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authorEinar Johan Trøan Sømåen2012-07-26 15:59:26 +0200
committerEinar Johan Trøan Sømåen2012-07-26 15:59:26 +0200
commitef11f9d0c53cbdd9d88a99143de6f43f34d7e24d (patch)
tree8dfaee0ba16e18a8e3772dd5afc9123d5c4e78d2 /engines
parent38507fa9895620639d8733dbb4e085dfb2282a33 (diff)
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WINTERMUTE: Run Astyle with add-braces to break one-line statements into easier-to-read-code.
Diffstat (limited to 'engines')
-rw-r--r--engines/wintermute/ad/ad_actor.cpp408
-rw-r--r--engines/wintermute/ad/ad_entity.cpp270
-rw-r--r--engines/wintermute/ad/ad_game.cpp614
-rw-r--r--engines/wintermute/ad/ad_inventory.cpp35
-rw-r--r--engines/wintermute/ad/ad_inventory_box.cpp35
-rw-r--r--engines/wintermute/ad/ad_item.cpp143
-rw-r--r--engines/wintermute/ad/ad_layer.cpp83
-rw-r--r--engines/wintermute/ad/ad_node_state.cpp53
-rw-r--r--engines/wintermute/ad/ad_object.cpp248
-rw-r--r--engines/wintermute/ad/ad_object.h2
-rw-r--r--engines/wintermute/ad/ad_path.cpp21
-rw-r--r--engines/wintermute/ad/ad_region.cpp24
-rw-r--r--engines/wintermute/ad/ad_response.cpp8
-rw-r--r--engines/wintermute/ad/ad_response_box.cpp151
-rw-r--r--engines/wintermute/ad/ad_response_context.cpp8
-rw-r--r--engines/wintermute/ad/ad_response_context.h2
-rw-r--r--engines/wintermute/ad/ad_rot_level.cpp8
-rw-r--r--engines/wintermute/ad/ad_scale_level.cpp8
-rw-r--r--engines/wintermute/ad/ad_scene.cpp625
-rw-r--r--engines/wintermute/ad/ad_scene_state.cpp16
-rw-r--r--engines/wintermute/ad/ad_sentence.cpp102
-rw-r--r--engines/wintermute/ad/ad_sprite_set.cpp100
-rw-r--r--engines/wintermute/ad/ad_talk_def.cpp64
-rw-r--r--engines/wintermute/ad/ad_talk_holder.cpp107
-rw-r--r--engines/wintermute/ad/ad_talk_node.cpp82
-rw-r--r--engines/wintermute/ad/ad_waypoint_group.cpp26
-rw-r--r--engines/wintermute/base/base.cpp28
-rw-r--r--engines/wintermute/base/base_active_rect.cpp8
-rw-r--r--engines/wintermute/base/base_dynamic_buffer.cpp28
-rw-r--r--engines/wintermute/base/base_fader.cpp45
-rw-r--r--engines/wintermute/base/base_file_manager.cpp52
-rw-r--r--engines/wintermute/base/base_frame.cpp124
-rw-r--r--engines/wintermute/base/base_game.cpp859
-rw-r--r--engines/wintermute/base/base_keyboard_state.cpp24
-rw-r--r--engines/wintermute/base/base_named_object.cpp7
-rw-r--r--engines/wintermute/base/base_object.cpp291
-rw-r--r--engines/wintermute/base/base_parser.cpp76
-rw-r--r--engines/wintermute/base/base_persistence_manager.cpp97
-rw-r--r--engines/wintermute/base/base_quick_msg.cpp8
-rw-r--r--engines/wintermute/base/base_region.cpp87
-rw-r--r--engines/wintermute/base/base_registry.cpp43
-rw-r--r--engines/wintermute/base/base_save_thumb_helper.cpp4
-rw-r--r--engines/wintermute/base/base_script_holder.cpp55
-rw-r--r--engines/wintermute/base/base_scriptable.cpp39
-rw-r--r--engines/wintermute/base/base_sprite.cpp162
-rw-r--r--engines/wintermute/base/base_string_table.cpp49
-rw-r--r--engines/wintermute/base/base_sub_frame.cpp137
-rw-r--r--engines/wintermute/base/base_surface_storage.cpp45
-rw-r--r--engines/wintermute/base/base_transition_manager.cpp17
-rw-r--r--engines/wintermute/base/file/base_disk_file.cpp11
-rw-r--r--engines/wintermute/base/file/base_file_entry.cpp4
-rw-r--r--engines/wintermute/base/file/base_package.cpp18
-rw-r--r--engines/wintermute/base/file/base_save_thumb_file.cpp27
-rw-r--r--engines/wintermute/base/font/base_font.cpp7
-rw-r--r--engines/wintermute/base/font/base_font_bitmap.cpp115
-rw-r--r--engines/wintermute/base/font/base_font_storage.cpp16
-rw-r--r--engines/wintermute/base/font/base_font_truetype.cpp119
-rw-r--r--engines/wintermute/base/font/base_font_truetype.h4
-rw-r--r--engines/wintermute/base/gfx/base_image.cpp76
-rw-r--r--engines/wintermute/base/gfx/base_renderer.cpp28
-rw-r--r--engines/wintermute/base/gfx/base_surface.cpp8
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.cpp55
-rw-r--r--engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp41
-rw-r--r--engines/wintermute/base/particles/part_emitter.cpp140
-rw-r--r--engines/wintermute/base/particles/part_particle.cpp36
-rw-r--r--engines/wintermute/base/scriptables/script.cpp292
-rw-r--r--engines/wintermute/base/scriptables/script_engine.cpp167
-rw-r--r--engines/wintermute/base/scriptables/script_engine.h8
-rw-r--r--engines/wintermute/base/scriptables/script_ext_array.cpp35
-rw-r--r--engines/wintermute/base/scriptables/script_ext_array.h2
-rw-r--r--engines/wintermute/base/scriptables/script_ext_date.cpp9
-rw-r--r--engines/wintermute/base/scriptables/script_ext_file.cpp166
-rw-r--r--engines/wintermute/base/scriptables/script_ext_math.cpp8
-rw-r--r--engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp118
-rw-r--r--engines/wintermute/base/scriptables/script_ext_string.cpp120
-rw-r--r--engines/wintermute/base/scriptables/script_stack.cpp14
-rw-r--r--engines/wintermute/base/scriptables/script_value.cpp197
-rw-r--r--engines/wintermute/base/sound/base_sound.cpp113
-rw-r--r--engines/wintermute/base/sound/base_sound_manager.cpp19
-rw-r--r--engines/wintermute/math/math_util.cpp8
-rw-r--r--engines/wintermute/system/sys_class.cpp19
-rw-r--r--engines/wintermute/system/sys_class_registry.cpp61
-rw-r--r--engines/wintermute/ui/ui_button.cpp391
-rw-r--r--engines/wintermute/ui/ui_edit.cpp252
-rw-r--r--engines/wintermute/ui/ui_entity.cpp70
-rw-r--r--engines/wintermute/ui/ui_object.cpp143
-rw-r--r--engines/wintermute/ui/ui_text.cpp91
-rw-r--r--engines/wintermute/ui/ui_tiled_image.cpp51
-rw-r--r--engines/wintermute/ui/ui_window.cpp265
-rw-r--r--engines/wintermute/utils/path_util.cpp14
-rw-r--r--engines/wintermute/utils/string_util.cpp22
-rw-r--r--engines/wintermute/utils/utils.cpp102
-rw-r--r--engines/wintermute/video/video_player.cpp135
-rw-r--r--engines/wintermute/video/video_theora_player.cpp96
94 files changed, 6430 insertions, 2791 deletions
diff --git a/engines/wintermute/ad/ad_actor.cpp b/engines/wintermute/ad/ad_actor.cpp
index fe1948d3a8..d1e03eac3a 100644
--- a/engines/wintermute/ad/ad_actor.cpp
+++ b/engines/wintermute/ad/ad_actor.cpp
@@ -129,7 +129,9 @@ bool AdActor::loadFile(const char *filename) {
setFilename(filename);
- if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing ACTOR file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing ACTOR file '%s'", filename);
+ }
delete[] buffer;
@@ -235,7 +237,9 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_X:
@@ -255,7 +259,7 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_FONT:
- SetFont((char *)params);
+ setFont((char *)params);
break;
case TOKEN_SCALABLE:
@@ -285,44 +289,62 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
delete _walkSprite;
_walkSprite = NULL;
spr = new AdSpriteSet(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texWalkLifeTime, CACHE_HALF))) cmd = PARSERR_GENERIC;
- else _walkSprite = spr;
+ if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texWalkLifeTime, CACHE_HALF))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _walkSprite = spr;
+ }
break;
case TOKEN_TALK:
spr = new AdSpriteSet(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texTalkLifeTime))) cmd = PARSERR_GENERIC;
- else _talkSprites.add(spr);
+ if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texTalkLifeTime))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _talkSprites.add(spr);
+ }
break;
case TOKEN_TALK_SPECIAL:
spr = new AdSpriteSet(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texTalkLifeTime))) cmd = PARSERR_GENERIC;
- else _talkSpritesEx.add(spr);
+ if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texTalkLifeTime))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _talkSpritesEx.add(spr);
+ }
break;
case TOKEN_STAND:
delete _standSprite;
_standSprite = NULL;
spr = new AdSpriteSet(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texStandLifeTime))) cmd = PARSERR_GENERIC;
- else _standSprite = spr;
+ if (!spr || DID_FAIL(spr->loadBuffer(params, true, adGame->_texStandLifeTime))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _standSprite = spr;
+ }
break;
case TOKEN_TURN_LEFT:
delete _turnLeftSprite;
_turnLeftSprite = NULL;
spr = new AdSpriteSet(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadBuffer(params, true))) cmd = PARSERR_GENERIC;
- else _turnLeftSprite = spr;
+ if (!spr || DID_FAIL(spr->loadBuffer(params, true))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _turnLeftSprite = spr;
+ }
break;
case TOKEN_TURN_RIGHT:
delete _turnRightSprite;
_turnRightSprite = NULL;
spr = new AdSpriteSet(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadBuffer(params, true))) cmd = PARSERR_GENERIC;
- else _turnRightSprite = spr;
+ if (!spr || DID_FAIL(spr->loadBuffer(params, true))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _turnRightSprite = spr;
+ }
break;
case TOKEN_SCRIPT:
@@ -426,9 +448,12 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_ANIMATION: {
- AdSpriteSet *Anim = new AdSpriteSet(_gameRef, this);
- if (!Anim || DID_FAIL(Anim->loadBuffer(params, false))) cmd = PARSERR_GENERIC;
- else _anims.add(Anim);
+ AdSpriteSet *anim = new AdSpriteSet(_gameRef, this);
+ if (!anim || DID_FAIL(anim->loadBuffer(params, false))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _anims.add(anim);
+ }
}
break;
}
@@ -438,7 +463,9 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
return STATUS_FAILED;
}
if (cmd == PARSERR_GENERIC) {
- if (spr) delete spr;
+ if (spr) {
+ delete spr;
+ }
_gameRef->LOG(0, "Error loading ACTOR definition");
return STATUS_FAILED;
}
@@ -482,7 +509,9 @@ void AdActor::turnTo(TDirection dir) {
//////////////////////////////////////////////////////////////////////////
void AdActor::goTo(int x, int y, TDirection afterWalkDir) {
_afterWalkDir = afterWalkDir;
- if (x == _targetPoint->x && y == _targetPoint->y && _state == STATE_FOLLOWING_PATH) return;
+ if (x == _targetPoint->x && y == _targetPoint->y && _state == STATE_FOLLOWING_PATH) {
+ return;
+ }
_path->reset();
_path->setReady(false);
@@ -499,11 +528,16 @@ void AdActor::goTo(int x, int y, TDirection afterWalkDir) {
//////////////////////////////////////////////////////////////////////////
bool AdActor::display() {
- if (_active) updateSounds();
+ if (_active) {
+ updateSounds();
+ }
uint32 alpha;
- if (_alphaColor != 0) alpha = _alphaColor;
- else alpha = _shadowable ? ((AdGame *)_gameRef)->_scene->getAlphaAt(_posX, _posY, true) : 0xFFFFFFFF;
+ if (_alphaColor != 0) {
+ alpha = _alphaColor;
+ } else {
+ alpha = _shadowable ? ((AdGame *)_gameRef)->_scene->getAlphaAt(_posX, _posY, true) : 0xFFFFFFFF;
+ }
float scaleX, scaleY;
getScale(&scaleX, &scaleY);
@@ -511,15 +545,24 @@ bool AdActor::display() {
float rotate;
if (_rotatable) {
- if (_rotateValid) rotate = _rotate;
- else rotate = ((AdGame *)_gameRef)->_scene->getRotationAt(_posX, _posY) + _relativeRotate;
- } else rotate = 0.0f;
+ if (_rotateValid) {
+ rotate = _rotate;
+ } else {
+ rotate = ((AdGame *)_gameRef)->_scene->getRotationAt(_posX, _posY) + _relativeRotate;
+ }
+ } else {
+ rotate = 0.0f;
+ }
- if (_active) displaySpriteAttachments(true);
+ if (_active) {
+ displaySpriteAttachments(true);
+ }
if (_currentSprite && _active) {
bool reg = _registrable;
- if (_ignoreItems && ((AdGame *)_gameRef)->_selectedItem) reg = false;
+ if (_ignoreItems && ((AdGame *)_gameRef)->_selectedItem) {
+ reg = false;
+ }
_currentSprite->display(_posX,
_posY,
@@ -532,8 +575,12 @@ bool AdActor::display() {
}
- if (_active) displaySpriteAttachments(false);
- if (_active && _partEmitter) _partEmitter->display();
+ if (_active) {
+ displaySpriteAttachments(false);
+ }
+ if (_active && _partEmitter) {
+ _partEmitter->display();
+ }
return STATUS_OK;
@@ -567,17 +614,22 @@ bool AdActor::update() {
_currentSprite = _animSprite2;
}
- if (_sentence && _state != STATE_TALKING) _sentence->finish();
+ if (_sentence && _state != STATE_TALKING) {
+ _sentence->finish();
+ }
// default: stand animation
if (!_currentSprite) {
- if (_sprite) _currentSprite = _sprite;
- else {
+ if (_sprite) {
+ _currentSprite = _sprite;
+ } else {
if (_standSprite) {
_currentSprite = _standSprite->getSprite(_dir);
} else {
- AdSpriteSet *Anim = getAnimByName(_idleAnimName);
- if (Anim) _currentSprite = Anim->getSprite(_dir);
+ AdSpriteSet *anim = getAnimByName(_idleAnimName);
+ if (anim) {
+ _currentSprite = anim->getSprite(_dir);
+ }
}
}
}
@@ -598,8 +650,11 @@ bool AdActor::update() {
//////////////////////////////////////////////////////////////////////////
case STATE_TURNING_LEFT:
if (_tempSprite2 == NULL || _tempSprite2->_finished) {
- if (_dir > 0) _dir = (TDirection)(_dir - 1);
- else _dir = (TDirection)(NUM_DIRECTIONS - 1);
+ if (_dir > 0) {
+ _dir = (TDirection)(_dir - 1);
+ } else {
+ _dir = (TDirection)(NUM_DIRECTIONS - 1);
+ }
if (_dir == _targetDir) {
_tempSprite2 = NULL;
@@ -609,17 +664,23 @@ bool AdActor::update() {
if (_turnLeftSprite) {
_tempSprite2 = _turnLeftSprite->getSprite(_dir);
} else {
- AdSpriteSet *Anim = getAnimByName(_turnLeftAnimName);
- if (Anim) _tempSprite2 = Anim->getSprite(_dir);
+ AdSpriteSet *anim = getAnimByName(_turnLeftAnimName);
+ if (anim) {
+ _tempSprite2 = anim->getSprite(_dir);
+ }
}
if (_tempSprite2) {
_tempSprite2->reset();
- if (_tempSprite2->_looping) _tempSprite2->_looping = false;
+ if (_tempSprite2->_looping) {
+ _tempSprite2->_looping = false;
+ }
}
_currentSprite = _tempSprite2;
}
- } else _currentSprite = _tempSprite2;
+ } else {
+ _currentSprite = _tempSprite2;
+ }
break;
@@ -628,7 +689,9 @@ bool AdActor::update() {
if (_tempSprite2 == NULL || _tempSprite2->_finished) {
_dir = (TDirection)(_dir + 1);
- if ((int)_dir >= (int)NUM_DIRECTIONS) _dir = (TDirection)(0);
+ if ((int)_dir >= (int)NUM_DIRECTIONS) {
+ _dir = (TDirection)(0);
+ }
if (_dir == _targetDir) {
_tempSprite2 = NULL;
@@ -638,32 +701,41 @@ bool AdActor::update() {
if (_turnRightSprite) {
_tempSprite2 = _turnRightSprite->getSprite(_dir);
} else {
- AdSpriteSet *Anim = getAnimByName(_turnRightAnimName);
- if (Anim) _tempSprite2 = Anim->getSprite(_dir);
+ AdSpriteSet *anim = getAnimByName(_turnRightAnimName);
+ if (anim) {
+ _tempSprite2 = anim->getSprite(_dir);
+ }
}
if (_tempSprite2) {
_tempSprite2->reset();
- if (_tempSprite2->_looping) _tempSprite2->_looping = false;
+ if (_tempSprite2->_looping) {
+ _tempSprite2->_looping = false;
+ }
}
_currentSprite = _tempSprite2;
}
- } else _currentSprite = _tempSprite2;
+ } else {
+ _currentSprite = _tempSprite2;
+ }
break;
//////////////////////////////////////////////////////////////////////////
case STATE_SEARCHING_PATH:
// keep asking scene for the path
- if (((AdGame *)_gameRef)->_scene->getPath(BasePoint(_posX, _posY), *_targetPoint, _path, this))
+ if (((AdGame *)_gameRef)->_scene->getPath(BasePoint(_posX, _posY), *_targetPoint, _path, this)) {
_state = STATE_WAITING_PATH;
+ }
break;
//////////////////////////////////////////////////////////////////////////
case STATE_WAITING_PATH:
// wait until the scene finished the path
- if (_path->_ready) followPath();
+ if (_path->_ready) {
+ followPath();
+ }
break;
@@ -676,7 +748,9 @@ bool AdActor::update() {
//////////////////////////////////////////////////////////////////////////
case STATE_TALKING: {
_sentence->update(_dir);
- if (_sentence->_currentSprite) _tempSprite2 = _sentence->_currentSprite;
+ if (_sentence->_currentSprite) {
+ _tempSprite2 = _sentence->_currentSprite;
+ }
bool TimeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->_timer - _sentence->_startTime);
if (_tempSprite2 == NULL || _tempSprite2->_finished || (/*_tempSprite2->_looping &&*/ TimeIsUp)) {
@@ -703,13 +777,16 @@ bool AdActor::update() {
//////////////////////////////////////////////////////////////////////////
case STATE_READY:
if (!_animSprite && !_animSprite2) {
- if (_sprite) _currentSprite = _sprite;
- else {
+ if (_sprite) {
+ _currentSprite = _sprite;
+ } else {
if (_standSprite) {
_currentSprite = _standSprite->getSprite(_dir);
} else {
- AdSpriteSet *Anim = getAnimByName(_idleAnimName);
- if (Anim) _currentSprite = Anim->getSprite(_dir);
+ AdSpriteSet *anim = getAnimByName(_idleAnimName);
+ if (anim) {
+ _currentSprite = anim->getSprite(_dir);
+ }
}
}
}
@@ -745,7 +822,9 @@ void AdActor::followPath() {
// skip current position
_path->getFirst();
while (_path->getCurrent() != NULL) {
- if (_path->getCurrent()->x != _posX || _path->getCurrent()->y != _posY) break;
+ if (_path->getCurrent()->x != _posX || _path->getCurrent()->y != _posY) {
+ break;
+ }
_path->getNext();
}
@@ -754,8 +833,11 @@ void AdActor::followPath() {
_state = STATE_FOLLOWING_PATH;;
initLine(BasePoint(_posX, _posY), *_path->getCurrent());
} else {
- if (_afterWalkDir != DI_NONE) turnTo(_afterWalkDir);
- else _state = STATE_READY;
+ if (_afterWalkDir != DI_NONE) {
+ turnTo(_afterWalkDir);
+ } else {
+ _state = STATE_READY;
+ }
}
}
@@ -765,14 +847,20 @@ void AdActor::getNextStep() {
if (_walkSprite) {
_currentSprite = _walkSprite->getSprite(_dir);
} else {
- AdSpriteSet *Anim = getAnimByName(_walkAnimName);
- if (Anim) _currentSprite = Anim->getSprite(_dir);
+ AdSpriteSet *anim = getAnimByName(_walkAnimName);
+ if (anim) {
+ _currentSprite = anim->getSprite(_dir);
+ }
}
- if (!_currentSprite) return;
+ if (!_currentSprite) {
+ return;
+ }
_currentSprite->GetCurrentFrame(_zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) : 100, _zoomable ? ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) : 100);
- if (!_currentSprite->_changed) return;
+ if (!_currentSprite->_changed) {
+ return;
+ }
int maxStepX, maxStepY;
@@ -813,12 +901,15 @@ void AdActor::getNextStep() {
_posY = _targetPoint->y;
_path->reset();
- if (_afterWalkDir != DI_NONE) turnTo(_afterWalkDir);
- else {
+ if (_afterWalkDir != DI_NONE) {
+ turnTo(_afterWalkDir);
+ } else {
_state = _nextState;
_nextState = STATE_READY;
}
- } else initLine(BasePoint(_posX, _posY), *_path->getCurrent());
+ } else {
+ initLine(BasePoint(_posX, _posY), *_path->getCurrent());
+ }
}
}
@@ -853,7 +944,9 @@ bool AdActor::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
int X = stack->pop()->getInt();
int Y = stack->pop()->getInt();
goTo(X, Y);
- if (strcmp(name, "GoToAsync") != 0) script->waitForExclusive(this);
+ if (strcmp(name, "GoToAsync") != 0) {
+ script->waitForExclusive(this);
+ }
stack->pushNULL();
return STATUS_OK;
}
@@ -863,22 +956,27 @@ bool AdActor::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GoToObject") == 0 || strcmp(name, "GoToObjectAsync") == 0) {
stack->correctParams(1);
- ScValue *Val = stack->pop();
- if (!Val->isNative()) {
+ ScValue *val = stack->pop();
+ if (!val->isNative()) {
script->runtimeError("actor.%s method accepts an entity refrence only", name);
stack->pushNULL();
return STATUS_OK;
}
- AdObject *Obj = (AdObject *)Val->getNative();
- if (!Obj || Obj->_type != OBJECT_ENTITY) {
+ AdObject *obj = (AdObject *)val->getNative();
+ if (!obj || obj->_type != OBJECT_ENTITY) {
script->runtimeError("actor.%s method accepts an entity refrence only", name);
stack->pushNULL();
return STATUS_OK;
}
- AdEntity *Ent = (AdEntity *)Obj;
- if (Ent->_walkToX == 0 && Ent->_walkToY == 0) goTo(Ent->_posX, Ent->_posY);
- else goTo(Ent->_walkToX, Ent->_walkToY, Ent->_walkToDir);
- if (strcmp(name, "GoToObjectAsync") != 0) script->waitForExclusive(this);
+ AdEntity *ent = (AdEntity *)obj;
+ if (ent->_walkToX == 0 && ent->_walkToY == 0) {
+ goTo(ent->_posX, ent->_posY);
+ } else {
+ goTo(ent->_walkToX, ent->_walkToY, ent->_walkToDir);
+ }
+ if (strcmp(name, "GoToObjectAsync") != 0) {
+ script->waitForExclusive(this);
+ }
stack->pushNULL();
return STATUS_OK;
}
@@ -898,11 +996,15 @@ bool AdActor::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
dir = (int)angleToDirection(angle);
}
// otherwise turn to direction
- else dir = val->getInt();
+ else {
+ dir = val->getInt();
+ }
if (dir >= 0 && dir < NUM_DIRECTIONS) {
turnTo((TDirection)dir);
- if (strcmp(name, "TurnToAsync") != 0) script->waitForExclusive(this);
+ if (strcmp(name, "TurnToAsync") != 0) {
+ script->waitForExclusive(this);
+ }
}
stack->pushNULL();
return STATUS_OK;
@@ -937,9 +1039,15 @@ bool AdActor::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
for (int i = 0; i < _anims.getSize(); i++) {
if (scumm_stricmp(_anims[i]->getName(), AnimName) == 0) {
// invalidate sprites in use
- if (_anims[i]->containsSprite(_tempSprite2)) _tempSprite2 = NULL;
- if (_anims[i]->containsSprite(_currentSprite)) _currentSprite = NULL;
- if (_anims[i]->containsSprite(_animSprite2)) _animSprite2 = NULL;
+ if (_anims[i]->containsSprite(_tempSprite2)) {
+ _tempSprite2 = NULL;
+ }
+ if (_anims[i]->containsSprite(_currentSprite)) {
+ _currentSprite = NULL;
+ }
+ if (_anims[i]->containsSprite(_animSprite2)) {
+ _animSprite2 = NULL;
+ }
delete _anims[i];
_anims[i] = NULL;
@@ -960,9 +1068,9 @@ bool AdActor::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
const char *AnimName = stack->pop()->getString();
stack->pushBool(getAnimByName(AnimName) != NULL);
return STATUS_OK;
+ } else {
+ return AdTalkHolder::scCallMethod(script, stack, thisStack, name);
}
-
- else return AdTalkHolder::scCallMethod(script, stack, thisStack, name);
}
@@ -1022,9 +1130,9 @@ ScValue *AdActor::scGetProperty(const char *name) {
else if (strcmp(name, "TurnRightAnimName") == 0) {
_scValue->setString(_turnRightAnimName);
return _scValue;
+ } else {
+ return AdTalkHolder::scGetProperty(name);
}
-
- else return AdTalkHolder::scGetProperty(name);
}
@@ -1035,7 +1143,9 @@ bool AdActor::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "Direction") == 0) {
int dir = value->getInt();
- if (dir >= 0 && dir < NUM_DIRECTIONS) _dir = (TDirection)dir;
+ if (dir >= 0 && dir < NUM_DIRECTIONS) {
+ _dir = (TDirection)dir;
+ }
return STATUS_OK;
}
@@ -1043,8 +1153,11 @@ bool AdActor::scSetProperty(const char *name, ScValue *value) {
// TalkAnimName
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "TalkAnimName") == 0) {
- if (value->isNULL()) _talkAnimName = "talk";
- else _talkAnimName = value->getString();
+ if (value->isNULL()) {
+ _talkAnimName = "talk";
+ } else {
+ _talkAnimName = value->getString();
+ }
return STATUS_OK;
}
@@ -1052,8 +1165,11 @@ bool AdActor::scSetProperty(const char *name, ScValue *value) {
// WalkAnimName
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "WalkAnimName") == 0) {
- if (value->isNULL()) _walkAnimName = "walk";
- else _walkAnimName = value->getString();
+ if (value->isNULL()) {
+ _walkAnimName = "walk";
+ } else {
+ _walkAnimName = value->getString();
+ }
return STATUS_OK;
}
@@ -1061,8 +1177,11 @@ bool AdActor::scSetProperty(const char *name, ScValue *value) {
// IdleAnimName
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "IdleAnimName") == 0) {
- if (value->isNULL()) _idleAnimName = "idle";
- else _idleAnimName = value->getString();
+ if (value->isNULL()) {
+ _idleAnimName = "idle";
+ } else {
+ _idleAnimName = value->getString();
+ }
return STATUS_OK;
}
@@ -1070,8 +1189,11 @@ bool AdActor::scSetProperty(const char *name, ScValue *value) {
// TurnLeftAnimName
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "TurnLeftAnimName") == 0) {
- if (value->isNULL()) _turnLeftAnimName = "turnleft";
- else _turnLeftAnimName = value->getString();
+ if (value->isNULL()) {
+ _turnLeftAnimName = "turnleft";
+ } else {
+ _turnLeftAnimName = value->getString();
+ }
return STATUS_OK;
}
@@ -1079,12 +1201,15 @@ bool AdActor::scSetProperty(const char *name, ScValue *value) {
// TurnRightAnimName
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "TurnRightAnimName") == 0) {
- if (value->isNULL()) _turnRightAnimName = "turnright";
- else _turnRightAnimName = value->getString();
+ if (value->isNULL()) {
+ _turnRightAnimName = "turnright";
+ } else {
+ _turnRightAnimName = value->getString();
+ }
return STATUS_OK;
+ } else {
+ return AdTalkHolder::scSetProperty(name, value);
}
-
- else return AdTalkHolder::scSetProperty(name, value);
}
@@ -1107,37 +1232,46 @@ BaseSprite *AdActor::getTalkStance(const char *stance) {
_gameRef->LOG(res, "AdActor::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", getName(), _forcedTalkAnimName);
delete _animSprite;
_animSprite = NULL;
- } else return _animSprite;
+ } else {
+ return _animSprite;
+ }
}
}
// old way
- if (_talkSprites.getSize() > 0 || _talkSpritesEx.getSize() > 0)
+ if (_talkSprites.getSize() > 0 || _talkSpritesEx.getSize() > 0) {
return getTalkStanceOld(stance);
+ }
// new way
BaseSprite *ret = NULL;
// do we have an animation with this name?
- AdSpriteSet *Anim = getAnimByName(stance);
- if (Anim) ret = Anim->getSprite(_dir);
+ AdSpriteSet *anim = getAnimByName(stance);
+ if (anim) {
+ ret = anim->getSprite(_dir);
+ }
// not - get a random talk
if (!ret) {
- BaseArray<AdSpriteSet *, AdSpriteSet *> TalkAnims;
+ BaseArray<AdSpriteSet *, AdSpriteSet *> talkAnims;
for (int i = 0; i < _anims.getSize(); i++) {
- if (_talkAnimName.compareToIgnoreCase(_anims[i]->getName()) == 0)
- TalkAnims.add(_anims[i]);
+ if (_talkAnimName.compareToIgnoreCase(_anims[i]->getName()) == 0) {
+ talkAnims.add(_anims[i]);
+ }
}
- if (TalkAnims.getSize() > 0) {
- int rnd = g_wintermute->randInt(0, TalkAnims.getSize() - 1);
- ret = TalkAnims[rnd]->getSprite(_dir);
+ if (talkAnims.getSize() > 0) {
+ int rnd = g_wintermute->randInt(0, talkAnims.getSize() - 1);
+ ret = talkAnims[rnd]->getSprite(_dir);
} else {
- if (_standSprite) ret = _standSprite->getSprite(_dir);
- else {
- Anim = getAnimByName(_idleAnimName);
- if (Anim) ret = Anim->getSprite(_dir);
+ if (_standSprite) {
+ ret = _standSprite->getSprite(_dir);
+ } else {
+ anim = getAnimByName(_idleAnimName);
+ if (anim) {
+ ret = anim->getSprite(_dir);
+ }
}
}
}
@@ -1169,8 +1303,9 @@ BaseSprite *AdActor::getTalkStanceOld(const char *stance) {
// not a valid stance? get a random one
if (ret == NULL) {
- if (_talkSprites.getSize() < 1) ret = _standSprite->getSprite(_dir);
- else {
+ if (_talkSprites.getSize() < 1) {
+ ret = _standSprite->getSprite(_dir);
+ } else {
// TODO: remember last
int rnd = g_wintermute->randInt(0, _talkSprites.getSize() - 1);
ret = _talkSprites[rnd]->getSprite(_dir);
@@ -1218,14 +1353,23 @@ bool AdActor::persist(BasePersistenceManager *persistMgr) {
TDirection AdActor::angleToDirection(int angle) {
TDirection ret = DI_DOWN;;
- if (angle > -112 && angle <= -67) ret = DI_UP;
- else if (angle > -67 && angle <= -22) ret = DI_UPRIGHT;
- else if (angle > -22 && angle <= 22) ret = DI_RIGHT;
- else if (angle > 22 && angle <= 67) ret = DI_DOWNRIGHT;
- else if (angle > 67 && angle <= 112) ret = DI_DOWN;
- else if (angle > 112 && angle <= 157) ret = DI_DOWNLEFT;
- else if ((angle > 157 && angle <= 180) || (angle >= -180 && angle <= -157)) ret = DI_LEFT;
- else if (angle > -157 && angle <= -112) ret = DI_UPLEFT;
+ if (angle > -112 && angle <= -67) {
+ ret = DI_UP;
+ } else if (angle > -67 && angle <= -22) {
+ ret = DI_UPRIGHT;
+ } else if (angle > -22 && angle <= 22) {
+ ret = DI_RIGHT;
+ } else if (angle > 22 && angle <= 67) {
+ ret = DI_DOWNRIGHT;
+ } else if (angle > 67 && angle <= 112) {
+ ret = DI_DOWN;
+ } else if (angle > 112 && angle <= 157) {
+ ret = DI_DOWNLEFT;
+ } else if ((angle > 157 && angle <= 180) || (angle >= -180 && angle <= -157)) {
+ ret = DI_LEFT;
+ } else if (angle > -157 && angle <= -112) {
+ ret = DI_UPLEFT;
+ }
return ret;
}
@@ -1235,10 +1379,13 @@ TDirection AdActor::angleToDirection(int angle) {
int AdActor::getHeight() {
// if no current sprite is set, set some
if (_currentSprite == NULL) {
- if (_standSprite) _currentSprite = _standSprite->getSprite(_dir);
- else {
- AdSpriteSet *Anim = getAnimByName(_idleAnimName);
- if (Anim) _currentSprite = Anim->getSprite(_dir);
+ if (_standSprite) {
+ _currentSprite = _standSprite->getSprite(_dir);
+ } else {
+ AdSpriteSet *anim = getAnimByName(_idleAnimName);
+ if (anim) {
+ _currentSprite = anim->getSprite(_dir);
+ }
}
}
// and get height
@@ -1249,8 +1396,9 @@ int AdActor::getHeight() {
//////////////////////////////////////////////////////////////////////////
AdSpriteSet *AdActor::getAnimByName(const Common::String &animName) {
for (int i = 0; i < _anims.getSize(); i++) {
- if (animName.compareToIgnoreCase(_anims[i]->getName()) == 0)
+ if (animName.compareToIgnoreCase(_anims[i]->getName()) == 0) {
return _anims[i];
+ }
}
return NULL;
}
@@ -1278,11 +1426,13 @@ bool AdActor::mergeAnims(const char *animsFilename) {
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_ANIMATION: {
- AdSpriteSet *Anim = new AdSpriteSet(_gameRef, this);
- if (!Anim || DID_FAIL(Anim->loadBuffer(params, false))) {
+ AdSpriteSet *anim = new AdSpriteSet(_gameRef, this);
+ if (!anim || DID_FAIL(anim->loadBuffer(params, false))) {
cmd = PARSERR_GENERIC;
Ret = STATUS_FAILED;
- } else _anims.add(Anim);
+ } else {
+ _anims.add(anim);
+ }
}
break;
}
@@ -1294,9 +1444,9 @@ bool AdActor::mergeAnims(const char *animsFilename) {
//////////////////////////////////////////////////////////////////////////
bool AdActor::playAnim(const char *filename) {
// if we have an anim with this name, use it
- AdSpriteSet *Anim = getAnimByName(filename);
- if (Anim) {
- _animSprite2 = Anim->getSprite(_dir);
+ AdSpriteSet *anim = getAnimByName(filename);
+ if (anim) {
+ _animSprite2 = anim->getSprite(_dir);
if (_animSprite2) {
_animSprite2->reset();
_state = STATE_PLAYING_ANIM_SET;
diff --git a/engines/wintermute/ad/ad_entity.cpp b/engines/wintermute/ad/ad_entity.cpp
index 98fb296bf5..aa30a0096c 100644
--- a/engines/wintermute/ad/ad_entity.cpp
+++ b/engines/wintermute/ad/ad_entity.cpp
@@ -94,7 +94,9 @@ bool AdEntity::loadFile(const char *filename) {
setFilename(filename);
- if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing ENTITY file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing ENTITY file '%s'", filename);
+ }
delete[] buffer;
@@ -212,7 +214,9 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_X:
@@ -227,22 +231,31 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
delete _sprite;
_sprite = NULL;
spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile((char *)params))) cmd = PARSERR_GENERIC;
- else _sprite = spr;
+ if (!spr || DID_FAIL(spr->loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _sprite = spr;
+ }
}
break;
case TOKEN_TALK: {
spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, adGame->_texTalkLifeTime))) cmd = PARSERR_GENERIC;
- else _talkSprites.add(spr);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, adGame->_texTalkLifeTime))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _talkSprites.add(spr);
+ }
}
break;
case TOKEN_TALK_SPECIAL: {
spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, adGame->_texTalkLifeTime))) cmd = PARSERR_GENERIC;
- else _talkSpritesEx.add(spr);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, adGame->_texTalkLifeTime))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _talkSpritesEx.add(spr);
+ }
}
break;
@@ -259,7 +272,7 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_FONT:
- SetFont((char *)params);
+ setFont((char *)params);
break;
case TOKEN_SCALABLE:
@@ -316,11 +329,14 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_REGION: {
- if (_region) _gameRef->unregisterObject(_region);
+ if (_region) {
+ _gameRef->unregisterObject(_region);
+ }
_region = NULL;
BaseRegion *rgn = new BaseRegion(_gameRef);
- if (!rgn || DID_FAIL(rgn->loadBuffer(params, false))) cmd = PARSERR_GENERIC;
- else {
+ if (!rgn || DID_FAIL(rgn->loadBuffer(params, false))) {
+ cmd = PARSERR_GENERIC;
+ } else {
_region = rgn;
_gameRef->registerObject(_region);
}
@@ -379,10 +395,15 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
_sprite = NULL;
if (_gameRef->_editorMode) {
spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile("entity_sound.sprite"))) cmd = PARSERR_GENERIC;
- else _sprite = spr;
+ if (!spr || DID_FAIL(spr->loadFile("entity_sound.sprite"))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _sprite = spr;
+ }
+ }
+ if (_gameRef->_editorMode) {
+ _editorOnly = true;
}
- if (_gameRef->_editorMode) _editorOnly = true;
_zoomable = false;
_rotatable = false;
_registrable = _gameRef->_editorMode;
@@ -443,8 +464,12 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
case TOKEN_WALK_TO_DIR: {
int i;
parser.scanStr((char *)params, "%d", &i);
- if (i < 0) i = 0;
- if (i >= NUM_DIRECTIONS) i = DI_NONE;
+ if (i < 0) {
+ i = 0;
+ }
+ if (i >= NUM_DIRECTIONS) {
+ i = DI_NONE;
+ }
_walkToDir = (TDirection)i;
}
break;
@@ -456,7 +481,9 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
}
if (cmd == PARSERR_GENERIC) {
_gameRef->LOG(0, "Error loading ENTITY definition");
- if (spr) delete spr;
+ if (spr) {
+ delete spr;
+ }
return STATUS_FAILED;
}
@@ -472,7 +499,9 @@ bool AdEntity::loadBuffer(byte *buffer, bool complete) {
_alphaColor = BYTETORGBA(ar, ag, ab, alpha);
_state = STATE_READY;
- if (_item && ((AdGame *)_gameRef)->isItemTaken(_item)) _active = false;
+ if (_item && ((AdGame *)_gameRef)->isItemTaken(_item)) {
+ _active = false;
+ }
return STATUS_OK;
}
@@ -483,43 +512,55 @@ bool AdEntity::display() {
if (_active) {
updateSounds();
- uint32 Alpha;
- if (_alphaColor != 0) Alpha = _alphaColor;
- else Alpha = _shadowable ? ((AdGame *)_gameRef)->_scene->getAlphaAt(_posX, _posY) : 0xFFFFFFFF;
+ uint32 alpha;
+ if (_alphaColor != 0) {
+ alpha = _alphaColor;
+ } else {
+ alpha = _shadowable ? ((AdGame *)_gameRef)->_scene->getAlphaAt(_posX, _posY) : 0xFFFFFFFF;
+ }
- float ScaleX, ScaleY;
- getScale(&ScaleX, &ScaleY);
+ float scaleX, scaleY;
+ getScale(&scaleX, &scaleY);
- float Rotate;
+ float rotate;
if (_rotatable) {
- if (_rotateValid) Rotate = _rotate;
- else Rotate = ((AdGame *)_gameRef)->_scene->getRotationAt(_posX, _posY) + _relativeRotate;
- } else Rotate = 0.0f;
+ if (_rotateValid) {
+ rotate = _rotate;
+ } else {
+ rotate = ((AdGame *)_gameRef)->_scene->getRotationAt(_posX, _posY) + _relativeRotate;
+ }
+ } else {
+ rotate = 0.0f;
+ }
- bool Reg = _registrable;
- if (_ignoreItems && ((AdGame *)_gameRef)->_selectedItem) Reg = false;
+ bool reg = _registrable;
+ if (_ignoreItems && ((AdGame *)_gameRef)->_selectedItem) {
+ reg = false;
+ }
- if (_region && (Reg || _editorAlwaysRegister)) {
+ if (_region && (reg || _editorAlwaysRegister)) {
_gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, _registerAlias, _region, _gameRef->_offsetX, _gameRef->_offsetY));
}
displaySpriteAttachments(true);
if (_theora && (_theora->isPlaying() || _theora->isPaused())) {
- _theora->display(Alpha);
+ _theora->display(alpha);
} else if (_currentSprite) {
_currentSprite->display(_posX,
_posY,
- (Reg || _editorAlwaysRegister) ? _registerAlias : NULL,
- ScaleX,
- ScaleY,
- Alpha,
- Rotate,
+ (reg || _editorAlwaysRegister) ? _registerAlias : NULL,
+ scaleX,
+ scaleY,
+ alpha,
+ rotate,
_blendMode);
}
displaySpriteAttachments(false);
- if (_partEmitter) _partEmitter->display(_region);
+ if (_partEmitter) {
+ _partEmitter->display(_region);
+ }
}
return STATUS_OK;
@@ -541,10 +582,14 @@ bool AdEntity::update() {
_currentSprite = _animSprite;
}
- if (_sentence && _state != STATE_TALKING) _sentence->finish();
+ if (_sentence && _state != STATE_TALKING) {
+ _sentence->finish();
+ }
// default: stand animation
- if (!_currentSprite) _currentSprite = _sprite;
+ if (!_currentSprite) {
+ _currentSprite = _sprite;
+ }
switch (_state) {
//////////////////////////////////////////////////////////////////////////
@@ -554,14 +599,17 @@ bool AdEntity::update() {
//////////////////////////////////////////////////////////////////////////
case STATE_READY:
- if (!_animSprite)
+ if (!_animSprite) {
_currentSprite = _sprite;
+ }
break;
//////////////////////////////////////////////////////////////////////////
case STATE_TALKING: {
_sentence->update();
- if (_sentence->_currentSprite) _tempSprite2 = _sentence->_currentSprite;
+ if (_sentence->_currentSprite) {
+ _tempSprite2 = _sentence->_currentSprite;
+ }
bool TimeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->_timer - _sentence->_startTime);
if (_tempSprite2 == NULL || _tempSprite2->_finished || (/*_tempSprite2->_looping &&*/ TimeIsUp)) {
@@ -630,8 +678,11 @@ bool AdEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
if (strcmp(name, "StopSound") == 0 && _subtype == ENTITY_SOUND) {
stack->correctParams(0);
- if (DID_FAIL(stopSFX(false))) stack->pushBool(false);
- else stack->pushBool(true);
+ if (DID_FAIL(stopSFX(false))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
return STATUS_OK;
}
@@ -648,7 +699,9 @@ bool AdEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
delete _theora;
_theora = new VideoTheoraPlayer(_gameRef);
if (_theora && DID_SUCCEED(_theora->initialize(filename))) {
- if (!valAlpha->isNULL()) _theora->setAlphaImage(valAlpha->getString());
+ if (!valAlpha->isNULL()) {
+ _theora->setAlphaImage(valAlpha->getString());
+ }
_theora->play(VID_PLAY_POS, 0, 0, false, false, looping, startTime, _scale >= 0.0f ? _scale : -1.0f, _sFXVolume);
//if (_scale>=0) _theora->_playZoom = _scale;
stack->pushBool(true);
@@ -670,7 +723,9 @@ bool AdEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
delete _theora;
_theora = NULL;
stack->pushBool(true);
- } else stack->pushBool(false);
+ } else {
+ stack->pushBool(false);
+ }
return STATUS_OK;
}
@@ -680,8 +735,11 @@ bool AdEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "IsTheoraPlaying") == 0) {
stack->correctParams(0);
- if (_theora && _theora->isPlaying()) stack->pushBool(true);
- else stack->pushBool(false);
+ if (_theora && _theora->isPlaying()) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
return STATUS_OK;
}
@@ -694,7 +752,9 @@ bool AdEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
if (_theora && _theora->isPlaying()) {
_theora->pause();
stack->pushBool(true);
- } else stack->pushBool(false);
+ } else {
+ stack->pushBool(false);
+ }
return STATUS_OK;
}
@@ -707,7 +767,9 @@ bool AdEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
if (_theora && _theora->isPaused()) {
_theora->resume();
stack->pushBool(true);
- } else stack->pushBool(false);
+ } else {
+ stack->pushBool(false);
+ }
return STATUS_OK;
}
@@ -717,8 +779,11 @@ bool AdEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "IsTheoraPaused") == 0) {
stack->correctParams(0);
- if (_theora && _theora->isPaused()) stack->pushBool(true);
- else stack->pushBool(false);
+ if (_theora && _theora->isPaused()) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
return STATUS_OK;
}
@@ -733,8 +798,11 @@ bool AdEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_region = new BaseRegion(_gameRef);
_gameRef->registerObject(_region);
}
- if (_region) stack->pushNative(_region, true);
- else stack->pushNULL();
+ if (_region) {
+ stack->pushNative(_region, true);
+ } else {
+ stack->pushNULL();
+ }
return STATUS_OK;
}
@@ -748,12 +816,14 @@ bool AdEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_gameRef->unregisterObject(_region);
_region = NULL;
stack->pushBool(true);
- } else stack->pushBool(false);
+ } else {
+ stack->pushBool(false);
+ }
return STATUS_OK;
+ } else {
+ return AdTalkHolder::scCallMethod(script, stack, thisStack, name);
}
-
- else return AdTalkHolder::scCallMethod(script, stack, thisStack, name);
}
@@ -773,8 +843,11 @@ ScValue *AdEntity::scGetProperty(const char *name) {
// Item
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Item") == 0) {
- if (_item) _scValue->setString(_item);
- else _scValue->setNULL();
+ if (_item) {
+ _scValue->setString(_item);
+ } else {
+ _scValue->setNULL();
+ }
return _scValue;
}
@@ -783,10 +856,11 @@ ScValue *AdEntity::scGetProperty(const char *name) {
// Subtype (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Subtype") == 0) {
- if (_subtype == ENTITY_SOUND)
+ if (_subtype == ENTITY_SOUND) {
_scValue->setString("sound");
- else
+ } else {
_scValue->setString("normal");
+ }
return _scValue;
}
@@ -819,12 +893,15 @@ ScValue *AdEntity::scGetProperty(const char *name) {
// Region (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Region") == 0) {
- if (_region) _scValue->setNative(_region, true);
- else _scValue->setNULL();
+ if (_region) {
+ _scValue->setNative(_region, true);
+ } else {
+ _scValue->setNULL();
+ }
return _scValue;
+ } else {
+ return AdTalkHolder::scGetProperty(name);
}
-
- else return AdTalkHolder::scGetProperty(name);
}
@@ -860,11 +937,13 @@ bool AdEntity::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "WalkToDirection") == 0) {
int dir = value->getInt();
- if (dir >= 0 && dir < NUM_DIRECTIONS) _walkToDir = (TDirection)dir;
+ if (dir >= 0 && dir < NUM_DIRECTIONS) {
+ _walkToDir = (TDirection)dir;
+ }
return STATUS_OK;
+ } else {
+ return AdTalkHolder::scSetProperty(name, value);
}
-
- else return AdTalkHolder::scSetProperty(name, value);
}
@@ -878,8 +957,9 @@ const char *AdEntity::scToString() {
bool AdEntity::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "ENTITY {\n");
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
- if (_subtype == ENTITY_SOUND)
+ if (_subtype == ENTITY_SOUND) {
buffer->putTextIndent(indent + 2, "SUBTYPE=\"SOUND\"\n");
+ }
buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
@@ -888,23 +968,30 @@ bool AdEntity::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent + 2, "INTERACTIVE=%s\n", _registrable ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "COLORABLE=%s\n", _shadowable ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
- if (_ignoreItems)
+ if (_ignoreItems) {
buffer->putTextIndent(indent + 2, "IGNORE_ITEMS=%s\n", _ignoreItems ? "TRUE" : "FALSE");
- if (_rotatable)
+ }
+ if (_rotatable) {
buffer->putTextIndent(indent + 2, "ROTATABLE=%s\n", _rotatable ? "TRUE" : "FALSE");
+ }
- if (!_autoSoundPanning)
+ if (!_autoSoundPanning) {
buffer->putTextIndent(indent + 2, "SOUND_PANNING=%s\n", _autoSoundPanning ? "TRUE" : "FALSE");
+ }
- if (!_saveState)
+ if (!_saveState) {
buffer->putTextIndent(indent + 2, "SAVE_STATE=%s\n", _saveState ? "TRUE" : "FALSE");
+ }
- if (_item && _item[0] != '\0') buffer->putTextIndent(indent + 2, "ITEM=\"%s\"\n", _item);
+ if (_item && _item[0] != '\0') {
+ buffer->putTextIndent(indent + 2, "ITEM=\"%s\"\n", _item);
+ }
buffer->putTextIndent(indent + 2, "WALK_TO_X=%d\n", _walkToX);
buffer->putTextIndent(indent + 2, "WALK_TO_Y=%d\n", _walkToY);
- if (_walkToDir != DI_NONE)
+ if (_walkToDir != DI_NONE) {
buffer->putTextIndent(indent + 2, "WALK_TO_DIR=%d\n", (int)_walkToDir);
+ }
int i;
@@ -912,8 +999,9 @@ bool AdEntity::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
}
- if (_subtype == ENTITY_NORMAL && _sprite && _sprite->getFilename())
+ if (_subtype == ENTITY_NORMAL && _sprite && _sprite->getFilename()) {
buffer->putTextIndent(indent + 2, "SPRITE=\"%s\"\n", _sprite->getFilename());
+ }
if (_subtype == ENTITY_SOUND && _sFX && _sFX->_soundFilename) {
buffer->putTextIndent(indent + 2, "SOUND=\"%s\"\n", _sFX->_soundFilename);
@@ -922,29 +1010,39 @@ bool AdEntity::saveAsText(BaseDynamicBuffer *buffer, int indent) {
}
- if (RGBCOLGetR(_alphaColor) != 0 || RGBCOLGetG(_alphaColor) != 0 || RGBCOLGetB(_alphaColor) != 0)
+ if (RGBCOLGetR(_alphaColor) != 0 || RGBCOLGetG(_alphaColor) != 0 || RGBCOLGetB(_alphaColor) != 0) {
buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", RGBCOLGetR(_alphaColor), RGBCOLGetG(_alphaColor), RGBCOLGetB(_alphaColor));
+ }
- if (RGBCOLGetA(_alphaColor) != 0)
+ if (RGBCOLGetA(_alphaColor) != 0) {
buffer->putTextIndent(indent + 2, "ALPHA = %d\n", RGBCOLGetA(_alphaColor));
+ }
- if (_scale >= 0)
+ if (_scale >= 0) {
buffer->putTextIndent(indent + 2, "SCALE = %d\n", (int)_scale);
+ }
- if (_relativeScale != 0)
+ if (_relativeScale != 0) {
buffer->putTextIndent(indent + 2, "RELATIVE_SCALE = %d\n", (int)_relativeScale);
+ }
- if (_font && _font->getFilename())
+ if (_font && _font->getFilename()) {
buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
+ }
- if (_cursor && _cursor->getFilename())
+ if (_cursor && _cursor->getFilename()) {
buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
+ }
AdTalkHolder::saveAsText(buffer, indent + 2);
- if (_region) _region->saveAsText(buffer, indent + 2);
+ if (_region) {
+ _region->saveAsText(buffer, indent + 2);
+ }
- if (_scProp) _scProp->saveAsText(buffer, indent + 2);
+ if (_scProp) {
+ _scProp->saveAsText(buffer, indent + 2);
+ }
AdObject::saveAsText(buffer, indent + 2);
@@ -959,7 +1057,9 @@ int AdEntity::getHeight() {
if (_region && !_sprite) {
return _region->_rect.bottom - _region->_rect.top;
} else {
- if (_currentSprite == NULL) _currentSprite = _sprite;
+ if (_currentSprite == NULL) {
+ _currentSprite = _sprite;
+ }
return AdObject::getHeight();
}
}
diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp
index 259fc175ae..a6452e8837 100644
--- a/engines/wintermute/ad/ad_game.cpp
+++ b/engines/wintermute/ad/ad_game.cpp
@@ -142,7 +142,9 @@ bool AdGame::cleanup() {
_scene = NULL;
// remove items
- for (i = 0; i < _items.getSize(); i++) _gameRef->unregisterObject(_items[i]);
+ for (i = 0; i < _items.getSize(); i++) {
+ _gameRef->unregisterObject(_items[i]);
+ }
_items.removeAll();
@@ -181,13 +183,19 @@ bool AdGame::cleanup() {
delete _sceneViewport;
_sceneViewport = NULL;
- for (i = 0; i < _sceneStates.getSize(); i++) delete _sceneStates[i];
+ for (i = 0; i < _sceneStates.getSize(); i++) {
+ delete _sceneStates[i];
+ }
_sceneStates.removeAll();
- for (i = 0; i < _responsesBranch.getSize(); i++) delete _responsesBranch[i];
+ for (i = 0; i < _responsesBranch.getSize(); i++) {
+ delete _responsesBranch[i];
+ }
_responsesBranch.removeAll();
- for (i = 0; i < _responsesGame.getSize(); i++) delete _responsesGame[i];
+ for (i = 0; i < _responsesGame.getSize(); i++) {
+ delete _responsesGame[i];
+ }
_responsesGame.removeAll();
return BaseGame::cleanup();
@@ -207,9 +215,13 @@ bool AdGame::initLoop() {
bool res;
res = BaseGame::initLoop();
- if (DID_FAIL(res)) return res;
+ if (DID_FAIL(res)) {
+ return res;
+ }
- if (_scene) res = _scene->initLoop();
+ if (_scene) {
+ res = _scene->initLoop();
+ }
_sentences.removeAll();
@@ -228,8 +240,10 @@ bool AdGame::addObject(AdObject *object) {
bool AdGame::removeObject(AdObject *object) {
// in case the user called Scene.CreateXXX() and Game.DeleteXXX()
if (_scene) {
- bool Res = _scene->removeObject(object);
- if (DID_SUCCEED(Res)) return Res;
+ bool res = _scene->removeObject(object);
+ if (DID_SUCCEED(res)) {
+ return res;
+ }
}
for (int i = 0; i < _objects.getSize(); i++) {
@@ -253,23 +267,31 @@ bool AdGame::changeScene(const char *filename, bool fadeIn) {
setPrevSceneName(_scene->getName());
setPrevSceneFilename(_scene->getFilename());
- if (!_tempDisableSaveState) _scene->saveState();
+ if (!_tempDisableSaveState) {
+ _scene->saveState();
+ }
_tempDisableSaveState = false;
}
if (_scene) {
// reset objects
- for (int i = 0; i < _objects.getSize(); i++) _objects[i]->reset();
+ for (int i = 0; i < _objects.getSize(); i++) {
+ _objects[i]->reset();
+ }
// reset scene properties
_scene->_sFXVolume = 100;
- if (_scene->_scProp) _scene->_scProp->cleanup();
+ if (_scene->_scProp) {
+ _scene->_scProp->cleanup();
+ }
bool ret;
if (_initialScene && _debugDebugMode && _debugStartupScene) {
_initialScene = false;
ret = _scene->loadFile(_debugStartupScene);
- } else ret = _scene->loadFile(filename);
+ } else {
+ ret = _scene->loadFile(filename);
+ }
if (DID_SUCCEED(ret)) {
// invalidate references to the original scene
@@ -280,9 +302,13 @@ bool AdGame::changeScene(const char *filename, bool fadeIn) {
_scene->loadState();
}
- if (fadeIn) _gameRef->_transMgr->start(TRANSITION_FADE_IN);
+ if (fadeIn) {
+ _gameRef->_transMgr->start(TRANSITION_FADE_IN);
+ }
return ret;
- } else return STATUS_FAILED;
+ } else {
+ return STATUS_FAILED;
+ }
}
@@ -295,8 +321,11 @@ void AdGame::addSentence(AdSentence *sentence) {
//////////////////////////////////////////////////////////////////////////
bool AdGame::displaySentences(bool frozen) {
for (int i = 0; i < _sentences.getSize(); i++) {
- if (frozen && _sentences[i]->_freezable) continue;
- else _sentences[i]->display();
+ if (frozen && _sentences[i]->_freezable) {
+ continue;
+ } else {
+ _sentences[i]->display();
+ }
}
return STATUS_OK;
}
@@ -307,7 +336,9 @@ void AdGame::finishSentences() {
for (int i = 0; i < _sentences.getSize(); i++) {
if (_sentences[i]->CanSkip()) {
_sentences[i]->_duration = 0;
- if (_sentences[i]->_sound) _sentences[i]->_sound->stop();
+ if (_sentences[i]->_sound) {
+ _sentences[i]->_sound->stop();
+ }
}
}
}
@@ -330,7 +361,9 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
bool transIn = valFadeIn->isNULL() ? true : valFadeIn->getBool();
scheduleChangeScene(filename, transIn);
- if (transOut) _transMgr->start(TRANSITION_FADE_OUT, true);
+ if (transOut) {
+ _transMgr->start(TRANSITION_FADE_OUT, true);
+ }
stack->pushNULL();
@@ -383,7 +416,9 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
ScValue *val = stack->pop();
AdObject *obj = (AdObject *)val->getNative();
removeObject(obj);
- if (val->getType() == VAL_VARIABLE_REF) val->setNULL();
+ if (val->getType() == VAL_VARIABLE_REF) {
+ val->setNULL();
+ }
stack->pushNULL();
return STATUS_OK;
@@ -398,7 +433,9 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
AdEntity *ent = new AdEntity(_gameRef);
addObject(ent);
- if (!val->isNULL()) ent->setName(val->getString());
+ if (!val->isNULL()) {
+ ent->setName(val->getString());
+ }
stack->pushNative(ent, true);
return STATUS_OK;
}
@@ -412,7 +449,9 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
AdItem *item = new AdItem(_gameRef);
addItem(item);
- if (!val->isNULL()) item->setName(val->getString());
+ if (!val->isNULL()) {
+ item->setName(val->getString());
+ }
stack->pushNative(item, true);
return STATUS_OK;
}
@@ -425,8 +464,11 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
ScValue *val = stack->pop();
AdItem *item = NULL;
- if (val->isNative()) item = (AdItem *)val->getNative();
- else item = getItemByName(val->getString());
+ if (val->isNative()) {
+ item = (AdItem *)val->getNative();
+ } else {
+ item = getItemByName(val->getString());
+ }
if (item) {
deleteItem(item);
@@ -446,13 +488,18 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
AdItem *item = NULL;
if (val->isInt()) {
int index = val->getInt();
- if (index >= 0 && index < _items.getSize()) item = _items[index];
+ if (index >= 0 && index < _items.getSize()) {
+ item = _items[index];
+ }
} else {
item = getItemByName(val->getString());
}
- if (item) stack->pushNative(item, true);
- else stack->pushNULL();
+ if (item) {
+ stack->pushNative(item, true);
+ } else {
+ stack->pushNULL();
+ }
return STATUS_OK;
}
@@ -476,13 +523,24 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
res->_iD = id;
res->setText(text);
_stringTable->expand(&res->_text);
- if (!val1->isNULL()) res->setIcon(val1->getString());
- if (!val2->isNULL()) res->setIconHover(val2->getString());
- if (!val3->isNULL()) res->setIconPressed(val3->getString());
- if (!val4->isNULL()) res->setFont(val4->getString());
+ if (!val1->isNULL()) {
+ res->setIcon(val1->getString());
+ }
+ if (!val2->isNULL()) {
+ res->setIconHover(val2->getString());
+ }
+ if (!val3->isNULL()) {
+ res->setIconPressed(val3->getString());
+ }
+ if (!val4->isNULL()) {
+ res->setFont(val4->getString());
+ }
- if (strcmp(name, "AddResponseOnce") == 0) res->_responseType = RESPONSE_ONCE;
- else if (strcmp(name, "AddResponseOnceGame") == 0) res->_responseType = RESPONSE_ONCE_GAME;
+ if (strcmp(name, "AddResponseOnce") == 0) {
+ res->_responseType = RESPONSE_ONCE;
+ } else if (strcmp(name, "AddResponseOnceGame") == 0) {
+ res->_responseType = RESPONSE_ONCE_GAME;
+ }
_responseBox->_responses.add(res);
}
@@ -577,7 +635,9 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
Common::String branchName;
if (val->isNULL()) {
branchName.format("line%d", script->_currentLine);
- } else branchName = val->getString();
+ } else {
+ branchName = val->getString();
+ }
startDlgBranch(branchName.c_str(), script->_filename == NULL ? "" : script->_filename, script->_threadEvent == NULL ? "" : script->_threadEvent);
stack->pushNULL();
@@ -593,7 +653,9 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
const char *branchName = NULL;
ScValue *val = stack->pop();
- if (!val->isNULL()) branchName = val->getString();
+ if (!val->isNULL()) {
+ branchName = val->getString();
+ }
endDlgBranch(branchName, script->_filename == NULL ? "" : script->_filename, script->_threadEvent == NULL ? "" : script->_threadEvent);
stack->pushNULL();
@@ -609,7 +671,9 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
if (_dlgPendingBranches.getSize() > 0) {
stack->pushString(_dlgPendingBranches[_dlgPendingBranches.getSize() - 1]);
- } else stack->pushNULL();
+ } else {
+ stack->pushNULL();
+ }
return STATUS_OK;
}
@@ -663,7 +727,9 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
}
}
}
- } else script->runtimeError("Game.IsItemTaken: item name expected");
+ } else {
+ script->runtimeError("Game.IsItemTaken: item name expected");
+ }
stack->pushBool(false);
return STATUS_OK;
@@ -674,10 +740,11 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetInventoryWindow") == 0) {
stack->correctParams(0);
- if (_inventoryBox && _inventoryBox->_window)
+ if (_inventoryBox && _inventoryBox->_window) {
stack->pushNative(_inventoryBox->_window, true);
- else
+ } else {
stack->pushNULL();
+ }
return STATUS_OK;
}
@@ -687,10 +754,11 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetResponsesWindow") == 0 || strcmp(name, "GetResponseWindow") == 0) {
stack->correctParams(0);
- if (_responseBox && _responseBox->_window)
+ if (_responseBox && _responseBox->_window) {
stack->pushNative(_responseBox->_window, true);
- else
+ } else {
stack->pushNULL();
+ }
return STATUS_OK;
}
@@ -781,11 +849,19 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
int width = stack->pop()->getInt();
int height = stack->pop()->getInt();
- if (width <= 0) width = _renderer->_width;
- if (height <= 0) height = _renderer->_height;
+ if (width <= 0) {
+ width = _renderer->_width;
+ }
+ if (height <= 0) {
+ height = _renderer->_height;
+ }
- if (!_sceneViewport) _sceneViewport = new BaseViewport(_gameRef);
- if (_sceneViewport) _sceneViewport->setRect(x, y, x + width, y + height);
+ if (!_sceneViewport) {
+ _sceneViewport = new BaseViewport(_gameRef);
+ }
+ if (_sceneViewport) {
+ _sceneViewport->setRect(x, y, x + width, y + height);
+ }
stack->pushBool(true);
@@ -793,7 +869,9 @@ bool AdGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
}
- else return BaseGame::scCallMethod(script, stack, thisStack, name);
+ else {
+ return BaseGame::scCallMethod(script, stack, thisStack, name);
+ }
}
@@ -812,8 +890,11 @@ ScValue *AdGame::scGetProperty(const char *name) {
// Scene
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Scene") == 0) {
- if (_scene) _scValue->setNative(_scene, true);
- else _scValue->setNULL();
+ if (_scene) {
+ _scValue->setNative(_scene, true);
+ } else {
+ _scValue->setNULL();
+ }
return _scValue;
}
@@ -822,8 +903,11 @@ ScValue *AdGame::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SelectedItem") == 0) {
//if (_selectedItem) _scValue->setString(_selectedItem->_name);
- if (_selectedItem) _scValue->setNative(_selectedItem, true);
- else _scValue->setNULL();
+ if (_selectedItem) {
+ _scValue->setNative(_selectedItem, true);
+ } else {
+ _scValue->setNULL();
+ }
return _scValue;
}
@@ -854,8 +938,11 @@ ScValue *AdGame::scGetProperty(const char *name) {
// InventoryScrollOffset
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "InventoryScrollOffset") == 0) {
- if (_inventoryBox) _scValue->setInt(_inventoryBox->_scrollOffset);
- else _scValue->setInt(0);
+ if (_inventoryBox) {
+ _scValue->setInt(_inventoryBox->_scrollOffset);
+ } else {
+ _scValue->setInt(0);
+ }
return _scValue;
}
@@ -872,8 +959,11 @@ ScValue *AdGame::scGetProperty(const char *name) {
// PrevScene / PreviousScene (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "PrevScene") == 0 || strcmp(name, "PreviousScene") == 0) {
- if (!_prevSceneName) _scValue->setString("");
- else _scValue->setString(_prevSceneName);
+ if (!_prevSceneName) {
+ _scValue->setString("");
+ } else {
+ _scValue->setString(_prevSceneName);
+ }
return _scValue;
}
@@ -881,8 +971,11 @@ ScValue *AdGame::scGetProperty(const char *name) {
// PrevSceneFilename / PreviousSceneFilename (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "PrevSceneFilename") == 0 || strcmp(name, "PreviousSceneFilename") == 0) {
- if (!_prevSceneFilename) _scValue->setString("");
- else _scValue->setString(_prevSceneFilename);
+ if (!_prevSceneFilename) {
+ _scValue->setString("");
+ } else {
+ _scValue->setString(_prevSceneFilename);
+ }
return _scValue;
}
@@ -890,8 +983,11 @@ ScValue *AdGame::scGetProperty(const char *name) {
// LastResponse (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "LastResponse") == 0) {
- if (!_responseBox || !_responseBox->_lastResponseText) _scValue->setString("");
- else _scValue->setString(_responseBox->_lastResponseText);
+ if (!_responseBox || !_responseBox->_lastResponseText) {
+ _scValue->setString("");
+ } else {
+ _scValue->setString(_responseBox->_lastResponseText);
+ }
return _scValue;
}
@@ -899,8 +995,11 @@ ScValue *AdGame::scGetProperty(const char *name) {
// LastResponseOrig (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "LastResponseOrig") == 0) {
- if (!_responseBox || !_responseBox->_lastResponseTextOrig) _scValue->setString("");
- else _scValue->setString(_responseBox->_lastResponseTextOrig);
+ if (!_responseBox || !_responseBox->_lastResponseTextOrig) {
+ _scValue->setString("");
+ } else {
+ _scValue->setString(_responseBox->_lastResponseTextOrig);
+ }
return _scValue;
}
@@ -908,8 +1007,11 @@ ScValue *AdGame::scGetProperty(const char *name) {
// InventoryObject
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "InventoryObject") == 0) {
- if (_inventoryOwner == _invObject) _scValue->setNative(this, true);
- else _scValue->setNative(_inventoryOwner, true);
+ if (_inventoryOwner == _invObject) {
+ _scValue->setNative(this, true);
+ } else {
+ _scValue->setNative(_inventoryOwner, true);
+ }
return _scValue;
}
@@ -942,12 +1044,17 @@ ScValue *AdGame::scGetProperty(const char *name) {
// StartupScene
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "StartupScene") == 0) {
- if (!_startupScene) _scValue->setNULL();
- else _scValue->setString(_startupScene);
+ if (!_startupScene) {
+ _scValue->setNULL();
+ } else {
+ _scValue->setString(_startupScene);
+ }
return _scValue;
}
- else return BaseGame::scGetProperty(name);
+ else {
+ return BaseGame::scGetProperty(name);
+ }
}
@@ -958,8 +1065,9 @@ bool AdGame::scSetProperty(const char *name, ScValue *value) {
// SelectedItem
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "SelectedItem") == 0) {
- if (value->isNULL()) _selectedItem = NULL;
- else {
+ if (value->isNULL()) {
+ _selectedItem = NULL;
+ } else {
if (value->isNative()) {
_selectedItem = NULL;
for (int i = 0; i < _items.getSize(); i++) {
@@ -989,7 +1097,9 @@ bool AdGame::scSetProperty(const char *name, ScValue *value) {
// InventoryVisible
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "InventoryVisible") == 0) {
- if (_inventoryBox) _inventoryBox->_visible = value->getBool();
+ if (_inventoryBox) {
+ _inventoryBox->_visible = value->getBool();
+ }
return STATUS_OK;
}
@@ -997,16 +1107,24 @@ bool AdGame::scSetProperty(const char *name, ScValue *value) {
// InventoryObject
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "InventoryObject") == 0) {
- if (_inventoryOwner && _inventoryBox) _inventoryOwner->getInventory()->_scrollOffset = _inventoryBox->_scrollOffset;
+ if (_inventoryOwner && _inventoryBox) {
+ _inventoryOwner->getInventory()->_scrollOffset = _inventoryBox->_scrollOffset;
+ }
- if (value->isNULL()) _inventoryOwner = _invObject;
- else {
- BaseObject *Obj = (BaseObject *)value->getNative();
- if (Obj == this) _inventoryOwner = _invObject;
- else if (_gameRef->validObject(Obj)) _inventoryOwner = (AdObject *)Obj;
+ if (value->isNULL()) {
+ _inventoryOwner = _invObject;
+ } else {
+ BaseObject *obj = (BaseObject *)value->getNative();
+ if (obj == this) {
+ _inventoryOwner = _invObject;
+ } else if (_gameRef->validObject(obj)) {
+ _inventoryOwner = (AdObject *)obj;
+ }
}
- if (_inventoryOwner && _inventoryBox) _inventoryBox->_scrollOffset = _inventoryOwner->getInventory()->_scrollOffset;
+ if (_inventoryOwner && _inventoryBox) {
+ _inventoryBox->_scrollOffset = _inventoryOwner->getInventory()->_scrollOffset;
+ }
return STATUS_OK;
}
@@ -1015,7 +1133,9 @@ bool AdGame::scSetProperty(const char *name, ScValue *value) {
// InventoryScrollOffset
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "InventoryScrollOffset") == 0) {
- if (_inventoryBox) _inventoryBox->_scrollOffset = value->getInt();
+ if (_inventoryBox) {
+ _inventoryBox->_scrollOffset = value->getInt();
+ }
return STATUS_OK;
}
@@ -1023,10 +1143,14 @@ bool AdGame::scSetProperty(const char *name, ScValue *value) {
// TalkSkipButton
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "TalkSkipButton") == 0) {
- int Val = value->getInt();
- if (Val < 0) Val = 0;
- if (Val > TALK_SKIP_NONE) Val = TALK_SKIP_NONE;
- _talkSkipButton = (TTalkSkipButton)Val;
+ int val = value->getInt();
+ if (val < 0) {
+ val = 0;
+ }
+ if (val > TALK_SKIP_NONE) {
+ val = TALK_SKIP_NONE;
+ }
+ _talkSkipButton = (TTalkSkipButton)val;
return STATUS_OK;
}
@@ -1037,12 +1161,16 @@ bool AdGame::scSetProperty(const char *name, ScValue *value) {
if (value == NULL) {
delete[] _startupScene;
_startupScene = NULL;
- } else BaseUtils::setString(&_startupScene, value->getString());
+ } else {
+ BaseUtils::setString(&_startupScene, value->getString());
+ }
return STATUS_OK;
}
- else return BaseGame::scSetProperty(name, value);
+ else {
+ return BaseGame::scSetProperty(name, value);
+ }
}
@@ -1075,7 +1203,9 @@ bool AdGame::ExternalCall(ScScript *script, ScStack *stack, ScStack *thisStack,
//////////////////////////////////////////////////////////////////////////
// call parent
- else return BaseGame::ExternalCall(script, stack, thisStack, name);
+ else {
+ return BaseGame::ExternalCall(script, stack, thisStack, name);
+ }
return STATUS_OK;
@@ -1084,7 +1214,9 @@ bool AdGame::ExternalCall(ScScript *script, ScStack *stack, ScStack *thisStack,
//////////////////////////////////////////////////////////////////////////
bool AdGame::showCursor() {
- if (_cursorHidden) return STATUS_OK;
+ if (_cursorHidden) {
+ return STATUS_OK;
+ }
if (_selectedItem && _gameRef->_state == GAME_RUNNING && _stateEx == GAME_NORMAL && _interactive) {
if (_selectedItem->_cursorCombined) {
@@ -1093,12 +1225,17 @@ bool AdGame::showCursor() {
_lastCursor = origLastCursor;
}
if (_activeObject && _selectedItem->_cursorHover && _activeObject->getExtendedFlag("usable")) {
- if (!_smartItemCursor || _activeObject->canHandleEvent(_selectedItem->getName()))
+ if (!_smartItemCursor || _activeObject->canHandleEvent(_selectedItem->getName())) {
return drawCursor(_selectedItem->_cursorHover);
- else
+ } else {
return drawCursor(_selectedItem->_cursorNormal);
- } else return drawCursor(_selectedItem->_cursorNormal);
- } else return BaseGame::showCursor();
+ }
+ } else {
+ return drawCursor(_selectedItem->_cursorNormal);
+ }
+ } else {
+ return BaseGame::showCursor();
+ }
}
@@ -1114,7 +1251,9 @@ bool AdGame::loadFile(const char *filename) {
setFilename(filename);
- if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing GAME file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing GAME file '%s'", filename);
+ }
delete[] buffer;
@@ -1162,7 +1301,9 @@ bool AdGame::loadBuffer(byte *buffer, bool complete) {
while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_GAME:
- if (DID_FAIL(BaseGame::loadBuffer(params, false))) cmd = PARSERR_GENERIC;
+ if (DID_FAIL(BaseGame::loadBuffer(params, false))) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_AD_GAME:
@@ -1171,9 +1312,9 @@ bool AdGame::loadBuffer(byte *buffer, bool complete) {
case TOKEN_RESPONSE_BOX:
delete _responseBox;
_responseBox = new AdResponseBox(_gameRef);
- if (_responseBox && !DID_FAIL(_responseBox->loadFile((char *)params2)))
+ if (_responseBox && !DID_FAIL(_responseBox->loadFile((char *)params2))) {
registerObject(_responseBox);
- else {
+ } else {
delete _responseBox;
_responseBox = NULL;
cmd = PARSERR_GENERIC;
@@ -1183,9 +1324,9 @@ bool AdGame::loadBuffer(byte *buffer, bool complete) {
case TOKEN_INVENTORY_BOX:
delete _inventoryBox;
_inventoryBox = new AdInventoryBox(_gameRef);
- if (_inventoryBox && !DID_FAIL(_inventoryBox->loadFile((char *)params2)))
+ if (_inventoryBox && !DID_FAIL(_inventoryBox->loadFile((char *)params2))) {
registerObject(_inventoryBox);
- else {
+ } else {
delete _inventoryBox;
_inventoryBox = NULL;
cmd = PARSERR_GENERIC;
@@ -1203,16 +1344,24 @@ bool AdGame::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_TALK_SKIP_BUTTON:
- if (scumm_stricmp((char *)params2, "right") == 0) _talkSkipButton = TALK_SKIP_RIGHT;
- else if (scumm_stricmp((char *)params2, "both") == 0) _talkSkipButton = TALK_SKIP_BOTH;
- else _talkSkipButton = TALK_SKIP_LEFT;
+ if (scumm_stricmp((char *)params2, "right") == 0) {
+ _talkSkipButton = TALK_SKIP_RIGHT;
+ } else if (scumm_stricmp((char *)params2, "both") == 0) {
+ _talkSkipButton = TALK_SKIP_BOTH;
+ } else {
+ _talkSkipButton = TALK_SKIP_LEFT;
+ }
break;
case TOKEN_SCENE_VIEWPORT: {
Rect32 rc;
parser.scanStr((char *)params2, "%d,%d,%d,%d", &rc.left, &rc.top, &rc.right, &rc.bottom);
- if (!_sceneViewport) _sceneViewport = new BaseViewport(_gameRef);
- if (_sceneViewport) _sceneViewport->setRect(rc.left, rc.top, rc.right, rc.bottom);
+ if (!_sceneViewport) {
+ _sceneViewport = new BaseViewport(_gameRef);
+ }
+ if (_sceneViewport) {
+ _sceneViewport->setRect(rc.left, rc.top, rc.right, rc.bottom);
+ }
}
break;
@@ -1252,7 +1401,9 @@ bool AdGame::loadBuffer(byte *buffer, bool complete) {
//////////////////////////////////////////////////////////////////////////
bool AdGame::persist(BasePersistenceManager *persistMgr) {
- if (!persistMgr->getIsSaving()) cleanup();
+ if (!persistMgr->getIsSaving()) {
+ cleanup();
+ }
BaseGame::persist(persistMgr);
_dlgPendingBranches.persist(persistMgr);
@@ -1292,7 +1443,9 @@ bool AdGame::persist(BasePersistenceManager *persistMgr) {
_speechDirs.persist(persistMgr);
persistMgr->transfer(TMEMBER(_smartItemCursor));
- if (!persistMgr->getIsSaving()) _initialScene = false;
+ if (!persistMgr->getIsSaving()) {
+ _initialScene = false;
+ }
persistMgr->transfer(TMEMBER(_startupScene));
@@ -1304,7 +1457,9 @@ bool AdGame::persist(BasePersistenceManager *persistMgr) {
//////////////////////////////////////////////////////////////////////////
bool AdGame::loadGame(const char *filename) {
bool ret = BaseGame::loadGame(filename);
- if (DID_SUCCEED(ret)) SystemClassRegistry::getInstance()->enumInstances(afterLoadRegion, "AdRegion", NULL);
+ if (DID_SUCCEED(ret)) {
+ SystemClassRegistry::getInstance()->enumInstances(afterLoadRegion, "AdRegion", NULL);
+ }
return ret;
}
@@ -1327,7 +1482,9 @@ void AdGame::setPrevSceneName(const char *name) {
_prevSceneName = NULL;
if (name) {
_prevSceneName = new char[strlen(name) + 1];
- if (_prevSceneName) strcpy(_prevSceneName, name);
+ if (_prevSceneName) {
+ strcpy(_prevSceneName, name);
+ }
}
}
@@ -1338,7 +1495,9 @@ void AdGame::setPrevSceneFilename(const char *name) {
_prevSceneFilename = NULL;
if (name) {
_prevSceneFilename = new char[strlen(name) + 1];
- if (_prevSceneFilename) strcpy(_prevSceneFilename, name);
+ if (_prevSceneFilename) {
+ strcpy(_prevSceneFilename, name);
+ }
}
}
@@ -1348,8 +1507,9 @@ bool AdGame::scheduleChangeScene(const char *filename, bool fadeIn) {
delete[] _scheduledScene;
_scheduledScene = NULL;
- if (_scene && !_scene->_initialized) return changeScene(filename, fadeIn);
- else {
+ if (_scene && !_scene->_initialized) {
+ return changeScene(filename, fadeIn);
+ } else {
_scheduledScene = new char [strlen(filename) + 1];
strcpy(_scheduledScene, filename);
@@ -1364,8 +1524,12 @@ bool AdGame::scheduleChangeScene(const char *filename, bool fadeIn) {
bool AdGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) {
BaseGame::getVersion(verMajor, verMinor, NULL, NULL);
- if (extMajor) *extMajor = 0;
- if (extMinor) *extMinor = 0;
+ if (extMajor) {
+ *extMajor = 0;
+ }
+ if (extMinor) {
+ *extMinor = 0;
+ }
return STATUS_OK;
}
@@ -1384,7 +1548,9 @@ bool AdGame::loadItemsFile(const char *filename, bool merge) {
//_filename = new char [strlen(filename)+1];
//strcpy(_filename, filename);
- if (DID_FAIL(ret = loadItemsBuffer(buffer, merge))) _gameRef->LOG(0, "Error parsing ITEMS file '%s'", filename);
+ if (DID_FAIL(ret = loadItemsBuffer(buffer, merge))) {
+ _gameRef->LOG(0, "Error parsing ITEMS file '%s'", filename);
+ }
delete[] buffer;
@@ -1404,7 +1570,9 @@ bool AdGame::loadItemsBuffer(byte *buffer, bool merge) {
BaseParser parser(_gameRef);
if (!merge) {
- while (_items.getSize() > 0) deleteItem(_items[0]);
+ while (_items.getSize() > 0) {
+ deleteItem(_items[0]);
+ }
}
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
@@ -1414,8 +1582,10 @@ bool AdGame::loadItemsBuffer(byte *buffer, bool merge) {
if (item && !DID_FAIL(item->loadBuffer(params, false))) {
// delete item with the same name, if exists
if (merge) {
- AdItem *PrevItem = getItemByName(item->getName());
- if (PrevItem) deleteItem(PrevItem);
+ AdItem *prevItem = getItemByName(item->getName());
+ if (prevItem) {
+ deleteItem(prevItem);
+ }
}
addItem(item);
} else {
@@ -1446,7 +1616,9 @@ AdSceneState *AdGame::getSceneState(const char *filename, bool saving) {
char *filenameCor = new char[strlen(filename) + 1];
strcpy(filenameCor, filename);
for (uint32 i = 0; i < strlen(filenameCor); i++) {
- if (filenameCor[i] == '/') filenameCor[i] = '\\';
+ if (filenameCor[i] == '/') {
+ filenameCor[i] = '\\';
+ }
}
for (int i = 0; i < _sceneStates.getSize(); i++) {
@@ -1512,14 +1684,18 @@ bool AdGame::windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *st
ScValue *val = stack->pop();
UIEntity *ent = new UIEntity(_gameRef);
- if (!val->isNULL()) ent->setName(val->getString());
+ if (!val->isNULL()) {
+ ent->setName(val->getString());
+ }
stack->pushNative(ent, true);
ent->_parent = win;
win->_widgets.add(ent);
return STATUS_OK;
- } else return STATUS_FAILED;
+ } else {
+ return STATUS_FAILED;
+ }
}
@@ -1550,7 +1726,9 @@ bool AdGame::endDlgBranch(const char *branchName, const char *scriptName, const
}
}
- if (name == NULL) return STATUS_OK;
+ if (name == NULL) {
+ return STATUS_OK;
+ }
int startIndex = -1;
@@ -1571,11 +1749,15 @@ bool AdGame::endDlgBranch(const char *branchName, const char *scriptName, const
// dialogue is over, forget selected responses
if (_dlgPendingBranches.getSize() == 0) {
- for (int i = 0; i < _responsesBranch.getSize(); i++) delete _responsesBranch[i];
+ for (int i = 0; i < _responsesBranch.getSize(); i++) {
+ delete _responsesBranch[i];
+ }
_responsesBranch.removeAll();
}
- if (deleteName) delete[] name;
+ if (deleteName) {
+ delete[] name;
+ }
return STATUS_OK;
}
@@ -1595,10 +1777,12 @@ bool AdGame::clearBranchResponses(char *name) {
//////////////////////////////////////////////////////////////////////////
-bool AdGame::addBranchResponse(int ID) {
- if (branchResponseUsed(ID)) return STATUS_OK;
+bool AdGame::addBranchResponse(int id) {
+ if (branchResponseUsed(id)) {
+ return STATUS_OK;
+ }
AdResponseContext *r = new AdResponseContext(_gameRef);
- r->_iD = ID;
+ r->_id = id;
r->setContext(_dlgPendingBranches.getSize() > 0 ? _dlgPendingBranches[_dlgPendingBranches.getSize() - 1] : NULL);
_responsesBranch.add(r);
return STATUS_OK;
@@ -1606,11 +1790,13 @@ bool AdGame::addBranchResponse(int ID) {
//////////////////////////////////////////////////////////////////////////
-bool AdGame::branchResponseUsed(int ID) {
- char *Context = _dlgPendingBranches.getSize() > 0 ? _dlgPendingBranches[_dlgPendingBranches.getSize() - 1] : NULL;
+bool AdGame::branchResponseUsed(int id) {
+ char *context = _dlgPendingBranches.getSize() > 0 ? _dlgPendingBranches[_dlgPendingBranches.getSize() - 1] : NULL;
for (int i = 0; i < _responsesBranch.getSize(); i++) {
- if (_responsesBranch[i]->_iD == ID) {
- if ((Context == NULL && _responsesBranch[i]->_context == NULL) || scumm_stricmp(Context, _responsesBranch[i]->_context) == 0) return true;
+ if (_responsesBranch[i]->_id == id) {
+ if ((context == NULL && _responsesBranch[i]->_context == NULL) || scumm_stricmp(context, _responsesBranch[i]->_context) == 0) {
+ return true;
+ }
}
}
return false;
@@ -1618,10 +1804,12 @@ bool AdGame::branchResponseUsed(int ID) {
//////////////////////////////////////////////////////////////////////////
-bool AdGame::addGameResponse(int ID) {
- if (gameResponseUsed(ID)) return STATUS_OK;
+bool AdGame::addGameResponse(int id) {
+ if (gameResponseUsed(id)) {
+ return STATUS_OK;
+ }
AdResponseContext *r = new AdResponseContext(_gameRef);
- r->_iD = ID;
+ r->_id = id;
r->setContext(_dlgPendingBranches.getSize() > 0 ? _dlgPendingBranches[_dlgPendingBranches.getSize() - 1] : NULL);
_responsesGame.add(r);
return STATUS_OK;
@@ -1629,12 +1817,14 @@ bool AdGame::addGameResponse(int ID) {
//////////////////////////////////////////////////////////////////////////
-bool AdGame::gameResponseUsed(int ID) {
- char *Context = _dlgPendingBranches.getSize() > 0 ? _dlgPendingBranches[_dlgPendingBranches.getSize() - 1] : NULL;
+bool AdGame::gameResponseUsed(int id) {
+ char *context = _dlgPendingBranches.getSize() > 0 ? _dlgPendingBranches[_dlgPendingBranches.getSize() - 1] : NULL;
for (int i = 0; i < _responsesGame.getSize(); i++) {
- AdResponseContext *RespContext = _responsesGame[i];
- if (RespContext->_iD == ID) {
- if ((Context == NULL && RespContext->_context == NULL) || ((Context != NULL && RespContext->_context != NULL) && scumm_stricmp(Context, RespContext->_context) == 0)) return true;
+ AdResponseContext *respContext = _responsesGame[i];
+ if (respContext->_id == id) {
+ if ((context == NULL && respContext->_context == NULL) || ((context != NULL && respContext->_context != NULL) && scumm_stricmp(context, respContext->_context) == 0)) {
+ return true;
+ }
}
}
return false;
@@ -1642,14 +1832,12 @@ bool AdGame::gameResponseUsed(int ID) {
//////////////////////////////////////////////////////////////////////////
-bool AdGame::resetResponse(int ID) {
- char *Context = _dlgPendingBranches.getSize() > 0 ? _dlgPendingBranches[_dlgPendingBranches.getSize() - 1] : NULL;
-
- int i;
+bool AdGame::resetResponse(int id) {
+ char *context = _dlgPendingBranches.getSize() > 0 ? _dlgPendingBranches[_dlgPendingBranches.getSize() - 1] : NULL;
- for (i = 0; i < _responsesGame.getSize(); i++) {
- if (_responsesGame[i]->_iD == ID) {
- if ((Context == NULL && _responsesGame[i]->_context == NULL) || scumm_stricmp(Context, _responsesGame[i]->_context) == 0) {
+ for (int i = 0; i < _responsesGame.getSize(); i++) {
+ if (_responsesGame[i]->_id == id) {
+ if ((context == NULL && _responsesGame[i]->_context == NULL) || scumm_stricmp(context, _responsesGame[i]->_context) == 0) {
delete _responsesGame[i];
_responsesGame.removeAt(i);
break;
@@ -1657,9 +1845,9 @@ bool AdGame::resetResponse(int ID) {
}
}
- for (i = 0; i < _responsesBranch.getSize(); i++) {
- if (_responsesBranch[i]->_iD == ID) {
- if ((Context == NULL && _responsesBranch[i]->_context == NULL) || scumm_stricmp(Context, _responsesBranch[i]->_context) == 0) {
+ for (int i = 0; i < _responsesBranch.getSize(); i++) {
+ if (_responsesBranch[i]->_id == id) {
+ if ((context == NULL && _responsesBranch[i]->_context == NULL) || scumm_stricmp(context, _responsesBranch[i]->_context) == 0) {
delete _responsesBranch[i];
_responsesBranch.removeAt(i);
break;
@@ -1673,19 +1861,27 @@ bool AdGame::resetResponse(int ID) {
//////////////////////////////////////////////////////////////////////////
bool AdGame::displayContent(bool doUpdate, bool displayAll) {
// init
- if (doUpdate) initLoop();
+ if (doUpdate) {
+ initLoop();
+ }
// fill black
_renderer->fill(0, 0, 0);
- if (!_editorMode) _renderer->setScreenViewport();
+ if (!_editorMode) {
+ _renderer->setScreenViewport();
+ }
// playing exclusive video?
if (_videoPlayer->isPlaying()) {
- if (doUpdate) _videoPlayer->update();
+ if (doUpdate) {
+ _videoPlayer->update();
+ }
_videoPlayer->display();
} else if (_theoraPlayer) {
if (_theoraPlayer->isPlaying()) {
- if (doUpdate) _theoraPlayer->update();
+ if (doUpdate) {
+ _theoraPlayer->update();
+ }
_theoraPlayer->display();
}
if (_theoraPlayer->isFinished()) {
@@ -1695,7 +1891,9 @@ bool AdGame::displayContent(bool doUpdate, bool displayAll) {
} else {
// process scripts
- if (doUpdate) _scEngine->tick();
+ if (doUpdate) {
+ _scEngine->tick();
+ }
Point32 p;
getMousePos(&p);
@@ -1706,9 +1904,15 @@ bool AdGame::displayContent(bool doUpdate, bool displayAll) {
// display in-game windows
displayWindows(true);
- if (_inventoryBox) _inventoryBox->display();
- if (_stateEx == GAME_WAITING_RESPONSE) _responseBox->display();
- if (_indicatorDisplay) displayIndicator();
+ if (_inventoryBox) {
+ _inventoryBox->display();
+ }
+ if (_stateEx == GAME_WAITING_RESPONSE) {
+ _responseBox->display();
+ }
+ if (_indicatorDisplay) {
+ displayIndicator();
+ }
if (doUpdate || displayAll) {
@@ -1722,7 +1926,9 @@ bool AdGame::displayContent(bool doUpdate, bool displayAll) {
showCursor();
- if (_fader) _fader->display();
+ if (_fader) {
+ _fader->display();
+ }
_transMgr->update();
}
@@ -1741,7 +1947,9 @@ bool AdGame::displayContent(bool doUpdate, bool displayAll) {
//////////////////////////////////////////////////////////////////////////
bool AdGame::registerInventory(AdInventory *inv) {
for (int i = 0; i < _inventories.getSize(); i++) {
- if (_inventories[i] == inv) return STATUS_OK;
+ if (_inventories[i] == inv) {
+ return STATUS_OK;
+ }
}
registerObject(inv);
_inventories.add(inv);
@@ -1778,7 +1986,9 @@ bool AdGame::isItemTaken(char *itemName) {
//////////////////////////////////////////////////////////////////////////
AdItem *AdGame::getItemByName(const char *name) {
for (int i = 0; i < _items.getSize(); i++) {
- if (scumm_stricmp(_items[i]->getName(), name) == 0) return _items[i];
+ if (scumm_stricmp(_items[i]->getName(), name) == 0) {
+ return _items[i];
+ }
}
return NULL;
}
@@ -1806,19 +2016,27 @@ bool AdGame::resetContent() {
}
// clear scene states
- for (int i = 0; i < _sceneStates.getSize(); i++) delete _sceneStates[i];
+ for (int i = 0; i < _sceneStates.getSize(); i++) {
+ delete _sceneStates[i];
+ }
_sceneStates.removeAll();
// clear once responses
- for (int i = 0; i < _responsesBranch.getSize(); i++) delete _responsesBranch[i];
+ for (int i = 0; i < _responsesBranch.getSize(); i++) {
+ delete _responsesBranch[i];
+ }
_responsesBranch.removeAll();
// clear once game responses
- for (int i = 0; i < _responsesGame.getSize(); i++) delete _responsesGame[i];
+ for (int i = 0; i < _responsesGame.getSize(); i++) {
+ delete _responsesGame[i];
+ }
_responsesGame.removeAll();
// reload inventory items
- if (_itemsFile) loadItemsFile(_itemsFile);
+ if (_itemsFile) {
+ loadItemsFile(_itemsFile);
+ }
_tempDisableSaveState = true;
@@ -1828,9 +2046,13 @@ bool AdGame::resetContent() {
//////////////////////////////////////////////////////////////////////////
bool AdGame::deleteItem(AdItem *item) {
- if (!item) return STATUS_FAILED;
+ if (!item) {
+ return STATUS_FAILED;
+ }
- if (_selectedItem == item) _selectedItem = NULL;
+ if (_selectedItem == item) {
+ _selectedItem = NULL;
+ }
_scene->handleItemAssociations(item->getName(), false);
// remove from all inventories
@@ -1853,12 +2075,15 @@ bool AdGame::deleteItem(AdItem *item) {
//////////////////////////////////////////////////////////////////////////
bool AdGame::addSpeechDir(const char *dir) {
- if (!dir || dir[0] == '\0') return STATUS_FAILED;
+ if (!dir || dir[0] == '\0') {
+ return STATUS_FAILED;
+ }
char *temp = new char[strlen(dir) + 2];
strcpy(temp, dir);
- if (temp[strlen(temp) - 1] != '\\' && temp[strlen(temp) - 1] != '/')
+ if (temp[strlen(temp) - 1] != '\\' && temp[strlen(temp) - 1] != '/') {
strcat(temp, "\\");
+ }
for (int i = 0; i < _speechDirs.getSize(); i++) {
if (scumm_stricmp(_speechDirs[i], temp) == 0) {
@@ -1874,26 +2099,28 @@ bool AdGame::addSpeechDir(const char *dir) {
//////////////////////////////////////////////////////////////////////////
bool AdGame::removeSpeechDir(const char *dir) {
- if (!dir || dir[0] == '\0') return STATUS_FAILED;
+ if (!dir || dir[0] == '\0') {
+ return STATUS_FAILED;
+ }
char *temp = new char[strlen(dir) + 2];
strcpy(temp, dir);
- if (temp[strlen(temp) - 1] != '\\' && temp[strlen(temp) - 1] != '/')
+ if (temp[strlen(temp) - 1] != '\\' && temp[strlen(temp) - 1] != '/') {
strcat(temp, "\\");
+ }
- bool Found = false;
+ bool found = false;
for (int i = 0; i < _speechDirs.getSize(); i++) {
if (scumm_stricmp(_speechDirs[i], temp) == 0) {
delete[] _speechDirs[i];
_speechDirs.removeAt(i);
- Found = true;
+ found = true;
break;
}
}
delete[] temp;
- if (Found) return STATUS_OK;
- else return STATUS_FAILED;
+ return found;
}
@@ -1903,12 +2130,14 @@ char *AdGame::findSpeechFile(char *stringID) {
for (int i = 0; i < _speechDirs.getSize(); i++) {
sprintf(ret, "%s%s.ogg", _speechDirs[i], stringID);
- if (_fileManager->hasFile(ret))
+ if (_fileManager->hasFile(ret)) {
return ret;
+ }
sprintf(ret, "%s%s.wav", _speechDirs[i], stringID);
- if (_fileManager->hasFile(ret))
+ if (_fileManager->hasFile(ret)) {
return ret;
+ }
}
delete[] ret;
return NULL;
@@ -1925,7 +2154,9 @@ bool AdGame::validMouse() {
//////////////////////////////////////////////////////////////////////////
bool AdGame::onMouseLeftDown() {
- if (!validMouse()) return STATUS_OK;
+ if (!validMouse()) {
+ return STATUS_OK;
+ }
if (_state == GAME_RUNNING && !_interactive) {
if (_talkSkipButton == TALK_SKIP_LEFT || _talkSkipButton == TALK_SKIP_BOTH) {
finishSentences();
@@ -1933,7 +2164,9 @@ bool AdGame::onMouseLeftDown() {
return STATUS_OK;
}
- if (_activeObject) _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_LEFT);
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_LEFT);
+ }
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftClick"));
if (!handled) {
@@ -1944,7 +2177,9 @@ bool AdGame::onMouseLeftDown() {
}
}
- if (_activeObject != NULL) _gameRef->_capturedObject = _gameRef->_activeObject;
+ if (_activeObject != NULL) {
+ _gameRef->_capturedObject = _gameRef->_activeObject;
+ }
_mouseLeftDown = true;
BasePlatform::setCapture(/*_renderer->_window*/);
@@ -1953,7 +2188,9 @@ bool AdGame::onMouseLeftDown() {
//////////////////////////////////////////////////////////////////////////
bool AdGame::onMouseLeftUp() {
- if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_LEFT);
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_LEFT);
+ }
BasePlatform::releaseCapture();
_capturedObject = NULL;
@@ -1972,11 +2209,17 @@ bool AdGame::onMouseLeftUp() {
//////////////////////////////////////////////////////////////////////////
bool AdGame::onMouseLeftDblClick() {
- if (!validMouse()) return STATUS_OK;
+ if (!validMouse()) {
+ return STATUS_OK;
+ }
- if (_state == GAME_RUNNING && !_interactive) return STATUS_OK;
+ if (_state == GAME_RUNNING && !_interactive) {
+ return STATUS_OK;
+ }
- if (_activeObject) _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_LEFT);
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_LEFT);
+ }
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftDoubleClick"));
if (!handled) {
@@ -1991,7 +2234,9 @@ bool AdGame::onMouseLeftDblClick() {
//////////////////////////////////////////////////////////////////////////
bool AdGame::onMouseRightDown() {
- if (!validMouse()) return STATUS_OK;
+ if (!validMouse()) {
+ return STATUS_OK;
+ }
if (_state == GAME_RUNNING && !_interactive) {
if (_talkSkipButton == TALK_SKIP_RIGHT || _talkSkipButton == TALK_SKIP_BOTH) {
finishSentences();
@@ -1999,9 +2244,13 @@ bool AdGame::onMouseRightDown() {
return STATUS_OK;
}
- if ((_state == GAME_RUNNING && !_interactive) || _stateEx == GAME_WAITING_RESPONSE) return STATUS_OK;
+ if ((_state == GAME_RUNNING && !_interactive) || _stateEx == GAME_WAITING_RESPONSE) {
+ return STATUS_OK;
+ }
- if (_activeObject) _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_RIGHT);
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_RIGHT);
+ }
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightClick"));
if (!handled) {
@@ -2016,7 +2265,9 @@ bool AdGame::onMouseRightDown() {
//////////////////////////////////////////////////////////////////////////
bool AdGame::onMouseRightUp() {
- if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_RIGHT);
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_RIGHT);
+ }
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightRelease"));
if (!handled) {
@@ -2045,8 +2296,9 @@ bool AdGame::displayDebugInfo() {
//////////////////////////////////////////////////////////////////////////
bool AdGame::onScriptShutdown(ScScript *script) {
- if (_responseBox && _responseBox->_waitingScript == script)
+ if (_responseBox && _responseBox->_waitingScript == script) {
_responseBox->_waitingScript = NULL;
+ }
return STATUS_OK;
}
diff --git a/engines/wintermute/ad/ad_inventory.cpp b/engines/wintermute/ad/ad_inventory.cpp
index d79d171d02..aa6e0b6f0b 100644
--- a/engines/wintermute/ad/ad_inventory.cpp
+++ b/engines/wintermute/ad/ad_inventory.cpp
@@ -50,10 +50,14 @@ AdInventory::~AdInventory() {
//////////////////////////////////////////////////////////////////////////
bool AdInventory::insertItem(const char *name, const char *insertAfter) {
- if (name == NULL) return STATUS_FAILED;
+ if (name == NULL) {
+ return STATUS_FAILED;
+ }
AdItem *item = ((AdGame *)_gameRef)->getItemByName(name);
- if (item == NULL) return STATUS_FAILED;
+ if (item == NULL) {
+ return STATUS_FAILED;
+ }
int insertIndex = -1;
for (int i = 0; i < _takenItems.getSize(); i++) {
@@ -62,12 +66,17 @@ bool AdInventory::insertItem(const char *name, const char *insertAfter) {
i--;
continue;
}
- if (insertAfter && scumm_stricmp(_takenItems[i]->getName(), insertAfter) == 0) insertIndex = i + 1;
+ if (insertAfter && scumm_stricmp(_takenItems[i]->getName(), insertAfter) == 0) {
+ insertIndex = i + 1;
+ }
}
- if (insertIndex == -1) _takenItems.add(item);
- else _takenItems.insertAt(insertIndex, item);
+ if (insertIndex == -1) {
+ _takenItems.add(item);
+ } else {
+ _takenItems.insertAt(insertIndex, item);
+ }
return STATUS_OK;
}
@@ -75,11 +84,15 @@ bool AdInventory::insertItem(const char *name, const char *insertAfter) {
//////////////////////////////////////////////////////////////////////////
bool AdInventory::removeItem(const char *name) {
- if (name == NULL) return STATUS_FAILED;
+ if (name == NULL) {
+ return STATUS_FAILED;
+ }
for (int i = 0; i < _takenItems.getSize(); i++) {
if (scumm_stricmp(_takenItems[i]->getName(), name) == 0) {
- if (((AdGame *)_gameRef)->_selectedItem == _takenItems[i])((AdGame *)_gameRef)->_selectedItem = NULL;
+ if (((AdGame *)_gameRef)->_selectedItem == _takenItems[i]) {
+ ((AdGame *)_gameRef)->_selectedItem = NULL;
+ }
_takenItems.removeAt(i);
return STATUS_OK;
}
@@ -92,11 +105,15 @@ bool AdInventory::removeItem(const char *name) {
//////////////////////////////////////////////////////////////////////////
bool AdInventory::removeItem(AdItem *item) {
- if (item == NULL) return STATUS_FAILED;
+ if (item == NULL) {
+ return STATUS_FAILED;
+ }
for (int i = 0; i < _takenItems.getSize(); i++) {
if (_takenItems[i] == item) {
- if (((AdGame *)_gameRef)->_selectedItem == _takenItems[i])((AdGame *)_gameRef)->_selectedItem = NULL;
+ if (((AdGame *)_gameRef)->_selectedItem == _takenItems[i]) {
+ ((AdGame *)_gameRef)->_selectedItem = NULL;
+ }
_takenItems.removeAt(i);
return STATUS_OK;
}
diff --git a/engines/wintermute/ad/ad_inventory_box.cpp b/engines/wintermute/ad/ad_inventory_box.cpp
index 60607c71c6..b8a3f1da22 100644
--- a/engines/wintermute/ad/ad_inventory_box.cpp
+++ b/engines/wintermute/ad/ad_inventory_box.cpp
@@ -86,7 +86,9 @@ bool AdInventoryBox::listen(BaseScriptHolder *param1, uint32 param2) {
_scrollOffset = MAX(_scrollOffset, 0);
} else if (scumm_stricmp(obj->getName(), "next") == 0) {
_scrollOffset += _scrollBy;
- } else return BaseObject::listen(param1, param2);
+ } else {
+ return BaseObject::listen(param1, param2);
+ }
break;
default:
error("AdInventoryBox::Listen - Unhandled enum");
@@ -101,7 +103,9 @@ bool AdInventoryBox::listen(BaseScriptHolder *param1, uint32 param2) {
bool AdInventoryBox::display() {
AdGame *adGame = (AdGame *)_gameRef;
- if (!_visible) return STATUS_OK;
+ if (!_visible) {
+ return STATUS_OK;
+ }
int itemsX, itemsY;
itemsX = (int)floor((float)((_itemsArea.right - _itemsArea.left + _spacing) / (_itemWidth + _spacing)));
@@ -130,7 +134,9 @@ bool AdInventoryBox::display() {
}
// display items
- if (_window && _window->_alphaColor != 0) _gameRef->_renderer->_forceAlphaColor = _window->_alphaColor;
+ if (_window && _window->_alphaColor != 0) {
+ _gameRef->_renderer->_forceAlphaColor = _window->_alphaColor;
+ }
int yyy = rect.top;
for (int j = 0; j < itemsY; j++) {
int xxx = rect.left;
@@ -148,7 +154,9 @@ bool AdInventoryBox::display() {
}
yyy += (_itemHeight + _spacing);
}
- if (_window && _window->_alphaColor != 0) _gameRef->_renderer->_forceAlphaColor = 0;
+ if (_window && _window->_alphaColor != 0) {
+ _gameRef->_renderer->_forceAlphaColor = 0;
+ }
return STATUS_OK;
}
@@ -166,7 +174,9 @@ bool AdInventoryBox::loadFile(const char *filename) {
setFilename(filename);
- if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing INVENTORY_BOX file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing INVENTORY_BOX file '%s'", filename);
+ }
delete[] buffer;
@@ -227,7 +237,9 @@ bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) {
while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_NAME:
@@ -245,7 +257,9 @@ bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) {
delete _window;
_window = NULL;
cmd = PARSERR_GENERIC;
- } else _gameRef->registerObject(_window);
+ } else {
+ _gameRef->registerObject(_window);
+ }
break;
case TOKEN_AREA:
@@ -308,8 +322,9 @@ bool AdInventoryBox::loadBuffer(byte *buffer, bool complete) {
if (_window) {
for (int i = 0; i < _window->_widgets.getSize(); i++) {
- if (!_window->_widgets[i]->_listenerObject)
+ if (!_window->_widgets[i]->_listenerObject) {
_window->_widgets[i]->setListener(this, _window->_widgets[i], 0);
+ }
}
}
@@ -337,7 +352,9 @@ bool AdInventoryBox::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent + 2, "\n");
// window
- if (_window) _window->saveAsText(buffer, indent + 2);
+ if (_window) {
+ _window->saveAsText(buffer, indent + 2);
+ }
buffer->putTextIndent(indent + 2, "\n");
diff --git a/engines/wintermute/ad/ad_item.cpp b/engines/wintermute/ad/ad_item.cpp
index cae974e152..c9e0d56b24 100644
--- a/engines/wintermute/ad/ad_item.cpp
+++ b/engines/wintermute/ad/ad_item.cpp
@@ -94,7 +94,9 @@ bool AdItem::loadFile(const char *filename) {
setFilename(filename);
- if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing ITEM file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing ITEM file '%s'", filename);
+ }
delete[] buffer;
@@ -178,7 +180,9 @@ bool AdItem::loadBuffer(byte *buffer, bool complete) {
while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_NAME:
@@ -186,7 +190,7 @@ bool AdItem::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_FONT:
- SetFont((char *)params);
+ setFont((char *)params);
break;
case TOKEN_CAPTION:
@@ -230,9 +234,13 @@ bool AdItem::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_AMOUNT_ALIGN:
- if (scumm_stricmp((char *)params, "left") == 0) _amountAlign = TAL_LEFT;
- else if (scumm_stricmp((char *)params, "right") == 0) _amountAlign = TAL_RIGHT;
- else _amountAlign = TAL_CENTER;
+ if (scumm_stricmp((char *)params, "left") == 0) {
+ _amountAlign = TAL_LEFT;
+ } else if (scumm_stricmp((char *)params, "right") == 0) {
+ _amountAlign = TAL_RIGHT;
+ } else {
+ _amountAlign = TAL_CENTER;
+ }
break;
case TOKEN_AMOUNT_STRING:
@@ -241,15 +249,21 @@ bool AdItem::loadBuffer(byte *buffer, bool complete) {
case TOKEN_TALK: {
BaseSprite *spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, ((AdGame *)_gameRef)->_texTalkLifeTime))) cmd = PARSERR_GENERIC;
- else _talkSprites.add(spr);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, ((AdGame *)_gameRef)->_texTalkLifeTime))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _talkSprites.add(spr);
+ }
}
break;
case TOKEN_TALK_SPECIAL: {
BaseSprite *spr = new BaseSprite(_gameRef, this);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, ((AdGame *)_gameRef)->_texTalkLifeTime))) cmd = PARSERR_GENERIC;
- else _talkSpritesEx.add(spr);
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, ((AdGame *)_gameRef)->_texTalkLifeTime))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _talkSpritesEx.add(spr);
+ }
}
break;
@@ -331,10 +345,14 @@ bool AdItem::update() {
_currentSprite = _animSprite;
}
- if (_sentence && _state != STATE_TALKING) _sentence->finish();
+ if (_sentence && _state != STATE_TALKING) {
+ _sentence->finish();
+ }
// default: stand animation
- if (!_currentSprite) _currentSprite = _sprite;
+ if (!_currentSprite) {
+ _currentSprite = _sprite;
+ }
switch (_state) {
//////////////////////////////////////////////////////////////////////////
@@ -345,15 +363,20 @@ bool AdItem::update() {
//////////////////////////////////////////////////////////////////////////
case STATE_READY:
if (!_animSprite) {
- if (_gameRef->_activeObject == this && _spriteHover) _currentSprite = _spriteHover;
- else _currentSprite = _sprite;
+ if (_gameRef->_activeObject == this && _spriteHover) {
+ _currentSprite = _spriteHover;
+ } else {
+ _currentSprite = _sprite;
+ }
}
break;
//////////////////////////////////////////////////////////////////////////
case STATE_TALKING: {
_sentence->update();
- if (_sentence->_currentSprite) _tempSprite2 = _sentence->_currentSprite;
+ if (_sentence->_currentSprite) {
+ _tempSprite2 = _sentence->_currentSprite;
+ }
bool TimeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->_timer - _sentence->_startTime);
if (_tempSprite2 == NULL || _tempSprite2->_finished || (/*_tempSprite2->_looping &&*/ TimeIsUp)) {
@@ -396,9 +419,11 @@ bool AdItem::display(int x, int y) {
_posY = y;
bool ret;
- if (_currentSprite)
+ if (_currentSprite) {
ret = _currentSprite->draw(x, y, this, 100, 100, _alphaColor);
- else ret = STATUS_OK;
+ } else {
+ ret = STATUS_OK;
+ }
if (_displayAmount) {
int amountX = x;
@@ -412,8 +437,9 @@ bool AdItem::display(int x, int y) {
BaseFont *font = _font ? _font : _gameRef->_systemFont;
if (font) {
- if (_amountString) font->drawText((byte *)_amountString, amountX, amountY, width, _amountAlign);
- else {
+ if (_amountString) {
+ font->drawText((byte *)_amountString, amountX, amountY, width, _amountAlign);
+ } else {
char Str[256];
sprintf(Str, "%d", _amount);
font->drawText((byte *)Str, amountX, amountY, width, _amountAlign);
@@ -436,7 +462,9 @@ bool AdItem::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->correctParams(1);
bool setCurrent = false;
- if (_currentSprite && _currentSprite == _spriteHover) setCurrent = true;
+ if (_currentSprite && _currentSprite == _spriteHover) {
+ setCurrent = true;
+ }
const char *filename = stack->pop()->getString();
@@ -448,7 +476,9 @@ bool AdItem::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
script->runtimeError("Item.SetHoverSprite failed for file '%s'", filename);
} else {
_spriteHover = spr;
- if (setCurrent) _currentSprite = _spriteHover;
+ if (setCurrent) {
+ _currentSprite = _spriteHover;
+ }
stack->pushBool(true);
}
return STATUS_OK;
@@ -460,8 +490,11 @@ bool AdItem::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
else if (strcmp(name, "GetHoverSprite") == 0) {
stack->correctParams(0);
- if (!_spriteHover || !_spriteHover->getFilename()) stack->pushNULL();
- else stack->pushString(_spriteHover->getFilename());
+ if (!_spriteHover || !_spriteHover->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_spriteHover->getFilename());
+ }
return STATUS_OK;
}
@@ -470,8 +503,11 @@ bool AdItem::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetHoverSpriteObject") == 0) {
stack->correctParams(0);
- if (!_spriteHover) stack->pushNULL();
- else stack->pushNative(_spriteHover, true);
+ if (!_spriteHover) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_spriteHover, true);
+ }
return STATUS_OK;
}
@@ -502,8 +538,11 @@ bool AdItem::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
else if (strcmp(name, "GetNormalCursor") == 0) {
stack->correctParams(0);
- if (!_cursorNormal || !_cursorNormal->getFilename()) stack->pushNULL();
- else stack->pushString(_cursorNormal->getFilename());
+ if (!_cursorNormal || !_cursorNormal->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_cursorNormal->getFilename());
+ }
return STATUS_OK;
}
@@ -513,8 +552,11 @@ bool AdItem::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
else if (strcmp(name, "GetNormalCursorObject") == 0) {
stack->correctParams(0);
- if (!_cursorNormal) stack->pushNULL();
- else stack->pushNative(_cursorNormal, true);
+ if (!_cursorNormal) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_cursorNormal, true);
+ }
return STATUS_OK;
}
@@ -545,8 +587,11 @@ bool AdItem::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
else if (strcmp(name, "GetHoverCursor") == 0) {
stack->correctParams(0);
- if (!_cursorHover || !_cursorHover->getFilename()) stack->pushNULL();
- else stack->pushString(_cursorHover->getFilename());
+ if (!_cursorHover || !_cursorHover->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_cursorHover->getFilename());
+ }
return STATUS_OK;
}
@@ -556,12 +601,15 @@ bool AdItem::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
else if (strcmp(name, "GetHoverCursorObject") == 0) {
stack->correctParams(0);
- if (!_cursorHover) stack->pushNULL();
- else stack->pushNative(_cursorHover, true);
+ if (!_cursorHover) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_cursorHover, true);
+ }
return STATUS_OK;
+ } else {
+ return AdTalkHolder::scCallMethod(script, stack, thisStack, name);
}
-
- else return AdTalkHolder::scCallMethod(script, stack, thisStack, name);
}
@@ -629,8 +677,11 @@ ScValue *AdItem::scGetProperty(const char *name) {
// AmountString
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "AmountString") == 0) {
- if (!_amountString) _scValue->setNULL();
- else _scValue->setString(_amountString);
+ if (!_amountString) {
+ _scValue->setNULL();
+ } else {
+ _scValue->setString(_amountString);
+ }
return _scValue;
}
@@ -640,9 +691,9 @@ ScValue *AdItem::scGetProperty(const char *name) {
else if (strcmp(name, "CursorCombined") == 0) {
_scValue->setBool(_cursorCombined);
return _scValue;
+ } else {
+ return AdTalkHolder::scGetProperty(name);
}
-
- else return AdTalkHolder::scGetProperty(name);
}
@@ -715,9 +766,9 @@ bool AdItem::scSetProperty(const char *name, ScValue *value) {
else if (strcmp(name, "CursorCombined") == 0) {
_cursorCombined = value->getBool();
return STATUS_OK;
+ } else {
+ return AdTalkHolder::scSetProperty(name, value);
}
-
- else return AdTalkHolder::scSetProperty(name, value);
}
@@ -750,9 +801,13 @@ bool AdItem::persist(BasePersistenceManager *persistMgr) {
//////////////////////////////////////////////////////////////////////////
bool AdItem::getExtendedFlag(const char *flagName) {
- if (!flagName) return false;
- else if (strcmp(flagName, "usable") == 0) return true;
- else return AdObject::getExtendedFlag(flagName);
+ if (!flagName) {
+ return false;
+ } else if (strcmp(flagName, "usable") == 0) {
+ return true;
+ } else {
+ return AdObject::getExtendedFlag(flagName);
+ }
}
} // end of namespace WinterMute
diff --git a/engines/wintermute/ad/ad_layer.cpp b/engines/wintermute/ad/ad_layer.cpp
index 0a93edfb35..6c9e6381b2 100644
--- a/engines/wintermute/ad/ad_layer.cpp
+++ b/engines/wintermute/ad/ad_layer.cpp
@@ -53,8 +53,9 @@ AdLayer::AdLayer(BaseGame *inGame): BaseObject(inGame) {
//////////////////////////////////////////////////////////////////////////
AdLayer::~AdLayer() {
- for (int i = 0; i < _nodes.getSize(); i++)
+ for (int i = 0; i < _nodes.getSize(); i++) {
delete _nodes[i];
+ }
_nodes.removeAll();
}
@@ -71,7 +72,9 @@ bool AdLayer::loadFile(const char *filename) {
setFilename(filename);
- if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing LAYER file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing LAYER file '%s'", filename);
+ }
delete[] buffer;
@@ -131,7 +134,9 @@ bool AdLayer::loadBuffer(byte *buffer, bool complete) {
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_NAME:
@@ -181,7 +186,9 @@ bool AdLayer::loadBuffer(byte *buffer, bool complete) {
case TOKEN_ENTITY: {
AdEntity *entity = new AdEntity(_gameRef);
AdSceneNode *node = new AdSceneNode(_gameRef);
- if (entity) entity->_zoomable = false; // scene entites default to NOT zoom
+ if (entity) {
+ entity->_zoomable = false; // scene entites default to NOT zoom
+ }
if (!entity || !node || DID_FAIL(entity->loadBuffer(params, false))) {
cmd = PARSERR_GENERIC;
delete entity;
@@ -233,8 +240,9 @@ bool AdLayer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
ScValue *val = stack->pop();
int node = -1;
- if (val->_type == VAL_INT) node = val->getInt();
- else { // get by name
+ if (val->_type == VAL_INT) {
+ node = val->getInt();
+ } else { // get by name
for (int i = 0; i < _nodes.getSize(); i++) {
if ((_nodes[i]->_type == OBJECT_ENTITY && scumm_stricmp(_nodes[i]->_entity->getName(), val->getString()) == 0) ||
(_nodes[i]->_type == OBJECT_REGION && scumm_stricmp(_nodes[i]->_region->getName(), val->getString()) == 0)) {
@@ -244,8 +252,9 @@ bool AdLayer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
}
}
- if (node < 0 || node >= _nodes.getSize()) stack->pushNULL();
- else {
+ if (node < 0 || node >= _nodes.getSize()) {
+ stack->pushNULL();
+ } else {
switch (_nodes[node]->_type) {
case OBJECT_ENTITY:
stack->pushNative(_nodes[node]->_entity, true);
@@ -270,12 +279,16 @@ bool AdLayer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
AdSceneNode *node = new AdSceneNode(_gameRef);
if (strcmp(name, "AddRegion") == 0) {
AdRegion *region = new AdRegion(_gameRef);
- if (!val->isNULL()) region->setName(val->getString());
+ if (!val->isNULL()) {
+ region->setName(val->getString());
+ }
node->setRegion(region);
stack->pushNative(region, true);
} else {
AdEntity *entity = new AdEntity(_gameRef);
- if (!val->isNULL()) entity->setName(val->getString());
+ if (!val->isNULL()) {
+ entity->setName(val->getString());
+ }
node->setEntity(entity);
stack->pushNative(entity, true);
}
@@ -294,18 +307,27 @@ bool AdLayer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
AdSceneNode *node = new AdSceneNode(_gameRef);
if (strcmp(name, "InsertRegion") == 0) {
AdRegion *region = new AdRegion(_gameRef);
- if (!val->isNULL()) region->setName(val->getString());
+ if (!val->isNULL()) {
+ region->setName(val->getString());
+ }
node->setRegion(region);
stack->pushNative(region, true);
} else {
AdEntity *entity = new AdEntity(_gameRef);
- if (!val->isNULL()) entity->setName(val->getString());
+ if (!val->isNULL()) {
+ entity->setName(val->getString());
+ }
node->setEntity(entity);
stack->pushNative(entity, true);
}
- if (index < 0) index = 0;
- if (index <= _nodes.getSize() - 1) _nodes.insertAt(index, node);
- else _nodes.add(node);
+ if (index < 0) {
+ index = 0;
+ }
+ if (index <= _nodes.getSize() - 1) {
+ _nodes.insertAt(index, node);
+ } else {
+ _nodes.add(node);
+ }
return STATUS_OK;
}
@@ -347,9 +369,9 @@ bool AdLayer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
}
stack->pushBool(true);
return STATUS_OK;
+ } else {
+ return BaseObject::scCallMethod(script, stack, thisStack, name);
}
-
- else return BaseObject::scCallMethod(script, stack, thisStack, name);
}
@@ -411,9 +433,9 @@ ScValue *AdLayer::scGetProperty(const char *name) {
else if (strcmp(name, "Active") == 0) {
_scValue->setBool(_active);
return _scValue;
+ } else {
+ return BaseObject::scGetProperty(name);
}
-
- else return BaseObject::scGetProperty(name);
}
@@ -440,7 +462,9 @@ bool AdLayer::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Width") == 0) {
_width = value->getInt();
- if (_width < 0) _width = 0;
+ if (_width < 0) {
+ _width = 0;
+ }
return STATUS_OK;
}
@@ -449,7 +473,9 @@ bool AdLayer::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Height") == 0) {
_height = value->getInt();
- if (_height < 0) _height = 0;
+ if (_height < 0) {
+ _height = 0;
+ }
return STATUS_OK;
}
@@ -460,11 +486,13 @@ bool AdLayer::scSetProperty(const char *name, ScValue *value) {
bool b = value->getBool();
if (b == false && _main) {
_gameRef->LOG(0, "Warning: cannot deactivate scene's main layer");
- } else _active = b;
+ } else {
+ _active = b;
+ }
return STATUS_OK;
+ } else {
+ return BaseObject::scSetProperty(name, value);
}
-
- else return BaseObject::scSetProperty(name, value);
}
@@ -484,8 +512,9 @@ bool AdLayer::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height);
buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
- if (_closeUp)
+ if (_closeUp) {
buffer->putTextIndent(indent + 2, "CLOSE_UP=%s\n", _closeUp ? "TRUE" : "FALSE");
+ }
int i;
@@ -493,7 +522,9 @@ bool AdLayer::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
}
- if (_scProp) _scProp->saveAsText(buffer, indent + 2);
+ if (_scProp) {
+ _scProp->saveAsText(buffer, indent + 2);
+ }
for (i = 0; i < _nodes.getSize(); i++) {
switch (_nodes[i]->_type) {
diff --git a/engines/wintermute/ad/ad_node_state.cpp b/engines/wintermute/ad/ad_node_state.cpp
index 444373ea75..5a58dba5b1 100644
--- a/engines/wintermute/ad/ad_node_state.cpp
+++ b/engines/wintermute/ad/ad_node_state.cpp
@@ -44,8 +44,9 @@ IMPLEMENT_PERSISTENT(AdNodeState, false)
AdNodeState::AdNodeState(BaseGame *inGame): BaseClass(inGame) {
_name = NULL;
_active = false;
- for (int i = 0; i < 7; i++)
+ for (int i = 0; i < 7; i++) {
_caption[i] = NULL;
+ }
_alphaColor = 0;
_filename = NULL;
_cursor = NULL;
@@ -100,8 +101,9 @@ bool AdNodeState::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_filename));
persistMgr->transfer(TMEMBER(_cursor));
persistMgr->transfer(TMEMBER(_alphaColor));
- for (int i = 0; i < 7; i++)
+ for (int i = 0; i < 7; i++) {
persistMgr->transfer(TMEMBER(_caption[i]));
+ }
return STATUS_OK;
}
@@ -109,10 +111,12 @@ bool AdNodeState::persist(BasePersistenceManager *persistMgr) {
//////////////////////////////////////////////////////////////////////////
void AdNodeState::setCaption(const char *caption, int caseVal) {
- if (caseVal == 0)
+ if (caseVal == 0) {
caseVal = 1;
- if (caseVal < 1 || caseVal > 7)
+ }
+ if (caseVal < 1 || caseVal > 7) {
return;
+ }
delete[] _caption[caseVal - 1];
_caption[caseVal - 1] = new char[strlen(caption) + 1];
@@ -125,44 +129,61 @@ void AdNodeState::setCaption(const char *caption, int caseVal) {
//////////////////////////////////////////////////////////////////////////
char *AdNodeState::getCaption(int caseVal) {
- if (caseVal == 0) caseVal = 1;
- if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == NULL)
+ if (caseVal == 0) {
+ caseVal = 1;
+ }
+ if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == NULL) {
return "";
- else
+ } else {
return _caption[caseVal - 1];
+ }
}
//////////////////////////////////////////////////////////////////////////
bool AdNodeState::transferEntity(AdEntity *entity, bool includingSprites, bool saving) {
- if (!entity) return STATUS_FAILED;
+ if (!entity) {
+ return STATUS_FAILED;
+ }
// HACK!
- if (this->_gameRef != entity->_gameRef)
+ if (this->_gameRef != entity->_gameRef) {
this->_gameRef = entity->_gameRef;
+ }
if (saving) {
for (int i = 0; i < 7; i++) {
- if (entity->_caption[i]) setCaption(entity->_caption[i], i);
+ if (entity->_caption[i]) {
+ setCaption(entity->_caption[i], i);
+ }
}
if (!entity->_region && entity->_sprite && entity->_sprite->getFilename()) {
- if (includingSprites) setFilename(entity->_sprite->getFilename());
- else setFilename("");
+ if (includingSprites) {
+ setFilename(entity->_sprite->getFilename());
+ } else {
+ setFilename("");
+ }
+ }
+ if (entity->_cursor && entity->_cursor->getFilename()) {
+ setCursor(entity->_cursor->getFilename());
}
- if (entity->_cursor && entity->_cursor->getFilename()) setCursor(entity->_cursor->getFilename());
_alphaColor = entity->_alphaColor;
_active = entity->_active;
} else {
for (int i = 0; i < 7; i++) {
- if (_caption[i]) entity->setCaption(_caption[i], i);
+ if (_caption[i]) {
+ entity->setCaption(_caption[i], i);
+ }
}
if (_filename && !entity->_region && includingSprites && strcmp(_filename, "") != 0) {
- if (!entity->_sprite || !entity->_sprite->getFilename() || scumm_stricmp(entity->_sprite->getFilename(), _filename) != 0)
+ if (!entity->_sprite || !entity->_sprite->getFilename() || scumm_stricmp(entity->_sprite->getFilename(), _filename) != 0) {
entity->setSprite(_filename);
+ }
}
if (_cursor) {
- if (!entity->_cursor || !entity->_cursor->getFilename() || scumm_stricmp(entity->_cursor->getFilename(), _cursor) != 0)
+ if (!entity->_cursor || !entity->_cursor->getFilename() || scumm_stricmp(entity->_cursor->getFilename(), _cursor) != 0) {
entity->setCursor(_cursor);
+ }
}
entity->_active = _active;
diff --git a/engines/wintermute/ad/ad_object.cpp b/engines/wintermute/ad/ad_object.cpp
index fdbc987158..c6f0306cbb 100644
--- a/engines/wintermute/ad/ad_object.cpp
+++ b/engines/wintermute/ad/ad_object.cpp
@@ -94,7 +94,9 @@ AdObject::AdObject(BaseGame *inGame): BaseObject(inGame) {
_inventory = NULL;
- for (int i = 0; i < MAX_NUM_REGIONS; i++) _currentRegions[i] = NULL;
+ for (int i = 0; i < MAX_NUM_REGIONS; i++) {
+ _currentRegions[i] = NULL;
+ }
_partEmitter = NULL;
_partFollowParent = false;
@@ -127,15 +129,18 @@ AdObject::~AdObject() {
_tempSprite2 = NULL; // reference only
_stickRegion = NULL;
- if (_font) _gameRef->_fontStorage->removeFont(_font);
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
if (_inventory) {
((AdGame *)_gameRef)->unregisterInventory(_inventory);
_inventory = NULL;
}
- if (_partEmitter)
+ if (_partEmitter) {
_gameRef->unregisterObject(_partEmitter);
+ }
for (int i = 0; i < _attachmentsPre.getSize(); i++) {
@@ -194,9 +199,12 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "PlayAnim") == 0 || strcmp(name, "PlayAnimAsync") == 0) {
stack->correctParams(1);
- if (DID_FAIL(playAnim(stack->pop()->getString()))) stack->pushBool(false);
- else {
- if (strcmp(name, "PlayAnimAsync") != 0) script->waitFor(this);
+ if (DID_FAIL(playAnim(stack->pop()->getString()))) {
+ stack->pushBool(false);
+ } else {
+ if (strcmp(name, "PlayAnimAsync") != 0) {
+ script->waitFor(this);
+ }
stack->pushBool(true);
}
return STATUS_OK;
@@ -226,12 +234,16 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "StopTalk") == 0 || strcmp(name, "StopTalking") == 0) {
stack->correctParams(0);
- if (_sentence) _sentence->finish();
+ if (_sentence) {
+ _sentence->finish();
+ }
if (_state == STATE_TALKING) {
_state = _nextState;
_nextState = STATE_READY;
stack->pushBool(true);
- } else stack->pushBool(false);
+ } else {
+ stack->pushBool(false);
+ }
return STATUS_OK;
}
@@ -265,15 +277,20 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
int align = 0;
ScValue *val = stack->pop();
- if (val->isNULL()) align = TAL_CENTER;
- else align = val->getInt();
+ if (val->isNULL()) {
+ align = TAL_CENTER;
+ } else {
+ align = val->getInt();
+ }
align = MIN(MAX(0, align), NUM_TEXT_ALIGN - 1);
const char *sound = soundVal->isNULL() ? NULL : soundVal->getString();
talk(text, sound, duration, stances, (TTextAlign)align);
- if (strcmp(name, "TalkAsync") != 0) script->waitForExclusive(this);
+ if (strcmp(name, "TalkAsync") != 0) {
+ script->waitForExclusive(this);
+ }
stack->pushNULL();
return STATUS_OK;
@@ -315,7 +332,9 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
}
- if (!regFound) _stickRegion = NULL;
+ if (!regFound) {
+ _stickRegion = NULL;
+ }
stack->pushBool(regFound);
return STATUS_OK;
}
@@ -327,8 +346,11 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
stack->correctParams(1);
ScValue *val = stack->pop();
- if (val->isNULL()) SetFont(NULL);
- else SetFont(val->getString());
+ if (val->isNULL()) {
+ setFont(NULL);
+ } else {
+ setFont(val->getString());
+ }
stack->pushNULL();
return STATUS_OK;
@@ -339,8 +361,11 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetFont") == 0) {
stack->correctParams(0);
- if (_font && _font->getFilename()) stack->pushString(_font->getFilename());
- else stack->pushNULL();
+ if (_font && _font->getFilename()) {
+ stack->pushString(_font->getFilename());
+ } else {
+ stack->pushNULL();
+ }
return STATUS_OK;
}
@@ -360,13 +385,16 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
const char *itemName = val->getString();
val = stack->pop();
const char *insertAfter = val->isNULL() ? NULL : val->getString();
- if (DID_FAIL(_inventory->insertItem(itemName, insertAfter))) script->runtimeError("Cannot add item '%s' to inventory", itemName);
- else {
+ if (DID_FAIL(_inventory->insertItem(itemName, insertAfter))) {
+ script->runtimeError("Cannot add item '%s' to inventory", itemName);
+ } else {
// hide associated entities
((AdGame *)_gameRef)->_scene->handleItemAssociations(itemName, false);
}
- } else script->runtimeError("TakeItem: item name expected");
+ } else {
+ script->runtimeError("TakeItem: item name expected");
+ }
stack->pushNULL();
return STATUS_OK;
@@ -385,12 +413,15 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
ScValue *val = stack->pop();
if (!val->isNULL()) {
- if (DID_FAIL(_inventory->removeItem(val->getString()))) script->runtimeError("Cannot remove item '%s' from inventory", val->getString());
- else {
+ if (DID_FAIL(_inventory->removeItem(val->getString()))) {
+ script->runtimeError("Cannot remove item '%s' from inventory", val->getString());
+ } else {
// show associated entities
((AdGame *)_gameRef)->_scene->handleItemAssociations(val->getString(), true);
}
- } else script->runtimeError("DropItem: item name expected");
+ } else {
+ script->runtimeError("DropItem: item name expected");
+ }
stack->pushNULL();
return STATUS_OK;
@@ -410,12 +441,16 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
ScValue *val = stack->pop();
if (val->_type == VAL_STRING) {
AdItem *item = ((AdGame *)_gameRef)->getItemByName(val->getString());
- if (item) stack->pushNative(item, true);
- else stack->pushNULL();
- } else if (val->isNULL() || val->getInt() < 0 || val->getInt() >= _inventory->_takenItems.getSize())
+ if (item) {
+ stack->pushNative(item, true);
+ } else {
+ stack->pushNULL();
+ }
+ } else if (val->isNULL() || val->getInt() < 0 || val->getInt() >= _inventory->_takenItems.getSize()) {
stack->pushNULL();
- else
+ } else {
stack->pushNative(_inventory->_takenItems[val->getInt()], true);
+ }
return STATUS_OK;
}
@@ -442,7 +477,9 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
return STATUS_OK;
}
}
- } else script->runtimeError("HasItem: item name expected");
+ } else {
+ script->runtimeError("HasItem: item name expected");
+ }
stack->pushBool(false);
return STATUS_OK;
@@ -458,8 +495,11 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
int offsetY = stack->pop()->getInt();
PartEmitter *emitter = createParticleEmitter(followParent, offsetX, offsetY);
- if (emitter) stack->pushNative(_partEmitter, true);
- else stack->pushNULL();
+ if (emitter) {
+ stack->pushNative(_partEmitter, true);
+ } else {
+ stack->pushNULL();
+ }
return STATUS_OK;
}
@@ -502,8 +542,11 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
ent->_posY = offsetY;
ent->_active = true;
- if (preDisplay) _attachmentsPre.add(ent);
- else _attachmentsPost.add(ent);
+ if (preDisplay) {
+ _attachmentsPre.add(ent);
+ } else {
+ _attachmentsPost.add(ent);
+ }
stack->pushBool(true);
}
@@ -572,11 +615,15 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
int index = val->getInt();
int currIndex = 0;
for (int i = 0; i < _attachmentsPre.getSize(); i++) {
- if (currIndex == index) ret = _attachmentsPre[i];
+ if (currIndex == index) {
+ ret = _attachmentsPre[i];
+ }
currIndex++;
}
for (int i = 0; i < _attachmentsPost.getSize(); i++) {
- if (currIndex == index) ret = _attachmentsPost[i];
+ if (currIndex == index) {
+ ret = _attachmentsPost[i];
+ }
currIndex++;
}
} else {
@@ -597,13 +644,16 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
}
}
- if (ret != NULL) stack->pushNative(ret, true);
- else stack->pushNULL();
+ if (ret != NULL) {
+ stack->pushNative(ret, true);
+ } else {
+ stack->pushNULL();
+ }
return STATUS_OK;
+ } else {
+ return BaseObject::scCallMethod(script, stack, thisStack, name);
}
-
- else return BaseObject::scCallMethod(script, stack, thisStack, name);
}
@@ -695,8 +745,11 @@ ScValue *AdObject::scGetProperty(const char *name) {
// ParticleEmitter (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "ParticleEmitter") == 0) {
- if (_partEmitter) _scValue->setNative(_partEmitter, true);
- else _scValue->setNULL();
+ if (_partEmitter) {
+ _scValue->setNative(_partEmitter, true);
+ } else {
+ _scValue->setNULL();
+ }
return _scValue;
}
@@ -707,10 +760,9 @@ ScValue *AdObject::scGetProperty(const char *name) {
else if (strcmp(name, "NumAttachments") == 0) {
_scValue->setInt(_attachmentsPre.getSize() + _attachmentsPost.getSize());
return _scValue;
+ } else {
+ return BaseObject::scGetProperty(name);
}
-
-
- else return BaseObject::scGetProperty(name);
}
@@ -779,9 +831,9 @@ bool AdObject::scSetProperty(const char *name, ScValue *value) {
else if (strcmp(name, "SubtitlesPosXCenter") == 0) {
_subtitlesModXCenter = value->getBool();
return STATUS_OK;
+ } else {
+ return BaseObject::scSetProperty(name, value);
}
-
- else return BaseObject::scSetProperty(name, value);
}
@@ -792,8 +844,10 @@ const char *AdObject::scToString() {
//////////////////////////////////////////////////////////////////////////
-bool AdObject::SetFont(const char *filename) {
- if (_font) _gameRef->_fontStorage->removeFont(_font);
+bool AdObject::setFont(const char *filename) {
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
if (filename) {
_font = _gameRef->_fontStorage->addFont(filename);
return _font == NULL ? STATUS_FAILED : STATUS_OK;
@@ -806,8 +860,9 @@ bool AdObject::SetFont(const char *filename) {
//////////////////////////////////////////////////////////////////////////
int AdObject::getHeight() {
- if (!_currentSprite) return 0;
- else {
+ if (!_currentSprite) {
+ return 0;
+ } else {
BaseFrame *frame = _currentSprite->_frames[_currentSprite->_currentFrame];
int ret = 0;
for (int i = 0; i < frame->_subframes.getSize(); i++) {
@@ -825,8 +880,12 @@ int AdObject::getHeight() {
//////////////////////////////////////////////////////////////////////////
void AdObject::talk(const char *text, const char *sound, uint32 duration, const char *stances, TTextAlign Align) {
- if (!_sentence) _sentence = new AdSentence(_gameRef);
- if (!_sentence) return;
+ if (!_sentence) {
+ _sentence = new AdSentence(_gameRef);
+ }
+ if (!_sentence) {
+ return;
+ }
if (_forcedTalkAnimName && _forcedTalkAnimUsed) {
delete[] _forcedTalkAnimName;
@@ -855,7 +914,9 @@ void AdObject::talk(const char *text, const char *sound, uint32 duration, const
sound = ((AdGame *)_gameRef)->findSpeechFile(key);
delete[] key;
- if (sound) deleteSound = true;
+ if (sound) {
+ deleteSound = true;
+ }
}
}
@@ -865,10 +926,14 @@ void AdObject::talk(const char *text, const char *sound, uint32 duration, const
if (snd && DID_SUCCEED(snd->setSound(sound, Audio::Mixer::kSpeechSoundType, true))) {
_sentence->setSound(snd);
if (_sentence->_duration <= 0) {
- uint32 Length = snd->getLength();
- if (Length != 0) _sentence->_duration = Length;
+ uint32 length = snd->getLength();
+ if (length != 0) {
+ _sentence->_duration = length;
+ }
}
- } else delete snd;
+ } else {
+ delete snd;
+ }
}
// set duration by text length
@@ -888,11 +953,14 @@ void AdObject::talk(const char *text, const char *sound, uint32 duration, const
}
- if (_subtitlesWidth > 0) width = _subtitlesWidth;
- else {
+ if (_subtitlesWidth > 0) {
+ width = _subtitlesWidth;
+ } else {
if ((x < _gameRef->_renderer->_width / 4 || x > _gameRef->_renderer->_width * 0.75) && !_gameRef->_touchInterface) {
width = MAX(_gameRef->_renderer->_width / 4, MIN(x * 2, (_gameRef->_renderer->_width - x) * 2));
- } else width = _gameRef->_renderer->_width / 2;
+ } else {
+ width = _gameRef->_renderer->_width / 2;
+ }
}
height = _sentence->_font->getTextHeight((byte *)_sentence->_text, width);
@@ -905,8 +973,9 @@ void AdObject::talk(const char *text, const char *sound, uint32 duration, const
x = _subtitlesModX;
y = _subtitlesModY;
}
- if (_subtitlesModXCenter)
+ if (_subtitlesModXCenter) {
x = x - width / 2;
+ }
x = MIN(MAX(0, x), _gameRef->_renderer->_width - width);
@@ -931,7 +1000,9 @@ void AdObject::talk(const char *text, const char *sound, uint32 duration, const
_state = STATE_TALKING;
- if (deleteSound) delete[] sound;
+ if (deleteSound) {
+ delete[] sound;
+ }
}
@@ -983,7 +1054,9 @@ bool AdObject::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_inventory));
persistMgr->transfer(TMEMBER(_partEmitter));
- for (int i = 0; i < MAX_NUM_REGIONS; i++) persistMgr->transfer(TMEMBER(_currentRegions[i]));
+ for (int i = 0; i < MAX_NUM_REGIONS; i++) {
+ persistMgr->transfer(TMEMBER(_currentRegions[i]));
+ }
_attachmentsPre.persist(persistMgr);
_attachmentsPost.persist(persistMgr);
@@ -999,8 +1072,9 @@ bool AdObject::persist(BasePersistenceManager *persistMgr) {
//////////////////////////////////////////////////////////////////////////
bool AdObject::updateSounds() {
- if (_sentence && _sentence->_sound)
+ if (_sentence && _sentence->_sound) {
updateOneSound(_sentence->_sound);
+ }
return BaseObject::updateSounds();
}
@@ -1017,17 +1091,24 @@ bool AdObject::resetSoundPan() {
//////////////////////////////////////////////////////////////////////////
bool AdObject::getExtendedFlag(const char *flagName) {
- if (!flagName) return false;
- else if (strcmp(flagName, "usable") == 0) return true;
-
- else return BaseObject::getExtendedFlag(flagName);
+ if (!flagName) {
+ return false;
+ } else if (strcmp(flagName, "usable") == 0) {
+ return true;
+ } else {
+ return BaseObject::getExtendedFlag(flagName);
+ }
}
//////////////////////////////////////////////////////////////////////////
bool AdObject::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- if (_blockRegion) _blockRegion->saveAsText(buffer, indent + 2, "BLOCKED_REGION");
- if (_wptGroup) _wptGroup->saveAsText(buffer, indent + 2);
+ if (_blockRegion) {
+ _blockRegion->saveAsText(buffer, indent + 2, "BLOCKED_REGION");
+ }
+ if (_wptGroup) {
+ _wptGroup->saveAsText(buffer, indent + 2);
+ }
BaseClass::saveAsText(buffer, indent + 2);
@@ -1039,11 +1120,13 @@ bool AdObject::saveAsText(BaseDynamicBuffer *buffer, int indent) {
bool AdObject::updateBlockRegion() {
AdGame *adGame = (AdGame *)_gameRef;
if (adGame->_scene) {
- if (_blockRegion && _currentBlockRegion)
+ if (_blockRegion && _currentBlockRegion) {
_currentBlockRegion->mimic(_blockRegion, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, _posY);
+ }
- if (_wptGroup && _currentWptGroup)
+ if (_wptGroup && _currentWptGroup) {
_currentWptGroup->mimic(_wptGroup, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, _posY);
+ }
}
return STATUS_OK;
}
@@ -1064,7 +1147,9 @@ bool AdObject::afterMove() {
((AdGame *)_gameRef)->_scene->getRegionsAt(_posX, _posY, newRegions, MAX_NUM_REGIONS);
for (int i = 0; i < MAX_NUM_REGIONS; i++) {
- if (!newRegions[i]) break;
+ if (!newRegions[i]) {
+ break;
+ }
bool regFound = false;
for (int j = 0; j < MAX_NUM_REGIONS; j++) {
if (_currentRegions[j] == newRegions[i]) {
@@ -1073,7 +1158,9 @@ bool AdObject::afterMove() {
break;
}
}
- if (!regFound) newRegions[i]->applyEvent("ActorEntry");
+ if (!regFound) {
+ newRegions[i]->applyEvent("ActorEntry");
+ }
}
for (int i = 0; i < MAX_NUM_REGIONS; i++) {
@@ -1088,7 +1175,9 @@ bool AdObject::afterMove() {
//////////////////////////////////////////////////////////////////////////
bool AdObject::invalidateCurrRegions() {
- for (int i = 0; i < MAX_NUM_REGIONS; i++) _currentRegions[i] = NULL;
+ for (int i = 0; i < MAX_NUM_REGIONS; i++) {
+ _currentRegions[i] = NULL;
+ }
return STATUS_OK;
}
@@ -1099,8 +1188,11 @@ bool AdObject::getScale(float *scaleX, float *scaleY) {
if (_scaleX >= 0 || _scaleY >= 0) {
*scaleX = _scaleX < 0 ? 100 : _scaleX;
*scaleY = _scaleY < 0 ? 100 : _scaleY;
- } else if (_scale >= 0) *scaleX = *scaleY = _scale;
- else *scaleX = *scaleY = ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) + _relativeScale;
+ } else if (_scale >= 0) {
+ *scaleX = *scaleY = _scale;
+ } else {
+ *scaleX = *scaleY = ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) + _relativeScale;
+ }
} else {
*scaleX = *scaleY = 100;
}
@@ -1134,7 +1226,9 @@ bool AdObject::displaySpriteAttachments(bool preDisplay) {
//////////////////////////////////////////////////////////////////////////
bool AdObject::displaySpriteAttachment(AdObject *attachment) {
- if (!attachment->_active) return STATUS_OK;
+ if (!attachment->_active) {
+ return STATUS_OK;
+ }
float scaleX, scaleY;
getScale(&scaleX, &scaleY);
@@ -1188,7 +1282,9 @@ PartEmitter *AdObject::createParticleEmitter(bool followParent, int offsetX, int
//////////////////////////////////////////////////////////////////////////
bool AdObject::updatePartEmitter() {
- if (!_partEmitter) return STATUS_FAILED;
+ if (!_partEmitter) {
+ return STATUS_FAILED;
+ }
if (_partFollowParent) {
float scaleX, scaleY;
diff --git a/engines/wintermute/ad/ad_object.h b/engines/wintermute/ad/ad_object.h
index f26a29c8b2..58cb15fde3 100644
--- a/engines/wintermute/ad/ad_object.h
+++ b/engines/wintermute/ad/ad_object.h
@@ -73,7 +73,7 @@ public:
virtual void talk(const char *text, const char *sound = NULL, uint32 duration = 0, const char *stances = NULL, TTextAlign align = TAL_CENTER);
virtual int getHeight();
AdSentence *_sentence;
- bool SetFont(const char *filename);
+ bool setFont(const char *filename);
virtual bool update();
virtual bool display();
bool _drawn;
diff --git a/engines/wintermute/ad/ad_path.cpp b/engines/wintermute/ad/ad_path.cpp
index f7832d621d..89be10f0fb 100644
--- a/engines/wintermute/ad/ad_path.cpp
+++ b/engines/wintermute/ad/ad_path.cpp
@@ -48,8 +48,9 @@ AdPath::~AdPath() {
//////////////////////////////////////////////////////////////////////////
void AdPath::reset() {
- for (int i = 0; i < _points.getSize(); i++)
+ for (int i = 0; i < _points.getSize(); i++) {
delete _points[i];
+ }
_points.removeAll();
_currIndex = -1;
@@ -62,22 +63,30 @@ BasePoint *AdPath::getFirst() {
if (_points.getSize() > 0) {
_currIndex = 0;
return _points[_currIndex];
- } else return NULL;
+ } else {
+ return NULL;
+ }
}
//////////////////////////////////////////////////////////////////////////
BasePoint *AdPath::getNext() {
_currIndex++;
- if (_currIndex < _points.getSize()) return _points[_currIndex];
- else return NULL;
+ if (_currIndex < _points.getSize()) {
+ return _points[_currIndex];
+ } else {
+ return NULL;
+ }
}
//////////////////////////////////////////////////////////////////////////
BasePoint *AdPath::getCurrent() {
- if (_currIndex >= 0 && _currIndex < _points.getSize()) return _points[_currIndex];
- else return NULL;
+ if (_currIndex >= 0 && _currIndex < _points.getSize()) {
+ return _points[_currIndex];
+ } else {
+ return NULL;
+ }
}
diff --git a/engines/wintermute/ad/ad_region.cpp b/engines/wintermute/ad/ad_region.cpp
index eec25b2aaa..6b104d51ad 100644
--- a/engines/wintermute/ad/ad_region.cpp
+++ b/engines/wintermute/ad/ad_region.cpp
@@ -64,7 +64,9 @@ bool AdRegion::loadFile(const char *filename) {
setFilename(filename);
- if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing REGION file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing REGION file '%s'", filename);
+ }
delete[] buffer;
@@ -126,7 +128,9 @@ bool AdRegion::loadBuffer(byte *buffer, bool complete) {
buffer = params;
}
- for (int i = 0; i < _points.getSize(); i++) delete _points[i];
+ for (int i = 0; i < _points.getSize(); i++) {
+ delete _points[i];
+ }
_points.removeAll();
int ar = 255, ag = 255, ab = 255, alpha = 255;
@@ -134,7 +138,9 @@ bool AdRegion::loadBuffer(byte *buffer, bool complete) {
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_NAME:
@@ -285,9 +291,9 @@ ScValue *AdRegion::scGetProperty(const char *name) {
else if (strcmp(name, "AlphaColor") == 0) {
_scValue->setInt((int)_alpha);
return _scValue;
+ } else {
+ return BaseRegion::scGetProperty(name);
}
-
- else return BaseRegion::scGetProperty(name);
}
@@ -331,9 +337,9 @@ bool AdRegion::scSetProperty(const char *name, ScValue *value) {
else if (strcmp(name, "AlphaColor") == 0) {
_alpha = (uint32)value->getInt();
return STATUS_OK;
+ } else {
+ return BaseRegion::scSetProperty(name, value);
}
-
- else return BaseRegion::scSetProperty(name, value);
}
@@ -361,7 +367,9 @@ bool AdRegion::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
}
- if (_scProp) _scProp->saveAsText(buffer, indent + 2);
+ if (_scProp) {
+ _scProp->saveAsText(buffer, indent + 2);
+ }
for (i = 0; i < _points.getSize(); i++) {
buffer->putTextIndent(indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y);
diff --git a/engines/wintermute/ad/ad_response.cpp b/engines/wintermute/ad/ad_response.cpp
index fbfe828330..e954b0d44d 100644
--- a/engines/wintermute/ad/ad_response.cpp
+++ b/engines/wintermute/ad/ad_response.cpp
@@ -59,7 +59,9 @@ AdResponse::~AdResponse() {
_icon = NULL;
_iconHover = NULL;
_iconPressed = NULL;
- if (_font) _gameRef->_fontStorage->removeFont(_font);
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
}
@@ -85,7 +87,9 @@ bool AdResponse::setIcon(const char *filename) {
//////////////////////////////////////////////////////////////////////////
bool AdResponse::setFont(const char *filename) {
- if (_font) _gameRef->_fontStorage->removeFont(_font);
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
_font = _gameRef->_fontStorage->addFont(filename);
if (!_font) {
_gameRef->LOG(0, "AdResponse::setFont failed for file '%s'", filename);
diff --git a/engines/wintermute/ad/ad_response_box.cpp b/engines/wintermute/ad/ad_response_box.cpp
index 22b40f3ea4..fe37002abb 100644
--- a/engines/wintermute/ad/ad_response_box.cpp
+++ b/engines/wintermute/ad/ad_response_box.cpp
@@ -81,8 +81,12 @@ AdResponseBox::~AdResponseBox() {
delete[] _lastResponseTextOrig;
_lastResponseTextOrig = NULL;
- if (_font) _gameRef->_fontStorage->removeFont(_font);
- if (_fontHover) _gameRef->_fontStorage->removeFont(_fontHover);
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
+ if (_fontHover) {
+ _gameRef->_fontStorage->removeFont(_fontHover);
+ }
clearResponses();
clearButtons();
@@ -137,12 +141,19 @@ bool AdResponseBox::createButtons() {
// iconic
if (_responses[i]->_icon) {
btn->_image = _responses[i]->_icon;
- if (_responses[i]->_iconHover) btn->_imageHover = _responses[i]->_iconHover;
- if (_responses[i]->_iconPressed) btn->_imagePress = _responses[i]->_iconPressed;
+ if (_responses[i]->_iconHover) {
+ btn->_imageHover = _responses[i]->_iconHover;
+ }
+ if (_responses[i]->_iconPressed) {
+ btn->_imagePress = _responses[i]->_iconPressed;
+ }
btn->setCaption(_responses[i]->_text);
- if (_cursor) btn->_cursor = _cursor;
- else if (_gameRef->_activeCursor) btn->_cursor = _gameRef->_activeCursor;
+ if (_cursor) {
+ btn->_cursor = _cursor;
+ } else if (_gameRef->_activeCursor) {
+ btn->_cursor = _gameRef->_activeCursor;
+ }
}
// textual
else {
@@ -152,21 +163,27 @@ bool AdResponseBox::createButtons() {
btn->_fontPress = btn->_fontHover;
btn->_align = _align;
- if (_gameRef->_touchInterface)
+ if (_gameRef->_touchInterface) {
btn->_fontHover = btn->_font;
+ }
- if (_responses[i]->_font) btn->_font = _responses[i]->_font;
+ if (_responses[i]->_font) {
+ btn->_font = _responses[i]->_font;
+ }
btn->_width = _responseArea.right - _responseArea.left;
- if (btn->_width <= 0) btn->_width = _gameRef->_renderer->_width;
+ if (btn->_width <= 0) {
+ btn->_width = _gameRef->_renderer->_width;
+ }
}
btn->setName("response");
btn->correctSize();
// make the responses touchable
- if (_gameRef->_touchInterface)
+ if (_gameRef->_touchInterface) {
btn->_height = MAX(btn->_height, 50);
+ }
//btn->SetListener(this, btn, _responses[i]->_iD);
btn->setListener(this, btn, i);
@@ -197,7 +214,9 @@ bool AdResponseBox::loadFile(const char *filename) {
setFilename(filename);
- if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing RESPONSE_BOX file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing RESPONSE_BOX file '%s'", filename);
+ }
delete[] buffer;
@@ -253,7 +272,9 @@ bool AdResponseBox::loadBuffer(byte *buffer, bool complete) {
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_WINDOW:
@@ -263,19 +284,29 @@ bool AdResponseBox::loadBuffer(byte *buffer, bool complete) {
delete _window;
_window = NULL;
cmd = PARSERR_GENERIC;
- } else if (_shieldWindow) _shieldWindow->_parent = _window;
+ } else if (_shieldWindow) {
+ _shieldWindow->_parent = _window;
+ }
break;
case TOKEN_FONT:
- if (_font) _gameRef->_fontStorage->removeFont(_font);
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
_font = _gameRef->_fontStorage->addFont((char *)params);
- if (!_font) cmd = PARSERR_GENERIC;
+ if (!_font) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_FONT_HOVER:
- if (_fontHover) _gameRef->_fontStorage->removeFont(_fontHover);
+ if (_fontHover) {
+ _gameRef->_fontStorage->removeFont(_fontHover);
+ }
_fontHover = _gameRef->_fontStorage->addFont((char *)params);
- if (!_fontHover) cmd = PARSERR_GENERIC;
+ if (!_fontHover) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_AREA:
@@ -287,15 +318,23 @@ bool AdResponseBox::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_TEXT_ALIGN:
- if (scumm_stricmp((char *)params, "center") == 0) _align = TAL_CENTER;
- else if (scumm_stricmp((char *)params, "right") == 0) _align = TAL_RIGHT;
- else _align = TAL_LEFT;
+ if (scumm_stricmp((char *)params, "center") == 0) {
+ _align = TAL_CENTER;
+ } else if (scumm_stricmp((char *)params, "right") == 0) {
+ _align = TAL_RIGHT;
+ } else {
+ _align = TAL_LEFT;
+ }
break;
case TOKEN_VERTICAL_ALIGN:
- if (scumm_stricmp((char *)params, "top") == 0) _verticalAlign = VAL_TOP;
- else if (scumm_stricmp((char *)params, "center") == 0) _verticalAlign = VAL_CENTER;
- else _verticalAlign = VAL_BOTTOM;
+ if (scumm_stricmp((char *)params, "top") == 0) {
+ _verticalAlign = VAL_TOP;
+ } else if (scumm_stricmp((char *)params, "center") == 0) {
+ _verticalAlign = VAL_CENTER;
+ } else {
+ _verticalAlign = VAL_BOTTOM;
+ }
break;
case TOKEN_SPACING:
@@ -324,8 +363,9 @@ bool AdResponseBox::loadBuffer(byte *buffer, bool complete) {
if (_window) {
for (int i = 0; i < _window->_widgets.getSize(); i++) {
- if (!_window->_widgets[i]->_listenerObject)
+ if (!_window->_widgets[i]->_listenerObject) {
_window->_widgets[i]->setListener(this, _window->_widgets[i], 0);
+ }
}
}
@@ -339,13 +379,16 @@ bool AdResponseBox::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent + 2, "AREA { %d, %d, %d, %d }\n", _responseArea.left, _responseArea.top, _responseArea.right, _responseArea.bottom);
- if (_font && _font->getFilename())
+ if (_font && _font->getFilename()) {
buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
- if (_fontHover && _fontHover->getFilename())
+ }
+ if (_fontHover && _fontHover->getFilename()) {
buffer->putTextIndent(indent + 2, "FONT_HOVER=\"%s\"\n", _fontHover->getFilename());
+ }
- if (_cursor && _cursor->getFilename())
+ if (_cursor && _cursor->getFilename()) {
buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
+ }
buffer->putTextIndent(indent + 2, "HORIZONTAL=%s\n", _horizontal ? "TRUE" : "FALSE");
@@ -381,7 +424,9 @@ bool AdResponseBox::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent + 2, "\n");
// window
- if (_window) _window->saveAsText(buffer, indent + 2);
+ if (_window) {
+ _window->saveAsText(buffer, indent + 2);
+ }
buffer->putTextIndent(indent + 2, "\n");
@@ -409,18 +454,22 @@ bool AdResponseBox::display() {
// shift down if needed
if (!_horizontal) {
int total_height = 0;
- for (i = 0; i < _respButtons.getSize(); i++) total_height += (_respButtons[i]->_height + _spacing);
+ for (i = 0; i < _respButtons.getSize(); i++) {
+ total_height += (_respButtons[i]->_height + _spacing);
+ }
total_height -= _spacing;
switch (_verticalAlign) {
case VAL_BOTTOM:
- if (yyy + total_height < rect.bottom)
+ if (yyy + total_height < rect.bottom) {
yyy = rect.bottom - total_height;
+ }
break;
case VAL_CENTER:
- if (yyy + total_height < rect.bottom)
+ if (yyy + total_height < rect.bottom) {
yyy += ((rect.bottom - rect.top) - total_height) / 2;
+ }
break;
case VAL_TOP:
@@ -467,7 +516,9 @@ bool AdResponseBox::display() {
}
// display window
- if (_window) _window->display();
+ if (_window) {
+ _window->display();
+ }
// display response buttons
@@ -490,7 +541,9 @@ bool AdResponseBox::listen(BaseScriptHolder *param1, uint32 param2) {
} else if (scumm_stricmp(obj->getName(), "next") == 0) {
_scrollOffset++;
} else if (scumm_stricmp(obj->getName(), "response") == 0) {
- if (_waitingScript) _waitingScript->_stack->pushInt(_responses[param2]->_iD);
+ if (_waitingScript) {
+ _waitingScript->_stack->pushInt(_responses[param2]->_iD);
+ }
handleResponse(_responses[param2]);
_waitingScript = NULL;
_gameRef->_state = GAME_RUNNING;
@@ -498,7 +551,9 @@ bool AdResponseBox::listen(BaseScriptHolder *param1, uint32 param2) {
_ready = true;
invalidateButtons();
clearResponses();
- } else return BaseObject::listen(param1, param2);
+ } else {
+ return BaseObject::listen(param1, param2);
+ }
break;
default:
error("AdResponseBox::Listen - Unhandled enum");
@@ -597,13 +652,17 @@ BaseObject *AdResponseBox::getNextAccessObject(BaseObject *currObject) {
BaseArray<UIObject *, UIObject *> objects;
getObjects(objects, true);
- if (objects.getSize() == 0) return NULL;
- else {
+ if (objects.getSize() == 0) {
+ return NULL;
+ } else {
if (currObject != NULL) {
for (int i = 0; i < objects.getSize(); i++) {
if (objects[i] == currObject) {
- if (i < objects.getSize() - 1) return objects[i + 1];
- else break;
+ if (i < objects.getSize() - 1) {
+ return objects[i + 1];
+ } else {
+ break;
+ }
}
}
}
@@ -617,13 +676,17 @@ BaseObject *AdResponseBox::getPrevAccessObject(BaseObject *currObject) {
BaseArray<UIObject *, UIObject *> objects;
getObjects(objects, true);
- if (objects.getSize() == 0) return NULL;
- else {
+ if (objects.getSize() == 0) {
+ return NULL;
+ } else {
if (currObject != NULL) {
for (int i = objects.getSize() - 1; i >= 0; i--) {
if (objects[i] == currObject) {
- if (i > 0) return objects[i - 1];
- else break;
+ if (i > 0) {
+ return objects[i - 1];
+ } else {
+ break;
+ }
}
}
}
@@ -637,7 +700,9 @@ bool AdResponseBox::getObjects(BaseArray<UIObject *, UIObject *> &objects, bool
for (int i = 0; i < _respButtons.getSize(); i++) {
objects.add(_respButtons[i]);
}
- if (_window) _window->getWindowObjects(objects, interactiveOnly);
+ if (_window) {
+ _window->getWindowObjects(objects, interactiveOnly);
+ }
return STATUS_OK;
}
diff --git a/engines/wintermute/ad/ad_response_context.cpp b/engines/wintermute/ad/ad_response_context.cpp
index 8d966e7a3e..41359fc0f0 100644
--- a/engines/wintermute/ad/ad_response_context.cpp
+++ b/engines/wintermute/ad/ad_response_context.cpp
@@ -35,7 +35,7 @@ IMPLEMENT_PERSISTENT(AdResponseContext, false)
//////////////////////////////////////////////////////////////////////////
AdResponseContext::AdResponseContext(BaseGame *inGame): BaseClass(inGame) {
- _iD = 0;
+ _id = 0;
_context = NULL;
}
@@ -51,7 +51,7 @@ AdResponseContext::~AdResponseContext() {
bool AdResponseContext::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_gameRef));
persistMgr->transfer(TMEMBER(_context));
- persistMgr->transfer(TMEMBER(_iD));
+ persistMgr->transfer(TMEMBER(_id));
return STATUS_OK;
}
@@ -62,7 +62,9 @@ void AdResponseContext::setContext(const char *context) {
_context = NULL;
if (context) {
_context = new char [strlen(context) + 1];
- if (_context) strcpy(_context, context);
+ if (_context) {
+ strcpy(_context, context);
+ }
}
}
diff --git a/engines/wintermute/ad/ad_response_context.h b/engines/wintermute/ad/ad_response_context.h
index d0dc1546b7..d5c8bb3fa3 100644
--- a/engines/wintermute/ad/ad_response_context.h
+++ b/engines/wintermute/ad/ad_response_context.h
@@ -37,7 +37,7 @@ namespace WinterMute {
class AdResponseContext : public BaseClass {
public:
void setContext(const char *context);
- int _iD;
+ int _id;
char *_context;
DECLARE_PERSISTENT(AdResponseContext, BaseClass)
AdResponseContext(BaseGame *inGame);
diff --git a/engines/wintermute/ad/ad_rot_level.cpp b/engines/wintermute/ad/ad_rot_level.cpp
index 72fcaeff28..f04d379e6b 100644
--- a/engines/wintermute/ad/ad_rot_level.cpp
+++ b/engines/wintermute/ad/ad_rot_level.cpp
@@ -63,7 +63,9 @@ bool AdRotLevel::loadFile(const char *filename) {
setFilename(filename);
- if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing ROTATION_LEVEL file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing ROTATION_LEVEL file '%s'", filename);
+ }
delete[] buffer;
@@ -104,7 +106,9 @@ bool AdRotLevel::loadBuffer(byte *buffer, bool complete) {
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_X:
diff --git a/engines/wintermute/ad/ad_scale_level.cpp b/engines/wintermute/ad/ad_scale_level.cpp
index c390c6dc08..f9da6bba4a 100644
--- a/engines/wintermute/ad/ad_scale_level.cpp
+++ b/engines/wintermute/ad/ad_scale_level.cpp
@@ -61,7 +61,9 @@ bool AdScaleLevel::loadFile(const char *filename) {
setFilename(filename);
- if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing SCALE_LEVEL file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing SCALE_LEVEL file '%s'", filename);
+ }
delete[] buffer;
@@ -102,7 +104,9 @@ bool AdScaleLevel::loadBuffer(byte *buffer, bool complete) {
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_Y:
diff --git a/engines/wintermute/ad/ad_scene.cpp b/engines/wintermute/ad/ad_scene.cpp
index 85c2341268..21f28b6247 100644
--- a/engines/wintermute/ad/ad_scene.cpp
+++ b/engines/wintermute/ad/ad_scene.cpp
@@ -148,31 +148,37 @@ void AdScene::cleanup() {
_gameRef->unregisterObject(_fader);
_fader = NULL;
- for (i = 0; i < _layers.getSize(); i++)
+ for (i = 0; i < _layers.getSize(); i++) {
_gameRef->unregisterObject(_layers[i]);
+ }
_layers.removeAll();
- for (i = 0; i < _waypointGroups.getSize(); i++)
+ for (i = 0; i < _waypointGroups.getSize(); i++) {
_gameRef->unregisterObject(_waypointGroups[i]);
+ }
_waypointGroups.removeAll();
- for (i = 0; i < _scaleLevels.getSize(); i++)
+ for (i = 0; i < _scaleLevels.getSize(); i++) {
_gameRef->unregisterObject(_scaleLevels[i]);
+ }
_scaleLevels.removeAll();
- for (i = 0; i < _rotLevels.getSize(); i++)
+ for (i = 0; i < _rotLevels.getSize(); i++) {
_gameRef->unregisterObject(_rotLevels[i]);
+ }
_rotLevels.removeAll();
- for (i = 0; i < _pfPath.getSize(); i++)
+ for (i = 0; i < _pfPath.getSize(); i++) {
delete _pfPath[i];
+ }
_pfPath.removeAll();
_pfPointsNum = 0;
- for (i = 0; i < _objects.getSize(); i++)
+ for (i = 0; i < _objects.getSize(); i++) {
_gameRef->unregisterObject(_objects[i]);
+ }
_objects.removeAll();
delete _viewport;
@@ -184,8 +190,9 @@ void AdScene::cleanup() {
//////////////////////////////////////////////////////////////////////////
bool AdScene::getPath(BasePoint source, BasePoint target, AdPath *path, BaseObject *requester) {
- if (!_pfReady) return false;
- else {
+ if (!_pfReady) {
+ return false;
+ } else {
_pfReady = false;
*_pfTarget = target;
_pfTargetPath = path;
@@ -258,10 +265,14 @@ bool AdScene::getPath(BasePoint source, BasePoint target, AdPath *path, BaseObje
//////////////////////////////////////////////////////////////////////////
void AdScene::pfAddWaypointGroup(AdWaypointGroup *wpt, BaseObject *requester) {
- if (!wpt->_active) return;
+ if (!wpt->_active) {
+ return;
+ }
for (int i = 0; i < wpt->_points.getSize(); i++) {
- if (isBlockedAt(wpt->_points[i]->x, wpt->_points[i]->y, true, requester)) continue;
+ if (isBlockedAt(wpt->_points[i]->x, wpt->_points[i]->y, true, requester)) {
+ continue;
+ }
//_pfPath.add(new AdPathPoint(Wpt->_points[i]->x, Wpt->_points[i]->y, INT_MAX));
pfPointsAdd(wpt->_points[i]->x, wpt->_points[i]->y, INT_MAX);
@@ -286,7 +297,9 @@ float AdScene::getZoomAt(int x, int y) {
}
}
}
- if (!found) ret = getScaleAt(y);
+ if (!found) {
+ ret = getScaleAt(y);
+ }
return ret;
}
@@ -294,17 +307,24 @@ float AdScene::getZoomAt(int x, int y) {
//////////////////////////////////////////////////////////////////////////
uint32 AdScene::getAlphaAt(int x, int y, bool colorCheck) {
- if (!_gameRef->_debugDebugMode) colorCheck = false;
+ if (!_gameRef->_debugDebugMode) {
+ colorCheck = false;
+ }
uint32 ret;
- if (colorCheck) ret = 0xFFFF0000;
- else ret = 0xFFFFFFFF;
+ if (colorCheck) {
+ ret = 0xFFFF0000;
+ } else {
+ ret = 0xFFFFFFFF;
+ }
if (_mainLayer) {
for (int i = _mainLayer->_nodes.getSize() - 1; i >= 0; i--) {
AdSceneNode *node = _mainLayer->_nodes[i];
if (node->_type == OBJECT_REGION && node->_region->_active && (colorCheck || !node->_region->_blocked) && node->_region->pointInRegion(x, y)) {
- if (!node->_region->_blocked) ret = node->_region->_alpha;
+ if (!node->_region->_blocked) {
+ ret = node->_region->_alpha;
+ }
break;
}
}
@@ -321,13 +341,17 @@ bool AdScene::isBlockedAt(int x, int y, bool checkFreeObjects, BaseObject *reque
if (checkFreeObjects) {
for (int i = 0; i < _objects.getSize(); i++) {
if (_objects[i]->_active && _objects[i] != requester && _objects[i]->_currentBlockRegion) {
- if (_objects[i]->_currentBlockRegion->pointInRegion(x, y)) return true;
+ if (_objects[i]->_currentBlockRegion->pointInRegion(x, y)) {
+ return true;
+ }
}
}
AdGame *adGame = (AdGame *)_gameRef;
for (int i = 0; i < adGame->_objects.getSize(); i++) {
if (adGame->_objects[i]->_active && adGame->_objects[i] != requester && adGame->_objects[i]->_currentBlockRegion) {
- if (adGame->_objects[i]->_currentBlockRegion->pointInRegion(x, y)) return true;
+ if (adGame->_objects[i]->_currentBlockRegion->pointInRegion(x, y)) {
+ return true;
+ }
}
}
}
@@ -347,7 +371,9 @@ bool AdScene::isBlockedAt(int x, int y, bool checkFreeObjects, BaseObject *reque
if (node->_region->_blocked) {
ret = true;
break;
- } else ret = false;
+ } else {
+ ret = false;
+ }
}
}
}
@@ -362,13 +388,17 @@ bool AdScene::isWalkableAt(int x, int y, bool checkFreeObjects, BaseObject *requ
if (checkFreeObjects) {
for (int i = 0; i < _objects.getSize(); i++) {
if (_objects[i]->_active && _objects[i] != requester && _objects[i]->_currentBlockRegion) {
- if (_objects[i]->_currentBlockRegion->pointInRegion(x, y)) return false;
+ if (_objects[i]->_currentBlockRegion->pointInRegion(x, y)) {
+ return false;
+ }
}
}
AdGame *adGame = (AdGame *)_gameRef;
for (int i = 0; i < adGame->_objects.getSize(); i++) {
if (adGame->_objects[i]->_active && adGame->_objects[i] != requester && adGame->_objects[i]->_currentBlockRegion) {
- if (adGame->_objects[i]->_currentBlockRegion->pointInRegion(x, y)) return false;
+ if (adGame->_objects[i]->_currentBlockRegion->pointInRegion(x, y)) {
+ return false;
+ }
}
}
}
@@ -381,7 +411,9 @@ bool AdScene::isWalkableAt(int x, int y, bool checkFreeObjects, BaseObject *requ
if (node->_region->_blocked) {
ret = false;
break;
- } else ret = true;
+ } else {
+ ret = true;
+ }
}
}
}
@@ -413,7 +445,9 @@ int AdScene::getPointsDist(BasePoint p1, BasePoint p2, BaseObject *requester) {
y = y1;
for (xCount = x1; xCount < x2; xCount++) {
- if (isBlockedAt(xCount, (int)y, true, requester)) return -1;
+ if (isBlockedAt(xCount, (int)y, true, requester)) {
+ return -1;
+ }
y += yStep;
}
} else {
@@ -426,7 +460,9 @@ int AdScene::getPointsDist(BasePoint p1, BasePoint p2, BaseObject *requester) {
x = x1;
for (yCount = y1; yCount < y2; yCount++) {
- if (isBlockedAt((int)x, yCount, true, requester)) return -1;
+ if (isBlockedAt((int)x, yCount, true, requester)) {
+ return -1;
+ }
x += xStep;
}
}
@@ -488,10 +524,14 @@ bool AdScene::initLoop() {
PathFinderStep();
nu_steps++;
}
- if (nu_steps > 0) _gameRef->LOG(0, "STAT: PathFinder iterations in one loop: %d (%s) _pfMaxTime=%d", nu_steps, _pfReady ? "finished" : "not yet done", _pfMaxTime);
+ if (nu_steps > 0) {
+ _gameRef->LOG(0, "STAT: PathFinder iterations in one loop: %d (%s) _pfMaxTime=%d", nu_steps, _pfReady ? "finished" : "not yet done", _pfMaxTime);
+ }
#else
uint32 start = _gameRef->_currentTime;
- while (!_pfReady && g_system->getMillis() - start <= _pfMaxTime) pathFinderStep();
+ while (!_pfReady && g_system->getMillis() - start <= _pfMaxTime) {
+ pathFinderStep();
+ }
#endif
return STATUS_OK;
@@ -510,7 +550,9 @@ bool AdScene::loadFile(const char *filename) {
setFilename(filename);
- if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing SCENE file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing SCENE file '%s'", filename);
+ }
setFilename(filename);
@@ -622,7 +664,9 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_NAME:
@@ -815,8 +859,12 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
case TOKEN_VIEWPORT: {
Rect32 rc;
parser.scanStr((char *)params, "%d,%d,%d,%d", &rc.left, &rc.top, &rc.right, &rc.bottom);
- if (!_viewport) _viewport = new BaseViewport(_gameRef);
- if (_viewport) _viewport->setRect(rc.left, rc.top, rc.right, rc.bottom, true);
+ if (!_viewport) {
+ _viewport = new BaseViewport(_gameRef);
+ }
+ if (_viewport) {
+ _viewport->setRect(rc.left, rc.top, rc.right, rc.bottom, true);
+ }
}
case TOKEN_PERSISTENT_STATE:
@@ -838,7 +886,9 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
return STATUS_FAILED;
}
- if (_mainLayer == NULL) _gameRef->LOG(0, "Warning: scene '%s' has no main layer.", getFilename());
+ if (_mainLayer == NULL) {
+ _gameRef->LOG(0, "Warning: scene '%s' has no main layer.", getFilename());
+ }
sortScaleLevels();
@@ -852,7 +902,9 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
//////////////////////////////////////////////////////////////////////////
bool AdScene::traverseNodes(bool doUpdate) {
- if (!_initialized) return STATUS_OK;
+ if (!_initialized) {
+ return STATUS_OK;
+ }
int j, k;
AdGame *adGame = (AdGame *)_gameRef;
@@ -860,13 +912,13 @@ bool AdScene::traverseNodes(bool doUpdate) {
//////////////////////////////////////////////////////////////////////////
// prepare viewport
- bool PopViewport = false;
+ bool popViewport = false;
if (_viewport && !_gameRef->_editorMode) {
_gameRef->pushViewport(_viewport);
- PopViewport = true;
+ popViewport = true;
} else if (adGame->_sceneViewport && !_gameRef->_editorMode) {
_gameRef->pushViewport(adGame->_sceneViewport);
- PopViewport = true;
+ popViewport = true;
}
@@ -905,8 +957,12 @@ bool AdScene::traverseNodes(bool doUpdate) {
}
}
- if (_offsetTop == _targetOffsetTop && _offsetLeft == _targetOffsetLeft) _ready = true;
- } else _ready = true; // not scrolling, i.e. always ready
+ if (_offsetTop == _targetOffsetTop && _offsetLeft == _targetOffsetLeft) {
+ _ready = true;
+ }
+ } else {
+ _ready = true; // not scrolling, i.e. always ready
+ }
}
@@ -939,12 +995,16 @@ bool AdScene::traverseNodes(bool doUpdate) {
/* int MainOffsetY = 0; */
for (j = 0; j < _layers.getSize(); j++) {
- if (!_layers[j]->_active) continue;
+ if (!_layers[j]->_active) {
+ continue;
+ }
// make layer exclusive
if (!doUpdate) {
if (_layers[j]->_closeUp && !_gameRef->_editorMode) {
- if (!_shieldWindow) _shieldWindow = new UIWindow(_gameRef);
+ if (!_shieldWindow) {
+ _shieldWindow = new UIWindow(_gameRef);
+ }
if (_shieldWindow) {
_shieldWindow->_posX = _shieldWindow->_posY = 0;
_shieldWindow->_width = _gameRef->_renderer->_width;
@@ -979,16 +1039,25 @@ bool AdScene::traverseNodes(bool doUpdate) {
if (node->_entity->_active && (_gameRef->_editorMode || !node->_entity->_editorOnly)) {
_gameRef->_renderer->setup2D();
- if (doUpdate) node->_entity->update();
- else node->_entity->display();
+ if (doUpdate) {
+ node->_entity->update();
+ } else {
+ node->_entity->display();
+ }
}
break;
case OBJECT_REGION: {
- if (node->_region->_blocked) break;
- if (node->_region->_decoration) break;
+ if (node->_region->_blocked) {
+ break;
+ }
+ if (node->_region->_decoration) {
+ break;
+ }
- if (!doUpdate) displayRegionContent(node->_region);
+ if (!doUpdate) {
+ displayRegionContent(node->_region);
+ }
}
break;
default:
@@ -1014,11 +1083,16 @@ bool AdScene::traverseNodes(bool doUpdate) {
// display/update fader
if (_fader) {
- if (doUpdate) _fader->update();
- else _fader->display();
+ if (doUpdate) {
+ _fader->update();
+ } else {
+ _fader->display();
+ }
}
- if (PopViewport) _gameRef->popViewport();
+ if (popViewport) {
+ _gameRef->popViewport();
+ }
return STATUS_OK;
}
@@ -1037,7 +1111,9 @@ bool AdScene::updateFreeObjects() {
// *** update all active objects
is3DSet = false;
for (int i = 0; i < adGame->_objects.getSize(); i++) {
- if (!adGame->_objects[i]->_active) continue;
+ if (!adGame->_objects[i]->_active) {
+ continue;
+ }
adGame->_objects[i]->update();
adGame->_objects[i]->_drawn = false;
@@ -1045,7 +1121,9 @@ bool AdScene::updateFreeObjects() {
for (int i = 0; i < _objects.getSize(); i++) {
- if (!_objects[i]->_active) continue;
+ if (!_objects[i]->_active) {
+ continue;
+ }
_objects[i]->update();
_objects[i]->_drawn = false;
@@ -1090,11 +1168,15 @@ bool AdScene::displayRegionContent(AdRegion *region, bool display3DOnly) {
for (int i = 0; i < objects.getSize(); i++) {
obj = objects[i];
- if (display3DOnly && !obj->_is3D) continue;
+ if (display3DOnly && !obj->_is3D) {
+ continue;
+ }
_gameRef->_renderer->setup2D();
- if (_gameRef->_editorMode || !obj->_editorOnly) obj->display();
+ if (_gameRef->_editorMode || !obj->_editorOnly) {
+ obj->display();
+ }
obj->_drawn = true;
}
@@ -1119,9 +1201,13 @@ int AdScene::compareObjs(const void *obj1, const void *obj2) {
AdObject *object1 = *(AdObject **)obj1;
AdObject *object2 = *(AdObject **)obj2;
- if (object1->_posY < object2->_posY) return -1;
- else if (object1->_posY > object2->_posY) return 1;
- else return 0;
+ if (object1->_posY < object2->_posY) {
+ return -1;
+ } else if (object1->_posY > object2->_posY) {
+ return 1;
+ } else {
+ return 0;
+ }
}
//////////////////////////////////////////////////////////////////////////
@@ -1154,7 +1240,9 @@ bool AdScene::displayRegionContentOld(AdRegion *region) {
if (obj != NULL) {
_gameRef->_renderer->setup2D();
- if (_gameRef->_editorMode || !obj->_editorOnly) obj->display();
+ if (_gameRef->_editorMode || !obj->_editorOnly) {
+ obj->display();
+ }
obj->_drawn = true;
}
} while (obj != NULL);
@@ -1195,8 +1283,12 @@ void AdScene::scrollTo(int offsetX, int offsetY) {
if (_gameRef->_mainObject && _gameRef->_mainObject->_is3D) {
- if (abs(origOffsetLeft - _targetOffsetLeft) < 5) _targetOffsetLeft = origOffsetLeft;
- if (abs(origOffsetTop - _targetOffsetTop) < 5) _targetOffsetTop = origOffsetTop;
+ if (abs(origOffsetLeft - _targetOffsetLeft) < 5) {
+ _targetOffsetLeft = origOffsetLeft;
+ }
+ if (abs(origOffsetTop - _targetOffsetTop) < 5) {
+ _targetOffsetTop = origOffsetTop;
+ }
//_targetOffsetTop = 0;
}
@@ -1206,13 +1298,17 @@ void AdScene::scrollTo(int offsetX, int offsetY) {
//////////////////////////////////////////////////////////////////////////
void AdScene::scrollToObject(BaseObject *object) {
- if (object) scrollTo(object->_posX, object->_posY - object->getHeight() / 2);
+ if (object) {
+ scrollTo(object->_posX, object->_posY - object->getHeight() / 2);
+ }
}
//////////////////////////////////////////////////////////////////////////
void AdScene::skipToObject(BaseObject *object) {
- if (object) skipTo(object->_posX, object->_posY - object->getHeight() / 2);
+ if (object) {
+ skipTo(object->_posX, object->_posY - object->getHeight() / 2);
+ }
}
@@ -1279,7 +1375,9 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
AdEntity *ent = new AdEntity(_gameRef);
addObject(ent);
- if (!val->isNULL()) ent->setName(val->getString());
+ if (!val->isNULL()) {
+ ent->setName(val->getString());
+ }
stack->pushNative(ent, true);
return STATUS_OK;
}
@@ -1292,7 +1390,9 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
ScValue *val = stack->pop();
AdObject *obj = (AdObject *)val->getNative();
removeObject(obj);
- if (val->getType() == VAL_VARIABLE_REF) val->setNULL();
+ if (val->getType() == VAL_VARIABLE_REF) {
+ val->setNULL();
+ }
stack->pushNULL();
return STATUS_OK;
@@ -1326,7 +1426,9 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
} else {
scrollTo(val1->getInt(), val2->getInt());
}
- if (strcmp(name, "ScrollTo") == 0) script->waitForExclusive(this);
+ if (strcmp(name, "ScrollTo") == 0) {
+ script->waitForExclusive(this);
+ }
stack->pushNULL();
return STATUS_OK;
}
@@ -1339,19 +1441,24 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
ScValue *val = stack->pop();
if (val->isInt()) {
int layer = val->getInt();
- if (layer < 0 || layer >= _layers.getSize()) stack->pushNULL();
- else stack->pushNative(_layers[layer], true);
+ if (layer < 0 || layer >= _layers.getSize()) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_layers[layer], true);
+ }
} else {
- const char *LayerName = val->getString();
- bool LayerFound = false;
+ const char *layerName = val->getString();
+ bool layerFound = false;
for (int i = 0; i < _layers.getSize(); i++) {
- if (scumm_stricmp(LayerName, _layers[i]->getName()) == 0) {
+ if (scumm_stricmp(layerName, _layers[i]->getName()) == 0) {
stack->pushNative(_layers[i], true);
- LayerFound = true;
+ layerFound = true;
break;
}
}
- if (!LayerFound) stack->pushNULL();
+ if (!layerFound) {
+ stack->pushNULL();
+ }
}
return STATUS_OK;
}
@@ -1362,8 +1469,11 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
else if (strcmp(name, "GetWaypointGroup") == 0) {
stack->correctParams(1);
int group = stack->pop()->getInt();
- if (group < 0 || group >= _waypointGroups.getSize()) stack->pushNULL();
- else stack->pushNative(_waypointGroups[group], true);
+ if (group < 0 || group >= _waypointGroups.getSize()) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_waypointGroups[group], true);
+ }
return STATUS_OK;
}
@@ -1375,8 +1485,11 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
const char *nodeName = stack->pop()->getString();
BaseObject *node = getNodeByName(nodeName);
- if (node) stack->pushNative((BaseScriptable *)node, true);
- else stack->pushNULL();
+ if (node) {
+ stack->pushNative((BaseScriptable *)node, true);
+ } else {
+ stack->pushNULL();
+ }
return STATUS_OK;
}
@@ -1391,7 +1504,9 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
AdObject *ret = NULL;
if (val->isInt()) {
int index = val->getInt();
- if (index >= 0 && index < _objects.getSize()) ret = _objects[index];
+ if (index >= 0 && index < _objects.getSize()) {
+ ret = _objects[index];
+ }
} else {
const char *nodeName = val->getString();
for (int i = 0; i < _objects.getSize(); i++) {
@@ -1401,8 +1516,11 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
}
}
}
- if (ret) stack->pushNative(ret, true);
- else stack->pushNULL();
+ if (ret) {
+ stack->pushNative(ret, true);
+ } else {
+ stack->pushNULL();
+ }
return STATUS_OK;
}
@@ -1417,13 +1535,17 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
ScValue *val = stack->pop();
bool includeDecors = false;
- if (!val->isNULL()) includeDecors = val->getBool();
+ if (!val->isNULL()) {
+ includeDecors = val->getBool();
+ }
if (_mainLayer) {
for (int i = _mainLayer->_nodes.getSize() - 1; i >= 0; i--) {
AdSceneNode *node = _mainLayer->_nodes[i];
if (node->_type == OBJECT_REGION && node->_region->_active && node->_region->pointInRegion(x, y)) {
- if (node->_region->_decoration && !includeDecors) continue;
+ if (node->_region->_decoration && !includeDecors) {
+ continue;
+ }
stack->pushNative(node->_region, true);
return STATUS_OK;
@@ -1489,7 +1611,9 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->correctParams(0);
bool ret = false;
if (_autoScroll) {
- if (_targetOffsetLeft != _offsetLeft || _targetOffsetTop != _offsetTop) ret = true;
+ if (_targetOffsetLeft != _offsetLeft || _targetOffsetTop != _offsetTop) {
+ ret = true;
+ }
}
stack->pushBool(ret);
@@ -1508,7 +1632,9 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
byte alpha = stack->pop()->getInt(0xFF);
_fader->fadeOut(BYTETORGBA(red, green, blue, alpha), duration);
- if (strcmp(name, "FadeOutAsync") != 0) script->waitFor(_fader);
+ if (strcmp(name, "FadeOutAsync") != 0) {
+ script->waitFor(_fader);
+ }
stack->pushNULL();
return STATUS_OK;
@@ -1526,7 +1652,9 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
byte alpha = stack->pop()->getInt(0xFF);
_fader->fadeIn(BYTETORGBA(red, green, blue, alpha), duration);
- if (strcmp(name, "FadeInAsync") != 0) script->waitFor(_fader);
+ if (strcmp(name, "FadeInAsync") != 0) {
+ script->waitFor(_fader);
+ }
stack->pushNULL();
return STATUS_OK;
@@ -1562,11 +1690,19 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
int width = stack->pop()->getInt();
int height = stack->pop()->getInt();
- if (width <= 0) width = _gameRef->_renderer->_width;
- if (height <= 0) height = _gameRef->_renderer->_height;
+ if (width <= 0) {
+ width = _gameRef->_renderer->_width;
+ }
+ if (height <= 0) {
+ height = _gameRef->_renderer->_height;
+ }
- if (!_viewport) _viewport = new BaseViewport(_gameRef);
- if (_viewport) _viewport->setRect(x, y, x + width, y + height);
+ if (!_viewport) {
+ _viewport = new BaseViewport(_gameRef);
+ }
+ if (_viewport) {
+ _viewport->setRect(x, y, x + width, y + height);
+ }
stack->pushBool(true);
@@ -1581,7 +1717,9 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
ScValue *val = stack->pop();
AdLayer *layer = new AdLayer(_gameRef);
- if (!val->isNULL()) layer->setName(val->getString());
+ if (!val->isNULL()) {
+ layer->setName(val->getString());
+ }
if (_mainLayer) {
layer->_width = _mainLayer->_width;
layer->_height = _mainLayer->_height;
@@ -1602,14 +1740,21 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
ScValue *val = stack->pop();
AdLayer *layer = new AdLayer(_gameRef);
- if (!val->isNULL()) layer->setName(val->getString());
+ if (!val->isNULL()) {
+ layer->setName(val->getString());
+ }
if (_mainLayer) {
layer->_width = _mainLayer->_width;
layer->_height = _mainLayer->_height;
}
- if (index < 0) index = 0;
- if (index <= _layers.getSize() - 1) _layers.insertAt(index, layer);
- else _layers.add(layer);
+ if (index < 0) {
+ index = 0;
+ }
+ if (index <= _layers.getSize() - 1) {
+ _layers.insertAt(index, layer);
+ } else {
+ _layers.add(layer);
+ }
_gameRef->registerObject(layer);
@@ -1659,9 +1804,9 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
}
stack->pushBool(true);
return STATUS_OK;
+ } else {
+ return BaseObject::scCallMethod(script, stack, thisStack, name);
}
-
- else return BaseObject::scCallMethod(script, stack, thisStack, name);
}
@@ -1697,8 +1842,11 @@ ScValue *AdScene::scGetProperty(const char *name) {
// MainLayer (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "MainLayer") == 0) {
- if (_mainLayer) _scValue->setNative(_mainLayer, true);
- else _scValue->setNULL();
+ if (_mainLayer) {
+ _scValue->setNative(_mainLayer, true);
+ } else {
+ _scValue->setNULL();
+ }
return _scValue;
}
@@ -1810,8 +1958,11 @@ ScValue *AdScene::scGetProperty(const char *name) {
// Width (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Width") == 0) {
- if (_mainLayer) _scValue->setInt(_mainLayer->_width);
- else _scValue->setInt(0);
+ if (_mainLayer) {
+ _scValue->setInt(_mainLayer->_width);
+ } else {
+ _scValue->setInt(0);
+ }
return _scValue;
}
@@ -1819,12 +1970,15 @@ ScValue *AdScene::scGetProperty(const char *name) {
// Height (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Height") == 0) {
- if (_mainLayer) _scValue->setInt(_mainLayer->_height);
- else _scValue->setInt(0);
+ if (_mainLayer) {
+ _scValue->setInt(_mainLayer->_height);
+ } else {
+ _scValue->setInt(0);
+ }
return _scValue;
+ } else {
+ return BaseObject::scGetProperty(name);
}
-
- else return BaseObject::scGetProperty(name);
}
@@ -1924,9 +2078,9 @@ bool AdScene::scSetProperty(const char *name, ScValue *value) {
_targetOffsetTop = _offsetTop;
return STATUS_OK;
+ } else {
+ return BaseObject::scSetProperty(name, value);
}
-
- else return BaseObject::scSetProperty(name, value);
}
@@ -1964,11 +2118,13 @@ bool AdScene::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
- if (_persistentState)
+ if (_persistentState) {
buffer->putTextIndent(indent + 2, "PERSISTENT_STATE=%s\n", _persistentState ? "TRUE" : "FALSE");
+ }
- if (!_persistentStateSprites)
+ if (!_persistentStateSprites) {
buffer->putTextIndent(indent + 2, "PERSISTENT_STATE_SPRITES=%s\n", _persistentStateSprites ? "TRUE" : "FALSE");
+ }
// scripts
@@ -1979,7 +2135,9 @@ bool AdScene::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent + 2, "\n");
// properties
- if (_scProp) _scProp->saveAsText(buffer, indent + 2);
+ if (_scProp) {
+ _scProp->saveAsText(buffer, indent + 2);
+ }
// viewport
if (_viewport) {
@@ -2018,21 +2176,29 @@ bool AdScene::saveAsText(BaseDynamicBuffer *buffer, int indent) {
// waypoints
buffer->putTextIndent(indent + 2, "; ----- waypoints\n");
- for (i = 0; i < _waypointGroups.getSize(); i++) _waypointGroups[i]->saveAsText(buffer, indent + 2);
+ for (i = 0; i < _waypointGroups.getSize(); i++) {
+ _waypointGroups[i]->saveAsText(buffer, indent + 2);
+ }
buffer->putTextIndent(indent + 2, "\n");
// layers
buffer->putTextIndent(indent + 2, "; ----- layers\n");
- for (i = 0; i < _layers.getSize(); i++) _layers[i]->saveAsText(buffer, indent + 2);
+ for (i = 0; i < _layers.getSize(); i++) {
+ _layers[i]->saveAsText(buffer, indent + 2);
+ }
// scale levels
buffer->putTextIndent(indent + 2, "; ----- scale levels\n");
- for (i = 0; i < _scaleLevels.getSize(); i++) _scaleLevels[i]->saveAsText(buffer, indent + 2);
+ for (i = 0; i < _scaleLevels.getSize(); i++) {
+ _scaleLevels[i]->saveAsText(buffer, indent + 2);
+ }
// rotation levels
buffer->putTextIndent(indent + 2, "; ----- rotation levels\n");
- for (i = 0; i < _rotLevels.getSize(); i++) _rotLevels[i]->saveAsText(buffer, indent + 2);
+ for (i = 0; i < _rotLevels.getSize(); i++) {
+ _rotLevels[i]->saveAsText(buffer, indent + 2);
+ }
buffer->putTextIndent(indent + 2, "\n");
@@ -2103,14 +2269,17 @@ float AdScene::getScaleAt(int Y) {
for (int i = 0; i < _scaleLevels.getSize(); i++) {
/* AdScaleLevel *xxx = _scaleLevels[i];*/
/* int j = _scaleLevels.getSize(); */
- if (_scaleLevels[i]->_posY < Y) prev = _scaleLevels[i];
- else {
+ if (_scaleLevels[i]->_posY < Y) {
+ prev = _scaleLevels[i];
+ } else {
next = _scaleLevels[i];
break;
}
}
- if (prev == NULL || next == NULL) return 100;
+ if (prev == NULL || next == NULL) {
+ return 100;
+ }
int delta_y = next->_posY - prev->_posY;
float delta_scale = next->_scale - prev->_scale;
@@ -2255,70 +2424,86 @@ bool AdScene::correctTargetPoint(int startX, int startY, int *argX, int *argY, b
}
// right
- int length_right = 0;
- bool found_right = false;
- for (x = *argX, y = *argY; x < _mainLayer->_width; x++, length_right++) {
+ int lengthRight = 0;
+ bool foundRight = false;
+ for (x = *argX, y = *argY; x < _mainLayer->_width; x++, lengthRight++) {
if (isWalkableAt(x, y, checkFreeObjects, requester) && isWalkableAt(x - 5, y, checkFreeObjects, requester)) {
- found_right = true;
+ foundRight = true;
break;
}
}
// left
- int length_left = 0;
- bool found_left = false;
- for (x = *argX, y = *argY; x >= 0; x--, length_left--) {
+ int lengthLeft = 0;
+ bool foundLeft = false;
+ for (x = *argX, y = *argY; x >= 0; x--, lengthLeft--) {
if (isWalkableAt(x, y, checkFreeObjects, requester) && isWalkableAt(x + 5, y, checkFreeObjects, requester)) {
- found_left = true;
+ foundLeft = true;
break;
}
}
// up
- int length_up = 0;
- bool found_up = false;
- for (x = *argX, y = *argY; y >= 0; y--, length_up--) {
+ int lengthUp = 0;
+ bool foundUp = false;
+ for (x = *argX, y = *argY; y >= 0; y--, lengthUp--) {
if (isWalkableAt(x, y, checkFreeObjects, requester) && isWalkableAt(x, y + 5, checkFreeObjects, requester)) {
- found_up = true;
+ foundUp = true;
break;
}
}
// down
- int length_down = 0;
- bool found_down = false;
- for (x = *argX, y = *argY; y < _mainLayer->_height; y++, length_down++) {
+ int lengthDown = 0;
+ bool foundDown = false;
+ for (x = *argX, y = *argY; y < _mainLayer->_height; y++, lengthDown++) {
if (isWalkableAt(x, y, checkFreeObjects, requester) && isWalkableAt(x, y - 5, checkFreeObjects, requester)) {
- found_down = true;
+ foundDown = true;
break;
}
}
- if (!found_left && !found_right && !found_up && !found_down) {
+ if (!foundLeft && !foundRight && !foundUp && !foundDown) {
return STATUS_OK;
}
- int OffsetX = INT_MAX, OffsetY = INT_MAX;
+ int offsetX = INT_MAX, offsetY = INT_MAX;
- if (found_left && found_right) {
- if (abs(length_left) < abs(length_right)) OffsetX = length_left;
- else OffsetX = length_right;
- } else if (found_left) OffsetX = length_left;
- else if (found_right) OffsetX = length_right;
+ if (foundLeft && foundRight) {
+ if (abs(lengthLeft) < abs(lengthRight)) {
+ offsetX = lengthLeft;
+ } else {
+ offsetX = lengthRight;
+ }
+ } else if (foundLeft) {
+ offsetX = lengthLeft;
+ } else if (foundRight) {
+ offsetX = lengthRight;
+ }
- if (found_up && found_down) {
- if (abs(length_up) < abs(length_down)) OffsetY = length_up;
- else OffsetY = length_down;
- } else if (found_up) OffsetY = length_up;
- else if (found_down) OffsetY = length_down;
+ if (foundUp && foundDown) {
+ if (abs(lengthUp) < abs(lengthDown)) {
+ offsetY = lengthUp;
+ } else {
+ offsetY = lengthDown;
+ }
+ } else if (foundUp) {
+ offsetY = lengthUp;
+ } else if (foundDown) {
+ offsetY = lengthDown;
+ }
- if (abs(OffsetX) < abs(OffsetY))
- *argX = *argX + OffsetX;
- else
- *argY = *argY + OffsetY;
+ if (abs(offsetX) < abs(offsetY)) {
+ *argX = *argX + offsetX;
+ } else {
+ *argY = *argY + offsetY;
+ }
- if (!isWalkableAt(*argX, *argY)) return correctTargetPoint2(startX, startY, argX, argY, checkFreeObjects, requester);
- else return STATUS_OK;
+ if (!isWalkableAt(*argX, *argY)) {
+ return correctTargetPoint2(startX, startY, argX, argY, checkFreeObjects, requester);
+ } else {
+ return STATUS_OK;
+ }
}
@@ -2348,14 +2533,26 @@ void AdScene::pfPointsAdd(int x, int y, int distance) {
bool AdScene::getViewportOffset(int *offsetX, int *offsetY) {
AdGame *adGame = (AdGame *)_gameRef;
if (_viewport && !_gameRef->_editorMode) {
- if (offsetX) *offsetX = _viewport->_offsetX;
- if (offsetY) *offsetY = _viewport->_offsetY;
+ if (offsetX) {
+ *offsetX = _viewport->_offsetX;
+ }
+ if (offsetY) {
+ *offsetY = _viewport->_offsetY;
+ }
} else if (adGame->_sceneViewport && !_gameRef->_editorMode) {
- if (offsetX) *offsetX = adGame->_sceneViewport->_offsetX;
- if (offsetY) *offsetY = adGame->_sceneViewport->_offsetY;
+ if (offsetX) {
+ *offsetX = adGame->_sceneViewport->_offsetX;
+ }
+ if (offsetY) {
+ *offsetY = adGame->_sceneViewport->_offsetY;
+ }
} else {
- if (offsetX) *offsetX = 0;
- if (offsetY) *offsetY = 0;
+ if (offsetX) {
+ *offsetX = 0;
+ }
+ if (offsetY) {
+ *offsetY = 0;
+ }
}
return STATUS_OK;
}
@@ -2365,14 +2562,26 @@ bool AdScene::getViewportOffset(int *offsetX, int *offsetY) {
bool AdScene::getViewportSize(int *width, int *height) {
AdGame *adGame = (AdGame *)_gameRef;
if (_viewport && !_gameRef->_editorMode) {
- if (width) *width = _viewport->getWidth();
- if (height) *height = _viewport->getHeight();
+ if (width) {
+ *width = _viewport->getWidth();
+ }
+ if (height) {
+ *height = _viewport->getHeight();
+ }
} else if (adGame->_sceneViewport && !_gameRef->_editorMode) {
- if (width) *width = adGame->_sceneViewport->getWidth();
- if (height) *height = adGame->_sceneViewport->getHeight();
+ if (width) {
+ *width = adGame->_sceneViewport->getWidth();
+ }
+ if (height) {
+ *height = adGame->_sceneViewport->getHeight();
+ }
} else {
- if (width) *width = _gameRef->_renderer->_width;
- if (height) *height = _gameRef->_renderer->_height;
+ if (width) {
+ *width = _gameRef->_renderer->_width;
+ }
+ if (height) {
+ *height = _gameRef->_renderer->_height;
+ }
}
return STATUS_OK;
}
@@ -2472,11 +2681,15 @@ bool AdScene::loadState() {
//////////////////////////////////////////////////////////////////////////
bool AdScene::persistState(bool saving) {
- if (!_persistentState) return STATUS_OK;
+ if (!_persistentState) {
+ return STATUS_OK;
+ }
AdGame *adGame = (AdGame *)_gameRef;
AdSceneState *state = adGame->getSceneState(getFilename(), saving);
- if (!state) return STATUS_OK;
+ if (!state) {
+ return STATUS_OK;
+ }
AdNodeState *nodeState;
@@ -2487,7 +2700,9 @@ bool AdScene::persistState(bool saving) {
AdSceneNode *node = layer->_nodes[j];
switch (node->_type) {
case OBJECT_ENTITY:
- if (!node->_entity->_saveState) continue;
+ if (!node->_entity->_saveState) {
+ continue;
+ }
nodeState = state->getNodeState(node->_entity->getName(), saving);
if (nodeState) {
nodeState->transferEntity(node->_entity, _persistentStateSprites, saving);
@@ -2496,11 +2711,16 @@ bool AdScene::persistState(bool saving) {
}
break;
case OBJECT_REGION:
- if (!node->_region->_saveState) continue;
+ if (!node->_region->_saveState) {
+ continue;
+ }
nodeState = state->getNodeState(node->_region->getName(), saving);
if (nodeState) {
- if (saving) nodeState->_active = node->_region->_active;
- else node->_region->_active = nodeState->_active;
+ if (saving) {
+ nodeState->_active = node->_region->_active;
+ } else {
+ node->_region->_active = nodeState->_active;
+ }
}
break;
default:
@@ -2512,7 +2732,9 @@ bool AdScene::persistState(bool saving) {
// free entities
for (int i = 0; i < _objects.getSize(); i++) {
- if (!_objects[i]->_saveState) continue;
+ if (!_objects[i]->_saveState) {
+ continue;
+ }
if (_objects[i]->_type == OBJECT_ENTITY) {
nodeState = state->getNodeState(_objects[i]->getName(), saving);
if (nodeState) {
@@ -2527,8 +2749,11 @@ bool AdScene::persistState(bool saving) {
for (int i = 0; i < _waypointGroups.getSize(); i++) {
nodeState = state->getNodeState(_waypointGroups[i]->getName(), saving);
if (nodeState) {
- if (saving) nodeState->_active = _waypointGroups[i]->_active;
- else _waypointGroups[i]->_active = nodeState->_active;
+ if (saving) {
+ nodeState->_active = _waypointGroups[i]->_active;
+ } else {
+ _waypointGroups[i]->_active = nodeState->_active;
+ }
}
}
@@ -2544,14 +2769,17 @@ float AdScene::getRotationAt(int x, int y) {
for (int i = 0; i < _rotLevels.getSize(); i++) {
/* AdRotLevel *xxx = _rotLevels[i];
int j = _rotLevels.getSize();*/
- if (_rotLevels[i]->_posX < x) prev = _rotLevels[i];
- else {
+ if (_rotLevels[i]->_posX < x) {
+ prev = _rotLevels[i];
+ } else {
next = _rotLevels[i];
break;
}
}
- if (prev == NULL || next == NULL) return 0;
+ if (prev == NULL || next == NULL) {
+ return 0;
+ }
int delta_x = next->_posX - prev->_posX;
float delta_rot = next->_rotation - prev->_rotation;
@@ -2570,7 +2798,9 @@ bool AdScene::handleItemAssociations(const char *itemName, bool show) {
if (layer->_nodes[j]->_type == OBJECT_ENTITY) {
AdEntity *ent = layer->_nodes[j]->_entity;
- if (ent->_item && strcmp(ent->_item, itemName) == 0) ent->_active = show;
+ if (ent->_item && strcmp(ent->_item, itemName) == 0) {
+ ent->_active = show;
+ }
}
}
}
@@ -2578,7 +2808,9 @@ bool AdScene::handleItemAssociations(const char *itemName, bool show) {
for (int i = 0; i < _objects.getSize(); i++) {
if (_objects[i]->_type == OBJECT_ENTITY) {
AdEntity *ent = (AdEntity *)_objects[i];
- if (ent->_item && strcmp(ent->_item, itemName) == 0) ent->_active = show;
+ if (ent->_item && strcmp(ent->_item, itemName) == 0) {
+ ent->_active = show;
+ }
}
}
@@ -2596,7 +2828,9 @@ bool AdScene::getRegionsAt(int x, int y, AdRegion **regionList, int numRegions)
if (numUsed < numRegions - 1) {
regionList[numUsed] = node->_region;
numUsed++;
- } else break;
+ } else {
+ break;
+ }
}
}
}
@@ -2618,13 +2852,17 @@ BaseObject *AdScene::getNextAccessObject(BaseObject *currObject) {
BaseArray<AdObject *, AdObject *> objects;
getSceneObjects(objects, true);
- if (objects.getSize() == 0) return NULL;
- else {
+ if (objects.getSize() == 0) {
+ return NULL;
+ } else {
if (currObject != NULL) {
for (int i = 0; i < objects.getSize(); i++) {
if (objects[i] == currObject) {
- if (i < objects.getSize() - 1) return objects[i + 1];
- else break;
+ if (i < objects.getSize() - 1) {
+ return objects[i + 1];
+ } else {
+ break;
+ }
}
}
}
@@ -2638,13 +2876,17 @@ BaseObject *AdScene::getPrevAccessObject(BaseObject *currObject) {
BaseArray<AdObject *, AdObject *> objects;
getSceneObjects(objects, true);
- if (objects.getSize() == 0) return NULL;
- else {
+ if (objects.getSize() == 0) {
+ return NULL;
+ } else {
if (currObject != NULL) {
for (int i = objects.getSize() - 1; i >= 0; i--) {
if (objects[i] == currObject) {
- if (i > 0) return objects[i - 1];
- else break;
+ if (i > 0) {
+ return objects[i - 1];
+ } else {
+ break;
+ }
}
}
}
@@ -2658,7 +2900,9 @@ BaseObject *AdScene::getPrevAccessObject(BaseObject *currObject) {
bool AdScene::getSceneObjects(BaseArray<AdObject *, AdObject *> &objects, bool interactiveOnly) {
for (int i = 0; i < _layers.getSize(); i++) {
// close-up layer -> remove everything below it
- if (interactiveOnly && _layers[i]->_closeUp) objects.removeAll();
+ if (interactiveOnly && _layers[i]->_closeUp) {
+ objects.removeAll();
+ }
for (int j = 0; j < _layers[i]->_nodes.getSize(); j++) {
@@ -2666,8 +2910,9 @@ bool AdScene::getSceneObjects(BaseArray<AdObject *, AdObject *> &objects, bool i
switch (node->_type) {
case OBJECT_ENTITY: {
AdEntity *ent = node->_entity;
- if (ent->_active && (ent->_registrable || !interactiveOnly))
+ if (ent->_active && (ent->_registrable || !interactiveOnly)) {
objects.add(ent);
+ }
}
break;
@@ -2682,7 +2927,9 @@ bool AdScene::getSceneObjects(BaseArray<AdObject *, AdObject *> &objects, bool i
break;
}
}
- if (!found) objects.add(regionObj[newIndex]);
+ if (!found) {
+ objects.add(regionObj[newIndex]);
+ }
}
//if (RegionObj.getSize() > 0) Objects.Append(RegionObj);
}
@@ -2705,7 +2952,9 @@ bool AdScene::getSceneObjects(BaseArray<AdObject *, AdObject *> &objects, bool i
break;
}
}
- if (!found) objects.add(regionObj[newIndex]);
+ if (!found) {
+ objects.add(regionObj[newIndex]);
+ }
}
@@ -2722,7 +2971,9 @@ bool AdScene::getRegionObjects(AdRegion *region, BaseArray<AdObject *, AdObject
for (int i = 0; i < adGame->_objects.getSize(); i++) {
obj = adGame->_objects[i];
if (obj->_active && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) {
- if (interactiveOnly && !obj->_registrable) continue;
+ if (interactiveOnly && !obj->_registrable) {
+ continue;
+ }
objects.add(obj);
}
@@ -2732,7 +2983,9 @@ bool AdScene::getRegionObjects(AdRegion *region, BaseArray<AdObject *, AdObject
for (int i = 0; i < _objects.getSize(); i++) {
obj = _objects[i];
if (obj->_active && !obj->_editorOnly && (obj->_stickRegion == region || region == NULL || (obj->_stickRegion == NULL && region->pointInRegion(obj->_posX, obj->_posY)))) {
- if (interactiveOnly && !obj->_registrable) continue;
+ if (interactiveOnly && !obj->_registrable) {
+ continue;
+ }
objects.add(obj);
}
diff --git a/engines/wintermute/ad/ad_scene_state.cpp b/engines/wintermute/ad/ad_scene_state.cpp
index 617f247241..8a223150f2 100644
--- a/engines/wintermute/ad/ad_scene_state.cpp
+++ b/engines/wintermute/ad/ad_scene_state.cpp
@@ -47,7 +47,9 @@ AdSceneState::~AdSceneState() {
delete[] _filename;
_filename = NULL;
- for (int i = 0; i < _nodeStates.getSize(); i++) delete _nodeStates[i];
+ for (int i = 0; i < _nodeStates.getSize(); i++) {
+ delete _nodeStates[i];
+ }
_nodeStates.removeAll();
}
@@ -65,14 +67,18 @@ bool AdSceneState::persist(BasePersistenceManager *persistMgr) {
void AdSceneState::setFilename(const char *filename) {
delete[] _filename;
_filename = new char [strlen(filename) + 1];
- if (_filename) strcpy(_filename, filename);
+ if (_filename) {
+ strcpy(_filename, filename);
+ }
}
//////////////////////////////////////////////////////////////////////////
AdNodeState *AdSceneState::getNodeState(const char *name, bool saving) {
for (int i = 0; i < _nodeStates.getSize(); i++) {
- if (scumm_stricmp(_nodeStates[i]->_name, name) == 0) return _nodeStates[i];
+ if (scumm_stricmp(_nodeStates[i]->_name, name) == 0) {
+ return _nodeStates[i];
+ }
}
if (saving) {
@@ -81,7 +87,9 @@ AdNodeState *AdSceneState::getNodeState(const char *name, bool saving) {
_nodeStates.add(ret);
return ret;
- } else return NULL;
+ } else {
+ return NULL;
+ }
}
} // end of namespace WinterMute
diff --git a/engines/wintermute/ad/ad_sentence.cpp b/engines/wintermute/ad/ad_sentence.cpp
index a011db3f02..d429c1fedf 100644
--- a/engines/wintermute/ad/ad_sentence.cpp
+++ b/engines/wintermute/ad/ad_sentence.cpp
@@ -91,19 +91,29 @@ AdSentence::~AdSentence() {
//////////////////////////////////////////////////////////////////////////
void AdSentence::setText(const char *text) {
- if (_text) delete[] _text;
+ if (_text) {
+ delete[] _text;
+ }
_text = new char[strlen(text) + 1];
- if (_text) strcpy(_text, text);
+ if (_text) {
+ strcpy(_text, text);
+ }
}
//////////////////////////////////////////////////////////////////////////
void AdSentence::setStances(const char *stances) {
- if (_stances) delete[] _stances;
+ if (_stances) {
+ delete[] _stances;
+ }
if (stances) {
_stances = new char[strlen(stances) + 1];
- if (_stances) strcpy(_stances, stances);
- } else _stances = NULL;
+ if (_stances) {
+ strcpy(_stances, stances);
+ }
+ } else {
+ _stances = NULL;
+ }
}
@@ -122,36 +132,55 @@ char *AdSentence::getNextStance() {
//////////////////////////////////////////////////////////////////////////
char *AdSentence::getStance(int stance) {
- if (_stances == NULL) return NULL;
+ if (_stances == NULL) {
+ return NULL;
+ }
- if (_tempStance) delete[] _tempStance;
+ if (_tempStance) {
+ delete[] _tempStance;
+ }
_tempStance = NULL;
char *start;
char *curr;
int pos;
- if (stance == 0) start = _stances;
- else {
+ if (stance == 0) {
+ start = _stances;
+ } else {
pos = 0;
start = NULL;
curr = _stances;
while (pos < stance) {
- if (*curr == '\0') break;
- if (*curr == ',') pos++;
+ if (*curr == '\0') {
+ break;
+ }
+ if (*curr == ',') {
+ pos++;
+ }
curr++;
}
- if (pos == stance) start = curr;
+ if (pos == stance) {
+ start = curr;
+ }
}
- if (start == NULL) return NULL;
+ if (start == NULL) {
+ return NULL;
+ }
- while (*start == ' ' && *start != ',' && *start != '\0') start++;
+ while (*start == ' ' && *start != ',' && *start != '\0') {
+ start++;
+ }
curr = start;
- while (*curr != '\0' && *curr != ',') curr++;
+ while (*curr != '\0' && *curr != ',') {
+ curr++;
+ }
- while (curr > start && *(curr - 1) == ' ') curr--;
+ while (curr > start && *(curr - 1) == ' ') {
+ curr--;
+ }
_tempStance = new char [curr - start + 1];
if (_tempStance) {
@@ -165,7 +194,9 @@ char *AdSentence::getStance(int stance) {
//////////////////////////////////////////////////////////////////////////
bool AdSentence::display() {
- if (!_font || !_text) return STATUS_FAILED;
+ if (!_font || !_text) {
+ return STATUS_FAILED;
+ }
if (_sound && !_soundStarted) {
_sound->play();
@@ -195,7 +226,9 @@ bool AdSentence::display() {
//////////////////////////////////////////////////////////////////////////
void AdSentence::setSound(BaseSound *sound) {
- if (!sound) return;
+ if (!sound) {
+ return;
+ }
delete _sound;
_sound = sound;
_soundStarted = false;
@@ -204,7 +237,9 @@ void AdSentence::setSound(BaseSound *sound) {
//////////////////////////////////////////////////////////////////////////
bool AdSentence::finish() {
- if (_sound) _sound->stop();
+ if (_sound) {
+ _sound->stop();
+ }
return STATUS_OK;
}
@@ -242,7 +277,9 @@ bool AdSentence::setupTalkFile(const char *soundFilename) {
_talkDef = NULL;
_currentSprite = NULL;
- if (!soundFilename) return STATUS_OK;
+ if (!soundFilename) {
+ return STATUS_OK;
+ }
AnsiString path = PathUtil::getDirectoryName(soundFilename);
@@ -250,8 +287,9 @@ bool AdSentence::setupTalkFile(const char *soundFilename) {
AnsiString talkDefFileName = PathUtil::combine(path, name + ".talk");
- if (!_gameRef->_fileManager->hasFile(talkDefFileName))
- return STATUS_OK; // no talk def file found
+ if (!_gameRef->_fileManager->hasFile(talkDefFileName)) {
+ return STATUS_OK; // no talk def file found
+ }
_talkDef = new AdTalkDef(_gameRef);
if (!_talkDef || DID_FAIL(_talkDef->loadFile(talkDefFileName.c_str()))) {
@@ -267,7 +305,9 @@ bool AdSentence::setupTalkFile(const char *soundFilename) {
//////////////////////////////////////////////////////////////////////////
bool AdSentence::update(TDirection dir) {
- if (!_talkDef) return STATUS_OK;
+ if (!_talkDef) {
+ return STATUS_OK;
+ }
uint32 currentTime;
// if sound is available, synchronize with sound, otherwise use timer
@@ -284,10 +324,14 @@ bool AdSentence::update(TDirection dir) {
talkNodeFound = true;
BaseSprite *newSprite = _talkDef->_nodes[i]->getSprite(dir);
- if (newSprite != _currentSprite) newSprite->reset();
+ if (newSprite != _currentSprite) {
+ newSprite->reset();
+ }
_currentSprite = newSprite;
- if (!_talkDef->_nodes[i]->_playToEnd) break;
+ if (!_talkDef->_nodes[i]->_playToEnd) {
+ break;
+ }
}
}
@@ -296,9 +340,13 @@ bool AdSentence::update(TDirection dir) {
if (!talkNodeFound) {
BaseSprite *newSprite = _talkDef->getDefaultSprite(dir);
if (newSprite) {
- if (newSprite != _currentSprite) newSprite->reset();
+ if (newSprite != _currentSprite) {
+ newSprite->reset();
+ }
_currentSprite = newSprite;
- } else _currentSprite = NULL;
+ } else {
+ _currentSprite = NULL;
+ }
}
return STATUS_OK;
diff --git a/engines/wintermute/ad/ad_sprite_set.cpp b/engines/wintermute/ad/ad_sprite_set.cpp
index fcbf9af4eb..42409988a5 100644
--- a/engines/wintermute/ad/ad_sprite_set.cpp
+++ b/engines/wintermute/ad/ad_sprite_set.cpp
@@ -41,8 +41,9 @@ IMPLEMENT_PERSISTENT(AdSpriteSet, false)
AdSpriteSet::AdSpriteSet(BaseGame *inGame, BaseObject *owner): BaseObject(inGame) {
_owner = owner;
- for (int i = 0; i < NUM_DIRECTIONS; i++)
+ for (int i = 0; i < NUM_DIRECTIONS; i++) {
_sprites[i] = NULL;
+ }
}
@@ -67,7 +68,9 @@ bool AdSpriteSet::loadFile(const char *filename, int lifeTime, TSpriteCacheType
bool ret;
- if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing SPRITESET file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing SPRITESET file '%s'", filename);
+ }
delete[] buffer;
@@ -90,7 +93,7 @@ TOKEN_DEF(TEMPLATE)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType CacheType) {
+bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType cacheType) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(SPRITESET)
TOKEN_TABLE(NAME)
@@ -122,7 +125,9 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
+ if (DID_FAIL(loadFile((char *)params, lifeTime, cacheType))) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_NAME:
@@ -133,64 +138,88 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
delete _sprites[DI_LEFT];
_sprites[DI_LEFT] = NULL;
spr = new BaseSprite(_gameRef, _owner);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
- else _sprites[DI_LEFT] = spr;
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _sprites[DI_LEFT] = spr;
+ }
break;
case TOKEN_RIGHT:
delete _sprites[DI_RIGHT];
_sprites[DI_RIGHT] = NULL;
spr = new BaseSprite(_gameRef, _owner);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
- else _sprites[DI_RIGHT] = spr;
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _sprites[DI_RIGHT] = spr;
+ }
break;
case TOKEN_UP:
delete _sprites[DI_UP];
_sprites[DI_UP] = NULL;
spr = new BaseSprite(_gameRef, _owner);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
- else _sprites[DI_UP] = spr;
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _sprites[DI_UP] = spr;
+ }
break;
case TOKEN_DOWN:
delete _sprites[DI_DOWN];
_sprites[DI_DOWN] = NULL;
spr = new BaseSprite(_gameRef, _owner);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
- else _sprites[DI_DOWN] = spr;
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _sprites[DI_DOWN] = spr;
+ }
break;
case TOKEN_UP_LEFT:
delete _sprites[DI_UPLEFT];
_sprites[DI_UPLEFT] = NULL;
spr = new BaseSprite(_gameRef, _owner);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
- else _sprites[DI_UPLEFT] = spr;
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _sprites[DI_UPLEFT] = spr;
+ }
break;
case TOKEN_UP_RIGHT:
delete _sprites[DI_UPRIGHT];
_sprites[DI_UPRIGHT] = NULL;
spr = new BaseSprite(_gameRef, _owner);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
- else _sprites[DI_UPRIGHT] = spr;
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _sprites[DI_UPRIGHT] = spr;
+ }
break;
case TOKEN_DOWN_LEFT:
delete _sprites[DI_DOWNLEFT];
_sprites[DI_DOWNLEFT] = NULL;
spr = new BaseSprite(_gameRef, _owner);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
- else _sprites[DI_DOWNLEFT] = spr;
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _sprites[DI_DOWNLEFT] = spr;
+ }
break;
case TOKEN_DOWN_RIGHT:
delete _sprites[DI_DOWNRIGHT];
_sprites[DI_DOWNRIGHT] = NULL;
spr = new BaseSprite(_gameRef, _owner);
- if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, CacheType))) cmd = PARSERR_GENERIC;
- else _sprites[DI_DOWNRIGHT] = spr;
+ if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) {
+ cmd = PARSERR_GENERIC;
+ } else {
+ _sprites[DI_DOWNRIGHT] = spr;
+ }
break;
case TOKEN_EDITOR_PROPERTY:
@@ -205,7 +234,9 @@ bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteC
if (cmd == PARSERR_GENERIC) {
_gameRef->LOG(0, "Error loading SPRITESET definition");
- if (spr) delete spr;
+ if (spr) {
+ delete spr;
+ }
return STATUS_FAILED;
}
@@ -230,8 +261,12 @@ bool AdSpriteSet::persist(BasePersistenceManager *persistMgr) {
//////////////////////////////////////////////////////////////////////////
BaseSprite *AdSpriteSet::getSprite(TDirection direction) {
int dir = (int)direction;
- if (dir < 0) dir = 0;
- if (dir >= NUM_DIRECTIONS) dir = NUM_DIRECTIONS - 1;
+ if (dir < 0) {
+ dir = 0;
+ }
+ if (dir >= NUM_DIRECTIONS) {
+ dir = NUM_DIRECTIONS - 1;
+ }
BaseSprite *ret = NULL;
@@ -247,8 +282,11 @@ BaseSprite *AdSpriteSet::getSprite(TDirection direction) {
for (int i = dir; i < NUM_DIRECTIONS; i++) {
if (_sprites[i] != NULL) {
- if (ret == NULL || numSteps > i - dir) return _sprites[i];
- else return ret;
+ if (ret == NULL || numSteps > i - dir) {
+ return _sprites[i];
+ } else {
+ return ret;
+ }
}
}
@@ -260,7 +298,9 @@ BaseSprite *AdSpriteSet::getSprite(TDirection direction) {
//////////////////////////////////////////////////////////////////////////
bool AdSpriteSet::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "SPRITESET {\n");
- if (getName()) buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
+ if (getName()) {
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
+ }
for (int i = 0; i < NUM_DIRECTIONS; i++) {
if (_sprites[i]) {
switch (i) {
@@ -301,10 +341,14 @@ bool AdSpriteSet::saveAsText(BaseDynamicBuffer *buffer, int indent) {
//////////////////////////////////////////////////////////////////////////
bool AdSpriteSet::containsSprite(BaseSprite *sprite) {
- if (!sprite) return false;
+ if (!sprite) {
+ return false;
+ }
for (int i = 0; i < NUM_DIRECTIONS; i++) {
- if (_sprites[i] == sprite) return true;
+ if (_sprites[i] == sprite) {
+ return true;
+ }
}
return false;
}
diff --git a/engines/wintermute/ad/ad_talk_def.cpp b/engines/wintermute/ad/ad_talk_def.cpp
index 2b0c6c6c1b..fc057ba183 100644
--- a/engines/wintermute/ad/ad_talk_def.cpp
+++ b/engines/wintermute/ad/ad_talk_def.cpp
@@ -52,7 +52,9 @@ AdTalkDef::AdTalkDef(BaseGame *inGame): BaseObject(inGame) {
//////////////////////////////////////////////////////////////////////////
AdTalkDef::~AdTalkDef() {
- for (int i = 0; i < _nodes.getSize(); i++) delete _nodes[i];
+ for (int i = 0; i < _nodes.getSize(); i++) {
+ delete _nodes[i];
+ }
_nodes.removeAll();
delete[] _defaultSpriteFilename;
@@ -79,7 +81,9 @@ bool AdTalkDef::loadFile(const char *filename) {
setFilename(filename);
- if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing TALK file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing TALK file '%s'", filename);
+ }
delete[] buffer;
@@ -123,15 +127,18 @@ bool AdTalkDef::loadBuffer(byte *buffer, bool complete) {
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_ACTION: {
- AdTalkNode *Node = new AdTalkNode(_gameRef);
- if (Node && DID_SUCCEED(Node->loadBuffer(params, false))) _nodes.add(Node);
- else {
- delete Node;
- Node = NULL;
+ AdTalkNode *node = new AdTalkNode(_gameRef);
+ if (node && DID_SUCCEED(node->loadBuffer(params, false))) {
+ _nodes.add(node);
+ } else {
+ delete node;
+ node = NULL;
cmd = PARSERR_GENERIC;
}
}
@@ -179,12 +186,16 @@ bool AdTalkDef::loadBuffer(byte *buffer, bool complete) {
if (_defaultSpriteFilename) {
_defaultSprite = new BaseSprite(_gameRef);
- if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) return STATUS_FAILED;
+ if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) {
+ return STATUS_FAILED;
+ }
}
if (_defaultSpriteSetFilename) {
_defaultSpriteSet = new AdSpriteSet(_gameRef);
- if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) return STATUS_FAILED;
+ if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) {
+ return STATUS_FAILED;
+ }
}
@@ -211,10 +222,15 @@ bool AdTalkDef::persist(BasePersistenceManager *persistMgr) {
//////////////////////////////////////////////////////////////////////////
bool AdTalkDef::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "TALK {\n");
- if (_defaultSpriteFilename) buffer->putTextIndent(indent + 2, "DEFAULT_SPRITE=\"%s\"\n", _defaultSpriteFilename);
+ if (_defaultSpriteFilename) {
+ buffer->putTextIndent(indent + 2, "DEFAULT_SPRITE=\"%s\"\n", _defaultSpriteFilename);
+ }
- if (_defaultSpriteSetFilename) buffer->putTextIndent(indent + 2, "DEFAULT_SPRITESET_FILE=\"%s\"\n", _defaultSpriteSetFilename);
- else if (_defaultSpriteSet) _defaultSpriteSet->saveAsText(buffer, indent + 2);
+ if (_defaultSpriteSetFilename) {
+ buffer->putTextIndent(indent + 2, "DEFAULT_SPRITESET_FILE=\"%s\"\n", _defaultSpriteSetFilename);
+ } else if (_defaultSpriteSet) {
+ _defaultSpriteSet->saveAsText(buffer, indent + 2);
+ }
for (int i = 0; i < _nodes.getSize(); i++) {
_nodes[i]->saveAsText(buffer, indent + 2);
@@ -236,24 +252,34 @@ bool AdTalkDef::loadDefaultSprite() {
delete _defaultSprite;
_defaultSprite = NULL;
return STATUS_FAILED;
- } else return STATUS_OK;
+ } else {
+ return STATUS_OK;
+ }
} else if (_defaultSpriteSetFilename && !_defaultSpriteSet) {
_defaultSpriteSet = new AdSpriteSet(_gameRef);
if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) {
delete _defaultSpriteSet;
_defaultSpriteSet = NULL;
return STATUS_FAILED;
- } else return STATUS_OK;
- } else return STATUS_OK;
+ } else {
+ return STATUS_OK;
+ }
+ } else {
+ return STATUS_OK;
+ }
}
//////////////////////////////////////////////////////////////////////////
BaseSprite *AdTalkDef::getDefaultSprite(TDirection dir) {
loadDefaultSprite();
- if (_defaultSprite) return _defaultSprite;
- else if (_defaultSpriteSet) return _defaultSpriteSet->getSprite(dir);
- else return NULL;
+ if (_defaultSprite) {
+ return _defaultSprite;
+ } else if (_defaultSpriteSet) {
+ return _defaultSpriteSet->getSprite(dir);
+ } else {
+ return NULL;
+ }
}
} // end of namespace WinterMute
diff --git a/engines/wintermute/ad/ad_talk_holder.cpp b/engines/wintermute/ad/ad_talk_holder.cpp
index d47cbb446e..90435d7977 100644
--- a/engines/wintermute/ad/ad_talk_holder.cpp
+++ b/engines/wintermute/ad/ad_talk_holder.cpp
@@ -52,12 +52,14 @@ AdTalkHolder::~AdTalkHolder() {
delete _sprite;
_sprite = NULL;
- for (int i = 0; i < _talkSprites.getSize(); i++)
+ for (int i = 0; i < _talkSprites.getSize(); i++) {
delete _talkSprites[i];
+ }
_talkSprites.removeAll();
- for (int i = 0; i < _talkSpritesEx.getSize(); i++)
+ for (int i = 0; i < _talkSpritesEx.getSize(); i++) {
delete _talkSpritesEx[i];
+ }
_talkSpritesEx.removeAll();
}
@@ -77,7 +79,9 @@ BaseSprite *AdTalkHolder::getTalkStance(const char *stance) {
_gameRef->LOG(res, "AdTalkHolder::GetTalkStance: error loading talk sprite (object:\"%s\" sprite:\"%s\")", getName(), _forcedTalkAnimName);
delete _animSprite;
_animSprite = NULL;
- } else return _animSprite;
+ } else {
+ return _animSprite;
+ }
}
}
@@ -103,8 +107,9 @@ BaseSprite *AdTalkHolder::getTalkStance(const char *stance) {
// not a valid stance? get a random one
if (ret == NULL) {
- if (_talkSprites.getSize() < 1) ret = _sprite;
- else {
+ if (_talkSprites.getSize() < 1) {
+ ret = _sprite;
+ } else {
// TODO: remember last
int rnd = g_wintermute->randInt(0, _talkSprites.getSize() - 1);
ret = _talkSprites[rnd];
@@ -128,14 +133,18 @@ bool AdTalkHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisS
ScValue *val = stack->pop();
bool setCurrent = false;
- if (_currentSprite && _currentSprite == _sprite) setCurrent = true;
+ if (_currentSprite && _currentSprite == _sprite) {
+ setCurrent = true;
+ }
delete _sprite;
_sprite = NULL;
if (val->isNULL()) {
_sprite = NULL;
- if (setCurrent) _currentSprite = NULL;
+ if (setCurrent) {
+ _currentSprite = NULL;
+ }
stack->pushBool(true);
} else {
const char *filename = val->getString();
@@ -145,7 +154,9 @@ bool AdTalkHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisS
stack->pushBool(false);
} else {
_sprite = spr;
- if (setCurrent) _currentSprite = _sprite;
+ if (setCurrent) {
+ _currentSprite = _sprite;
+ }
stack->pushBool(true);
}
}
@@ -158,8 +169,11 @@ bool AdTalkHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisS
else if (strcmp(name, "GetSprite") == 0) {
stack->correctParams(0);
- if (!_sprite || !_sprite->getFilename()) stack->pushNULL();
- else stack->pushString(_sprite->getFilename());
+ if (!_sprite || !_sprite->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_sprite->getFilename());
+ }
return STATUS_OK;
}
@@ -169,8 +183,11 @@ bool AdTalkHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisS
else if (strcmp(name, "GetSpriteObject") == 0) {
stack->correctParams(0);
- if (!_sprite) stack->pushNULL();
- else stack->pushNative(_sprite, true);
+ if (!_sprite) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_sprite, true);
+ }
return STATUS_OK;
}
@@ -181,15 +198,18 @@ bool AdTalkHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisS
stack->correctParams(2);
const char *filename = stack->pop()->getString();
- bool Ex = stack->pop()->getBool();
+ bool ex = stack->pop()->getBool();
BaseSprite *spr = new BaseSprite(_gameRef, this);
if (!spr || DID_FAIL(spr->loadFile(filename))) {
stack->pushBool(false);
script->runtimeError("AddTalkSprite method failed for file '%s'", filename);
} else {
- if (Ex) _talkSpritesEx.add(spr);
- else _talkSprites.add(spr);
+ if (ex) {
+ _talkSpritesEx.add(spr);
+ } else {
+ _talkSprites.add(spr);
+ }
stack->pushBool(true);
}
return STATUS_OK;
@@ -210,10 +230,12 @@ bool AdTalkHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisS
if (ex) {
for (int i = 0; i < _talkSpritesEx.getSize(); i++) {
if (scumm_stricmp(_talkSpritesEx[i]->getFilename(), filename) == 0) {
- if (_currentSprite == _talkSpritesEx[i])
+ if (_currentSprite == _talkSpritesEx[i]) {
setCurrent = true;
- if (_tempSprite2 == _talkSpritesEx[i])
+ }
+ if (_tempSprite2 == _talkSpritesEx[i]) {
setTemp2 = true;
+ }
delete _talkSpritesEx[i];
_talkSpritesEx.removeAt(i);
break;
@@ -222,10 +244,12 @@ bool AdTalkHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisS
} else {
for (int i = 0; i < _talkSprites.getSize(); i++) {
if (scumm_stricmp(_talkSprites[i]->getFilename(), filename) == 0) {
- if (_currentSprite == _talkSprites[i])
+ if (_currentSprite == _talkSprites[i]) {
setCurrent = true;
- if (_tempSprite2 == _talkSprites[i])
+ }
+ if (_tempSprite2 == _talkSprites[i]) {
setTemp2 = true;
+ }
delete _talkSprites[i];
_talkSprites.removeAt(i);
break;
@@ -235,10 +259,12 @@ bool AdTalkHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisS
}
stack->pushBool(true);
- if (setCurrent)
+ if (setCurrent) {
_currentSprite = _sprite;
- if (setTemp2)
+ }
+ if (setTemp2) {
_tempSprite2 = _sprite;
+ }
return STATUS_OK;
}
@@ -263,38 +289,47 @@ bool AdTalkHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisS
// delete current
if (ex) {
for (int i = 0; i < _talkSpritesEx.getSize(); i++) {
- if (_talkSpritesEx[i] == _currentSprite)
+ if (_talkSpritesEx[i] == _currentSprite) {
setCurrent = true;
- if (_talkSpritesEx[i] == _tempSprite2)
+ }
+ if (_talkSpritesEx[i] == _tempSprite2) {
setTemp2 = true;
+ }
delete _talkSpritesEx[i];
}
_talkSpritesEx.removeAll();
} else {
for (int i = 0; i < _talkSprites.getSize(); i++) {
- if (_talkSprites[i] == _currentSprite) setCurrent = true;
- if (_talkSprites[i] == _tempSprite2) setTemp2 = true;
+ if (_talkSprites[i] == _currentSprite) {
+ setCurrent = true;
+ }
+ if (_talkSprites[i] == _tempSprite2) {
+ setTemp2 = true;
+ }
delete _talkSprites[i];
}
_talkSprites.removeAll();
}
// set new
- if (ex)
+ if (ex) {
_talkSpritesEx.add(spr);
- else
+ } else {
_talkSprites.add(spr);
+ }
stack->pushBool(true);
- if (setCurrent)
+ if (setCurrent) {
_currentSprite = spr;
- if (setTemp2)
+ }
+ if (setTemp2) {
_tempSprite2 = spr;
+ }
}
return STATUS_OK;
+ } else {
+ return AdObject::scCallMethod(script, stack, thisStack, name);
}
-
- else return AdObject::scCallMethod(script, stack, thisStack, name);
}
@@ -308,9 +343,9 @@ ScValue *AdTalkHolder::scGetProperty(const char *name) {
if (strcmp(name, "Type") == 0) {
_scValue->setString("talk-holder");
return _scValue;
+ } else {
+ return AdObject::scGetProperty(name);
}
-
- else return AdObject::scGetProperty(name);
}
@@ -338,13 +373,15 @@ const char *AdTalkHolder::scToString() {
//////////////////////////////////////////////////////////////////////////
bool AdTalkHolder::saveAsText(BaseDynamicBuffer *buffer, int indent) {
for (int i = 0; i < _talkSprites.getSize(); i++) {
- if (_talkSprites[i]->getFilename())
+ if (_talkSprites[i]->getFilename()) {
buffer->putTextIndent(indent + 2, "TALK=\"%s\"\n", _talkSprites[i]->getFilename());
+ }
}
for (int i = 0; i < _talkSpritesEx.getSize(); i++) {
- if (_talkSpritesEx[i]->getFilename())
+ if (_talkSpritesEx[i]->getFilename()) {
buffer->putTextIndent(indent + 2, "TALK_SPECIAL=\"%s\"\n", _talkSpritesEx[i]->getFilename());
+ }
}
return STATUS_OK;
diff --git a/engines/wintermute/ad/ad_talk_node.cpp b/engines/wintermute/ad/ad_talk_node.cpp
index 306825c439..ef30290b8c 100644
--- a/engines/wintermute/ad/ad_talk_node.cpp
+++ b/engines/wintermute/ad/ad_talk_node.cpp
@@ -142,7 +142,9 @@ bool AdTalkNode::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_COMMENT:
- if (_gameRef->_editorMode) BaseUtils::setString(&_comment, (char *)params);
+ if (_gameRef->_editorMode) {
+ BaseUtils::setString(&_comment, (char *)params);
+ }
break;
case TOKEN_EDITOR_PROPERTY:
@@ -160,23 +162,26 @@ bool AdTalkNode::loadBuffer(byte *buffer, bool complete) {
return STATUS_FAILED;
}
- if (_endTime == 0)
+ if (_endTime == 0) {
_playToEnd = true;
- else
+ } else {
_playToEnd = false;
+ }
if (_preCache && _spriteFilename) {
delete _sprite;
_sprite = new BaseSprite(_gameRef);
- if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename)))
+ if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) {
return STATUS_FAILED;
+ }
}
if (_preCache && _spriteSetFilename) {
delete _spriteSet;
_spriteSet = new AdSpriteSet(_gameRef);
- if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename)))
+ if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) {
return STATUS_FAILED;
+ }
}
return STATUS_OK;
@@ -202,13 +207,24 @@ bool AdTalkNode::persist(BasePersistenceManager *persistMgr) {
//////////////////////////////////////////////////////////////////////////
bool AdTalkNode::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "ACTION {\n");
- if (_comment) buffer->putTextIndent(indent + 2, "COMMENT=\"%s\"\n", _comment);
+ if (_comment) {
+ buffer->putTextIndent(indent + 2, "COMMENT=\"%s\"\n", _comment);
+ }
buffer->putTextIndent(indent + 2, "START_TIME=%d\n", _startTime);
- if (!_playToEnd) buffer->putTextIndent(indent + 2, "END_TIME=%d\n", _endTime);
- if (_spriteFilename) buffer->putTextIndent(indent + 2, "SPRITE=\"%s\"\n", _spriteFilename);
- if (_spriteSetFilename) buffer->putTextIndent(indent + 2, "SPRITESET_FILE=\"%s\"\n", _spriteSetFilename);
- else if (_spriteSet) _spriteSet->saveAsText(buffer, indent + 2);
- if (_preCache) buffer->putTextIndent(indent + 2, "PRECACHE=\"%s\"\n", _preCache ? "TRUE" : "FALSE");
+ if (!_playToEnd) {
+ buffer->putTextIndent(indent + 2, "END_TIME=%d\n", _endTime);
+ }
+ if (_spriteFilename) {
+ buffer->putTextIndent(indent + 2, "SPRITE=\"%s\"\n", _spriteFilename);
+ }
+ if (_spriteSetFilename) {
+ buffer->putTextIndent(indent + 2, "SPRITESET_FILE=\"%s\"\n", _spriteSetFilename);
+ } else if (_spriteSet) {
+ _spriteSet->saveAsText(buffer, indent + 2);
+ }
+ if (_preCache) {
+ buffer->putTextIndent(indent + 2, "PRECACHE=\"%s\"\n", _preCache ? "TRUE" : "FALSE");
+ }
BaseClass::saveAsText(buffer, indent + 2);
@@ -226,19 +242,21 @@ bool AdTalkNode::loadSprite() {
delete _sprite;
_sprite = NULL;
return STATUS_FAILED;
- } else return STATUS_OK;
- }
-
- else if (_spriteSetFilename && !_spriteSet) {
+ } else {
+ return STATUS_OK;
+ }
+ } else if (_spriteSetFilename && !_spriteSet) {
_spriteSet = new AdSpriteSet(_gameRef);
if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) {
delete _spriteSet;
_spriteSet = NULL;
return STATUS_FAILED;
- } else return STATUS_OK;
+ } else {
+ return STATUS_OK;
+ }
+ } else {
+ return STATUS_OK;
}
-
- else return STATUS_OK;
}
@@ -246,20 +264,32 @@ bool AdTalkNode::loadSprite() {
bool AdTalkNode::isInTimeInterval(uint32 time, TDirection dir) {
if (time >= _startTime) {
if (_playToEnd) {
- if ((_spriteFilename && _sprite == NULL) || (_sprite && _sprite->_finished == false)) return true;
- else if ((_spriteSetFilename && _spriteSet == NULL) || (_spriteSet && _spriteSet->getSprite(dir) && _spriteSet->getSprite(dir)->_finished == false)) return true;
- else return false;
- } else return _endTime >= time;
- } else return false;
+ if ((_spriteFilename && _sprite == NULL) || (_sprite && _sprite->_finished == false)) {
+ return true;
+ } else if ((_spriteSetFilename && _spriteSet == NULL) || (_spriteSet && _spriteSet->getSprite(dir) && _spriteSet->getSprite(dir)->_finished == false)) {
+ return true;
+ } else {
+ return false;
+ }
+ } else {
+ return _endTime >= time;
+ }
+ } else {
+ return false;
+ }
}
//////////////////////////////////////////////////////////////////////////
BaseSprite *AdTalkNode::getSprite(TDirection dir) {
loadSprite();
- if (_sprite) return _sprite;
- else if (_spriteSet) return _spriteSet->getSprite(dir);
- else return NULL;
+ if (_sprite) {
+ return _sprite;
+ } else if (_spriteSet) {
+ return _spriteSet->getSprite(dir);
+ } else {
+ return NULL;
+ }
}
} // end of namespace WinterMute
diff --git a/engines/wintermute/ad/ad_waypoint_group.cpp b/engines/wintermute/ad/ad_waypoint_group.cpp
index 7e5d8d29c6..bb1e9275f5 100644
--- a/engines/wintermute/ad/ad_waypoint_group.cpp
+++ b/engines/wintermute/ad/ad_waypoint_group.cpp
@@ -56,8 +56,9 @@ AdWaypointGroup::~AdWaypointGroup() {
//////////////////////////////////////////////////////////////////////////
void AdWaypointGroup::cleanup() {
- for (int i = 0; i < _points.getSize(); i++)
+ for (int i = 0; i < _points.getSize(); i++) {
delete _points[i];
+ }
_points.removeAll();
_editorSelectedPoint = -1;
}
@@ -75,7 +76,9 @@ bool AdWaypointGroup::loadFile(const char *filename) {
setFilename(filename);
- if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing WAYPOINTS file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing WAYPOINTS file '%s'", filename);
+ }
delete[] buffer;
@@ -122,7 +125,9 @@ bool AdWaypointGroup::loadBuffer(byte *buffer, bool complete) {
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_NAME:
@@ -169,8 +174,9 @@ bool AdWaypointGroup::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "EDITOR_SELECTED_POINT=%d\n", _editorSelectedPoint);
- if (_scProp)
+ if (_scProp) {
_scProp->saveAsText(buffer, indent + 2);
+ }
BaseClass::saveAsText(buffer, indent + 2);
for (int i = 0; i < _points.getSize(); i++) {
@@ -217,9 +223,9 @@ ScValue *AdWaypointGroup::scGetProperty(const char *name) {
else if (strcmp(name, "Active") == 0) {
_scValue->setBool(_active);
return _scValue;
+ } else {
+ return BaseObject::scGetProperty(name);
}
-
- else return BaseObject::scGetProperty(name);
}
@@ -233,13 +239,17 @@ bool AdWaypointGroup::scSetProperty(const char *name, ScValue *value) {
return STATUS_OK;
}
- else return BaseObject::scSetProperty(name, value);
+ else {
+ return BaseObject::scSetProperty(name, value);
+ }
}
//////////////////////////////////////////////////////////////////////////
bool AdWaypointGroup::mimic(AdWaypointGroup *wpt, float scale, int argX, int argY) {
- if (scale == _lastMimicScale && argX == _lastMimicX && argY == _lastMimicY) return STATUS_OK;
+ if (scale == _lastMimicScale && argX == _lastMimicX && argY == _lastMimicY) {
+ return STATUS_OK;
+ }
cleanup();
diff --git a/engines/wintermute/base/base.cpp b/engines/wintermute/base/base.cpp
index b81261cdaf..687d2d52e6 100644
--- a/engines/wintermute/base/base.cpp
+++ b/engines/wintermute/base/base.cpp
@@ -56,16 +56,19 @@ BaseClass::~BaseClass() {
//////////////////////////////////////////////////////////////////////////
const char *BaseClass::getEditorProp(const char *propName, const char *initVal) {
_editorPropsIter = _editorProps.find(propName);
- if (_editorPropsIter != _editorProps.end())
+ if (_editorPropsIter != _editorProps.end()) {
return _editorPropsIter->_value.c_str();
- //return _editorPropsIter->second.c_str(); // <- TODO Clean
- else return initVal;
+ } else {
+ return initVal;
+ }
}
//////////////////////////////////////////////////////////////////////////
bool BaseClass::setEditorProp(const char *propName, const char *propValue) {
- if (propName == NULL) return STATUS_FAILED;
+ if (propName == NULL) {
+ return STATUS_FAILED;
+ }
if (propValue == NULL) {
_editorProps.erase(propName);
@@ -91,8 +94,9 @@ bool BaseClass::parseEditorProperty(byte *buffer, bool complete) {
TOKEN_TABLE_END
- if (!_gameRef->_editorMode)
+ if (!_gameRef->_editorMode) {
return STATUS_OK;
+ }
byte *params;
@@ -115,15 +119,21 @@ bool BaseClass::parseEditorProperty(byte *buffer, bool complete) {
case TOKEN_NAME:
delete[] propName;
propName = new char[strlen((char *)params) + 1];
- if (propName) strcpy(propName, (char *)params);
- else cmd = PARSERR_GENERIC;
+ if (propName) {
+ strcpy(propName, (char *)params);
+ } else {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_VALUE:
delete[] propValue;
propValue = new char[strlen((char *)params) + 1];
- if (propValue) strcpy(propValue, (char *)params);
- else cmd = PARSERR_GENERIC;
+ if (propValue) {
+ strcpy(propValue, (char *)params);
+ } else {
+ cmd = PARSERR_GENERIC;
+ }
break;
}
diff --git a/engines/wintermute/base/base_active_rect.cpp b/engines/wintermute/base/base_active_rect.cpp
index 0283ee274e..0756d10698 100644
--- a/engines/wintermute/base/base_active_rect.cpp
+++ b/engines/wintermute/base/base_active_rect.cpp
@@ -97,8 +97,12 @@ void BaseActiveRect::clipRect() {
rc.bottom -= Rend->_drawOffsetY;
}
- if (rc.left > _rect.left) _offsetX = rc.left - _rect.left;
- if (rc.top > _rect.top) _offsetY = rc.top - _rect.top;
+ if (rc.left > _rect.left) {
+ _offsetX = rc.left - _rect.left;
+ }
+ if (rc.top > _rect.top) {
+ _offsetY = rc.top - _rect.top;
+ }
BasePlatform::intersectRect(&_rect, &_rect, &rc);
}
diff --git a/engines/wintermute/base/base_dynamic_buffer.cpp b/engines/wintermute/base/base_dynamic_buffer.cpp
index 8d6f88c9fe..a61227b0dc 100644
--- a/engines/wintermute/base/base_dynamic_buffer.cpp
+++ b/engines/wintermute/base/base_dynamic_buffer.cpp
@@ -53,7 +53,9 @@ BaseDynamicBuffer::~BaseDynamicBuffer() {
//////////////////////////////////////////////////////////////////////////
void BaseDynamicBuffer::cleanup() {
- if (_buffer) free(_buffer);
+ if (_buffer) {
+ free(_buffer);
+ }
_buffer = NULL;
_size = 0;
_realSize = 0;
@@ -72,7 +74,9 @@ uint32 BaseDynamicBuffer::getSize() {
bool BaseDynamicBuffer::init(uint32 initSize) {
cleanup();
- if (initSize == 0) initSize = _initSize;
+ if (initSize == 0) {
+ initSize = _initSize;
+ }
_buffer = (byte *)malloc(initSize);
if (!_buffer) {
@@ -89,7 +93,9 @@ bool BaseDynamicBuffer::init(uint32 initSize) {
//////////////////////////////////////////////////////////////////////////
bool BaseDynamicBuffer::putBytes(byte *buffer, uint32 size) {
- if (!_initialized) init();
+ if (!_initialized) {
+ init();
+ }
while (_offset + size > _realSize) {
_realSize += _growBy;
@@ -110,7 +116,9 @@ bool BaseDynamicBuffer::putBytes(byte *buffer, uint32 size) {
//////////////////////////////////////////////////////////////////////////
bool BaseDynamicBuffer::getBytes(byte *buffer, uint32 size) {
- if (!_initialized) init();
+ if (!_initialized) {
+ init();
+ }
if (_offset + size > _size) {
_gameRef->LOG(0, "BaseDynamicBuffer::GetBytes - Buffer underflow");
@@ -140,8 +148,9 @@ uint32 BaseDynamicBuffer::getDWORD() {
//////////////////////////////////////////////////////////////////////////
void BaseDynamicBuffer::putString(const char *val) {
- if (!val) putString("(null)");
- else {
+ if (!val) {
+ putString("(null)");
+ } else {
putDWORD(strlen(val) + 1);
putBytes((byte *)val, strlen(val) + 1);
}
@@ -154,8 +163,11 @@ char *BaseDynamicBuffer::getString() {
char *ret = (char *)(_buffer + _offset);
_offset += len;
- if (!strcmp(ret, "(null)")) return NULL;
- else return ret;
+ if (!strcmp(ret, "(null)")) {
+ return NULL;
+ } else {
+ return ret;
+ }
}
diff --git a/engines/wintermute/base/base_fader.cpp b/engines/wintermute/base/base_fader.cpp
index 10818abfb9..04fde5457c 100644
--- a/engines/wintermute/base/base_fader.cpp
+++ b/engines/wintermute/base/base_fader.cpp
@@ -59,23 +59,31 @@ BaseFader::~BaseFader() {
//////////////////////////////////////////////////////////////////////////
bool BaseFader::update() {
- if (!_active) return STATUS_OK;
+ if (!_active) {
+ return STATUS_OK;
+ }
int alphaDelta = _targetAlpha - _sourceAlpha;
uint32 time;
- if (_system) time = g_system->getMillis() - _startTime;
- else time = _gameRef->_timer - _startTime;
+ if (_system) {
+ time = g_system->getMillis() - _startTime;
+ } else {
+ time = _gameRef->_timer - _startTime;
+ }
- if (time >= _duration) _currentAlpha = _targetAlpha;
- else {
+ if (time >= _duration) {
+ _currentAlpha = _targetAlpha;
+ } else {
_currentAlpha = (byte)(_sourceAlpha + (float)time / (float)_duration * alphaDelta);
}
_currentAlpha = MIN((unsigned char)255, MAX(_currentAlpha, (byte)0)); // TODO: clean
_ready = time >= _duration;
- if (_ready && _currentAlpha == 0x00) _active = false;
+ if (_ready && _currentAlpha == 0x00) {
+ _active = false;
+ }
return STATUS_OK;
}
@@ -83,10 +91,13 @@ bool BaseFader::update() {
//////////////////////////////////////////////////////////////////////////
bool BaseFader::display() {
- if (!_active) return STATUS_OK;
+ if (!_active) {
+ return STATUS_OK;
+ }
- if (_currentAlpha > 0x00)
+ if (_currentAlpha > 0x00) {
_gameRef->_renderer->fadeToColor(_red, _green, _blue, _currentAlpha);
+ }
return STATUS_OK;
}
@@ -114,8 +125,11 @@ bool BaseFader::fadeIn(uint32 sourceColor, uint32 duration, bool system) {
_duration = duration;
_system = system;
- if (_system) _startTime = g_system->getMillis();
- else _startTime = _gameRef->_timer;
+ if (_system) {
+ _startTime = g_system->getMillis();
+ } else {
+ _startTime = _gameRef->_timer;
+ }
return STATUS_OK;
}
@@ -137,8 +151,11 @@ bool BaseFader::fadeOut(uint32 targetColor, uint32 duration, bool system) {
_duration = duration;
_system = system;
- if (_system) _startTime = g_system->getMillis();
- else _startTime = _gameRef->_timer;
+ if (_system) {
+ _startTime = g_system->getMillis();
+ } else {
+ _startTime = _gameRef->_timer;
+ }
return STATUS_OK;
@@ -167,7 +184,9 @@ bool BaseFader::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_targetAlpha));
persistMgr->transfer(TMEMBER(_system));
- if (_system && !persistMgr->getIsSaving()) _startTime = 0;
+ if (_system && !persistMgr->getIsSaving()) {
+ _startTime = 0;
+ }
return STATUS_OK;
}
diff --git a/engines/wintermute/base/base_file_manager.cpp b/engines/wintermute/base/base_file_manager.cpp
index c296f88699..ff693e055c 100644
--- a/engines/wintermute/base/base_file_manager.cpp
+++ b/engines/wintermute/base/base_file_manager.cpp
@@ -86,8 +86,9 @@ byte *BaseFileManager::readWholeFile(const Common::String &filename, uint32 *siz
Common::SeekableReadStream *file = openFile(filename);
if (!file) {
- if (mustExist)
+ if (mustExist) {
debugC(kWinterMuteDebugFileAccess | kWinterMuteDebugLog, "Error opening file '%s'", filename.c_str());
+ }
return NULL;
}
@@ -106,7 +107,9 @@ byte *BaseFileManager::readWholeFile(const Common::String &filename, uint32 *siz
};
buffer[file->size()] = '\0';
- if (size != NULL) *size = file->size();
+ if (size != NULL) {
+ *size = file->size();
+ }
closeFile(file);
return buffer;
@@ -114,8 +117,9 @@ byte *BaseFileManager::readWholeFile(const Common::String &filename, uint32 *siz
//////////////////////////////////////////////////////////////////////////
bool BaseFileManager::addPath(TPathType type, const Common::FSNode &path) {
- if (!path.exists())
+ if (!path.exists()) {
return STATUS_FAILED;
+ }
switch (type) {
case PATH_SINGLE:
@@ -141,8 +145,9 @@ bool BaseFileManager::reloadPaths() {
//////////////////////////////////////////////////////////////////////////
bool BaseFileManager::initPaths() {
- if (!_gameRef) // This function only works when the game-registry is loaded
+ if (!_gameRef) { // This function only works when the game-registry is loaded
return STATUS_FAILED;
+ }
AnsiString pathList;
@@ -210,15 +215,17 @@ bool BaseFileManager::registerPackages() {
warning("Should register %s %s", (*it).getPath().c_str(), (*it).getName().c_str());
(*it).getChildren(files, Common::FSNode::kListFilesOnly);
for (Common::FSList::iterator fileIt = files.begin(); fileIt != files.end(); fileIt++) {
- if (!fileIt->getName().hasSuffix(".dcp"))
+ if (!fileIt->getName().hasSuffix(".dcp")) {
continue;
+ }
// Avoid registering all the language files
// TODO: Select based on the gameDesc.
if (fileIt->getParent().getName() == "language") {
Common::String parentName = fileIt->getParent().getName();
Common::String dcpName = fileIt->getName();
- if (fileIt->getName() != "english.dcp")
+ if (fileIt->getName() != "english.dcp") {
continue;
+ }
}
warning("Registering %s %s", (*fileIt).getPath().c_str(), (*fileIt).getName().c_str());
registerPackage((*fileIt));
@@ -247,8 +254,9 @@ Common::SeekableReadStream *BaseFileManager::openPkgFile(const Common::String &f
// correct slashes
for (int32 i = 0; i < upcName.size(); i++) {
- if (upcName[i] == '/')
+ if (upcName[i] == '/') {
upcName.setChar('\\', (uint32)i);
+ }
}
Common::ArchiveMemberPtr entry = _packages.getMember(upcName);
file = entry->createReadStream();
@@ -256,23 +264,29 @@ Common::SeekableReadStream *BaseFileManager::openPkgFile(const Common::String &f
}
bool BaseFileManager::hasFile(const Common::String &filename) {
- if (diskFileExists(filename))
+ if (diskFileExists(filename)) {
return true;
- if (_packages.hasFile(filename))
- return true; // We don't bother checking if the file can actually be opened, something bigger is wrong if that is the case.
- if (BaseResources::hasFile(filename))
+ }
+ if (_packages.hasFile(filename)) {
+ return true; // We don't bother checking if the file can actually be opened, something bigger is wrong if that is the case.
+ }
+ if (BaseResources::hasFile(filename)) {
return true;
+ }
return false;
}
//////////////////////////////////////////////////////////////////////////
Common::SeekableReadStream *BaseFileManager::openFile(const Common::String &filename, bool absPathWarning, bool keepTrackOf) {
- if (strcmp(filename.c_str(), "") == 0)
+ if (strcmp(filename.c_str(), "") == 0) {
return NULL;
+ }
debugC(kWinterMuteDebugFileAccess, "Open file %s", filename.c_str());
Common::SeekableReadStream *file = openFileRaw(filename);
- if (file && keepTrackOf) _openFiles.push_back(file);
+ if (file && keepTrackOf) {
+ _openFiles.push_back(file);
+ }
return file;
}
@@ -295,8 +309,9 @@ Common::SeekableReadStream *BaseFileManager::openFileRaw(const Common::String &f
Common::SeekableReadStream *ret = NULL;
if (scumm_strnicmp(filename.c_str(), "savegame:", 9) == 0) {
- if (!_gameRef)
+ if (!_gameRef) {
error("Attempt to load filename: %s without BaseGame-object, this is unsupported", filename.c_str());
+ }
BaseSaveThumbFile *SaveThumbFile = new BaseSaveThumbFile(_gameRef);
if (DID_SUCCEED(SaveThumbFile->open(filename))) {
ret = SaveThumbFile->getMemStream();
@@ -306,16 +321,19 @@ Common::SeekableReadStream *BaseFileManager::openFileRaw(const Common::String &f
}
ret = openDiskFile(filename);
- if (ret)
+ if (ret) {
return ret;
+ }
ret = openPkgFile(filename);
- if (ret)
+ if (ret) {
return ret;
+ }
ret = BaseResources::getFile(filename);
- if (ret)
+ if (ret) {
return ret;
+ }
warning("BFileManager::OpenFileRaw - Failed to open %s", filename.c_str());
return NULL;
diff --git a/engines/wintermute/base/base_frame.cpp b/engines/wintermute/base/base_frame.cpp
index 67edccd041..68b866bbf5 100644
--- a/engines/wintermute/base/base_frame.cpp
+++ b/engines/wintermute/base/base_frame.cpp
@@ -61,8 +61,9 @@ BaseFrame::~BaseFrame() {
delete _sound;
_sound = NULL;
- for (int i = 0; i < _subframes.getSize(); i++)
+ for (int i = 0; i < _subframes.getSize(); i++) {
delete _subframes[i];
+ }
_subframes.removeAll();
for (int i = 0; i < _applyEvent.getSize(); i++) {
@@ -79,7 +80,9 @@ bool BaseFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, float
for (int i = 0; i < _subframes.getSize(); i++) {
res = _subframes[i]->draw(x, y, registerOwner, zoomX, zoomY, precise, alpha, rotate, blendMode);
- if (DID_FAIL(res)) return res;
+ if (DID_FAIL(res)) {
+ return res;
+ }
}
return STATUS_OK;
}
@@ -88,7 +91,9 @@ bool BaseFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, float
//////////////////////////////////////////////////////////////////////////
bool BaseFrame::oneTimeDisplay(BaseObject *owner, bool muted) {
if (_sound && !muted) {
- if (owner) owner->updateOneSound(_sound);
+ if (owner) {
+ owner->updateOneSound(_sound);
+ }
_sound->play();
/*
if (_gameRef->_state == GAME_FROZEN) {
@@ -240,7 +245,9 @@ bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
if (!subframe || DID_FAIL(subframe->loadBuffer((byte *)params, lifeTime, keepLoaded))) {
delete subframe;
cmd = PARSERR_GENERIC;
- } else _subframes.add(subframe);
+ } else {
+ _subframes.add(subframe);
+ }
}
break;
@@ -251,7 +258,9 @@ bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
}
_sound = new BaseSound(_gameRef);
if (!_sound || DID_FAIL(_sound->setSound(params, Audio::Mixer::kSFXSoundType, false))) {
- if (_gameRef->_soundMgr->_soundAvailable) _gameRef->LOG(0, "Error loading sound '%s'.", params);
+ if (_gameRef->_soundMgr->_soundAvailable) {
+ _gameRef->LOG(0, "Error loading sound '%s'.", params);
+ }
delete _sound;
_sound = NULL;
}
@@ -291,8 +300,11 @@ bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
BaseSubFrame *sub = new BaseSubFrame(_gameRef);
if (surface_file != NULL) {
- if (custoTrans) sub->setSurface(surface_file, false, r, g, b, lifeTime, keepLoaded);
- else sub->setSurface(surface_file, true, 0, 0, 0, lifeTime, keepLoaded);
+ if (custoTrans) {
+ sub->setSurface(surface_file, false, r, g, b, lifeTime, keepLoaded);
+ } else {
+ sub->setSurface(surface_file, true, 0, 0, 0, lifeTime, keepLoaded);
+ }
if (!sub->_surface) {
delete sub;
@@ -301,11 +313,16 @@ bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
}
sub->_alpha = BYTETORGBA(ar, ag, ab, alpha);
- if (custoTrans) sub->_transparent = BYTETORGBA(r, g, b, 0xFF);
+ if (custoTrans) {
+ sub->_transparent = BYTETORGBA(r, g, b, 0xFF);
+ }
}
- if (BasePlatform::isRectEmpty(&rect)) sub->setDefaultRect();
- else sub->_rect = rect;
+ if (BasePlatform::isRectEmpty(&rect)) {
+ sub->setDefaultRect();
+ } else {
+ sub->_rect = rect;
+ }
sub->_hotspotX = hotspotX;
sub->_hotspotY = hotspotY;
@@ -325,7 +342,9 @@ bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
//////////////////////////////////////////////////////////////////////////
bool BaseFrame::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) {
- if (!rect) return false;
+ if (!rect) {
+ return false;
+ }
BasePlatform::setRectEmpty(rect);
Rect32 subRect;
@@ -344,21 +363,27 @@ bool BaseFrame::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "FRAME {\n");
buffer->putTextIndent(indent + 2, "DELAY = %d\n", _delay);
- if (_moveX != 0 || _moveY != 0)
+ if (_moveX != 0 || _moveY != 0) {
buffer->putTextIndent(indent + 2, "MOVE {%d, %d}\n", _moveX, _moveY);
+ }
- if (_sound && _sound->_soundFilename)
+ if (_sound && _sound->_soundFilename) {
buffer->putTextIndent(indent + 2, "SOUND=\"%s\"\n", _sound->_soundFilename);
+ }
buffer->putTextIndent(indent + 2, "KEYFRAME=%s\n", _keyframe ? "TRUE" : "FALSE");
- if (_killSound)
+ if (_killSound) {
buffer->putTextIndent(indent + 2, "KILL_SOUND=%s\n", _killSound ? "TRUE" : "FALSE");
+ }
- if (_editorExpanded)
+ if (_editorExpanded) {
buffer->putTextIndent(indent + 2, "EDITOR_EXPANDED=%s\n", _editorExpanded ? "TRUE" : "FALSE");
+ }
- if (_subframes.getSize() > 0) _subframes[0]->saveAsText(buffer, indent, false);
+ if (_subframes.getSize() > 0) {
+ _subframes[0]->saveAsText(buffer, indent, false);
+ }
for (int i = 1; i < _subframes.getSize(); i++) {
_subframes[i]->saveAsText(buffer, indent + 2);
@@ -406,8 +431,11 @@ bool BaseFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStac
if (strcmp(name, "GetSound") == 0) {
stack->correctParams(0);
- if (_sound && _sound->_soundFilename) stack->pushString(_sound->_soundFilename);
- else stack->pushNULL();
+ if (_sound && _sound->_soundFilename) {
+ stack->pushString(_sound->_soundFilename);
+ } else {
+ stack->pushNULL();
+ }
return STATUS_OK;
}
@@ -426,8 +454,12 @@ bool BaseFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStac
stack->pushBool(false);
delete _sound;
_sound = NULL;
- } else stack->pushBool(true);
- } else stack->pushBool(true);
+ } else {
+ stack->pushBool(true);
+ }
+ } else {
+ stack->pushBool(true);
+ }
return STATUS_OK;
}
@@ -440,7 +472,9 @@ bool BaseFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStac
if (index < 0 || index >= _subframes.getSize()) {
script->runtimeError("Frame.GetSubframe: Subframe index %d is out of range.", index);
stack->pushNULL();
- } else stack->pushNative(_subframes[index], true);
+ } else {
+ stack->pushNative(_subframes[index], true);
+ }
return STATUS_OK;
}
@@ -477,7 +511,9 @@ bool BaseFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStac
stack->correctParams(1);
ScValue *val = stack->pop();
const char *filename = NULL;
- if (!val->isNULL()) filename = val->getString();
+ if (!val->isNULL()) {
+ filename = val->getString();
+ }
BaseSubFrame *sub = new BaseSubFrame(_gameRef);
if (filename != NULL) {
@@ -496,19 +532,26 @@ bool BaseFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStac
else if (strcmp(name, "InsertSubframe") == 0) {
stack->correctParams(2);
int index = stack->pop()->getInt();
- if (index < 0) index = 0;
+ if (index < 0) {
+ index = 0;
+ }
ScValue *val = stack->pop();
const char *filename = NULL;
- if (!val->isNULL()) filename = val->getString();
+ if (!val->isNULL()) {
+ filename = val->getString();
+ }
BaseSubFrame *sub = new BaseSubFrame(_gameRef);
if (filename != NULL) {
sub->setSurface(filename);
}
- if (index >= _subframes.getSize()) _subframes.add(sub);
- else _subframes.insertAt(index, sub);
+ if (index >= _subframes.getSize()) {
+ _subframes.add(sub);
+ } else {
+ _subframes.insertAt(index, sub);
+ }
stack->pushNative(sub, true);
return STATUS_OK;
@@ -523,7 +566,9 @@ bool BaseFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStac
if (index < 0 || index >= _applyEvent.getSize()) {
script->runtimeError("Frame.GetEvent: Event index %d is out of range.", index);
stack->pushNULL();
- } else stack->pushString(_applyEvent[index]);
+ } else {
+ stack->pushString(_applyEvent[index]);
+ }
return STATUS_OK;
}
@@ -563,15 +608,20 @@ bool BaseFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStac
//////////////////////////////////////////////////////////////////////////
else {
- if (_subframes.getSize() == 1) return _subframes[0]->scCallMethod(script, stack, thisStack, name);
- else return BaseScriptable::scCallMethod(script, stack, thisStack, name);
+ if (_subframes.getSize() == 1) {
+ return _subframes[0]->scCallMethod(script, stack, thisStack, name);
+ } else {
+ return BaseScriptable::scCallMethod(script, stack, thisStack, name);
+ }
}
}
//////////////////////////////////////////////////////////////////////////
ScValue *BaseFrame::scGetProperty(const char *name) {
- if (!_scValue) _scValue = new ScValue(_gameRef);
+ if (!_scValue) {
+ _scValue = new ScValue(_gameRef);
+ }
_scValue->setNULL();
//////////////////////////////////////////////////////////////////////////
@@ -640,8 +690,11 @@ ScValue *BaseFrame::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
else {
- if (_subframes.getSize() == 1) return _subframes[0]->scGetProperty(name);
- else return BaseScriptable::scGetProperty(name);
+ if (_subframes.getSize() == 1) {
+ return _subframes[0]->scGetProperty(name);
+ } else {
+ return BaseScriptable::scGetProperty(name);
+ }
}
}
@@ -690,8 +743,11 @@ bool BaseFrame::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
else {
- if (_subframes.getSize() == 1) return _subframes[0]->scSetProperty(name, value);
- else return BaseScriptable::scSetProperty(name, value);
+ if (_subframes.getSize() == 1) {
+ return _subframes[0]->scSetProperty(name, value);
+ } else {
+ return BaseScriptable::scSetProperty(name, value);
+ }
}
}
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index b2b92d6de4..9de183660e 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -390,7 +390,9 @@ bool BaseGame::cleanup() {
_fontStorage->removeFont(_videoFont);
_videoFont = NULL;
- for (int i = 0; i < _quickMessages.getSize(); i++) delete _quickMessages[i];
+ for (int i = 0; i < _quickMessages.getSize(); i++) {
+ delete _quickMessages[i];
+ }
_quickMessages.removeAll();
_viewportStack.removeAll();
@@ -417,48 +419,59 @@ bool BaseGame::initialize1() {
bool loaded = false; // Not really a loop, but a goto-replacement.
while (!loaded) {
_surfaceStorage = new BaseSurfaceStorage(this);
- if (_surfaceStorage == NULL)
+ if (_surfaceStorage == NULL) {
break;
+ }
_fontStorage = new BaseFontStorage(this);
- if (_fontStorage == NULL)
+ if (_fontStorage == NULL) {
break;
+ }
_fileManager = new BaseFileManager(this);
- if (_fileManager == NULL)
+ if (_fileManager == NULL) {
break;
+ }
_soundMgr = new BaseSoundMgr(this);
- if (_soundMgr == NULL)
+ if (_soundMgr == NULL) {
break;
+ }
_debugMgr = new BaseDebugger(this);
- if (_debugMgr == NULL)
+ if (_debugMgr == NULL) {
break;
+ }
_mathClass = new SXMath(this);
- if (_mathClass == NULL)
+ if (_mathClass == NULL) {
break;
+ }
_scEngine = new ScEngine(this);
- if (_scEngine == NULL)
+ if (_scEngine == NULL) {
break;
+ }
_videoPlayer = new VideoPlayer(this);
- if (_videoPlayer == NULL)
+ if (_videoPlayer == NULL) {
break;
+ }
_transMgr = new BaseTransitionMgr(this);
- if (_transMgr == NULL)
+ if (_transMgr == NULL) {
break;
+ }
_keyboardState = new BaseKeyboardState(this);
- if (_keyboardState == NULL)
+ if (_keyboardState == NULL) {
break;
+ }
_fader = new BaseFader(this);
- if (_fader == NULL)
+ if (_fader == NULL) {
break;
+ }
registerObject(_fader);
loaded = true;
@@ -484,7 +497,9 @@ bool BaseGame::initialize1() {
//////////////////////////////////////////////////////////////////////
bool BaseGame::initialize2() { // we know whether we are going to be accelerated
_renderer = makeOSystemRenderer(this);
- if (_renderer == NULL) return STATUS_FAILED;
+ if (_renderer == NULL) {
+ return STATUS_FAILED;
+ }
return STATUS_OK;
}
@@ -495,9 +510,15 @@ bool BaseGame::initialize3() { // renderer is initialized
_posX = _renderer->_width / 2;
_posY = _renderer->_height / 2;
- if (_indicatorY == -1) _indicatorY = _renderer->_height - _indicatorHeight;
- if (_indicatorX == -1) _indicatorX = 0;
- if (_indicatorWidth == -1) _indicatorWidth = _renderer->_width;
+ if (_indicatorY == -1) {
+ _indicatorY = _renderer->_height - _indicatorHeight;
+ }
+ if (_indicatorX == -1) {
+ _indicatorX = 0;
+ }
+ if (_indicatorWidth == -1) {
+ _indicatorWidth = _renderer->_width;
+ }
return STATUS_OK;
}
@@ -567,7 +588,9 @@ void BaseGame::LOG(bool res, const char *fmt, ...) {
if (_engineLogCallback) {
_engineLogCallback(buff, res, _engineLogCallbackData);
}
- if (_debugMgr) _debugMgr->onLog(res, buff);
+ if (_debugMgr) {
+ _debugMgr->onLog(res, buff);
+ }
debugCN(kWinterMuteDebugLog, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff);
@@ -615,7 +638,9 @@ bool BaseGame::initLoop() {
_timerDelta = _timer - _timerLast;
_timerLast = _timer;
_timer += MIN((uint32)1000, _deltaTime);
- } else _timerDelta = 0;
+ } else {
+ _timerDelta = 0;
+ }
_framesRendered++;
if (_fpsTime > 1000) {
@@ -637,7 +662,9 @@ bool BaseGame::initLoop() {
updateSounds();
- if (_fader) _fader->update();
+ if (_fader) {
+ _fader->update();
+ }
return STATUS_OK;
}
@@ -663,8 +690,12 @@ void BaseGame::setOffset(int offsetX, int offsetY) {
//////////////////////////////////////////////////////////////////////////
void BaseGame::getOffset(int *offsetX, int *offsetY) {
- if (offsetX != NULL) *offsetX = _offsetX;
- if (offsetY != NULL) *offsetY = _offsetY;
+ if (offsetX != NULL) {
+ *offsetX = _offsetX;
+ }
+ if (offsetY != NULL) {
+ *offsetY = _offsetY;
+ }
}
@@ -680,7 +711,9 @@ bool BaseGame::loadFile(const char *filename) {
setFilename(filename);
- if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing GAME file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing GAME file '%s'", filename);
+ }
delete[] buffer;
@@ -789,7 +822,9 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) {
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_NAME:
@@ -801,14 +836,18 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_SYSTEM_FONT:
- if (_systemFont) _fontStorage->removeFont(_systemFont);
+ if (_systemFont) {
+ _fontStorage->removeFont(_systemFont);
+ }
_systemFont = NULL;
_systemFont = _gameRef->_fontStorage->addFont((char *)params);
break;
case TOKEN_VIDEO_FONT:
- if (_videoFont) _fontStorage->removeFont(_videoFont);
+ if (_videoFont) {
+ _fontStorage->removeFont(_videoFont);
+ }
_videoFont = NULL;
_videoFont = _gameRef->_fontStorage->addFont((char *)params);
@@ -939,7 +978,9 @@ bool BaseGame::loadBuffer(byte *buffer, bool complete) {
}
}
- if (!_systemFont) _systemFont = _gameRef->_fontStorage->addFont("system_font.fnt");
+ if (!_systemFont) {
+ _systemFont = _gameRef->_fontStorage->addFont("system_font.fnt");
+ }
if (cmd == PARSERR_TOKENNOTFOUND) {
@@ -994,10 +1035,11 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
else if (strcmp(name, "RunScript") == 0) {
_gameRef->LOG(0, "**Warning** The 'RunScript' method is now obsolete. Use 'AttachScript' instead (same syntax)");
stack->correctParams(1);
- if (DID_FAIL(addScript(stack->pop()->getString())))
+ if (DID_FAIL(addScript(stack->pop()->getString()))) {
stack->pushBool(false);
- else
+ } else {
stack->pushBool(true);
+ }
return STATUS_OK;
}
@@ -1008,16 +1050,20 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
else if (strcmp(name, "LoadStringTable") == 0) {
stack->correctParams(2);
const char *filename = stack->pop()->getString();
- ScValue *Val = stack->pop();
+ ScValue *val = stack->pop();
bool ClearOld;
- if (Val->isNULL()) ClearOld = true;
- else ClearOld = Val->getBool();
+ if (val->isNULL()) {
+ ClearOld = true;
+ } else {
+ ClearOld = val->getBool();
+ }
- if (DID_FAIL(_stringTable->loadFile(filename, ClearOld)))
+ if (DID_FAIL(_stringTable->loadFile(filename, ClearOld))) {
stack->pushBool(false);
- else
+ } else {
stack->pushBool(true);
+ }
return STATUS_OK;
}
@@ -1028,8 +1074,11 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
else if (strcmp(name, "ValidObject") == 0) {
stack->correctParams(1);
BaseScriptable *obj = stack->pop()->getNative();
- if (validObject((BaseObject *) obj)) stack->pushBool(true);
- else stack->pushBool(false);
+ if (validObject((BaseObject *) obj)) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
return STATUS_OK;
}
@@ -1054,7 +1103,9 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
ScValue *val = stack->pop();
BaseObject *obj = (BaseObject *)val->getNative();
unregisterObject(obj);
- if (val->getType() == VAL_VARIABLE_REF) val->setNULL();
+ if (val->getType() == VAL_VARIABLE_REF) {
+ val->setNULL();
+ }
stack->pushNULL();
return STATUS_OK;
@@ -1097,8 +1148,9 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "PlayMusic") == 0 || strcmp(name, "PlayMusicChannel") == 0) {
int channel = 0;
- if (strcmp(name, "PlayMusic") == 0) stack->correctParams(3);
- else {
+ if (strcmp(name, "PlayMusic") == 0) {
+ stack->correctParams(3);
+ } else {
stack->correctParams(4);
channel = stack->pop()->getInt();
}
@@ -1111,8 +1163,11 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
uint32 loopStart = (uint32)(valLoopStart->isNULL() ? 0 : valLoopStart->getInt());
- if (DID_FAIL(playMusic(channel, filename, looping, loopStart))) stack->pushBool(false);
- else stack->pushBool(true);
+ if (DID_FAIL(playMusic(channel, filename, looping, loopStart))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
return STATUS_OK;
}
@@ -1122,14 +1177,18 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
else if (strcmp(name, "StopMusic") == 0 || strcmp(name, "StopMusicChannel") == 0) {
int channel = 0;
- if (strcmp(name, "StopMusic") == 0) stack->correctParams(0);
- else {
+ if (strcmp(name, "StopMusic") == 0) {
+ stack->correctParams(0);
+ } else {
stack->correctParams(1);
channel = stack->pop()->getInt();
}
- if (DID_FAIL(stopMusic(channel))) stack->pushBool(false);
- else stack->pushBool(true);
+ if (DID_FAIL(stopMusic(channel))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
return STATUS_OK;
}
@@ -1139,14 +1198,18 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
else if (strcmp(name, "PauseMusic") == 0 || strcmp(name, "PauseMusicChannel") == 0) {
int channel = 0;
- if (strcmp(name, "PauseMusic") == 0) stack->correctParams(0);
- else {
+ if (strcmp(name, "PauseMusic") == 0) {
+ stack->correctParams(0);
+ } else {
stack->correctParams(1);
channel = stack->pop()->getInt();
}
- if (DID_FAIL(pauseMusic(channel))) stack->pushBool(false);
- else stack->pushBool(true);
+ if (DID_FAIL(pauseMusic(channel))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
return STATUS_OK;
}
@@ -1155,14 +1218,18 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "ResumeMusic") == 0 || strcmp(name, "ResumeMusicChannel") == 0) {
int channel = 0;
- if (strcmp(name, "ResumeMusic") == 0) stack->correctParams(0);
- else {
+ if (strcmp(name, "ResumeMusic") == 0) {
+ stack->correctParams(0);
+ } else {
stack->correctParams(1);
channel = stack->pop()->getInt();
}
- if (DID_FAIL(resumeMusic(channel))) stack->pushBool(false);
- else stack->pushBool(true);
+ if (DID_FAIL(resumeMusic(channel))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
return STATUS_OK;
}
@@ -1171,15 +1238,20 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetMusic") == 0 || strcmp(name, "GetMusicChannel") == 0) {
int channel = 0;
- if (strcmp(name, "GetMusic") == 0) stack->correctParams(0);
- else {
+ if (strcmp(name, "GetMusic") == 0) {
+ stack->correctParams(0);
+ } else {
stack->correctParams(1);
channel = stack->pop()->getInt();
}
- if (channel < 0 || channel >= NUM_MUSIC_CHANNELS) stack->pushNULL();
- else {
- if (!_music[channel] || !_music[channel]->_soundFilename) stack->pushNULL();
- else stack->pushString(_music[channel]->_soundFilename);
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS) {
+ stack->pushNULL();
+ } else {
+ if (!_music[channel] || !_music[channel]->_soundFilename) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_music[channel]->_soundFilename);
+ }
}
return STATUS_OK;
}
@@ -1189,16 +1261,20 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetMusicPosition") == 0 || strcmp(name, "SetMusicChannelPosition") == 0 || strcmp(name, "SetMusicPositionChannel") == 0) {
int channel = 0;
- if (strcmp(name, "SetMusicPosition") == 0) stack->correctParams(1);
- else {
+ if (strcmp(name, "SetMusicPosition") == 0) {
+ stack->correctParams(1);
+ } else {
stack->correctParams(2);
channel = stack->pop()->getInt();
}
uint32 time = stack->pop()->getInt();
- if (DID_FAIL(setMusicStartTime(channel, time))) stack->pushBool(false);
- else stack->pushBool(true);
+ if (DID_FAIL(setMusicStartTime(channel, time))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
return STATUS_OK;
}
@@ -1208,14 +1284,18 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetMusicPosition") == 0 || strcmp(name, "GetMusicChannelPosition") == 0) {
int channel = 0;
- if (strcmp(name, "GetMusicPosition") == 0) stack->correctParams(0);
- else {
+ if (strcmp(name, "GetMusicPosition") == 0) {
+ stack->correctParams(0);
+ } else {
stack->correctParams(1);
channel = stack->pop()->getInt();
}
- if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) stack->pushInt(0);
- else stack->pushInt(_music[channel]->getPositionTime());
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) {
+ stack->pushInt(0);
+ } else {
+ stack->pushInt(_music[channel]->getPositionTime());
+ }
return STATUS_OK;
}
@@ -1224,14 +1304,18 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "IsMusicPlaying") == 0 || strcmp(name, "IsMusicChannelPlaying") == 0) {
int channel = 0;
- if (strcmp(name, "IsMusicPlaying") == 0) stack->correctParams(0);
- else {
+ if (strcmp(name, "IsMusicPlaying") == 0) {
+ stack->correctParams(0);
+ } else {
stack->correctParams(1);
channel = stack->pop()->getInt();
}
- if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) stack->pushBool(false);
- else stack->pushBool(_music[channel]->isPlaying());
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(_music[channel]->isPlaying());
+ }
return STATUS_OK;
}
@@ -1240,17 +1324,22 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetMusicVolume") == 0 || strcmp(name, "SetMusicChannelVolume") == 0) {
int channel = 0;
- if (strcmp(name, "SetMusicVolume") == 0) stack->correctParams(1);
- else {
+ if (strcmp(name, "SetMusicVolume") == 0) {
+ stack->correctParams(1);
+ } else {
stack->correctParams(2);
channel = stack->pop()->getInt();
}
int volume = stack->pop()->getInt();
- if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) stack->pushBool(false);
- else {
- if (DID_FAIL(_music[channel]->setVolumePercent(volume))) stack->pushBool(false);
- else stack->pushBool(true);
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) {
+ stack->pushBool(false);
+ } else {
+ if (DID_FAIL(_music[channel]->setVolumePercent(volume))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
}
return STATUS_OK;
}
@@ -1260,14 +1349,18 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetMusicVolume") == 0 || strcmp(name, "GetMusicChannelVolume") == 0) {
int channel = 0;
- if (strcmp(name, "GetMusicVolume") == 0) stack->correctParams(0);
- else {
+ if (strcmp(name, "GetMusicVolume") == 0) {
+ stack->correctParams(0);
+ } else {
stack->correctParams(1);
channel = stack->pop()->getInt();
}
- if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) stack->pushInt(0);
- else stack->pushInt(_music[channel]->getVolumePercent());
+ if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) {
+ stack->pushInt(0);
+ } else {
+ stack->pushInt(_music[channel]->getVolumePercent());
+ }
return STATUS_OK;
}
@@ -1350,8 +1443,12 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
int right = stack->pop()->getInt();
int bottom = stack->pop()->getInt();
- if (right < left) BaseUtils::swap(&left, &right);
- if (bottom < top) BaseUtils::swap(&top, &bottom);
+ if (right < left) {
+ BaseUtils::swap(&left, &right);
+ }
+ if (bottom < top) {
+ BaseUtils::swap(&top, &bottom);
+ }
BasePlatform::setRect(&_mouseLockRect, left, top, right, bottom);
@@ -1376,26 +1473,34 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
const char *filename = stack->pop()->getString();
warning("PlayVideo: %s - not implemented yet", filename);
ScValue *valType = stack->pop();
- int Type;
- if (valType->isNULL()) Type = (int)VID_PLAY_STRETCH;
- else Type = valType->getInt();
+ int type;
+ if (valType->isNULL()) {
+ type = (int)VID_PLAY_STRETCH;
+ } else {
+ type = valType->getInt();
+ }
int xVal = stack->pop()->getInt();
int yVal = stack->pop()->getInt();
- bool FreezeMusic = stack->pop()->getBool(true);
+ bool freezeMusic = stack->pop()->getBool(true);
ScValue *valSub = stack->pop();
- const char *SubtitleFile = valSub->isNULL() ? NULL : valSub->getString();
+ const char *subtitleFile = valSub->isNULL() ? NULL : valSub->getString();
- if (Type < (int)VID_PLAY_POS || Type > (int)VID_PLAY_CENTER)
- Type = (int)VID_PLAY_STRETCH;
+ if (type < (int)VID_PLAY_POS || type > (int)VID_PLAY_CENTER) {
+ type = (int)VID_PLAY_STRETCH;
+ }
- if (DID_SUCCEED(_gameRef->_videoPlayer->initialize(filename, SubtitleFile))) {
- if (DID_SUCCEED(_gameRef->_videoPlayer->play((TVideoPlayback)Type, xVal, yVal, FreezeMusic))) {
+ if (DID_SUCCEED(_gameRef->_videoPlayer->initialize(filename, subtitleFile))) {
+ if (DID_SUCCEED(_gameRef->_videoPlayer->play((TVideoPlayback)type, xVal, yVal, freezeMusic))) {
stack->pushBool(true);
script->sleep(0);
- } else stack->pushBool(false);
- } else stack->pushBool(false);
+ } else {
+ stack->pushBool(false);
+ }
+ } else {
+ stack->pushBool(false);
+ }
return STATUS_OK;
}
@@ -1414,9 +1519,11 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
const char *filename = stack->pop()->getString();
ScValue *valType = stack->pop();
int type;
- if (valType->isNULL())
+ if (valType->isNULL()) {
type = (int)VID_PLAY_STRETCH;
- else type = valType->getInt();
+ } else {
+ type = valType->getInt();
+ }
int xVal = stack->pop()->getInt();
int yVal = stack->pop()->getInt();
@@ -1426,7 +1533,9 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
ScValue *valSub = stack->pop();
const char *SubtitleFile = valSub->isNULL() ? NULL : valSub->getString();
- if (type < (int)VID_PLAY_POS || type > (int)VID_PLAY_CENTER) type = (int)VID_PLAY_STRETCH;
+ if (type < (int)VID_PLAY_POS || type > (int)VID_PLAY_CENTER) {
+ type = (int)VID_PLAY_STRETCH;
+ }
delete _theoraPlayer;
_theoraPlayer = new VideoTheoraPlayer(this);
@@ -1435,7 +1544,9 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
if (DID_SUCCEED(_theoraPlayer->play((TVideoPlayback)type, xVal, yVal, true, freezeMusic))) {
stack->pushBool(true);
script->sleep(0);
- } else stack->pushBool(false);
+ } else {
+ stack->pushBool(false);
+ }
} else {
stack->pushBool(false);
delete _theoraPlayer;
@@ -1649,8 +1760,11 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetActiveCursor") == 0) {
stack->correctParams(1);
- if (DID_SUCCEED(setActiveCursor(stack->pop()->getString()))) stack->pushBool(true);
- else stack->pushBool(false);
+ if (DID_SUCCEED(setActiveCursor(stack->pop()->getString()))) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
return STATUS_OK;
}
@@ -1660,8 +1774,11 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetActiveCursor") == 0) {
stack->correctParams(0);
- if (!_activeCursor || !_activeCursor->getFilename()) stack->pushNULL();
- else stack->pushString(_activeCursor->getFilename());
+ if (!_activeCursor || !_activeCursor->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_activeCursor->getFilename());
+ }
return STATUS_OK;
}
@@ -1671,8 +1788,11 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetActiveCursorObject") == 0) {
stack->correctParams(0);
- if (!_activeCursor) stack->pushNULL();
- else stack->pushNative(_activeCursor, true);
+ if (!_activeCursor) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_activeCursor, true);
+ }
return STATUS_OK;
}
@@ -1695,8 +1815,11 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
else if (strcmp(name, "HasActiveCursor") == 0) {
stack->correctParams(0);
- if (_activeCursor) stack->pushBool(true);
- else stack->pushBool(false);
+ if (_activeCursor) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
return STATUS_OK;
}
@@ -1710,8 +1833,9 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
// TODO: Replace with fileExists
Common::SeekableReadStream *file = _fileManager->openFile(filename, false);
- if (!file) stack->pushBool(false);
- else {
+ if (!file) {
+ stack->pushBool(false);
+ } else {
_fileManager->closeFile(file);
stack->pushBool(true);
}
@@ -1732,7 +1856,9 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
bool system = (strcmp(name, "SystemFadeOut") == 0 || strcmp(name, "SystemFadeOutAsync") == 0);
_fader->fadeOut(BYTETORGBA(red, green, blue, alpha), duration, system);
- if (strcmp(name, "FadeOutAsync") != 0 && strcmp(name, "SystemFadeOutAsync") != 0) script->waitFor(_fader);
+ if (strcmp(name, "FadeOutAsync") != 0 && strcmp(name, "SystemFadeOutAsync") != 0) {
+ script->waitFor(_fader);
+ }
stack->pushNULL();
return STATUS_OK;
@@ -1752,7 +1878,9 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
bool system = (strcmp(name, "SystemFadeIn") == 0 || strcmp(name, "SystemFadeInAsync") == 0);
_fader->fadeIn(BYTETORGBA(red, green, blue, alpha), duration, system);
- if (strcmp(name, "FadeInAsync") != 0 && strcmp(name, "SystemFadeInAsync") != 0) script->waitFor(_fader);
+ if (strcmp(name, "FadeInAsync") != 0 && strcmp(name, "SystemFadeInAsync") != 0) {
+ script->waitFor(_fader);
+ }
stack->pushNULL();
return STATUS_OK;
@@ -1774,15 +1902,16 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
stack->correctParams(1);
char filename[MAX_PATH_LENGTH];
- ScValue *Val = stack->pop();
+ ScValue *val = stack->pop();
warning("BGame::ScCallMethod - Screenshot not reimplemented"); //TODO
int fileNum = 0;
while (true) {
- sprintf(filename, "%s%03d.bmp", Val->isNULL() ? getName() : Val->getString(), fileNum);
- if (!Common::File::exists(filename))
+ sprintf(filename, "%s%03d.bmp", val->isNULL() ? getName() : val->getString(), fileNum);
+ if (!Common::File::exists(filename)) {
break;
+ }
fileNum++;
}
@@ -1791,7 +1920,9 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
if (image) {
ret = DID_SUCCEED(image->saveBMPFile(filename));
delete image;
- } else ret = false;
+ } else {
+ ret = false;
+ }
stack->pushBool(ret);
return STATUS_OK;
@@ -1810,9 +1941,13 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
BaseImage *image = _gameRef->_renderer->takeScreenshot();
if (image) {
ret = DID_SUCCEED(image->resize(sizeX, sizeY));
- if (ret) ret = DID_SUCCEED(image->saveBMPFile(filename));
+ if (ret) {
+ ret = DID_SUCCEED(image->saveBMPFile(filename));
+ }
delete image;
- } else ret = false;
+ } else {
+ ret = false;
+ }
stack->pushBool(ret);
return STATUS_OK;
@@ -1828,7 +1963,9 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
UIWindow *win = new UIWindow(_gameRef);
_windows.add(win);
registerObject(win);
- if (!val->isNULL()) win->setName(val->getString());
+ if (!val->isNULL()) {
+ win->setName(val->getString());
+ }
stack->pushNative(win, true);
return STATUS_OK;
}
@@ -1912,8 +2049,11 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetWaitCursor") == 0) {
stack->correctParams(1);
- if (DID_SUCCEED(setWaitCursor(stack->pop()->getString()))) stack->pushBool(true);
- else stack->pushBool(false);
+ if (DID_SUCCEED(setWaitCursor(stack->pop()->getString()))) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
return STATUS_OK;
}
@@ -1936,8 +2076,11 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetWaitCursor") == 0) {
stack->correctParams(0);
- if (!_cursorNoninteractive || !_cursorNoninteractive->getFilename()) stack->pushNULL();
- else stack->pushString(_cursorNoninteractive->getFilename());
+ if (!_cursorNoninteractive || !_cursorNoninteractive->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_cursorNoninteractive->getFilename());
+ }
return STATUS_OK;
}
@@ -1947,8 +2090,11 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetWaitCursorObject") == 0) {
stack->correctParams(0);
- if (!_cursorNoninteractive) stack->pushNULL();
- else stack->pushNative(_cursorNoninteractive, true);
+ if (!_cursorNoninteractive) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_cursorNoninteractive, true);
+ }
return STATUS_OK;
}
@@ -2017,10 +2163,8 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "AccOutputText") == 0) {
stack->correctParams(2);
- /* const char *Str = */
- stack->pop()->getString();
- /* int Type = */
- stack->pop()->getInt();
+ /* const char *Str = */ stack->pop()->getString();
+ /* int type = */ stack->pop()->getInt();
// do nothing
stack->pushNULL();
@@ -2038,7 +2182,9 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
delete _cachedThumbnail;
_cachedThumbnail = NULL;
stack->pushBool(false);
- } else stack->pushBool(true);
+ } else {
+ stack->pushBool(true);
+ }
return STATUS_OK;
}
@@ -2083,12 +2229,15 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
char Hex[100];
sprintf(Hex, "%x", checksum);
stack->pushString(Hex);
- } else
+ } else {
stack->pushInt(checksum);
+ }
_fileManager->closeFile(file);
file = NULL;
- } else stack->pushNULL();
+ } else {
+ stack->pushNULL();
+ }
return STATUS_OK;
}
@@ -2139,9 +2288,9 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
stack->pushNULL();
return STATUS_OK;
+ } else {
+ return BaseObject::scCallMethod(script, stack, thisStack, name);
}
-
- else return BaseObject::scCallMethod(script, stack, thisStack, name);
}
@@ -2307,8 +2456,11 @@ ScValue *BaseGame::scGetProperty(const char *name) {
// Keyboard (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Keyboard") == 0) {
- if (_keyboardState) _scValue->setNative(_keyboardState, true);
- else _scValue->setNULL();
+ if (_keyboardState) {
+ _scValue->setNative(_keyboardState, true);
+ } else {
+ _scValue->setNULL();
+ }
return _scValue;
}
@@ -2530,9 +2682,9 @@ ScValue *BaseGame::scGetProperty(const char *name) {
error("Request for a SXStore-object, which is not supported by ScummVM");
return _scValue;
+ } else {
+ return BaseObject::scGetProperty(name);
}
-
- else return BaseObject::scGetProperty(name);
}
@@ -2579,7 +2731,9 @@ bool BaseGame::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "MainObject") == 0) {
BaseScriptable *obj = value->getNative();
- if (obj == NULL || validObject((BaseObject *)obj)) _mainObject = (BaseObject *)obj;
+ if (obj == NULL || validObject((BaseObject *)obj)) {
+ _mainObject = (BaseObject *)obj;
+ }
return STATUS_OK;
}
@@ -2655,10 +2809,14 @@ bool BaseGame::scSetProperty(const char *name, ScValue *value) {
// TextEncoding
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "TextEncoding") == 0) {
- int Enc = value->getInt();
- if (Enc < 0) Enc = 0;
- if (Enc >= NUM_TEXT_ENCODINGS) Enc = NUM_TEXT_ENCODINGS - 1;
- _textEncoding = (TTextEncoding)Enc;
+ int enc = value->getInt();
+ if (enc < 0) {
+ enc = 0;
+ }
+ if (enc >= NUM_TEXT_ENCODINGS) {
+ enc = NUM_TEXT_ENCODINGS - 1;
+ }
+ _textEncoding = (TTextEncoding)enc;
return STATUS_OK;
}
@@ -2725,9 +2883,9 @@ bool BaseGame::scSetProperty(const char *name, ScValue *value) {
else if (strcmp(name, "CursorHidden") == 0) {
_cursorHidden = value->getBool();
return STATUS_OK;
+ } else {
+ return BaseObject::scSetProperty(name, value);
}
-
- else return BaseObject::scSetProperty(name, value);
}
@@ -2741,7 +2899,9 @@ const char *BaseGame::scToString() {
#define QUICK_MSG_DURATION 3000
//////////////////////////////////////////////////////////////////////////
bool BaseGame::displayQuickMsg() {
- if (_quickMessages.getSize() == 0 || !_systemFont) return STATUS_OK;
+ if (_quickMessages.getSize() == 0 || !_systemFont) {
+ return STATUS_OK;
+ }
// update
for (int i = 0; i < _quickMessages.getSize(); i++) {
@@ -2796,7 +2956,9 @@ bool BaseGame::registerObject(BaseObject *object) {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::unregisterObject(BaseObject *object) {
- if (!object) return STATUS_OK;
+ if (!object) {
+ return STATUS_OK;
+ }
// is it a window?
for (int i = 0; i < _windows.getSize(); i++) {
@@ -2804,23 +2966,31 @@ bool BaseGame::unregisterObject(BaseObject *object) {
_windows.removeAt(i);
// get new focused window
- if (_focusedWindow == object) _focusedWindow = NULL;
+ if (_focusedWindow == object) {
+ _focusedWindow = NULL;
+ }
break;
}
}
// is it active object?
- if (_activeObject == object) _activeObject = NULL;
+ if (_activeObject == object) {
+ _activeObject = NULL;
+ }
// is it main object?
- if (_mainObject == object) _mainObject = NULL;
+ if (_mainObject == object) {
+ _mainObject = NULL;
+ }
// destroy object
for (int i = 0; i < _regObjects.getSize(); i++) {
if (_regObjects[i] == object) {
_regObjects.removeAt(i);
- if (!_loadInProgress) SystemClassRegistry::getInstance()->enumInstances(invalidateValues, "ScValue", (void *)object);
+ if (!_loadInProgress) {
+ SystemClassRegistry::getInstance()->enumInstances(invalidateValues, "ScValue", (void *)object);
+ }
delete object;
return STATUS_OK;
}
@@ -2846,11 +3016,17 @@ void BaseGame::invalidateValues(void *value, void *data) {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::validObject(BaseObject *object) {
- if (!object) return false;
- if (object == this) return true;
+ if (!object) {
+ return false;
+ }
+ if (object == this) {
+ return true;
+ }
for (int i = 0; i < _regObjects.getSize(); i++) {
- if (_regObjects[i] == object) return true;
+ if (_regObjects[i] == object) {
+ return true;
+ }
}
return false;
}
@@ -2946,7 +3122,9 @@ bool BaseGame::ExternalCall(ScScript *script, ScStack *stack, ScStack *thisStack
stack->correctParams(1);
BaseScriptable *obj = stack->pop()->getNative();
- if (validObject((BaseObject *)obj)) script->waitForExclusive((BaseObject *)obj);
+ if (validObject((BaseObject *)obj)) {
+ script->waitForExclusive((BaseObject *)obj);
+ }
stack->pushNULL();
}
@@ -2982,8 +3160,11 @@ bool BaseGame::ExternalCall(ScScript *script, ScStack *stack, ScStack *thisStack
int b = stack->pop()->getInt();
int a;
ScValue *val = stack->pop();
- if (val->isNULL()) a = 255;
- else a = val->getInt();
+ if (val->isNULL()) {
+ a = 255;
+ } else {
+ a = val->getInt();
+ }
stack->pushInt(BYTETORGBA(r, g, b, a));
}
@@ -3142,15 +3323,23 @@ bool BaseGame::ExternalCall(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
bool BaseGame::showCursor() {
- if (_cursorHidden) return STATUS_OK;
+ if (_cursorHidden) {
+ return STATUS_OK;
+ }
if (!_interactive && _gameRef->_state == GAME_RUNNING) {
- if (_cursorNoninteractive) return drawCursor(_cursorNoninteractive);
+ if (_cursorNoninteractive) {
+ return drawCursor(_cursorNoninteractive);
+ }
} else {
- if (_activeObject && !DID_FAIL(_activeObject->showCursor())) return STATUS_OK;
- else {
- if (_activeObject && _activeCursor && _activeObject->getExtendedFlag("usable")) return drawCursor(_activeCursor);
- else if (_cursor) return drawCursor(_cursor);
+ if (_activeObject && !DID_FAIL(_activeObject->showCursor())) {
+ return STATUS_OK;
+ } else {
+ if (_activeObject && _activeCursor && _activeObject->getExtendedFlag("usable")) {
+ return drawCursor(_activeCursor);
+ } else if (_cursor) {
+ return drawCursor(_cursor);
+ }
}
}
return STATUS_FAILED;
@@ -3171,7 +3360,9 @@ bool BaseGame::saveGame(int slot, const char *desc, bool quickSave) {
_indicatorDisplay = true;
_indicatorProgress = 0;
BasePersistenceManager *pm = new BasePersistenceManager(_gameRef);
- if (DID_FAIL(ret = pm->initSave(desc))) goto save_finish;
+ if (DID_FAIL(ret = pm->initSave(desc))) {
+ goto save_finish;
+ }
if (!quickSave) {
delete _saveLoadImage;
@@ -3186,9 +3377,15 @@ bool BaseGame::saveGame(int slot, const char *desc, bool quickSave) {
}
}
- if (DID_FAIL(ret = SystemClassRegistry::getInstance()->saveTable(_gameRef, pm, quickSave))) goto save_finish;
- if (DID_FAIL(ret = SystemClassRegistry::getInstance()->saveInstances(_gameRef, pm, quickSave))) goto save_finish;
- if (DID_FAIL(ret = pm->saveFile(filename))) goto save_finish;
+ if (DID_FAIL(ret = SystemClassRegistry::getInstance()->saveTable(_gameRef, pm, quickSave))) {
+ goto save_finish;
+ }
+ if (DID_FAIL(ret = SystemClassRegistry::getInstance()->saveInstances(_gameRef, pm, quickSave))) {
+ goto save_finish;
+ }
+ if (DID_FAIL(ret = pm->saveFile(filename))) {
+ goto save_finish;
+ }
_registry->writeInt("System", "MostRecentSaveSlot", slot);
@@ -3240,11 +3437,17 @@ bool BaseGame::loadGame(const char *filename) {
_indicatorDisplay = true;
_indicatorProgress = 0;
BasePersistenceManager *pm = new BasePersistenceManager(_gameRef);
- if (DID_FAIL(ret = pm->initLoad(filename))) goto load_finish;
+ if (DID_FAIL(ret = pm->initLoad(filename))) {
+ goto load_finish;
+ }
//if (DID_FAIL(ret = cleanup())) goto load_finish;
- if (DID_FAIL(ret = SystemClassRegistry::getInstance()->loadTable(_gameRef, pm))) goto load_finish;
- if (DID_FAIL(ret = SystemClassRegistry::getInstance()->loadInstances(_gameRef, pm))) goto load_finish;
+ if (DID_FAIL(ret = SystemClassRegistry::getInstance()->loadTable(_gameRef, pm))) {
+ goto load_finish;
+ }
+ if (DID_FAIL(ret = SystemClassRegistry::getInstance()->loadInstances(_gameRef, pm))) {
+ goto load_finish;
+ }
// data initialization after load
initAfterLoad();
@@ -3332,7 +3535,9 @@ bool BaseGame::displayWindows(bool inGame) {
if (_windows[i]->_visible && _windows[i]->_inGame == inGame) {
res = _windows[i]->display();
- if (DID_FAIL(res)) return res;
+ if (DID_FAIL(res)) {
+ return res;
+ }
}
}
@@ -3356,7 +3561,9 @@ bool BaseGame::playMusic(int channel, const char *filename, bool looping, uint32
_music[channel]->setPositionTime(_musicStartTime[channel]);
_musicStartTime[channel] = 0;
}
- if (loopStart) _music[channel]->setLoopStart(loopStart);
+ if (loopStart) {
+ _music[channel]->setLoopStart(loopStart);
+ }
return _music[channel]->play(looping);
} else {
delete _music[channel];
@@ -3378,7 +3585,9 @@ bool BaseGame::stopMusic(int channel) {
delete _music[channel];
_music[channel] = NULL;
return STATUS_OK;
- } else return STATUS_FAILED;
+ } else {
+ return STATUS_FAILED;
+ }
}
@@ -3389,8 +3598,11 @@ bool BaseGame::pauseMusic(int channel) {
return STATUS_FAILED;
}
- if (_music[channel]) return _music[channel]->pause();
- else return STATUS_FAILED;
+ if (_music[channel]) {
+ return _music[channel]->pause();
+ } else {
+ return STATUS_FAILED;
+ }
}
@@ -3401,8 +3613,11 @@ bool BaseGame::resumeMusic(int channel) {
return STATUS_FAILED;
}
- if (_music[channel]) return _music[channel]->resume();
- else return STATUS_FAILED;
+ if (_music[channel]) {
+ return _music[channel]->resume();
+ } else {
+ return STATUS_FAILED;
+ }
}
@@ -3414,8 +3629,11 @@ bool BaseGame::setMusicStartTime(int channel, uint32 time) {
}
_musicStartTime[channel] = time;
- if (_music[channel] && _music[channel]->isPlaying()) return _music[channel]->setPositionTime(time);
- else return STATUS_OK;
+ if (_music[channel] && _music[channel]->isPlaying()) {
+ return _music[channel]->setPositionTime(time);
+ } else {
+ return STATUS_OK;
+ }
}
@@ -3464,11 +3682,15 @@ bool BaseGame::loadSettings(const char *filename) {
case TOKEN_GAME:
delete[] _settingsGameFile;
_settingsGameFile = new char[strlen((char *)params) + 1];
- if (_settingsGameFile) strcpy(_settingsGameFile, (char *)params);
+ if (_settingsGameFile) {
+ strcpy(_settingsGameFile, (char *)params);
+ }
break;
case TOKEN_STRING_TABLE:
- if (DID_FAIL(_stringTable->loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (DID_FAIL(_stringTable->loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_RESOLUTION:
@@ -3544,8 +3766,9 @@ bool BaseGame::loadSettings(const char *filename) {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::persist(BasePersistenceManager *persistMgr) {
- if (!persistMgr->getIsSaving())
+ if (!persistMgr->getIsSaving()) {
cleanup();
+ }
BaseObject::persist(persistMgr);
@@ -3627,29 +3850,32 @@ bool BaseGame::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_autoSaveSlot));
persistMgr->transfer(TMEMBER(_cursorHidden));
- if (!persistMgr->getIsSaving())
+ if (!persistMgr->getIsSaving()) {
_quitting = false;
+ }
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-bool BaseGame::focusWindow(UIWindow *Window) {
- UIWindow *Prev = _focusedWindow;
+bool BaseGame::focusWindow(UIWindow *window) {
+ UIWindow *prev = _focusedWindow;
for (int i = 0; i < _windows.getSize(); i++) {
- if (_windows[i] == Window) {
+ if (_windows[i] == window) {
if (i < _windows.getSize() - 1) {
_windows.removeAt(i);
- _windows.add(Window);
+ _windows.add(window);
- _gameRef->_focusedWindow = Window;
+ _gameRef->_focusedWindow = window;
}
- if (Window->_mode == WINDOW_NORMAL && Prev != Window && _gameRef->validObject(Prev) && (Prev->_mode == WINDOW_EXCLUSIVE || Prev->_mode == WINDOW_SYSTEM_EXCLUSIVE))
- return focusWindow(Prev);
- else return STATUS_OK;
+ if (window->_mode == WINDOW_NORMAL && prev != window && _gameRef->validObject(prev) && (prev->_mode == WINDOW_EXCLUSIVE || prev->_mode == WINDOW_SYSTEM_EXCLUSIVE)) {
+ return focusWindow(prev);
+ } else {
+ return STATUS_OK;
+ }
}
}
return STATUS_FAILED;
@@ -3674,7 +3900,9 @@ bool BaseGame::freeze(bool includingMusic) {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::unfreeze() {
- if (_freezeLevel == 0) return STATUS_OK;
+ if (_freezeLevel == 0) {
+ return STATUS_OK;
+ }
_freezeLevel--;
if (_freezeLevel == 0) {
@@ -3691,8 +3919,9 @@ bool BaseGame::unfreeze() {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::handleKeypress(Common::Event *event, bool printable) {
if (isVideoPlaying()) {
- if (event->kbd.keycode == Common::KEYCODE_ESCAPE)
+ if (event->kbd.keycode == Common::KEYCODE_ESCAPE) {
stopVideo();
+ }
return true;
}
@@ -3708,10 +3937,11 @@ bool BaseGame::handleKeypress(Common::Event *event, bool printable) {
if (_focusedWindow) {
if (!_gameRef->_focusedWindow->handleKeypress(event, _keyboardState->_currentPrintable)) {
/*if (event->type != SDL_TEXTINPUT) {*/
- if (_gameRef->_focusedWindow->canHandleEvent("Keypress"))
+ if (_gameRef->_focusedWindow->canHandleEvent("Keypress")) {
_gameRef->_focusedWindow->applyEvent("Keypress");
- else
+ } else {
applyEvent("Keypress");
+ }
/*}*/
}
return true;
@@ -3760,11 +3990,19 @@ bool BaseGame::handleMouseWheel(int Delta) {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) {
- if (verMajor) *verMajor = DCGF_VER_MAJOR;
- if (verMinor) *verMinor = DCGF_VER_MINOR;
+ if (verMajor) {
+ *verMajor = DCGF_VER_MAJOR;
+ }
+ if (verMinor) {
+ *verMinor = DCGF_VER_MINOR;
+ }
- if (extMajor) *extMajor = 0;
- if (extMinor) *extMinor = 0;
+ if (extMajor) {
+ *extMajor = 0;
+ }
+ if (extMinor) {
+ *extMinor = 0;
+ }
return STATUS_OK;
}
@@ -3775,7 +4013,9 @@ void BaseGame::setWindowTitle() {
if (_renderer) {
char title[512];
strcpy(title, _caption[0]);
- if (title[0] != '\0') strcat(title, " - ");
+ if (title[0] != '\0') {
+ strcat(title, " - ");
+ }
strcat(title, "WME Lite");
@@ -3825,7 +4065,9 @@ bool BaseGame::getSaveSlotDescription(int slot, char *buffer) {
char filename[MAX_PATH_LENGTH + 1];
getSaveSlotFilename(slot, filename);
BasePersistenceManager *pm = new BasePersistenceManager(_gameRef);
- if (!pm) return STATUS_FAILED;
+ if (!pm) {
+ return STATUS_FAILED;
+ }
if (DID_FAIL(pm->initLoad(filename))) {
delete pm;
@@ -3845,9 +4087,11 @@ bool BaseGame::isSaveSlotUsed(int slot) {
getSaveSlotFilename(slot, filename);
warning("BaseGame::IsSaveSlotUsed(%d) - FIXME, ugly solution", slot);
- Common::SeekableReadStream *File = g_wintermute->getSaveFileMan()->openForLoading(filename);
- if (!File) return false;
- delete File;
+ Common::SeekableReadStream *file = g_wintermute->getSaveFileMan()->openForLoading(filename);
+ if (!file) {
+ return false;
+ }
+ delete file;
return true;
}
@@ -3870,9 +4114,13 @@ bool BaseGame::setActiveObject(BaseObject *obj) {
obj = NULL;
}
- if (obj == _activeObject) return STATUS_OK;
+ if (obj == _activeObject) {
+ return STATUS_OK;
+ }
- if (_activeObject) _activeObject->applyEvent("MouseLeave");
+ if (_activeObject) {
+ _activeObject->applyEvent("MouseLeave");
+ }
//if (ValidObject(_activeObject)) _activeObject->applyEvent("MouseLeave");
_activeObject = obj;
if (_activeObject) {
@@ -3886,8 +4134,11 @@ bool BaseGame::setActiveObject(BaseObject *obj) {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::pushViewport(BaseViewport *viewport) {
_viewportSP++;
- if (_viewportSP >= _viewportStack.getSize()) _viewportStack.add(viewport);
- else _viewportStack[_viewportSP] = viewport;
+ if (_viewportSP >= _viewportStack.getSize()) {
+ _viewportStack.add(viewport);
+ } else {
+ _viewportStack[_viewportSP] = viewport;
+ }
_renderer->setViewport(viewport->getRect());
@@ -3898,13 +4149,16 @@ bool BaseGame::pushViewport(BaseViewport *viewport) {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::popViewport() {
_viewportSP--;
- if (_viewportSP < -1) _gameRef->LOG(0, "Fatal: Viewport stack underflow!");
+ if (_viewportSP < -1) {
+ _gameRef->LOG(0, "Fatal: Viewport stack underflow!");
+ }
- if (_viewportSP >= 0 && _viewportSP < _viewportStack.getSize()) _renderer->setViewport(_viewportStack[_viewportSP]->getRect());
- else _renderer->setViewport(_renderer->_drawOffsetX,
- _renderer->_drawOffsetY,
- _renderer->_width + _renderer->_drawOffsetX,
- _renderer->_height + _renderer->_drawOffsetY);
+ if (_viewportSP >= 0 && _viewportSP < _viewportStack.getSize()) {
+ _renderer->setViewport(_viewportStack[_viewportSP]->getRect());
+ } else _renderer->setViewport(_renderer->_drawOffsetX,
+ _renderer->_drawOffsetY,
+ _renderer->_width + _renderer->_drawOffsetX,
+ _renderer->_height + _renderer->_drawOffsetY);
return STATUS_OK;
}
@@ -3912,17 +4166,22 @@ bool BaseGame::popViewport() {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::getCurrentViewportRect(Rect32 *rect, bool *custom) {
- if (rect == NULL) return STATUS_FAILED;
- else {
+ if (rect == NULL) {
+ return STATUS_FAILED;
+ } else {
if (_viewportSP >= 0) {
BasePlatform::copyRect(rect, _viewportStack[_viewportSP]->getRect());
- if (custom) *custom = true;
+ if (custom) {
+ *custom = true;
+ }
} else {
BasePlatform::setRect(rect, _renderer->_drawOffsetX,
_renderer->_drawOffsetY,
_renderer->_width + _renderer->_drawOffsetX,
_renderer->_height + _renderer->_drawOffsetY);
- if (custom) *custom = false;
+ if (custom) {
+ *custom = false;
+ }
}
return STATUS_OK;
@@ -3933,11 +4192,19 @@ bool BaseGame::getCurrentViewportRect(Rect32 *rect, bool *custom) {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::getCurrentViewportOffset(int *offsetX, int *offsetY) {
if (_viewportSP >= 0) {
- if (offsetX) *offsetX = _viewportStack[_viewportSP]->_offsetX;
- if (offsetY) *offsetY = _viewportStack[_viewportSP]->_offsetY;
+ if (offsetX) {
+ *offsetX = _viewportStack[_viewportSP]->_offsetX;
+ }
+ if (offsetY) {
+ *offsetY = _viewportStack[_viewportSP]->_offsetY;
+ }
} else {
- if (offsetX) *offsetX = 0;
- if (offsetY) *offsetY = 0;
+ if (offsetX) {
+ *offsetX = 0;
+ }
+ if (offsetY) {
+ *offsetY = 0;
+ }
}
return STATUS_OK;
@@ -3959,7 +4226,9 @@ bool BaseGame::windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *
//////////////////////////////////////////////////////////////////////////
void BaseGame::setInteractive(bool state) {
_interactive = state;
- if (_transMgr) _transMgr->_origInteractive = state;
+ if (_transMgr) {
+ _transMgr->_origInteractive = state;
+ }
}
@@ -3983,7 +4252,9 @@ bool BaseGame::displayContent(bool doUpdate, bool displayAll) {
bool BaseGame::displayContentSimple() {
// fill black
_renderer->fill(0, 0, 0);
- if (_indicatorDisplay) displayIndicator();
+ if (_indicatorDisplay) {
+ displayIndicator();
+ }
return STATUS_OK;
}
@@ -3994,14 +4265,20 @@ bool BaseGame::displayIndicator() {
if (_saveLoadImage) {
Rect32 rc;
BasePlatform::setRect(&rc, 0, 0, _saveLoadImage->getWidth(), _saveLoadImage->getHeight());
- if (_loadInProgress) _saveLoadImage->displayTrans(_loadImageX, _loadImageY, rc);
- else _saveLoadImage->displayTrans(_saveImageX, _saveImageY, rc);
+ if (_loadInProgress) {
+ _saveLoadImage->displayTrans(_loadImageX, _loadImageY, rc);
+ } else {
+ _saveLoadImage->displayTrans(_saveImageX, _saveImageY, rc);
+ }
}
- if ((!_indicatorDisplay && _indicatorWidth <= 0) || _indicatorHeight <= 0) return STATUS_OK;
+ if ((!_indicatorDisplay && _indicatorWidth <= 0) || _indicatorHeight <= 0) {
+ return STATUS_OK;
+ }
_renderer->setupLines();
- for (int i = 0; i < _indicatorHeight; i++)
+ for (int i = 0; i < _indicatorHeight; i++) {
_renderer->drawLine(_indicatorX, _indicatorY + i, _indicatorX + (int)(_indicatorWidth * (float)((float)_indicatorProgress / 100.0f)), _indicatorY + i, _indicatorColor);
+ }
_renderer->setup2D();
return STATUS_OK;
@@ -4011,8 +4288,12 @@ bool BaseGame::displayIndicator() {
bool BaseGame::updateMusicCrossfade() {
/* byte GlobMusicVol = _soundMgr->getVolumePercent(SOUND_MUSIC); */
- if (!_musicCrossfadeRunning) return STATUS_OK;
- if (_state == GAME_FROZEN) return STATUS_OK;
+ if (!_musicCrossfadeRunning) {
+ return STATUS_OK;
+ }
+ if (_state == GAME_FROZEN) {
+ return STATUS_OK;
+ }
if (_musicCrossfadeChannel1 < 0 || _musicCrossfadeChannel1 >= NUM_MUSIC_CHANNELS || !_music[_musicCrossfadeChannel1]) {
_musicCrossfadeRunning = false;
@@ -4023,8 +4304,12 @@ bool BaseGame::updateMusicCrossfade() {
return STATUS_OK;
}
- if (!_music[_musicCrossfadeChannel1]->isPlaying()) _music[_musicCrossfadeChannel1]->play();
- if (!_music[_musicCrossfadeChannel2]->isPlaying()) _music[_musicCrossfadeChannel2]->play();
+ if (!_music[_musicCrossfadeChannel1]->isPlaying()) {
+ _music[_musicCrossfadeChannel1]->play();
+ }
+ if (!_music[_musicCrossfadeChannel2]->isPlaying()) {
+ _music[_musicCrossfadeChannel2]->play();
+ }
uint32 currentTime = _gameRef->_liveTimer - _musicCrossfadeStartTime;
@@ -4112,19 +4397,27 @@ bool BaseGame::setWaitCursor(const char *filename) {
delete _cursorNoninteractive;
_cursorNoninteractive = NULL;
return STATUS_FAILED;
- } else return STATUS_OK;
+ } else {
+ return STATUS_OK;
+ }
}
//////////////////////////////////////////////////////////////////////////
bool BaseGame::isVideoPlaying() {
- if (_videoPlayer->isPlaying()) return true;
- if (_theoraPlayer && _theoraPlayer->isPlaying()) return true;
+ if (_videoPlayer->isPlaying()) {
+ return true;
+ }
+ if (_theoraPlayer && _theoraPlayer->isPlaying()) {
+ return true;
+ }
return false;
}
//////////////////////////////////////////////////////////////////////////
bool BaseGame::stopVideo() {
- if (_videoPlayer->isPlaying()) _videoPlayer->stop();
+ if (_videoPlayer->isPlaying()) {
+ _videoPlayer->stop();
+ }
if (_theoraPlayer && _theoraPlayer->isPlaying()) {
_theoraPlayer->stop();
delete _theoraPlayer;
@@ -4136,7 +4429,9 @@ bool BaseGame::stopVideo() {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::drawCursor(BaseSprite *cursor) {
- if (!cursor) return STATUS_FAILED;
+ if (!cursor) {
+ return STATUS_FAILED;
+ }
if (cursor != _lastCursor) {
cursor->reset();
_lastCursor = cursor;
@@ -4148,7 +4443,9 @@ bool BaseGame::drawCursor(BaseSprite *cursor) {
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
bool BaseGame::onActivate(bool activate, bool refreshMouse) {
- if (_shuttingDown || !_renderer) return STATUS_OK;
+ if (_shuttingDown || !_renderer) {
+ return STATUS_OK;
+ }
_renderer->_active = activate;
@@ -4158,15 +4455,20 @@ bool BaseGame::onActivate(bool activate, bool refreshMouse) {
setActiveObject(_renderer->getObjectAt(p.x, p.y));
}
- if (activate) _soundMgr->resumeAll();
- else _soundMgr->pauseAll();
+ if (activate) {
+ _soundMgr->resumeAll();
+ } else {
+ _soundMgr->pauseAll();
+ }
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool BaseGame::onMouseLeftDown() {
- if (_activeObject) _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_LEFT);
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_LEFT);
+ }
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftClick"));
if (!handled) {
@@ -4175,7 +4477,9 @@ bool BaseGame::onMouseLeftDown() {
}
}
- if (_activeObject != NULL) _capturedObject = _activeObject;
+ if (_activeObject != NULL) {
+ _capturedObject = _activeObject;
+ }
_mouseLeftDown = true;
BasePlatform::setCapture(/*_renderer->_window*/);
@@ -4184,7 +4488,9 @@ bool BaseGame::onMouseLeftDown() {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::onMouseLeftUp() {
- if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_LEFT);
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_LEFT);
+ }
BasePlatform::releaseCapture();
_capturedObject = NULL;
@@ -4201,9 +4507,13 @@ bool BaseGame::onMouseLeftUp() {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::onMouseLeftDblClick() {
- if (_state == GAME_RUNNING && !_interactive) return STATUS_OK;
+ if (_state == GAME_RUNNING && !_interactive) {
+ return STATUS_OK;
+ }
- if (_activeObject) _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_LEFT);
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_LEFT);
+ }
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftDoubleClick"));
if (!handled) {
@@ -4216,9 +4526,13 @@ bool BaseGame::onMouseLeftDblClick() {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::onMouseRightDblClick() {
- if (_state == GAME_RUNNING && !_interactive) return STATUS_OK;
+ if (_state == GAME_RUNNING && !_interactive) {
+ return STATUS_OK;
+ }
- if (_activeObject) _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_RIGHT);
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_RIGHT);
+ }
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightDoubleClick"));
if (!handled) {
@@ -4231,7 +4545,9 @@ bool BaseGame::onMouseRightDblClick() {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::onMouseRightDown() {
- if (_activeObject) _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_RIGHT);
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_RIGHT);
+ }
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightClick"));
if (!handled) {
@@ -4244,7 +4560,9 @@ bool BaseGame::onMouseRightDown() {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::onMouseRightUp() {
- if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_RIGHT);
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_RIGHT);
+ }
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightRelease"));
if (!handled) {
@@ -4257,9 +4575,13 @@ bool BaseGame::onMouseRightUp() {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::onMouseMiddleDown() {
- if (_state == GAME_RUNNING && !_interactive) return STATUS_OK;
+ if (_state == GAME_RUNNING && !_interactive) {
+ return STATUS_OK;
+ }
- if (_activeObject) _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_MIDDLE);
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_MIDDLE);
+ }
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("MiddleClick"));
if (!handled) {
@@ -4272,7 +4594,9 @@ bool BaseGame::onMouseMiddleDown() {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::onMouseMiddleUp() {
- if (_activeObject) _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_MIDDLE);
+ if (_activeObject) {
+ _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_MIDDLE);
+ }
bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("MiddleRelease"));
if (!handled) {
@@ -4297,9 +4621,13 @@ bool BaseGame::onPaint() {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::onWindowClose() {
if (canHandleEvent("QuitGame")) {
- if (_state != GAME_FROZEN) _gameRef->applyEvent("QuitGame");
+ if (_state != GAME_FROZEN) {
+ _gameRef->applyEvent("QuitGame");
+ }
return STATUS_OK;
- } else return STATUS_FAILED;
+ } else {
+ return STATUS_FAILED;
+ }
}
//////////////////////////////////////////////////////////////////////////
@@ -4312,10 +4640,11 @@ bool BaseGame::displayDebugInfo() {
}
if (_gameRef->_debugDebugMode) {
- if (!_gameRef->_renderer->_windowed)
+ if (!_gameRef->_renderer->_windowed) {
sprintf(str, "Mode: %dx%dx%d", _renderer->_width, _renderer->_height, _renderer->_bPP);
- else
+ } else {
sprintf(str, "Mode: %dx%d windowed", _renderer->_width, _renderer->_height);
+ }
strcat(str, " (");
strcat(str, _renderer->getName().c_str());
@@ -4333,7 +4662,9 @@ bool BaseGame::displayDebugInfo() {
sprintf(str, "Timer: %d", _timer);
_gameRef->_systemFont->drawText((byte *)str, 0, 130, _renderer->_width, TAL_RIGHT);
- if (_activeObject != NULL) _systemFont->drawText((byte *)_activeObject->getName(), 0, 150, _renderer->_width, TAL_RIGHT);
+ if (_activeObject != NULL) {
+ _systemFont->drawText((byte *)_activeObject->getName(), 0, 150, _renderer->_width, TAL_RIGHT);
+ }
sprintf(str, "GfxMem: %dMB", _usedMem / (1024 * 1024));
_systemFont->drawText((byte *)str, 0, 170, _renderer->_width, TAL_RIGHT);
@@ -4345,7 +4676,9 @@ bool BaseGame::displayDebugInfo() {
//////////////////////////////////////////////////////////////////////////
BaseDebugger *BaseGame::getDebugMgr() {
- if (!_debugMgr) _debugMgr = new BaseDebugger(this);
+ if (!_debugMgr) {
+ _debugMgr = new BaseDebugger(this);
+ }
return _debugMgr;
}
@@ -4390,10 +4723,14 @@ void BaseGame::getMousePos(Point32 *pos) {
//////////////////////////////////////////////////////////////////////////
bool BaseGame::miniUpdate() {
- if (!_miniUpdateEnabled) return STATUS_OK;
+ if (!_miniUpdateEnabled) {
+ return STATUS_OK;
+ }
if (g_system->getMillis() - _lastMiniUpdate > 200) {
- if (_soundMgr) _soundMgr->initLoop();
+ if (_soundMgr) {
+ _soundMgr->initLoop();
+ }
_lastMiniUpdate = g_system->getMillis();
}
return STATUS_OK;
@@ -4443,8 +4780,12 @@ void BaseGame::autoSaveOnExit() {
_soundMgr->saveSettings();
_registry->saveValues();
- if (!_autoSaveOnExit) return;
- if (_state == GAME_FROZEN) return;
+ if (!_autoSaveOnExit) {
+ return;
+ }
+ if (_state == GAME_FROZEN) {
+ return;
+ }
saveGame(_autoSaveSlot, "autosave", true);
}
diff --git a/engines/wintermute/base/base_keyboard_state.cpp b/engines/wintermute/base/base_keyboard_state.cpp
index 03f9929eee..3bad8f6012 100644
--- a/engines/wintermute/base/base_keyboard_state.cpp
+++ b/engines/wintermute/base/base_keyboard_state.cpp
@@ -84,9 +84,13 @@ bool BaseKeyboardState::scCallMethod(ScScript *script, ScStack *stack, ScStack *
if (val->_type == VAL_STRING && strlen(val->getString()) > 0) {
const char *str = val->getString();
char temp = str[0];
- if (temp >= 'A' && temp <= 'Z') temp += ('a' - 'A');
+ if (temp >= 'A' && temp <= 'Z') {
+ temp += ('a' - 'A');
+ }
vKey = (int)temp;
- } else vKey = val->getInt();
+ } else {
+ vKey = val->getInt();
+ }
warning("BKeyboardState doesnt yet have state-support %d", vKey); //TODO;
// Uint8 *state = SDL_GetKeyboardState(NULL);
@@ -95,9 +99,9 @@ bool BaseKeyboardState::scCallMethod(ScScript *script, ScStack *stack, ScStack *
stack->pushBool(isDown);
return STATUS_OK;
+ } else {
+ return BaseScriptable::scCallMethod(script, stack, thisStack, name);
}
-
- else return BaseScriptable::scCallMethod(script, stack, thisStack, name);
}
@@ -122,7 +126,9 @@ ScValue *BaseKeyboardState::scGetProperty(const char *name) {
key[0] = (char)_currentCharCode;
key[1] = '\0';
_scValue->setString(key);
- } else _scValue->setString("");
+ } else {
+ _scValue->setString("");
+ }
return _scValue;
}
@@ -165,9 +171,9 @@ ScValue *BaseKeyboardState::scGetProperty(const char *name) {
else if (strcmp(name, "IsControl") == 0) {
_scValue->setBool(_currentControl);
return _scValue;
+ } else {
+ return BaseScriptable::scGetProperty(name);
}
-
- else return BaseScriptable::scGetProperty(name);
}
@@ -255,7 +261,9 @@ bool BaseKeyboardState::isAltDown() {
//////////////////////////////////////////////////////////////////////////
uint32 BaseKeyboardState::keyCodeToVKey(Common::Event *event) {
- if (event->type != Common::EVENT_KEYDOWN) return 0;
+ if (event->type != Common::EVENT_KEYDOWN) {
+ return 0;
+ }
switch (event->kbd.keycode) {
case Common::KEYCODE_KP_ENTER:
diff --git a/engines/wintermute/base/base_named_object.cpp b/engines/wintermute/base/base_named_object.cpp
index 0821c9325b..0873f090d0 100644
--- a/engines/wintermute/base/base_named_object.cpp
+++ b/engines/wintermute/base/base_named_object.cpp
@@ -58,11 +58,14 @@ void BaseNamedObject::setName(const char *name) {
delete[] _name;
_name = NULL;
- if (name == NULL)
+ if (name == NULL) {
return;
+ }
_name = new char [strlen(name) + 1];
- if (_name != NULL) strcpy(_name, name);
+ if (_name != NULL) {
+ strcpy(_name, name);
+ }
}
} // end of namespace WinterMute
diff --git a/engines/wintermute/base/base_object.cpp b/engines/wintermute/base/base_object.cpp
index 44823acf1a..18619616fe 100644
--- a/engines/wintermute/base/base_object.cpp
+++ b/engines/wintermute/base/base_object.cpp
@@ -85,8 +85,9 @@ BaseObject::BaseObject(BaseGame *inGame): BaseScriptHolder(inGame) {
_rotateValid = false;
_relativeRotate = 0.0f;
- for (int i = 0; i < 7; i++)
+ for (int i = 0; i < 7; i++) {
_caption[i] = NULL;
+ }
_saveState = true;
_nonIntMouseEvents = false;
@@ -107,8 +108,9 @@ BaseObject::~BaseObject() {
//////////////////////////////////////////////////////////////////////////
bool BaseObject::cleanup() {
- if (_gameRef && _gameRef->_activeObject == this)
+ if (_gameRef && _gameRef->_activeObject == this) {
_gameRef->_activeObject = NULL;
+ }
BaseScriptHolder::cleanup();
delete[] _soundEvent;
@@ -137,9 +139,12 @@ bool BaseObject::cleanup() {
//////////////////////////////////////////////////////////////////////////
void BaseObject::setCaption(const char *caption, int caseVal) { // TODO: rename Case to something usefull
- if (caseVal == 0) caseVal = 1;
- if (caseVal < 1 || caseVal > 7)
+ if (caseVal == 0) {
+ caseVal = 1;
+ }
+ if (caseVal < 1 || caseVal > 7) {
return;
+ }
delete[] _caption[caseVal - 1];
_caption[caseVal - 1] = new char[strlen(caption) + 1];
@@ -152,10 +157,14 @@ void BaseObject::setCaption(const char *caption, int caseVal) { // TODO: rename
//////////////////////////////////////////////////////////////////////////
const char *BaseObject::getCaption(int caseVal) {
- if (caseVal == 0) caseVal = 1;
- if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == NULL)
+ if (caseVal == 0) {
+ caseVal = 1;
+ }
+ if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == NULL) {
return "";
- else return _caption[caseVal - 1];
+ } else {
+ return _caption[caseVal - 1];
+ }
}
@@ -198,8 +207,11 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetCursor") == 0) {
stack->correctParams(1);
- if (DID_SUCCEED(setCursor(stack->pop()->getString()))) stack->pushBool(true);
- else stack->pushBool(false);
+ if (DID_SUCCEED(setCursor(stack->pop()->getString()))) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
return STATUS_OK;
}
@@ -226,8 +238,11 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetCursor") == 0) {
stack->correctParams(0);
- if (!_cursor || !_cursor->getFilename()) stack->pushNULL();
- else stack->pushString(_cursor->getFilename());
+ if (!_cursor || !_cursor->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_cursor->getFilename());
+ }
return STATUS_OK;
}
@@ -237,8 +252,11 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetCursorObject") == 0) {
stack->correctParams(0);
- if (!_cursor) stack->pushNULL();
- else stack->pushNative(_cursor, true);
+ if (!_cursor) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_cursor, true);
+ }
return STATUS_OK;
}
@@ -249,8 +267,11 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
else if (strcmp(name, "HasCursor") == 0) {
stack->correctParams(0);
- if (_cursor) stack->pushBool(true);
- else stack->pushBool(false);
+ if (_cursor) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
return STATUS_OK;
}
@@ -272,10 +293,11 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
else if (strcmp(name, "LoadSound") == 0) {
stack->correctParams(1);
const char *filename = stack->pop()->getString();
- if (DID_SUCCEED(playSFX(filename, false, false)))
+ if (DID_SUCCEED(playSFX(filename, false, false))) {
stack->pushBool(true);
- else
+ } else {
stack->pushBool(false);
+ }
return STATUS_OK;
}
@@ -299,15 +321,20 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
looping = val1->getBool();
loopStart = val2->getInt();
} else {
- if (val1->isNULL()) filename = NULL;
- else filename = val1->getString();
+ if (val1->isNULL()) {
+ filename = NULL;
+ } else {
+ filename = val1->getString();
+ }
looping = val2->isNULL() ? false : val2->getBool();
loopStart = val3->getInt();
}
- if (DID_FAIL(playSFX(filename, looping, true, NULL, loopStart)))
+ if (DID_FAIL(playSFX(filename, looping, true, NULL, loopStart))) {
stack->pushBool(false);
- else stack->pushBool(true);
+ } else {
+ stack->pushBool(true);
+ }
return STATUS_OK;
}
@@ -331,8 +358,11 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
eventName = val2->getString();
}
- if (DID_FAIL(playSFX(filename, false, true, eventName))) stack->pushBool(false);
- else stack->pushBool(true);
+ if (DID_FAIL(playSFX(filename, false, true, eventName))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
return STATUS_OK;
}
@@ -342,8 +372,11 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
else if (strcmp(name, "StopSound") == 0) {
stack->correctParams(0);
- if (DID_FAIL(stopSFX())) stack->pushBool(false);
- else stack->pushBool(true);
+ if (DID_FAIL(stopSFX())) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
return STATUS_OK;
}
@@ -353,8 +386,11 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
else if (strcmp(name, "PauseSound") == 0) {
stack->correctParams(0);
- if (DID_FAIL(pauseSFX())) stack->pushBool(false);
- else stack->pushBool(true);
+ if (DID_FAIL(pauseSFX())) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
return STATUS_OK;
}
@@ -364,8 +400,11 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
else if (strcmp(name, "ResumeSound") == 0) {
stack->correctParams(0);
- if (DID_FAIL(resumeSFX())) stack->pushBool(false);
- else stack->pushBool(true);
+ if (DID_FAIL(resumeSFX())) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
return STATUS_OK;
}
@@ -375,8 +414,11 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
else if (strcmp(name, "IsSoundPlaying") == 0) {
stack->correctParams(0);
- if (_sFX && _sFX->isPlaying()) stack->pushBool(true);
- else stack->pushBool(false);
+ if (_sFX && _sFX->isPlaying()) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
return STATUS_OK;
}
@@ -387,8 +429,11 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
stack->correctParams(1);
uint32 Time = stack->pop()->getInt();
- if (DID_FAIL(setSFXTime(Time))) stack->pushBool(false);
- else stack->pushBool(true);
+ if (DID_FAIL(setSFXTime(Time))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
return STATUS_OK;
}
@@ -398,8 +443,11 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
else if (strcmp(name, "GetSoundPosition") == 0) {
stack->correctParams(0);
- if (!_sFX) stack->pushInt(0);
- else stack->pushInt(_sFX->getPositionTime());
+ if (!_sFX) {
+ stack->pushInt(0);
+ } else {
+ stack->pushInt(_sFX->getPositionTime());
+ }
return STATUS_OK;
}
@@ -410,8 +458,11 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
stack->correctParams(1);
int volume = stack->pop()->getInt();
- if (DID_FAIL(setSFXVolume(volume))) stack->pushBool(false);
- else stack->pushBool(true);
+ if (DID_FAIL(setSFXVolume(volume))) {
+ stack->pushBool(false);
+ } else {
+ stack->pushBool(true);
+ }
return STATUS_OK;
}
@@ -421,8 +472,11 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
else if (strcmp(name, "GetSoundVolume") == 0) {
stack->correctParams(0);
- if (!_sFX) stack->pushInt(_sFXVolume);
- else stack->pushInt(_sFX->getVolumePercent());
+ if (!_sFX) {
+ stack->pushInt(_sFXVolume);
+ } else {
+ stack->pushInt(_sFX->getVolumePercent());
+ }
return STATUS_OK;
}
@@ -470,9 +524,9 @@ bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
stack->pushNULL();
return STATUS_OK;
+ } else {
+ return BaseScriptHolder::scCallMethod(script, stack, thisStack, name);
}
-
- else return BaseScriptHolder::scCallMethod(script, stack, thisStack, name);
}
@@ -578,8 +632,11 @@ ScValue *BaseObject::scGetProperty(const char *name) {
// Scale
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Scale") == 0) {
- if (_scale < 0) _scValue->setNULL();
- else _scValue->setFloat((double)_scale);
+ if (_scale < 0) {
+ _scValue->setNULL();
+ } else {
+ _scValue->setFloat((double)_scale);
+ }
return _scValue;
}
@@ -587,8 +644,11 @@ ScValue *BaseObject::scGetProperty(const char *name) {
// ScaleX
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "ScaleX") == 0) {
- if (_scaleX < 0) _scValue->setNULL();
- else _scValue->setFloat((double)_scaleX);
+ if (_scaleX < 0) {
+ _scValue->setNULL();
+ } else {
+ _scValue->setFloat((double)_scaleX);
+ }
return _scValue;
}
@@ -596,8 +656,11 @@ ScValue *BaseObject::scGetProperty(const char *name) {
// ScaleY
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "ScaleY") == 0) {
- if (_scaleY < 0) _scValue->setNULL();
- else _scValue->setFloat((double)_scaleY);
+ if (_scaleY < 0) {
+ _scValue->setNULL();
+ } else {
+ _scValue->setFloat((double)_scaleY);
+ }
return _scValue;
}
@@ -613,8 +676,11 @@ ScValue *BaseObject::scGetProperty(const char *name) {
// Rotate
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Rotate") == 0) {
- if (!_rotateValid) _scValue->setNULL();
- else _scValue->setFloat((double)_rotate);
+ if (!_rotateValid) {
+ _scValue->setNULL();
+ } else {
+ _scValue->setFloat((double)_rotate);
+ }
return _scValue;
}
@@ -663,9 +729,9 @@ ScValue *BaseObject::scGetProperty(const char *name) {
else if (strcmp(name, "AccCaption") == 0) {
_scValue->setNULL();
return _scValue;
+ } else {
+ return BaseScriptHolder::scGetProperty(name);
}
-
- else return BaseScriptHolder::scGetProperty(name);
}
@@ -742,7 +808,9 @@ bool BaseObject::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "BlendMode") == 0) {
int i = value->getInt();
- if (i < BLEND_NORMAL || i >= NUM_BLEND_MODES) i = BLEND_NORMAL;
+ if (i < BLEND_NORMAL || i >= NUM_BLEND_MODES) {
+ i = BLEND_NORMAL;
+ }
_blendMode = (TSpriteBlendMode)i;
return STATUS_OK;
}
@@ -751,8 +819,11 @@ bool BaseObject::scSetProperty(const char *name, ScValue *value) {
// Scale
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Scale") == 0) {
- if (value->isNULL()) _scale = -1;
- else _scale = (float)value->getFloat();
+ if (value->isNULL()) {
+ _scale = -1;
+ } else {
+ _scale = (float)value->getFloat();
+ }
return STATUS_OK;
}
@@ -760,8 +831,11 @@ bool BaseObject::scSetProperty(const char *name, ScValue *value) {
// ScaleX
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "ScaleX") == 0) {
- if (value->isNULL()) _scaleX = -1;
- else _scaleX = (float)value->getFloat();
+ if (value->isNULL()) {
+ _scaleX = -1;
+ } else {
+ _scaleX = (float)value->getFloat();
+ }
return STATUS_OK;
}
@@ -769,8 +843,11 @@ bool BaseObject::scSetProperty(const char *name, ScValue *value) {
// ScaleY
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "ScaleY") == 0) {
- if (value->isNULL()) _scaleY = -1;
- else _scaleY = (float)value->getFloat();
+ if (value->isNULL()) {
+ _scaleY = -1;
+ } else {
+ _scaleY = (float)value->getFloat();
+ }
return STATUS_OK;
}
@@ -817,7 +894,9 @@ bool BaseObject::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SoundPanning") == 0) {
_autoSoundPanning = value->getBool();
- if (!_autoSoundPanning) resetSoundPan();
+ if (!_autoSoundPanning) {
+ resetSoundPan();
+ }
return STATUS_OK;
}
@@ -842,9 +921,9 @@ bool BaseObject::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "AccCaption") == 0) {
return STATUS_OK;
+ } else {
+ return BaseScriptHolder::scSetProperty(name, value);
}
-
- else return BaseScriptHolder::scSetProperty(name, value);
}
@@ -856,8 +935,11 @@ const char *BaseObject::scToString() {
//////////////////////////////////////////////////////////////////////////
bool BaseObject::showCursor() {
- if (_cursor) return _gameRef->drawCursor(_cursor);
- else return STATUS_FAILED;
+ if (_cursor) {
+ return _gameRef->drawCursor(_cursor);
+ } else {
+ return STATUS_FAILED;
+ }
}
@@ -871,8 +953,9 @@ bool BaseObject::saveAsText(BaseDynamicBuffer *buffer, int indent) {
bool BaseObject::persist(BasePersistenceManager *persistMgr) {
BaseScriptHolder::persist(persistMgr);
- for (int i = 0; i < 7; i++)
+ for (int i = 0; i < 7; i++) {
persistMgr->transfer(TMEMBER(_caption[i]));
+ }
persistMgr->transfer(TMEMBER(_activeCursor));
persistMgr->transfer(TMEMBER(_alphaColor));
persistMgr->transfer(TMEMBER(_autoSoundPanning));
@@ -936,7 +1019,9 @@ bool BaseObject::setCursor(const char *filename) {
delete _cursor;
_cursor = NULL;
return STATUS_FAILED;
- } else return STATUS_OK;
+ } else {
+ return STATUS_OK;
+ }
}
@@ -948,7 +1033,9 @@ bool BaseObject::setActiveCursor(const char *filename) {
delete _activeCursor;
_activeCursor = NULL;
return STATUS_FAILED;
- } else return STATUS_OK;
+ } else {
+ return STATUS_OK;
+ }
}
@@ -983,16 +1070,24 @@ bool BaseObject::playSFX(const char *filename, bool looping, bool playNow, const
if (_gameRef->_editorMode || _sFXStart) {
_sFX->setVolumePercent(_sFXVolume);
_sFX->setPositionTime(_sFXStart);
- if (!_gameRef->_editorMode) _sFXStart = 0;
+ if (!_gameRef->_editorMode) {
+ _sFXStart = 0;
+ }
}
if (playNow) {
setSoundEvent(eventName);
- if (loopStart) _sFX->setLoopStart(loopStart);
+ if (loopStart) {
+ _sFX->setLoopStart(loopStart);
+ }
return _sFX->play(looping);
- } else return STATUS_OK;
+ } else {
+ return STATUS_OK;
+ }
}
- if (filename == NULL) return STATUS_FAILED;
+ if (filename == NULL) {
+ return STATUS_FAILED;
+ }
// create new sound
delete _sFX;
@@ -1007,9 +1102,13 @@ bool BaseObject::playSFX(const char *filename, bool looping, bool playNow, const
_sFX->ApplyFX(_sFXType, _sFXParam1, _sFXParam2, _sFXParam3, _sFXParam4);
if (playNow) {
setSoundEvent(eventName);
- if (loopStart) _sFX->setLoopStart(loopStart);
+ if (loopStart) {
+ _sFX->setLoopStart(loopStart);
+ }
return _sFX->play(looping);
- } else return STATUS_OK;
+ } else {
+ return STATUS_OK;
+ }
} else {
delete _sFX;
_sFX = NULL;
@@ -1027,37 +1126,51 @@ bool BaseObject::stopSFX(bool deleteSound) {
_sFX = NULL;
}
return STATUS_OK;
- } else return STATUS_FAILED;
+ } else {
+ return STATUS_FAILED;
+ }
}
//////////////////////////////////////////////////////////////////////////
bool BaseObject::pauseSFX() {
- if (_sFX) return _sFX->pause();
- else return STATUS_FAILED;
+ if (_sFX) {
+ return _sFX->pause();
+ } else {
+ return STATUS_FAILED;
+ }
}
//////////////////////////////////////////////////////////////////////////
bool BaseObject::resumeSFX() {
- if (_sFX) return _sFX->resume();
- else return STATUS_FAILED;
+ if (_sFX) {
+ return _sFX->resume();
+ } else {
+ return STATUS_FAILED;
+ }
}
//////////////////////////////////////////////////////////////////////////
bool BaseObject::setSFXTime(uint32 time) {
_sFXStart = time;
- if (_sFX && _sFX->isPlaying()) return _sFX->setPositionTime(time);
- else return STATUS_OK;
+ if (_sFX && _sFX->isPlaying()) {
+ return _sFX->setPositionTime(time);
+ } else {
+ return STATUS_OK;
+ }
}
//////////////////////////////////////////////////////////////////////////
bool BaseObject::setSFXVolume(int volume) {
_sFXVolume = volume;
- if (_sFX) return _sFX->setVolumePercent(volume);
- else return STATUS_OK;
+ if (_sFX) {
+ return _sFX->setVolumePercent(volume);
+ } else {
+ return STATUS_OK;
+ }
}
@@ -1070,7 +1183,9 @@ bool BaseObject::updateSounds() {
}
}
- if (_sFX) updateOneSound(_sFX);
+ if (_sFX) {
+ updateOneSound(_sFX);
+ }
return STATUS_OK;
}
@@ -1080,8 +1195,9 @@ bool BaseObject::updateOneSound(BaseSound *sound) {
bool Ret = STATUS_OK;
if (sound) {
- if (_autoSoundPanning)
+ if (_autoSoundPanning) {
Ret = sound->setPan(_gameRef->_soundMgr->posToPan(_posX - _gameRef->_offsetX, _posY - _gameRef->_offsetY));
+ }
Ret = sound->ApplyFX(_sFXType, _sFXParam1, _sFXParam2, _sFXParam3, _sFXParam4);
}
@@ -1090,8 +1206,9 @@ bool BaseObject::updateOneSound(BaseSound *sound) {
//////////////////////////////////////////////////////////////////////////
bool BaseObject::resetSoundPan() {
- if (!_sFX) return STATUS_OK;
- else {
+ if (!_sFX) {
+ return STATUS_OK;
+ } else {
return _sFX->setPan(0.0f);
}
}
@@ -1115,7 +1232,9 @@ void BaseObject::setSoundEvent(const char *eventName) {
_soundEvent = NULL;
if (eventName) {
_soundEvent = new char[strlen(eventName) + 1];
- if (_soundEvent) strcpy(_soundEvent, eventName);
+ if (_soundEvent) {
+ strcpy(_soundEvent, eventName);
+ }
}
}
diff --git a/engines/wintermute/base/base_parser.cpp b/engines/wintermute/base/base_parser.cpp
index 12ed67ba2a..98d77f4ed5 100644
--- a/engines/wintermute/base/base_parser.cpp
+++ b/engines/wintermute/base/base_parser.cpp
@@ -50,7 +50,9 @@ BaseParser::BaseParser(BaseGame *inGame): BaseClass(inGame) {
//////////////////////////////////////////////////////////////////////
BaseParser::~BaseParser() {
- if (_whiteSpace != NULL) delete[] _whiteSpace;
+ if (_whiteSpace != NULL) {
+ delete[] _whiteSpace;
+ }
}
@@ -71,8 +73,9 @@ int32 BaseParser::getObject(char **buf, TokenDesc *tokens, char **name, char **d
skipCharacters(buf, _whiteSpace);
}
- if (! **buf) // at end of file
+ if (! **buf) { // at end of file
return PARSERR_EOF;
+ }
// find the token.
// for now just use brute force. Improve later.
@@ -89,7 +92,9 @@ int32 BaseParser::getObject(char **buf, TokenDesc *tokens, char **name, char **d
char *p = strchr(*buf, '\n');
if (p && p > *buf) {
strncpy(_lastOffender, *buf, MIN((uint32)255, (uint32)(p - *buf))); // TODO, clean
- } else strcpy(_lastOffender, "");
+ } else {
+ strcpy(_lastOffender, "");
+ }
return PARSERR_TOKENNOTFOUND;
}
@@ -102,10 +107,11 @@ int32 BaseParser::getObject(char **buf, TokenDesc *tokens, char **name, char **d
skipCharacters(buf, _whiteSpace);
// get optional data
- if (**buf == '=') // An assignment rather than a command/object.
+ if (**buf == '=') { // An assignment rather than a command/object.
*data = getAssignmentText(buf);
- else
+ } else {
*data = getSubText(buf, '{', '}');
+ }
return tokens->id;
}
@@ -113,7 +119,9 @@ int32 BaseParser::getObject(char **buf, TokenDesc *tokens, char **name, char **d
//////////////////////////////////////////////////////////////////////
int32 BaseParser::getCommand(char **buf, TokenDesc *tokens, char **params) {
- if (!*buf) return PARSERR_TOKENNOTFOUND;
+ if (!*buf) {
+ return PARSERR_TOKENNOTFOUND;
+ }
_gameRef->miniUpdate();
char *name;
return getObject(buf, tokens, &name, params);
@@ -124,9 +132,12 @@ int32 BaseParser::getCommand(char **buf, TokenDesc *tokens, char **params) {
void BaseParser::skipCharacters(char **buf, const char *toSkip) {
char ch;
while ((ch = **buf) != 0) {
- if (ch == '\n') _parserLine++;
- if (strchr(toSkip, ch) == NULL)
+ if (ch == '\n') {
+ _parserLine++;
+ }
+ if (strchr(toSkip, ch) == NULL) {
return;
+ }
++*buf; // skip this character
}
// we must be at the end of the buffer if we get here
@@ -135,8 +146,9 @@ void BaseParser::skipCharacters(char **buf, const char *toSkip) {
//////////////////////////////////////////////////////////////////////
char *BaseParser::getSubText(char **buf, char open, char close) {
- if (**buf == 0 || **buf != open)
+ if (**buf == 0 || **buf != open) {
return 0;
+ }
++*buf; // skip opening delimiter
char *result = *buf;
@@ -144,11 +156,13 @@ char *BaseParser::getSubText(char **buf, char open, char close) {
char theChar;
long skip = 1;
- if (open == close) // we cant nest identical delimiters
+ if (open == close) { // we cant nest identical delimiters
open = 0;
+ }
while ((theChar = **buf) != 0) {
- if (theChar == open)
+ if (theChar == open) {
++skip;
+ }
if (theChar == close) {
if (--skip == 0) {
**buf = 0; // null terminate the result string
@@ -176,13 +190,15 @@ char *BaseParser::getAssignmentText(char **buf) {
char theChar;
while ((theChar = **buf) != 0) {
- if (theChar <= 0x20) // space and control chars
+ if (theChar <= 0x20) { // space and control chars
break;
+ }
++*buf;
}
- **buf = 0; // null terminate it
- if (theChar) // skip the terminator
+ **buf = 0; // null terminate it
+ if (theChar) { // skip the terminator
++*buf;
+ }
}
return result;
@@ -195,10 +211,16 @@ char *BaseParser::getToken(char **buf) {
static char token[100];
char *b = *buf, * t = token;
while (true) {
- while (*b && (*b == ' ' || *b == '\n' || *b == 13 || *b == 10 || *b == '\t')) b++;
+ while (*b && (*b == ' ' || *b == '\n' || *b == 13 || *b == 10 || *b == '\t')) {
+ b++;
+ }
if (*b == ';')
- while (*b && *b != '\n' && *b != 13 && *b != 10) b++;
- else break;
+ while (*b && *b != '\n' && *b != 13 && *b != 10) {
+ b++;
+ }
+ else {
+ break;
+ }
}
if (*b == '\'') {
@@ -207,7 +229,9 @@ char *BaseParser::getToken(char **buf) {
*t++ = *b++;
}
*t++ = 0;
- if (*b == '\'') b++;
+ if (*b == '\'') {
+ b++;
+ }
} else if (*b == '(' || *b == ')' || *b == '=' || *b == ',' || *b == '[' || *b == ']' ||
*b == '%' || *b == ':' || *b == '{' || *b == '}') {
*t++ = *b++;
@@ -265,7 +289,9 @@ int BaseParser::getTokenInt(char **buf) {
//////////////////////////////////////////////////////////////////////
void BaseParser::skipToken(char **buf, char *tok, char * /*msg*/) {
char *t = getToken(buf);
- if (strcmp(t, tok)) return; // Error
+ if (strcmp(t, tok)) {
+ return; // Error
+ }
}
@@ -299,7 +325,9 @@ int BaseParser::scanStr(const char *in, const char *format, ...) {
list[i++] = atoi(in);
in += strspn(in, "0123456789+-");
in += strspn(in, " \t\n\f");
- if (*in != ',') break;
+ if (*in != ',') {
+ break;
+ }
in++;
in += strspn(in, " \t\n\f");
}
@@ -339,7 +367,9 @@ int BaseParser::scanStr(const char *in, const char *format, ...) {
list[i++] = (float)atof(in);
in += strspn(in, "0123456789.eE+-");
in += strspn(in, " \t\n\f");
- if (*in != ',') break;
+ if (*in != ',') {
+ break;
+ }
in++;
in += strspn(in, " \t\n\f");
}
@@ -414,7 +444,9 @@ int BaseParser::scanStr(const char *in, const char *format, ...) {
break;
}
}
- if (*format) format++;
+ if (*format) {
+ format++;
+ }
} else if (*format == ' ') {
format++;
in += strspn(in, " \t\n\f");
diff --git a/engines/wintermute/base/base_persistence_manager.cpp b/engines/wintermute/base/base_persistence_manager.cpp
index cf7deb2970..d8f928b683 100644
--- a/engines/wintermute/base/base_persistence_manager.cpp
+++ b/engines/wintermute/base/base_persistence_manager.cpp
@@ -181,7 +181,9 @@ bool BasePersistenceManager::getSaveExists(int slot) {
//////////////////////////////////////////////////////////////////////////
bool BasePersistenceManager::initSave(const char *desc) {
- if (!desc) return STATUS_FAILED;
+ if (!desc) {
+ return STATUS_FAILED;
+ }
cleanup();
_saving = true;
@@ -232,7 +234,9 @@ bool BasePersistenceManager::initSave(const char *desc) {
thumbnailOK = true;
}
}
- if (!thumbnailOK) putDWORD(0);
+ if (!thumbnailOK) {
+ putDWORD(0);
+ }
// in any case, destroy the cached thumbnail once used
delete _gameRef->_cachedThumbnail;
@@ -288,9 +292,13 @@ bool BasePersistenceManager::readHeader(const Common::String &filename) {
_thumbnailData = new byte[_thumbnailDataSize];
if (_thumbnailData) {
getBytes(_thumbnailData, _thumbnailDataSize);
- } else _thumbnailDataSize = 0;
+ } else {
+ _thumbnailDataSize = 0;
+ }
}
- } else _savedVerBuild = 35; // last build with ver1 savegames
+ } else {
+ _savedVerBuild = 35; // last build with ver1 savegames
+ }
uint32 dataOffset = getDWORD();
@@ -379,16 +387,18 @@ bool BasePersistenceManager::saveFile(const Common::String &filename) {
//////////////////////////////////////////////////////////////////////////
bool BasePersistenceManager::putBytes(byte *buffer, uint32 size) {
_saveStream->write(buffer, size);
- if (_saveStream->err())
+ if (_saveStream->err()) {
return STATUS_FAILED;
+ }
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool BasePersistenceManager::getBytes(byte *buffer, uint32 size) {
_loadStream->read(buffer, size);
- if (_loadStream->err())
+ if (_loadStream->err()) {
return STATUS_FAILED;
+ }
return STATUS_OK;
}
@@ -407,8 +417,9 @@ uint32 BasePersistenceManager::getDWORD() {
//////////////////////////////////////////////////////////////////////////
void BasePersistenceManager::putString(const Common::String &val) {
- if (!val.size()) putString("(null)");
- else {
+ if (!val.size()) {
+ putString("(null)");
+ } else {
_saveStream->writeUint32LE(val.size());
_saveStream->writeString(val);
}
@@ -440,7 +451,9 @@ char *BasePersistenceManager::getString() {
if (!strcmp(ret, "(null)")) {
delete[] ret;
return NULL;
- } else return ret;
+ } else {
+ return ret;
+ }
}
bool BasePersistenceManager::putTimeDate(const TimeDate &t) {
@@ -510,13 +523,15 @@ double BasePersistenceManager::getDouble() {
bool BasePersistenceManager::transfer(const char *name, bool *val) {
if (_saving) {
_saveStream->writeByte(*val);
- if (_saveStream->err())
+ if (_saveStream->err()) {
return STATUS_FAILED;
+ }
return STATUS_OK;
} else {
*val = _loadStream->readByte();
- if (_loadStream->err())
+ if (_loadStream->err()) {
return STATUS_FAILED;
+ }
return STATUS_OK;
}
}
@@ -527,13 +542,15 @@ bool BasePersistenceManager::transfer(const char *name, bool *val) {
bool BasePersistenceManager::transfer(const char *name, int *val) {
if (_saving) {
_saveStream->writeSint32LE(*val);
- if (_saveStream->err())
+ if (_saveStream->err()) {
return STATUS_FAILED;
+ }
return STATUS_OK;
} else {
*val = _loadStream->readSint32LE();
- if (_loadStream->err())
+ if (_loadStream->err()) {
return STATUS_FAILED;
+ }
return STATUS_OK;
}
}
@@ -544,13 +561,15 @@ bool BasePersistenceManager::transfer(const char *name, int *val) {
bool BasePersistenceManager::transfer(const char *name, uint32 *val) {
if (_saving) {
_saveStream->writeUint32LE(*val);
- if (_saveStream->err())
+ if (_saveStream->err()) {
return STATUS_FAILED;
+ }
return STATUS_OK;
} else {
*val = _loadStream->readUint32LE();
- if (_loadStream->err())
+ if (_loadStream->err()) {
return STATUS_FAILED;
+ }
return STATUS_OK;
}
}
@@ -561,13 +580,15 @@ bool BasePersistenceManager::transfer(const char *name, uint32 *val) {
bool BasePersistenceManager::transfer(const char *name, float *val) {
if (_saving) {
putFloat(*val);
- if (_saveStream->err())
+ if (_saveStream->err()) {
return STATUS_FAILED;
+ }
return STATUS_OK;
} else {
*val = getFloat();
- if (_loadStream->err())
+ if (_loadStream->err()) {
return STATUS_FAILED;
+ }
return STATUS_OK;
}
}
@@ -578,13 +599,15 @@ bool BasePersistenceManager::transfer(const char *name, float *val) {
bool BasePersistenceManager::transfer(const char *name, double *val) {
if (_saving) {
putDouble(*val);
- if (_saveStream->err())
+ if (_saveStream->err()) {
return STATUS_FAILED;
+ }
return STATUS_OK;
} else {
*val = getDouble();
- if (_loadStream->err())
+ if (_loadStream->err()) {
return STATUS_FAILED;
+ }
return STATUS_OK;
}
}
@@ -667,7 +690,9 @@ bool BasePersistenceManager::transfer(const char *name, AnsiStringArray &val) {
delete[] str;
return STATUS_FAILED;
}
- if (str) val.push_back(str);
+ if (str) {
+ val.push_back(str);
+ }
delete[] str;
}
}
@@ -680,13 +705,15 @@ bool BasePersistenceManager::transfer(const char *name, AnsiStringArray &val) {
bool BasePersistenceManager::transfer(const char *name, byte *val) {
if (_saving) {
_saveStream->writeByte(*val);
- if (_saveStream->err())
+ if (_saveStream->err()) {
return STATUS_FAILED;
+ }
return STATUS_OK;
} else {
*val = _loadStream->readByte();
- if (_loadStream->err())
+ if (_loadStream->err()) {
return STATUS_FAILED;
+ }
return STATUS_OK;
}
}
@@ -700,16 +727,18 @@ bool BasePersistenceManager::transfer(const char *name, Rect32 *val) {
_saveStream->writeSint32LE(val->top);
_saveStream->writeSint32LE(val->right);
_saveStream->writeSint32LE(val->bottom);
- if (_saveStream->err())
+ if (_saveStream->err()) {
return STATUS_FAILED;
+ }
return STATUS_OK;
} else {
val->left = _loadStream->readSint32LE();
val->top = _loadStream->readSint32LE();
val->right = _loadStream->readSint32LE();
val->bottom = _loadStream->readSint32LE();
- if (_loadStream->err())
+ if (_loadStream->err()) {
return STATUS_FAILED;
+ }
return STATUS_OK;
}
}
@@ -721,14 +750,16 @@ bool BasePersistenceManager::transfer(const char *name, Point32 *val) {
if (_saving) {
_saveStream->writeSint32LE(val->x);
_saveStream->writeSint32LE(val->y);
- if (_saveStream->err())
+ if (_saveStream->err()) {
return STATUS_FAILED;
+ }
return STATUS_OK;
} else {
val->x = _loadStream->readSint32LE();
val->y = _loadStream->readSint32LE();
- if (_loadStream->err())
+ if (_loadStream->err()) {
return STATUS_FAILED;
+ }
return STATUS_OK;
}
}
@@ -740,14 +771,16 @@ bool BasePersistenceManager::transfer(const char *name, Vector2 *val) {
if (_saving) {
putFloat(val->x);
putFloat(val->y);
- if (_saveStream->err())
+ if (_saveStream->err()) {
return STATUS_FAILED;
+ }
return STATUS_OK;
} else {
val->x = getFloat();
val->y = getFloat();
- if (_loadStream->err())
+ if (_loadStream->err()) {
return STATUS_FAILED;
+ }
return STATUS_OK;
}
}
@@ -779,13 +812,17 @@ bool BasePersistenceManager::transfer(const char *name, void *val) {
//////////////////////////////////////////////////////////////////////////
bool BasePersistenceManager::checkVersion(byte verMajor, byte verMinor, byte verBuild) {
- if (_saving) return true;
+ if (_saving) {
+ return true;
+ }
// it's ok if we are same or newer than the saved game
if (verMajor > _savedVerMajor ||
(verMajor == _savedVerMajor && verMinor > _savedVerMinor) ||
(verMajor == _savedVerMajor && verMinor == _savedVerMinor && verBuild > _savedVerBuild)
- ) return false;
+ ) {
+ return false;
+ }
return true;
}
diff --git a/engines/wintermute/base/base_quick_msg.cpp b/engines/wintermute/base/base_quick_msg.cpp
index d672e39c6b..bf38adb578 100644
--- a/engines/wintermute/base/base_quick_msg.cpp
+++ b/engines/wintermute/base/base_quick_msg.cpp
@@ -34,14 +34,18 @@ namespace WinterMute {
//////////////////////////////////////////////////////////////////////////
BaseQuickMsg::BaseQuickMsg(BaseGame *inGame, const char *text): BaseClass(inGame) {
_text = new char [strlen(text) + 1];
- if (_text) strcpy(_text, text);
+ if (_text) {
+ strcpy(_text, text);
+ }
_startTime = _gameRef->_currentTime;
}
//////////////////////////////////////////////////////////////////////////
BaseQuickMsg::~BaseQuickMsg() {
- if (_text) delete[] _text;
+ if (_text) {
+ delete[] _text;
+ }
}
diff --git a/engines/wintermute/base/base_region.cpp b/engines/wintermute/base/base_region.cpp
index f88de2ab91..67cda44ece 100644
--- a/engines/wintermute/base/base_region.cpp
+++ b/engines/wintermute/base/base_region.cpp
@@ -60,7 +60,9 @@ BaseRegion::~BaseRegion() {
//////////////////////////////////////////////////////////////////////////
void BaseRegion::cleanup() {
- for (int i = 0; i < _points.getSize(); i++) delete _points[i];
+ for (int i = 0; i < _points.getSize(); i++) {
+ delete _points[i];
+ }
_points.removeAll();
BasePlatform::setRectEmpty(&_rect);
@@ -76,7 +78,9 @@ bool BaseRegion::createRegion() {
//////////////////////////////////////////////////////////////////////////
bool BaseRegion::pointInRegion(int x, int y) {
- if (_points.getSize() < 3) return false;
+ if (_points.getSize() < 3) {
+ return false;
+ }
Point32 pt;
pt.x = x;
@@ -88,8 +92,11 @@ bool BaseRegion::pointInRegion(int x, int y) {
rect.top = y - 1;
rect.bottom = y + 2;
- if (BasePlatform::ptInRect(&_rect, pt)) return ptInPolygon(x, y);
- else return false;
+ if (BasePlatform::ptInRect(&_rect, pt)) {
+ return ptInPolygon(x, y);
+ } else {
+ return false;
+ }
}
@@ -105,7 +112,9 @@ bool BaseRegion::loadFile(const char *filename) {
setFilename(filename);
- if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing REGION file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing REGION file '%s'", filename);
+ }
delete[] buffer;
@@ -153,13 +162,17 @@ bool BaseRegion::loadBuffer(byte *buffer, bool complete) {
int i;
- for (i = 0; i < _points.getSize(); i++) delete _points[i];
+ for (i = 0; i < _points.getSize(); i++) {
+ delete _points[i];
+ }
_points.removeAll();
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_NAME:
@@ -240,7 +253,9 @@ bool BaseRegion::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
createRegion();
stack->pushBool(true);
- } else stack->pushBool(false);
+ } else {
+ stack->pushBool(false);
+ }
return STATUS_OK;
}
@@ -260,7 +275,9 @@ bool BaseRegion::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
createRegion();
stack->pushBool(true);
- } else stack->pushBool(false);
+ } else {
+ stack->pushBool(false);
+ }
return STATUS_OK;
}
@@ -280,7 +297,9 @@ bool BaseRegion::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
createRegion();
stack->pushBool(true);
- } else stack->pushBool(false);
+ } else {
+ stack->pushBool(false);
+ }
return STATUS_OK;
}
@@ -298,12 +317,14 @@ bool BaseRegion::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
val->setProperty("X", _points[index]->x);
val->setProperty("Y", _points[index]->y);
}
- } else stack->pushNULL();
+ } else {
+ stack->pushNULL();
+ }
return STATUS_OK;
+ } else {
+ return BaseObject::scCallMethod(script, stack, thisStack, name);
}
-
- else return BaseObject::scCallMethod(script, stack, thisStack, name);
}
@@ -341,9 +362,9 @@ ScValue *BaseRegion::scGetProperty(const char *name) {
else if (strcmp(name, "NumPoints") == 0) {
_scValue->setInt(_points.getSize());
return _scValue;
+ } else {
+ return BaseObject::scGetProperty(name);
}
-
- else return BaseObject::scGetProperty(name);
}
@@ -363,9 +384,9 @@ bool BaseRegion::scSetProperty(const char *name, ScValue *value) {
else if (strcmp(name, "Active") == 0) {
_active = value->getBool();
return STATUS_OK;
+ } else {
+ return BaseObject::scSetProperty(name, value);
}
-
- else return BaseObject::scSetProperty(name, value);
}
@@ -377,8 +398,11 @@ const char *BaseRegion::scToString() {
//////////////////////////////////////////////////////////////////////////
bool BaseRegion::saveAsText(BaseDynamicBuffer *buffer, int indent, const char *nameOverride) {
- if (!nameOverride) buffer->putTextIndent(indent, "REGION {\n");
- else buffer->putTextIndent(indent, "%s {\n", nameOverride);
+ if (!nameOverride) {
+ buffer->putTextIndent(indent, "REGION {\n");
+ } else {
+ buffer->putTextIndent(indent, "%s {\n", nameOverride);
+ }
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
@@ -395,7 +419,9 @@ bool BaseRegion::saveAsText(BaseDynamicBuffer *buffer, int indent, const char *n
buffer->putTextIndent(indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y);
}
- if (_scProp) _scProp->saveAsText(buffer, indent + 2);
+ if (_scProp) {
+ _scProp->saveAsText(buffer, indent + 2);
+ }
buffer->putTextIndent(indent, "}\n\n");
@@ -425,7 +451,9 @@ typedef struct {
//////////////////////////////////////////////////////////////////////////
bool BaseRegion::ptInPolygon(int x, int y) {
- if (_points.getSize() < 3) return false;
+ if (_points.getSize() < 3) {
+ return false;
+ }
int counter = 0;
double xinters;
@@ -446,8 +474,9 @@ bool BaseRegion::ptInPolygon(int x, int y) {
if (p.x <= MAX(p1.x, p2.x)) {
if (p1.y != p2.y) {
xinters = (p.y - p1.y) * (p2.x - p1.x) / (p2.y - p1.y) + p1.x;
- if (p1.x == p2.x || p.x <= xinters)
+ if (p1.x == p2.x || p.x <= xinters) {
counter++;
+ }
}
}
}
@@ -455,17 +484,19 @@ bool BaseRegion::ptInPolygon(int x, int y) {
p1 = p2;
}
- if (counter % 2 == 0)
+ if (counter % 2 == 0) {
return false;
- else
+ } else {
return true;
+ }
}
//////////////////////////////////////////////////////////////////////////
bool BaseRegion::getBoundingRect(Rect32 *rect) {
- if (_points.getSize() == 0) BasePlatform::setRectEmpty(rect);
- else {
+ if (_points.getSize() == 0) {
+ BasePlatform::setRectEmpty(rect);
+ } else {
int MinX = INT_MAX, MinY = INT_MAX, MaxX = INT_MIN, MaxY = INT_MIN;
for (int i = 0; i < _points.getSize(); i++) {
@@ -483,7 +514,9 @@ bool BaseRegion::getBoundingRect(Rect32 *rect) {
//////////////////////////////////////////////////////////////////////////
bool BaseRegion::mimic(BaseRegion *region, float scale, int x, int y) {
- if (scale == _lastMimicScale && x == _lastMimicX && y == _lastMimicY) return STATUS_OK;
+ if (scale == _lastMimicScale && x == _lastMimicX && y == _lastMimicY) {
+ return STATUS_OK;
+ }
cleanup();
diff --git a/engines/wintermute/base/base_registry.cpp b/engines/wintermute/base/base_registry.cpp
index 7eb2685746..441d00c05b 100644
--- a/engines/wintermute/base/base_registry.cpp
+++ b/engines/wintermute/base/base_registry.cpp
@@ -61,8 +61,12 @@ AnsiString BaseRegistry::readString(const AnsiString &subKey, const AnsiString &
bool found = false;
ret = getValue(_localValues, subKey, key, found);
- if (!found) ret = getValue(_values, subKey, key, found);
- if (!found) ret = init;
+ if (!found) {
+ ret = getValue(_values, subKey, key, found);
+ }
+ if (!found) {
+ ret = init;
+ }
return ret;
}
@@ -105,8 +109,11 @@ int BaseRegistry::readInt(const AnsiString &subKey, const AnsiString &key, int i
}
}
AnsiString val = readString(subKey, key, "");
- if (val.empty()) return init;
- else return atoi(val.c_str());
+ if (val.empty()) {
+ return init;
+ } else {
+ return atoi(val.c_str());
+ }
}
@@ -166,8 +173,11 @@ char *BaseRegistry::getIniName() {
//////////////////////////////////////////////////////////////////////////
void BaseRegistry::loadValues(bool local) {
- if (local) loadXml("settings.xml", _localValues);
- else loadXml(PathUtil::combine(_gameRef->getDataDir(), "settings.xml"), _values);
+ if (local) {
+ loadXml("settings.xml", _localValues);
+ } else {
+ loadXml(PathUtil::combine(_gameRef->getDataDir(), "settings.xml"), _values);
+ }
}
//////////////////////////////////////////////////////////////////////////
@@ -186,12 +196,15 @@ void BaseRegistry::setBasePath(const char *basePath) {
AnsiString BaseRegistry::getValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found) {
found = false;
PathValueMap::iterator it = values.find(path);
- if (it == values.end()) return "";
+ if (it == values.end()) {
+ return "";
+ }
KeyValuePair pairs = (*it)._value;
KeyValuePair::iterator keyIt = pairs.find(key);
- if (keyIt == pairs.end()) return "";
- else {
+ if (keyIt == pairs.end()) {
+ return "";
+ } else {
found = true;
return (*keyIt)._value;
}
@@ -200,11 +213,14 @@ AnsiString BaseRegistry::getValue(PathValueMap &values, const AnsiString path, c
//////////////////////////////////////////////////////////////////////////
void BaseRegistry::loadXml(const AnsiString fileName, PathValueMap &values) {
TiXmlDocument doc(fileName.c_str());
- if (!doc.LoadFile()) return;
+ if (!doc.LoadFile()) {
+ return;
+ }
TiXmlElement *rootElem = doc.RootElement();
- if (!rootElem || Common::String(rootElem->Value()) != "Settings") // TODO: Avoid this strcmp-use. (Hack for now, since we might drop TinyXML all together)
+ if (!rootElem || Common::String(rootElem->Value()) != "Settings") { // TODO: Avoid this strcmp-use. (Hack for now, since we might drop TinyXML all together)
return;
+ }
for (TiXmlElement *pathElem = rootElem->FirstChildElement(); pathElem != NULL; pathElem = pathElem->NextSiblingElement()) {
for (TiXmlElement *keyElem = pathElem->FirstChildElement(); keyElem != NULL; keyElem = keyElem->NextSiblingElement()) {
@@ -247,8 +263,9 @@ void BaseRegistry::saveXml(const AnsiString fileName, PathValueMap &values) {
Common::DumpFile stream;
stream.open(fileName.c_str());
- if (!stream.isOpen()) return;
- else {
+ if (!stream.isOpen()) {
+ return;
+ } else {
stream.write(printer.CStr(), printer.Size());
stream.close();
}
diff --git a/engines/wintermute/base/base_save_thumb_helper.cpp b/engines/wintermute/base/base_save_thumb_helper.cpp
index b63f280f05..5007b65422 100644
--- a/engines/wintermute/base/base_save_thumb_helper.cpp
+++ b/engines/wintermute/base/base_save_thumb_helper.cpp
@@ -60,7 +60,9 @@ bool BaseSaveThumbHelper::storeThumbnail(bool doFlip) {
}
BaseImage *screenshot = _gameRef->_renderer->takeScreenshot();
- if (!screenshot) return STATUS_FAILED;
+ if (!screenshot) {
+ return STATUS_FAILED;
+ }
// normal thumbnail
if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) {
diff --git a/engines/wintermute/base/base_script_holder.cpp b/engines/wintermute/base/base_script_holder.cpp
index d274f9df73..b90b4dc60a 100644
--- a/engines/wintermute/base/base_script_holder.cpp
+++ b/engines/wintermute/base/base_script_holder.cpp
@@ -75,10 +75,13 @@ void BaseScriptHolder::setFilename(const char *filename) {
delete[] _filename;
_filename = NULL;
}
- if (filename == NULL)
+ if (filename == NULL) {
return;
+ }
_filename = new char [strlen(filename) + 1];
- if (_filename != NULL) strcpy(_filename, filename);
+ if (_filename != NULL) {
+ strcpy(_filename, filename);
+ }
}
@@ -97,7 +100,9 @@ bool BaseScriptHolder::applyEvent(const char *eventName, bool unbreakable) {
}
}
}
- if (numHandlers > 0 && unbreakable) _gameRef->_scEngine->tickUnbreakable();
+ if (numHandlers > 0 && unbreakable) {
+ _gameRef->_scEngine->tickUnbreakable();
+ }
return ret;
}
@@ -134,8 +139,11 @@ bool BaseScriptHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *t
bool ret;
ret = applyEvent(val->getString());
- if (DID_SUCCEED(ret)) stack->pushBool(true);
- else stack->pushBool(false);
+ if (DID_SUCCEED(ret)) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
return STATUS_OK;
}
@@ -206,7 +214,9 @@ bool BaseScriptHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *t
stack->pushBool(ret);
return STATUS_OK;
- } else return BaseScriptable::scCallMethod(script, stack, thisStack, name);
+ } else {
+ return BaseScriptable::scCallMethod(script, stack, thisStack, name);
+ }
}
@@ -236,9 +246,9 @@ ScValue *BaseScriptHolder::scGetProperty(const char *name) {
else if (strcmp(name, "Filename") == 0) {
_scValue->setString(_filename);
return _scValue;
+ } else {
+ return BaseScriptable::scGetProperty(name);
}
-
- else return BaseScriptable::scGetProperty(name);
}
@@ -250,7 +260,9 @@ bool BaseScriptHolder::scSetProperty(const char *name, ScValue *value) {
if (strcmp(name, "Name") == 0) {
setName(value->getString());
return STATUS_OK;
- } else return BaseScriptable::scSetProperty(name, value);
+ } else {
+ return BaseScriptable::scSetProperty(name, value);
+ }
}
@@ -334,7 +346,9 @@ bool BaseScriptHolder::removeScript(ScScript *script) {
//////////////////////////////////////////////////////////////////////////
bool BaseScriptHolder::canHandleEvent(const char *EventName) {
for (int i = 0; i < _scripts.getSize(); i++) {
- if (!_scripts[i]->_thread && _scripts[i]->canHandleEvent(EventName)) return true;
+ if (!_scripts[i]->_thread && _scripts[i]->canHandleEvent(EventName)) {
+ return true;
+ }
}
return false;
}
@@ -343,7 +357,9 @@ bool BaseScriptHolder::canHandleEvent(const char *EventName) {
//////////////////////////////////////////////////////////////////////////
bool BaseScriptHolder::canHandleMethod(const char *MethodName) {
for (int i = 0; i < _scripts.getSize(); i++) {
- if (!_scripts[i]->_thread && _scripts[i]->canHandleMethod(MethodName)) return true;
+ if (!_scripts[i]->_thread && _scripts[i]->canHandleMethod(MethodName)) {
+ return true;
+ }
}
return false;
}
@@ -382,15 +398,21 @@ bool BaseScriptHolder::parseProperty(byte *buffer, bool complete) {
case TOKEN_NAME:
delete[] propName;
propName = new char[strlen((char *)params) + 1];
- if (propName) strcpy(propName, (char *)params);
- else cmd = PARSERR_GENERIC;
+ if (propName) {
+ strcpy(propName, (char *)params);
+ } else {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_VALUE:
delete[] propValue;
propValue = new char[strlen((char *)params) + 1];
- if (propValue) strcpy(propValue, (char *)params);
- else cmd = PARSERR_GENERIC;
+ if (propValue) {
+ strcpy(propValue, (char *)params);
+ } else {
+ cmd = PARSERR_GENERIC;
+ }
break;
}
@@ -430,8 +452,9 @@ bool BaseScriptHolder::parseProperty(byte *buffer, bool complete) {
//////////////////////////////////////////////////////////////////////////
void BaseScriptHolder::makeFreezable(bool freezable) {
_freezable = freezable;
- for (int i = 0; i < _scripts.getSize(); i++)
+ for (int i = 0; i < _scripts.getSize(); i++) {
_scripts[i]->_freezable = freezable;
+ }
}
diff --git a/engines/wintermute/base/base_scriptable.cpp b/engines/wintermute/base/base_scriptable.cpp
index 4059abde3d..ad89b63d65 100644
--- a/engines/wintermute/base/base_scriptable.cpp
+++ b/engines/wintermute/base/base_scriptable.cpp
@@ -38,8 +38,11 @@ IMPLEMENT_PERSISTENT(BaseScriptable, false)
BaseScriptable::BaseScriptable(BaseGame *inGame, bool noValue, bool persistable): BaseNamedObject(inGame) {
_refCount = 0;
- if (noValue) _scValue = NULL;
- else _scValue = new ScValue(_gameRef);
+ if (noValue) {
+ _scValue = NULL;
+ } else {
+ _scValue = new ScValue(_gameRef);
+ }
_persistable = persistable;
@@ -74,17 +77,27 @@ bool BaseScriptable::scCallMethod(ScScript *script, ScStack *stack, ScStack *thi
//////////////////////////////////////////////////////////////////////////
ScValue *BaseScriptable::scGetProperty(const char *name) {
- if (!_scProp) _scProp = new ScValue(_gameRef);
- if (_scProp) return _scProp->getProp(name);
- else return NULL;
+ if (!_scProp) {
+ _scProp = new ScValue(_gameRef);
+ }
+ if (_scProp) {
+ return _scProp->getProp(name);
+ } else {
+ return NULL;
+ }
}
//////////////////////////////////////////////////////////////////////////
bool BaseScriptable::scSetProperty(const char *name, ScValue *value) {
- if (!_scProp) _scProp = new ScValue(_gameRef);
- if (_scProp) return _scProp->setProp(name, value);
- else return STATUS_FAILED;
+ if (!_scProp) {
+ _scProp = new ScValue(_gameRef);
+ }
+ if (_scProp) {
+ return _scProp->setProp(name, value);
+ } else {
+ return STATUS_FAILED;
+ }
}
@@ -150,9 +163,13 @@ bool BaseScriptable::persist(BasePersistenceManager *persistMgr) {
//////////////////////////////////////////////////////////////////////////
int BaseScriptable::scCompare(BaseScriptable *val) {
- if (this < val) return -1;
- else if (this > val) return 1;
- else return 0;
+ if (this < val) {
+ return -1;
+ } else if (this > val) {
+ return 1;
+ } else {
+ return 0;
+ }
}
//////////////////////////////////////////////////////////////////////////
diff --git a/engines/wintermute/base/base_sprite.cpp b/engines/wintermute/base/base_sprite.cpp
index c2e57f9fd6..2fda638665 100644
--- a/engines/wintermute/base/base_sprite.cpp
+++ b/engines/wintermute/base/base_sprite.cpp
@@ -89,8 +89,9 @@ void BaseSprite::setDefaults() {
void BaseSprite::cleanup() {
BaseScriptHolder::cleanup();
- for (int i = 0; i < _frames.getSize(); i++)
+ for (int i = 0; i < _frames.getSize(); i++) {
delete _frames[i];
+ }
_frames.removeAll();
delete[] _editorBgFile;
@@ -103,7 +104,9 @@ void BaseSprite::cleanup() {
//////////////////////////////////////////////////////////////////////////
bool BaseSprite::draw(int x, int y, BaseObject *registerOwner, float zoomX, float zoomY, uint32 alpha) {
GetCurrentFrame(zoomX, zoomY);
- if (_currentFrame < 0 || _currentFrame >= _frames.getSize()) return STATUS_OK;
+ if (_currentFrame < 0 || _currentFrame >= _frames.getSize()) {
+ return STATUS_OK;
+ }
// move owner if allowed to
if (_changed && _owner && _owner->_movable) {
@@ -125,8 +128,11 @@ bool BaseSprite::loadFile(const char *filename, int lifeTime, TSpriteCacheType c
Common::SeekableReadStream *file = _gameRef->_fileManager->openFile(filename);
if (!file) {
_gameRef->LOG(0, "BaseSprite::LoadFile failed for file '%s'", filename);
- if (_gameRef->_debugDebugMode) return loadFile("invalid_debug.bmp", lifeTime, cacheType);
- else return loadFile("invalid.bmp", lifeTime, cacheType);
+ if (_gameRef->_debugDebugMode) {
+ return loadFile("invalid_debug.bmp", lifeTime, cacheType);
+ } else {
+ return loadFile("invalid.bmp", lifeTime, cacheType);
+ }
} else {
_gameRef->_fileManager->closeFile(file);
file = NULL;
@@ -154,7 +160,9 @@ bool BaseSprite::loadFile(const char *filename, int lifeTime, TSpriteCacheType c
} else {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer) {
- if (DID_FAIL(ret = loadBuffer(buffer, true, lifeTime, cacheType))) _gameRef->LOG(0, "Error parsing SPRITE file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer, true, lifeTime, cacheType))) {
+ _gameRef->LOG(0, "Error parsing SPRITE file '%s'", filename);
+ }
delete[] buffer;
}
}
@@ -262,7 +270,9 @@ bool BaseSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCa
if (_gameRef->_editorMode) {
delete[] _editorBgFile;
_editorBgFile = new char[strlen((char *)params) + 1];
- if (_editorBgFile) strcpy(_editorBgFile, (char *)params);
+ if (_editorBgFile) {
+ strcpy(_editorBgFile, (char *)params);
+ }
}
break;
@@ -282,7 +292,9 @@ bool BaseSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCa
case TOKEN_FRAME: {
int FrameLifeTime = lifeTime;
- if (cacheType == CACHE_HALF && frameCount % 2 != 1) FrameLifeTime = -1;
+ if (cacheType == CACHE_HALF && frameCount % 2 != 1) {
+ FrameLifeTime = -1;
+ }
frame = new BaseFrame(_gameRef);
@@ -294,7 +306,9 @@ bool BaseSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCa
_frames.add(frame);
frameCount++;
- if (_currentFrame == -1) _currentFrame = 0;
+ if (_currentFrame == -1) {
+ _currentFrame = 0;
+ }
}
break;
@@ -316,8 +330,11 @@ bool BaseSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCa
//////////////////////////////////////////////////////////////////////
void BaseSprite::reset() {
- if (_frames.getSize() > 0) _currentFrame = 0;
- else _currentFrame = -1;
+ if (_frames.getSize() > 0) {
+ _currentFrame = 0;
+ } else {
+ _currentFrame = -1;
+ }
killAllSounds();
@@ -331,11 +348,16 @@ void BaseSprite::reset() {
bool BaseSprite::GetCurrentFrame(float zoomX, float zoomY) {
//if (_owner && _owner->_freezable && _gameRef->_state == GAME_FROZEN) return true;
- if (_currentFrame == -1) return false;
+ if (_currentFrame == -1) {
+ return false;
+ }
uint32 timer;
- if (_owner && _owner->_freezable) timer = _gameRef->_timer;
- else timer = _gameRef->_liveTimer;
+ if (_owner && _owner->_freezable) {
+ timer = _gameRef->_timer;
+ } else {
+ timer = _gameRef->_liveTimer;
+ }
int lastFrame = _currentFrame;
@@ -343,7 +365,9 @@ bool BaseSprite::GetCurrentFrame(float zoomX, float zoomY) {
if (!_paused && !_finished && timer >= _lastFrameTime + _frames[_currentFrame]->_delay && _lastFrameTime != 0) {
if (_currentFrame < _frames.getSize() - 1) {
_currentFrame++;
- if (_continuous) _canBreak = (_currentFrame == _frames.getSize() - 1);
+ if (_continuous) {
+ _canBreak = (_currentFrame == _frames.getSize() - 1);
+ }
} else {
if (_looping) {
_currentFrame = 0;
@@ -362,7 +386,9 @@ bool BaseSprite::GetCurrentFrame(float zoomX, float zoomY) {
if (_lastFrameTime == 0) {
_lastFrameTime = timer;
_changed = true;
- if (_continuous) _canBreak = (_currentFrame == _frames.getSize() - 1);
+ if (_continuous) {
+ _canBreak = (_currentFrame == _frames.getSize() - 1);
+ }
}
if (_changed) {
@@ -381,7 +407,9 @@ bool BaseSprite::GetCurrentFrame(float zoomX, float zoomY) {
//////////////////////////////////////////////////////////////////////
bool BaseSprite::display(int X, int Y, BaseObject *Register, float ZoomX, float ZoomY, uint32 Alpha, float Rotate, TSpriteBlendMode BlendMode) {
- if (_currentFrame < 0 || _currentFrame >= _frames.getSize()) return STATUS_OK;
+ if (_currentFrame < 0 || _currentFrame >= _frames.getSize()) {
+ return STATUS_OK;
+ }
// on change...
if (_changed) {
@@ -400,18 +428,27 @@ bool BaseSprite::display(int X, int Y, BaseObject *Register, float ZoomX, float
//////////////////////////////////////////////////////////////////////////
BaseSurface *BaseSprite::getSurface() {
// only used for animated textures for 3D models
- if (_currentFrame < 0 || _currentFrame >= _frames.getSize()) return NULL;
- BaseFrame *Frame = _frames[_currentFrame];
- if (Frame && Frame->_subframes.getSize() > 0) {
- BaseSubFrame *Subframe = Frame->_subframes[0];
- if (Subframe) return Subframe->_surface;
- else return NULL;
- } else return NULL;
+ if (_currentFrame < 0 || _currentFrame >= _frames.getSize()) {
+ return NULL;
+ }
+ BaseFrame *frame = _frames[_currentFrame];
+ if (frame && frame->_subframes.getSize() > 0) {
+ BaseSubFrame *subframe = frame->_subframes[0];
+ if (subframe) {
+ return subframe->_surface;
+ } else {
+ return NULL;
+ }
+ } else {
+ return NULL;
+ }
}
//////////////////////////////////////////////////////////////////////////
bool BaseSprite::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) {
- if (!rect) return false;
+ if (!rect) {
+ return false;
+ }
BasePlatform::setRectEmpty(rect);
for (int i = 0; i < _frames.getSize(); i++) {
@@ -434,12 +471,14 @@ bool BaseSprite::saveAsText(BaseDynamicBuffer *buffer, int indent) {
if (_streamed) {
buffer->putTextIndent(indent + 2, "STREAMED=%s\n", _streamed ? "TRUE" : "FALSE");
- if (_streamedKeepLoaded)
+ if (_streamedKeepLoaded) {
buffer->putTextIndent(indent + 2, "STREAMED_KEEP_LOADED=%s\n", _streamedKeepLoaded ? "TRUE" : "FALSE");
+ }
}
- if (_editorMuted)
+ if (_editorMuted) {
buffer->putTextIndent(indent + 2, "EDITOR_MUTED=%s\n", _editorMuted ? "TRUE" : "FALSE");
+ }
if (_editorBgFile) {
buffer->putTextIndent(indent + 2, "EDITOR_BG_FILE=\"%s\"\n", _editorBgFile);
@@ -514,7 +553,9 @@ bool BaseSprite::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
if (Index < 0 || Index >= _frames.getSize()) {
script->runtimeError("Sprite.GetFrame: Frame index %d is out of range.", Index);
stack->pushNULL();
- } else stack->pushNative(_frames[Index], true);
+ } else {
+ stack->pushNative(_frames[Index], true);
+ }
return STATUS_OK;
}
@@ -523,17 +564,19 @@ bool BaseSprite::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "DeleteFrame") == 0) {
stack->correctParams(1);
- ScValue *Val = stack->pop();
- if (Val->isInt()) {
- int Index = Val->getInt(-1);
- if (Index < 0 || Index >= _frames.getSize()) {
- script->runtimeError("Sprite.DeleteFrame: Frame index %d is out of range.", Index);
+ ScValue *val = stack->pop();
+ if (val->isInt()) {
+ int index = val->getInt(-1);
+ if (index < 0 || index >= _frames.getSize()) {
+ script->runtimeError("Sprite.DeleteFrame: Frame index %d is out of range.", index);
}
} else {
- BaseFrame *Frame = (BaseFrame *)Val->getNative();
+ BaseFrame *frame = (BaseFrame *)val->getNative();
for (int i = 0; i < _frames.getSize(); i++) {
- if (_frames[i] == Frame) {
- if (i == _currentFrame) _lastFrameTime = 0;
+ if (_frames[i] == frame) {
+ if (i == _currentFrame) {
+ _lastFrameTime = 0;
+ }
delete _frames[i];
_frames.removeAt(i);
break;
@@ -561,7 +604,9 @@ bool BaseSprite::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
stack->correctParams(1);
ScValue *val = stack->pop();
const char *filename = NULL;
- if (!val->isNULL()) filename = val->getString();
+ if (!val->isNULL()) {
+ filename = val->getString();
+ }
BaseFrame *frame = new BaseFrame(_gameRef);
if (filename != NULL) {
@@ -569,7 +614,9 @@ bool BaseSprite::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
if (DID_SUCCEED(sub->setSurface(filename))) {
sub->setDefaultRect();
frame->_subframes.add(sub);
- } else delete sub;
+ } else {
+ delete sub;
+ }
}
_frames.add(frame);
@@ -583,24 +630,31 @@ bool BaseSprite::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
else if (strcmp(name, "InsertFrame") == 0) {
stack->correctParams(2);
int index = stack->pop()->getInt();
- if (index < 0)
+ if (index < 0) {
index = 0;
+ }
ScValue *val = stack->pop();
const char *filename = NULL;
- if (!val->isNULL())
+ if (!val->isNULL()) {
filename = val->getString();
+ }
BaseFrame *frame = new BaseFrame(_gameRef);
if (filename != NULL) {
BaseSubFrame *sub = new BaseSubFrame(_gameRef);
- if (DID_SUCCEED(sub->setSurface(filename))) frame->_subframes.add(sub);
- else delete sub;
+ if (DID_SUCCEED(sub->setSurface(filename))) {
+ frame->_subframes.add(sub);
+ } else {
+ delete sub;
+ }
}
- if (index >= _frames.getSize())
+ if (index >= _frames.getSize()) {
_frames.add(frame);
- else _frames.insertAt(index, frame);
+ } else {
+ _frames.insertAt(index, frame);
+ }
stack->pushNative(frame, true);
return STATUS_OK;
@@ -624,9 +678,9 @@ bool BaseSprite::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
_paused = false;
stack->pushNULL();
return STATUS_OK;
+ } else {
+ return BaseScriptHolder::scCallMethod(script, stack, thisStack, name);
}
-
- else return BaseScriptHolder::scCallMethod(script, stack, thisStack, name);
}
@@ -678,8 +732,11 @@ ScValue *BaseSprite::scGetProperty(const char *name) {
// Owner (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Owner") == 0) {
- if (_owner == NULL) _scValue->setNULL();
- else _scValue->setNative(_owner, true);
+ if (_owner == NULL) {
+ _scValue->setNULL();
+ } else {
+ _scValue->setNative(_owner, true);
+ }
return _scValue;
}
@@ -697,9 +754,9 @@ ScValue *BaseSprite::scGetProperty(const char *name) {
else if (strcmp(name, "Paused") == 0) {
_scValue->setBool(_paused);
return _scValue;
+ } else {
+ return BaseScriptHolder::scGetProperty(name);
}
-
- else return BaseScriptHolder::scGetProperty(name);
}
@@ -731,9 +788,9 @@ bool BaseSprite::scSetProperty(const char *name, ScValue *value) {
else if (strcmp(name, "Looping") == 0) {
_looping = value->getBool();
return STATUS_OK;
+ } else {
+ return BaseScriptHolder::scSetProperty(name, value);
}
-
- else return BaseScriptHolder::scSetProperty(name, value);
}
@@ -746,8 +803,9 @@ const char *BaseSprite::scToString() {
//////////////////////////////////////////////////////////////////////////
bool BaseSprite::killAllSounds() {
for (int i = 0; i < _frames.getSize(); i++) {
- if (_frames[i]->_sound)
+ if (_frames[i]->_sound) {
_frames[i]->_sound->stop();
+ }
}
return STATUS_OK;
}
diff --git a/engines/wintermute/base/base_string_table.cpp b/engines/wintermute/base/base_string_table.cpp
index 58cf046436..18a18fe0ba 100644
--- a/engines/wintermute/base/base_string_table.cpp
+++ b/engines/wintermute/base/base_string_table.cpp
@@ -51,8 +51,9 @@ BaseStringTable::~BaseStringTable() {
//////////////////////////////////////////////////////////////////////////
bool BaseStringTable::addString(const char *key, const char *val, bool reportDuplicities) {
- if (key == NULL || val == NULL)
+ if (key == NULL || val == NULL) {
return STATUS_FAILED;
+ }
if (scumm_stricmp(key, "@right-to-left") == 0) {
_gameRef->_textRTL = true;
@@ -63,8 +64,9 @@ bool BaseStringTable::addString(const char *key, const char *val, bool reportDup
finalKey.toLowercase();
StringsIter it = _strings.find(finalKey);
- if (it != _strings.end() && reportDuplicities)
+ if (it != _strings.end() && reportDuplicities) {
_gameRef->LOG(0, " Warning: Duplicate definition of string '%s'.", finalKey.c_str());
+ }
_strings[finalKey] = val;
@@ -73,12 +75,14 @@ bool BaseStringTable::addString(const char *key, const char *val, bool reportDup
//////////////////////////////////////////////////////////////////////////
char *BaseStringTable::getKey(const char *str) const {
- if (str == NULL || str[0] != '/')
+ if (str == NULL || str[0] != '/') {
return NULL;
+ }
const char *value = strchr(str + 1, '/');
- if (value == NULL)
+ if (value == NULL) {
return NULL;
+ }
char *key = new char[value - str];
Common::strlcpy(key, str + 1, (size_t)(value - str));
@@ -107,12 +111,14 @@ char *BaseStringTable::getKey(const char *str) const {
//////////////////////////////////////////////////////////////////////////
void BaseStringTable::expand(char **str) const {
- if (str == NULL || *str == NULL || *str[0] != '/')
+ if (str == NULL || *str == NULL || *str[0] != '/') {
return;
+ }
char *value = strchr(*str + 1, '/');
- if (value == NULL)
+ if (value == NULL) {
return;
+ }
char *key = new char[value - *str];
Common::strlcpy(key, *str + 1, (size_t)(value - *str));
@@ -136,19 +142,22 @@ void BaseStringTable::expand(char **str) const {
delete[] *str;
*str = newStr;
- if (strlen(*str) > 0 && *str[0] == '/')
+ if (strlen(*str) > 0 && *str[0] == '/') {
expand(str);
+ }
}
//////////////////////////////////////////////////////////////////////////
const char *BaseStringTable::expandStatic(const char *string) const {
- if (string == NULL || string[0] == '\0' || string[0] != '/')
+ if (string == NULL || string[0] == '\0' || string[0] != '/') {
return string;
+ }
const char *value = strchr(string + 1, '/');
- if (value == NULL)
+ if (value == NULL) {
return string;
+ }
char *key = new char[value - string];
Common::strlcpy(key, string + 1, (size_t)(value - string - 1));
@@ -167,10 +176,11 @@ const char *BaseStringTable::expandStatic(const char *string) const {
delete[] key;
- if (strlen(newStr) > 0 && newStr[0] == '/')
+ if (strlen(newStr) > 0 && newStr[0] == '/') {
return expandStatic(newStr);
- else
+ } else {
return newStr;
+ }
}
@@ -178,8 +188,9 @@ const char *BaseStringTable::expandStatic(const char *string) const {
bool BaseStringTable::loadFile(const char *filename, bool clearOld) {
_gameRef->LOG(0, "Loading string table...");
- if (clearOld)
+ if (clearOld) {
_strings.clear();
+ }
uint32 size;
byte *buffer = _gameRef->_fileManager->readWholeFile(filename, &size);
@@ -197,27 +208,33 @@ bool BaseStringTable::loadFile(const char *filename, bool clearOld) {
//_gameRef->_textEncoding = TEXT_ANSI;
_gameRef->LOG(0, " UTF8 file detected, switching to UTF8 text encoding");
}
- } else _gameRef->_textEncoding = TEXT_ANSI;
+ } else {
+ _gameRef->_textEncoding = TEXT_ANSI;
+ }
uint32 lineLength = 0;
while (pos < size) {
lineLength = 0;
- while (pos + lineLength < size && buffer[pos + lineLength] != '\n' && buffer[pos + lineLength] != '\0')
+ while (pos + lineLength < size && buffer[pos + lineLength] != '\n' && buffer[pos + lineLength] != '\0') {
lineLength++;
+ }
uint32 realLength = lineLength - (pos + lineLength >= size ? 0 : 1);
char *line = new char[realLength + 1];
Common::strlcpy(line, (char *)&buffer[pos], realLength + 1);
char *value = strchr(line, '\t');
- if (value == NULL) value = strchr(line, ' ');
+ if (value == NULL) {
+ value = strchr(line, ' ');
+ }
if (line[0] != ';') {
if (value != NULL) {
value[0] = '\0';
value++;
for (uint32 i = 0; i < strlen(value); i++) {
- if (value[i] == '|')
+ if (value[i] == '|') {
value[i] = '\n';
+ }
}
addString(line, value, clearOld);
} else if (line[0] != '\0') {
diff --git a/engines/wintermute/base/base_sub_frame.cpp b/engines/wintermute/base/base_sub_frame.cpp
index 523bbed866..e8290ee659 100644
--- a/engines/wintermute/base/base_sub_frame.cpp
+++ b/engines/wintermute/base/base_sub_frame.cpp
@@ -67,7 +67,9 @@ BaseSubFrame::BaseSubFrame(BaseGame *inGame): BaseScriptable(inGame, true) {
//////////////////////////////////////////////////////////////////////////
BaseSubFrame::~BaseSubFrame() {
- if (_surface) _gameRef->_surfaceStorage->removeSurface(_surface);
+ if (_surface) {
+ _gameRef->_surfaceStorage->removeSurface(_surface);
+ }
delete[] _surfaceFilename;
_surfaceFilename = NULL;
}
@@ -181,12 +183,17 @@ bool BaseSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
}
if (surfaceFile != NULL) {
- if (custoTrans) setSurface(surfaceFile, false, r, g, b, lifeTime, keepLoaded);
- else setSurface(surfaceFile, true, 0, 0, 0, lifeTime, keepLoaded);
+ if (custoTrans) {
+ setSurface(surfaceFile, false, r, g, b, lifeTime, keepLoaded);
+ } else {
+ setSurface(surfaceFile, true, 0, 0, 0, lifeTime, keepLoaded);
+ }
}
_alpha = BYTETORGBA(ar, ag, ab, alpha);
- if (custoTrans) _transparent = BYTETORGBA(r, g, b, 0xFF);
+ if (custoTrans) {
+ _transparent = BYTETORGBA(r, g, b, 0xFF);
+ }
/*
if (_surface == NULL)
@@ -195,8 +202,11 @@ bool BaseSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
return STATUS_FAILED;
}
*/
- if (BasePlatform::isRectEmpty(&rect)) setDefaultRect();
- else _rect = rect;
+ if (BasePlatform::isRectEmpty(&rect)) {
+ setDefaultRect();
+ } else {
+ _rect = rect;
+ }
return STATUS_OK;
}
@@ -204,7 +214,9 @@ bool BaseSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) {
//////////////////////////////////////////////////////////////////////
bool BaseSubFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, float rotate, TSpriteBlendMode blendMode) {
- if (!_surface) return STATUS_OK;
+ if (!_surface) {
+ return STATUS_OK;
+ }
if (registerOwner != NULL && !_decoration) {
if (zoomX == 100 && zoomY == 100) {
@@ -213,18 +225,25 @@ bool BaseSubFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, fl
_gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, registerOwner, this, (int)(x - (_hotspotX + _rect.left) * (zoomX / 100)), (int)(y - (_hotspotY + _rect.top) * (zoomY / 100)), (int)((_rect.right - _rect.left) * (zoomX / 100)), (int)((_rect.bottom - _rect.top) * (zoomY / 100)), zoomX, zoomY, precise));
}
}
- if (_gameRef->_suspendedRendering) return STATUS_OK;
+ if (_gameRef->_suspendedRendering) {
+ return STATUS_OK;
+ }
bool res;
//if (Alpha==0xFFFFFFFF) Alpha = _alpha; // TODO: better (combine owner's and self alpha)
- if (_alpha != 0xFFFFFFFF) alpha = _alpha;
+ if (_alpha != 0xFFFFFFFF) {
+ alpha = _alpha;
+ }
if (rotate != 0.0f) {
res = _surface->displayTransform((int)(x - _hotspotX * (zoomX / 100)), (int)(y - _hotspotY * (zoomY / 100)), _hotspotX, _hotspotY, _rect, zoomX, zoomY, alpha, rotate, blendMode, _mirrorX, _mirrorY);
} else {
- if (zoomX == 100 && zoomY == 100) res = _surface->displayTrans(x - _hotspotX, y - _hotspotY, _rect, alpha, blendMode, _mirrorX, _mirrorY);
- else res = _surface->displayTransZoom((int)(x - _hotspotX * (zoomX / 100)), (int)(y - _hotspotY * (zoomY / 100)), _rect, zoomX, zoomY, alpha, blendMode, _mirrorX, _mirrorY);
+ if (zoomX == 100 && zoomY == 100) {
+ res = _surface->displayTrans(x - _hotspotX, y - _hotspotY, _rect, alpha, blendMode, _mirrorX, _mirrorY);
+ } else {
+ res = _surface->displayTransZoom((int)(x - _hotspotX * (zoomX / 100)), (int)(y - _hotspotY * (zoomY / 100)), _rect, zoomX, zoomY, alpha, blendMode, _mirrorX, _mirrorY);
+ }
}
return res;
@@ -233,7 +252,9 @@ bool BaseSubFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, fl
//////////////////////////////////////////////////////////////////////////
bool BaseSubFrame::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) {
- if (!rect) return false;
+ if (!rect) {
+ return false;
+ }
float ratioX = scaleX / 100.0f;
float ratioY = scaleY / 100.0f;
@@ -249,52 +270,66 @@ bool BaseSubFrame::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, flo
//////////////////////////////////////////////////////////////////////////
bool BaseSubFrame::saveAsText(BaseDynamicBuffer *buffer, int indent, bool complete) {
- if (complete)
+ if (complete) {
buffer->putTextIndent(indent, "SUBFRAME {\n");
+ }
- if (_surface && _surface->getFileNameStr() != "")
+ if (_surface && _surface->getFileNameStr() != "") {
buffer->putTextIndent(indent + 2, "IMAGE = \"%s\"\n", _surface->getFileName());
+ }
- if (_transparent != 0xFFFF00FF)
+ if (_transparent != 0xFFFF00FF) {
buffer->putTextIndent(indent + 2, "TRANSPARENT { %d,%d,%d }\n", RGBCOLGetR(_transparent), RGBCOLGetG(_transparent), RGBCOLGetB(_transparent));
+ }
Rect32 rect;
BasePlatform::setRectEmpty(&rect);
- if (_surface) BasePlatform::setRect(&rect, 0, 0, _surface->getWidth(), _surface->getHeight());
- if (!(rect == _rect))
+ if (_surface) {
+ BasePlatform::setRect(&rect, 0, 0, _surface->getWidth(), _surface->getHeight());
+ }
+ if (!(rect == _rect)) {
buffer->putTextIndent(indent + 2, "RECT { %d,%d,%d,%d }\n", _rect.left, _rect.top, _rect.right, _rect.bottom);
+ }
- if (_hotspotX != 0 || _hotspotY != 0)
+ if (_hotspotX != 0 || _hotspotY != 0) {
buffer->putTextIndent(indent + 2, "HOTSPOT {%d, %d}\n", _hotspotX, _hotspotY);
+ }
if (_alpha != 0xFFFFFFFF) {
buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", RGBCOLGetR(_alpha), RGBCOLGetG(_alpha), RGBCOLGetB(_alpha));
buffer->putTextIndent(indent + 2, "ALPHA = %d\n", RGBCOLGetA(_alpha));
}
- if (_mirrorX)
+ if (_mirrorX) {
buffer->putTextIndent(indent + 2, "MIRROR_X=%s\n", _mirrorX ? "TRUE" : "FALSE");
+ }
- if (_mirrorY)
+ if (_mirrorY) {
buffer->putTextIndent(indent + 2, "MIRROR_Y=%s\n", _mirrorY ? "TRUE" : "FALSE");
+ }
- if (_2DOnly)
+ if (_2DOnly) {
buffer->putTextIndent(indent + 2, "2D_ONLY=%s\n", _2DOnly ? "TRUE" : "FALSE");
+ }
- if (_3DOnly)
+ if (_3DOnly) {
buffer->putTextIndent(indent + 2, "3D_ONLY=%s\n", _3DOnly ? "TRUE" : "FALSE");
+ }
- if (_decoration)
+ if (_decoration) {
buffer->putTextIndent(indent + 2, "DECORATION=%s\n", _decoration ? "TRUE" : "FALSE");
+ }
- if (_editorSelected)
+ if (_editorSelected) {
buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
+ }
BaseClass::saveAsText(buffer, indent + 2);
- if (complete)
+ if (complete) {
buffer->putTextIndent(indent, "}\n\n");
+ }
return STATUS_OK;
}
@@ -304,7 +339,9 @@ bool BaseSubFrame::saveAsText(BaseDynamicBuffer *buffer, int indent, bool comple
void BaseSubFrame::setDefaultRect() {
if (_surface) {
BasePlatform::setRect(&_rect, 0, 0, _surface->getWidth(), _surface->getHeight());
- } else BasePlatform::setRectEmpty(&_rect);
+ } else {
+ BasePlatform::setRectEmpty(&_rect);
+ }
}
@@ -349,8 +386,11 @@ bool BaseSubFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisS
if (strcmp(name, "GetImage") == 0) {
stack->correctParams(0);
- if (!_surfaceFilename) stack->pushNULL();
- else stack->pushString(_surfaceFilename);
+ if (!_surfaceFilename) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_surfaceFilename);
+ }
return STATUS_OK;
}
@@ -359,31 +399,37 @@ bool BaseSubFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisS
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetImage") == 0) {
stack->correctParams(1);
- ScValue *Val = stack->pop();
+ ScValue *val = stack->pop();
- if (Val->isNULL()) {
- if (_surface) _gameRef->_surfaceStorage->removeSurface(_surface);
+ if (val->isNULL()) {
+ if (_surface) {
+ _gameRef->_surfaceStorage->removeSurface(_surface);
+ }
delete[] _surfaceFilename;
_surfaceFilename = NULL;
stack->pushBool(true);
} else {
- const char *filename = Val->getString();
+ const char *filename = val->getString();
if (DID_SUCCEED(setSurface(filename))) {
setDefaultRect();
stack->pushBool(true);
- } else stack->pushBool(false);
+ } else {
+ stack->pushBool(false);
+ }
}
return STATUS_OK;
+ } else {
+ return BaseScriptable::scCallMethod(script, stack, thisStack, name);
}
-
- else return BaseScriptable::scCallMethod(script, stack, thisStack, name);
}
//////////////////////////////////////////////////////////////////////////
ScValue *BaseSubFrame::scGetProperty(const char *name) {
- if (!_scValue) _scValue = new ScValue(_gameRef);
+ if (!_scValue) {
+ _scValue = new ScValue(_gameRef);
+ }
_scValue->setNULL();
//////////////////////////////////////////////////////////////////////////
@@ -465,9 +511,9 @@ ScValue *BaseSubFrame::scGetProperty(const char *name) {
else if (strcmp(name, "HotspotY") == 0) {
_scValue->setInt(_hotspotY);
return _scValue;
+ } else {
+ return BaseScriptable::scGetProperty(name);
}
-
- else return BaseScriptable::scGetProperty(name);
}
@@ -535,9 +581,9 @@ bool BaseSubFrame::scSetProperty(const char *name, ScValue *value) {
else if (strcmp(name, "HotspotY") == 0) {
_hotspotY = value->getInt();
return STATUS_OK;
+ } else {
+ return BaseScriptable::scSetProperty(name, value);
}
-
- else return BaseScriptable::scSetProperty(name, value);
}
@@ -570,7 +616,9 @@ bool BaseSubFrame::setSurface(const char *filename, bool defaultCK, byte ckRed,
_keepLoaded = keepLoaded;
return STATUS_OK;
- } else return STATUS_FAILED;
+ } else {
+ return STATUS_FAILED;
+ }
}
@@ -581,8 +629,11 @@ bool BaseSubFrame::setSurfaceSimple() {
return STATUS_OK;
}
_surface = _gameRef->_surfaceStorage->addSurface(_surfaceFilename, _cKDefault, _cKRed, _cKGreen, _cKBlue, _lifeTime, _keepLoaded);
- if (_surface) return STATUS_OK;
- else return STATUS_FAILED;
+ if (_surface) {
+ return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
+ }
}
} // end of namespace WinterMute
diff --git a/engines/wintermute/base/base_surface_storage.cpp b/engines/wintermute/base/base_surface_storage.cpp
index d8ba0cbbce..3d878b1346 100644
--- a/engines/wintermute/base/base_surface_storage.cpp
+++ b/engines/wintermute/base/base_surface_storage.cpp
@@ -52,7 +52,9 @@ BaseSurfaceStorage::~BaseSurfaceStorage() {
//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceStorage::cleanup(bool warn) {
for (uint32 i = 0; i < _surfaces.size(); i++) {
- if (warn) _gameRef->LOG(0, "BaseSurfaceStorage warning: purging surface '%s', usage:%d", _surfaces[i]->getFileName(), _surfaces[i]->_referenceCount);
+ if (warn) {
+ _gameRef->LOG(0, "BaseSurfaceStorage warning: purging surface '%s', usage:%d", _surfaces[i]->getFileName(), _surfaces[i]->_referenceCount);
+ }
delete _surfaces[i];
}
_surfaces.clear();
@@ -67,7 +69,9 @@ bool BaseSurfaceStorage::initLoop() {
_lastCleanupTime = _gameRef->_liveTimer;
sortSurfaces();
for (uint32 i = 0; i < _surfaces.size(); i++) {
- if (_surfaces[i]->_lifeTime <= 0) break;
+ if (_surfaces[i]->_lifeTime <= 0) {
+ break;
+ }
if (_surfaces[i]->_lifeTime > 0 && _surfaces[i]->_valid && _gameRef->_liveTimer - _surfaces[i]->_lastUsedTime >= _surfaces[i]->_lifeTime) {
//_gameRef->QuickMessageForm("Invalidating: %s", _surfaces[i]->_filename);
@@ -105,17 +109,22 @@ BaseSurface *BaseSurfaceStorage::addSurface(const char *filename, bool defaultCK
}
if (!_gameRef->_fileManager->hasFile(filename)) {
- if (filename) _gameRef->LOG(0, "Missing image: '%s'", filename);
- if (_gameRef->_debugDebugMode)
+ if (filename) {
+ _gameRef->LOG(0, "Missing image: '%s'", filename);
+ }
+ if (_gameRef->_debugDebugMode) {
return addSurface("invalid_debug.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded);
- else
+ } else {
return addSurface("invalid.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded);
+ }
}
BaseSurface *surface;
surface = _gameRef->_renderer->createSurface();
- if (!surface) return NULL;
+ if (!surface) {
+ return NULL;
+ }
if (DID_FAIL(surface->create(filename, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded))) {
delete surface;
@@ -171,18 +180,28 @@ int BaseSurfaceStorage::surfaceSortCB(const void *arg1, const void *arg2) {
BaseSurface *s2 = *((BaseSurface **)arg2);
// sort by life time
- if (s1->_lifeTime <= 0 && s2->_lifeTime > 0) return 1;
- else if (s1->_lifeTime > 0 && s2->_lifeTime <= 0) return -1;
+ if (s1->_lifeTime <= 0 && s2->_lifeTime > 0) {
+ return 1;
+ } else if (s1->_lifeTime > 0 && s2->_lifeTime <= 0) {
+ return -1;
+ }
// sort by validity
- if (s1->_valid && !s2->_valid) return -1;
- else if (!s1->_valid && s2->_valid) return 1;
+ if (s1->_valid && !s2->_valid) {
+ return -1;
+ } else if (!s1->_valid && s2->_valid) {
+ return 1;
+ }
// sort by time
- else if (s1->_lastUsedTime > s2->_lastUsedTime) return 1;
- else if (s1->_lastUsedTime < s2->_lastUsedTime) return -1;
- else return 0;
+ else if (s1->_lastUsedTime > s2->_lastUsedTime) {
+ return 1;
+ } else if (s1->_lastUsedTime < s2->_lastUsedTime) {
+ return -1;
+ } else {
+ return 0;
+ }
}
} // end of namespace WinterMute
diff --git a/engines/wintermute/base/base_transition_manager.cpp b/engines/wintermute/base/base_transition_manager.cpp
index eeaacd2063..7a78865552 100644
--- a/engines/wintermute/base/base_transition_manager.cpp
+++ b/engines/wintermute/base/base_transition_manager.cpp
@@ -57,7 +57,9 @@ bool BaseTransitionMgr::isReady() {
//////////////////////////////////////////////////////////////////////////
bool BaseTransitionMgr::start(TTransitionType type, bool nonInteractive) {
- if (_state != TRANS_MGR_READY) return STATUS_OK;
+ if (_state != TRANS_MGR_READY) {
+ return STATUS_OK;
+ }
if (type == TRANSITION_NONE || type >= NUM_TRANSITION_TYPES) {
_state = TRANS_MGR_READY;
@@ -82,7 +84,9 @@ bool BaseTransitionMgr::start(TTransitionType type, bool nonInteractive) {
//////////////////////////////////////////////////////////////////////////
bool BaseTransitionMgr::update() {
- if (isReady()) return STATUS_OK;
+ if (isReady()) {
+ return STATUS_OK;
+ }
if (!_started) {
_started = true;
@@ -100,8 +104,9 @@ bool BaseTransitionMgr::update() {
alpha = MIN(255, MAX(alpha, 0));
_gameRef->_renderer->fade((uint16)alpha);
- if (time > FADE_DURATION)
+ if (time > FADE_DURATION) {
_state = TRANS_MGR_READY;
+ }
}
break;
@@ -111,8 +116,9 @@ bool BaseTransitionMgr::update() {
alpha = MIN(255, MAX(alpha, 0));
_gameRef->_renderer->fade((uint16)alpha);
- if (time > FADE_DURATION)
+ if (time > FADE_DURATION) {
_state = TRANS_MGR_READY;
+ }
}
break;
default:
@@ -120,8 +126,9 @@ bool BaseTransitionMgr::update() {
}
if (isReady()) {
- if (_preserveInteractive)
+ if (_preserveInteractive) {
_gameRef->_interactive = _origInteractive;
+ }
}
return STATUS_OK;
}
diff --git a/engines/wintermute/base/file/base_disk_file.cpp b/engines/wintermute/base/file/base_disk_file.cpp
index bb8504d2f4..7d805aedb5 100644
--- a/engines/wintermute/base/file/base_disk_file.cpp
+++ b/engines/wintermute/base/file/base_disk_file.cpp
@@ -41,7 +41,9 @@ namespace WinterMute {
void correctSlashes(char *fileName) {
for (size_t i = 0; i < strlen(fileName); i++) {
- if (fileName[i] == '\\') fileName[i] = '/';
+ if (fileName[i] == '\\') {
+ fileName[i] = '/';
+ }
}
}
@@ -51,8 +53,9 @@ static Common::FSNode getNodeForRelativePath(const Common::String &filename) {
// specifies to follow the Windows-convention of folder\subfolder\file (absolute paths should not happen)
// Absolute path: TODO: Add specific fallbacks here.
- if (filename.contains(':'))
+ if (filename.contains(':')) {
error("openDiskFile::Absolute path or invalid filename used in %s", filename.c_str());
+ }
// Relative path:
if (filename.contains('\\')) {
@@ -132,7 +135,9 @@ Common::SeekableReadStream *openDiskFile(const Common::String &filename) {
magic2 = file->readUint32LE();
bool compressed = false;
- if (magic1 == DCGF_MAGIC && magic2 == COMPRESSED_FILE_MAGIC) compressed = true;
+ if (magic1 == DCGF_MAGIC && magic2 == COMPRESSED_FILE_MAGIC) {
+ compressed = true;
+ }
if (compressed) {
uint32 dataOffset, compSize, uncompSize;
diff --git a/engines/wintermute/base/file/base_file_entry.cpp b/engines/wintermute/base/file/base_file_entry.cpp
index 8282079c86..7bf635b858 100644
--- a/engines/wintermute/base/file/base_file_entry.cpp
+++ b/engines/wintermute/base/file/base_file_entry.cpp
@@ -61,7 +61,9 @@ public:
Common::SeekableReadStream *BaseFileEntry::createReadStream() const {
Common::SeekableReadStream *file = _package->getFilePointer();
- if (!file) return NULL;
+ if (!file) {
+ return NULL;
+ }
// TODO: Cleanup
bool compressed = (_compressedLength != 0);
diff --git a/engines/wintermute/base/file/base_package.cpp b/engines/wintermute/base/file/base_package.cpp
index f2d2378c6a..b41ae3c1bd 100644
--- a/engines/wintermute/base/file/base_package.cpp
+++ b/engines/wintermute/base/file/base_package.cpp
@@ -64,7 +64,9 @@ static bool findPackageSignature(Common::SeekableReadStream *f, uint32 *offset)
uint32 toRead = MIN((unsigned int)32768, fileSize - bytesRead);
f->seek((int32)startPos, SEEK_SET);
uint32 actuallyRead = f->read(buf, toRead);
- if (actuallyRead != toRead) return false;
+ if (actuallyRead != toRead) {
+ return false;
+ }
for (uint32 i = 0; i < toRead - 8; i++)
if (!memcmp(buf + i, signature, 8)) {
@@ -85,8 +87,9 @@ PackageSet::PackageSet(Common::FSNode file, const Common::String &filename, bool
_priority = 0;
bool boundToExe = false;
Common::SeekableReadStream *stream = file.createReadStream();
- if (!stream)
+ if (!stream) {
return;
+ }
if (searchSignature) {
uint32 offset;
if (!findPackageSignature(stream, &offset)) {
@@ -121,7 +124,9 @@ PackageSet::PackageSet(Common::FSNode file, const Common::String &filename, bool
assert(hdr._numDirs == 1);
for (uint32 i = 0; i < hdr._numDirs; i++) {
BasePackage *pkg = new BasePackage();
- if (!pkg) return;
+ if (!pkg) {
+ return;
+ }
pkg->_fsnode = file;
pkg->_boundToExe = boundToExe;
@@ -136,7 +141,9 @@ PackageSet::PackageSet(Common::FSNode file, const Common::String &filename, bool
delete[] pkgName;
pkgName = NULL;
- if (!hdr._masterIndex) pkg->_cd = 0; // override CD to fixed disk
+ if (!hdr._masterIndex) {
+ pkg->_cd = 0; // override CD to fixed disk
+ }
_packages.push_back(pkg);
// read file entries
@@ -242,8 +249,9 @@ Common::SeekableReadStream *PackageSet::createReadStreamForMember(const Common::
upcName.toUppercase();
Common::HashMap<Common::String, Common::ArchiveMemberPtr>::const_iterator it;
it = _files.find(upcName.c_str());
- if (it != _files.end())
+ if (it != _files.end()) {
return it->_value->createReadStream();
+ }
return NULL;
}
diff --git a/engines/wintermute/base/file/base_save_thumb_file.cpp b/engines/wintermute/base/file/base_save_thumb_file.cpp
index 0a0d0cac09..e067241589 100644
--- a/engines/wintermute/base/file/base_save_thumb_file.cpp
+++ b/engines/wintermute/base/file/base_save_thumb_file.cpp
@@ -53,7 +53,9 @@ BaseSaveThumbFile::~BaseSaveThumbFile() {
bool BaseSaveThumbFile::open(const Common::String &filename) {
close();
- if (scumm_strnicmp(filename.c_str(), "savegame:", 9) != 0) return STATUS_FAILED;
+ if (scumm_strnicmp(filename.c_str(), "savegame:", 9) != 0) {
+ return STATUS_FAILED;
+ }
char *tempFilename = new char[strlen(filename.c_str()) - 8];
strcpy(tempFilename, filename.c_str() + 9);
@@ -70,7 +72,9 @@ bool BaseSaveThumbFile::open(const Common::String &filename) {
BasePersistenceManager *pm = new BasePersistenceManager(_gameRef);
Common::String slotFilename = pm->getFilenameForSlot(slot);
- if (!pm) return STATUS_FAILED;
+ if (!pm) {
+ return STATUS_FAILED;
+ }
if (DID_FAIL(pm->initLoad(slotFilename))) {
delete pm;
@@ -84,7 +88,9 @@ bool BaseSaveThumbFile::open(const Common::String &filename) {
memcpy(_data, pm->_thumbnailData, pm->_thumbnailDataSize);
_size = pm->_thumbnailDataSize;
res = STATUS_OK;
- } else res = STATUS_FAILED;
+ } else {
+ res = STATUS_FAILED;
+ }
delete pm;
return res;
@@ -105,7 +111,9 @@ bool BaseSaveThumbFile::close() {
//////////////////////////////////////////////////////////////////////////
bool BaseSaveThumbFile::read(void *buffer, uint32 size) {
- if (!_data || _pos + size > _size) return STATUS_FAILED;
+ if (!_data || _pos + size > _size) {
+ return STATUS_FAILED;
+ }
memcpy(buffer, (byte *)_data + _pos, size);
_pos += size;
@@ -116,7 +124,9 @@ bool BaseSaveThumbFile::read(void *buffer, uint32 size) {
//////////////////////////////////////////////////////////////////////////
bool BaseSaveThumbFile::seek(uint32 pos, int whence) {
- if (!_data) return STATUS_FAILED;
+ if (!_data) {
+ return STATUS_FAILED;
+ }
uint32 newPos = 0;
@@ -132,8 +142,11 @@ bool BaseSaveThumbFile::seek(uint32 pos, int whence) {
break;
}
- if (newPos > _size) return STATUS_FAILED;
- else _pos = newPos;
+ if (newPos > _size) {
+ return STATUS_FAILED;
+ } else {
+ _pos = newPos;
+ }
return STATUS_OK;
}
diff --git a/engines/wintermute/base/font/base_font.cpp b/engines/wintermute/base/font/base_font.cpp
index d576b834a2..937557f4d7 100644
--- a/engines/wintermute/base/font/base_font.cpp
+++ b/engines/wintermute/base/font/base_font.cpp
@@ -187,7 +187,9 @@ bool BaseFont::isTrueType(BaseGame *gameRef, const char *filename) {
byte *buffer = gameRef->_fileManager->readWholeFile(filename);
- if (buffer == NULL) return false;
+ if (buffer == NULL) {
+ return false;
+ }
byte *WorkBuffer = buffer;
@@ -195,8 +197,9 @@ bool BaseFont::isTrueType(BaseGame *gameRef, const char *filename) {
BaseParser parser(gameRef);
bool ret = false;
- if (parser.getCommand((char **)&WorkBuffer, commands, (char **)&params) == TOKEN_TTFONT)
+ if (parser.getCommand((char **)&WorkBuffer, commands, (char **)&params) == TOKEN_TTFONT) {
ret = true;
+ }
delete[] buffer;
return ret;
diff --git a/engines/wintermute/base/font/base_font_bitmap.cpp b/engines/wintermute/base/font/base_font_bitmap.cpp
index dd6c6da327..9cce8ca9ee 100644
--- a/engines/wintermute/base/font/base_font_bitmap.cpp
+++ b/engines/wintermute/base/font/base_font_bitmap.cpp
@@ -91,8 +91,9 @@ int BaseFontBitmap::getTextWidth(byte *text, int maxLength) {
str = AnsiString((char *)text);
}
- if (maxLength >= 0 && str.size() > (uint32)maxLength)
+ if (maxLength >= 0 && str.size() > (uint32)maxLength) {
str = Common::String(str.c_str(), (uint32)maxLength);
+ }
//str.substr(0, maxLength); // TODO: Remove
int textWidth = 0;
@@ -106,9 +107,13 @@ int BaseFontBitmap::getTextWidth(byte *text, int maxLength) {
//////////////////////////////////////////////////////////////////////
int BaseFontBitmap::textHeightDraw(byte *text, int x, int y, int width, TTextAlign align, bool draw, int maxHeight, int maxLength) {
- if (maxLength == 0) return 0;
+ if (maxLength == 0) {
+ return 0;
+ }
- if (text == NULL || text[0] == '\0') return _tileHeight;
+ if (text == NULL || text[0] == '\0') {
+ return _tileHeight;
+ }
AnsiString str;
@@ -118,7 +123,9 @@ int BaseFontBitmap::textHeightDraw(byte *text, int x, int y, int width, TTextAli
} else {
str = AnsiString((char *)text);
}
- if (str.empty()) return 0;
+ if (str.empty()) {
+ return 0;
+ }
int LineLength = 0;
int RealLength = 0;
@@ -135,11 +142,15 @@ int BaseFontBitmap::textHeightDraw(byte *text, int x, int y, int width, TTextAli
bool new_line = false;
bool long_line = false;
- if (draw) _gameRef->_renderer->startSpriteBatch();
+ if (draw) {
+ _gameRef->_renderer->startSpriteBatch();
+ }
while (!done) {
if (maxHeight > 0 && (NumLines + 1)*_tileHeight > maxHeight) {
- if (draw) _gameRef->_renderer->endSpriteBatch();
+ if (draw) {
+ _gameRef->_renderer->endSpriteBatch();
+ }
return NumLines * _tileHeight;
}
@@ -170,10 +181,14 @@ int BaseFontBitmap::textHeightDraw(byte *text, int x, int y, int width, TTextAli
LineLength += getCharWidth(str[index]);
RealLength = LineLength;
}
- } else LineLength += getCharWidth(str[index]);
+ } else {
+ LineLength += getCharWidth(str[index]);
+ }
if ((LineLength > width) || done || new_line) {
- if (end < 0) done = true;
+ if (end < 0) {
+ done = true;
+ }
int StartX;
switch (align) {
case TAL_CENTER:
@@ -190,12 +205,16 @@ int BaseFontBitmap::textHeightDraw(byte *text, int x, int y, int width, TTextAli
break;
}
for (i = start; i < end + 1; i++) {
- if (draw) drawChar(str[i], StartX, y);
+ if (draw) {
+ drawChar(str[i], StartX, y);
+ }
StartX += getCharWidth(str[i]);
}
y += _tileHeight;
last_end = end;
- if (long_line) end--;
+ if (long_line) {
+ end--;
+ }
start = end + 2;
index = end + 1;
LineLength = 0;
@@ -205,7 +224,9 @@ int BaseFontBitmap::textHeightDraw(byte *text, int x, int y, int width, TTextAli
}
}
- if (draw) _gameRef->_renderer->endSpriteBatch();
+ if (draw) {
+ _gameRef->_renderer->endSpriteBatch();
+ }
return NumLines * _tileHeight;
}
@@ -213,7 +234,9 @@ int BaseFontBitmap::textHeightDraw(byte *text, int x, int y, int width, TTextAli
//////////////////////////////////////////////////////////////////////
void BaseFontBitmap::drawChar(byte c, int x, int y) {
- if (_fontextFix) c--;
+ if (_fontextFix) {
+ c--;
+ }
int row, col;
@@ -223,8 +246,11 @@ void BaseFontBitmap::drawChar(byte c, int x, int y) {
Rect32 rect;
/* l t r b */
int tileWidth;
- if (_wholeCell) tileWidth = _tileWidth;
- else tileWidth = _widths[c];
+ if (_wholeCell) {
+ tileWidth = _tileWidth;
+ } else {
+ tileWidth = _widths[c];
+ }
BasePlatform::setRect(&rect, col * _tileWidth, row * _tileHeight, col * _tileWidth + tileWidth, (row + 1)*_tileHeight);
bool handled = false;
@@ -237,7 +263,9 @@ void BaseFontBitmap::drawChar(byte c, int x, int y) {
handled = true;
}
}
- if (!handled && _subframe) _subframe->_surface->displayTrans(x, y, rect);
+ if (!handled && _subframe) {
+ _subframe->_surface->displayTrans(x, y, rect);
+ }
}
@@ -253,7 +281,9 @@ bool BaseFontBitmap::loadFile(const char *filename) {
setFilename(filename);
- if (DID_FAIL(ret = loadBuffer(buffer))) _gameRef->LOG(0, "Error parsing FONT file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer))) {
+ _gameRef->LOG(0, "Error parsing FONT file '%s'", filename);
+ }
delete[] buffer;
@@ -408,8 +438,11 @@ bool BaseFontBitmap::loadBuffer(byte *buffer) {
if (surfaceFile != NULL && !_sprite) {
_subframe = new BaseSubFrame(_gameRef);
- if (custoTrans) _subframe->setSurface(surfaceFile, false, r, g, b);
- else _subframe->setSurface(surfaceFile);
+ if (custoTrans) {
+ _subframe->setSurface(surfaceFile, false, r, g, b);
+ } else {
+ _subframe->setSurface(surfaceFile);
+ }
}
@@ -425,25 +458,32 @@ bool BaseFontBitmap::loadBuffer(byte *buffer) {
// do we need to modify widths?
if (expandWidth != 0) {
for (i = 0; i < NUM_CHARACTERS; i++) {
- int NewWidth = (int)_widths[i] + expandWidth;
- if (NewWidth < 0) NewWidth = 0;
+ int newWidth = (int)_widths[i] + expandWidth;
+ if (newWidth < 0) {
+ newWidth = 0;
+ }
- _widths[i] = (byte)NewWidth;
+ _widths[i] = (byte)newWidth;
}
}
// handle space character
uint32 spaceChar = ' ';
- if (_fontextFix) spaceChar--;
+ if (_fontextFix) {
+ spaceChar--;
+ }
- if (spaceWidth != 0) _widths[spaceChar] = spaceWidth;
- else {
+ if (spaceWidth != 0) {
+ _widths[spaceChar] = spaceWidth;
+ } else {
if (_widths[spaceChar] == expandWidth || _widths[spaceChar] == 0) {
_widths[spaceChar] = (_widths['m'] + _widths['i']) / 2;
}
}
} else {
- for (i = lastWidth; i < NUM_CHARACTERS; i++) _widths[i] = default_width;
+ for (i = lastWidth; i < NUM_CHARACTERS; i++) {
+ _widths[i] = default_width;
+ }
}
@@ -463,10 +503,11 @@ bool BaseFontBitmap::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_sprite));
persistMgr->transfer(TMEMBER(_widthsFrame));
- if (persistMgr->getIsSaving())
+ if (persistMgr->getIsSaving()) {
persistMgr->putBytes(_widths, sizeof(_widths));
- else
+ } else {
persistMgr->getBytes(_widths, sizeof(_widths));
+ }
persistMgr->transfer(TMEMBER(_fontextFix));
@@ -479,7 +520,9 @@ bool BaseFontBitmap::persist(BasePersistenceManager *persistMgr) {
//////////////////////////////////////////////////////////////////////////
int BaseFontBitmap::getCharWidth(byte index) {
- if (_fontextFix) index--;
+ if (_fontextFix) {
+ index--;
+ }
return _widths[index];
}
@@ -495,8 +538,12 @@ bool BaseFontBitmap::getWidths() {
}
}
}
- if (surf == NULL && _subframe) surf = _subframe->_surface;
- if (!surf || DID_FAIL(surf->startPixelOp())) return STATUS_FAILED;
+ if (surf == NULL && _subframe) {
+ surf = _subframe->_surface;
+ }
+ if (!surf || DID_FAIL(surf->startPixelOp())) {
+ return STATUS_FAILED;
+ }
for (int i = 0; i < NUM_CHARACTERS; i++) {
@@ -507,14 +554,18 @@ bool BaseFontBitmap::getWidths() {
int minCol = -1;
for (int row = 0; row < _tileHeight; row++) {
for (int col = _tileWidth - 1; col >= minCol + 1; col--) {
- if (xxx + col < 0 || xxx + col >= surf->getWidth() || yyy + row < 0 || yyy + row >= surf->getHeight()) continue;
+ if (xxx + col < 0 || xxx + col >= surf->getWidth() || yyy + row < 0 || yyy + row >= surf->getHeight()) {
+ continue;
+ }
if (!surf->isTransparentAtLite(xxx + col, yyy + row)) {
//min_col = col;
minCol = MAX(col, minCol);
break;
}
}
- if (minCol == _tileWidth - 1) break;
+ if (minCol == _tileWidth - 1) {
+ break;
+ }
}
_widths[i] = minCol + 1;
diff --git a/engines/wintermute/base/font/base_font_storage.cpp b/engines/wintermute/base/font/base_font_storage.cpp
index 84c80c73cb..8b4fa74181 100644
--- a/engines/wintermute/base/font/base_font_storage.cpp
+++ b/engines/wintermute/base/font/base_font_storage.cpp
@@ -52,7 +52,9 @@ BaseFontStorage::~BaseFontStorage() {
//////////////////////////////////////////////////////////////////////////
bool BaseFontStorage::cleanup(bool warn) {
for (int i = 0; i < _fonts.getSize(); i++) {
- if (warn) _gameRef->LOG(0, "Removing orphan font '%s'", _fonts[i]->getFilename());
+ if (warn) {
+ _gameRef->LOG(0, "Removing orphan font '%s'", _fonts[i]->getFilename());
+ }
delete _fonts[i];
}
_fonts.removeAll();
@@ -70,7 +72,9 @@ bool BaseFontStorage::initLoop() {
//////////////////////////////////////////////////////////////////////////
BaseFont *BaseFontStorage::addFont(const char *filename) {
- if (!filename) return NULL;
+ if (!filename) {
+ return NULL;
+ }
for (int i = 0; i < _fonts.getSize(); i++) {
if (scumm_stricmp(_fonts[i]->getFilename(), filename) == 0) {
@@ -104,7 +108,9 @@ BaseFont *BaseFontStorage::addFont(const char *filename) {
//////////////////////////////////////////////////////////////////////////
bool BaseFontStorage::removeFont(BaseFont *font) {
- if (!font) return STATUS_FAILED;
+ if (!font) {
+ return STATUS_FAILED;
+ }
for (int i = 0; i < _fonts.getSize(); i++) {
if (_fonts[i] == font) {
@@ -123,7 +129,9 @@ bool BaseFontStorage::removeFont(BaseFont *font) {
//////////////////////////////////////////////////////////////////////////
bool BaseFontStorage::persist(BasePersistenceManager *persistMgr) {
- if (!persistMgr->getIsSaving()) cleanup(false);
+ if (!persistMgr->getIsSaving()) {
+ cleanup(false);
+ }
persistMgr->transfer(TMEMBER(_gameRef));
_fonts.persist(persistMgr);
diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp
index 0a97370cb7..420df58b74 100644
--- a/engines/wintermute/base/font/base_font_truetype.cpp
+++ b/engines/wintermute/base/font/base_font_truetype.cpp
@@ -57,7 +57,9 @@ BaseFontTT::BaseFontTT(BaseGame *inGame): BaseFont(inGame) {
_fallbackFont = NULL;
_deletableFont = NULL;
- for (int i = 0; i < NUM_CACHED_TEXTS; i++) _cachedTexts[i] = NULL;
+ for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
+ _cachedTexts[i] = NULL;
+ }
#if 0
_fTFace = NULL;
@@ -98,7 +100,9 @@ BaseFontTT::~BaseFontTT(void) {
//////////////////////////////////////////////////////////////////////////
void BaseFontTT::clearCache() {
for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
- if (_cachedTexts[i]) delete _cachedTexts[i];
+ if (_cachedTexts[i]) {
+ delete _cachedTexts[i];
+ }
_cachedTexts[i] = NULL;
}
}
@@ -109,12 +113,16 @@ void BaseFontTT::initLoop() {
if (_gameRef->_constrainedMemory) {
// purge all cached images not used in the last frame
for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
- if (_cachedTexts[i] == NULL) continue;
+ if (_cachedTexts[i] == NULL) {
+ continue;
+ }
if (!_cachedTexts[i]->_marked) {
delete _cachedTexts[i];
_cachedTexts[i] = NULL;
- } else _cachedTexts[i]->_marked = false;
+ } else {
+ _cachedTexts[i]->_marked = false;
+ }
}
}
}
@@ -123,11 +131,15 @@ void BaseFontTT::initLoop() {
int BaseFontTT::getTextWidth(byte *text, int maxLength) {
WideString textStr;
- if (_gameRef->_textEncoding == TEXT_UTF8) textStr = StringUtil::utf8ToWide((char *)text);
- else textStr = StringUtil::ansiToWide((char *)text);
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ textStr = StringUtil::utf8ToWide((char *)text);
+ } else {
+ textStr = StringUtil::ansiToWide((char *)text);
+ }
- if (maxLength >= 0 && textStr.size() > (uint32)maxLength)
+ if (maxLength >= 0 && textStr.size() > (uint32)maxLength) {
textStr = Common::String(textStr.c_str(), (uint32)maxLength);
+ }
//text = text.substr(0, MaxLength); // TODO: Remove
int textWidth, textHeight;
@@ -140,8 +152,11 @@ int BaseFontTT::getTextWidth(byte *text, int maxLength) {
int BaseFontTT::getTextHeight(byte *text, int width) {
WideString textStr;
- if (_gameRef->_textEncoding == TEXT_UTF8) textStr = StringUtil::utf8ToWide((char *)text);
- else textStr = StringUtil::ansiToWide((char *)text);
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ textStr = StringUtil::utf8ToWide((char *)text);
+ } else {
+ textStr = StringUtil::ansiToWide((char *)text);
+ }
int textWidth, textHeight;
@@ -153,7 +168,9 @@ int BaseFontTT::getTextHeight(byte *text, int width) {
//////////////////////////////////////////////////////////////////////////
void BaseFontTT::drawText(byte *text, int x, int y, int width, TTextAlign align, int maxHeight, int maxLength) {
- if (text == NULL || strcmp((char *)text, "") == 0) return;
+ if (text == NULL || strcmp((char *)text, "") == 0) {
+ return;
+ }
WideString textStr = (char *)text;
@@ -161,8 +178,9 @@ void BaseFontTT::drawText(byte *text, int x, int y, int width, TTextAlign align,
/* if (_gameRef->_textEncoding == TEXT_UTF8) text = StringUtil::Utf8ToWide((char *)Text);
else text = StringUtil::AnsiToWide((char *)Text);*/
- if (maxLength >= 0 && textStr.size() > (uint32)maxLength)
+ if (maxLength >= 0 && textStr.size() > (uint32)maxLength) {
textStr = Common::String(textStr.c_str(), (uint32)maxLength);
+ }
//text = text.substr(0, MaxLength); // TODO: Remove
BaseRenderer *renderer = _gameRef->_renderer;
@@ -199,7 +217,9 @@ void BaseFontTT::drawText(byte *text, int x, int y, int width, TTextAlign align,
surface = renderTextToTexture(textStr, width, align, maxHeight, textOffset);
if (surface) {
// write surface to cache
- if (_cachedTexts[minIndex] != NULL) delete _cachedTexts[minIndex];
+ if (_cachedTexts[minIndex] != NULL) {
+ delete _cachedTexts[minIndex];
+ }
_cachedTexts[minIndex] = new BaseCachedTTFontText;
_cachedTexts[minIndex]->_surface = surface;
@@ -261,10 +281,11 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width,
debugC(kWinterMuteDebugFont, "%s %d %d %d %d", text.c_str(), RGBCOLGetR(_layers[0]->_color), RGBCOLGetG(_layers[0]->_color), RGBCOLGetB(_layers[0]->_color), RGBCOLGetA(_layers[0]->_color));
// void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const;
Graphics::Surface *surface = new Graphics::Surface();
- if (_deletableFont) // We actually have a TTF
+ if (_deletableFont) { // We actually have a TTF
surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
- else // We are using a fallback, they can't do 32bpp
+ } else { // We are using a fallback, they can't do 32bpp
surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0));
+ }
uint32 useColor = 0xffffffff;
Common::Array<Common::String>::iterator it;
int heightOffset = 0;
@@ -309,7 +330,9 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width,
wchar_t ch = line->GetText()[i];
GlyphInfo *glyph = _glyphCache->GetGlyph(ch);
- if (!glyph) continue;
+ if (!glyph) {
+ continue;
+ }
textOffset = MAX(textOffset, glyph->GetBearingY());
}
@@ -322,10 +345,14 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width,
wchar_t ch = line->GetText()[i];
GlyphInfo *glyph = _glyphCache->GetGlyph(ch);
- if (!glyph) continue;
+ if (!glyph) {
+ continue;
+ }
float kerning = 0;
- if (prevChar != L'\0') kerning = GetKerning(prevChar, ch);
+ if (prevChar != L'\0') {
+ kerning = GetKerning(prevChar, ch);
+ }
posX += (int)kerning;
@@ -381,7 +408,9 @@ void BaseFontTT::blitSurface(Graphics::Surface *src, Graphics::Surface *target,
warning("BaseFontTT::BlitSurface - not ported yet");
#if 0
for (int y = 0; y < src->h; y++) {
- if (targetRect->y + y < 0 || targetRect->y + y >= target->h) continue;
+ if (targetRect->y + y < 0 || targetRect->y + y >= target->h) {
+ continue;
+ }
uint8 *srcBuf = (uint8 *)src->pixels + y * src->pitch;
@@ -391,7 +420,9 @@ void BaseFontTT::blitSurface(Graphics::Surface *src, Graphics::Surface *target,
uint32 *tgtBuf32 = (uint32 *)tgtBuf;
for (int x = 0; x < src->w; x++) {
- if (targetRect->x + x < 0 || targetRect->x + x >= target->w) continue;
+ if (targetRect->x + x < 0 || targetRect->x + x >= target->w) {
+ continue;
+ }
tgtBuf32[x + targetRect->x] = srcBuf32[x];
}
@@ -417,7 +448,9 @@ bool BaseFontTT::loadFile(const char *filename) {
setFilename(filename);
- if (DID_FAIL(ret = loadBuffer(buffer))) _gameRef->LOG(0, "Error parsing TTFONT file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer))) {
+ _gameRef->LOG(0, "Error parsing TTFONT file '%s'", filename);
+ }
delete[] buffer;
@@ -468,7 +501,7 @@ bool BaseFontTT::loadBuffer(byte *buffer) {
}
buffer = (byte *)params;
- uint32 BaseColor = 0x00000000;
+ uint32 baseColor = 0x00000000;
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
@@ -507,23 +540,24 @@ bool BaseFontTT::loadBuffer(byte *buffer) {
case TOKEN_COLOR: {
int r, g, b;
parser.scanStr(params, "%d,%d,%d", &r, &g, &b);
- BaseColor = BYTETORGBA(r, g, b, RGBCOLGetA(BaseColor));
+ baseColor = BYTETORGBA(r, g, b, RGBCOLGetA(baseColor));
}
break;
case TOKEN_ALPHA: {
int a;
parser.scanStr(params, "%d", &a);
- BaseColor = BYTETORGBA(RGBCOLGetR(BaseColor), RGBCOLGetG(BaseColor), RGBCOLGetB(BaseColor), a);
+ baseColor = BYTETORGBA(RGBCOLGetR(baseColor), RGBCOLGetG(baseColor), RGBCOLGetB(baseColor), a);
}
break;
case TOKEN_LAYER: {
- BaseTTFontLayer *Layer = new BaseTTFontLayer;
- if (Layer && DID_SUCCEED(parseLayer(Layer, (byte *)params))) _layers.add(Layer);
- else {
- delete Layer;
- Layer = NULL;
+ BaseTTFontLayer *layer = new BaseTTFontLayer;
+ if (layer && DID_SUCCEED(parseLayer(layer, (byte *)params))) {
+ _layers.add(layer);
+ } else {
+ delete layer;
+ layer = NULL;
cmd = PARSERR_TOKENNOTFOUND;
}
}
@@ -538,12 +572,14 @@ bool BaseFontTT::loadBuffer(byte *buffer) {
// create at least one layer
if (_layers.getSize() == 0) {
- BaseTTFontLayer *Layer = new BaseTTFontLayer;
- Layer->_color = BaseColor;
- _layers.add(Layer);
+ BaseTTFontLayer *layer = new BaseTTFontLayer;
+ layer->_color = baseColor;
+ _layers.add(layer);
}
- if (!_fontFile) BaseUtils::setString(&_fontFile, "arial.ttf");
+ if (!_fontFile) {
+ BaseUtils::setString(&_fontFile, "arial.ttf");
+ }
return initFont();
}
@@ -587,8 +623,11 @@ bool BaseFontTT::parseLayer(BaseTTFontLayer *layer, byte *buffer) {
break;
}
}
- if (cmd != PARSERR_EOF) return STATUS_FAILED;
- else return STATUS_OK;
+ if (cmd != PARSERR_EOF) {
+ return STATUS_FAILED;
+ } else {
+ return STATUS_OK;
+ }
}
@@ -609,7 +648,9 @@ bool BaseFontTT::persist(BasePersistenceManager *persistMgr) {
if (persistMgr->getIsSaving()) {
numLayers = _layers.getSize();
persistMgr->transfer(TMEMBER(numLayers));
- for (int i = 0; i < numLayers; i++) _layers[i]->persist(persistMgr);
+ for (int i = 0; i < numLayers; i++) {
+ _layers[i]->persist(persistMgr);
+ }
} else {
numLayers = _layers.getSize();
persistMgr->transfer(TMEMBER(numLayers));
@@ -621,7 +662,9 @@ bool BaseFontTT::persist(BasePersistenceManager *persistMgr) {
}
if (!persistMgr->getIsSaving()) {
- for (int i = 0; i < NUM_CACHED_TEXTS; i++) _cachedTexts[i] = NULL;
+ for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
+ _cachedTexts[i] = NULL;
+ }
_fallbackFont = _font = _deletableFont = NULL;
}
@@ -636,7 +679,9 @@ void BaseFontTT::afterLoad() {
//////////////////////////////////////////////////////////////////////////
bool BaseFontTT::initFont() {
- if (!_fontFile) return STATUS_FAILED;
+ if (!_fontFile) {
+ return STATUS_FAILED;
+ }
Common::SeekableReadStream *file = _gameRef->_fileManager->openFile(_fontFile);
if (!file) {
diff --git a/engines/wintermute/base/font/base_font_truetype.h b/engines/wintermute/base/font/base_font_truetype.h
index 8a8459b070..f8c5eee74d 100644
--- a/engines/wintermute/base/font/base_font_truetype.h
+++ b/engines/wintermute/base/font/base_font_truetype.h
@@ -67,7 +67,9 @@ private:
}
virtual ~BaseCachedTTFontText() {
- if (_surface) delete _surface;
+ if (_surface) {
+ delete _surface;
+ }
}
};
diff --git a/engines/wintermute/base/gfx/base_image.cpp b/engines/wintermute/base/gfx/base_image.cpp
index 09a78a748b..571deed793 100644
--- a/engines/wintermute/base/gfx/base_image.cpp
+++ b/engines/wintermute/base/gfx/base_image.cpp
@@ -53,15 +53,11 @@ BaseImage::BaseImage(BaseFileManager *fileManager) {
//////////////////////////////////////////////////////////////////////
BaseImage::~BaseImage() {
- /* delete _bitmap; */
delete _decoder;
if (_deletableSurface) {
_deletableSurface->free();
}
delete _deletableSurface;
-#if 0
- if (_bitmap) FreeImage_Unload(_bitmap);
-#endif
}
bool BaseImage::loadFile(const Common::String &filename) {
@@ -82,7 +78,9 @@ bool BaseImage::loadFile(const Common::String &filename) {
}
_filename = filename;
Common::SeekableReadStream *file = _fileManager->openFile(filename.c_str());
- if (!file) return false;
+ if (!file) {
+ return false;
+ }
_decoder->loadStream(*file);
_surface = _decoder->getSurface();
@@ -93,7 +91,9 @@ bool BaseImage::loadFile(const Common::String &filename) {
}
byte BaseImage::getAlphaAt(int x, int y) const {
- if (!_surface) return 0xFF;
+ if (!_surface) {
+ return 0xFF;
+ }
uint32 color = *(uint32 *)_surface->getBasePtr(x, y);
byte r, g, b, a;
_surface->format.colorToARGB(color, a, r, g, b);
@@ -107,12 +107,6 @@ void BaseImage::copyFrom(const Graphics::Surface *surface) {
//////////////////////////////////////////////////////////////////////////
bool BaseImage::saveBMPFile(const char *filename) const {
-#if 0
- if (!_bitmap) return STATUS_FAILED;
-
- if (FreeImage_Save(FIF_BMP, _bitmap, filename)) return STATUS_OK;
- else return STATUS_FAILED;
-#endif
warning("BaseImage::saveBMPFile - stubbed"); // TODO
return false;
}
@@ -121,10 +115,16 @@ bool BaseImage::saveBMPFile(const char *filename) const {
//////////////////////////////////////////////////////////////////////////
bool BaseImage::resize(int newWidth, int newHeight) {
#if 0
- if (!_bitmap) return STATUS_FAILED;
+ if (!_bitmap) {
+ return STATUS_FAILED;
+ }
- if (newWidth == 0) NewWidth = FreeImage_GetWidth(_bitmap);
- if (newHeight == 0) NewHeight = FreeImage_GetHeight(_bitmap);
+ if (newWidth == 0) {
+ NewWidth = FreeImage_GetWidth(_bitmap);
+ }
+ if (newHeight == 0) {
+ NewHeight = FreeImage_GetHeight(_bitmap);
+ }
FIBITMAP *newImg = FreeImage_Rescale(_bitmap, NewWidth, NewHeight, FILTER_BILINEAR);
@@ -132,7 +132,9 @@ bool BaseImage::resize(int newWidth, int newHeight) {
FreeImage_Unload(_bitmap);
_bitmap = newImg;
return STATUS_OK;
- } else return STATUS_FAILED;
+ } else {
+ return STATUS_FAILED;
+ }
#endif
return false;
}
@@ -140,7 +142,9 @@ bool BaseImage::resize(int newWidth, int newHeight) {
//////////////////////////////////////////////////////////////////////////
bool BaseImage::writeBMPToStream(Common::WriteStream *stream) const {
- if (!_surface) return false;
+ if (!_surface) {
+ return false;
+ }
/* The following is just copied over and inverted to write-ops from the BMP-decoder */
stream->writeByte('B');
@@ -164,8 +168,9 @@ bool BaseImage::writeBMPToStream(Common::WriteStream *stream) const {
stream->writeUint32LE(width);
stream->writeUint32LE((uint32)height);
- if (width == 0 || height == 0)
+ if (width == 0 || height == 0) {
return false;
+ }
if (height < 0) {
warning("Right-side up bitmaps not supported");
@@ -194,8 +199,9 @@ bool BaseImage::writeBMPToStream(Common::WriteStream *stream) const {
Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
// BGRA for 24bpp
- if (bitsPerPixel == 24)
+ if (bitsPerPixel == 24) {
format = Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0);
+ }
Graphics::Surface *surface = _surface->convertTo(format);
@@ -219,36 +225,22 @@ bool BaseImage::writeBMPToStream(Common::WriteStream *stream) const {
surface->free();
delete surface;
return true;
-
- //*BufferSize = 0;
-#if 0
- FIMEMORY *fiMem = FreeImage_OpenMemory();
- FreeImage_SaveToMemory(FIF_PNG, _bitmap, fiMem);
- uint32 size;
- byte *data;
- FreeImage_AcquireMemory(fiMem, &data, &size);
-
-
- byte *Buffer = new byte[size];
- memcpy(Buffer, data, size);
-
- FreeImage_CloseMemory(fiMem);
-
- if (BufferSize) *BufferSize = size;
-
- return Buffer;
-#endif
- return false;
}
//////////////////////////////////////////////////////////////////////////
bool BaseImage::copyFrom(BaseImage *origImage, int newWidth, int newHeight) {
#if 0
- if (_bitmap) FreeImage_Unload(_bitmap);
+ if (_bitmap) {
+ FreeImage_Unload(_bitmap);
+ }
- if (NewWidth == 0) NewWidth = FreeImage_GetWidth(OrigImage->GetBitmap());
- if (NewHeight == 0) NewHeight = FreeImage_GetHeight(OrigImage->GetBitmap());
+ if (NewWidth == 0) {
+ NewWidth = FreeImage_GetWidth(OrigImage->GetBitmap());
+ }
+ if (NewHeight == 0) {
+ NewHeight = FreeImage_GetHeight(OrigImage->GetBitmap());
+ }
_bitmap = FreeImage_Rescale(OrigImage->GetBitmap(), NewWidth, NewHeight, FILTER_BILINEAR);
#endif
diff --git a/engines/wintermute/base/gfx/base_renderer.cpp b/engines/wintermute/base/gfx/base_renderer.cpp
index 66b7f513bf..168aa75d91 100644
--- a/engines/wintermute/base/gfx/base_renderer.cpp
+++ b/engines/wintermute/base/gfx/base_renderer.cpp
@@ -89,13 +89,19 @@ BaseObject *BaseRenderer::getObjectAt(int x, int y) {
yy = height - yy;
}
- if (!_rectList[i]->_frame->_surface->isTransparentAt(xx, yy)) return _rectList[i]->_owner;
+ if (!_rectList[i]->_frame->_surface->isTransparentAt(xx, yy)) {
+ return _rectList[i]->_owner;
+ }
}
// region
else if (_rectList[i]->_region) {
- if (_rectList[i]->_region->pointInRegion(x + _rectList[i]->_offsetX, y + _rectList[i]->_offsetY)) return _rectList[i]->_owner;
+ if (_rectList[i]->_region->pointInRegion(x + _rectList[i]->_offsetX, y + _rectList[i]->_offsetY)) {
+ return _rectList[i]->_owner;
+ }
}
- } else return _rectList[i]->_owner;
+ } else {
+ return _rectList[i]->_owner;
+ }
}
}
@@ -208,10 +214,18 @@ bool BaseRenderer::unclipCursor() {
//////////////////////////////////////////////////////////////////////////
bool BaseRenderer::pointInViewport(Point32 *p) {
- if (p->x < _drawOffsetX) return false;
- if (p->y < _drawOffsetY) return false;
- if (p->x > _drawOffsetX + _width) return false;
- if (p->y > _drawOffsetY + _height) return false;
+ if (p->x < _drawOffsetX) {
+ return false;
+ }
+ if (p->y < _drawOffsetY) {
+ return false;
+ }
+ if (p->x > _drawOffsetX + _width) {
+ return false;
+ }
+ if (p->y > _drawOffsetY + _height) {
+ return false;
+ }
return true;
}
diff --git a/engines/wintermute/base/gfx/base_surface.cpp b/engines/wintermute/base/gfx/base_surface.cpp
index 684236ac7f..68e3e3d26c 100644
--- a/engines/wintermute/base/gfx/base_surface.cpp
+++ b/engines/wintermute/base/gfx/base_surface.cpp
@@ -54,7 +54,9 @@ BaseSurface::BaseSurface(BaseGame *inGame): BaseClass(inGame) {
//////////////////////////////////////////////////////////////////////
BaseSurface::~BaseSurface() {
- if (_pixelOpReady) endPixelOp();
+ if (_pixelOpReady) {
+ endPixelOp();
+ }
}
@@ -139,7 +141,9 @@ bool BaseSurface::prepareToDraw() {
if (!_valid) {
//_gameRef->LOG(0, "Reviving: %s", _filename);
return create(_filename.c_str(), _ckDefault, _ckRed, _ckGreen, _ckBlue, _lifeTime, _keepLoaded);
- } else return STATUS_OK;
+ } else {
+ return STATUS_OK;
+ }
}
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
index 43cf66d053..e465194e58 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
@@ -44,10 +44,12 @@ RenderTicket::RenderTicket(BaseSurfaceOSystem *owner, const Graphics::Surface *s
_srcRect(*srcRect), _dstRect(*dstRect), _drawNum(0), _isValid(true), _wantsDraw(true), _hasAlpha(true) {
_colorMod = 0;
_mirror = TransparentSurface::FLIP_NONE;
- if (mirrorX)
+ if (mirrorX) {
_mirror |= TransparentSurface::FLIP_V;
- if (mirrorY)
+ }
+ if (mirrorY) {
_mirror |= TransparentSurface::FLIP_H;
+ }
if (surf) {
_surface = new Graphics::Surface();
_surface->create((uint16)srcRect->width(), (uint16)srcRect->height(), surf->format);
@@ -113,8 +115,12 @@ BaseRenderOSystem::~BaseRenderOSystem() {
_renderSurface->free();
delete _renderSurface;
#if 0
- if (_renderer) SDL_DestroyRenderer(_renderer);
- if (_win) SDL_DestroyWindow(_win);
+ if (_renderer) {
+ SDL_DestroyRenderer(_renderer);
+ }
+ if (_win) {
+ SDL_DestroyWindow(_win);
+ }
SDL_Quit();
#endif
}
@@ -212,7 +218,9 @@ bool BaseRenderOSystem::initRenderer(int width, int height, bool windowed) {
_realWidth, _realHeight,
flags);
- if (!_win) return STATUS_FAILED;
+ if (!_win) {
+ return STATUS_FAILED;
+ }
#endif
g_system->showMouse(false);
@@ -226,7 +234,9 @@ bool BaseRenderOSystem::initRenderer(int width, int height, bool windowed) {
#if 0
_renderer = SDL_CreateRenderer(_win, -1, 0);
- if (!_renderer) return STATUS_FAILED;
+ if (!_renderer) {
+ return STATUS_FAILED;
+ }
#endif
_renderSurface->create(g_system->getWidth(), g_system->getHeight(), g_system->getScreenFormat());
_active = true;
@@ -273,8 +283,9 @@ bool BaseRenderOSystem::fill(byte r, byte g, byte b, Common::Rect *rect) {
//SDL_SetRenderDrawColor(_renderer, r, g, b, 0xFF);
//SDL_RenderClear(_renderer);
_clearColor = _renderSurface->format.ARGBToColor(0xFF, r, g, b);
- if (!_disableDirtyRects)
+ if (!_disableDirtyRects) {
return STATUS_OK;
+ }
if (!rect) {
rect = &_renderRect;
}
@@ -320,9 +331,9 @@ void BaseRenderOSystem::fadeToColor(byte r, byte g, byte b, byte a, Common::Rect
//TODO: This is only here until I'm sure about the final pixelformat
uint32 col = _renderSurface->format.ARGBToColor(a, r, g, b);
- if (_disableDirtyRects)
+ if (_disableDirtyRects) {
_renderSurface->fillRect(fillRect, col);
- else {
+ } else {
setAlphaMod(a);
setColorMod(r, g, b);
Graphics::Surface surf;
@@ -468,8 +479,9 @@ void BaseRenderOSystem::drawTickets() {
it++;
}
}
- if (!_dirtyRect || _dirtyRect->width() == 0 || _dirtyRect->height() == 0)
+ if (!_dirtyRect || _dirtyRect->width() == 0 || _dirtyRect->height() == 0) {
return;
+ }
// The color-mods are stored in the RenderTickets on add, since we set that state again during
// draw, we need to keep track of what it was prior to draw.
uint32 oldColorMod = _colorMod;
@@ -518,8 +530,9 @@ void BaseRenderOSystem::drawFromSurface(const Graphics::Surface *surf, Common::R
}
src.blit(*_renderSurface, dstRect->left, dstRect->top, mirror, clipRect, _colorMod, clipRect->width(), clipRect->height());
- if (doDelete)
+ if (doDelete) {
delete clipRect;
+ }
}
//////////////////////////////////////////////////////////////////////////
@@ -566,9 +579,13 @@ BaseImage *BaseRenderOSystem::takeScreenshot() {
SDL_RenderGetViewport(_renderer, &viewport);
SDL_Surface *surface = SDL_CreateRGBSurface(0, viewport.w, viewport.h, 24, FI_RGBA_RED_MASK, FI_RGBA_GREEN_MASK, FI_RGBA_BLUE_MASK, 0x00000000);
- if (!surface) return NULL;
+ if (!surface) {
+ return NULL;
+ }
- if (SDL_RenderReadPixels(_renderer, NULL, surface->format->format, surface->pixels, surface->pitch) < 0) return NULL;
+ if (SDL_RenderReadPixels(_renderer, NULL, surface->format->format, surface->pixels, surface->pitch) < 0) {
+ return NULL;
+ }
FIBITMAP *dib = FreeImage_Allocate(viewport.w, viewport.h, 24, FI_RGBA_RED_MASK, FI_RGBA_GREEN_MASK, FI_RGBA_BLUE_MASK);
@@ -643,7 +660,9 @@ void BaseRenderOSystem::dumpData(const char *filename) {
warning("BaseRenderOSystem::DumpData(%s) - not reimplemented yet", filename); // TODO
#if 0
FILE *f = fopen(filename, "wt");
- if (!f) return;
+ if (!f) {
+ return;
+ }
BaseSurfaceStorage *Mgr = _gameRef->_surfaceStorage;
@@ -652,8 +671,12 @@ void BaseRenderOSystem::dumpData(const char *filename) {
fprintf(f, "Filename;Usage;Size;KBytes\n");
for (int i = 0; i < Mgr->_surfaces.getSize(); i++) {
BaseSurfaceOSystem *Surf = (BaseSurfaceOSystem *)Mgr->_surfaces[i];
- if (!Surf->_filename) continue;
- if (!Surf->_valid) continue;
+ if (!Surf->_filename) {
+ continue;
+ }
+ if (!Surf->_valid) {
+ continue;
+ }
fprintf(f, "%s;%d;", Surf->_filename, Surf->_referenceCount);
fprintf(f, "%dx%d;", Surf->getWidth(), Surf->getHeight());
diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
index 36213dfde1..4b680e2793 100644
--- a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
+++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
@@ -107,11 +107,14 @@ bool BaseSurfaceOSystem::create(const char *filename, bool defaultCK, byte ckRed
_ckGreen = ckGreen;
_ckBlue = ckBlue;
- if (_lifeTime == 0 || lifeTime == -1 || lifeTime > _lifeTime)
+ if (_lifeTime == 0 || lifeTime == -1 || lifeTime > _lifeTime) {
_lifeTime = lifeTime;
+ }
_keepLoaded = keepLoaded;
- if (_keepLoaded) _lifeTime = -1;
+ if (_keepLoaded) {
+ _lifeTime = -1;
+ }
return STATUS_OK;
}
@@ -201,7 +204,9 @@ void BaseSurfaceOSystem::genAlphaMask(Graphics::Surface *surface) {
delete[] _alphaMask;
_alphaMask = NULL;
- if (!surface) return;
+ if (!surface) {
+ return;
+ }
#if 0
SDL_LockSurface(surface);
#endif
@@ -224,11 +229,14 @@ void BaseSurfaceOSystem::genAlphaMask(Graphics::Surface *surface) {
surface->format.colorToARGB(pixel, a, r, g, b);
//SDL_GetRGBA(pixel, surface->format, &r, &g, &b, &a);
- if (hasColorKey && r == ckRed && g == ckGreen && b == ckBlue)
+ if (hasColorKey && r == ckRed && g == ckGreen && b == ckBlue) {
a = 0;
+ }
_alphaMask[y * surface->w + x] = a;
- if (a < 255) hasTransparency = true;
+ if (a < 255) {
+ hasTransparency = true;
+ }
}
}
#if 0
@@ -331,7 +339,9 @@ bool BaseSurfaceOSystem::isTransparentAt(int x, int y) {
int width, height;
//SDL_QueryTexture(_texture, NULL, &access, &width, &height); //TODO
//if (access != SDL_TEXTUREACCESS_STREAMING) return false;
- if (X < 0 || X >= width || Y < 0 || Y >= height) return true;
+ if (X < 0 || X >= width || Y < 0 || Y >= height) {
+ return true;
+ }
StartPixelOp();
@@ -371,10 +381,15 @@ bool BaseSurfaceOSystem::isTransparentAtLite(int x, int y) {
//SDL_QueryTexture(_texture, &format, &access, &width, &height);
//if (access != SDL_TEXTUREACCESS_STREAMING) return false;
- if (X < 0 || X >= width || Y < 0 || Y >= height) return true;
+ if (X < 0 || X >= width || Y < 0 || Y >= height) {
+ return true;
+ }
- if (!_alphaMask) return false;
- else return _alphaMask[Y * width + X] <= 128;
+ if (!_alphaMask) {
+ return false;
+ } else {
+ return _alphaMask[Y * width + X] <= 128;
+ }
#endif
return false;
/*
@@ -447,8 +462,9 @@ bool BaseSurfaceOSystem::drawSprite(int x, int y, Rect32 *rect, float zoomX, flo
finishLoad();
}
- if (renderer->_forceAlphaColor != 0)
+ if (renderer->_forceAlphaColor != 0) {
alpha = renderer->_forceAlphaColor;
+ }
// This particular warning is rather messy, as this function is called a ton,
// thus we avoid printing it more than once.
@@ -469,10 +485,11 @@ bool BaseSurfaceOSystem::drawSprite(int x, int y, Rect32 *rect, float zoomX, flo
SDL_SetTextureColorMod(_texture, r, g, b);
SDL_SetTextureAlphaMod(_texture, a);
- if (AlphaDisable)
+ if (alphaDisable) {
SDL_SetTextureBlendMode(_texture, SDL_BLENDMODE_NONE);
- else
+ } else {
SDL_SetTextureBlendMode(_texture, SDL_BLENDMODE_BLEND);
+ }
#endif
// TODO: This _might_ miss the intended behaviour by 1 in each direction
// But I think it fits the model used in Wintermute.
diff --git a/engines/wintermute/base/particles/part_emitter.cpp b/engines/wintermute/base/particles/part_emitter.cpp
index 1ddefec610..b16fb83abf 100644
--- a/engines/wintermute/base/particles/part_emitter.cpp
+++ b/engines/wintermute/base/particles/part_emitter.cpp
@@ -116,11 +116,15 @@ PartEmitter::~PartEmitter(void) {
//////////////////////////////////////////////////////////////////////////
bool PartEmitter::addSprite(const char *filename) {
- if (!filename) return STATUS_FAILED;
+ if (!filename) {
+ return STATUS_FAILED;
+ }
// do we already have the file?
for (int i = 0; i < _sprites.getSize(); i++) {
- if (scumm_stricmp(filename, _sprites[i]) == 0) return STATUS_OK;
+ if (scumm_stricmp(filename, _sprites[i]) == 0) {
+ return STATUS_OK;
+ }
}
// check if file exists
@@ -128,7 +132,9 @@ bool PartEmitter::addSprite(const char *filename) {
if (!File) {
_gameRef->LOG(0, "Sprite '%s' not found", filename);
return STATUS_FAILED;
- } else _gameRef->_fileManager->closeFile(File);
+ } else {
+ _gameRef->_fileManager->closeFile(File);
+ }
char *Str = new char[strlen(filename) + 1];
strcpy(Str, filename);
@@ -151,24 +157,37 @@ bool PartEmitter::removeSprite(const char *filename) {
//////////////////////////////////////////////////////////////////////////
bool PartEmitter::initParticle(PartParticle *particle, uint32 currentTime, uint32 timerDelta) {
- if (!particle) return STATUS_FAILED;
- if (_sprites.getSize() == 0) return STATUS_FAILED;
+ if (!particle) {
+ return STATUS_FAILED;
+ }
+ if (_sprites.getSize() == 0) {
+ return STATUS_FAILED;
+ }
int posX = BaseUtils::randomInt(_posX, _posX + _width);
int posY = BaseUtils::randomInt(_posY, _posY + _height);
float posZ = BaseUtils::randomFloat(0.0f, 100.0f);
float velocity;
- if (_velocityZBased) velocity = _velocity1 + posZ * (_velocity2 - _velocity1) / 100;
- else velocity = BaseUtils::randomFloat(_velocity1, _velocity2);
+ if (_velocityZBased) {
+ velocity = _velocity1 + posZ * (_velocity2 - _velocity1) / 100;
+ } else {
+ velocity = BaseUtils::randomFloat(_velocity1, _velocity2);
+ }
float scale;
- if (_scaleZBased) scale = _scale1 + posZ * (_scale2 - _scale1) / 100;
- else scale = BaseUtils::randomFloat(_scale1, _scale2);
+ if (_scaleZBased) {
+ scale = _scale1 + posZ * (_scale2 - _scale1) / 100;
+ } else {
+ scale = BaseUtils::randomFloat(_scale1, _scale2);
+ }
int lifeTime;
- if (_lifeTimeZBased) lifeTime = (int)(_lifeTime2 - posZ * (_lifeTime2 - _lifeTime1) / 100);
- else lifeTime = BaseUtils::randomInt(_lifeTime1, _lifeTime2);
+ if (_lifeTimeZBased) {
+ lifeTime = (int)(_lifeTime2 - posZ * (_lifeTime2 - _lifeTime1) / 100);
+ } else {
+ lifeTime = BaseUtils::randomInt(_lifeTime1, _lifeTime2);
+ }
float angle = BaseUtils::randomAngle(_angle1, _angle2);
int spriteIndex = BaseUtils::randomInt(0, _sprites.getSize() - 1);
@@ -220,14 +239,20 @@ bool PartEmitter::initParticle(PartParticle *particle, uint32 currentTime, uint3
particle->fadeIn(currentTime, _fadeInTime);
- if (particle->_isDead) return STATUS_FAILED;
- else return STATUS_OK;
+ if (particle->_isDead) {
+ return STATUS_FAILED;
+ } else {
+ return STATUS_OK;
+ }
}
//////////////////////////////////////////////////////////////////////////
bool PartEmitter::update() {
- if (!_running) return STATUS_OK;
- else return updateInternal(_gameRef->_timer, _gameRef->_timerDelta);
+ if (!_running) {
+ return STATUS_OK;
+ } else {
+ return updateInternal(_gameRef->_timer, _gameRef->_timerDelta);
+ }
}
//////////////////////////////////////////////////////////////////////////
@@ -237,7 +262,9 @@ bool PartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) {
for (int i = 0; i < _particles.getSize(); i++) {
_particles[i]->update(this, currentTime, timerDelta);
- if (!_particles[i]->_isDead) numLive++;
+ if (!_particles[i]->_isDead) {
+ numLive++;
+ }
}
@@ -263,8 +290,9 @@ bool PartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) {
}
PartParticle *particle;
- if (firstDeadIndex >= 0) particle = _particles[firstDeadIndex];
- else {
+ if (firstDeadIndex >= 0) {
+ particle = _particles[firstDeadIndex];
+ } else {
particle = new PartParticle(_gameRef);
_particles.add(particle);
}
@@ -274,12 +302,15 @@ bool PartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) {
toGen--;
}
}
- if (needsSort && (_scaleZBased || _velocityZBased || _lifeTimeZBased))
+ if (needsSort && (_scaleZBased || _velocityZBased || _lifeTimeZBased)) {
sortParticlesByZ();
+ }
// we actually generated some particles and we're not in fast-forward mode
if (needsSort && _overheadTime == 0) {
- if (_owner && _emitEvent) _owner->applyEvent(_emitEvent);
+ if (_owner && _emitEvent) {
+ _owner->applyEvent(_emitEvent);
+ }
}
}
@@ -288,17 +319,23 @@ bool PartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) {
//////////////////////////////////////////////////////////////////////////
bool PartEmitter::display(BaseRegion *region) {
- if (_sprites.getSize() <= 1) _gameRef->_renderer->startSpriteBatch();
+ if (_sprites.getSize() <= 1) {
+ _gameRef->_renderer->startSpriteBatch();
+ }
for (int i = 0; i < _particles.getSize(); i++) {
if (region != NULL && _useRegion) {
- if (!region->pointInRegion((int)_particles[i]->_pos.x, (int)_particles[i]->_pos.y)) continue;
+ if (!region->pointInRegion((int)_particles[i]->_pos.x, (int)_particles[i]->_pos.y)) {
+ continue;
+ }
}
_particles[i]->display(this);
}
- if (_sprites.getSize() <= 1) _gameRef->_renderer->endSpriteBatch();
+ if (_sprites.getSize() <= 1) {
+ _gameRef->_renderer->endSpriteBatch();
+ }
return STATUS_OK;
}
@@ -339,9 +376,13 @@ int PartEmitter::compareZ(const void *obj1, const void *obj2) {
PartParticle *p1 = *(PartParticle **)obj1;
PartParticle *p2 = *(PartParticle **)obj2;
- if (p1->_posZ < p2->_posZ) return -1;
- else if (p1->_posZ > p2->_posZ) return 1;
- else return 0;
+ if (p1->_posZ < p2->_posZ) {
+ return -1;
+ } else if (p1->_posZ > p2->_posZ) {
+ return 1;
+ } else {
+ return 0;
+ }
}
//////////////////////////////////////////////////////////////////////////
@@ -385,7 +426,9 @@ PartForce *PartEmitter::addForceByName(const char *name) {
//////////////////////////////////////////////////////////////////////////
bool PartEmitter::addForce(const char *name, PartForce::TForceType type, int posX, int posY, float angle, float strength) {
PartForce *force = addForceByName(name);
- if (!force) return STATUS_FAILED;
+ if (!force) {
+ return STATUS_FAILED;
+ }
force->_type = type;
force->_pos = Vector2(posX, posY);
@@ -554,9 +597,9 @@ bool PartEmitter::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSt
stack->pushBool(DID_SUCCEED(removeForce(forceName)));
return STATUS_OK;
+ } else {
+ return BaseObject::scCallMethod(script, stack, thisStack, name);
}
-
- else return BaseObject::scCallMethod(script, stack, thisStack, name);
}
//////////////////////////////////////////////////////////////////////////
@@ -745,7 +788,9 @@ ScValue *PartEmitter::scGetProperty(const char *name) {
else if (strcmp(name, "NumLiveParticles") == 0) {
int numAlive = 0;
for (int i = 0; i < _particles.getSize(); i++) {
- if (_particles[i] && !_particles[i]->_isDead) numAlive++;
+ if (_particles[i] && !_particles[i]->_isDead) {
+ numAlive++;
+ }
}
_scValue->setInt(numAlive);
return _scValue;
@@ -822,12 +867,15 @@ ScValue *PartEmitter::scGetProperty(const char *name) {
// EmitEvent
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "EmitEvent") == 0) {
- if (!_emitEvent) _scValue->setNULL();
- else _scValue->setString(_emitEvent);
+ if (!_emitEvent) {
+ _scValue->setNULL();
+ } else {
+ _scValue->setString(_emitEvent);
+ }
return _scValue;
+ } else {
+ return BaseObject::scGetProperty(name);
}
-
- else return BaseObject::scGetProperty(name);
}
@@ -978,8 +1026,12 @@ bool PartEmitter::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Alpha1") == 0) {
_alpha1 = value->getInt();
- if (_alpha1 < 0) _alpha1 = 0;
- if (_alpha1 > 255) _alpha1 = 255;
+ if (_alpha1 < 0) {
+ _alpha1 = 0;
+ }
+ if (_alpha1 > 255) {
+ _alpha1 = 255;
+ }
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
@@ -987,8 +1039,12 @@ bool PartEmitter::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Alpha2") == 0) {
_alpha2 = value->getInt();
- if (_alpha2 < 0) _alpha2 = 0;
- if (_alpha2 > 255) _alpha2 = 255;
+ if (_alpha2 < 0) {
+ _alpha2 = 0;
+ }
+ if (_alpha2 > 255) {
+ _alpha2 = 255;
+ }
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
@@ -1080,11 +1136,13 @@ bool PartEmitter::scSetProperty(const char *name, ScValue *value) {
else if (strcmp(name, "EmitEvent") == 0) {
delete[] _emitEvent;
_emitEvent = NULL;
- if (!value->isNULL()) BaseUtils::setString(&_emitEvent, value->getString());
+ if (!value->isNULL()) {
+ BaseUtils::setString(&_emitEvent, value->getString());
+ }
return STATUS_OK;
+ } else {
+ return BaseObject::scSetProperty(name, value);
}
-
- else return BaseObject::scSetProperty(name, value);
}
diff --git a/engines/wintermute/base/particles/part_particle.cpp b/engines/wintermute/base/particles/part_particle.cpp
index b63a82f926..4a5239edfe 100644
--- a/engines/wintermute/base/particles/part_particle.cpp
+++ b/engines/wintermute/base/particles/part_particle.cpp
@@ -99,24 +99,29 @@ bool PartParticle::update(PartEmitter *emitter, uint32 currentTime, uint32 timer
if (currentTime - _fadeStart >= (uint32)_fadeTime) {
_state = PARTICLE_NORMAL;
_currentAlpha = _alpha1;
- } else _currentAlpha = (int)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _alpha1);
+ } else {
+ _currentAlpha = (int)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _alpha1);
+ }
return STATUS_OK;
} else if (_state == PARTICLE_FADEOUT) {
if (currentTime - _fadeStart >= (uint32)_fadeTime) {
_isDead = true;
return STATUS_OK;
- } else _currentAlpha = _fadeStartAlpha - (int)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _fadeStartAlpha);
+ } else {
+ _currentAlpha = _fadeStartAlpha - (int)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _fadeStartAlpha);
+ }
return STATUS_OK;
} else {
// time is up
if (_lifeTime > 0) {
if (currentTime - _creationTime >= (uint32)_lifeTime) {
- if (emitter->_fadeOutTime > 0)
+ if (emitter->_fadeOutTime > 0) {
fadeOut(currentTime, emitter->_fadeOutTime);
- else
+ } else {
_isDead = true;
+ }
}
}
@@ -125,10 +130,13 @@ bool PartParticle::update(PartEmitter *emitter, uint32 currentTime, uint32 timer
Point32 p;
p.x = (int32)_pos.x;
p.y = (int32)_pos.y;
- if (!BasePlatform::ptInRect(&_border, p))
+ if (!BasePlatform::ptInRect(&_border, p)) {
fadeOut(currentTime, emitter->_fadeOutTime);
+ }
+ }
+ if (_state != PARTICLE_NORMAL) {
+ return STATUS_OK;
}
- if (_state != PARTICLE_NORMAL) return STATUS_OK;
// update alpha
if (_lifeTime > 0) {
@@ -166,13 +174,15 @@ bool PartParticle::update(PartEmitter *emitter, uint32 currentTime, uint32 timer
_rotation = BaseUtils::normalizeAngle(_rotation);
// update scale
- if (_exponentialGrowth)
+ if (_exponentialGrowth) {
_scale += _scale / 100.0f * _growthRate * elapsedTime;
- else
+ } else {
_scale += _growthRate * elapsedTime;
+ }
- if (_scale <= 0.0f)
+ if (_scale <= 0.0f) {
_isDead = true;
+ }
return STATUS_OK;
@@ -181,8 +191,12 @@ bool PartParticle::update(PartEmitter *emitter, uint32 currentTime, uint32 timer
//////////////////////////////////////////////////////////////////////////
bool PartParticle::display(PartEmitter *emitter) {
- if (!_sprite) return STATUS_FAILED;
- if (_isDead) return STATUS_OK;
+ if (!_sprite) {
+ return STATUS_FAILED;
+ }
+ if (_isDead) {
+ return STATUS_OK;
+ }
_sprite->GetCurrentFrame();
return _sprite->display(_pos.x, _pos.y,
diff --git a/engines/wintermute/base/scriptables/script.cpp b/engines/wintermute/base/scriptables/script.cpp
index a519da5832..4deeb0bf39 100644
--- a/engines/wintermute/base/scriptables/script.cpp
+++ b/engines/wintermute/base/scriptables/script.cpp
@@ -249,17 +249,23 @@ bool ScScript::create(const char *filename, byte *buffer, uint32 size, BaseScrip
_threadEvent = NULL;
_filename = new char[strlen(filename) + 1];
- if (_filename) strcpy(_filename, filename);
+ if (_filename) {
+ strcpy(_filename, filename);
+ }
_buffer = new byte [size];
- if (!_buffer) return STATUS_FAILED;
+ if (!_buffer) {
+ return STATUS_FAILED;
+ }
memcpy(_buffer, buffer, size);
_bufferSize = size;
bool res = initScript();
- if (DID_FAIL(res)) return res;
+ if (DID_FAIL(res)) {
+ return res;
+ }
// establish global variables table
_globals = new ScValue(_gameRef);
@@ -277,22 +283,30 @@ bool ScScript::createThread(ScScript *original, uint32 initIP, const char *event
_thread = true;
_methodThread = false;
_threadEvent = new char[strlen(eventName) + 1];
- if (_threadEvent) strcpy(_threadEvent, eventName);
+ if (_threadEvent) {
+ strcpy(_threadEvent, eventName);
+ }
// copy filename
_filename = new char[strlen(original->_filename) + 1];
- if (_filename) strcpy(_filename, original->_filename);
+ if (_filename) {
+ strcpy(_filename, original->_filename);
+ }
// copy buffer
_buffer = new byte [original->_bufferSize];
- if (!_buffer) return STATUS_FAILED;
+ if (!_buffer) {
+ return STATUS_FAILED;
+ }
memcpy(_buffer, original->_buffer, original->_bufferSize);
_bufferSize = original->_bufferSize;
// initialize
bool res = initScript();
- if (DID_FAIL(res)) return res;
+ if (DID_FAIL(res)) {
+ return res;
+ }
// copy globals
_globals = original->_globals;
@@ -317,29 +331,39 @@ bool ScScript::createThread(ScScript *original, uint32 initIP, const char *event
//////////////////////////////////////////////////////////////////////////
bool ScScript::createMethodThread(ScScript *original, const char *methodName) {
uint32 ip = original->getMethodPos(methodName);
- if (ip == 0) return STATUS_FAILED;
+ if (ip == 0) {
+ return STATUS_FAILED;
+ }
cleanup();
_thread = true;
_methodThread = true;
_threadEvent = new char[strlen(methodName) + 1];
- if (_threadEvent) strcpy(_threadEvent, methodName);
+ if (_threadEvent) {
+ strcpy(_threadEvent, methodName);
+ }
// copy filename
_filename = new char[strlen(original->_filename) + 1];
- if (_filename) strcpy(_filename, original->_filename);
+ if (_filename) {
+ strcpy(_filename, original->_filename);
+ }
// copy buffer
_buffer = new byte [original->_bufferSize];
- if (!_buffer) return STATUS_FAILED;
+ if (!_buffer) {
+ return STATUS_FAILED;
+ }
memcpy(_buffer, original->_buffer, original->_bufferSize);
_bufferSize = original->_bufferSize;
// initialize
bool res = initScript();
- if (DID_FAIL(res)) return res;
+ if (DID_FAIL(res)) {
+ return res;
+ }
// copy globals
_globals = original->_globals;
@@ -360,17 +384,25 @@ bool ScScript::createMethodThread(ScScript *original, const char *methodName) {
//////////////////////////////////////////////////////////////////////////
void ScScript::cleanup() {
- if (_buffer) delete[] _buffer;
+ if (_buffer) {
+ delete[] _buffer;
+ }
_buffer = NULL;
- if (_filename) delete[] _filename;
+ if (_filename) {
+ delete[] _filename;
+ }
_filename = NULL;
- if (_symbols) delete[] _symbols;
+ if (_symbols) {
+ delete[] _symbols;
+ }
_symbols = NULL;
_numSymbols = 0;
- if (_globals && !_thread) delete _globals;
+ if (_globals && !_thread) {
+ delete _globals;
+ }
_globals = NULL;
delete _scopeStack;
@@ -385,22 +417,30 @@ void ScScript::cleanup() {
delete _stack;
_stack = NULL;
- if (_functions) delete[] _functions;
+ if (_functions) {
+ delete[] _functions;
+ }
_functions = NULL;
_numFunctions = 0;
- if (_methods) delete[] _methods;
+ if (_methods) {
+ delete[] _methods;
+ }
_methods = NULL;
_numMethods = 0;
- if (_events) delete[] _events;
+ if (_events) {
+ delete[] _events;
+ }
_events = NULL;
_numEvents = 0;
if (_externals) {
for (uint32 i = 0; i < _numExternals; i++) {
- if (_externals[i].nu_params > 0) delete[] _externals[i].params;
+ if (_externals[i].nu_params > 0) {
+ delete[] _externals[i].params;
+ }
}
delete[] _externals;
}
@@ -423,7 +463,7 @@ void ScScript::cleanup() {
_waitScript = NULL;
_parentScript = NULL; // ref only
-
+
delete _scriptStream;
}
@@ -460,7 +500,9 @@ double ScScript::getFloat() {
//////////////////////////////////////////////////////////////////////////
char *ScScript::getString() {
char *ret = (char *)(_buffer + _iP);
- while (*(char *)(_buffer + _iP) != '\0') _iP++;
+ while (*(char *)(_buffer + _iP) != '\0') {
+ _iP++;
+ }
_iP++; // string terminator
_scriptStream->seek(_iP);
@@ -489,12 +531,14 @@ bool ScScript::executeInstruction() {
dw = getDWORD();
if (_scopeStack->_sP < 0) {
_globals->setProp(_symbols[dw], _operand);
- if (_gameRef->getDebugMgr()->_enabled)
+ if (_gameRef->getDebugMgr()->_enabled) {
_gameRef->getDebugMgr()->onVariableInit(WME_DBGVAR_SCRIPT, this, NULL, _globals->getProp(_symbols[dw]), _symbols[dw]);
+ }
} else {
_scopeStack->getTop()->setProp(_symbols[dw], _operand);
- if (_gameRef->getDebugMgr()->_enabled)
+ if (_gameRef->getDebugMgr()->_enabled) {
_gameRef->getDebugMgr()->onVariableInit(WME_DBGVAR_SCOPE, this, _scopeStack->getTop(), _scopeStack->getTop()->getProp(_symbols[dw]), _symbols[dw]);
+ }
}
break;
@@ -508,8 +552,9 @@ bool ScScript::executeInstruction() {
_operand->setNULL();
_engine->_globals->setProp(_symbols[dw], _operand, false, inst == II_DEF_CONST_VAR);
- if (_gameRef->getDebugMgr()->_enabled)
+ if (_gameRef->getDebugMgr()->_enabled) {
_gameRef->getDebugMgr()->onVariableInit(WME_DBGVAR_GLOBAL, this, NULL, _engine->_globals->getProp(_symbols[dw]), _symbols[dw]);
+ }
}
break;
}
@@ -521,14 +566,20 @@ bool ScScript::executeInstruction() {
_scopeStack->pop();
_iP = (uint32)_callStack->pop()->getInt();
- if (_scopeStack->_sP < 0) _gameRef->getDebugMgr()->onScriptChangeScope(this, NULL);
- else _gameRef->getDebugMgr()->onScriptChangeScope(this, _scopeStack->getTop());
+ if (_scopeStack->_sP < 0) {
+ _gameRef->getDebugMgr()->onScriptChangeScope(this, NULL);
+ } else {
+ _gameRef->getDebugMgr()->onScriptChangeScope(this, _scopeStack->getTop());
+ }
} else {
if (_thread) {
_state = SCRIPT_THREAD_FINISHED;
} else {
- if (_numEvents == 0 && _numMethods == 0) _state = SCRIPT_FINISHED;
- else _state = SCRIPT_PERSISTENT;
+ if (_numEvents == 0 && _numMethods == 0) {
+ _state = SCRIPT_FINISHED;
+ } else {
+ _state = SCRIPT_PERSISTENT;
+ }
}
}
@@ -557,7 +608,9 @@ bool ScScript::executeInstruction() {
strcpy(MethodName, str);
ScValue *var = _stack->pop();
- if (var->_type == VAL_VARIABLE_REF) var = var->_valRef;
+ if (var->_type == VAL_VARIABLE_REF) {
+ var = var->_valRef;
+ }
bool res = STATUS_FAILED;
bool TriedNative = false;
@@ -612,7 +665,9 @@ bool ScScript::executeInstruction() {
*/
else {
res = STATUS_FAILED;
- if (var->_type == VAL_NATIVE && !TriedNative) res = var->_valNative->scCallMethod(this, _stack, _thisStack, MethodName);
+ if (var->_type == VAL_NATIVE && !TriedNative) {
+ res = var->_valNative->scCallMethod(this, _stack, _thisStack, MethodName);
+ }
if (DID_FAIL(res)) {
_stack->correctParams(0);
@@ -631,7 +686,9 @@ bool ScScript::executeInstruction() {
TExternalFunction *f = getExternal(_symbols[SymbolIndex]);
if (f) {
externalCall(_stack, _thisStack, f);
- } else _gameRef->ExternalCall(this, _stack, _thisStack, _symbols[SymbolIndex]);
+ } else {
+ _gameRef->ExternalCall(this, _stack, _thisStack, _symbols[SymbolIndex]);
+ }
break;
}
@@ -639,8 +696,11 @@ bool ScScript::executeInstruction() {
_operand->setNULL();
_scopeStack->push(_operand);
- if (_scopeStack->_sP < 0) _gameRef->getDebugMgr()->onScriptChangeScope(this, NULL);
- else _gameRef->getDebugMgr()->onScriptChangeScope(this, _scopeStack->getTop());
+ if (_scopeStack->_sP < 0) {
+ _gameRef->getDebugMgr()->onScriptChangeScope(this, NULL);
+ } else {
+ _gameRef->getDebugMgr()->onScriptChangeScope(this, _scopeStack->getTop());
+ }
break;
@@ -663,7 +723,9 @@ bool ScScript::executeInstruction() {
if (false && /*var->_type==VAL_OBJECT ||*/ var->_type == VAL_NATIVE) {
_operand->setReference(var);
_stack->push(_operand);
- } else _stack->push(var);
+ } else {
+ _stack->push(var);
+ }
break;
}
@@ -683,15 +745,19 @@ bool ScScript::executeInstruction() {
runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum.");
var->setNULL();
} else {
- if (val->getType() == VAL_VARIABLE_REF) val = val->_valRef;
- if (val->_type == VAL_NATIVE) var->setValue(val);
- else {
+ if (val->getType() == VAL_VARIABLE_REF) {
+ val = val->_valRef;
+ }
+ if (val->_type == VAL_NATIVE) {
+ var->setValue(val);
+ } else {
var->copy(val);
}
}
- if (_gameRef->getDebugMgr()->_enabled)
+ if (_gameRef->getDebugMgr()->_enabled) {
_gameRef->getDebugMgr()->onVariableChangeValue(var, val);
+ }
}
break;
@@ -740,8 +806,11 @@ bool ScScript::executeInstruction() {
case II_PUSH_BY_EXP: {
str = _stack->pop()->getString();
ScValue *val = _stack->pop()->getProp(str);
- if (val) _stack->push(val);
- else _stack->pushNULL();
+ if (val) {
+ _stack->push(val);
+ } else {
+ _stack->pushNULL();
+ }
break;
}
@@ -754,10 +823,13 @@ bool ScScript::executeInstruction() {
if (val == NULL) {
runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum.");
var->setNULL();
- } else var->setProp(str, val);
+ } else {
+ var->setProp(str, val);
+ }
- if (_gameRef->getDebugMgr()->_enabled)
+ if (_gameRef->getDebugMgr()->_enabled) {
_gameRef->getDebugMgr()->onVariableChangeValue(var, NULL);
+ }
break;
}
@@ -781,7 +853,9 @@ bool ScScript::executeInstruction() {
if (!val) {
runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?");
} else {
- if (!val->getBool()) _iP = dw;
+ if (!val->getBool()) {
+ _iP = dw;
+ }
}
break;
}
@@ -790,17 +864,19 @@ bool ScScript::executeInstruction() {
op2 = _stack->pop();
op1 = _stack->pop();
- if (op1->isNULL() || op2->isNULL())
+ if (op1->isNULL() || op2->isNULL()) {
_operand->setNULL();
- else if (op1->getType() == VAL_STRING || op2->getType() == VAL_STRING) {
+ } else if (op1->getType() == VAL_STRING || op2->getType() == VAL_STRING) {
char *tempStr = new char [strlen(op1->getString()) + strlen(op2->getString()) + 1];
strcpy(tempStr, op1->getString());
strcat(tempStr, op2->getString());
_operand->setString(tempStr);
delete[] tempStr;
- } else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT)
+ } else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) {
_operand->setInt(op1->getInt() + op2->getInt());
- else _operand->setFloat(op1->getFloat() + op2->getFloat());
+ } else {
+ _operand->setFloat(op1->getFloat() + op2->getFloat());
+ }
_stack->push(_operand);
@@ -810,11 +886,13 @@ bool ScScript::executeInstruction() {
op2 = _stack->pop();
op1 = _stack->pop();
- if (op1->isNULL() || op2->isNULL())
+ if (op1->isNULL() || op2->isNULL()) {
_operand->setNULL();
- else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT)
+ } else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) {
_operand->setInt(op1->getInt() - op2->getInt());
- else _operand->setFloat(op1->getFloat() - op2->getFloat());
+ } else {
+ _operand->setFloat(op1->getFloat() - op2->getFloat());
+ }
_stack->push(_operand);
@@ -824,10 +902,13 @@ bool ScScript::executeInstruction() {
op2 = _stack->pop();
op1 = _stack->pop();
- if (op1->isNULL() || op2->isNULL()) _operand->setNULL();
- else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT)
+ if (op1->isNULL() || op2->isNULL()) {
+ _operand->setNULL();
+ } else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) {
_operand->setInt(op1->getInt() * op2->getInt());
- else _operand->setFloat(op1->getFloat() * op2->getFloat());
+ } else {
+ _operand->setFloat(op1->getFloat() * op2->getFloat());
+ }
_stack->push(_operand);
@@ -837,11 +918,15 @@ bool ScScript::executeInstruction() {
op2 = _stack->pop();
op1 = _stack->pop();
- if (op2->getFloat() == 0.0f)
+ if (op2->getFloat() == 0.0f) {
runtimeError("Division by zero.");
+ }
- if (op1->isNULL() || op2->isNULL() || op2->getFloat() == 0.0f) _operand->setNULL();
- else _operand->setFloat(op1->getFloat() / op2->getFloat());
+ if (op1->isNULL() || op2->isNULL() || op2->getFloat() == 0.0f) {
+ _operand->setNULL();
+ } else {
+ _operand->setFloat(op1->getFloat() / op2->getFloat());
+ }
_stack->push(_operand);
@@ -851,12 +936,15 @@ bool ScScript::executeInstruction() {
op2 = _stack->pop();
op1 = _stack->pop();
- if (op2->getInt() == 0)
+ if (op2->getInt() == 0) {
runtimeError("Division by zero.");
+ }
- if (op1->isNULL() || op2->isNULL() || op2->getInt() == 0)
+ if (op1->isNULL() || op2->isNULL() || op2->getInt() == 0) {
_operand->setNULL();
- else _operand->setInt(op1->getInt() % op2->getInt());
+ } else {
+ _operand->setInt(op1->getInt() % op2->getInt());
+ }
_stack->push(_operand);
@@ -865,8 +953,11 @@ bool ScScript::executeInstruction() {
case II_NOT:
op1 = _stack->pop();
//if (op1->isNULL()) _operand->setNULL();
- if (op1->isNULL()) _operand->setBool(true);
- else _operand->setBool(!op1->getBool());
+ if (op1->isNULL()) {
+ _operand->setBool(true);
+ } else {
+ _operand->setBool(!op1->getBool());
+ }
_stack->push(_operand);
break;
@@ -1060,8 +1151,9 @@ bool ScScript::executeInstruction() {
//////////////////////////////////////////////////////////////////////////
uint32 ScScript::getFuncPos(const char *name) {
for (uint32 i = 0; i < _numFunctions; i++) {
- if (strcmp(name, _functions[i].name) == 0)
+ if (strcmp(name, _functions[i].name) == 0) {
return _functions[i].pos;
+ }
}
return 0;
}
@@ -1070,8 +1162,9 @@ uint32 ScScript::getFuncPos(const char *name) {
//////////////////////////////////////////////////////////////////////////
uint32 ScScript::getMethodPos(const char *name) {
for (uint32 i = 0; i < _numMethods; i++) {
- if (strcmp(name, _methods[i].name) == 0)
+ if (strcmp(name, _methods[i].name) == 0) {
return _methods[i].pos;
+ }
}
return 0;
}
@@ -1083,20 +1176,23 @@ ScValue *ScScript::getVar(char *name) {
// scope locals
if (_scopeStack->_sP >= 0) {
- if (_scopeStack->getTop()->propExists(name))
+ if (_scopeStack->getTop()->propExists(name)) {
ret = _scopeStack->getTop()->getProp(name);
+ }
}
// script globals
if (ret == NULL) {
- if (_globals->propExists(name))
+ if (_globals->propExists(name)) {
ret = _globals->getProp(name);
+ }
}
// engine globals
if (ret == NULL) {
- if (_engine->_globals->propExists(name))
+ if (_engine->_globals->propExists(name)) {
ret = _engine->_globals->getProp(name);
+ }
}
if (ret == NULL) {
@@ -1162,7 +1258,9 @@ bool ScScript::finish(bool includingThreads) {
if (_state != SCRIPT_FINISHED && includingThreads) {
_state = SCRIPT_FINISHED;
finishThreads();
- } else _state = SCRIPT_FINISHED;
+ } else {
+ _state = SCRIPT_FINISHED;
+ }
return STATUS_OK;
@@ -1188,8 +1286,9 @@ void ScScript::runtimeError(const char *fmt, ...) {
_gameRef->LOG(0, "Runtime error. Script '%s', line %d", _filename, _currentLine);
_gameRef->LOG(0, " %s", buff);
- if (!_gameRef->_suppressScriptErrors)
+ if (!_gameRef->_suppressScriptErrors) {
_gameRef->quickMessage("Script runtime error. View log for details.");
+ }
}
@@ -1217,8 +1316,8 @@ bool ScScript::persist(BasePersistenceManager *persistMgr) {
initTables();
} else {
_buffer = NULL;
- _scriptStream = NULL;
- }
+ _scriptStream = NULL;
+ }
}
persistMgr->transfer(TMEMBER(_callStack));
@@ -1249,7 +1348,9 @@ bool ScScript::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_unbreakable));
persistMgr->transfer(TMEMBER(_parentScript));
- if (!persistMgr->getIsSaving()) _tracingMode = false;
+ if (!persistMgr->getIsSaving()) {
+ _tracingMode = false;
+ }
return STATUS_OK;
}
@@ -1260,7 +1361,9 @@ ScScript *ScScript::invokeEventHandler(const char *eventName, bool unbreakable)
//if (_state!=SCRIPT_PERSISTENT) return NULL;
uint32 pos = getEventPos(eventName);
- if (!pos) return NULL;
+ if (!pos) {
+ return NULL;
+ }
ScScript *thread = new ScScript(_gameRef, _engine);
if (thread) {
@@ -1274,7 +1377,9 @@ ScScript *ScScript::invokeEventHandler(const char *eventName, bool unbreakable)
delete thread;
return NULL;
}
- } else return NULL;
+ } else {
+ return NULL;
+ }
}
@@ -1282,7 +1387,9 @@ ScScript *ScScript::invokeEventHandler(const char *eventName, bool unbreakable)
//////////////////////////////////////////////////////////////////////////
uint32 ScScript::getEventPos(const char *name) {
for (int i = _numEvents - 1; i >= 0; i--) {
- if (scumm_stricmp(name, _events[i].name) == 0) return _events[i].pos;
+ if (scumm_stricmp(name, _events[i].name) == 0) {
+ return _events[i].pos;
+ }
}
return 0;
}
@@ -1307,7 +1414,9 @@ bool ScScript::pause() {
return STATUS_FAILED;
}
- if (!_freezable || _state == SCRIPT_PERSISTENT) return STATUS_OK;
+ if (!_freezable || _state == SCRIPT_PERSISTENT) {
+ return STATUS_OK;
+ }
_origState = _state;
_state = SCRIPT_PAUSED;
@@ -1318,7 +1427,9 @@ bool ScScript::pause() {
//////////////////////////////////////////////////////////////////////////
bool ScScript::resume() {
- if (_state != SCRIPT_PAUSED) return STATUS_OK;
+ if (_state != SCRIPT_PAUSED) {
+ return STATUS_OK;
+ }
_state = _origState;
return STATUS_OK;
@@ -1328,8 +1439,9 @@ bool ScScript::resume() {
//////////////////////////////////////////////////////////////////////////
ScScript::TExternalFunction *ScScript::getExternal(char *name) {
for (uint32 i = 0; i < _numExternals; i++) {
- if (strcmp(name, _externals[i].name) == 0)
+ if (strcmp(name, _externals[i].name) == 0) {
return &_externals[i];
+ }
}
return NULL;
}
@@ -1354,7 +1466,9 @@ bool ScScript::copyParameters(ScStack *stack) {
}
_stack->pushInt(NumParams);
- for (i = 0; i < NumParams; i++) stack->pop();
+ for (i = 0; i < NumParams; i++) {
+ stack->pop();
+ }
return STATUS_OK;
}
@@ -1364,8 +1478,9 @@ bool ScScript::copyParameters(ScStack *stack) {
bool ScScript::finishThreads() {
for (int i = 0; i < _engine->_scripts.getSize(); i++) {
ScScript *scr = _engine->_scripts[i];
- if (scr->_thread && scr->_state != SCRIPT_FINISHED && scr->_owner == _owner && scumm_stricmp(scr->_filename, _filename) == 0)
+ if (scr->_thread && scr->_state != SCRIPT_FINISHED && scr->_owner == _owner && scumm_stricmp(scr->_filename, _filename) == 0) {
scr->finish(true);
+ }
}
return STATUS_OK;
}
@@ -1385,9 +1500,13 @@ const char *ScScript::dbgGetFilename() {
//////////////////////////////////////////////////////////////////////////
bool ScScript::dbgSendScript(IWmeDebugClient *client) {
- if (_methodThread) client->onScriptMethodThreadInit(this, _parentScript, _threadEvent);
- else if (_thread) client->onScriptEventThreadInit(this, _parentScript, _threadEvent);
- else client->onScriptInit(this);
+ if (_methodThread) {
+ client->onScriptMethodThreadInit(this, _parentScript, _threadEvent);
+ } else if (_thread) {
+ client->onScriptEventThreadInit(this, _parentScript, _threadEvent);
+ } else {
+ client->onScriptInit(this);
+ }
return dbgSendVariables(client);
return STATUS_OK;
@@ -1421,8 +1540,11 @@ int ScScript::dbgGetNumBreakpoints() {
//////////////////////////////////////////////////////////////////////////
int ScScript::dbgGetBreakpoint(int index) {
- if (index >= 0 && index < _breakpoints.getSize()) return _breakpoints[index];
- else return -1;
+ if (index >= 0 && index < _breakpoints.getSize()) {
+ return _breakpoints[index];
+ } else {
+ return -1;
+ }
}
//////////////////////////////////////////////////////////////////////////
diff --git a/engines/wintermute/base/scriptables/script_engine.cpp b/engines/wintermute/base/scriptables/script_engine.cpp
index 792dfd4589..356617094d 100644
--- a/engines/wintermute/base/scriptables/script_engine.cpp
+++ b/engines/wintermute/base/scriptables/script_engine.cpp
@@ -47,8 +47,11 @@ IMPLEMENT_PERSISTENT(ScEngine, true)
ScEngine::ScEngine(BaseGame *inGame): BaseClass(inGame) {
_gameRef->LOG(0, "Initializing scripting engine...");
- if (_compilerAvailable) _gameRef->LOG(0, " Script compiler bound successfuly");
- else _gameRef->LOG(0, " Script compiler is NOT available");
+ if (_compilerAvailable) {
+ _gameRef->LOG(0, " Script compiler bound successfuly");
+ } else {
+ _gameRef->LOG(0, " Script compiler is NOT available");
+ }
_globals = new ScValue(_gameRef);
@@ -68,7 +71,9 @@ ScEngine::ScEngine(BaseGame *inGame): BaseClass(inGame) {
}
// prepare script cache
- for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) _cachedScripts[i] = NULL;
+ for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) {
+ _cachedScripts[i] = NULL;
+ }
_currentScript = NULL;
@@ -99,7 +104,9 @@ ScEngine::~ScEngine() {
//////////////////////////////////////////////////////////////////////////
bool ScEngine::cleanup() {
for (int i = 0; i < _scripts.getSize(); i++) {
- if (!_scripts[i]->_thread && _scripts[i]->_owner) _scripts[i]->_owner->removeScript(_scripts[i]);
+ if (!_scripts[i]->_thread && _scripts[i]->_owner) {
+ _scripts[i]->_owner->removeScript(_scripts[i]);
+ }
delete _scripts[i];
_scripts.removeAt(i);
i--;
@@ -143,7 +150,9 @@ ScScript *ScEngine::runScript(const char *filename, BaseScriptHolder *owner) {
// get script from cache
compBuffer = getCompiledScript(filename, &compSize);
- if (!compBuffer) return NULL;
+ if (!compBuffer) {
+ return NULL;
+ }
// add new script
ScScript *script = new ScScript(_gameRef, this);
@@ -155,8 +164,11 @@ ScScript *ScEngine::runScript(const char *filename, BaseScriptHolder *owner) {
} else {
// publish the "self" pseudo-variable
ScValue val(_gameRef);
- if (owner)val.setNative(owner, true);
- else val.setNULL();
+ if (owner) {
+ val.setNative(owner, true);
+ } else {
+ val.setNULL();
+ }
script->_globals->setProp("self", &val);
script->_globals->setProp("this", &val);
@@ -226,7 +238,9 @@ byte *ScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool ig
}
}
- if (_cachedScripts[index] != NULL) delete _cachedScripts[index];
+ if (_cachedScripts[index] != NULL) {
+ delete _cachedScripts[index];
+ }
_cachedScripts[index] = cachedScript;
ret = cachedScript->_buffer;
@@ -244,8 +258,9 @@ byte *ScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool ig
//////////////////////////////////////////////////////////////////////////
bool ScEngine::tick() {
- if (_scripts.getSize() == 0)
+ if (_scripts.getSize() == 0) {
return STATUS_OK;
+ }
// resolve waiting scripts
@@ -267,16 +282,24 @@ bool ScEngine::tick() {
if (!obj_found) _scripts[i]->finish(); // _waitObject no longer exists
*/
if (_gameRef->validObject(_scripts[i]->_waitObject)) {
- if (_scripts[i]->_waitObject->isReady()) _scripts[i]->run();
- } else _scripts[i]->finish();
+ if (_scripts[i]->_waitObject->isReady()) {
+ _scripts[i]->run();
+ }
+ } else {
+ _scripts[i]->finish();
+ }
break;
}
case SCRIPT_SLEEPING: {
if (_scripts[i]->_waitFrozen) {
- if (_scripts[i]->_waitTime <= g_system->getMillis()) _scripts[i]->run();
+ if (_scripts[i]->_waitTime <= g_system->getMillis()) {
+ _scripts[i]->run();
+ }
} else {
- if (_scripts[i]->_waitTime <= _gameRef->_timer) _scripts[i]->run();
+ if (_scripts[i]->_waitTime <= _gameRef->_timer) {
+ _scripts[i]->run();
+ }
}
break;
}
@@ -309,7 +332,9 @@ bool ScEngine::tick() {
for (int i = 0; i < _scripts.getSize(); i++) {
// skip paused scripts
- if (_scripts[i]->_state == SCRIPT_PAUSED) continue;
+ if (_scripts[i]->_state == SCRIPT_PAUSED) {
+ continue;
+ }
// time sliced script
if (_scripts[i]->_timeSlice > 0) {
@@ -318,20 +343,26 @@ bool ScEngine::tick() {
_currentScript = _scripts[i];
_scripts[i]->executeInstruction();
}
- if (_isProfiling && _scripts[i]->_filename) addScriptTime(_scripts[i]->_filename, g_system->getMillis() - StartTime);
+ if (_isProfiling && _scripts[i]->_filename) {
+ addScriptTime(_scripts[i]->_filename, g_system->getMillis() - StartTime);
+ }
}
// normal script
else {
uint32 startTime = 0;
bool isProfiling = _isProfiling;
- if (isProfiling) startTime = g_system->getMillis();
+ if (isProfiling) {
+ startTime = g_system->getMillis();
+ }
while (_scripts[i]->_state == SCRIPT_RUNNING) {
_currentScript = _scripts[i];
_scripts[i]->executeInstruction();
}
- if (isProfiling && _scripts[i]->_filename) addScriptTime(_scripts[i]->_filename, g_system->getMillis() - startTime);
+ if (isProfiling && _scripts[i]->_filename) {
+ addScriptTime(_scripts[i]->_filename, g_system->getMillis() - startTime);
+ }
}
_currentScript = NULL;
}
@@ -346,7 +377,9 @@ bool ScEngine::tick() {
bool ScEngine::tickUnbreakable() {
// execute unbreakable scripts
for (int i = 0; i < _scripts.getSize(); i++) {
- if (!_scripts[i]->_unbreakable) continue;
+ if (!_scripts[i]->_unbreakable) {
+ continue;
+ }
while (_scripts[i]->_state == SCRIPT_RUNNING) {
_currentScript = _scripts[i];
@@ -366,7 +399,9 @@ bool ScEngine::removeFinishedScripts() {
// remove finished scripts
for (int i = 0; i < _scripts.getSize(); i++) {
if (_scripts[i]->_state == SCRIPT_FINISHED || _scripts[i]->_state == SCRIPT_ERROR) {
- if (!_scripts[i]->_thread && _scripts[i]->_owner) _scripts[i]->_owner->removeScript(_scripts[i]);
+ if (!_scripts[i]->_thread && _scripts[i]->_owner) {
+ _scripts[i]->_owner->removeScript(_scripts[i]);
+ }
_gameRef->getDebugMgr()->onScriptShutdown(_scripts[i]);
delete _scripts[i];
_scripts.removeAt(i);
@@ -382,7 +417,9 @@ int ScEngine::getNumScripts(int *running, int *waiting, int *persistent) {
int numRunning = 0, numWaiting = 0, numPersistent = 0, numTotal = 0;
for (int i = 0; i < _scripts.getSize(); i++) {
- if (_scripts[i]->_state == SCRIPT_FINISHED) continue;
+ if (_scripts[i]->_state == SCRIPT_FINISHED) {
+ continue;
+ }
switch (_scripts[i]->_state) {
case SCRIPT_RUNNING:
case SCRIPT_SLEEPING:
@@ -401,9 +438,15 @@ int ScEngine::getNumScripts(int *running, int *waiting, int *persistent) {
}
numTotal++;
}
- if (running) *running = numRunning;
- if (waiting) *waiting = numWaiting;
- if (persistent) *persistent = numPersistent;
+ if (running) {
+ *running = numRunning;
+ }
+ if (waiting) {
+ *waiting = numWaiting;
+ }
+ if (persistent) {
+ *persistent = numPersistent;
+ }
return numTotal;
}
@@ -426,7 +469,9 @@ bool ScEngine::resetObject(BaseObject *Object) {
// terminate all scripts waiting for this object
for (int i = 0; i < _scripts.getSize(); i++) {
if (_scripts[i]->_state == SCRIPT_WAITING && _scripts[i]->_waitObject == Object) {
- if (!_gameRef->_compatKillMethodThreads) resetScript(_scripts[i]);
+ if (!_gameRef->_compatKillMethodThreads) {
+ resetScript(_scripts[i]);
+ }
bool IsThread = _scripts[i]->_methodThread || _scripts[i]->_thread;
_scripts[i]->finish(!IsThread); // 1.9b1 - top-level script kills its threads as well
@@ -448,7 +493,9 @@ bool ScEngine::resetScript(ScScript *script) {
//////////////////////////////////////////////////////////////////////////
bool ScEngine::persist(BasePersistenceManager *persistMgr) {
- if (!persistMgr->getIsSaving()) cleanup();
+ if (!persistMgr->getIsSaving()) {
+ cleanup();
+ }
persistMgr->transfer(TMEMBER(_gameRef));
persistMgr->transfer(TMEMBER(_currentScript));
@@ -474,7 +521,9 @@ void ScEngine::editorCleanup() {
//////////////////////////////////////////////////////////////////////////
bool ScEngine::pauseAll() {
for (int i = 0; i < _scripts.getSize(); i++) {
- if (_scripts[i] != _currentScript) _scripts[i]->pause();
+ if (_scripts[i] != _currentScript) {
+ _scripts[i]->pause();
+ }
}
return STATUS_OK;
@@ -483,8 +532,9 @@ bool ScEngine::pauseAll() {
//////////////////////////////////////////////////////////////////////////
bool ScEngine::resumeAll() {
- for (int i = 0; i < _scripts.getSize(); i++)
+ for (int i = 0; i < _scripts.getSize(); i++) {
_scripts[i]->resume();
+ }
return STATUS_OK;
}
@@ -493,7 +543,9 @@ bool ScEngine::resumeAll() {
//////////////////////////////////////////////////////////////////////////
bool ScEngine::isValidScript(ScScript *script) {
for (int i = 0; i < _scripts.getSize(); i++) {
- if (_scripts[i] == script) return true;
+ if (_scripts[i] == script) {
+ return true;
+ }
}
return false;
}
@@ -511,14 +563,17 @@ bool ScEngine::dbgSendScripts(IWmeDebugClient *client) {
// process normal scripts first
for (int i = 0; i < _scripts.getSize(); i++) {
- if (_scripts[i]->_thread || _scripts[i]->_methodThread) continue;
+ if (_scripts[i]->_thread || _scripts[i]->_methodThread) {
+ continue;
+ }
_scripts[i]->dbgSendScript(client);
}
// and threads later
for (int i = 0; i < _scripts.getSize(); i++) {
- if (_scripts[i]->_thread || _scripts[i]->_methodThread)
+ if (_scripts[i]->_thread || _scripts[i]->_methodThread) {
_scripts[i]->dbgSendScript(client);
+ }
}
return STATUS_OK;
@@ -526,7 +581,9 @@ bool ScEngine::dbgSendScripts(IWmeDebugClient *client) {
//////////////////////////////////////////////////////////////////////////
bool ScEngine::addBreakpoint(const char *scriptFilename, int line) {
- if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK;
+ if (!_gameRef->getDebugMgr()->_enabled) {
+ return STATUS_OK;
+ }
CScBreakpoint *bp = NULL;
for (int i = 0; i < _breakpoints.getSize(); i++) {
@@ -541,7 +598,9 @@ bool ScEngine::addBreakpoint(const char *scriptFilename, int line) {
}
for (int i = 0; i < bp->_lines.getSize(); i++) {
- if (bp->_lines[i] == line) return STATUS_OK;
+ if (bp->_lines[i] == line) {
+ return STATUS_OK;
+ }
}
bp->_lines.add(line);
@@ -553,7 +612,9 @@ bool ScEngine::addBreakpoint(const char *scriptFilename, int line) {
//////////////////////////////////////////////////////////////////////////
bool ScEngine::removeBreakpoint(const char *scriptFilename, int line) {
- if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK;
+ if (!_gameRef->getDebugMgr()->_enabled) {
+ return STATUS_OK;
+ }
for (int i = 0; i < _breakpoints.getSize(); i++) {
if (scumm_stricmp(_breakpoints[i]->_filename.c_str(), scriptFilename) == 0) {
@@ -578,7 +639,9 @@ bool ScEngine::removeBreakpoint(const char *scriptFilename, int line) {
//////////////////////////////////////////////////////////////////////////
bool ScEngine::refreshScriptBreakpoints() {
- if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK;
+ if (!_gameRef->getDebugMgr()->_enabled) {
+ return STATUS_OK;
+ }
for (int i = 0; i < _scripts.getSize(); i++) {
refreshScriptBreakpoints(_scripts[i]);
@@ -588,9 +651,13 @@ bool ScEngine::refreshScriptBreakpoints() {
//////////////////////////////////////////////////////////////////////////
bool ScEngine::refreshScriptBreakpoints(ScScript *script) {
- if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK;
+ if (!_gameRef->getDebugMgr()->_enabled) {
+ return STATUS_OK;
+ }
- if (!script || !script->_filename) return STATUS_FAILED;
+ if (!script || !script->_filename) {
+ return STATUS_FAILED;
+ }
for (int i = 0; i < _breakpoints.getSize(); i++) {
if (scumm_stricmp(_breakpoints[i]->_filename.c_str(), script->_filename) == 0) {
@@ -598,14 +665,18 @@ bool ScEngine::refreshScriptBreakpoints(ScScript *script) {
return STATUS_OK;
}
}
- if (script->_breakpoints.getSize() > 0) script->_breakpoints.removeAll();
+ if (script->_breakpoints.getSize() > 0) {
+ script->_breakpoints.removeAll();
+ }
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool ScEngine::saveBreakpoints() {
- if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK;
+ if (!_gameRef->getDebugMgr()->_enabled) {
+ return STATUS_OK;
+ }
char text[512];
@@ -628,7 +699,9 @@ bool ScEngine::saveBreakpoints() {
//////////////////////////////////////////////////////////////////////////
bool ScEngine::loadBreakpoints() {
- if (!_gameRef->getDebugMgr()->_enabled) return STATUS_OK;
+ if (!_gameRef->getDebugMgr()->_enabled) {
+ return STATUS_OK;
+ }
char key[100];
@@ -641,7 +714,9 @@ bool ScEngine::loadBreakpoints() {
char *path = BaseUtils::strEntry(0, breakpoint.c_str(), ':');
char *line = BaseUtils::strEntry(1, breakpoint.c_str(), ':');
- if (path != NULL && line != NULL) addBreakpoint(path, atoi(line));
+ if (path != NULL && line != NULL) {
+ addBreakpoint(path, atoi(line));
+ }
delete[] path;
delete[] line;
path = NULL;
@@ -654,7 +729,9 @@ bool ScEngine::loadBreakpoints() {
//////////////////////////////////////////////////////////////////////////
void ScEngine::addScriptTime(const char *filename, uint32 time) {
- if (!_isProfiling) return;
+ if (!_isProfiling) {
+ return;
+ }
AnsiString fileName = filename;
fileName.toLowercase();
@@ -664,7 +741,9 @@ void ScEngine::addScriptTime(const char *filename, uint32 time) {
//////////////////////////////////////////////////////////////////////////
void ScEngine::enableProfiling() {
- if (_isProfiling) return;
+ if (_isProfiling) {
+ return;
+ }
// destroy old data, if any
_scriptTimes.clear();
@@ -676,7 +755,9 @@ void ScEngine::enableProfiling() {
//////////////////////////////////////////////////////////////////////////
void ScEngine::disableProfiling() {
- if (!_isProfiling) return;
+ if (!_isProfiling) {
+ return;
+ }
dumpStats();
_isProfiling = false;
diff --git a/engines/wintermute/base/scriptables/script_engine.h b/engines/wintermute/base/scriptables/script_engine.h
index e443ec5832..fc441347df 100644
--- a/engines/wintermute/base/scriptables/script_engine.h
+++ b/engines/wintermute/base/scriptables/script_engine.h
@@ -48,13 +48,17 @@ public:
CScCachedScript(const char *filename, byte *buffer, uint32 size) {
_timestamp = g_system->getMillis();
_buffer = new byte[size];
- if (_buffer) memcpy(_buffer, buffer, size);
+ if (_buffer) {
+ memcpy(_buffer, buffer, size);
+ }
_size = size;
_filename = filename;
};
~CScCachedScript() {
- if (_buffer) delete[] _buffer;
+ if (_buffer) {
+ delete[] _buffer;
+ }
};
uint32 _timestamp;
diff --git a/engines/wintermute/base/scriptables/script_ext_array.cpp b/engines/wintermute/base/scriptables/script_ext_array.cpp
index 41059b2d80..0380103cd4 100644
--- a/engines/wintermute/base/scriptables/script_ext_array.cpp
+++ b/engines/wintermute/base/scriptables/script_ext_array.cpp
@@ -47,8 +47,9 @@ SXArray::SXArray(BaseGame *inGame, ScStack *stack): BaseScriptable(inGame) {
int numParams = stack->pop()->getInt(0);
- if (numParams == 1) _length = stack->pop()->getInt(0);
- else if (numParams > 1) {
+ if (numParams == 1) {
+ _length = stack->pop()->getInt(0);
+ } else if (numParams > 1) {
_length = numParams;
char paramName[20];
for (int i = 0; i < numParams; i++) {
@@ -86,7 +87,9 @@ const char *SXArray::scToString() {
}
}
- if (i < _length - 1 && strlen(dummy) + 1 < 32768) strcat(dummy, ",");
+ if (i < _length - 1 && strlen(dummy) + 1 < 32768) {
+ strcat(dummy, ",");
+ }
}
return dummy;
}
@@ -124,12 +127,14 @@ bool SXArray::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->push(_values->getProp(paramName));
_values->deleteProp(paramName);
_length--;
- } else stack->pushNULL();
+ } else {
+ stack->pushNULL();
+ }
return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
}
-
- else return STATUS_FAILED;
}
@@ -160,7 +165,9 @@ ScValue *SXArray::scGetProperty(const char *name) {
char ParamName[20];
if (validNumber(name, ParamName)) {
return _values->getProp(ParamName);
- } else return _scValue;
+ } else {
+ return _scValue;
+ }
}
}
@@ -190,10 +197,14 @@ bool SXArray::scSetProperty(const char *name, ScValue *value) {
else {
char paramName[20];
if (validNumber(name, paramName)) {
- int Index = atoi(paramName);
- if (Index >= _length) _length = Index + 1;
+ int index = atoi(paramName);
+ if (index >= _length) {
+ _length = index + 1;
+ }
return _values->setProp(paramName, value);
- } else return STATUS_FAILED;
+ } else {
+ return STATUS_FAILED;
+ }
}
}
@@ -223,7 +234,9 @@ bool SXArray::validNumber(const char *origStr, char *outStr) {
int index = atoi(origStr);
sprintf(outStr, "%d", index);
return true;
- } else return false;
+ } else {
+ return false;
+ }
}
//////////////////////////////////////////////////////////////////////////
diff --git a/engines/wintermute/base/scriptables/script_ext_array.h b/engines/wintermute/base/scriptables/script_ext_array.h
index 8eb86c4e69..67a1104b46 100644
--- a/engines/wintermute/base/scriptables/script_ext_array.h
+++ b/engines/wintermute/base/scriptables/script_ext_array.h
@@ -35,7 +35,7 @@ namespace WinterMute {
class SXArray : public BaseScriptable {
public:
- bool push(ScValue *Val);
+ bool push(ScValue *val);
bool validNumber(const char *origStr, char *outStr);
DECLARE_PERSISTENT(SXArray, BaseScriptable)
SXArray(BaseGame *inGame, ScStack *stack);
diff --git a/engines/wintermute/base/scriptables/script_ext_date.cpp b/engines/wintermute/base/scriptables/script_ext_date.cpp
index d2fd3663c7..a3bb7e2183 100644
--- a/engines/wintermute/base/scriptables/script_ext_date.cpp
+++ b/engines/wintermute/base/scriptables/script_ext_date.cpp
@@ -199,10 +199,9 @@ bool SXDate::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
g_system->getTimeAndDate(_tm);
stack->pushNULL();
return STATUS_OK;
- }
-
- else
+ } else {
return STATUS_FAILED;
+ }
}
@@ -216,9 +215,9 @@ ScValue *SXDate::scGetProperty(const char *name) {
if (strcmp(name, "Type") == 0) {
_scValue->setString("date");
return _scValue;
+ } else {
+ return _scValue;
}
-
- else return _scValue;
}
diff --git a/engines/wintermute/base/scriptables/script_ext_file.cpp b/engines/wintermute/base/scriptables/script_ext_file.cpp
index 7da1601bdc..437fbb64a2 100644
--- a/engines/wintermute/base/scriptables/script_ext_file.cpp
+++ b/engines/wintermute/base/scriptables/script_ext_file.cpp
@@ -51,10 +51,12 @@ BaseScriptable *makeSXFile(BaseGame *inGame, ScStack *stack) {
//////////////////////////////////////////////////////////////////////////
SXFile::SXFile(BaseGame *inGame, ScStack *stack): BaseScriptable(inGame) {
stack->correctParams(1);
- ScValue *Val = stack->pop();
+ ScValue *val = stack->pop();
_filename = NULL;
- if (!Val->isNULL()) BaseUtils::setString(&_filename, Val->getString());
+ if (!val->isNULL()) {
+ BaseUtils::setString(&_filename, val->getString());
+ }
_readFile = NULL;
_writeFile = NULL;
@@ -94,8 +96,11 @@ void SXFile::close() {
//////////////////////////////////////////////////////////////////////////
const char *SXFile::scToString() {
- if (_filename) return _filename;
- else return "[file object]";
+ if (_filename) {
+ return _filename;
+ } else {
+ return "[file object]";
+ }
}
#define FILE_BUFFER_SIZE 32768
@@ -129,24 +134,37 @@ bool SXFile::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
if (!_readFile) {
//script->runtimeError("File.%s: Error opening file '%s' for reading.", Name, _filename);
close();
- } else _textMode = strcmp(name, "OpenAsText") == 0;
+ } else {
+ _textMode = strcmp(name, "OpenAsText") == 0;
+ }
} else {
if (strcmp(name, "OpenAsText") == 0) {
- if (_mode == 2) _writeFile = openForWrite(_filename, false);
- else _writeFile = openForAppend(_filename, false);
+ if (_mode == 2) {
+ _writeFile = openForWrite(_filename, false);
+ } else {
+ _writeFile = openForAppend(_filename, false);
+ }
} else {
- if (_mode == 2) _writeFile = openForWrite(_filename, true);
- else _writeFile = openForAppend(_filename, true);
+ if (_mode == 2) {
+ _writeFile = openForWrite(_filename, true);
+ } else {
+ _writeFile = openForAppend(_filename, true);
+ }
}
if (!_writeFile) {
//script->runtimeError("File.%s: Error opening file '%s' for writing.", Name, _filename);
close();
- } else _textMode = strcmp(name, "OpenAsText") == 0;
+ } else {
+ _textMode = strcmp(name, "OpenAsText") == 0;
+ }
}
- if (_readFile || _writeFile) stack->pushBool(true);
- else stack->pushBool(false);
+ if (_readFile || _writeFile) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
return STATUS_OK;
}
@@ -221,7 +239,9 @@ bool SXFile::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
bool ret = STATUS_FAILED;
do {
ret = _readFile->read(&b, 1);
- if (ret != 1) break;
+ if (ret != 1) {
+ break;
+ }
if (counter > bufSize) {
buf = (byte *)realloc(buf, bufSize + FILE_BUFFER_SIZE);
@@ -231,8 +251,9 @@ bool SXFile::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
buf[counter] = '\0';
foundNewLine = true;
break;
- } else if (b == 0x0D) continue;
- else {
+ } else if (b == 0x0D) {
+ continue;
+ } else {
buf[counter] = b;
counter++;
}
@@ -244,8 +265,11 @@ bool SXFile::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
}
buf[counter] = '\0';
- if (!foundNewLine && counter == 0) stack->pushNULL();
- else stack->pushString((char *)buf);
+ if (!foundNewLine && counter == 0) {
+ stack->pushNULL();
+ } else {
+ stack->pushString((char *)buf);
+ }
free(buf);
@@ -272,14 +296,17 @@ bool SXFile::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
bool ret = STATUS_FAILED;
while (counter < (uint32)textLen) {
ret = _readFile->read(&b, 1);
- if (ret != 1) break;
+ if (ret != 1) {
+ break;
+ }
if (counter > bufSize) {
buf = (byte *)realloc(buf, bufSize + FILE_BUFFER_SIZE);
bufSize += FILE_BUFFER_SIZE;
}
- if (b == 0x0D) continue;
- else {
+ if (b == 0x0D) {
+ continue;
+ } else {
buf[counter] = b;
counter++;
}
@@ -291,8 +318,11 @@ bool SXFile::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
}
buf[counter] = '\0';
- if (textLen > 0 && counter == 0) stack->pushNULL();
- else stack->pushString((char *)buf);
+ if (textLen > 0 && counter == 0) {
+ stack->pushNULL();
+ } else {
+ stack->pushString((char *)buf);
+ }
free(buf);
@@ -335,8 +365,11 @@ bool SXFile::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
return STATUS_OK;
}
bool val;
- if (_readFile->read(&val, sizeof(bool)) == sizeof(bool)) stack->pushBool(val);
- else stack->pushNULL();
+ if (_readFile->read(&val, sizeof(bool)) == sizeof(bool)) {
+ stack->pushBool(val);
+ } else {
+ stack->pushNULL();
+ }
return STATUS_OK;
}
@@ -355,8 +388,8 @@ bool SXFile::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
if (!_readFile->err()) {
stack->pushInt(val);
} else {
- stack->pushNULL();
- }
+ stack->pushNULL();
+ }
return STATUS_OK;
}
@@ -375,7 +408,7 @@ bool SXFile::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
if (!_readFile->err()) {
stack->pushInt(65536 + val);
} else {
- stack->pushNULL();
+ stack->pushNULL();
}
return STATUS_OK;
}
@@ -411,7 +444,7 @@ bool SXFile::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
return STATUS_OK;
}
float val;
- (*(uint32*)&val) = _readFile->readUint32LE();
+ (*(uint32 *)&val) = _readFile->readUint32LE();
if (!_readFile->err()) {
stack->pushFloat(val);
} else {
@@ -433,8 +466,11 @@ bool SXFile::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
return STATUS_OK;
}
double val;
- if (_readFile->read(&val, sizeof(double)) == sizeof(double)) stack->pushFloat(val);
- else stack->pushNULL();
+ if (_readFile->read(&val, sizeof(double)) == sizeof(double)) {
+ stack->pushFloat(val);
+ } else {
+ stack->pushNULL();
+ }
return STATUS_OK;
}
@@ -458,8 +494,12 @@ bool SXFile::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->pushString((char *)str);
}
delete[] str;
- } else stack->pushNULL();
- } else stack->pushNULL();
+ } else {
+ stack->pushNULL();
+ }
+ } else {
+ stack->pushNULL();
+ }
return STATUS_OK;
}
@@ -548,7 +588,7 @@ bool SXFile::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->pushBool(false);
return STATUS_OK;
}
- uint32 *ptr = (uint32*)&val;
+ uint32 *ptr = (uint32 *)&val;
_writeFile->writeUint32LE(*ptr);
stack->pushBool(true);
@@ -594,10 +634,9 @@ bool SXFile::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->pushBool(true);
return STATUS_OK;
+ } else {
+ return BaseScriptable::scCallMethod(script, stack, thisStack, name);
}
-
-
- else return BaseScriptable::scCallMethod(script, stack, thisStack, name);
}
@@ -651,9 +690,9 @@ ScValue *SXFile::scGetProperty(const char *name) {
else if (strcmp(name, "AccessMode") == 0) {
_scValue->setInt(_mode);
return _scValue;
+ } else {
+ return BaseScriptable::scGetProperty(name);
}
-
- else return BaseScriptable::scGetProperty(name);
}
@@ -681,43 +720,46 @@ bool SXFile::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
uint32 SXFile::getPos() {
- if (_mode == 1 && _readFile)
+ if (_mode == 1 && _readFile) {
return _readFile->pos();
- else if ((_mode == 2 || _mode == 3) && _writeFile) {
+ } else if ((_mode == 2 || _mode == 3) && _writeFile) {
error("SXFile - getPos for WriteFile not supported");
return 0;
// return ftell((FILE *)_writeFile);
- } else {
+ } else {
return 0;
}
}
//////////////////////////////////////////////////////////////////////////
bool SXFile::setPos(uint32 pos, int whence) {
- if (_mode == 1 && _readFile)
+ if (_mode == 1 && _readFile) {
return _readFile->seek(pos, whence);
- else if ((_mode == 2 || _mode == 3) && _writeFile) {
+ } else if ((_mode == 2 || _mode == 3) && _writeFile) {
error("SXFile - seeking in WriteFile not supported");
return false;
// return fseek((FILE *)_writeFile, pos, (int)origin) == 0;
+ } else {
+ return false;
}
- else return false;
}
//////////////////////////////////////////////////////////////////////////
uint32 SXFile::getLength() {
- if (_mode == 1 && _readFile)
+ if (_mode == 1 && _readFile) {
return _readFile->size();
- else if ((_mode == 2 || _mode == 3) && _writeFile) {
+ } else if ((_mode == 2 || _mode == 3) && _writeFile) {
error("SXFile - reading length for WriteFile not supported");
return 0;
-/*
- uint32 currentPos = ftell((FILE *)_writeFile);
- fseek((FILE *)_writeFile, 0, SEEK_END);
- int ret = ftell((FILE *)_writeFile);
- fseek((FILE *)_writeFile, CurrentPos, SEEK_SET);
- return Ret;*/
- } else return 0;
+ /*
+ uint32 currentPos = ftell((FILE *)_writeFile);
+ fseek((FILE *)_writeFile, 0, SEEK_END);
+ int ret = ftell((FILE *)_writeFile);
+ fseek((FILE *)_writeFile, CurrentPos, SEEK_SET);
+ return Ret;*/
+ } else {
+ return 0;
+ }
}
//////////////////////////////////////////////////////////////////////////
@@ -744,24 +786,28 @@ bool SXFile::persist(BasePersistenceManager *persistMgr) {
// open for reading
if (_mode == 1) {
_readFile = _gameRef->_fileManager->openFile(_filename);
- if (!_readFile)
+ if (!_readFile) {
close();
+ }
}
// open for writing / appending
else {
if (_textMode) {
- if (_mode == 2)
+ if (_mode == 2) {
_writeFile = openForWrite(_filename, false);
- else
+ } else {
_writeFile = openForAppend(_filename, false);
+ }
} else {
- if (_mode == 2)
+ if (_mode == 2) {
_writeFile = openForWrite(_filename, true);
- else
+ } else {
_writeFile = openForAppend(_filename, true);
+ }
}
- if (_writeFile)
+ if (_writeFile) {
close();
+ }
}
setPos(pos);
}
@@ -777,7 +823,7 @@ Common::WriteStream *SXFile::openForWrite(const Common::String &filename, bool b
// Should replace fopen(..., "ab+") and fopen(..., "a+")
Common::WriteStream *SXFile::openForAppend(const Common::String &filename, bool binary) {
- error("SXFile::openForAppend - WriteFiles not supported");
+ error("SXFile::openForAppend - WriteFiles not supported");
}
} // end of namespace WinterMute
diff --git a/engines/wintermute/base/scriptables/script_ext_math.cpp b/engines/wintermute/base/scriptables/script_ext_math.cpp
index 1c37a15aa9..525b43434f 100644
--- a/engines/wintermute/base/scriptables/script_ext_math.cpp
+++ b/engines/wintermute/base/scriptables/script_ext_math.cpp
@@ -243,9 +243,9 @@ bool SXMath::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
stack->correctParams(1);
stack->pushFloat(radianToDegree(stack->pop()->getFloat()));
return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
}
-
- else return STATUS_FAILED;
}
@@ -267,9 +267,9 @@ ScValue *SXMath::scGetProperty(const char *name) {
else if (strcmp(name, "PI") == 0) {
_scValue->setFloat(M_PI);
return _scValue;
+ } else {
+ return _scValue;
}
-
- else return _scValue;
}
diff --git a/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp b/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp
index 3d3f0b218b..e15af3446e 100644
--- a/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp
+++ b/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp
@@ -70,7 +70,9 @@ void *SXMemBuffer::scToMemBuffer() {
//////////////////////////////////////////////////////////////////////////
void SXMemBuffer::cleanup() {
- if (_size) free(_buffer);
+ if (_size) {
+ free(_buffer);
+ }
_buffer = NULL;
_size = 0;
}
@@ -81,14 +83,18 @@ bool SXMemBuffer::resize(int newSize) {
if (_size == 0) {
_buffer = malloc(newSize);
- if (_buffer) _size = newSize;
+ if (_buffer) {
+ _size = newSize;
+ }
} else {
void *newBuf = realloc(_buffer, newSize);
if (!newBuf) {
if (newSize == 0) {
_buffer = newBuf;
_size = newSize;
- } else return STATUS_FAILED;
+ } else {
+ return STATUS_FAILED;
+ }
} else {
_buffer = newBuf;
_size = newSize;
@@ -107,14 +113,16 @@ bool SXMemBuffer::checkBounds(ScScript *script, int start, int length) {
script->runtimeError("Cannot use Set/Get methods on an uninitialized memory buffer");
return false;
}
- if (_size == 0)
+ if (_size == 0) {
return true;
+ }
if (start < 0 || length == 0 || start + length > _size) {
script->runtimeError("Set/Get method call is out of bounds");
return false;
- } else
+ } else {
return true;
+ }
}
//////////////////////////////////////////////////////////////////////////
@@ -132,10 +140,11 @@ bool SXMemBuffer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSt
stack->correctParams(1);
int newSize = stack->pop()->getInt();
newSize = MAX(0, newSize);
- if (DID_SUCCEED(resize(newSize)))
+ if (DID_SUCCEED(resize(newSize))) {
stack->pushBool(true);
- else
+ } else {
stack->pushBool(false);
+ }
return STATUS_OK;
}
@@ -146,10 +155,11 @@ bool SXMemBuffer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSt
else if (strcmp(name, "GetBool") == 0) {
stack->correctParams(1);
int start = stack->pop()->getInt();
- if (!checkBounds(script, start, sizeof(bool)))
+ if (!checkBounds(script, start, sizeof(bool))) {
stack->pushNULL();
- else
+ } else {
stack->pushBool(*(bool *)((byte *)_buffer + start));
+ }
return STATUS_OK;
}
@@ -160,10 +170,11 @@ bool SXMemBuffer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSt
else if (strcmp(name, "GetByte") == 0) {
stack->correctParams(1);
int start = stack->pop()->getInt();
- if (!checkBounds(script, start, sizeof(byte)))
+ if (!checkBounds(script, start, sizeof(byte))) {
stack->pushNULL();
- else
+ } else {
stack->pushInt(*(byte *)((byte *)_buffer + start));
+ }
return STATUS_OK;
}
@@ -174,10 +185,11 @@ bool SXMemBuffer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSt
else if (strcmp(name, "GetShort") == 0) {
stack->correctParams(1);
int Start = stack->pop()->getInt();
- if (!checkBounds(script, Start, sizeof(short)))
+ if (!checkBounds(script, Start, sizeof(short))) {
stack->pushNULL();
- else
+ } else {
stack->pushInt(65536 + * (short *)((byte *)_buffer + Start));
+ }
return STATUS_OK;
}
@@ -188,10 +200,11 @@ bool SXMemBuffer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSt
else if (strcmp(name, "GetInt") == 0 || strcmp(name, "GetLong") == 0) {
stack->correctParams(1);
int start = stack->pop()->getInt();
- if (!checkBounds(script, start, sizeof(int)))
+ if (!checkBounds(script, start, sizeof(int))) {
stack->pushNULL();
- else
+ } else {
stack->pushInt(*(int *)((byte *)_buffer + start));
+ }
return STATUS_OK;
}
@@ -202,10 +215,11 @@ bool SXMemBuffer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSt
else if (strcmp(name, "GetFloat") == 0) {
stack->correctParams(1);
int start = stack->pop()->getInt();
- if (!checkBounds(script, start, sizeof(float)))
+ if (!checkBounds(script, start, sizeof(float))) {
stack->pushNULL();
- else
+ } else {
stack->pushFloat(*(float *)((byte *)_buffer + start));
+ }
return STATUS_OK;
}
@@ -216,10 +230,11 @@ bool SXMemBuffer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSt
else if (strcmp(name, "GetDouble") == 0) {
stack->correctParams(1);
int start = stack->pop()->getInt();
- if (!checkBounds(script, start, sizeof(double)))
+ if (!checkBounds(script, start, sizeof(double))) {
stack->pushNULL();
- else
+ } else {
stack->pushFloat(*(double *)((byte *)_buffer + start));
+ }
return STATUS_OK;
}
@@ -242,9 +257,9 @@ bool SXMemBuffer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSt
}
}
- if (!checkBounds(script, start, length))
+ if (!checkBounds(script, start, length)) {
stack->pushNULL();
- else {
+ } else {
char *str = new char[length + 1];
strncpy(str, (const char *)_buffer + start, length);
str[length] = '\0';
@@ -260,9 +275,9 @@ bool SXMemBuffer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSt
else if (strcmp(name, "GetPointer") == 0) {
stack->correctParams(1);
int start = stack->pop()->getInt();
- if (!checkBounds(script, start, sizeof(void *)))
+ if (!checkBounds(script, start, sizeof(void *))) {
stack->pushNULL();
- else {
+ } else {
void *pointer = *(void **)((byte *)_buffer + start);
SXMemBuffer *buf = new SXMemBuffer(_gameRef, pointer);
stack->pushNative(buf, false);
@@ -278,9 +293,9 @@ bool SXMemBuffer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSt
int start = stack->pop()->getInt();
bool val = stack->pop()->getBool();
- if (!checkBounds(script, start, sizeof(bool)))
+ if (!checkBounds(script, start, sizeof(bool))) {
stack->pushBool(false);
- else {
+ } else {
*(bool *)((byte *)_buffer + start) = val;
stack->pushBool(true);
}
@@ -295,9 +310,9 @@ bool SXMemBuffer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSt
int start = stack->pop()->getInt();
byte val = (byte)stack->pop()->getInt();
- if (!checkBounds(script, start, sizeof(byte)))
+ if (!checkBounds(script, start, sizeof(byte))) {
stack->pushBool(false);
- else {
+ } else {
*(byte *)((byte *)_buffer + start) = val;
stack->pushBool(true);
}
@@ -312,9 +327,9 @@ bool SXMemBuffer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSt
int start = stack->pop()->getInt();
short val = (short)stack->pop()->getInt();
- if (!checkBounds(script, start, sizeof(short)))
+ if (!checkBounds(script, start, sizeof(short))) {
stack->pushBool(false);
- else {
+ } else {
*(short *)((byte *)_buffer + start) = val;
stack->pushBool(true);
}
@@ -329,9 +344,9 @@ bool SXMemBuffer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSt
int start = stack->pop()->getInt();
int val = stack->pop()->getInt();
- if (!checkBounds(script, start, sizeof(int)))
+ if (!checkBounds(script, start, sizeof(int))) {
stack->pushBool(false);
- else {
+ } else {
*(int *)((byte *)_buffer + start) = val;
stack->pushBool(true);
}
@@ -346,9 +361,9 @@ bool SXMemBuffer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSt
int start = stack->pop()->getInt();
float val = (float)stack->pop()->getFloat();
- if (!checkBounds(script, start, sizeof(float)))
+ if (!checkBounds(script, start, sizeof(float))) {
stack->pushBool(false);
- else {
+ } else {
*(float *)((byte *)_buffer + start) = val;
stack->pushBool(true);
}
@@ -363,9 +378,9 @@ bool SXMemBuffer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSt
int start = stack->pop()->getInt();
double val = stack->pop()->getFloat();
- if (!checkBounds(script, start, sizeof(double)))
+ if (!checkBounds(script, start, sizeof(double))) {
stack->pushBool(false);
- else {
+ } else {
*(double *)((byte *)_buffer + start) = val;
stack->pushBool(true);
}
@@ -380,9 +395,9 @@ bool SXMemBuffer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSt
int start = stack->pop()->getInt();
const char *val = stack->pop()->getString();
- if (!checkBounds(script, start, strlen(val) + 1))
+ if (!checkBounds(script, start, strlen(val) + 1)) {
stack->pushBool(false);
- else {
+ } else {
memcpy((byte *)_buffer + start, val, strlen(val) + 1);
stack->pushBool(true);
}
@@ -395,11 +410,11 @@ bool SXMemBuffer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSt
else if (strcmp(name, "SetPointer") == 0) {
stack->correctParams(2);
int start = stack->pop()->getInt();
- /* ScValue *Val = */ stack->pop();
+ /* ScValue *val = */ stack->pop();
- if (!checkBounds(script, start, sizeof(void *)))
+ if (!checkBounds(script, start, sizeof(void *))) {
stack->pushBool(false);
- else {
+ } else {
/*
int Pointer = (int)Val->getMemBuffer();
memcpy((byte *)_buffer+Start, &Pointer, sizeof(void*));
@@ -426,9 +441,9 @@ bool SXMemBuffer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSt
}
stack->pushNULL();
return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
}
-
- else return STATUS_FAILED;
}
@@ -450,9 +465,9 @@ ScValue *SXMemBuffer::scGetProperty(const char *name) {
if (strcmp(name, "Size") == 0) {
_scValue->setInt(_size);
return _scValue;
+ } else {
+ return BaseScriptable::scGetProperty(name);
}
-
- else return BaseScriptable::scGetProperty(name);
}
@@ -487,12 +502,16 @@ bool SXMemBuffer::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_size));
if (persistMgr->getIsSaving()) {
- if (_size > 0) persistMgr->putBytes((byte *)_buffer, _size);
+ if (_size > 0) {
+ persistMgr->putBytes((byte *)_buffer, _size);
+ }
} else {
if (_size > 0) {
_buffer = malloc(_size);
persistMgr->getBytes((byte *)_buffer, _size);
- } else _buffer = NULL;
+ } else {
+ _buffer = NULL;
+ }
}
return STATUS_OK;
@@ -501,8 +520,11 @@ bool SXMemBuffer::persist(BasePersistenceManager *persistMgr) {
//////////////////////////////////////////////////////////////////////////
int SXMemBuffer::scCompare(BaseScriptable *val) {
- if (_buffer == val->scToMemBuffer()) return 0;
- else return 1;
+ if (_buffer == val->scToMemBuffer()) {
+ return 0;
+ } else {
+ return 1;
+ }
}
} // end of namespace WinterMute
diff --git a/engines/wintermute/base/scriptables/script_ext_string.cpp b/engines/wintermute/base/scriptables/script_ext_string.cpp
index 385d7ca746..1c7349bd8d 100644
--- a/engines/wintermute/base/scriptables/script_ext_string.cpp
+++ b/engines/wintermute/base/scriptables/script_ext_string.cpp
@@ -61,13 +61,17 @@ SXString::SXString(BaseGame *inGame, ScStack *stack): BaseScriptable(inGame) {
setStringVal(val->getString());
}
- if (_capacity == 0) setStringVal("");
+ if (_capacity == 0) {
+ setStringVal("");
+ }
}
//////////////////////////////////////////////////////////////////////////
SXString::~SXString() {
- if (_string) delete[] _string;
+ if (_string) {
+ delete[] _string;
+ }
}
@@ -87,8 +91,11 @@ void SXString::setStringVal(const char *val) {
//////////////////////////////////////////////////////////////////////////
const char *SXString::scToString() {
- if (_string) return _string;
- else return "[null string]";
+ if (_string) {
+ return _string;
+ } else {
+ return "[null string]";
+ }
}
@@ -108,22 +115,26 @@ bool SXString::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
int start = stack->pop()->getInt();
int end = stack->pop()->getInt();
- if (end < start) BaseUtils::swap(&start, &end);
+ if (end < start) {
+ BaseUtils::swap(&start, &end);
+ }
//try {
WideString str;
- if (_gameRef->_textEncoding == TEXT_UTF8)
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
str = StringUtil::utf8ToWide(_string);
- else
+ } else {
str = StringUtil::ansiToWide(_string);
+ }
//WideString subStr = str.substr(start, end - start + 1);
WideString subStr(str.c_str() + start, end - start + 1);
- if (_gameRef->_textEncoding == TEXT_UTF8)
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
stack->pushString(StringUtil::wideToUtf8(subStr).c_str());
- else
+ } else {
stack->pushString(StringUtil::wideToAnsi(subStr).c_str());
+ }
// } catch (std::exception &) {
// stack->pushNULL();
// }
@@ -146,22 +157,26 @@ bool SXString::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
return STATUS_OK;
}
- if (val->isNULL()) len = strlen(_string) - start;
+ if (val->isNULL()) {
+ len = strlen(_string) - start;
+ }
// try {
WideString str;
- if (_gameRef->_textEncoding == TEXT_UTF8)
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
str = StringUtil::utf8ToWide(_string);
- else
+ } else {
str = StringUtil::ansiToWide(_string);
+ }
// WideString subStr = str.substr(start, len);
WideString subStr(str.c_str() + start, len);
- if (_gameRef->_textEncoding == TEXT_UTF8)
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
stack->pushString(StringUtil::wideToUtf8(subStr).c_str());
- else
+ } else {
stack->pushString(StringUtil::wideToAnsi(subStr).c_str());
+ }
// } catch (std::exception &) {
// stack->pushNULL();
// }
@@ -176,17 +191,19 @@ bool SXString::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
stack->correctParams(0);
WideString str;
- if (_gameRef->_textEncoding == TEXT_UTF8)
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
str = StringUtil::utf8ToWide(_string);
- else
+ } else {
str = StringUtil::ansiToWide(_string);
+ }
str.toUppercase();
- if (_gameRef->_textEncoding == TEXT_UTF8)
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
stack->pushString(StringUtil::wideToUtf8(str).c_str());
- else
+ } else {
stack->pushString(StringUtil::wideToAnsi(str).c_str());
+ }
return STATUS_OK;
}
@@ -198,17 +215,19 @@ bool SXString::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
stack->correctParams(0);
WideString str;
- if (_gameRef->_textEncoding == TEXT_UTF8)
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
str = StringUtil::utf8ToWide(_string);
- else
+ } else {
str = StringUtil::ansiToWide(_string);
+ }
str.toLowercase();
- if (_gameRef->_textEncoding == TEXT_UTF8)
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
stack->pushString(StringUtil::wideToUtf8(str).c_str());
- else
+ } else {
stack->pushString(StringUtil::wideToAnsi(str).c_str());
+ }
return STATUS_OK;
}
@@ -223,16 +242,18 @@ bool SXString::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
int index = stack->pop()->getInt();
WideString str;
- if (_gameRef->_textEncoding == TEXT_UTF8)
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
str = StringUtil::utf8ToWide(_string);
- else
+ } else {
str = StringUtil::ansiToWide(_string);
+ }
WideString toFind;
- if (_gameRef->_textEncoding == TEXT_UTF8)
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
toFind = StringUtil::utf8ToWide(strToFind);
- else
+ } else {
toFind = StringUtil::ansiToWide(strToFind);
+ }
int indexOf = StringUtil::indexOf(str, toFind, index);
stack->pushInt(indexOf);
@@ -247,7 +268,9 @@ bool SXString::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
stack->correctParams(1);
ScValue *val = stack->pop();
char separators[MAX_PATH_LENGTH] = ",";
- if (!val->isNULL()) strcpy(separators, val->getString());
+ if (!val->isNULL()) {
+ strcpy(separators, val->getString());
+ }
SXArray *array = new SXArray(_gameRef);
if (!array) {
@@ -257,16 +280,18 @@ bool SXString::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
WideString str;
- if (_gameRef->_textEncoding == TEXT_UTF8)
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
str = StringUtil::utf8ToWide(_string);
- else
+ } else {
str = StringUtil::ansiToWide(_string);
+ }
WideString delims;
- if (_gameRef->_textEncoding == TEXT_UTF8)
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
delims = StringUtil::utf8ToWide(separators);
- else
+ } else {
delims = StringUtil::ansiToWide(separators);
+ }
Common::Array<WideString> parts;
@@ -298,10 +323,11 @@ bool SXString::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
for (Common::Array<WideString>::iterator it = parts.begin(); it != parts.end(); ++it) {
WideString &part = (*it);
- if (_gameRef->_textEncoding == TEXT_UTF8)
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
val = new ScValue(_gameRef, StringUtil::wideToUtf8(part).c_str());
- else
+ } else {
val = new ScValue(_gameRef, StringUtil::wideToAnsi(part).c_str());
+ }
array->push(val);
delete val;
@@ -310,9 +336,9 @@ bool SXString::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
stack->pushNative(array, false);
return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
}
-
- else return STATUS_FAILED;
}
@@ -334,8 +360,9 @@ ScValue *SXString::scGetProperty(const char *name) {
if (_gameRef->_textEncoding == TEXT_UTF8) {
WideString wstr = StringUtil::utf8ToWide(_string);
_scValue->setInt(wstr.size());
- } else
+ } else {
_scValue->setInt(strlen(_string));
+ }
return _scValue;
}
@@ -345,9 +372,9 @@ ScValue *SXString::scGetProperty(const char *name) {
else if (strcmp(name, "Capacity") == 0) {
_scValue->setInt(_capacity);
return _scValue;
+ } else {
+ return _scValue;
}
-
- else return _scValue;
}
@@ -358,8 +385,9 @@ bool SXString::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "Capacity") == 0) {
int32 newCap = (uint32)value->getInt();
- if (newCap < (int32)(strlen(_string) + 1)) _gameRef->LOG(0, "Warning: cannot lower string capacity");
- else if (newCap != _capacity) {
+ if (newCap < (int32)(strlen(_string) + 1)) {
+ _gameRef->LOG(0, "Warning: cannot lower string capacity");
+ } else if (newCap != _capacity) {
char *newStr = new char[newCap];
if (newStr) {
memset(newStr, 0, newCap);
@@ -370,9 +398,9 @@ bool SXString::scSetProperty(const char *name, ScValue *value) {
}
}
return STATUS_OK;
+ } else {
+ return STATUS_FAILED;
}
-
- else return STATUS_FAILED;
}
@@ -384,12 +412,16 @@ bool SXString::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_capacity));
if (persistMgr->getIsSaving()) {
- if (_capacity > 0) persistMgr->putBytes((byte *)_string, _capacity);
+ if (_capacity > 0) {
+ persistMgr->putBytes((byte *)_string, _capacity);
+ }
} else {
if (_capacity > 0) {
_string = new char[_capacity];
persistMgr->getBytes((byte *)_string, _capacity);
- } else _string = NULL;
+ } else {
+ _string = NULL;
+ }
}
return STATUS_OK;
diff --git a/engines/wintermute/base/scriptables/script_stack.cpp b/engines/wintermute/base/scriptables/script_stack.cpp
index 74cc7a57ee..0d4ea54b8c 100644
--- a/engines/wintermute/base/scriptables/script_stack.cpp
+++ b/engines/wintermute/base/scriptables/script_stack.cpp
@@ -96,16 +96,22 @@ ScValue *ScStack::getPushValue() {
//////////////////////////////////////////////////////////////////////////
ScValue *ScStack::getTop() {
- if (_sP < 0 || _sP >= _values.getSize()) return NULL;
- else return _values[_sP];
+ if (_sP < 0 || _sP >= _values.getSize()) {
+ return NULL;
+ } else {
+ return _values[_sP];
+ }
}
//////////////////////////////////////////////////////////////////////////
ScValue *ScStack::getAt(int index) {
index = _sP - index;
- if (index < 0 || index >= _values.getSize()) return NULL;
- else return _values[index];
+ if (index < 0 || index >= _values.getSize()) {
+ return NULL;
+ } else {
+ return _values[index];
+ }
}
diff --git a/engines/wintermute/base/scriptables/script_value.cpp b/engines/wintermute/base/scriptables/script_value.cpp
index 5e824cd10c..01cb4044ff 100644
--- a/engines/wintermute/base/scriptables/script_value.cpp
+++ b/engines/wintermute/base/scriptables/script_value.cpp
@@ -122,7 +122,9 @@ ScValue::ScValue(BaseGame *inGame, const char *val): BaseClass(inGame) {
void ScValue::cleanup(bool ignoreNatives) {
deleteProps();
- if (_valString) delete[] _valString;
+ if (_valString) {
+ delete[] _valString;
+ }
if (!ignoreNatives) {
if (_valNative && !_persistent) {
@@ -157,7 +159,9 @@ ScValue::~ScValue() {
//////////////////////////////////////////////////////////////////////////
ScValue *ScValue::getProp(const char *name) {
- if (_type == VAL_VARIABLE_REF) return _valRef->getProp(name);
+ if (_type == VAL_VARIABLE_REF) {
+ return _valRef->getProp(name);
+ }
if (_type == VAL_STRING && strcmp(name, "Length") == 0) {
_gameRef->_scValue->_type = VAL_INT;
@@ -178,18 +182,24 @@ ScValue *ScValue::getProp(const char *name) {
ScValue *ret = NULL;
- if (_type == VAL_NATIVE && _valNative) ret = _valNative->scGetProperty(name);
+ if (_type == VAL_NATIVE && _valNative) {
+ ret = _valNative->scGetProperty(name);
+ }
if (ret == NULL) {
_valIter = _valObject.find(name);
- if (_valIter != _valObject.end()) ret = _valIter->_value;
+ if (_valIter != _valObject.end()) {
+ ret = _valIter->_value;
+ }
}
return ret;
}
//////////////////////////////////////////////////////////////////////////
bool ScValue::deleteProp(const char *name) {
- if (_type == VAL_VARIABLE_REF) return _valRef->deleteProp(name);
+ if (_type == VAL_VARIABLE_REF) {
+ return _valRef->deleteProp(name);
+ }
_valIter = _valObject.find(name);
if (_valIter != _valObject.end()) {
@@ -204,8 +214,9 @@ bool ScValue::deleteProp(const char *name) {
//////////////////////////////////////////////////////////////////////////
bool ScValue::setProp(const char *name, ScValue *val, bool copyWhole, bool setAsConst) {
- if (_type == VAL_VARIABLE_REF)
+ if (_type == VAL_VARIABLE_REF) {
return _valRef->setProp(name, val);
+ }
bool ret = STATUS_FAILED;
if (_type == VAL_NATIVE && _valNative) {
@@ -219,15 +230,19 @@ bool ScValue::setProp(const char *name, ScValue *val, bool copyWhole, bool setAs
if (_valIter != _valObject.end()) {
newVal = _valIter->_value;
}
- if (!newVal)
+ if (!newVal) {
newVal = new ScValue(_gameRef);
- else newVal->cleanup();
+ } else {
+ newVal->cleanup();
+ }
newVal->copy(val, copyWhole);
newVal->_isConstVar = setAsConst;
_valObject[name] = newVal;
- if (_type != VAL_NATIVE) _type = VAL_OBJECT;
+ if (_type != VAL_NATIVE) {
+ _type = VAL_OBJECT;
+ }
/*
_valIter = _valObject.find(Name);
@@ -250,8 +265,9 @@ bool ScValue::setProp(const char *name, ScValue *val, bool copyWhole, bool setAs
//////////////////////////////////////////////////////////////////////////
bool ScValue::propExists(const char *name) {
- if (_type == VAL_VARIABLE_REF)
+ if (_type == VAL_VARIABLE_REF) {
return _valRef->propExists(name);
+ }
_valIter = _valObject.find(name);
return (_valIter != _valObject.end());
@@ -273,15 +289,18 @@ void ScValue::deleteProps() {
void ScValue::CleanProps(bool includingNatives) {
_valIter = _valObject.begin();
while (_valIter != _valObject.end()) {
- if (!_valIter->_value->_isConstVar && (!_valIter->_value->isNative() || includingNatives)) _valIter->_value->setNULL();
+ if (!_valIter->_value->_isConstVar && (!_valIter->_value->isNative() || includingNatives)) {
+ _valIter->_value->setNULL();
+ }
_valIter++;
}
}
//////////////////////////////////////////////////////////////////////////
bool ScValue::isNULL() {
- if (_type == VAL_VARIABLE_REF)
+ if (_type == VAL_VARIABLE_REF) {
return _valRef->isNULL();
+ }
return (_type == VAL_NULL);
}
@@ -289,8 +308,9 @@ bool ScValue::isNULL() {
//////////////////////////////////////////////////////////////////////////
bool ScValue::isNative() {
- if (_type == VAL_VARIABLE_REF)
+ if (_type == VAL_VARIABLE_REF) {
return _valRef->isNative();
+ }
return (_type == VAL_NATIVE);
}
@@ -298,8 +318,9 @@ bool ScValue::isNative() {
//////////////////////////////////////////////////////////////////////////
bool ScValue::isString() {
- if (_type == VAL_VARIABLE_REF)
+ if (_type == VAL_VARIABLE_REF) {
return _valRef->isString();
+ }
return (_type == VAL_STRING);
}
@@ -307,8 +328,9 @@ bool ScValue::isString() {
//////////////////////////////////////////////////////////////////////////
bool ScValue::isFloat() {
- if (_type == VAL_VARIABLE_REF)
+ if (_type == VAL_VARIABLE_REF) {
return _valRef->isFloat();
+ }
return (_type == VAL_FLOAT);
}
@@ -316,8 +338,9 @@ bool ScValue::isFloat() {
//////////////////////////////////////////////////////////////////////////
bool ScValue::isInt() {
- if (_type == VAL_VARIABLE_REF)
+ if (_type == VAL_VARIABLE_REF) {
return _valRef->isInt();
+ }
return (_type == VAL_INT);
}
@@ -325,8 +348,9 @@ bool ScValue::isInt() {
//////////////////////////////////////////////////////////////////////////
bool ScValue::isBool() {
- if (_type == VAL_VARIABLE_REF)
+ if (_type == VAL_VARIABLE_REF) {
return _valRef->isBool();
+ }
return (_type == VAL_BOOL);
}
@@ -334,8 +358,9 @@ bool ScValue::isBool() {
//////////////////////////////////////////////////////////////////////////
bool ScValue::isObject() {
- if (_type == VAL_VARIABLE_REF)
+ if (_type == VAL_VARIABLE_REF) {
return _valRef->isObject();
+ }
return (_type == VAL_OBJECT);
}
@@ -343,8 +368,9 @@ bool ScValue::isObject() {
//////////////////////////////////////////////////////////////////////////
TValType ScValue::getTypeTolerant() {
- if (_type == VAL_VARIABLE_REF)
+ if (_type == VAL_VARIABLE_REF) {
return _valRef->getType();
+ }
return _type;
}
@@ -414,8 +440,11 @@ void ScValue::setString(const char *val) {
}
setStringVal(val);
- if (_valString) _type = VAL_STRING;
- else _type = VAL_NULL;
+ if (_valString) {
+ _type = VAL_STRING;
+ } else {
+ _type = VAL_NULL;
+ }
}
void ScValue::setString(const Common::String &val) {
@@ -450,7 +479,9 @@ void ScValue::setNULL() {
if (_valNative && !_persistent) {
_valNative->_refCount--;
- if (_valNative->_refCount <= 0) delete _valNative;
+ if (_valNative->_refCount <= 0) {
+ delete _valNative;
+ }
}
_valNative = NULL;
deleteProps();
@@ -472,7 +503,9 @@ void ScValue::setNative(BaseScriptable *val, bool persistent) {
if (_valNative && !_persistent) {
_valNative->_refCount--;
if (_valNative->_refCount <= 0) {
- if (_valNative != val) delete _valNative;
+ if (_valNative != val) {
+ delete _valNative;
+ }
_valNative = NULL;
}
}
@@ -481,7 +514,9 @@ void ScValue::setNative(BaseScriptable *val, bool persistent) {
_persistent = persistent;
_valNative = val;
- if (_valNative && !_persistent) _valNative->_refCount++;
+ if (_valNative && !_persistent) {
+ _valNative->_refCount++;
+ }
}
}
@@ -507,8 +542,9 @@ void ScValue::setReference(ScValue *val) {
//////////////////////////////////////////////////////////////////////////
bool ScValue::getBool(bool defaultVal) {
- if (_type == VAL_VARIABLE_REF)
+ if (_type == VAL_VARIABLE_REF) {
return _valRef->getBool();
+ }
switch (_type) {
case VAL_BOOL:
@@ -534,7 +570,9 @@ bool ScValue::getBool(bool defaultVal) {
//////////////////////////////////////////////////////////////////////////
int ScValue::getInt(int defaultVal) {
- if (_type == VAL_VARIABLE_REF) return _valRef->getInt();
+ if (_type == VAL_VARIABLE_REF) {
+ return _valRef->getInt();
+ }
switch (_type) {
case VAL_BOOL:
@@ -560,8 +598,9 @@ int ScValue::getInt(int defaultVal) {
//////////////////////////////////////////////////////////////////////////
double ScValue::getFloat(double defaultVal) {
- if (_type == VAL_VARIABLE_REF)
+ if (_type == VAL_VARIABLE_REF) {
return _valRef->getFloat();
+ }
switch (_type) {
case VAL_BOOL:
@@ -586,19 +625,23 @@ double ScValue::getFloat(double defaultVal) {
//////////////////////////////////////////////////////////////////////////
void *ScValue::getMemBuffer() {
- if (_type == VAL_VARIABLE_REF)
+ if (_type == VAL_VARIABLE_REF) {
return _valRef->getMemBuffer();
+ }
- if (_type == VAL_NATIVE)
+ if (_type == VAL_NATIVE) {
return _valNative->scToMemBuffer();
- else return (void *)NULL;
+ } else {
+ return (void *)NULL;
+ }
}
//////////////////////////////////////////////////////////////////////////
const char *ScValue::getString() {
- if (_type == VAL_VARIABLE_REF)
+ if (_type == VAL_VARIABLE_REF) {
return _valRef->getString();
+ }
switch (_type) {
case VAL_OBJECT:
@@ -647,11 +690,15 @@ const char *ScValue::getString() {
//////////////////////////////////////////////////////////////////////////
BaseScriptable *ScValue::getNative() {
- if (_type == VAL_VARIABLE_REF)
+ if (_type == VAL_VARIABLE_REF) {
return _valRef->getNative();
+ }
- if (_type == VAL_NATIVE) return _valNative;
- else return NULL;
+ if (_type == VAL_NATIVE) {
+ return _valNative;
+ } else {
+ return NULL;
+ }
}
@@ -668,12 +715,16 @@ void ScValue::copy(ScValue *orig, bool copyWhole) {
if (_valNative && !_persistent) {
_valNative->_refCount--;
if (_valNative->_refCount <= 0) {
- if (_valNative != orig->_valNative) delete _valNative;
+ if (_valNative != orig->_valNative) {
+ delete _valNative;
+ }
_valNative = NULL;
}
}
- if (orig->_type == VAL_VARIABLE_REF && orig->_valRef && copyWhole) orig = orig->_valRef;
+ if (orig->_type == VAL_VARIABLE_REF && orig->_valRef && copyWhole) {
+ orig = orig->_valRef;
+ }
cleanup(true);
@@ -687,7 +738,9 @@ void ScValue::copy(ScValue *orig, bool copyWhole) {
_persistent = orig->_persistent;
_valNative = orig->_valNative;
- if (_valNative && !_persistent) _valNative->_refCount++;
+ if (_valNative && !_persistent) {
+ _valNative->_refCount++;
+ }
//!!!! ref->native++
// copy properties
@@ -698,7 +751,9 @@ void ScValue::copy(ScValue *orig, bool copyWhole) {
_valObject[orig->_valIter->_key]->copy(orig->_valIter->_value);
orig->_valIter++;
}
- } else _valObject.clear();
+ } else {
+ _valObject.clear();
+ }
}
@@ -730,7 +785,9 @@ void ScValue::setValue(ScValue *val) {
}
}
// otherwise just copy everything
- else copy(val);
+ else {
+ copy(val);
+ }
}
@@ -841,39 +898,60 @@ int ScValue::compare(ScValue *val1, ScValue *val2) {
// same class?
if (strcmp(val1->getNative()->getClassName(), val2->getNative()->getClassName()) == 0) {
return val1->getNative()->scCompare(val2->getNative());
- } else return strcmp(val1->getString(), val2->getString());
+ } else {
+ return strcmp(val1->getString(), val2->getString());
+ }
}
// both objects?
- if (val1->isObject() && val2->isObject()) return -1;
+ if (val1->isObject() && val2->isObject()) {
+ return -1;
+ }
// null states
- if (val1->isNULL() && !val2->isNULL()) return -1;
- else if (!val1->isNULL() && val2->isNULL()) return 1;
- else if (val1->isNULL() && val2->isNULL()) return 0;
+ if (val1->isNULL() && !val2->isNULL()) {
+ return -1;
+ } else if (!val1->isNULL() && val2->isNULL()) {
+ return 1;
+ } else if (val1->isNULL() && val2->isNULL()) {
+ return 0;
+ }
// one of them is string? convert both to string
- if (val1->isString() || val2->isString()) return strcmp(val1->getString(), val2->getString());
+ if (val1->isString() || val2->isString()) {
+ return strcmp(val1->getString(), val2->getString());
+ }
// one of them is float?
if (val1->isFloat() || val2->isFloat()) {
- if (val1->getFloat() < val2->getFloat()) return -1;
- else if (val1->getFloat() > val2->getFloat()) return 1;
- else return 0;
+ if (val1->getFloat() < val2->getFloat()) {
+ return -1;
+ } else if (val1->getFloat() > val2->getFloat()) {
+ return 1;
+ } else {
+ return 0;
+ }
}
// otherwise compare as int's
- if (val1->getInt() < val2->getInt()) return -1;
- else if (val1->getInt() > val2->getInt()) return 1;
- else return 0;
+ if (val1->getInt() < val2->getInt()) {
+ return -1;
+ } else if (val1->getInt() > val2->getInt()) {
+ return 1;
+ } else {
+ return 0;
+ }
}
//////////////////////////////////////////////////////////////////////////
int ScValue::compareStrict(ScValue *val1, ScValue *val2) {
- if (val1->getTypeTolerant() != val2->getTypeTolerant()) return -1;
- else return ScValue::compare(val1, val2);
+ if (val1->getTypeTolerant() != val2->getTypeTolerant()) {
+ return -1;
+ } else {
+ return ScValue::compare(val1, val2);
+ }
}
@@ -1013,16 +1091,18 @@ bool ScValue::dbgSetVal() {
//////////////////////////////////////////////////////////////////////////
int ScValue::dbgGetNumProperties() {
- if (_valNative && _valNative->_scProp)
+ if (_valNative && _valNative->_scProp) {
return _valNative->_scProp->dbgGetNumProperties();
- else return _valObject.size();
+ } else {
+ return _valObject.size();
+ }
}
//////////////////////////////////////////////////////////////////////////
bool ScValue::dbgGetProperty(int index, const char **name, IWmeDebugProp **value) {
- if (_valNative && _valNative->_scProp)
+ if (_valNative && _valNative->_scProp) {
return _valNative->_scProp->dbgGetProperty(index, name, value);
- else {
+ } else {
int count = 0;
_valIter = _valObject.begin();
while (_valIter != _valObject.end()) {
@@ -1040,8 +1120,9 @@ bool ScValue::dbgGetProperty(int index, const char **name, IWmeDebugProp **value
//////////////////////////////////////////////////////////////////////////
bool ScValue::dbgGetDescription(char *buf, int bufSize) {
- if (_type == VAL_VARIABLE_REF)
+ if (_type == VAL_VARIABLE_REF) {
return _valRef->dbgGetDescription(buf, bufSize);
+ }
if (_type == VAL_NATIVE) {
_valNative->scDebuggerDesc(buf, bufSize);
diff --git a/engines/wintermute/base/sound/base_sound.cpp b/engines/wintermute/base/sound/base_sound.cpp
index 8cc8c21948..9cd9e4cc75 100644
--- a/engines/wintermute/base/sound/base_sound.cpp
+++ b/engines/wintermute/base/sound/base_sound.cpp
@@ -57,7 +57,9 @@ BaseSound::BaseSound(BaseGame *inGame): BaseClass(inGame) {
//////////////////////////////////////////////////////////////////////////
BaseSound::~BaseSound() {
- if (_sound) _gameRef->_soundMgr->removeSound(_sound);
+ if (_sound) {
+ _gameRef->_soundMgr->removeSound(_sound);
+ }
_sound = NULL;
delete[] _soundFilename;
@@ -83,7 +85,9 @@ bool BaseSound::setSound(const char *filename, Audio::Mixer::SoundType type, boo
_soundStreamed = streamed;
return STATUS_OK;
- } else return STATUS_FAILED;
+ } else {
+ return STATUS_FAILED;
+ }
}
@@ -91,22 +95,32 @@ bool BaseSound::setSound(const char *filename, Audio::Mixer::SoundType type, boo
bool BaseSound::setSoundSimple() {
_sound = _gameRef->_soundMgr->addSound(_soundFilename, _soundType, _soundStreamed);
if (_sound) {
- if (_soundPosition) _sound->setPosition(_soundPosition);
+ if (_soundPosition) {
+ _sound->setPosition(_soundPosition);
+ }
_sound->setLooping(_soundLooping);
_sound->setPrivateVolume(_soundPrivateVolume);
_sound->setLoopStart(_soundLoopStart);
_sound->_freezePaused = _soundFreezePaused;
- if (_soundPlaying) return _sound->resume();
- else return STATUS_OK;
- } else return STATUS_FAILED;
+ if (_soundPlaying) {
+ return _sound->resume();
+ } else {
+ return STATUS_OK;
+ }
+ } else {
+ return STATUS_FAILED;
+ }
}
//////////////////////////////////////////////////////////////////////////
uint32 BaseSound::getLength() {
- if (_sound) return _sound->getLength();
- else return 0;
+ if (_sound) {
+ return _sound->getLength();
+ } else {
+ return 0;
+ }
}
@@ -115,7 +129,9 @@ bool BaseSound::play(bool looping) {
if (_sound) {
_soundPaused = false;
return _sound->play(looping, _soundPosition);
- } else return STATUS_FAILED;
+ } else {
+ return STATUS_FAILED;
+ }
}
@@ -124,7 +140,9 @@ bool BaseSound::stop() {
if (_sound) {
_soundPaused = false;
return _sound->stop();
- } else return STATUS_FAILED;
+ } else {
+ return STATUS_FAILED;
+ }
}
@@ -132,9 +150,13 @@ bool BaseSound::stop() {
bool BaseSound::pause(bool freezePaused) {
if (_sound) {
_soundPaused = true;
- if (freezePaused) _sound->_freezePaused = true;
+ if (freezePaused) {
+ _sound->_freezePaused = true;
+ }
return _sound->pause();
- } else return STATUS_FAILED;
+ } else {
+ return STATUS_FAILED;
+ }
}
@@ -143,7 +165,9 @@ bool BaseSound::resume() {
if (_sound && _soundPaused) {
_soundPaused = false;
return _sound->resume();
- } else return STATUS_FAILED;
+ } else {
+ return STATUS_FAILED;
+ }
}
@@ -153,8 +177,9 @@ bool BaseSound::persist(BasePersistenceManager *persistMgr) {
_soundPlaying = _sound->isPlaying();
_soundLooping = _sound->_looping;
_soundPrivateVolume = _sound->_privateVolume;
- if (_soundPlaying)
+ if (_soundPlaying) {
_soundPosition = _sound->getPosition();
+ }
_soundLoopStart = _sound->_loopStart;
_soundFreezePaused = _sound->_freezePaused;
}
@@ -195,64 +220,81 @@ bool BaseSound::isPaused() {
//////////////////////////////////////////////////////////////////////////
bool BaseSound::setPositionTime(uint32 time) {
- if (!_sound) return STATUS_FAILED;
+ if (!_sound) {
+ return STATUS_FAILED;
+ }
_soundPosition = time;
bool ret = _sound->setPosition(_soundPosition);
- if (_sound->isPlaying())
+ if (_sound->isPlaying()) {
_soundPosition = 0;
+ }
return ret;
}
//////////////////////////////////////////////////////////////////////////
uint32 BaseSound::getPositionTime() {
- if (!_sound) return 0;
+ if (!_sound) {
+ return 0;
+ }
- if (!_sound->isPlaying())
+ if (!_sound->isPlaying()) {
return 0;
- else return _sound->getPosition();
+ } else {
+ return _sound->getPosition();
+ }
}
//////////////////////////////////////////////////////////////////////////
bool BaseSound::setVolumePercent(int percent) {
- if (!_sound)
+ if (!_sound) {
return STATUS_FAILED;
- else return _sound->setPrivateVolume(percent * 255 / 100);
+ } else {
+ return _sound->setPrivateVolume(percent * 255 / 100);
+ }
}
//////////////////////////////////////////////////////////////////////////
bool BaseSound::setVolume(int volume) {
- if (!_sound)
+ if (!_sound) {
return STATUS_FAILED;
- else return _sound->setPrivateVolume(volume);
+ } else {
+ return _sound->setPrivateVolume(volume);
+ }
}
//////////////////////////////////////////////////////////////////////////
bool BaseSound::setPrivateVolume(int volume) {
- if (!_sound)
+ if (!_sound) {
return STATUS_FAILED;
- else return _sound->_privateVolume = volume;
+ } else {
+ return _sound->_privateVolume = volume;
+ }
}
//////////////////////////////////////////////////////////////////////////
int BaseSound::getVolumePercent() {
- if (!_sound)
+ if (!_sound) {
return 0;
- else return _sound->_privateVolume * 100 / 255;
+ } else {
+ return _sound->_privateVolume * 100 / 255;
+ }
}
//////////////////////////////////////////////////////////////////////////
int BaseSound::getVolume() {
- if (!_sound)
+ if (!_sound) {
return 0;
- else return _sound->_privateVolume;
+ } else {
+ return _sound->_privateVolume;
+ }
}
//////////////////////////////////////////////////////////////////////////
bool BaseSound::setLoopStart(uint32 pos) {
- if (!_sound)
+ if (!_sound) {
return STATUS_FAILED;
- else {
+ } else {
_sound->setLoopStart(pos);
return STATUS_OK;
}
@@ -260,16 +302,19 @@ bool BaseSound::setLoopStart(uint32 pos) {
//////////////////////////////////////////////////////////////////////////
bool BaseSound::setPan(float pan) {
- if (_sound)
+ if (_sound) {
return _sound->setPan(pan);
- else return STATUS_FAILED;
+ } else {
+ return STATUS_FAILED;
+ }
}
//////////////////////////////////////////////////////////////////////////
bool BaseSound::ApplyFX(TSFXType type, float param1, float param2, float param3, float param4) {
- if (!_sound)
+ if (!_sound) {
return STATUS_OK;
+ }
if (type != _sFXType || param1 != _sFXParam1 || param2 != _sFXParam2 || param3 != _sFXParam3 || param4 != _sFXParam4) {
bool ret = _sound->applyFX(type, param1, param2, param3, param4);
diff --git a/engines/wintermute/base/sound/base_sound_manager.cpp b/engines/wintermute/base/sound/base_sound_manager.cpp
index cebc3a3765..74aae59e3d 100644
--- a/engines/wintermute/base/sound/base_sound_manager.cpp
+++ b/engines/wintermute/base/sound/base_sound_manager.cpp
@@ -61,8 +61,9 @@ BaseSoundMgr::~BaseSoundMgr() {
//////////////////////////////////////////////////////////////////////////
bool BaseSoundMgr::cleanup() {
- for (uint32 i = 0; i < _sounds.size(); i++)
+ for (uint32 i = 0; i < _sounds.size(); i++) {
delete _sounds[i];
+ }
_sounds.clear();
#if 0
BASS_Free();
@@ -93,8 +94,9 @@ bool BaseSoundMgr::initialize() {
//////////////////////////////////////////////////////////////////////////
bool BaseSoundMgr::initLoop() {
- if (!_soundAvailable)
+ if (!_soundAvailable) {
return STATUS_OK;
+ }
#if 0
BASS_Update(500);
@@ -105,8 +107,9 @@ bool BaseSoundMgr::initLoop() {
//////////////////////////////////////////////////////////////////////////
BaseSoundBuffer *BaseSoundMgr::addSound(const char *filename, Audio::Mixer::SoundType type, bool streamed) {
- if (!_soundAvailable)
+ if (!_soundAvailable) {
return NULL;
+ }
BaseSoundBuffer *sound;
@@ -123,7 +126,9 @@ BaseSoundBuffer *BaseSoundMgr::addSound(const char *filename, Audio::Mixer::Soun
}
sound = new BaseSoundBuffer(_gameRef);
- if (!sound) return NULL;
+ if (!sound) {
+ return NULL;
+ }
sound->setStreaming(streamed);
sound->setType(type);
@@ -149,8 +154,9 @@ BaseSoundBuffer *BaseSoundMgr::addSound(const char *filename, Audio::Mixer::Soun
//////////////////////////////////////////////////////////////////////////
bool BaseSoundMgr::addSound(BaseSoundBuffer *sound, Audio::Mixer::SoundType type) {
- if (!sound)
+ if (!sound) {
return STATUS_FAILED;
+ }
// Make sure the master-volume is applied to the sound.
sound->updateVolume();
@@ -177,8 +183,9 @@ bool BaseSoundMgr::removeSound(BaseSoundBuffer *sound) {
//////////////////////////////////////////////////////////////////////////
bool BaseSoundMgr::setVolume(Audio::Mixer::SoundType type, int volume) {
- if (!_soundAvailable)
+ if (!_soundAvailable) {
return STATUS_OK;
+ }
switch (type) {
case Audio::Mixer::kSFXSoundType:
diff --git a/engines/wintermute/math/math_util.cpp b/engines/wintermute/math/math_util.cpp
index fe7325baa4..ef5b676662 100644
--- a/engines/wintermute/math/math_util.cpp
+++ b/engines/wintermute/math/math_util.cpp
@@ -34,14 +34,18 @@ namespace WinterMute {
//////////////////////////////////////////////////////////////////////////
float MathUtil::round(float val) {
float result = floor(val);
- if (val - result >= 0.5) result += 1.0;
+ if (val - result >= 0.5) {
+ result += 1.0;
+ }
return result;
}
//////////////////////////////////////////////////////////////////////////
float MathUtil::roundUp(float val) {
float result = floor(val);
- if (val - result > 0) result += 1.0;
+ if (val - result > 0) {
+ result += 1.0;
+ }
return result;
}
diff --git a/engines/wintermute/system/sys_class.cpp b/engines/wintermute/system/sys_class.cpp
index 32704e0a0e..21578320c7 100644
--- a/engines/wintermute/system/sys_class.cpp
+++ b/engines/wintermute/system/sys_class.cpp
@@ -85,7 +85,9 @@ SystemInstance *SystemClass::addInstance(void *instance, int id, int savedId) {
//////////////////////////////////////////////////////////////////////////
bool SystemClass::removeInstance(void *instance) {
InstanceMap::iterator mapIt = _instanceMap.find(instance);
- if (mapIt == _instanceMap.end()) return false;
+ if (mapIt == _instanceMap.end()) {
+ return false;
+ }
Instances::iterator it = _instances.find((mapIt->_value));
if (it != _instances.end()) {
@@ -101,8 +103,11 @@ bool SystemClass::removeInstance(void *instance) {
//////////////////////////////////////////////////////////////////////////
int SystemClass::getInstanceID(void *pointer) {
InstanceMap::iterator mapIt = _instanceMap.find(pointer);
- if (mapIt == _instanceMap.end()) return -1;
- else return (mapIt->_value)->getID();
+ if (mapIt == _instanceMap.end()) {
+ return -1;
+ } else {
+ return (mapIt->_value)->getID();
+ }
}
//////////////////////////////////////////////////////////////////////////
@@ -110,7 +115,9 @@ void *SystemClass::idToPointer(int savedID) {
//slow
Instances::iterator it;
for (it = _instances.begin(); it != _instances.end(); ++it) {
- if ((it->_value)->getSavedID() == savedID) return (it->_value)->getInstance();
+ if ((it->_value)->getSavedID() == savedID) {
+ return (it->_value)->getInstance();
+ }
}
return NULL;
}
@@ -157,7 +164,9 @@ void SystemClass::loadTable(BaseGame *gameRef, BasePersistenceManager *persistMg
if (it != _instances.end()) {
(it->_value)->setSavedID(instID);
SystemClassRegistry::getInstance()->addInstanceToTable((it->_value), (it->_value)->getInstance());
- } else gameRef->LOG(0, "Warning: instance %d of persistent class %s not found", i, _name.c_str());
+ } else {
+ gameRef->LOG(0, "Warning: instance %d of persistent class %s not found", i, _name.c_str());
+ }
}
// normal instances, create empty objects
else {
diff --git a/engines/wintermute/system/sys_class_registry.cpp b/engines/wintermute/system/sys_class_registry.cpp
index 7f7814f75c..47910af4e8 100644
--- a/engines/wintermute/system/sys_class_registry.cpp
+++ b/engines/wintermute/system/sys_class_registry.cpp
@@ -77,7 +77,9 @@ bool SystemClassRegistry::registerClass(SystemClass *classObj) {
bool SystemClassRegistry::unregisterClass(SystemClass *classObj) {
Classes::iterator it = _classes.find(classObj);
- if (it == _classes.end()) return false;
+ if (it == _classes.end()) {
+ return false;
+ }
if (classObj->getNumInstances() != 0) {
char str[MAX_PATH_LENGTH];
@@ -87,10 +89,14 @@ bool SystemClassRegistry::unregisterClass(SystemClass *classObj) {
_classes.erase(it);
NameMap::iterator mapIt = _nameMap.find(classObj->getName());
- if (mapIt != _nameMap.end()) _nameMap.erase(mapIt);
+ if (mapIt != _nameMap.end()) {
+ _nameMap.erase(mapIt);
+ }
IdMap::iterator idIt = _idMap.find(classObj->getID());
- if (idIt != _idMap.end()) _idMap.erase(idIt);
+ if (idIt != _idMap.end()) {
+ _idMap.erase(idIt);
+ }
return true;
@@ -99,10 +105,14 @@ bool SystemClassRegistry::unregisterClass(SystemClass *classObj) {
//////////////////////////////////////////////////////////////////////////
bool SystemClassRegistry::registerInstance(const char *className, void *instance) {
- if (_disabled) return true;
+ if (_disabled) {
+ return true;
+ }
NameMap::iterator mapIt = _nameMap.find(className);
- if (mapIt == _nameMap.end()) return false;
+ if (mapIt == _nameMap.end()) {
+ return false;
+ }
SystemInstance *inst = (*mapIt)._value->addInstance(instance, _count++);
return (inst != NULL);
@@ -112,8 +122,9 @@ bool SystemClassRegistry::registerInstance(const char *className, void *instance
void SystemClassRegistry::addInstanceToTable(SystemInstance *instance, void *pointer) {
_instanceMap[pointer] = instance;
- if (instance->getSavedID() >= 0)
+ if (instance->getSavedID() >= 0) {
_savedInstanceMap[instance->getSavedID()] = instance;
+ }
}
//////////////////////////////////////////////////////////////////////////
@@ -124,23 +135,31 @@ int SystemClassRegistry::getNextID() {
//////////////////////////////////////////////////////////////////////////
bool SystemClassRegistry::unregisterInstance(const char *className, void *instance) {
NameMap::iterator mapIt = _nameMap.find(className);
- if (mapIt == _nameMap.end()) return false;
+ if (mapIt == _nameMap.end()) {
+ return false;
+ }
(*mapIt)._value->removeInstance(instance);
InstanceMap::iterator instIt = _instanceMap.find(instance);
if (instIt != _instanceMap.end()) {
_instanceMap.erase(instIt);
return true;
- } else return false;
+ } else {
+ return false;
+ }
}
//////////////////////////////////////////////////////////////////////////
bool SystemClassRegistry::getPointerID(void *pointer, int *classID, int *instanceID) {
- if (pointer == NULL) return true;
+ if (pointer == NULL) {
+ return true;
+ }
InstanceMap::iterator it = _instanceMap.find(pointer);
- if (it == _instanceMap.end()) return false;
+ if (it == _instanceMap.end()) {
+ return false;
+ }
SystemInstance *inst = (*it)._value;
@@ -153,8 +172,11 @@ bool SystemClassRegistry::getPointerID(void *pointer, int *classID, int *instanc
//////////////////////////////////////////////////////////////////////////
void *SystemClassRegistry::idToPointer(int classID, int instanceID) {
SavedInstanceMap::iterator it = _savedInstanceMap.find(instanceID);
- if (it == _savedInstanceMap.end()) return NULL;
- else return (*it)._value->getInstance();
+ if (it == _savedInstanceMap.end()) {
+ return NULL;
+ } else {
+ return (*it)._value->getInstance();
+ }
}
bool checkHeader(const char *tag, BasePersistenceManager *pm) {
@@ -203,7 +225,9 @@ bool SystemClassRegistry::loadTable(BaseGame *gameRef, BasePersistenceManager *p
}
for (it = _classes.begin(); it != _classes.end(); ++it) {
- if ((it->_value)->isPersistent()) continue;
+ if ((it->_value)->isPersistent()) {
+ continue;
+ }
(it->_value)->removeAllInstances();
}
@@ -218,7 +242,9 @@ bool SystemClassRegistry::loadTable(BaseGame *gameRef, BasePersistenceManager *p
Common::String className = persistMgr->getStringObj();
NameMap::iterator mapIt = _nameMap.find(className);
- if (mapIt != _nameMap.end())(*mapIt)._value->loadTable(gameRef, persistMgr);
+ if (mapIt != _nameMap.end()) {
+ (*mapIt)._value->loadTable(gameRef, persistMgr);
+ }
}
checkHeader("</CLASS_REGISTRY_TABLE>", persistMgr);
@@ -298,7 +324,9 @@ bool SystemClassRegistry::loadInstances(BaseGame *gameRef, BasePersistenceManage
//////////////////////////////////////////////////////////////////////////
bool SystemClassRegistry::enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData) {
NameMap::iterator mapIt = _nameMap.find(className);
- if (mapIt == _nameMap.end()) return STATUS_FAILED;
+ if (mapIt == _nameMap.end()) {
+ return STATUS_FAILED;
+ }
(*mapIt)._value->instanceCallback(lpCallback, lpData);
return STATUS_OK;
@@ -308,8 +336,9 @@ bool SystemClassRegistry::enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const
//////////////////////////////////////////////////////////////////////////
void SystemClassRegistry::dumpClasses(Common::WriteStream *stream) {
Classes::iterator it;
- for (it = _classes.begin(); it != _classes.end(); ++it)
+ for (it = _classes.begin(); it != _classes.end(); ++it) {
(it->_value)->dump(stream);
+ }
}
} // end of namespace WinterMute
diff --git a/engines/wintermute/ui/ui_button.cpp b/engines/wintermute/ui/ui_button.cpp
index 2c4cecdc85..706b0d3c00 100644
--- a/engines/wintermute/ui/ui_button.cpp
+++ b/engines/wintermute/ui/ui_button.cpp
@@ -77,10 +77,18 @@ UIButton::~UIButton() {
delete _backFocus;
if (!_sharedFonts) {
- if (_fontHover) _gameRef->_fontStorage->removeFont(_fontHover);
- if (_fontPress) _gameRef->_fontStorage->removeFont(_fontPress);
- if (_fontDisable) _gameRef->_fontStorage->removeFont(_fontDisable);
- if (_fontFocus) _gameRef->_fontStorage->removeFont(_fontFocus);
+ if (_fontHover) {
+ _gameRef->_fontStorage->removeFont(_fontHover);
+ }
+ if (_fontPress) {
+ _gameRef->_fontStorage->removeFont(_fontPress);
+ }
+ if (_fontDisable) {
+ _gameRef->_fontStorage->removeFont(_fontDisable);
+ }
+ if (_fontFocus) {
+ _gameRef->_fontStorage->removeFont(_fontFocus);
+ }
}
if (!_sharedImages) {
@@ -104,7 +112,9 @@ bool UIButton::loadFile(const char *filename) {
setFilename(filename);
- if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing BUTTON file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing BUTTON file '%s'", filename);
+ }
delete[] buffer;
@@ -206,7 +216,9 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_NAME:
@@ -318,33 +330,53 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_FONT:
- if (_font) _gameRef->_fontStorage->removeFont(_font);
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
_font = _gameRef->_fontStorage->addFont((char *)params);
- if (!_font) cmd = PARSERR_GENERIC;
+ if (!_font) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_FONT_HOVER:
- if (_fontHover) _gameRef->_fontStorage->removeFont(_fontHover);
+ if (_fontHover) {
+ _gameRef->_fontStorage->removeFont(_fontHover);
+ }
_fontHover = _gameRef->_fontStorage->addFont((char *)params);
- if (!_fontHover) cmd = PARSERR_GENERIC;
+ if (!_fontHover) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_FONT_PRESS:
- if (_fontPress) _gameRef->_fontStorage->removeFont(_fontPress);
+ if (_fontPress) {
+ _gameRef->_fontStorage->removeFont(_fontPress);
+ }
_fontPress = _gameRef->_fontStorage->addFont((char *)params);
- if (!_fontPress) cmd = PARSERR_GENERIC;
+ if (!_fontPress) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_FONT_DISABLE:
- if (_fontDisable) _gameRef->_fontStorage->removeFont(_fontDisable);
+ if (_fontDisable) {
+ _gameRef->_fontStorage->removeFont(_fontDisable);
+ }
_fontDisable = _gameRef->_fontStorage->addFont((char *)params);
- if (!_fontDisable) cmd = PARSERR_GENERIC;
+ if (!_fontDisable) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_FONT_FOCUS:
- if (_fontFocus) _gameRef->_fontStorage->removeFont(_fontFocus);
+ if (_fontFocus) {
+ _gameRef->_fontStorage->removeFont(_fontFocus);
+ }
_fontFocus = _gameRef->_fontStorage->addFont((char *)params);
- if (!_fontFocus) cmd = PARSERR_GENERIC;
+ if (!_fontFocus) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_TEXT:
@@ -353,9 +385,13 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_TEXT_ALIGN:
- if (scumm_stricmp((char *)params, "left") == 0) _align = TAL_LEFT;
- else if (scumm_stricmp((char *)params, "right") == 0) _align = TAL_RIGHT;
- else _align = TAL_CENTER;
+ if (scumm_stricmp((char *)params, "left") == 0) {
+ _align = TAL_LEFT;
+ } else if (scumm_stricmp((char *)params, "right") == 0) {
+ _align = TAL_RIGHT;
+ } else {
+ _align = TAL_CENTER;
+ }
break;
case TOKEN_X:
@@ -445,47 +481,64 @@ bool UIButton::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent + 2, "\n");
- if (_back && _back->getFilename())
+ if (_back && _back->getFilename()) {
buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->getFilename());
- if (_backHover && _backHover->getFilename())
+ }
+ if (_backHover && _backHover->getFilename()) {
buffer->putTextIndent(indent + 2, "BACK_HOVER=\"%s\"\n", _backHover->getFilename());
- if (_backPress && _backPress->getFilename())
+ }
+ if (_backPress && _backPress->getFilename()) {
buffer->putTextIndent(indent + 2, "BACK_PRESS=\"%s\"\n", _backPress->getFilename());
- if (_backDisable && _backDisable->getFilename())
+ }
+ if (_backDisable && _backDisable->getFilename()) {
buffer->putTextIndent(indent + 2, "BACK_DISABLE=\"%s\"\n", _backDisable->getFilename());
- if (_backFocus && _backFocus->getFilename())
+ }
+ if (_backFocus && _backFocus->getFilename()) {
buffer->putTextIndent(indent + 2, "BACK_FOCUS=\"%s\"\n", _backFocus->getFilename());
+ }
- if (_image && _image->getFilename())
+ if (_image && _image->getFilename()) {
buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->getFilename());
- if (_imageHover && _imageHover->getFilename())
+ }
+ if (_imageHover && _imageHover->getFilename()) {
buffer->putTextIndent(indent + 2, "IMAGE_HOVER=\"%s\"\n", _imageHover->getFilename());
- if (_imagePress && _imagePress->getFilename())
+ }
+ if (_imagePress && _imagePress->getFilename()) {
buffer->putTextIndent(indent + 2, "IMAGE_PRESS=\"%s\"\n", _imagePress->getFilename());
- if (_imageDisable && _imageDisable->getFilename())
+ }
+ if (_imageDisable && _imageDisable->getFilename()) {
buffer->putTextIndent(indent + 2, "IMAGE_DISABLE=\"%s\"\n", _imageDisable->getFilename());
- if (_imageFocus && _imageFocus->getFilename())
+ }
+ if (_imageFocus && _imageFocus->getFilename()) {
buffer->putTextIndent(indent + 2, "IMAGE_FOCUS=\"%s\"\n", _imageFocus->getFilename());
+ }
- if (_font && _font->getFilename())
+ if (_font && _font->getFilename()) {
buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
- if (_fontHover && _fontHover->getFilename())
+ }
+ if (_fontHover && _fontHover->getFilename()) {
buffer->putTextIndent(indent + 2, "FONT_HOVER=\"%s\"\n", _fontHover->getFilename());
- if (_fontPress && _fontPress->getFilename())
+ }
+ if (_fontPress && _fontPress->getFilename()) {
buffer->putTextIndent(indent + 2, "FONT_PRESS=\"%s\"\n", _fontPress->getFilename());
- if (_fontDisable && _fontDisable->getFilename())
+ }
+ if (_fontDisable && _fontDisable->getFilename()) {
buffer->putTextIndent(indent + 2, "FONT_DISABLE=\"%s\"\n", _fontDisable->getFilename());
- if (_fontFocus && _fontFocus->getFilename())
+ }
+ if (_fontFocus && _fontFocus->getFilename()) {
buffer->putTextIndent(indent + 2, "FONT_FOCUS=\"%s\"\n", _fontFocus->getFilename());
+ }
- if (_cursor && _cursor->getFilename())
+ if (_cursor && _cursor->getFilename()) {
buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
+ }
buffer->putTextIndent(indent + 2, "\n");
- if (_text)
+ if (_text) {
buffer->putTextIndent(indent + 2, "TEXT=\"%s\"\n", _text);
+ }
switch (_align) {
case TAL_LEFT:
@@ -539,17 +592,25 @@ void UIButton::correctSize() {
Rect32 rect;
BaseSprite *img = NULL;
- if (_image) img = _image;
- else if (_imageDisable) img = _imageDisable;
- else if (_imageHover) img = _imageHover;
- else if (_imagePress) img = _imagePress;
- else if (_imageFocus) img = _imageFocus;
+ if (_image) {
+ img = _image;
+ } else if (_imageDisable) {
+ img = _imageDisable;
+ } else if (_imageHover) {
+ img = _imageHover;
+ } else if (_imagePress) {
+ img = _imagePress;
+ } else if (_imageFocus) {
+ img = _imageFocus;
+ }
if (_width <= 0) {
if (img) {
img->getBoundingRect(&rect, 0, 0);
_width = rect.right - rect.left;
- } else _width = 100;
+ } else {
+ _width = 100;
+ }
}
if (_height <= 0) {
@@ -561,22 +622,32 @@ void UIButton::correctSize() {
if (_text) {
int text_height;
- if (_font) text_height = _font->getTextHeight((byte *)_text, _width);
- else text_height = _gameRef->_systemFont->getTextHeight((byte *)_text, _width);
+ if (_font) {
+ text_height = _font->getTextHeight((byte *)_text, _width);
+ } else {
+ text_height = _gameRef->_systemFont->getTextHeight((byte *)_text, _width);
+ }
- if (text_height > _height) _height = text_height;
+ if (text_height > _height) {
+ _height = text_height;
+ }
}
- if (_height <= 0) _height = 100;
+ if (_height <= 0) {
+ _height = 100;
+ }
- if (_back) _back->correctSize(&_width, &_height);
+ if (_back) {
+ _back->correctSize(&_width, &_height);
+ }
}
//////////////////////////////////////////////////////////////////////////
bool UIButton::display(int offsetX, int offsetY) {
- if (!_visible)
+ if (!_visible) {
return STATUS_OK;
+ }
UITiledImage *back = NULL;
BaseSprite *image = NULL;
@@ -588,32 +659,65 @@ bool UIButton::display(int offsetX, int offsetY) {
_hover = (!_disable && _gameRef->_activeObject == this && (_gameRef->_interactive || _gameRef->_state == GAME_SEMI_FROZEN));
if ((_press && _hover && !_gameRef->_mouseLeftDown) ||
- (_oneTimePress && g_system->getMillis() - _oneTimePressTime >= 100)) press();
+ (_oneTimePress && g_system->getMillis() - _oneTimePressTime >= 100)) {
+ press();
+ }
if (_disable) {
- if (_backDisable) back = _backDisable;
- if (_imageDisable) image = _imageDisable;
- if (_text && _fontDisable) font = _fontDisable;
+ if (_backDisable) {
+ back = _backDisable;
+ }
+ if (_imageDisable) {
+ image = _imageDisable;
+ }
+ if (_text && _fontDisable) {
+ font = _fontDisable;
+ }
} else if (_press || _oneTimePress || _stayPressed) {
- if (_backPress) back = _backPress;
- if (_imagePress) image = _imagePress;
- if (_text && _fontPress) font = _fontPress;
+ if (_backPress) {
+ back = _backPress;
+ }
+ if (_imagePress) {
+ image = _imagePress;
+ }
+ if (_text && _fontPress) {
+ font = _fontPress;
+ }
} else if (_hover) {
- if (_backHover) back = _backHover;
- if (_imageHover) image = _imageHover;
- if (_text && _fontHover) font = _fontHover;
+ if (_backHover) {
+ back = _backHover;
+ }
+ if (_imageHover) {
+ image = _imageHover;
+ }
+ if (_text && _fontHover) {
+ font = _fontHover;
+ }
} else if (_canFocus && isFocused()) {
- if (_backFocus) back = _backFocus;
- if (_imageFocus) image = _imageFocus;
- if (_text && _fontFocus) font = _fontFocus;
+ if (_backFocus) {
+ back = _backFocus;
+ }
+ if (_imageFocus) {
+ image = _imageFocus;
+ }
+ if (_text && _fontFocus) {
+ font = _fontFocus;
+ }
}
- if (!back && _back) back = _back;
- if (!image && _image) image = _image;
+ if (!back && _back) {
+ back = _back;
+ }
+ if (!image && _image) {
+ image = _image;
+ }
if (_text && !font) {
- if (_font) font = _font;
- else font = _gameRef->_systemFont;
+ if (_font) {
+ font = _font;
+ } else {
+ font = _gameRef->_systemFont;
+ }
}
int imageX = offsetX + _posX;
@@ -626,23 +730,39 @@ bool UIButton::display(int offsetX, int offsetY) {
imageY += (_height - (rc.bottom - rc.top)) / 2;
}
- if (back) back->display(offsetX + _posX, offsetY + _posY, _width, _height);
+ if (back) {
+ back->display(offsetX + _posX, offsetY + _posY, _width, _height);
+ }
//if (image) image->Draw(ImageX +((_press||_oneTimePress)&&back?1:0), ImageY +((_press||_oneTimePress)&&back?1:0), NULL);
- if (image) image->draw(imageX + ((_press || _oneTimePress) && back ? 1 : 0), imageY + ((_press || _oneTimePress) && back ? 1 : 0), _pixelPerfect ? this : NULL);
+ if (image) {
+ image->draw(imageX + ((_press || _oneTimePress) && back ? 1 : 0), imageY + ((_press || _oneTimePress) && back ? 1 : 0), _pixelPerfect ? this : NULL);
+ }
if (font && _text) {
int text_offset = (_height - font->getTextHeight((byte *)_text, _width)) / 2;
font->drawText((byte *)_text, offsetX + _posX + ((_press || _oneTimePress) ? 1 : 0), offsetY + _posY + text_offset + ((_press || _oneTimePress) ? 1 : 0), _width, _align);
}
- if (!_pixelPerfect || !_image) _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, NULL, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false));
+ if (!_pixelPerfect || !_image) {
+ _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, NULL, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false));
+ }
// reset unused sprites
- if (_image && _image != image) _image->reset();
- if (_imageDisable && _imageDisable != image) _imageDisable->reset();
- if (_imageFocus && _imageFocus != image) _imageFocus->reset();
- if (_imagePress && _imagePress != image) _imagePress->reset();
- if (_imageHover && _imageHover != image) _imageHover->reset();
+ if (_image && _image != image) {
+ _image->reset();
+ }
+ if (_imageDisable && _imageDisable != image) {
+ _imageDisable->reset();
+ }
+ if (_imageFocus && _imageFocus != image) {
+ _imageFocus->reset();
+ }
+ if (_imagePress && _imagePress != image) {
+ _imagePress->reset();
+ }
+ if (_imageHover && _imageHover != image) {
+ _imageHover->reset();
+ }
_press = _hover && _gameRef->_mouseLeftDown && _gameRef->_capturedObject == this;
@@ -653,8 +773,12 @@ bool UIButton::display(int offsetX, int offsetY) {
//////////////////////////////////////////////////////////////////////////
void UIButton::press() {
applyEvent("Press");
- if (_listenerObject) _listenerObject->listen(_listenerParamObject, _listenerParamDWORD);
- if (_parentNotify && _parent) _parent->applyEvent(getName());
+ if (_listenerObject) {
+ _listenerObject->listen(_listenerParamObject, _listenerParamDWORD);
+ }
+ if (_parentNotify && _parent) {
+ _parent->applyEvent(getName());
+ }
_oneTimePress = false;
}
@@ -669,14 +793,16 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "SetDisabledFont") == 0) {
stack->correctParams(1);
- ScValue *Val = stack->pop();
+ ScValue *val = stack->pop();
- if (_fontDisable) _gameRef->_fontStorage->removeFont(_fontDisable);
- if (Val->isNULL()) {
+ if (_fontDisable) {
+ _gameRef->_fontStorage->removeFont(_fontDisable);
+ }
+ if (val->isNULL()) {
_fontDisable = NULL;
stack->pushBool(true);
} else {
- _fontDisable = _gameRef->_fontStorage->addFont(Val->getString());
+ _fontDisable = _gameRef->_fontStorage->addFont(val->getString());
stack->pushBool(_fontDisable != NULL);
}
return STATUS_OK;
@@ -689,7 +815,9 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
stack->correctParams(1);
ScValue *val = stack->pop();
- if (_fontHover) _gameRef->_fontStorage->removeFont(_fontHover);
+ if (_fontHover) {
+ _gameRef->_fontStorage->removeFont(_fontHover);
+ }
if (val->isNULL()) {
_fontHover = NULL;
stack->pushBool(true);
@@ -705,14 +833,16 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetPressedFont") == 0) {
stack->correctParams(1);
- ScValue *Val = stack->pop();
+ ScValue *val = stack->pop();
- if (_fontPress) _gameRef->_fontStorage->removeFont(_fontPress);
- if (Val->isNULL()) {
+ if (_fontPress) {
+ _gameRef->_fontStorage->removeFont(_fontPress);
+ }
+ if (val->isNULL()) {
_fontPress = NULL;
stack->pushBool(true);
} else {
- _fontPress = _gameRef->_fontStorage->addFont(Val->getString());
+ _fontPress = _gameRef->_fontStorage->addFont(val->getString());
stack->pushBool(_fontPress != NULL);
}
return STATUS_OK;
@@ -725,7 +855,9 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
stack->correctParams(1);
ScValue *val = stack->pop();
- if (_fontFocus) _gameRef->_fontStorage->removeFont(_fontFocus);
+ if (_fontFocus) {
+ _gameRef->_fontStorage->removeFont(_fontFocus);
+ }
if (val->isNULL()) {
_fontFocus = NULL;
stack->pushBool(true);
@@ -749,7 +881,9 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
delete _imageDisable;
_imageDisable = NULL;
stack->pushBool(false);
- } else stack->pushBool(true);
+ } else {
+ stack->pushBool(true);
+ }
return STATUS_OK;
}
@@ -759,8 +893,11 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetDisabledImage") == 0) {
stack->correctParams(0);
- if (!_imageDisable || !_imageDisable->getFilename()) stack->pushNULL();
- else stack->pushString(_imageDisable->getFilename());
+ if (!_imageDisable || !_imageDisable->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_imageDisable->getFilename());
+ }
return STATUS_OK;
}
@@ -770,8 +907,11 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetDisabledImageObject") == 0) {
stack->correctParams(0);
- if (!_imageDisable) stack->pushNULL();
- else stack->pushNative(_imageDisable, true);
+ if (!_imageDisable) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_imageDisable, true);
+ }
return STATUS_OK;
}
@@ -790,7 +930,9 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
delete _imageHover;
_imageHover = NULL;
stack->pushBool(false);
- } else stack->pushBool(true);
+ } else {
+ stack->pushBool(true);
+ }
return STATUS_OK;
}
@@ -800,8 +942,11 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetHoverImage") == 0) {
stack->correctParams(0);
- if (!_imageHover || !_imageHover->getFilename()) stack->pushNULL();
- else stack->pushString(_imageHover->getFilename());
+ if (!_imageHover || !_imageHover->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_imageHover->getFilename());
+ }
return STATUS_OK;
}
@@ -811,8 +956,11 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetHoverImageObject") == 0) {
stack->correctParams(0);
- if (!_imageHover) stack->pushNULL();
- else stack->pushNative(_imageHover, true);
+ if (!_imageHover) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_imageHover, true);
+ }
return STATUS_OK;
}
@@ -830,7 +978,9 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
delete _imagePress;
_imagePress = NULL;
stack->pushBool(false);
- } else stack->pushBool(true);
+ } else {
+ stack->pushBool(true);
+ }
return STATUS_OK;
}
@@ -840,8 +990,11 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetPressedImage") == 0) {
stack->correctParams(0);
- if (!_imagePress || !_imagePress->getFilename()) stack->pushNULL();
- else stack->pushString(_imagePress->getFilename());
+ if (!_imagePress || !_imagePress->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_imagePress->getFilename());
+ }
return STATUS_OK;
}
@@ -851,8 +1004,11 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetPressedImageObject") == 0) {
stack->correctParams(0);
- if (!_imagePress) stack->pushNULL();
- else stack->pushNative(_imagePress, true);
+ if (!_imagePress) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_imagePress, true);
+ }
return STATUS_OK;
}
@@ -870,7 +1026,9 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
delete _imageFocus;
_imageFocus = NULL;
stack->pushBool(false);
- } else stack->pushBool(true);
+ } else {
+ stack->pushBool(true);
+ }
return STATUS_OK;
}
@@ -880,8 +1038,11 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetFocusedImage") == 0) {
stack->correctParams(0);
- if (!_imageFocus || !_imageFocus->getFilename()) stack->pushNULL();
- else stack->pushString(_imageFocus->getFilename());
+ if (!_imageFocus || !_imageFocus->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_imageFocus->getFilename());
+ }
return STATUS_OK;
}
@@ -891,8 +1052,11 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetFocusedImageObject") == 0) {
stack->correctParams(0);
- if (!_imageFocus) stack->pushNULL();
- else stack->pushNative(_imageFocus, true);
+ if (!_imageFocus) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_imageFocus, true);
+ }
return STATUS_OK;
}
@@ -910,10 +1074,9 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
stack->pushNULL();
return STATUS_OK;
+ } else {
+ return UIObject::scCallMethod(script, stack, thisStack, name);
}
-
-
- else return UIObject::scCallMethod(script, stack, thisStack, name);
}
@@ -957,9 +1120,9 @@ ScValue *UIButton::scGetProperty(const char *name) {
else if (strcmp(name, "PixelPerfect") == 0) {
_scValue->setBool(_pixelPerfect);
return _scValue;
+ } else {
+ return UIObject::scGetProperty(name);
}
-
- else return UIObject::scGetProperty(name);
}
@@ -970,7 +1133,9 @@ bool UIButton::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "TextAlign") == 0) {
int i = value->getInt();
- if (i < 0 || i >= NUM_TEXT_ALIGN) i = 0;
+ if (i < 0 || i >= NUM_TEXT_ALIGN) {
+ i = 0;
+ }
_align = (TTextAlign)i;
return STATUS_OK;
}
@@ -995,9 +1160,9 @@ bool UIButton::scSetProperty(const char *name, ScValue *value) {
else if (strcmp(name, "PixelPerfect") == 0) {
_pixelPerfect = value->getBool();
return STATUS_OK;
+ } else {
+ return UIObject::scSetProperty(name, value);
}
-
- else return UIObject::scSetProperty(name, value);
}
diff --git a/engines/wintermute/ui/ui_edit.cpp b/engines/wintermute/ui/ui_edit.cpp
index 988f56ae17..22d477bc31 100644
--- a/engines/wintermute/ui/ui_edit.cpp
+++ b/engines/wintermute/ui/ui_edit.cpp
@@ -81,7 +81,9 @@ UIEdit::UIEdit(BaseGame *inGame): UIObject(inGame) {
//////////////////////////////////////////////////////////////////////////
UIEdit::~UIEdit() {
if (!_sharedFonts) {
- if (_fontSelected) _gameRef->_fontStorage->removeFont(_fontSelected);
+ if (_fontSelected) {
+ _gameRef->_fontStorage->removeFont(_fontSelected);
+ }
}
delete[] _cursorChar;
@@ -101,7 +103,9 @@ bool UIEdit::loadFile(const char *filename) {
setFilename(filename);
- if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing EDIT file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing EDIT file '%s'", filename);
+ }
delete[] buffer;
@@ -175,7 +179,9 @@ bool UIEdit::loadBuffer(byte *buffer, bool complete) {
while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_NAME:
@@ -203,15 +209,23 @@ bool UIEdit::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_FONT:
- if (_font) _gameRef->_fontStorage->removeFont(_font);
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
_font = _gameRef->_fontStorage->addFont((char *)params);
- if (!_font) cmd = PARSERR_GENERIC;
+ if (!_font) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_FONT_SELECTED:
- if (_fontSelected) _gameRef->_fontStorage->removeFont(_fontSelected);
+ if (_fontSelected) {
+ _gameRef->_fontStorage->removeFont(_fontSelected);
+ }
_fontSelected = _gameRef->_fontStorage->addFont((char *)params);
- if (!_fontSelected) cmd = PARSERR_GENERIC;
+ if (!_fontSelected) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_TEXT:
@@ -306,24 +320,30 @@ bool UIEdit::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent + 2, "\n");
- if (_back && _back->getFilename())
+ if (_back && _back->getFilename()) {
buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->getFilename());
+ }
- if (_image && _image->getFilename())
+ if (_image && _image->getFilename()) {
buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->getFilename());
+ }
- if (_font && _font->getFilename())
+ if (_font && _font->getFilename()) {
buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
- if (_fontSelected && _fontSelected->getFilename())
+ }
+ if (_fontSelected && _fontSelected->getFilename()) {
buffer->putTextIndent(indent + 2, "FONT_SELECTED=\"%s\"\n", _fontSelected->getFilename());
+ }
- if (_cursor && _cursor->getFilename())
+ if (_cursor && _cursor->getFilename()) {
buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
+ }
buffer->putTextIndent(indent + 2, "\n");
- if (_text)
+ if (_text) {
buffer->putTextIndent(indent + 2, "TEXT=\"%s\"\n", _text);
+ }
buffer->putTextIndent(indent + 2, "\n");
@@ -363,14 +383,16 @@ bool UIEdit::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
if (strcmp(name, "SetSelectedFont") == 0) {
stack->correctParams(1);
- if (_fontSelected) _gameRef->_fontStorage->removeFont(_fontSelected);
+ if (_fontSelected) {
+ _gameRef->_fontStorage->removeFont(_fontSelected);
+ }
_fontSelected = _gameRef->_fontStorage->addFont(stack->pop()->getString());
stack->pushBool(_fontSelected != NULL);
return STATUS_OK;
+ } else {
+ return UIObject::scCallMethod(script, stack, thisStack, name);
}
-
- else return UIObject::scCallMethod(script, stack, thisStack, name);
}
@@ -445,9 +467,9 @@ ScValue *UIEdit::scGetProperty(const char *name) {
_scValue->setString(_text);
}
return _scValue;
+ } else {
+ return UIObject::scGetProperty(name);
}
-
- else return UIObject::scGetProperty(name);
}
@@ -459,7 +481,7 @@ bool UIEdit::scSetProperty(const char *name, ScValue *value) {
if (strcmp(name, "SelStart") == 0) {
_selStart = value->getInt();
_selStart = MAX(_selStart, 0);
- _selStart = MIN((size_t)_selStart, strlen(_text));
+ _selStart = (int)MIN((size_t)_selStart, strlen(_text));
return STATUS_OK;
}
@@ -469,7 +491,7 @@ bool UIEdit::scSetProperty(const char *name, ScValue *value) {
else if (strcmp(name, "SelEnd") == 0) {
_selEnd = value->getInt();
_selEnd = MAX(_selEnd, 0);
- _selEnd = MIN((size_t)_selEnd, strlen(_text));
+ _selEnd = (int)MIN((size_t)_selEnd, strlen(_text));
return STATUS_OK;
}
@@ -477,7 +499,7 @@ bool UIEdit::scSetProperty(const char *name, ScValue *value) {
// CursorBlinkRate
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "CursorBlinkRate") == 0) {
- _cursorBlinkRate = value->getInt();
+ _cursorBlinkRate = (uint32)value->getInt();
return STATUS_OK;
}
@@ -516,9 +538,9 @@ bool UIEdit::scSetProperty(const char *name, ScValue *value) {
setText(value->getString());
}
return STATUS_OK;
+ } else {
+ return UIObject::scSetProperty(name, value);
}
-
- else return UIObject::scSetProperty(name, value);
}
@@ -530,42 +552,58 @@ const char *UIEdit::scToString() {
//////////////////////////////////////////////////////////////////////////
void UIEdit::setCursorChar(const char *character) {
- if (!character) return;
+ if (!character) {
+ return;
+ }
delete[] _cursorChar;
_cursorChar = new char [strlen(character) + 1];
- if (_cursorChar) strcpy(_cursorChar, character);
+ if (_cursorChar) {
+ strcpy(_cursorChar, character);
+ }
}
//////////////////////////////////////////////////////////////////////////
bool UIEdit::display(int offsetX, int offsetY) {
- if (!_visible) return STATUS_OK;
+ if (!_visible) {
+ return STATUS_OK;
+ }
// hack!
TTextEncoding OrigEncoding = _gameRef->_textEncoding;
_gameRef->_textEncoding = TEXT_ANSI;
- if (_back) _back->display(offsetX + _posX, offsetY + _posY, _width, _height);
- if (_image) _image->draw(offsetX + _posX, offsetY + _posY, NULL);
+ if (_back) {
+ _back->display(offsetX + _posX, offsetY + _posY, _width, _height);
+ }
+ if (_image) {
+ _image->draw(offsetX + _posX, offsetY + _posY, NULL);
+ }
// prepare fonts
BaseFont *font;
BaseFont *sfont;
- if (_font) font = _font;
- else font = _gameRef->_systemFont;
+ if (_font) {
+ font = _font;
+ } else {
+ font = _gameRef->_systemFont;
+ }
- if (_fontSelected) sfont = _fontSelected;
- else sfont = font;
+ if (_fontSelected) {
+ sfont = _fontSelected;
+ } else {
+ sfont = font;
+ }
bool focused = isFocused();
_selStart = MAX(_selStart, 0);
_selEnd = MAX(_selEnd, 0);
- _selStart = MIN((size_t)_selStart, strlen(_text));
- _selEnd = MIN((size_t)_selEnd, strlen(_text));
+ _selStart = (int)MIN((size_t)_selStart, strlen(_text));
+ _selEnd = (int)MIN((size_t)_selEnd, strlen(_text));
//int CursorWidth = font->GetCharWidth(_cursorChar[0]);
int cursorWidth = font->getTextWidth((byte *)_cursorChar);
@@ -576,7 +614,9 @@ bool UIEdit::display(int offsetX, int offsetY) {
if (_selStart >= _selEnd) {
while (font->getTextWidth((byte *)_text + _scrollOffset, MAX(0, _selEnd - _scrollOffset)) > _width - cursorWidth - 2 * _frameWidth) {
_scrollOffset++;
- if (_scrollOffset >= (int)strlen(_text)) break;
+ if (_scrollOffset >= (int)strlen(_text)) {
+ break;
+ }
}
_scrollOffset = MIN(_scrollOffset, _selEnd);
@@ -590,7 +630,9 @@ bool UIEdit::display(int offsetX, int offsetY) {
> _width - cursorWidth - 2 * _frameWidth) {
_scrollOffset++;
- if (_scrollOffset >= (int)strlen(_text)) break;
+ if (_scrollOffset >= (int)strlen(_text)) {
+ break;
+ }
}
_scrollOffset = MIN(_scrollOffset, _selEnd);
@@ -601,9 +643,9 @@ bool UIEdit::display(int offsetX, int offsetY) {
}
- int AlignOffset = 0;
+ int alignOffset = 0;
- for (int Count = 0; Count < 2; Count++) {
+ for (int count = 0; count < 2; count++) {
// draw text
int xxx, yyy, width, height;
@@ -613,61 +655,73 @@ bool UIEdit::display(int offsetX, int offsetY) {
width = _posX + _width + offsetX - _frameWidth;
height = MAX(font->getLetterHeight(), sfont->getLetterHeight());
- if (_gameRef->_textRTL) xxx += AlignOffset;
+ if (_gameRef->_textRTL) {
+ xxx += alignOffset;
+ }
- TTextAlign Align = TAL_LEFT;
+ TTextAlign align = TAL_LEFT;
// unselected 1
if (s1 > _scrollOffset) {
- if (Count) font->drawText((byte *)_text + _scrollOffset, xxx, yyy, width - xxx, Align, height, s1 - _scrollOffset);
+ if (count) {
+ font->drawText((byte *)_text + _scrollOffset, xxx, yyy, width - xxx, align, height, s1 - _scrollOffset);
+ }
xxx += font->getTextWidth((byte *)_text + _scrollOffset, s1 - _scrollOffset);
- AlignOffset += font->getTextWidth((byte *)_text + _scrollOffset, s1 - _scrollOffset);
+ alignOffset += font->getTextWidth((byte *)_text + _scrollOffset, s1 - _scrollOffset);
}
// cursor
if (focused && curFirst) {
- if (Count) {
+ if (count) {
if (g_system->getMillis() - _lastBlinkTime >= _cursorBlinkRate) {
_lastBlinkTime = g_system->getMillis();
_cursorVisible = !_cursorVisible;
}
- if (_cursorVisible)
- font->drawText((byte *)_cursorChar, xxx, yyy, width - xxx, Align, height, 1);
+ if (_cursorVisible) {
+ font->drawText((byte *)_cursorChar, xxx, yyy, width - xxx, align, height, 1);
+ }
}
xxx += cursorWidth;
- AlignOffset += cursorWidth;
+ alignOffset += cursorWidth;
}
// selected
int s3 = MAX(s1, _scrollOffset);
if (s2 - s3 > 0) {
- if (Count) sfont->drawText((byte *)_text + s3, xxx, yyy, width - xxx, Align, height, s2 - s3);
+ if (count) {
+ sfont->drawText((byte *)_text + s3, xxx, yyy, width - xxx, align, height, s2 - s3);
+ }
xxx += sfont->getTextWidth((byte *)_text + s3, s2 - s3);
- AlignOffset += sfont->getTextWidth((byte *)_text + s3, s2 - s3);
+ alignOffset += sfont->getTextWidth((byte *)_text + s3, s2 - s3);
}
// cursor
if (focused && !curFirst) {
- if (Count) {
+ if (count) {
if (g_system->getMillis() - _lastBlinkTime >= _cursorBlinkRate) {
_lastBlinkTime = g_system->getMillis();
_cursorVisible = !_cursorVisible;
}
- if (_cursorVisible)
- font->drawText((byte *)_cursorChar, xxx, yyy, width - xxx, Align, height, 1);
+ if (_cursorVisible) {
+ font->drawText((byte *)_cursorChar, xxx, yyy, width - xxx, align, height, 1);
+ }
}
xxx += cursorWidth;
- AlignOffset += cursorWidth;
+ alignOffset += cursorWidth;
}
// unselected 2
- if (Count) font->drawText((byte *)_text + s2, xxx, yyy, width - xxx, Align, height);
- AlignOffset += font->getTextWidth((byte *)_text + s2);
+ if (count) {
+ font->drawText((byte *)_text + s2, xxx, yyy, width - xxx, align, height);
+ }
+ alignOffset += font->getTextWidth((byte *)_text + s2);
- AlignOffset = (_width - 2 * _frameWidth) - AlignOffset;
- if (AlignOffset < 0) AlignOffset = 0;
+ alignOffset = (_width - 2 * _frameWidth) - alignOffset;
+ if (alignOffset < 0) {
+ alignOffset = 0;
+ }
}
@@ -702,10 +756,17 @@ bool UIEdit::handleKeypress(Common::Event *event, bool printable) {
case Common::KEYCODE_BACKSPACE:
if (_selStart == _selEnd) {
- if (_gameRef->_textRTL) deleteChars(_selStart, _selStart + 1);
- else deleteChars(_selStart - 1, _selStart);
- } else deleteChars(_selStart, _selEnd);
- if (_selEnd >= _selStart) _selEnd -= MAX(1, _selEnd - _selStart);
+ if (_gameRef->_textRTL) {
+ deleteChars(_selStart, _selStart + 1);
+ } else {
+ deleteChars(_selStart - 1, _selStart);
+ }
+ } else {
+ deleteChars(_selStart, _selEnd);
+ }
+ if (_selEnd >= _selStart) {
+ _selEnd -= MAX(1, _selEnd - _selStart);
+ }
_selStart = _selEnd;
handled = true;
@@ -714,24 +775,32 @@ bool UIEdit::handleKeypress(Common::Event *event, bool printable) {
case Common::KEYCODE_LEFT:
case Common::KEYCODE_UP:
_selEnd--;
- if (!BaseKeyboardState::isShiftDown()) _selStart = _selEnd;
+ if (!BaseKeyboardState::isShiftDown()) {
+ _selStart = _selEnd;
+ }
handled = true;
break;
case Common::KEYCODE_RIGHT:
case Common::KEYCODE_DOWN:
_selEnd++;
- if (!BaseKeyboardState::isShiftDown()) _selStart = _selEnd;
+ if (!BaseKeyboardState::isShiftDown()) {
+ _selStart = _selEnd;
+ }
handled = true;
break;
case Common::KEYCODE_HOME:
if (_gameRef->_textRTL) {
_selEnd = strlen(_text);
- if (!BaseKeyboardState::isShiftDown()) _selStart = _selEnd;
+ if (!BaseKeyboardState::isShiftDown()) {
+ _selStart = _selEnd;
+ }
} else {
_selEnd = 0;
- if (!BaseKeyboardState::isShiftDown()) _selStart = _selEnd;
+ if (!BaseKeyboardState::isShiftDown()) {
+ _selStart = _selEnd;
+ }
}
handled = true;
break;
@@ -739,10 +808,14 @@ bool UIEdit::handleKeypress(Common::Event *event, bool printable) {
case Common::KEYCODE_END:
if (_gameRef->_textRTL) {
_selEnd = 0;
- if (!BaseKeyboardState::isShiftDown()) _selStart = _selEnd;
+ if (!BaseKeyboardState::isShiftDown()) {
+ _selStart = _selEnd;
+ }
} else {
_selEnd = strlen(_text);
- if (!BaseKeyboardState::isShiftDown()) _selStart = _selEnd;
+ if (!BaseKeyboardState::isShiftDown()) {
+ _selStart = _selEnd;
+ }
}
handled = true;
break;
@@ -752,10 +825,18 @@ bool UIEdit::handleKeypress(Common::Event *event, bool printable) {
if (_gameRef->_textRTL) {
deleteChars(_selStart - 1, _selStart);
_selEnd--;
- if (_selEnd < 0) _selEnd = 0;
- } else deleteChars(_selStart, _selStart + 1);
- } else deleteChars(_selStart, _selEnd);
- if (_selEnd > _selStart) _selEnd -= (_selEnd - _selStart);
+ if (_selEnd < 0) {
+ _selEnd = 0;
+ }
+ } else {
+ deleteChars(_selStart, _selStart + 1);
+ }
+ } else {
+ deleteChars(_selStart, _selEnd);
+ }
+ if (_selEnd > _selStart) {
+ _selEnd -= (_selEnd - _selStart);
+ }
_selStart = _selEnd;
handled = true;
@@ -765,15 +846,20 @@ bool UIEdit::handleKeypress(Common::Event *event, bool printable) {
}
return handled;
} else if (event->type == Common::EVENT_KEYDOWN && printable) {
- if (_selStart != _selEnd) deleteChars(_selStart, _selEnd);
+ if (_selStart != _selEnd) {
+ deleteChars(_selStart, _selEnd);
+ }
//WideString wstr = StringUtil::Utf8ToWide(event->kbd.ascii);
WideString wstr;
wstr += (char)event->kbd.ascii;
_selEnd += insertChars(_selEnd, (byte *)StringUtil::wideToAnsi(wstr).c_str(), 1);
- if (_gameRef->_textRTL) _selEnd = _selStart;
- else _selStart = _selEnd;
+ if (_gameRef->_textRTL) {
+ _selEnd = _selStart;
+ } else {
+ _selStart = _selEnd;
+ }
return true;
}
@@ -785,20 +871,26 @@ bool UIEdit::handleKeypress(Common::Event *event, bool printable) {
//////////////////////////////////////////////////////////////////////////
int UIEdit::deleteChars(int start, int end) {
- if (start > end) BaseUtils::swap(&start, &end);
+ if (start > end) {
+ BaseUtils::swap(&start, &end);
+ }
start = MAX(start, (int)0);
end = MIN((size_t)end, strlen(_text));
char *str = new char[strlen(_text) - (end - start) + 1];
if (str) {
- if (start > 0) memcpy(str, _text, start);
+ if (start > 0) {
+ memcpy(str, _text, start);
+ }
memcpy(str + MAX(0, start), _text + end, strlen(_text) - end + 1);
delete[] _text;
_text = str;
}
- if (_parentNotify && _parent) _parent->applyEvent(getName());
+ if (_parentNotify && _parent) {
+ _parent->applyEvent(getName());
+ }
return end - start;
}
@@ -815,7 +907,9 @@ int UIEdit::insertChars(int pos, byte *chars, int num) {
char *str = new char[strlen(_text) + num + 1];
if (str) {
- if (pos > 0) memcpy(str, _text, pos);
+ if (pos > 0) {
+ memcpy(str, _text, pos);
+ }
memcpy(str + pos + num, _text + pos, strlen(_text) - pos + 1);
memcpy(str + pos, chars, num);
@@ -823,7 +917,9 @@ int UIEdit::insertChars(int pos, byte *chars, int num) {
delete[] _text;
_text = str;
}
- if (_parentNotify && _parent) _parent->applyEvent(getName());
+ if (_parentNotify && _parent) {
+ _parent->applyEvent(getName());
+ }
return num;
}
diff --git a/engines/wintermute/ui/ui_entity.cpp b/engines/wintermute/ui/ui_entity.cpp
index 21fa3120ba..c2438b0fc6 100644
--- a/engines/wintermute/ui/ui_entity.cpp
+++ b/engines/wintermute/ui/ui_entity.cpp
@@ -49,7 +49,9 @@ UIEntity::UIEntity(BaseGame *inGame): UIObject(inGame) {
//////////////////////////////////////////////////////////////////////////
UIEntity::~UIEntity() {
- if (_entity) _gameRef->unregisterObject(_entity);
+ if (_entity) {
+ _gameRef->unregisterObject(_entity);
+ }
_entity = NULL;
}
@@ -66,7 +68,9 @@ bool UIEntity::loadFile(const char *filename) {
setFilename(filename);
- if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing ENTITY container file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing ENTITY container file '%s'", filename);
+ }
delete[] buffer;
@@ -117,7 +121,9 @@ bool UIEntity::loadBuffer(byte *buffer, bool complete) {
while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_NAME:
@@ -141,7 +147,9 @@ bool UIEntity::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_ENTITY:
- if (DID_FAIL(setEntity((char *)params))) cmd = PARSERR_GENERIC;
+ if (DID_FAIL(setEntity((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_SCRIPT:
@@ -187,8 +195,9 @@ bool UIEntity::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
- if (_entity && _entity->getFilename())
+ if (_entity && _entity->getFilename()) {
buffer->putTextIndent(indent + 2, "ENTITY=\"%s\"\n", _entity->getFilename());
+ }
buffer->putTextIndent(indent + 2, "\n");
@@ -208,7 +217,9 @@ bool UIEntity::saveAsText(BaseDynamicBuffer *buffer, int indent) {
//////////////////////////////////////////////////////////////////////////
bool UIEntity::setEntity(const char *filename) {
- if (_entity) _gameRef->unregisterObject(_entity);
+ if (_entity) {
+ _gameRef->unregisterObject(_entity);
+ }
_entity = new AdEntity(_gameRef);
if (!_entity || DID_FAIL(_entity->loadFile(filename))) {
delete _entity;
@@ -225,19 +236,25 @@ bool UIEntity::setEntity(const char *filename) {
//////////////////////////////////////////////////////////////////////////
bool UIEntity::display(int offsetX, int offsetY) {
- if (!_visible) return STATUS_OK;
+ if (!_visible) {
+ return STATUS_OK;
+ }
if (_entity) {
_entity->_posX = offsetX + _posX;
_entity->_posY = offsetY + _posY;
- if (_entity->_scale < 0) _entity->_zoomable = false;
+ if (_entity->_scale < 0) {
+ _entity->_zoomable = false;
+ }
_entity->_shadowable = false;
_entity->update();
bool origReg = _entity->_registrable;
- if (_entity->_registrable && _disable) _entity->_registrable = false;
+ if (_entity->_registrable && _disable) {
+ _entity->_registrable = false;
+ }
_entity->display();
_entity->_registrable = origReg;
@@ -257,8 +274,11 @@ bool UIEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
if (strcmp(name, "GetEntity") == 0) {
stack->correctParams(0);
- if (_entity) stack->pushNative(_entity, true);
- else stack->pushNULL();
+ if (_entity) {
+ stack->pushNative(_entity, true);
+ } else {
+ stack->pushNULL();
+ }
return STATUS_OK;
}
@@ -271,15 +291,16 @@ bool UIEntity::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
const char *filename = stack->pop()->getString();
- if (DID_SUCCEED(setEntity(filename)))
+ if (DID_SUCCEED(setEntity(filename))) {
stack->pushBool(true);
- else
+ } else {
stack->pushBool(false);
+ }
return STATUS_OK;
+ } else {
+ return UIObject::scCallMethod(script, stack, thisStack, name);
}
-
- else return UIObject::scCallMethod(script, stack, thisStack, name);
}
@@ -299,12 +320,15 @@ ScValue *UIEntity::scGetProperty(const char *name) {
// Freezable
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Freezable") == 0) {
- if (_entity) _scValue->setBool(_entity->_freezable);
- else _scValue->setBool(false);
+ if (_entity) {
+ _scValue->setBool(_entity->_freezable);
+ } else {
+ _scValue->setBool(false);
+ }
return _scValue;
+ } else {
+ return UIObject::scGetProperty(name);
}
-
- else return UIObject::scGetProperty(name);
}
@@ -314,9 +338,13 @@ bool UIEntity::scSetProperty(const char *name, ScValue *value) {
// Freezable
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "Freezable") == 0) {
- if (_entity) _entity->makeFreezable(value->getBool());
+ if (_entity) {
+ _entity->makeFreezable(value->getBool());
+ }
return STATUS_OK;
- } else return UIObject::scSetProperty(name, value);
+ } else {
+ return UIObject::scSetProperty(name, value);
+ }
}
diff --git a/engines/wintermute/ui/ui_object.cpp b/engines/wintermute/ui/ui_object.cpp
index ed58079ad2..e44bb0f741 100644
--- a/engines/wintermute/ui/ui_object.cpp
+++ b/engines/wintermute/ui/ui_object.cpp
@@ -71,14 +71,24 @@ UIObject::UIObject(BaseGame *inGame): BaseObject(inGame) {
//////////////////////////////////////////////////////////////////////////
UIObject::~UIObject() {
- if (!_gameRef->_loadInProgress) SystemClassRegistry::getInstance()->enumInstances(BaseGame::invalidateValues, "ScValue", (void *)this);
+ if (!_gameRef->_loadInProgress) {
+ SystemClassRegistry::getInstance()->enumInstances(BaseGame::invalidateValues, "ScValue", (void *)this);
+ }
- if (_back) delete _back;
- if (_font && !_sharedFonts) _gameRef->_fontStorage->removeFont(_font);
+ if (_back) {
+ delete _back;
+ }
+ if (_font && !_sharedFonts) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
- if (_image && !_sharedImages) delete _image;
+ if (_image && !_sharedImages) {
+ delete _image;
+ }
- if (_text) delete[] _text;
+ if (_text) {
+ delete[] _text;
+ }
_focusedWidget = NULL; // ref only
}
@@ -86,12 +96,16 @@ UIObject::~UIObject() {
//////////////////////////////////////////////////////////////////////////
void UIObject::setText(const char *text) {
- if (_text) delete[] _text;
+ if (_text) {
+ delete[] _text;
+ }
_text = new char [strlen(text) + 1];
if (_text) {
strcpy(_text, text);
for (int i = 0; i < strlen(_text); i++) {
- if (_text[i] == '|') _text[i] = '\n';
+ if (_text[i] == '|') {
+ _text[i] = '\n';
+ }
}
}
}
@@ -119,7 +133,9 @@ void UIObject::correctSize() {
if (_image) {
_image->getBoundingRect(&rect, 0, 0);
_width = rect.right - rect.left;
- } else _width = 100;
+ } else {
+ _width = 100;
+ }
}
if (_height <= 0) {
@@ -129,7 +145,9 @@ void UIObject::correctSize() {
}
}
- if (_back) _back->correctSize(&_width, &_height);
+ if (_back) {
+ _back->correctSize(&_width, &_height);
+ }
}
@@ -143,14 +161,16 @@ bool UIObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "SetFont") == 0) {
stack->correctParams(1);
- ScValue *Val = stack->pop();
+ ScValue *val = stack->pop();
- if (_font) _gameRef->_fontStorage->removeFont(_font);
- if (Val->isNULL()) {
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
+ if (val->isNULL()) {
_font = NULL;
stack->pushBool(true);
} else {
- _font = _gameRef->_fontStorage->addFont(Val->getString());
+ _font = _gameRef->_fontStorage->addFont(val->getString());
stack->pushBool(_font != NULL);
}
return STATUS_OK;
@@ -177,7 +197,9 @@ bool UIObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
delete _image;
_image = NULL;
stack->pushBool(false);
- } else stack->pushBool(true);
+ } else {
+ stack->pushBool(true);
+ }
return STATUS_OK;
}
@@ -187,8 +209,11 @@ bool UIObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetImage") == 0) {
stack->correctParams(0);
- if (!_image || !_image->getFilename()) stack->pushNULL();
- else stack->pushString(_image->getFilename());
+ if (!_image || !_image->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_image->getFilename());
+ }
return STATUS_OK;
}
@@ -198,8 +223,11 @@ bool UIObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetImageObject") == 0) {
stack->correctParams(0);
- if (!_image) stack->pushNULL();
- else stack->pushNative(_image, true);
+ if (!_image) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_image, true);
+ }
return STATUS_OK;
}
@@ -251,8 +279,12 @@ bool UIObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
bool done = false;
for (int j = 0; j < win->_widgets.getSize(); j++) {
if (win->_widgets[j] == this) {
- if (strcmp(name, "MoveAfter") == 0) i++;
- if (j >= i) j++;
+ if (strcmp(name, "MoveAfter") == 0) {
+ i++;
+ }
+ if (j >= i) {
+ j++;
+ }
win->_widgets.insertAt(i, this);
win->_widgets.removeAt(j);
@@ -262,10 +294,16 @@ bool UIObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
break;
}
}
- if (!done) stack->pushBool(false);
- } else stack->pushBool(false);
+ if (!done) {
+ stack->pushBool(false);
+ }
+ } else {
+ stack->pushBool(false);
+ }
- } else stack->pushBool(false);
+ } else {
+ stack->pushBool(false);
+ }
return STATUS_OK;
}
@@ -286,7 +324,9 @@ bool UIObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
}
}
stack->pushBool(true);
- } else stack->pushBool(false);
+ } else {
+ stack->pushBool(false);
+ }
return STATUS_OK;
}
@@ -307,12 +347,14 @@ bool UIObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
}
}
stack->pushBool(true);
- } else stack->pushBool(false);
+ } else {
+ stack->pushBool(false);
+ }
return STATUS_OK;
+ } else {
+ return BaseObject::scCallMethod(script, stack, thisStack, name);
}
-
- else return BaseObject::scCallMethod(script, stack, thisStack, name);
}
@@ -402,18 +444,22 @@ ScValue *UIObject::scGetProperty(const char *name) {
for (int i = 0; i < win->_widgets.getSize(); i++) {
if (win->_widgets[i] == this) {
if (strcmp(name, "NextSibling") == 0) {
- if (i < win->_widgets.getSize() - 1) _scValue->setNative(win->_widgets[i + 1], true);
+ if (i < win->_widgets.getSize() - 1) {
+ _scValue->setNative(win->_widgets[i + 1], true);
+ }
} else {
- if (i > 0) _scValue->setNative(win->_widgets[i - 1], true);
+ if (i > 0) {
+ _scValue->setNative(win->_widgets[i - 1], true);
+ }
}
break;
}
}
}
return _scValue;
+ } else {
+ return BaseObject::scGetProperty(name);
}
-
- else return BaseObject::scGetProperty(name);
}
@@ -473,9 +519,9 @@ bool UIObject::scSetProperty(const char *name, ScValue *value) {
else if (strcmp(name, "Text") == 0) {
setText(value->getString());
return STATUS_OK;
+ } else {
+ return BaseObject::scSetProperty(name, value);
}
-
- else return BaseObject::scSetProperty(name, value);
}
@@ -487,13 +533,20 @@ const char *UIObject::scToString() {
//////////////////////////////////////////////////////////////////////////
bool UIObject::isFocused() {
- if (!_gameRef->_focusedWindow) return false;
- if (_gameRef->_focusedWindow == this) return true;
+ if (!_gameRef->_focusedWindow) {
+ return false;
+ }
+ if (_gameRef->_focusedWindow == this) {
+ return true;
+ }
UIObject *obj = _gameRef->_focusedWindow;
while (obj) {
- if (obj == this) return true;
- else obj = obj->_focusedWidget;
+ if (obj == this) {
+ return true;
+ } else {
+ obj = obj->_focusedWidget;
+ }
}
return false;
}
@@ -524,9 +577,13 @@ bool UIObject::focus() {
obj = this;
while (obj) {
if (obj->_parent) {
- if (!obj->_disable && obj->_canFocus) obj->_parent->_focusedWidget = obj;
+ if (!obj->_disable && obj->_canFocus) {
+ obj->_parent->_focusedWidget = obj;
+ }
} else {
- if (obj->_type == UI_WINDOW) _gameRef->focusWindow((UIWindow *)obj);
+ if (obj->_type == UI_WINDOW) {
+ _gameRef->focusWindow((UIWindow *)obj);
+ }
}
obj = obj->_parent;
@@ -547,8 +604,12 @@ bool UIObject::getTotalOffset(int *offsetX, int *offsetY) {
obj = obj->_parent;
}
- if (offsetX) *offsetX = offX;
- if (offsetY) *offsetY = offY;
+ if (offsetX) {
+ *offsetX = offX;
+ }
+ if (offsetY) {
+ *offsetY = offY;
+ }
return STATUS_OK;
}
diff --git a/engines/wintermute/ui/ui_text.cpp b/engines/wintermute/ui/ui_text.cpp
index 6d838b8d37..25fef4fd93 100644
--- a/engines/wintermute/ui/ui_text.cpp
+++ b/engines/wintermute/ui/ui_text.cpp
@@ -62,14 +62,22 @@ UIText::~UIText() {
//////////////////////////////////////////////////////////////////////////
bool UIText::display(int offsetX, int offsetY) {
- if (!_visible) return STATUS_OK;
+ if (!_visible) {
+ return STATUS_OK;
+ }
BaseFont *font = _font;
- if (!font) font = _gameRef->_systemFont;
+ if (!font) {
+ font = _gameRef->_systemFont;
+ }
- if (_back) _back->display(offsetX + _posX, offsetY + _posY, _width, _height);
- if (_image) _image->draw(offsetX + _posX, offsetY + _posY, NULL);
+ if (_back) {
+ _back->display(offsetX + _posX, offsetY + _posY, _width, _height);
+ }
+ if (_image) {
+ _image->draw(offsetX + _posX, offsetY + _posY, NULL);
+ }
if (font && _text) {
int textOffset;
@@ -105,7 +113,9 @@ bool UIText::loadFile(const char *filename) {
setFilename(filename);
- if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing STATIC file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing STATIC file '%s'", filename);
+ }
delete[] buffer;
@@ -175,7 +185,9 @@ bool UIText::loadBuffer(byte *buffer, bool complete) {
while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_NAME:
@@ -207,9 +219,13 @@ bool UIText::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_FONT:
- if (_font) _gameRef->_fontStorage->removeFont(_font);
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
_font = _gameRef->_fontStorage->addFont((char *)params);
- if (!_font) cmd = PARSERR_GENERIC;
+ if (!_font) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_TEXT:
@@ -218,15 +234,23 @@ bool UIText::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_TEXT_ALIGN:
- if (scumm_stricmp((char *)params, "left") == 0) _textAlign = TAL_LEFT;
- else if (scumm_stricmp((char *)params, "right") == 0) _textAlign = TAL_RIGHT;
- else _textAlign = TAL_CENTER;
+ if (scumm_stricmp((char *)params, "left") == 0) {
+ _textAlign = TAL_LEFT;
+ } else if (scumm_stricmp((char *)params, "right") == 0) {
+ _textAlign = TAL_RIGHT;
+ } else {
+ _textAlign = TAL_CENTER;
+ }
break;
case TOKEN_VERTICAL_ALIGN:
- if (scumm_stricmp((char *)params, "top") == 0) _verticalAlign = VAL_TOP;
- else if (scumm_stricmp((char *)params, "bottom") == 0) _verticalAlign = VAL_BOTTOM;
- else _verticalAlign = VAL_CENTER;
+ if (scumm_stricmp((char *)params, "top") == 0) {
+ _verticalAlign = VAL_TOP;
+ } else if (scumm_stricmp((char *)params, "bottom") == 0) {
+ _verticalAlign = VAL_BOTTOM;
+ } else {
+ _verticalAlign = VAL_CENTER;
+ }
break;
case TOKEN_X:
@@ -300,20 +324,25 @@ bool UIText::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent + 2, "\n");
- if (_back && _back->getFilename())
+ if (_back && _back->getFilename()) {
buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->getFilename());
+ }
- if (_image && _image->getFilename())
+ if (_image && _image->getFilename()) {
buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->getFilename());
+ }
- if (_font && _font->getFilename())
+ if (_font && _font->getFilename()) {
buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
+ }
- if (_cursor && _cursor->getFilename())
+ if (_cursor && _cursor->getFilename()) {
buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
+ }
- if (_text)
+ if (_text) {
buffer->putTextIndent(indent + 2, "TEXT=\"%s\"\n", _text);
+ }
switch (_textAlign) {
case TAL_LEFT:
@@ -390,12 +419,14 @@ bool UIText::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "HeightToFit") == 0) {
stack->correctParams(0);
- if (_font && _text) _height = _font->getTextHeight((byte *)_text, _width);
+ if (_font && _text) {
+ _height = _font->getTextHeight((byte *)_text, _width);
+ }
stack->pushNULL();
return STATUS_OK;
+ } else {
+ return UIObject::scCallMethod(script, stack, thisStack, name);
}
-
- else return UIObject::scCallMethod(script, stack, thisStack, name);
}
@@ -425,9 +456,9 @@ ScValue *UIText::scGetProperty(const char *name) {
else if (strcmp(name, "VerticalAlign") == 0) {
_scValue->setInt(_verticalAlign);
return _scValue;
+ } else {
+ return UIObject::scGetProperty(name);
}
-
- else return UIObject::scGetProperty(name);
}
@@ -438,7 +469,9 @@ bool UIText::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "TextAlign") == 0) {
int i = value->getInt();
- if (i < 0 || i >= NUM_TEXT_ALIGN) i = 0;
+ if (i < 0 || i >= NUM_TEXT_ALIGN) {
+ i = 0;
+ }
_textAlign = (TTextAlign)i;
return STATUS_OK;
}
@@ -448,12 +481,14 @@ bool UIText::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "VerticalAlign") == 0) {
int i = value->getInt();
- if (i < 0 || i >= NUM_VERTICAL_ALIGN) i = 0;
+ if (i < 0 || i >= NUM_VERTICAL_ALIGN) {
+ i = 0;
+ }
_verticalAlign = (TVerticalAlign)i;
return STATUS_OK;
+ } else {
+ return UIObject::scSetProperty(name, value);
}
-
- else return UIObject::scSetProperty(name, value);
}
diff --git a/engines/wintermute/ui/ui_tiled_image.cpp b/engines/wintermute/ui/ui_tiled_image.cpp
index e0b2a75ee4..c11361de8d 100644
--- a/engines/wintermute/ui/ui_tiled_image.cpp
+++ b/engines/wintermute/ui/ui_tiled_image.cpp
@@ -64,7 +64,9 @@ UITiledImage::~UITiledImage() {
//////////////////////////////////////////////////////////////////////////
bool UITiledImage::display(int x, int y, int width, int height) {
- if (!_image) return STATUS_FAILED;
+ if (!_image) {
+ return STATUS_FAILED;
+ }
int tileWidth = _middleMiddle.right - _middleMiddle.left;
int tileHeight = _middleMiddle.bottom - _middleMiddle.top;
@@ -129,7 +131,9 @@ bool UITiledImage::loadFile(const char *filename) {
setFilename(filename);
- if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing TILED_IMAGE file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing TILED_IMAGE file '%s'", filename);
+ }
delete[] buffer;
@@ -193,7 +197,9 @@ bool UITiledImage::loadBuffer(byte *buffer, bool complete) {
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_IMAGE:
@@ -288,17 +294,35 @@ bool UITiledImage::loadBuffer(byte *buffer, bool complete) {
int width = _image->_surface->getWidth() / 3;
int height = _image->_surface->getHeight() / 3;
- if (BasePlatform::isRectEmpty(&_upLeft)) BasePlatform::setRect(&_upLeft, 0, 0, width, height);
- if (BasePlatform::isRectEmpty(&_upMiddle)) BasePlatform::setRect(&_upMiddle, width, 0, 2 * width, height);
- if (BasePlatform::isRectEmpty(&_upRight)) BasePlatform::setRect(&_upRight, 2 * width, 0, 3 * width, height);
+ if (BasePlatform::isRectEmpty(&_upLeft)) {
+ BasePlatform::setRect(&_upLeft, 0, 0, width, height);
+ }
+ if (BasePlatform::isRectEmpty(&_upMiddle)) {
+ BasePlatform::setRect(&_upMiddle, width, 0, 2 * width, height);
+ }
+ if (BasePlatform::isRectEmpty(&_upRight)) {
+ BasePlatform::setRect(&_upRight, 2 * width, 0, 3 * width, height);
+ }
- if (BasePlatform::isRectEmpty(&_middleLeft)) BasePlatform::setRect(&_middleLeft, 0, height, width, 2 * height);
- if (BasePlatform::isRectEmpty(&_middleMiddle)) BasePlatform::setRect(&_middleMiddle, width, height, 2 * width, 2 * height);
- if (BasePlatform::isRectEmpty(&_middleRight)) BasePlatform::setRect(&_middleRight, 2 * width, height, 3 * width, 2 * height);
+ if (BasePlatform::isRectEmpty(&_middleLeft)) {
+ BasePlatform::setRect(&_middleLeft, 0, height, width, 2 * height);
+ }
+ if (BasePlatform::isRectEmpty(&_middleMiddle)) {
+ BasePlatform::setRect(&_middleMiddle, width, height, 2 * width, 2 * height);
+ }
+ if (BasePlatform::isRectEmpty(&_middleRight)) {
+ BasePlatform::setRect(&_middleRight, 2 * width, height, 3 * width, 2 * height);
+ }
- if (BasePlatform::isRectEmpty(&_downLeft)) BasePlatform::setRect(&_downLeft, 0, 2 * height, width, 3 * height);
- if (BasePlatform::isRectEmpty(&_downMiddle)) BasePlatform::setRect(&_downMiddle, width, 2 * height, 2 * width, 3 * height);
- if (BasePlatform::isRectEmpty(&_downRight)) BasePlatform::setRect(&_downRight, 2 * width, 2 * height, 3 * width, 3 * height);
+ if (BasePlatform::isRectEmpty(&_downLeft)) {
+ BasePlatform::setRect(&_downLeft, 0, 2 * height, width, 3 * height);
+ }
+ if (BasePlatform::isRectEmpty(&_downMiddle)) {
+ BasePlatform::setRect(&_downMiddle, width, 2 * height, 2 * width, 3 * height);
+ }
+ if (BasePlatform::isRectEmpty(&_downRight)) {
+ BasePlatform::setRect(&_downRight, 2 * width, 2 * height, 3 * width, 3 * height);
+ }
}
return STATUS_OK;
@@ -309,8 +333,9 @@ bool UITiledImage::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "TILED_IMAGE\n");
buffer->putTextIndent(indent, "{\n");
- if (_image && _image->_surfaceFilename)
+ if (_image && _image->_surfaceFilename) {
buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->_surfaceFilename);
+ }
int h1, h2, h3;
int v1, v2, v3;
diff --git a/engines/wintermute/ui/ui_window.cpp b/engines/wintermute/ui/ui_window.cpp
index b14c832397..f221405f15 100644
--- a/engines/wintermute/ui/ui_window.cpp
+++ b/engines/wintermute/ui/ui_window.cpp
@@ -103,10 +103,16 @@ void UIWindow::cleanup() {
_viewport = NULL;
delete _backInactive;
- if (!_sharedFonts && _fontInactive) _gameRef->_fontStorage->removeFont(_fontInactive);
- if (!_sharedImages && _imageInactive) delete _imageInactive;
+ if (!_sharedFonts && _fontInactive) {
+ _gameRef->_fontStorage->removeFont(_fontInactive);
+ }
+ if (!_sharedImages && _imageInactive) {
+ delete _imageInactive;
+ }
- for (int i = 0; i < _widgets.getSize(); i++) delete _widgets[i];
+ for (int i = 0; i < _widgets.getSize(); i++) {
+ delete _widgets[i];
+ }
_widgets.removeAll();
}
@@ -115,7 +121,9 @@ void UIWindow::cleanup() {
bool UIWindow::display(int offsetX, int offsetY) {
// go exclusive
if (_mode == WINDOW_EXCLUSIVE || _mode == WINDOW_SYSTEM_EXCLUSIVE) {
- if (!_shieldWindow) _shieldWindow = new UIWindow(_gameRef);
+ if (!_shieldWindow) {
+ _shieldWindow = new UIWindow(_gameRef);
+ }
if (_shieldWindow) {
_shieldWindow->_posX = _shieldWindow->_posY = 0;
_shieldWindow->_width = _gameRef->_renderer->_width;
@@ -139,8 +147,9 @@ bool UIWindow::display(int offsetX, int offsetY) {
}
}
- if (!_visible)
+ if (!_visible) {
return STATUS_OK;
+ }
if (_fadeBackground) {
Graphics::PixelFormat format = _gameRef->_renderer->getPixelFormat();
@@ -166,7 +175,9 @@ bool UIWindow::display(int offsetX, int offsetY) {
bool popViewport = false;
if (_clipContents) {
- if (!_viewport) _viewport = new BaseViewport(_gameRef);
+ if (!_viewport) {
+ _viewport = new BaseViewport(_gameRef);
+ }
if (_viewport) {
_viewport->setRect(_posX + offsetX, _posY + offsetY, _posX + _width + offsetX, _posY + _height + offsetY);
_gameRef->pushViewport(_viewport);
@@ -180,34 +191,46 @@ bool UIWindow::display(int offsetX, int offsetY) {
BaseFont *font = _font;
if (!isFocused()) {
- if (_backInactive) back = _backInactive;
- if (_imageInactive) image = _imageInactive;
- if (_fontInactive) font = _fontInactive;
+ if (_backInactive) {
+ back = _backInactive;
+ }
+ if (_imageInactive) {
+ image = _imageInactive;
+ }
+ if (_fontInactive) {
+ font = _fontInactive;
+ }
}
- if (_alphaColor != 0)
+ if (_alphaColor != 0) {
_gameRef->_renderer->_forceAlphaColor = _alphaColor;
- if (back)
+ }
+ if (back) {
back->display(_posX + offsetX, _posY + offsetY, _width, _height);
- if (image)
+ }
+ if (image) {
image->draw(_posX + offsetX, _posY + offsetY, _transparent ? NULL : this);
+ }
if (!BasePlatform::isRectEmpty(&_titleRect) && font && _text) {
font->drawText((byte *)_text, _posX + offsetX + _titleRect.left, _posY + offsetY + _titleRect.top, _titleRect.right - _titleRect.left, _titleAlign, _titleRect.bottom - _titleRect.top);
}
- if (!_transparent && !image)
+ if (!_transparent && !image) {
_gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, NULL, _posX + offsetX, _posY + offsetY, _width, _height, 100, 100, false));
+ }
for (int i = 0; i < _widgets.getSize(); i++) {
_widgets[i]->display(_posX + offsetX, _posY + offsetY);
}
- if (_alphaColor != 0)
+ if (_alphaColor != 0) {
_gameRef->_renderer->_forceAlphaColor = 0;
+ }
- if (popViewport)
+ if (popViewport) {
_gameRef->popViewport();
+ }
return STATUS_OK;
}
@@ -225,7 +248,9 @@ bool UIWindow::loadFile(const char *filename) {
setFilename(filename);
- if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing WINDOW file '%s'", filename);
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing WINDOW file '%s'", filename);
+ }
delete[] buffer;
@@ -330,7 +355,9 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
while (cmd >= PARSERR_TOKENNOTFOUND && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) >= PARSERR_TOKENNOTFOUND) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_NAME:
@@ -382,15 +409,23 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_FONT:
- if (_font) _gameRef->_fontStorage->removeFont(_font);
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
_font = _gameRef->_fontStorage->addFont((char *)params);
- if (!_font) cmd = PARSERR_GENERIC;
+ if (!_font) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_FONT_INACTIVE:
- if (_fontInactive) _gameRef->_fontStorage->removeFont(_fontInactive);
+ if (_fontInactive) {
+ _gameRef->_fontStorage->removeFont(_fontInactive);
+ }
_fontInactive = _gameRef->_fontStorage->addFont((char *)params);
- if (!_fontInactive) cmd = PARSERR_GENERIC;
+ if (!_fontInactive) {
+ cmd = PARSERR_GENERIC;
+ }
break;
case TOKEN_TITLE:
@@ -399,9 +434,13 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_TITLE_ALIGN:
- if (scumm_stricmp((char *)params, "left") == 0) _titleAlign = TAL_LEFT;
- else if (scumm_stricmp((char *)params, "right") == 0) _titleAlign = TAL_RIGHT;
- else _titleAlign = TAL_CENTER;
+ if (scumm_stricmp((char *)params, "left") == 0) {
+ _titleAlign = TAL_LEFT;
+ } else if (scumm_stricmp((char *)params, "right") == 0) {
+ _titleAlign = TAL_RIGHT;
+ } else {
+ _titleAlign = TAL_CENTER;
+ }
break;
case TOKEN_TITLE_RECT:
@@ -572,8 +611,9 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
}
_alphaColor = BYTETORGBA(ar, ag, ab, alpha);
- if (_fadeBackground)
+ if (_fadeBackground) {
_fadeColor = BYTETORGBA(fadeR, fadeG, fadeB, fadeA);
+ }
_focusedWidget = NULL;
@@ -590,28 +630,36 @@ bool UIWindow::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent + 2, "\n");
- if (_back && _back->getFilename())
+ if (_back && _back->getFilename()) {
buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->getFilename());
- if (_backInactive && _backInactive->getFilename())
+ }
+ if (_backInactive && _backInactive->getFilename()) {
buffer->putTextIndent(indent + 2, "BACK_INACTIVE=\"%s\"\n", _backInactive->getFilename());
+ }
- if (_image && _image->getFilename())
+ if (_image && _image->getFilename()) {
buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->getFilename());
- if (_imageInactive && _imageInactive->getFilename())
+ }
+ if (_imageInactive && _imageInactive->getFilename()) {
buffer->putTextIndent(indent + 2, "IMAGE_INACTIVE=\"%s\"\n", _imageInactive->getFilename());
+ }
- if (_font && _font->getFilename())
+ if (_font && _font->getFilename()) {
buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
- if (_fontInactive && _fontInactive->getFilename())
+ }
+ if (_fontInactive && _fontInactive->getFilename()) {
buffer->putTextIndent(indent + 2, "FONT_INACTIVE=\"%s\"\n", _fontInactive->getFilename());
+ }
- if (_cursor && _cursor->getFilename())
+ if (_cursor && _cursor->getFilename()) {
buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
+ }
buffer->putTextIndent(indent + 2, "\n");
- if (_text)
+ if (_text) {
buffer->putTextIndent(indent + 2, "TITLE=\"%s\"\n", _text);
+ }
switch (_titleAlign) {
case TAL_LEFT:
@@ -675,8 +723,9 @@ bool UIWindow::saveAsText(BaseDynamicBuffer *buffer, int indent) {
BaseClass::saveAsText(buffer, indent + 2);
// controls
- for (int i = 0; i < _widgets.getSize(); i++)
+ for (int i = 0; i < _widgets.getSize(); i++) {
_widgets[i]->saveAsText(buffer, indent + 2);
+ }
buffer->putTextIndent(indent, "}\n");
@@ -686,7 +735,9 @@ bool UIWindow::saveAsText(BaseDynamicBuffer *buffer, int indent) {
//////////////////////////////////////////////////////////////////////////
bool UIWindow::enableWidget(const char *name, bool Enable) {
for (int i = 0; i < _widgets.getSize(); i++) {
- if (scumm_stricmp(_widgets[i]->getName(), name) == 0) _widgets[i]->_disable = !Enable;
+ if (scumm_stricmp(_widgets[i]->getName(), name) == 0) {
+ _widgets[i]->_disable = !Enable;
+ }
}
return STATUS_OK;
}
@@ -695,7 +746,9 @@ bool UIWindow::enableWidget(const char *name, bool Enable) {
//////////////////////////////////////////////////////////////////////////
bool UIWindow::showWidget(const char *name, bool Visible) {
for (int i = 0; i < _widgets.getSize(); i++) {
- if (scumm_stricmp(_widgets[i]->getName(), name) == 0) _widgets[i]->_visible = Visible;
+ if (scumm_stricmp(_widgets[i]->getName(), name) == 0) {
+ _widgets[i]->_visible = Visible;
+ }
}
return STATUS_OK;
}
@@ -713,8 +766,11 @@ bool UIWindow::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
ScValue *val = stack->pop();
if (val->getType() == VAL_INT) {
int widget = val->getInt();
- if (widget < 0 || widget >= _widgets.getSize()) stack->pushNULL();
- else stack->pushNative(_widgets[widget], true);
+ if (widget < 0 || widget >= _widgets.getSize()) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_widgets[widget], true);
+ }
} else {
for (int i = 0; i < _widgets.getSize(); i++) {
if (scumm_stricmp(_widgets[i]->getName(), val->getString()) == 0) {
@@ -734,7 +790,9 @@ bool UIWindow::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
else if (strcmp(name, "SetInactiveFont") == 0) {
stack->correctParams(1);
- if (_fontInactive) _gameRef->_fontStorage->removeFont(_fontInactive);
+ if (_fontInactive) {
+ _gameRef->_fontStorage->removeFont(_fontInactive);
+ }
_fontInactive = _gameRef->_fontStorage->addFont(stack->pop()->getString());
stack->pushBool(_fontInactive != NULL);
@@ -754,7 +812,9 @@ bool UIWindow::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
delete _imageInactive;
_imageInactive = NULL;
stack->pushBool(false);
- } else stack->pushBool(true);
+ } else {
+ stack->pushBool(true);
+ }
return STATUS_OK;
}
@@ -764,8 +824,11 @@ bool UIWindow::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetInactiveImage") == 0) {
stack->correctParams(0);
- if (!_imageInactive || !_imageInactive->getFilename()) stack->pushNULL();
- else stack->pushString(_imageInactive->getFilename());
+ if (!_imageInactive || !_imageInactive->getFilename()) {
+ stack->pushNULL();
+ } else {
+ stack->pushString(_imageInactive->getFilename());
+ }
return STATUS_OK;
}
@@ -775,8 +838,11 @@ bool UIWindow::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetInactiveImageObject") == 0) {
stack->correctParams(0);
- if (!_imageInactive) stack->pushNULL();
- else stack->pushNative(_imageInactive, true);
+ if (!_imageInactive) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_imageInactive, true);
+ }
return STATUS_OK;
}
@@ -834,7 +900,9 @@ bool UIWindow::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
cleanup();
if (!val->isNULL()) {
stack->pushBool(DID_SUCCEED(loadFile(val->getString())));
- } else stack->pushBool(true);
+ } else {
+ stack->pushBool(true);
+ }
return STATUS_OK;
}
@@ -847,7 +915,9 @@ bool UIWindow::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
ScValue *val = stack->pop();
UIButton *btn = new UIButton(_gameRef);
- if (!val->isNULL()) btn->setName(val->getString());
+ if (!val->isNULL()) {
+ btn->setName(val->getString());
+ }
stack->pushNative(btn, true);
btn->_parent = this;
@@ -864,7 +934,9 @@ bool UIWindow::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
ScValue *val = stack->pop();
UIText *sta = new UIText(_gameRef);
- if (!val->isNULL()) sta->setName(val->getString());
+ if (!val->isNULL()) {
+ sta->setName(val->getString());
+ }
stack->pushNative(sta, true);
sta->_parent = this;
@@ -881,7 +953,9 @@ bool UIWindow::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
ScValue *val = stack->pop();
UIEdit *edi = new UIEdit(_gameRef);
- if (!val->isNULL()) edi->setName(val->getString());
+ if (!val->isNULL()) {
+ edi->setName(val->getString());
+ }
stack->pushNative(edi, true);
edi->_parent = this;
@@ -898,7 +972,9 @@ bool UIWindow::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
ScValue *val = stack->pop();
UIWindow *win = new UIWindow(_gameRef);
- if (!val->isNULL()) win->setName(val->getString());
+ if (!val->isNULL()) {
+ win->setName(val->getString());
+ }
stack->pushNative(win, true);
win->_parent = this;
@@ -919,14 +995,20 @@ bool UIWindow::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
if (_widgets[i] == obj) {
delete _widgets[i];
_widgets.removeAt(i);
- if (val->getType() == VAL_VARIABLE_REF) val->setNULL();
+ if (val->getType() == VAL_VARIABLE_REF) {
+ val->setNULL();
+ }
}
}
stack->pushNULL();
return STATUS_OK;
- } else if DID_SUCCEED(_gameRef->windowScriptMethodHook(this, script, stack, name)) return STATUS_OK;
+ } else if DID_SUCCEED(_gameRef->windowScriptMethodHook(this, script, stack, name)) {
+ return STATUS_OK;
+ }
- else return UIObject::scCallMethod(script, stack, thisStack, name);
+ else {
+ return UIObject::scCallMethod(script, stack, thisStack, name);
+ }
}
@@ -1012,9 +1094,9 @@ ScValue *UIWindow::scGetProperty(const char *name) {
else if (strcmp(name, "FadeColor") == 0) {
_scValue->setInt((int)_fadeColor);
return _scValue;
+ } else {
+ return UIObject::scGetProperty(name);
}
-
- else return UIObject::scGetProperty(name);
}
@@ -1081,9 +1163,9 @@ bool UIWindow::scSetProperty(const char *name, ScValue *value) {
// Exclusive
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Exclusive") == 0) {
- if (value->getBool())
+ if (value->getBool()) {
goExclusive();
- else {
+ } else {
close();
_visible = true;
}
@@ -1094,16 +1176,16 @@ bool UIWindow::scSetProperty(const char *name, ScValue *value) {
// SystemExclusive
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SystemExclusive") == 0) {
- if (value->getBool())
+ if (value->getBool()) {
goSystemExclusive();
- else {
+ } else {
close();
_visible = true;
}
return STATUS_OK;
+ } else {
+ return UIObject::scSetProperty(name, value);
}
-
- else return UIObject::scSetProperty(name, value);
}
@@ -1119,8 +1201,11 @@ bool UIWindow::handleKeypress(Common::Event *event, bool printable) {
if (event->type == Common::EVENT_KEYDOWN && event->kbd.keycode == Common::KEYCODE_TAB) {
return DID_SUCCEED(moveFocus(!BaseKeyboardState::isShiftDown()));
} else {
- if (_focusedWidget) return _focusedWidget->handleKeypress(event, printable);
- else return false;
+ if (_focusedWidget) {
+ return _focusedWidget->handleKeypress(event, printable);
+ } else {
+ return false;
+ }
}
return false;
}
@@ -1128,8 +1213,11 @@ bool UIWindow::handleKeypress(Common::Event *event, bool printable) {
//////////////////////////////////////////////////////////////////////////
bool UIWindow::handleMouseWheel(int Delta) {
- if (_focusedWidget) return _focusedWidget->handleMouseWheel(Delta);
- else return false;
+ if (_focusedWidget) {
+ return _focusedWidget->handleMouseWheel(Delta);
+ } else {
+ return false;
+ }
}
@@ -1204,11 +1292,16 @@ bool UIWindow::moveFocus(bool forward) {
break;
}
}
- if (!found) _focusedWidget = NULL;
+ if (!found) {
+ _focusedWidget = NULL;
+ }
if (!_focusedWidget) {
- if (_widgets.getSize() > 0) i = 0;
- else return STATUS_OK;
+ if (_widgets.getSize() > 0) {
+ i = 0;
+ } else {
+ return STATUS_OK;
+ }
}
int numTries = 0;
@@ -1223,10 +1316,14 @@ bool UIWindow::moveFocus(bool forward) {
if (forward) {
i++;
- if (i >= _widgets.getSize()) i = 0;
+ if (i >= _widgets.getSize()) {
+ i = 0;
+ }
} else {
i--;
- if (i < 0) i = _widgets.getSize() - 1;
+ if (i < 0) {
+ i = _widgets.getSize() - 1;
+ }
}
numTries++;
}
@@ -1237,7 +1334,9 @@ bool UIWindow::moveFocus(bool forward) {
//////////////////////////////////////////////////////////////////////////
bool UIWindow::goExclusive() {
- if (_mode == WINDOW_EXCLUSIVE) return STATUS_OK;
+ if (_mode == WINDOW_EXCLUSIVE) {
+ return STATUS_OK;
+ }
if (_mode == WINDOW_NORMAL) {
_ready = false;
@@ -1246,13 +1345,17 @@ bool UIWindow::goExclusive() {
_disable = false;
_gameRef->focusWindow(this);
return STATUS_OK;
- } else return STATUS_FAILED;
+ } else {
+ return STATUS_FAILED;
+ }
}
//////////////////////////////////////////////////////////////////////////
bool UIWindow::goSystemExclusive() {
- if (_mode == WINDOW_SYSTEM_EXCLUSIVE) return STATUS_OK;
+ if (_mode == WINDOW_SYSTEM_EXCLUSIVE) {
+ return STATUS_OK;
+ }
makeFreezable(false);
@@ -1287,8 +1390,11 @@ bool UIWindow::listen(BaseScriptHolder *param1, uint32 param2) {
switch (obj->_type) {
case UI_BUTTON:
- if (scumm_stricmp(obj->getName(), "close") == 0) close();
- else return BaseObject::listen(param1, param2);
+ if (scumm_stricmp(obj->getName(), "close") == 0) {
+ close();
+ } else {
+ return BaseObject::listen(param1, param2);
+ }
break;
default:
return BaseObject::listen(param1, param2);
@@ -1300,8 +1406,9 @@ bool UIWindow::listen(BaseScriptHolder *param1, uint32 param2) {
//////////////////////////////////////////////////////////////////////////
void UIWindow::makeFreezable(bool freezable) {
- for (int i = 0; i < _widgets.getSize(); i++)
+ for (int i = 0; i < _widgets.getSize(); i++) {
_widgets[i]->makeFreezable(freezable);
+ }
BaseObject::makeFreezable(freezable);
}
@@ -1311,7 +1418,9 @@ void UIWindow::makeFreezable(bool freezable) {
bool UIWindow::getWindowObjects(BaseArray<UIObject *, UIObject *> &objects, bool interactiveOnly) {
for (int i = 0; i < _widgets.getSize(); i++) {
UIObject *control = _widgets[i];
- if (control->_disable && interactiveOnly) continue;
+ if (control->_disable && interactiveOnly) {
+ continue;
+ }
switch (control->_type) {
case UI_WINDOW:
@@ -1324,7 +1433,9 @@ bool UIWindow::getWindowObjects(BaseArray<UIObject *, UIObject *> &objects, bool
break;
default:
- if (!interactiveOnly) objects.add(control);
+ if (!interactiveOnly) {
+ objects.add(control);
+ }
}
}
return STATUS_OK;
diff --git a/engines/wintermute/utils/path_util.cpp b/engines/wintermute/utils/path_util.cpp
index 27b2b0b727..51f0f5817e 100644
--- a/engines/wintermute/utils/path_util.cpp
+++ b/engines/wintermute/utils/path_util.cpp
@@ -37,8 +37,9 @@ AnsiString PathUtil::unifySeparators(const AnsiString &path) {
AnsiString newPath = path;
for (uint32 i = 0; i < newPath.size(); i++) {
- if (newPath[i] == '\\')
+ if (newPath[i] == '\\') {
newPath.setChar('/', i);
+ }
}
return newPath;
@@ -56,8 +57,9 @@ AnsiString PathUtil::combine(const AnsiString &path1, const AnsiString &path2) {
AnsiString newPath1 = unifySeparators(path1);
AnsiString newPath2 = unifySeparators(path2);
- if (!StringUtil::endsWith(newPath1, "/", true) && !StringUtil::startsWith(newPath2, "/", true))
+ if (!StringUtil::endsWith(newPath1, "/", true) && !StringUtil::startsWith(newPath2, "/", true)) {
newPath1 += "/";
+ }
return newPath1 + newPath2;
}
@@ -79,10 +81,11 @@ AnsiString PathUtil::getFileName(const AnsiString &path) {
//size_t pos = newPath.find_last_of(L'/'); TODO REMOVE.
Common::String lastPart = Common::lastPathComponent(newPath, '/');
- if (lastPart[lastPart.size() - 1 ] != '/')
+ if (lastPart[lastPart.size() - 1 ] != '/') {
return lastPart;
- else
+ } else {
return path;
+ }
//if (pos == AnsiString::npos) return path;
//else return newPath.substr(pos + 1);
}
@@ -183,8 +186,9 @@ AnsiString PathUtil::getUserDirectory() {
if (error == noErr) {
char buffer[MAX_PATH_LENGTH];
error = FSRefMakePath(&fileRef, (UInt8 *)buffer, sizeof(buffer));
- if (error == noErr)
+ if (error == noErr) {
userDir = buffer;
+ }
}
#elif __IPHONEOS__
diff --git a/engines/wintermute/utils/string_util.cpp b/engines/wintermute/utils/string_util.cpp
index 748016d9c4..f864a8480a 100644
--- a/engines/wintermute/utils/string_util.cpp
+++ b/engines/wintermute/utils/string_util.cpp
@@ -215,14 +215,15 @@ bool StringUtil::startsWith(const AnsiString &str, const AnsiString &pattern, bo
if (ignoreCase) return CompareNoCase(startPart, pattern);
else return (startPart == pattern);*/
- if (!ignoreCase)
+ if (!ignoreCase) {
return str.hasPrefix(pattern);
- else {
+ } else {
size_t strLength = str.size();
size_t patternLength = pattern.size();
- if (strLength < patternLength || patternLength == 0)
+ if (strLength < patternLength || patternLength == 0) {
return false;
+ }
AnsiString startPart(str.c_str(), patternLength);
uint32 likeness = startPart.compareToIgnoreCase(pattern.c_str());
@@ -248,8 +249,9 @@ bool StringUtil::endsWith(const AnsiString &str, const AnsiString &pattern, bool
size_t strLength = str.size();
size_t patternLength = pattern.size();
- if (strLength < patternLength || patternLength == 0)
+ if (strLength < patternLength || patternLength == 0) {
return false;
+ }
Common::String endPart(str.c_str() + (strLength - patternLength), patternLength);
uint32 likeness = str.compareToIgnoreCase(pattern.c_str());
@@ -259,8 +261,11 @@ bool StringUtil::endsWith(const AnsiString &str, const AnsiString &pattern, bool
//////////////////////////////////////////////////////////////////////////
bool StringUtil::isUtf8BOM(const byte *Buffer, uint32 BufferSize) {
- if (BufferSize > 3 && Buffer[0] == 0xEF && Buffer[1] == 0xBB && Buffer[2] == 0xBF) return true;
- else return false;
+ if (BufferSize > 3 && Buffer[0] == 0xEF && Buffer[1] == 0xBB && Buffer[2] == 0xBF) {
+ return true;
+ } else {
+ return false;
+ }
}
//////////////////////////////////////////////////////////////////////////
@@ -269,10 +274,11 @@ int StringUtil::indexOf(const WideString &str, const WideString &toFind, size_t
if (pos == str.npos) return -1;
else return pos;*/
const char *index = strstr(str.c_str(), toFind.c_str());
- if (index == NULL)
+ if (index == NULL) {
return -1;
- else
+ } else {
return index - str.c_str();
+ }
}
diff --git a/engines/wintermute/utils/utils.cpp b/engines/wintermute/utils/utils.cpp
index a4751ef11b..39bb1d7137 100644
--- a/engines/wintermute/utils/utils.cpp
+++ b/engines/wintermute/utils/utils.cpp
@@ -48,8 +48,12 @@ void BaseUtils::swap(int *a, int *b) {
//////////////////////////////////////////////////////////////////////////
float BaseUtils::normalizeAngle(float angle) {
- while (angle > 360) angle -= 360;
- while (angle < 0) angle += 360;
+ while (angle > 360) {
+ angle -= 360;
+ }
+ while (angle < 0) {
+ angle += 360;
+ }
return angle;
}
@@ -81,7 +85,9 @@ void BaseUtils::debugMessage(const char *text) {
char *BaseUtils::setString(char **string, const char *value) {
delete[] *string;
*string = new char[strlen(value) + 1];
- if (*string) strcpy(*string, value);
+ if (*string) {
+ strcpy(*string, value);
+ }
return *string;
}
@@ -89,7 +95,9 @@ char *BaseUtils::setString(char **string, const char *value) {
int BaseUtils::strNumEntries(const char *str, const char delim) {
int numEntries = 1;
for (uint32 i = 0; i < strlen(str); i++) {
- if (str[i] == delim) numEntries++;
+ if (str[i] == delim) {
+ numEntries++;
+ }
}
return numEntries;
}
@@ -104,8 +112,11 @@ char *BaseUtils::strEntry(int entry, const char *str, const char delim) {
for (uint32 i = 0; i <= strlen(str); i++) {
if (numEntries == entry) {
- if (!start) start = str + i;
- else len++;
+ if (!start) {
+ start = str + i;
+ } else {
+ len++;
+ }
}
if (str[i] == delim || str[i] == '\0') {
numEntries++;
@@ -159,35 +170,46 @@ bool BaseUtils::matchesPattern(const char *pattern, const char *string) {
return (stringc == 0);
case '?':
- if (stringc == 0) return false;
+ if (stringc == 0) {
+ return false;
+ }
break;
case '*':
- if (!*pattern) return true;
+ if (!*pattern) {
+ return true;
+ }
if (*pattern == '.') {
char *dot;
- if (pattern[1] == '*' && pattern[2] == 0) return true;
+ if (pattern[1] == '*' && pattern[2] == 0) {
+ return true;
+ }
dot = (char *)strchr(string, '.');
- if (pattern[1] == 0) return (dot == NULL || dot[1] == 0);
+ if (pattern[1] == 0) {
+ return (dot == NULL || dot[1] == 0);
+ }
if (dot != NULL) {
string = dot;
- if (strpbrk(pattern, "*?[") == NULL && strchr(string + 1, '.') == NULL)
+ if (strpbrk(pattern, "*?[") == NULL && strchr(string + 1, '.') == NULL) {
return(scumm_stricmp(pattern + 1, string + 1) == 0);
+ }
}
}
while (*string)
- if (BaseUtils::matchesPattern(pattern, string++))
+ if (BaseUtils::matchesPattern(pattern, string++)) {
return true;
+ }
return false;
default:
if (patternc != stringc)
- if (patternc == '.' && stringc == 0)
+ if (patternc == '.' && stringc == 0) {
return(BaseUtils::matchesPattern(pattern, string));
- else
+ } else {
return false;
+ }
break;
}
}
@@ -222,19 +244,30 @@ void BaseUtils::RGBtoHSL(uint32 RGBColor, byte *outH, byte *outS, byte *outL) {
}
//Chromatic data...
else {
- if (L < 0.5f) S = delMax / (varMax + varMin);
- else S = delMax / (2.0f - varMax - varMin);
+ if (L < 0.5f) {
+ S = delMax / (varMax + varMin);
+ } else {
+ S = delMax / (2.0f - varMax - varMin);
+ }
float delR = (((varMax - varR) / 6.0f) + (delMax / 2.0f)) / delMax;
float delG = (((varMax - varG) / 6.0f) + (delMax / 2.0f)) / delMax;
float delB = (((varMax - varB) / 6.0f) + (delMax / 2.0f)) / delMax;
- if (varR == varMax) H = delB - delG;
- else if (varG == varMax) H = (1.0f / 3.0f) + delR - delB;
- else if (varB == varMax) H = (2.0f / 3.0f) + delG - delR;
+ if (varR == varMax) {
+ H = delB - delG;
+ } else if (varG == varMax) {
+ H = (1.0f / 3.0f) + delR - delB;
+ } else if (varB == varMax) {
+ H = (2.0f / 3.0f) + delG - delR;
+ }
- if (H < 0) H += 1;
- if (H > 1) H -= 1;
+ if (H < 0) {
+ H += 1;
+ }
+ if (H > 1) {
+ H -= 1;
+ }
}
*outH = (byte)(H * 255);
@@ -259,8 +292,11 @@ uint32 BaseUtils::HSLtoRGB(byte InH, byte InS, byte InL) {
} else {
float var_1, var_2;
- if (L < 0.5) var_2 = L * (1.0 + S);
- else var_2 = (L + S) - (S * L);
+ if (L < 0.5) {
+ var_2 = L * (1.0 + S);
+ } else {
+ var_2 = (L + S) - (S * L);
+ }
var_1 = 2.0f * L - var_2;
@@ -274,11 +310,21 @@ uint32 BaseUtils::HSLtoRGB(byte InH, byte InS, byte InL) {
//////////////////////////////////////////////////////////////////////////
float BaseUtils::Hue2RGB(float v1, float v2, float vH) {
- if (vH < 0.0f) vH += 1.0f;
- if (vH > 1.0f) vH -= 1.0f;
- if ((6.0f * vH) < 1.0f) return (v1 + (v2 - v1) * 6.0f * vH);
- if ((2.0f * vH) < 1.0f) return (v2);
- if ((3.0f * vH) < 2.0f) return (v1 + (v2 - v1) * ((2.0f / 3.0f) - vH) * 6.0f);
+ if (vH < 0.0f) {
+ vH += 1.0f;
+ }
+ if (vH > 1.0f) {
+ vH -= 1.0f;
+ }
+ if ((6.0f * vH) < 1.0f) {
+ return (v1 + (v2 - v1) * 6.0f * vH);
+ }
+ if ((2.0f * vH) < 1.0f) {
+ return (v2);
+ }
+ if ((3.0f * vH) < 2.0f) {
+ return (v1 + (v2 - v1) * ((2.0f / 3.0f) - vH) * 6.0f);
+ }
return (v1);
}
diff --git a/engines/wintermute/video/video_player.cpp b/engines/wintermute/video/video_player.cpp
index 464cbec7ff..7affd91013 100644
--- a/engines/wintermute/video/video_player.cpp
+++ b/engines/wintermute/video/video_player.cpp
@@ -92,28 +92,46 @@ VideoPlayer::~VideoPlayer() {
//////////////////////////////////////////////////////////////////////////
bool VideoPlayer::cleanup() {
#if 0
- if (_sound) _sound->Stop();
- if (_videoPGF) AVIStreamGetFrameClose(_videoPGF);
+ if (_sound) {
+ _sound->Stop();
+ }
+ if (_videoPGF) {
+ AVIStreamGetFrameClose(_videoPGF);
+ }
_videoPGF = NULL;
_playing = false;
- if (_aviFile) AVIFileRelease(m_AviFile);
+ if (_aviFile) {
+ AVIFileRelease(m_AviFile);
+ }
- if (_audioStream) AVIStreamRelease(m_AudioStream);
- if (_videoStream) AVIStreamRelease(m_VideoStream);
+ if (_audioStream) {
+ AVIStreamRelease(m_AudioStream);
+ }
+ if (_videoStream) {
+ AVIStreamRelease(m_VideoStream);
+ }
- if (_audioFormat) delete[](byte *)m_AudioFormat;
- if (_videoFormat) delete[](byte *)m_VideoFormat;
- if (_targetFormat) delete[](byte *)m_TargetFormat;
+ if (_audioFormat) {
+ delete[](byte *)m_AudioFormat;
+ }
+ if (_videoFormat) {
+ delete[](byte *)m_VideoFormat;
+ }
+ if (_targetFormat) {
+ delete[](byte *)m_TargetFormat;
+ }
SAFE_DELETE(_sound);
SAFE_DELETE(_vidRenderer);
SAFE_DELETE_ARRAY(_filename);
- for (int i = 0; i < _subtitles.getSize(); i++) delete _subtitles[i];
+ for (int i = 0; i < _subtitles.getSize(); i++) {
+ delete _subtitles[i];
+ }
_subtitles.removeAll();
return SetDefaults();
@@ -144,10 +162,11 @@ bool VideoPlayer::initialize(const char *inFilename, const char *SubtitleFile) {
_totalVideoTime = AVIStreamEndTime(_videoStream);
// get audio stream
- if (_gameRef->m_SoundMgr->_soundAvailable && AVIFileGetStream(_aviFile, &_audioStream, streamtypeAUDIO, 0) == 0)
+ if (_gameRef->m_SoundMgr->_soundAvailable && AVIFileGetStream(_aviFile, &_audioStream, streamtypeAUDIO, 0) == 0) {
_soundAvailable = true;
- else
+ } else {
_soundAvailable = false;
+ }
LONG Size;
@@ -169,10 +188,11 @@ bool VideoPlayer::initialize(const char *inFilename, const char *SubtitleFile) {
m_TargetFormat->bV4BitCount = 24;
m_TargetFormat->bV4V4Compression = BI_RGB;
- if (_gameRef->m_UseD3D)
+ if (_gameRef->m_UseD3D) {
m_VidRenderer = new CVidRendererD3D(_gameRef);
- else
+ } else {
m_VidRenderer = new CVidRendererDD(_gameRef);
+ }
if (!m_VidRenderer || DID_FAIL(m_VidRenderer->Initialize(m_VideoFormat, m_TargetFormat))) {
_gameRef->LOG(0, "Error initializing video renderer for AVI file '%s'", filename);
@@ -193,10 +213,14 @@ bool VideoPlayer::initialize(const char *inFilename, const char *SubtitleFile) {
}
}
- if (_gameRef->_videoSubtitles) LoadSubtitles(inFilename, SubtitleFile);
+ if (_gameRef->_videoSubtitles) {
+ LoadSubtitles(inFilename, SubtitleFile);
+ }
_filename = new char[strlen(filename) + 1];
- if (_filename) strcpy(_filename, filename);
+ if (_filename) {
+ strcpy(_filename, filename);
+ }
#endif
return STATUS_OK;
}
@@ -205,13 +229,17 @@ bool VideoPlayer::initialize(const char *inFilename, const char *SubtitleFile) {
//////////////////////////////////////////////////////////////////////////
bool VideoPlayer::update() {
#if 0
- if (!m_Playing) return STATUS_OK;
+ if (!m_Playing) {
+ return STATUS_OK;
+ }
bool res;
if (_soundAvailable && m_Sound) {
res = _sound->update();
- if (DID_FAIL(res)) return res;
+ if (DID_FAIL(res)) {
+ return res;
+ }
}
@@ -263,10 +291,17 @@ bool VideoPlayer::update() {
// render frame
LPBITMAPINFOHEADER FrameData = (LPBITMAPINFOHEADER)AVIStreamGetFrame(m_VideoPGF, sample);
if (FrameData) {
- if (_slowRendering) return _vidRenderer->ProcessFrameSlow(FrameData);
- else return _vidRenderer->ProcessFrame(FrameData);
- } else return STATUS_FAILED;
- } else return STATUS_OK;
+ if (_slowRendering) {
+ return _vidRenderer->ProcessFrameSlow(FrameData);
+ } else {
+ return _vidRenderer->ProcessFrame(FrameData);
+ }
+ } else {
+ return STATUS_FAILED;
+ }
+ } else {
+ return STATUS_OK;
+ }
#endif
return 0;
}
@@ -275,11 +310,16 @@ bool VideoPlayer::update() {
//////////////////////////////////////////////////////////////////////////
bool VideoPlayer::display() {
#if 0
- if (!m_Playing) return STATUS_OK;
+ if (!m_Playing) {
+ return STATUS_OK;
+ }
bool res;
- if (_vidRenderer) res = _vidRenderer->display(m_PlayPosX, m_PlayPosY, m_PlayZoom);
- else res = STATUS_FAILED;
+ if (_vidRenderer) {
+ res = _vidRenderer->display(m_PlayPosX, m_PlayPosY, m_PlayZoom);
+ } else {
+ res = STATUS_FAILED;
+ }
// display subtitle
if (m_ShowSubtitle) {
@@ -299,7 +339,9 @@ bool VideoPlayer::display() {
//////////////////////////////////////////////////////////////////////////
bool VideoPlayer::play(TVideoPlayback Type, int X, int Y, bool FreezeMusic) {
#if 0
- if (!_videoStream || !_vidRenderer) return STATUS_FAILED;
+ if (!_videoStream || !_vidRenderer) {
+ return STATUS_FAILED;
+ }
switch (Type) {
case VID_PLAY_POS:
@@ -339,7 +381,9 @@ bool VideoPlayer::play(TVideoPlayback Type, int X, int Y, bool FreezeMusic) {
_gameRef->LOG(0, "Performance warning: non-optimal AVI format, using generic (i.e. slow) rendering routines (file '%s')", m_Filename);
_slowRendering = true;
}
- } else _slowRendering = false;
+ } else {
+ _slowRendering = false;
+ }
// HACK!!!
_slowRendering = true;
@@ -350,7 +394,9 @@ bool VideoPlayer::play(TVideoPlayback Type, int X, int Y, bool FreezeMusic) {
_gameRef->Freeze(FreezeMusic);
_playing = true;
- if (_sound) _sound->Play();
+ if (_sound) {
+ _sound->Play();
+ }
_startTime = timeGetTime();
#endif
return STATUS_OK;
@@ -360,7 +406,9 @@ bool VideoPlayer::play(TVideoPlayback Type, int X, int Y, bool FreezeMusic) {
//////////////////////////////////////////////////////////////////////////
bool VideoPlayer::stop() {
#if 0
- if (!_playing) return STATUS_OK;
+ if (!_playing) {
+ return STATUS_OK;
+ }
cleanup();
@@ -379,7 +427,9 @@ bool VideoPlayer::isPlaying() {
//////////////////////////////////////////////////////////////////////////
bool VideoPlayer::loadSubtitles(const char *filename, const char *SubtitleFile) {
#if 0
- if (!Filename) return STATUS_OK;
+ if (!Filename) {
+ return STATUS_OK;
+ }
char NewFile[MAX_PATH_LENGTH];
char drive[_MAX_DRIVE];
@@ -395,7 +445,9 @@ bool VideoPlayer::loadSubtitles(const char *filename, const char *SubtitleFile)
DWORD Size;
BYTE *Buffer = _gameRef->m_FileManager->readWholeFile(NewFile, &Size, false);
- if (Buffer == NULL) return STATUS_OK; // no subtitles
+ if (Buffer == NULL) {
+ return STATUS_OK; // no subtitles
+ }
LONG Start, End;
@@ -414,7 +466,9 @@ bool VideoPlayer::loadSubtitles(const char *filename, const char *SubtitleFile)
TextLength = 0;
LineLength = 0;
- while (Pos + LineLength < Size && Buffer[Pos + LineLength] != '\n' && Buffer[Pos + LineLength] != '\0') LineLength++;
+ while (Pos + LineLength < Size && Buffer[Pos + LineLength] != '\n' && Buffer[Pos + LineLength] != '\0') {
+ LineLength++;
+ }
int RealLength = LineLength - (Pos + LineLength >= Size ? 0 : 1);
char *Text = new char[RealLength + 1];
@@ -427,15 +481,20 @@ bool VideoPlayer::loadSubtitles(const char *filename, const char *SubtitleFile)
TokenStart = line + i + 1;
TokenLength = 0;
TokenPos++;
- } else TokenLength++;
+ } else {
+ TokenLength++;
+ }
} else if (line[i] == '}') {
if (InToken) {
InToken = false;
char *Token = new char[TokenLength + 1];
strncpy(Token, TokenStart, TokenLength);
Token[TokenLength] = '\0';
- if (TokenPos == 0) Start = atoi(Token);
- else if (TokenPos == 1) End = atoi(Token);
+ if (TokenPos == 0) {
+ Start = atoi(Token);
+ } else if (TokenPos == 1) {
+ End = atoi(Token);
+ }
delete[] Token;
} else {
@@ -447,14 +506,18 @@ bool VideoPlayer::loadSubtitles(const char *filename, const char *SubtitleFile)
TokenLength++;
} else {
Text[TextLength] = line[i];
- if (Text[TextLength] == '|') Text[TextLength] = '\n';
+ if (Text[TextLength] == '|') {
+ Text[TextLength] = '\n';
+ }
TextLength++;
}
}
}
Text[TextLength] = '\0';
- if (Start != -1 && TextLength > 0) _subtitles.add(new CVidSubtitle(_gameRef, Text, Start, End));
+ if (Start != -1 && TextLength > 0) {
+ _subtitles.add(new CVidSubtitle(_gameRef, Text, Start, End));
+ }
delete[] Text;
diff --git a/engines/wintermute/video/video_theora_player.cpp b/engines/wintermute/video/video_theora_player.cpp
index 91703e40b7..07e2fc022d 100644
--- a/engines/wintermute/video/video_theora_player.cpp
+++ b/engines/wintermute/video/video_theora_player.cpp
@@ -138,7 +138,9 @@ bool VideoTheoraPlayer::initialize(const Common::String &filename, const Common:
_filename = filename;
_file = _gameRef->_fileManager->openFile(filename, true, false);
- if (!_file) return STATUS_FAILED;
+ if (!_file) {
+ return STATUS_FAILED;
+ }
//if (Filename != _filename) BaseUtils::setString(&_filename, filename);
#if defined (USE_THEORADEC)
@@ -148,8 +150,9 @@ bool VideoTheoraPlayer::initialize(const Common::String &filename, const Common:
#endif
_theoraDecoder->loadStream(_file);
- if (!_theoraDecoder->isVideoLoaded())
+ if (!_theoraDecoder->isVideoLoaded()) {
return STATUS_FAILED;
+ }
_state = THEORA_STATE_PAUSED;
@@ -165,9 +168,13 @@ bool VideoTheoraPlayer::initialize(const Common::String &filename, const Common:
cleanup();
_file = _gameRef->_fileManager->openFile(filename);
- if (!_file) return STATUS_FAILED;
+ if (!_file) {
+ return STATUS_FAILED;
+ }
- if (Filename != _filename) BaseUtils::setString(&_filename, filename);
+ if (filename != _filename) {
+ BaseUtils::setString(&_filename, filename);
+ }
// start up Ogg stream synchronization layer
ogg_sync_init(&m_OggSyncState);
@@ -187,8 +194,10 @@ bool VideoTheoraPlayer::initialize(const Common::String &filename, const Common:
ogg_packet TempOggPacket;
bool IsDone = false;
while (!IsDone) {
- int BytesRead = BufferData(&m_OggSyncState);
- if (BytesRead == 0) break;
+ int bytesRead = BufferData(&m_OggSyncState);
+ if (bytesRead == 0) {
+ break;
+ }
while (ogg_sync_pageout(&m_OggSyncState, &m_OggPage) > 0) {
ogg_stream_state OggStateTest;
@@ -313,10 +322,11 @@ bool VideoTheoraPlayer::initialize(const Common::String &filename, const Common:
// create texture
if (m_TheoraStreams && !m_Texture) {
- if (_gameRef->m_UseD3D)
+ if (_gameRef->m_UseD3D) {
m_Texture = new BaseSurfaceD3D(_gameRef);
- else
+ } else {
m_Texture = new BaseSurfaceDD(_gameRef);
+ }
if (!m_Texture || DID_FAIL(Res = m_Texture->Create(m_TheoraInfo.width, m_TheoraInfo.height))) {
SAFE_DELETE(m_Texture);
@@ -337,7 +347,9 @@ bool VideoTheoraPlayer::initialize(const Common::String &filename, const Common:
bool VideoTheoraPlayer::resetStream() {
warning("VidTheoraPlayer::resetStream - stubbed");
#if 0
- if (_sound) _sound->Stop();
+ if (_sound) {
+ _sound->Stop();
+ }
m_TimeOffset = 0.0f;
Initialize(m_Filename);
@@ -348,16 +360,20 @@ bool VideoTheoraPlayer::resetStream() {
//////////////////////////////////////////////////////////////////////////
bool VideoTheoraPlayer::play(TVideoPlayback type, int x, int y, bool freezeGame, bool freezeMusic, bool looping, uint32 startTime, float forceZoom, int volume) {
- if (forceZoom < 0.0f)
+ if (forceZoom < 0.0f) {
forceZoom = 100.0f;
- if (volume < 0)
+ }
+ if (volume < 0) {
_volume = _gameRef->_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType);
- else _volume = volume;
+ } else {
+ _volume = volume;
+ }
_freezeGame = freezeGame;
- if (!_playbackStarted && _freezeGame)
+ if (!_playbackStarted && _freezeGame) {
_gameRef->freeze(freezeMusic);
+ }
_playbackStarted = false;
float width, height;
@@ -469,11 +485,17 @@ bool VideoTheoraPlayer::stop() {
bool VideoTheoraPlayer::update() {
_currentTime = _freezeGame ? _gameRef->_liveTimer : _gameRef->_timer;
- if (!isPlaying()) return STATUS_OK;
+ if (!isPlaying()) {
+ return STATUS_OK;
+ }
- if (_playbackStarted /*&& m_Sound && !m_Sound->IsPlaying()*/) return STATUS_OK;
+ if (_playbackStarted /*&& m_Sound && !m_Sound->IsPlaying()*/) {
+ return STATUS_OK;
+ }
- if (_playbackStarted && !_freezeGame && _gameRef->_state == GAME_FROZEN) return STATUS_OK;
+ if (_playbackStarted && !_freezeGame && _gameRef->_state == GAME_FROZEN) {
+ return STATUS_OK;
+ }
if (_theoraDecoder) {
if (_theoraDecoder->endOfVideo() && _looping) {
@@ -483,7 +505,9 @@ bool VideoTheoraPlayer::update() {
warning("Finished movie");
_state = THEORA_STATE_FINISHED;
_playbackStarted = false;
- if (_freezeGame) _gameRef->unfreeze();
+ if (_freezeGame) {
+ _gameRef->unfreeze();
+ }
}
if (_state == THEORA_STATE_PLAYING) {
if (_theoraDecoder->getTimeToNextFrame() == 0) {
@@ -500,7 +524,9 @@ bool VideoTheoraPlayer::update() {
// end playback
if (!_looping) {
_state = THEORA_STATE_FINISHED;
- if (_freezeGame) _gameRef->unfreeze();
+ if (_freezeGame) {
+ _gameRef->unfreeze();
+ }
return STATUS_OK;
} else {
resetStream();
@@ -615,7 +641,9 @@ uint32 VideoTheoraPlayer::getMovieFrame() {
//////////////////////////////////////////////////////////////////////////
bool VideoTheoraPlayer::WriteVideo() {
- if (!_texture) return STATUS_FAILED;
+ if (!_texture) {
+ return STATUS_FAILED;
+ }
_texture->startPixelOp();
@@ -657,11 +685,18 @@ bool VideoTheoraPlayer::display(uint32 alpha) {
if (_texture && _videoFrameReady) {
BasePlatform::setRect(&rc, 0, 0, _texture->getWidth(), _texture->getHeight());
- if (_playZoom == 100.0f) res = _texture->displayTrans(_posX, _posY, rc, alpha);
- else res = _texture->displayTransZoom(_posX, _posY, rc, _playZoom, _playZoom, alpha);
- } else res = STATUS_FAILED;
+ if (_playZoom == 100.0f) {
+ res = _texture->displayTrans(_posX, _posY, rc, alpha);
+ } else {
+ res = _texture->displayTransZoom(_posX, _posY, rc, _playZoom, _playZoom, alpha);
+ }
+ } else {
+ res = STATUS_FAILED;
+ }
#if 0
- if (m_Subtitler && _gameRef->m_VideoSubtitles) m_Subtitler->display();
+ if (m_Subtitler && _gameRef->m_VideoSubtitles) {
+ m_Subtitler->display();
+ }
#endif
return res;
}
@@ -699,8 +734,11 @@ bool VideoTheoraPlayer::setAlphaImage(const Common::String &filename) {
//////////////////////////////////////////////////////////////////////////
byte VideoTheoraPlayer::getAlphaAt(int x, int y) {
- if (_alphaImage) return _alphaImage->getAlphaAt(x, y);
- else return 0xFF;
+ if (_alphaImage) {
+ return _alphaImage->getAlphaAt(x, y);
+ } else {
+ return 0xFF;
+ }
}
@@ -834,9 +872,13 @@ bool VideoTheoraPlayer::persist(BasePersistenceManager *persistMgr) {
//////////////////////////////////////////////////////////////////////////
bool VideoTheoraPlayer::initializeSimple() {
if (DID_SUCCEED(initialize(_filename))) {
- if (_alphaFilename != "") setAlphaImage(_alphaFilename);
+ if (_alphaFilename != "") {
+ setAlphaImage(_alphaFilename);
+ }
play(_playbackType, _posX, _posY, false, false, _looping, _savedPos, _playZoom);
- } else _state = THEORA_STATE_FINISHED;
+ } else {
+ _state = THEORA_STATE_FINISHED;
+ }
return STATUS_OK;
}