new Scene2430(); case 2435: - // Maze: Throne room + // Ice Maze: Throne room return new Scene2435(); case 2440: - // Maze: Another bedroom + // Ice Maze: Another bedroom return new Scene2440(); case 2445: - // Maze: + // Ice Maze: return new Scene2445(); case 2450: - // Maze: Another bedroom + // Ice Maze: Another bedroom return new Scene2450(); case 2455: - // Maze: Inside crevasse + // Ice Maze: Inside crevasse return new Scene2455(); case 2500: - // Maze: Large Cave + // Ice Maze: Large Cave return new Scene2500(); case 2525: - // Maze: Furnace room + // Ice Maze: Furnace room return new Scene2525(); case 2530: - // Maze: Well + // Ice Maze: Well return new Scene2530(); case 2535: - // Maze: Tannery + // Ice Maze: Tannery return new Scene2535(); case 2600: - // Maze: Exit + // Ice Maze: Exit return new Scene2600(); case 2700: + // Forest Maze + return new Scene2700(); case 2750: case 2800: case 2900: diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp index b2e7b46420..a81aee41de 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp @@ -30,7 +30,7 @@ namespace TsAGE { namespace Ringworld2 { /*-------------------------------------------------------------------------- - * Scene 2000 - Maze + * Scene 2000 - Ice Maze * *--------------------------------------------------------------------------*/ void Scene2000::initPlayer() { @@ -1222,7 +1222,7 @@ void Scene2350::process(Event &event) { } /*-------------------------------------------------------------------------- - * Scene 2400 - Maze: Large empty room + * Scene 2400 - Ice Maze: Large empty room * *--------------------------------------------------------------------------*/ void Scene2400::Exit1::changeScene() { @@ -1284,7 +1284,7 @@ void Scene2400::signal() { } /*-------------------------------------------------------------------------- - * Scene 2425 - Maze: + * Scene 2425 - Ice Maze: * *--------------------------------------------------------------------------*/ @@ -1499,7 +1499,7 @@ void Scene2425::signal() { } /*-------------------------------------------------------------------------- - * Scene 2430 - Maze: Bedroom + * Scene 2430 - Ice Maze: Bedroom * *--------------------------------------------------------------------------*/ @@ -1638,7 +1638,7 @@ void Scene2430::signal() { } /*-------------------------------------------------------------------------- - * Scene 2435 - Maze: Throne room + * Scene 2435 - Ice Maze: Throne room * *--------------------------------------------------------------------------*/ bool Scene2435::Actor1::startAction(CursorType action, Event &event) { @@ -1796,7 +1796,7 @@ void Scene2435::signal() { } /*-------------------------------------------------------------------------- - * Scene 2440 - Maze: Another bedroom + * Scene 2440 - Ice Maze: Another bedroom * *--------------------------------------------------------------------------*/ @@ -1909,7 +1909,7 @@ void Scene2440::signal() { } /*-------------------------------------------------------------------------- - * Scene 2445 - Maze: + * Scene 2445 - Ice Maze: * *--------------------------------------------------------------------------*/ void Scene2445::postInit(SceneObjectList *OwnerList) { @@ -1927,7 +1927,7 @@ void Scene2445::signal() { } /*-------------------------------------------------------------------------- - * Scene 2450 - Maze: Another bedroom + * Scene 2450 - Ice Maze: Another bedroom * *--------------------------------------------------------------------------*/ @@ -2219,7 +2219,7 @@ void Scene2450::signal() { } /*-------------------------------------------------------------------------- - * Scene 2455 - Maze: Inside crevasse + * Scene 2455 - Ice Maze: Inside crevasse * *--------------------------------------------------------------------------*/ @@ -2399,7 +2399,7 @@ void Scene2455::signal() { } /*-------------------------------------------------------------------------- - * Scene 2500 - Maze: Large Cave + * Scene 2500 - Ice Maze: Large Cave * *--------------------------------------------------------------------------*/ @@ -2644,7 +2644,7 @@ void Scene2525::signal() { } /*-------------------------------------------------------------------------- - * Scene 2530 - Maze: Well + * Scene 2530 - Ice Maze: Well * *--------------------------------------------------------------------------*/ bool Scene2530::Actor2::startAction(CursorType action, Event &event) { @@ -2801,7 +2801,7 @@ void Scene2530::signal() { } /*-------------------------------------------------------------------------- - * Scene 2535 - Maze: Tannery + * Scene 2535 - Ice Maze: Tannery * *--------------------------------------------------------------------------*/ @@ -2846,6 +2846,7 @@ bool Scene2535::Actor4::startAction(CursorType action, Event &event) { void Scene2535::Exit1::changeScene() { Scene2535 *scene = (Scene2535 *)R2_GLOBALS._sceneManager._scene; + _enabled = false; R2_GLOBALS._events.setCursor(CURSOR_ARROW); R2_GLOBALS._player.disableControl(); @@ -2984,7 +2985,7 @@ void Scene2535::signal() { } /*-------------------------------------------------------------------------- - * Scene 2600 - Maze: Exit + * Scene 2600 - Ice Maze: Exit * *--------------------------------------------------------------------------*/ Scene2600::Scene2600(): SceneExt() { @@ -3024,5 +3025,686 @@ void Scene2600::signal() { g_globals->_sceneManager.changeScene(3800); } +/*-------------------------------------------------------------------------- + * Scene 2700 - Forest Maze + * + *--------------------------------------------------------------------------*/ +Scene2700::Scene2700(): SceneExt() { + _field412 = _field414 = _field416 = 0; +} + +void Scene2700::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); + s.syncAsSint16LE(_field414); + s.syncAsSint16LE(_field416); +} + +void Scene2700::Action1::signal() { + Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; + + setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300)); + scene->_actor2.animate(ANIM_MODE_5, NULL); +} + +void Scene2700::Action2::signal() { + Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; + + setDelay(300 + R2_GLOBALS._randomSource.getRandomNumber(300)); + scene->_actor3.animate(ANIM_MODE_5, NULL); +} + +void Scene2700::Action3::signal() { + Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; + + setDelay(450 + R2_GLOBALS._randomSource.getRandomNumber(450)); + scene->_actor4.animate(ANIM_MODE_8, 1, NULL); +} + +void Scene2700::Action4::signal() { + Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; + + setDelay(300 + R2_GLOBALS._randomSource.getRandomNumber(300)); + scene->_actor5.animate(ANIM_MODE_8, 1, NULL); +} + +void Scene2700::Area1::process(Event &event) { + SceneArea::process(event); + if ((event.eventType == 1) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos.x, event.mousePos.y))) { + Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 10; + scene->_field414 = 2703; + switch (scene->_field412) { + case 0: + // No break on purpose + case 6: + scene->_sceneMode = 2703; + scene->setAction(&scene->_sequenceManager, scene, 2703, &R2_GLOBALS._player, NULL); + break; + case 1: { + Common::Point pt(80, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 2: { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 3: { + Common::Point pt(140, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 4: { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 5: { + Common::Point pt(235, 132); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + default: + break; + } + } +} + +void Scene2700::Area2::process(Event &event) { + SceneArea::process(event); + if ((event.eventType == 1) && (R2_GLOBALS._player._canWalk) && (_bounds.contains(event.mousePos.x, event.mousePos.y))) { + Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; + R2_GLOBALS._player.disableControl(); + scene->_sceneMode = 10; + scene->_field414 = 2704; + switch (scene->_field412) { + case 0: { + Common::Point pt(140, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 1: { + Common::Point pt(80, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 2: { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 3: { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 4: { + Common::Point pt(235, 132); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + case 5: + scene->_sceneMode = 2704; + scene->setAction(&scene->_sequenceManager, scene, 2704, &R2_GLOBALS._player, NULL); + break; + case 6: { + Common::Point pt(140, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); + break; + } + default: + break; + } + } +} + +void Scene2700::postInit(SceneObjectList *OwnerList) { + loadScene(2700); + SceneExt::postInit(); + R2_GLOBALS._sound1.stop(); + R2_GLOBALS._sound2.stop(); + + _area1.setDetails(Rect(135, 160, 185, 168), SHADECURSOR_DOWN); + _area2.setDetails(Rect(300, 90, 320, 135), EXITCURSOR_E); + _rect1.set(70, 122, 90, 132); + _rect2.set(150, 122, 160, 132); + _rect3.set(90, 142, 130, 157); + _rect4.set(175, 137, 200, 147); + _rect5.set(280, 127, 300, 137); + _rect6.set(240, 157, 265, 167); + + _actor2.postInit(); + _actor2.setup(2700, 1, 1); + _actor2.setPosition(Common::Point(140, 29)); + _actor2.setAction(&_action1); + + _actor3.postInit(); + _actor3.setup(2700, 2, 1); + _actor3.setPosition(Common::Point(213, 32)); + _actor3.setAction(&_action2); + + _actor4.postInit(); + _actor4.setup(2700, 3, 1); + _actor4.setPosition(Common::Point(17, 39)); + _actor4.setAction(&_action3); + + _actor5.postInit(); + _actor5.setup(2700, 5, 1); + _actor5.setPosition(Common::Point(17, 71)); + _actor5.setAction(&_action4); + + _item2.setDetails(Rect(52, 38, 68, 60), 2700, 4, -1, 6, 1, NULL); + _item3.setDetails(Rect(113, 22, 127, 33), 2700, 4, -1, 6, 1, NULL); + _item4.setDetails(Rect(161, 44, 170, 52), 2700, 4, -1, 6, 1, NULL); + _item5.setDetails(Rect(221, 19, 233, 31), 2700, 4, -1, 6, 1, NULL); + _item6.setDetails(Rect(235, 59, 250, 75), 2700, 4, -1, 6, 1, NULL); + _item1.setDetails(Rect(0, 0, 320, 200), 2700, 4, -1, 6, 1, NULL); + + _stripManager.setColors(60, 255); + _stripManager.setFontNumber(3); + _stripManager.addSpeaker(&_quinnSpeaker); + _stripManager.addSpeaker(&_nejSpeaker); + + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(19); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player._moveDiff = Common::Point(2, 2); + R2_GLOBALS._player.disableControl(); + + if (R2_INVENTORY.getObjectScene(36) == 0) + R2_GLOBALS._sound1.changeSound(234); + + if (R2_GLOBALS._sceneManager._previousScene == 2750) { + _sceneMode = 2702; + _field412 = 5; + setAction(&_sequenceManager, this, 2702, &R2_GLOBALS._player, NULL); + } else { + _field412 = 0; + if (R2_GLOBALS._sceneManager._previousScene == 3900) { + _sceneMode = 2701; + setAction(&_sequenceManager, this, 2701, &R2_GLOBALS._player, NULL); + } else { + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.setPosition(Common::Point(164, 160)); + R2_GLOBALS._player.enableControl(); + } + } +} + +void Scene2700::signal() { + switch (_sceneMode) { + case 10: + switch (_field414) { + case 1: + switch (_field412) { + case 0: + case 2: + case 4: + case 6: + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2705, &R2_GLOBALS._player, NULL); + break; + case 3: { + _sceneMode = _field414; + _field412 = 1; + Common::Point pt(80, 127); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 5: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL); + break; + default: // includes case 1 + break; + } + break; + case 2: + switch (_field412) { + case 0: + case 1: + case 6: + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2706, &R2_GLOBALS._player, NULL); + break; + case 3: + case 4: { + _sceneMode = _field414; + _field412 = 2; + Common::Point pt(155, 127); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 5: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL); + break; + default: // includes case 2 + break; + } + break; + case 3: + switch (_field412) { + case 0: + case 1: + case 2: + case 4: + case 6: { + _sceneMode = _field414; + _field412 = 3; + Common::Point pt(115, 152); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 5: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL); + break; + default: // includes case 3 + break; + } + break; + case 4: + switch (_field412) { + case 0: + case 1: + case 6: + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2706, &R2_GLOBALS._player, NULL); + break; + case 2: + case 3: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2709, &R2_GLOBALS._player, NULL); + break; + case 4: + case 5: + _sceneMode = _field414; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2704, &R2_GLOBALS._player, NULL); + break; + default: + break; + } + break; + case 5: + switch (_field412) { + case 0: + case 1: + case 6: + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2706, &R2_GLOBALS._player, NULL); + break; + case 2: + case 3: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2709, &R2_GLOBALS._player, NULL); + break; + case 4: { + _sceneMode = _field414; + _field412 = 5; + Common::Point pt(285, 132); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + default: // includes case 5 + break; + } + break; + case 6: + switch (_field412) { + case 0: + case 3: { + _sceneMode = _field414; + _field412 = 6; + Common::Point pt(250, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 1: + case 2: + case 4: + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2707, &R2_GLOBALS._player, NULL); + break; + case 5: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL); + break; + default: + break; + } + break; + case 2703: + switch (_field412) { + case 0: + case 3: + case 6: + _sceneMode = _field414; + setAction(&_sequenceManager, this, 2703, &R2_GLOBALS._player, NULL); + break; + case 1: + case 2: + case 4: + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2707, &R2_GLOBALS._player, NULL); + break; + case 5: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL); + break; + default: + break; + } + break; + case 2704: + switch (_field412) { + case 0: + case 1: + case 6: + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2706, &R2_GLOBALS._player, NULL); + break; + case 2: + case 3: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2709, &R2_GLOBALS._player, NULL); + break; + case 4: + case 5: + _sceneMode = _field414; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2704, &R2_GLOBALS._player, NULL); + break; + default: + break; + } + break; + case 2710: + switch (_field412) { + case 0: + case 1: + case 3: + _field412 = 3; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2707, &R2_GLOBALS._player, NULL); + break; + case 2: + case 5: { + _sceneMode = _field414; + Common::Point pt(164, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 4: + _field412 = 4; + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2708, &R2_GLOBALS._player, NULL); + break; + default: + break; + } + break; + default: + break; + } + break; + case 11: + R2_INVENTORY.setObjectScene(36, 0); + R2_GLOBALS._player.disableControl(); + _field412 = 0; + _sceneMode = 2700; + setAction(&_sequenceManager, this, 2700, &_actor1, NULL); + break; + case 12: + R2_GLOBALS._sound1.play(234); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _sceneMode = 2711; + _stripManager.start(_field416, this); + break; + case 13: + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _sceneMode = 2712; + _stripManager.start(_field416, this); + break; + case 14: + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _sceneMode = 2713; + _stripManager.start(_field416, this); + break; + case 15: + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + _sceneMode = 11; + _stripManager.start(_field416, this); + break; + case 2700: + _actor1.remove(); + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + case 2703: + g_globals->_sceneManager.changeScene(3900); + break; + case 2704: + g_globals->_sceneManager.changeScene(2750); + break; + case 2710: + _field416 = 1200; + _sceneMode = 12; + _actor1.postInit(); + setAction(&_sequenceManager, this, 2710, &R2_GLOBALS._player, &_actor1, NULL); + break; + case 2711: + R2_GLOBALS._player.disableControl(); + _field416 = 1201; + _sceneMode = 13; + setAction(&_sequenceManager, this, 2711, &R2_GLOBALS._player, &_actor1, NULL); + break; + case 2712: + R2_GLOBALS._player.disableControl(); + _field416 = 1202; + _sceneMode = 14; + setAction(&_sequenceManager, this, 2712, &R2_GLOBALS._player, &_actor1, NULL); + break; + case 2713: + R2_GLOBALS._player.disableControl(); + _field416 = 1203; + _sceneMode = 14; + setAction(&_sequenceManager, this, 2713, &R2_GLOBALS._player, &_actor1, NULL); + break; + default: + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + } +} +void Scene2700::process(Event &event) { + if ((R2_GLOBALS._player._canWalk) && (event.eventType == EVENT_BUTTON_DOWN)) { + if (R2_GLOBALS._events.getCursor() == R2_36) { + if (R2_GLOBALS._player._bounds.contains(event.mousePos.x, event.mousePos.y)) { + _sceneMode = 10; + _field414 = 2710; + R2_GLOBALS._player.disableControl(); + R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + switch (_field412) { + case 0: { + _sceneMode = 2710; + Common::Point pt(164, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 1: { + Common::Point pt(80, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 2: { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 3: { + Common::Point pt(140, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 4: { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 5: { + Common::Point pt(235, 132); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 6: { + Common::Point pt(205, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + default: + break; + } + event.handled = true; + } else { + SceneItem::display(2700, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + } + } else if (R2_GLOBALS._events.getCursor() == R2_NEGATOR_GUN) { + if (_rect1.contains(event.mousePos.x, event.mousePos.y)) { + if (!_rect1.contains(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y)) { + event.handled = true; + _sceneMode = 10; + _field414 = 1; + } + } else if (_rect2.contains(event.mousePos.x, event.mousePos.y)) { + if (!_rect2.contains(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y)) { + event.handled = true; + _sceneMode = 10; + _field414 = 2; + } + } else if (_rect3.contains(event.mousePos.x, event.mousePos.y)) { + if (!_rect3.contains(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y)) { + event.handled = true; + _sceneMode = 10; + _field414 = 3; + } + } else if (_rect4.contains(event.mousePos.x, event.mousePos.y)) { + if (!_rect4.contains(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y)) { + event.handled = true; + _sceneMode = 10; + _field414 = 4; + } + } else if (_rect5.contains(event.mousePos.x, event.mousePos.y)) { + if (!_rect5.contains(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y)) { + event.handled = true; + _sceneMode = 10; + _field414 = 5; + } + } else if (_rect6.contains(event.mousePos.x, event.mousePos.y)) { + if (!_rect6.contains(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y)) { + event.handled = true; + _sceneMode = 10; + _field414 = 6; + } + } else { + event.handled = true; + R2_GLOBALS._player.updateAngle(Common::Point(event.mousePos.x, event.mousePos.y)); + } + if (_sceneMode = 10) { + R2_GLOBALS._player.disableControl(); + switch (_field412) { + case 0: + if (_field414 >= 6) { + Common::Point pt(205, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + Common::Point pt(140, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 1: { + Common::Point pt(80, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 2: { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 3: + if (_field414 == 1) { + Common::Point pt(80, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else if (_field414 == 6) { + Common::Point pt(140, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 4: + if (_field414 == 5) { + Common::Point pt(235, 132); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } else { + Common::Point pt(155, 137); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 5: { + Common::Point pt(235, 132); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + case 6: { + Common::Point pt(140, 162); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + break; + } + default: + break; + } + } + } + } + Scene::process(event); +} + } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.h b/engines/tsage/ringworld2/ringworld2_scenes2.h index 8684078860..83fb7b3cfb 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes2.h +++ b/engines/tsage/ringworld2/ringworld2_scenes2.h @@ -490,6 +490,63 @@ public: virtual void signal(); }; +class Scene2700 : public SceneExt { + class Action1: public Action { + public: + void signal(); + }; + class Action2: public Action { + public: + void signal(); + }; + class Action3: public Action { + public: + void signal(); + }; + class Action4: public Action { + public: + void signal(); + }; + + class Area1: public SceneArea { + public: + void process(Event &event); + }; + class Area2: public SceneArea { + public: + void process(Event &event); + }; +public: + VisualSpeaker _quinnSpeaker; + VisualSpeaker _nejSpeaker; + NamedHotspot _item1; + NamedHotspot _item2; + NamedHotspot _item3; + NamedHotspot _item4; + NamedHotspot _item5; + NamedHotspot _item6; + SceneActor _actor1; + SceneActor _actor2; + SceneActor _actor3; + SceneActor _actor4; + SceneActor _actor5; + Action1 _action1; + Action2 _action2; + Action3 _action3; + Action4 _action4; + Area1 _area1; + Area2 _area2; + Rect _rect1, _rect2, _rect3, _rect4, _rect5, _rect6; + SequenceManager _sequenceManager; + int _field412, _field414, _field416; + + Scene2700(); + virtual void synchronize(Serializer &s); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); +}; + } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp index cff7334090..b3120f8af6 100644 --- a/engines/tsage/ringworld2/ringworld2_speakers.cpp +++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp @@ -739,5 +739,95 @@ SpeakerWebbster2500::SpeakerWebbster2500() { _numFrames = 0; } +SpeakerQuinn2700::SpeakerQuinn2700() { + _speakerName = "QUINN"; + _color1 = 60; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 1; + _numFrames = 0; +} + +void SpeakerQuinn2700::proc15() { + int v = _fieldF6; + + if (!_object2) { + _object2 = &R2_GLOBALS._player; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + switch (_object2->_visage) { + case 19: + _object1.setup(4022, 5, 1); + break; + case 2701: + _object1.setup(4022, 1, 1); + break; + default: + break; + } + _object1.animate(ANIM_MODE_5, this); + } +} + +SpeakerNej2700::SpeakerNej2700() { + _speakerName = "NEJ"; + _color1 = 171; + _color2 = 0; + _fieldF6 = 0; + _textWidth = 300; + _hideObjects = false; + _object2 = NULL; + _displayMode = 1; + _numFrames = 0; +} + +void SpeakerNej2700::proc15() { + int v = _fieldF6; + Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; + + if (!_object2) { + _object2 = &scene->_actor1; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + if (v == 0) { + _object1.animate(ANIM_MODE_2, NULL); + } else { + ((SceneItem *)_action)->_sceneRegionId = 0; + switch (_object2->_visage) { + case 2701: + _object1.setup(4022, 3, 1); + _object1.setPosition(Common::Point(164, 163)); + _object2->setPosition(Common::Point(-10, -10)); + break; + case 2705: + _object1.setup(4022, 7, 1); + _object1.fixPriority(162); + break; + default: + break; + } + _object1.animate(ANIM_MODE_5, this); + } +} + } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_speakers.h b/engines/tsage/ringworld2/ringworld2_speakers.h index b8ad17886a..7ffd24e6e7 100644 --- a/engines/tsage/ringworld2/ringworld2_speakers.h +++ b/engines/tsage/ringworld2/ringworld2_speakers.h @@ -205,6 +205,22 @@ public: virtual Common::String getClassName() { return "SpeakerWebbster2500"; } }; + +class SpeakerQuinn2700 : public VisualSpeaker { +public: + SpeakerQuinn2700(); + + virtual Common::String getClassName() { return "SpeakerQuinn2700"; } + virtual void proc15(); +}; + +class SpeakerNej2700 : public VisualSpeaker { +public: + SpeakerNej2700(); + + virtual Common::String getClassName() { return "SpeakerNej2700"; } + virtual void proc15(); +}; } // End of namespace Ringworld2 } // End of namespace TsAGE |