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authorTravis Howell2006-03-03 13:50:11 +0000
committerTravis Howell2006-03-03 13:50:11 +0000
commitef564119ed0f61554be6c6f765180906d6b74ba1 (patch)
tree113f58be86c9c7348b0baa868380549aaf2d9f64 /engines
parent0b30043f93c6822e2077e03caab4d13c789d9eda (diff)
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Update opcodes in C64 maniac, fixes not been chased when caught in house
svn-id: r21029
Diffstat (limited to 'engines')
-rw-r--r--engines/scumm/script_c64.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/script_c64.cpp b/engines/scumm/script_c64.cpp
index 21c2073e65..1f34859e60 100644
--- a/engines/scumm/script_c64.cpp
+++ b/engines/scumm/script_c64.cpp
@@ -63,7 +63,7 @@ void ScummEngine_c64::setupOpcodes() {
OPCODE(o_lockActor),
/* 14 */
OPCODE(o_print_c64),
- OPCODE(o2_actorFromPos),
+ OPCODE(o5_walkActorToActor),
OPCODE(o5_getRandomNr),
OPCODE(o_clearState08),
/* 18 */
@@ -143,7 +143,7 @@ void ScummEngine_c64::setupOpcodes() {
OPCODE(o_lockSound),
/* 54 */
OPCODE(o5_setObjectName),
- OPCODE(o2_actorFromPos),
+ OPCODE(o5_walkActorToActor),
OPCODE(o_getActorMoving),
OPCODE(o_clearState08),
/* 58 */