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authorrichiesams2013-08-29 02:01:34 -0500
committerWillem Jan Palenstijn2013-09-24 13:59:38 +0200
commitf146a0209fdc3bf0dd5e26dbca8b5257b6ee7c0e (patch)
tree86c6baa1cf50cf9a8a10afbff316f87df93032b5 /engines
parent07770eeafbf72fa4ffcee2f474b212d2a67ee234 (diff)
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ZVISION: Convert image rendering to RBG 565
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555.
Diffstat (limited to 'engines')
-rw-r--r--engines/zvision/render_manager.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/zvision/render_manager.cpp b/engines/zvision/render_manager.cpp
index 99c987f7dd..b1282dc007 100644
--- a/engines/zvision/render_manager.cpp
+++ b/engines/zvision/render_manager.cpp
@@ -244,6 +244,9 @@ void RenderManager::readImageToSurface(const Common::String &fileName, Graphics:
} else {
tga.destroy();
}
+
+ // Convert in place to RGB 565 from RGB 555
+ destination.convertToInPlace(_pixelFormat);
}
const Common::Point RenderManager::screenSpaceToImageSpace(const Common::Point &point) {