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author | Filippos Karapetis | 2010-06-28 22:08:46 +0000 |
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committer | Filippos Karapetis | 2010-06-28 22:08:46 +0000 |
commit | ee6aebc78022008ba31a8a24441eeaeed804fd78 (patch) | |
tree | 5b85642b757ed301254ba1823b84fe5907559dc1 /engines | |
parent | 805374ff4eadb42e78dfbda64ad6d308b372fbbc (diff) | |
download | scummvm-rg350-ee6aebc78022008ba31a8a24441eeaeed804fd78.tar.gz scummvm-rg350-ee6aebc78022008ba31a8a24441eeaeed804fd78.tar.bz2 scummvm-rg350-ee6aebc78022008ba31a8a24441eeaeed804fd78.zip |
Don't initialize graphics again when loading
svn-id: r50464
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/savegame.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index c0ed515981..7804265d0d 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -984,8 +984,6 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { // Message state: s->_msgState = new MessageState(s->_segMan); - g_sci->initGraphics(); - s->abortScriptProcessing = kAbortLoadGame; s->shrinkStackToBase(); } |