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author | Paul Gilbert | 2009-07-16 09:31:31 +0000 |
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committer | Paul Gilbert | 2009-07-16 09:31:31 +0000 |
commit | f01bd0e9a3277909f85a55b88379348c7bbbebbc (patch) | |
tree | c7e16a8561e3cebc65a921f3f0b08ad47ff57b84 /engines | |
parent | 52ed2fe04ce0d4fe21a9ba7af458fe4b33a859e5 (diff) | |
download | scummvm-rg350-f01bd0e9a3277909f85a55b88379348c7bbbebbc.tar.gz scummvm-rg350-f01bd0e9a3277909f85a55b88379348c7bbbebbc.tar.bz2 scummvm-rg350-f01bd0e9a3277909f85a55b88379348c7bbbebbc.zip |
Added game script fix for bug #2680397 - game hang when using the brochure on the Beekeeper
svn-id: r42527
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tinsel/pcode.cpp | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/engines/tinsel/pcode.cpp b/engines/tinsel/pcode.cpp index 8f905916ad..69d64e86fd 100644 --- a/engines/tinsel/pcode.cpp +++ b/engines/tinsel/pcode.cpp @@ -114,19 +114,20 @@ static uint32 hMasterScript; //----------------- SCRIPT BUGS WORKAROUNDS -------------- -const byte fragment1[] = {(byte)OP_ZERO, (byte) OP_GSTORE | OPSIZE16, 206, 0}; +const byte fragment1[] = {OP_ZERO, OP_GSTORE | OPSIZE16, 206, 0}; const int fragment1_size = 4; const byte fragment2[] = {OP_LIBCALL | OPSIZE8, 110}; const int fragment2_size = 2; - +const byte fragment3[] = {OP_ZERO, OP_GSTORE | OPSIZE16, 490 % 256, 490 / 256}; +const int fragment3_size = 4; const WorkaroundEntry workaroundList[] = { - // Global 206 in DW1-SCN is whether Rincewind is trying to take the book back to the present. + // DW1-SCN: Global 206 is whether Rincewind is trying to take the book back to the present. // In the GRA version, it was global 373, and was reset when he is returned to the past, but // was forgotten in the SCN version, so this ensures the flag is properly reset {TINSEL_V1, true, 427942095, 1, fragment1_size, fragment1}, - // In DW1-GRA, Rincewind exiting the Inn is blocked by the luggage. Whilst you can then move + // DW1-GRA: Rincewind exiting the Inn is blocked by the luggage. Whilst you can then move // into walkable areas, saving and restoring the game, it will error if you try to move. // This fragment turns off NPC blocking for the Outside Inn rooms so that the luggage won't block // Past Outside Inn @@ -134,6 +135,13 @@ const WorkaroundEntry workaroundList[] = { // Present Outside Inn {TINSEL_V1, false, 352600876, 0, fragment2_size, fragment2}, + // DW2: In the garden, global #490 is set when the bees begin their 'out of hive' animation, and reset when done. + // But if the game is saved/restored during it, the animation sequence is reset without the global being + // cleared. If the brochure is then used on the beekeeper before the bees do the sequence again, their sequence + // is prevented, and the game goes into an infinite loop waiting for a non-playing animation to finish. + // This fix ensures that the global is reset when the Garden scene is loaded (both entering and restoring a game) + {TINSEL_V2, true, 2888147476, 0, fragment3_size, fragment3}, + {TINSEL_V0, false, 0, 0, 0, NULL} }; |