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author | Filippos Karapetis | 2009-10-23 20:10:51 +0000 |
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committer | Filippos Karapetis | 2009-10-23 20:10:51 +0000 |
commit | f0c429028705e5a7d9a434dd3357b18b416c0f96 (patch) | |
tree | b364b75c70fd54b5d783bc1e4807535f3d4da1d2 /engines | |
parent | 6248d3a21d99b1e0ab7a7cc81a8c28616d4475b9 (diff) | |
download | scummvm-rg350-f0c429028705e5a7d9a434dd3357b18b416c0f96.tar.gz scummvm-rg350-f0c429028705e5a7d9a434dd3357b18b416c0f96.tar.bz2 scummvm-rg350-f0c429028705e5a7d9a434dd3357b18b416c0f96.zip |
Reset the graphics input after reconstructing game scripts. This fixes savegame loading in KQ4
svn-id: r45350
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/savegame.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 297c1462a9..fa8cfaf2f7 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -758,7 +758,6 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { retval->_sound._songlib.freeSounds(); retval->_sound._songlib = temp; - _reset_graphics_input(retval); reconstruct_stack(retval); retval->_segMan->reconstructScripts(retval); retval->_segMan->reconstructClones(); @@ -767,6 +766,7 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { retval->gc_countdown = GC_INTERVAL - 1; retval->sys_strings_segment = retval->_segMan->findSegmentByType(SEG_TYPE_SYS_STRINGS); retval->sys_strings = (SystemStrings *)GET_SEGMENT(*retval->_segMan, retval->sys_strings_segment, SEG_TYPE_SYS_STRINGS); + _reset_graphics_input(retval); // Time state: retval->last_wait_time = g_system->getMillis(); |