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author | Travis Howell | 2007-11-17 10:27:31 +0000 |
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committer | Travis Howell | 2007-11-17 10:27:31 +0000 |
commit | f10f40aff00e2a5758349ef246098c4c9f2ed06d (patch) | |
tree | b0122edd1816d52b5e4a2f4e35b5b95a69e8b287 /engines | |
parent | 2e3866b6f4717212a61c79b3ff368b937405336e (diff) | |
download | scummvm-rg350-f10f40aff00e2a5758349ef246098c4c9f2ed06d.tar.gz scummvm-rg350-f10f40aff00e2a5758349ef246098c4c9f2ed06d.tar.bz2 scummvm-rg350-f10f40aff00e2a5758349ef246098c4c9f2ed06d.zip |
Fix bug #1759850 - ELVIRA2: Restart state file causes crash. The itemStore data needed to be adjusting, when loading or saving in the AtariST and Amiga versions.
svn-id: r29534
Diffstat (limited to 'engines')
-rw-r--r-- | engines/agos/saveload.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp index b399e58688..16dd32b97e 100644 --- a/engines/agos/saveload.cpp +++ b/engines/agos/saveload.cpp @@ -1261,7 +1261,10 @@ bool AGOSEngine_Elvira2::loadGame(const char *filename, bool restartMode) { // read the items in item store for (i = 0; i != _numItemStore; i++) { - if (getGameType() == GType_ELVIRA2 && getPlatform() == Common::kPlatformPC) { + if ((getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) && + (getPlatform() == Common::kPlatformAmiga || getPlatform() == Common::kPlatformAtariST)) { + _itemStore[i] = derefItem(f->readUint16BE() / 18); + } else if (getGameType() == GType_ELVIRA2 && getPlatform() == Common::kPlatformPC) { _itemStore[i] = derefItem(readItemID(f)); } else { _itemStore[i] = derefItem(f->readUint16BE()); @@ -1405,7 +1408,10 @@ bool AGOSEngine_Elvira2::saveGame(uint slot, const char *caption) { // write the items in item store for (i = 0; i != _numItemStore; i++) { - if (getGameType() == GType_ELVIRA2 && getPlatform() == Common::kPlatformPC) { + if ((getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) && + (getPlatform() == Common::kPlatformAmiga || getPlatform() == Common::kPlatformAtariST)) { + f->writeUint16BE(itemPtrToID(_itemStore[i]) * 18); + } else if (getGameType() == GType_ELVIRA2 && getPlatform() == Common::kPlatformPC) { writeItemID(f, itemPtrToID(_itemStore[i])); } else { f->writeUint16BE(itemPtrToID(_itemStore[i])); |