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authorKamil Zbróg2013-12-02 12:45:34 +0000
committerKamil Zbróg2013-12-02 12:45:34 +0000
commitf19f61a56da04e0dbd6e46ff9a303fdfb68d8390 (patch)
treeb10cbf38568e8cace510308ce0893541719ee775 /engines
parent0f013bf6e1bed6a1e18aa1a4ea16ed1c0105f33d (diff)
parentccc92b2e707643915efc575cd43fdd11169dc733 (diff)
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Merge remote-tracking branch 'sync/master' into prince-malik
Diffstat (limited to 'engines')
-rw-r--r--engines/fullpipe/constants.h3
-rw-r--r--engines/fullpipe/fullpipe.h1
-rw-r--r--engines/fullpipe/gfx.cpp14
-rw-r--r--engines/fullpipe/motion.cpp4
-rw-r--r--engines/fullpipe/scenes.cpp10
-rw-r--r--engines/fullpipe/scenes.h13
-rw-r--r--engines/fullpipe/scenes/scene04.cpp144
-rw-r--r--engines/fullpipe/sound.cpp3
-rw-r--r--engines/fullpipe/statics.cpp18
-rw-r--r--engines/fullpipe/utils.cpp15
-rw-r--r--engines/scumm/detection.cpp26
-rw-r--r--engines/scumm/saveload.cpp99
-rw-r--r--engines/scumm/scumm.h9
-rw-r--r--engines/tsage/blue_force/blueforce_logic.h2
-rw-r--r--engines/tsage/blue_force/blueforce_scenes4.cpp94
-rw-r--r--engines/tsage/blue_force/blueforce_scenes4.h13
-rw-r--r--engines/tsage/blue_force/blueforce_scenes9.cpp46
-rw-r--r--engines/tsage/core.cpp8
-rw-r--r--engines/tsage/debugger.cpp48
-rw-r--r--engines/tsage/debugger.h2
-rw-r--r--engines/tsage/detection_tables.h2
-rw-r--r--engines/tsage/globals.cpp32
-rw-r--r--engines/tsage/globals.h11
-rw-r--r--engines/tsage/ringworld2/ringworld2_logic.cpp7
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp3301
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h62
26 files changed, 2084 insertions, 1903 deletions
diff --git a/engines/fullpipe/constants.h b/engines/fullpipe/constants.h
index 2e15423055..76739b6632 100644
--- a/engines/fullpipe/constants.h
+++ b/engines/fullpipe/constants.h
@@ -187,10 +187,12 @@ namespace Fullpipe {
#define QU_EGTR_MD2_SHOW 4698
#define QU_EGTR_MD1_SHOW 4697
#define QU_EGTR_SLIMSHOW 4883
+#define QU_HND_TAKEBOTTLE 1443
#define QU_IN2_DO 5144
#define QU_INTR_FINISH 5138
#define QU_INTR_GETUPMAN 5136
#define QU_INTR_STARTINTRO 5133
+#define QU_KOZAW_WALK 505
#define QU_PNK_CLICK 550
#define QU_SC3_ENTERLIFT 2779
#define QU_SC3_EXITLIFT 2808
@@ -258,6 +260,7 @@ namespace Fullpipe {
#define ST_EGTR_MID1 2863
#define ST_EGTR_MID2 2869
#define ST_EGTR_SLIM 336
+#define ST_HND_EMPTY 603
#define ST_IN1MAN_SLEEP 5112
#define ST_KZW_EMPTY 498
#define ST_LBN_0N 2832
diff --git a/engines/fullpipe/fullpipe.h b/engines/fullpipe/fullpipe.h
index 63dde5042b..00d2863c94 100644
--- a/engines/fullpipe/fullpipe.h
+++ b/engines/fullpipe/fullpipe.h
@@ -142,6 +142,7 @@ public:
void toggleMute();
void playSound(int id, int flag);
void startSceneTrack();
+ void stopSoundStream2();
int _sfxVolume;
diff --git a/engines/fullpipe/gfx.cpp b/engines/fullpipe/gfx.cpp
index 2e89bd6003..fba7e402d2 100644
--- a/engines/fullpipe/gfx.cpp
+++ b/engines/fullpipe/gfx.cpp
@@ -464,6 +464,8 @@ Picture::~Picture() {
}
void Picture::freePicture() {
+ debug(5, "Picture::freePicture(): file: %s", _memfilename);
+
if (_bitmap) {
if (testFlags() && !_field_54) {
freeData();
@@ -519,7 +521,7 @@ bool Picture::load(MfcArchive &file) {
getData();
- debug(5, "Picture::load: <%s>", _memfilename);
+ debug(5, "Picture::load: loaded <%s>", _memfilename);
return true;
}
@@ -539,6 +541,10 @@ void Picture::setAOIDs() {
}
void Picture::init() {
+ debug(5, "Picture::init(), %s", _memfilename);
+
+ MemoryObject::getData();
+
_bitmap = new Bitmap();
getDibInfo();
@@ -567,6 +573,12 @@ void Picture::getDibInfo() {
warning("Uneven data size: 0x%x", _dataSize);
}
+ if (!_data) {
+ warning("Picture::getDibInfo: data is empty <%s>", _memfilename);
+
+ MemoryObject::load();
+ }
+
Common::MemoryReadStream *s = new Common::MemoryReadStream(_data + off - 32, 32);
_bitmap->load(s);
diff --git a/engines/fullpipe/motion.cpp b/engines/fullpipe/motion.cpp
index c1977c0ac3..f67011a50f 100644
--- a/engines/fullpipe/motion.cpp
+++ b/engines/fullpipe/motion.cpp
@@ -765,7 +765,7 @@ MessageQueue *MovGraph2::buildMovInfo1MessageQueue(MovInfo1 *movInfo) {
MessageQueue *mq2 = genMovement(&movinfo);
- if (mq2) {
+ if (!mq2) {
delete mq;
return 0;
}
@@ -979,6 +979,8 @@ MessageQueue *MovGraph2::doWalkTo(StaticANIObject *obj, int xpos, int ypos, int
if (minPath < 0.0 || ((linkInfoSource.node != linkInfoDest.node || !linkInfoSource.node) && !tempLinkList.size()))
return 0;
+ memset(&movInfo1, 0, sizeof(movInfo1));
+
movInfo1.subIndex = idxsub;
movInfo1.pt1.x = obj->_ox;
movInfo1.pt1.y = obj->_oy;
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index 6771fe8ec8..014459e847 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -76,10 +76,13 @@ Vars::Vars() {
scene04_sceneClickX = 0;
scene04_sceneClickY = 0;
+ scene04_dudePosX = 0;
+ scene04_dudePosY = 0;
+
scene04_var01 = 0;
scene04_var02 = 0;
scene04_var04 = 0;
- scene04_var05 = 0;
+ scene04_walkingKozyawka = 0;
scene04_var06 = 0;
scene04_var07 = 0;
scene04_var08 = 0;
@@ -90,12 +93,13 @@ Vars::Vars() {
scene04_var13 = 0;
scene04_var14 = 0;
scene04_var15 = 0;
- scene04_var16 = 0;
- scene04_var17 = 0;
+ scene04_speakerVariant = 0;
+ scene04_speakerPhase = 0;
scene04_var18 = 0;
scene04_var19 = 0;
scene04_var20 = 0;
scene04_var24 = 0;
+ scene04_bottleY = 0;
selector = 0;
}
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h
index 277beb0083..670b94a839 100644
--- a/engines/fullpipe/scenes.h
+++ b/engines/fullpipe/scenes.h
@@ -89,9 +89,9 @@ public:
Common::Point scene04_jumpingKozyawki[20];
Common::Point scene04_jumpRotateKozyawki[20];
- Common::Array<StaticANIObject *> scene04_kozyawkiObjList;
- Common::Array<GameObject *> scene04_bottleObjList;
- Common::Array<StaticANIObject *> scene04_kozyawkiAni;
+ Common::List<StaticANIObject *> scene04_kozyawkiObjList;
+ Common::List<GameObject *> scene04_bottleObjList;
+ Common::List<StaticANIObject *> scene04_kozyawkiAni;
int scene04_ladder;
bool scene04_coinPut;
@@ -105,7 +105,7 @@ public:
int scene04_var01;
int scene04_var02;
int scene04_var04;
- StaticANIObject *scene04_var05;
+ StaticANIObject *scene04_walkingKozyawka;
int scene04_var06;
int scene04_var07;
int scene04_var08;
@@ -116,12 +116,13 @@ public:
int scene04_var13;
int scene04_var14;
int scene04_var15;
- int scene04_var16;
- int scene04_var17;
+ int scene04_speakerVariant;
+ int scene04_speakerPhase;
int scene04_var18;
int scene04_var19;
int scene04_var20;
StaticANIObject *scene04_var24;
+ int scene04_bottleY;
PictureObject *selector;
};
diff --git a/engines/fullpipe/scenes/scene04.cpp b/engines/fullpipe/scenes/scene04.cpp
index dab2131e04..d642ebfcd2 100644
--- a/engines/fullpipe/scenes/scene04.cpp
+++ b/engines/fullpipe/scenes/scene04.cpp
@@ -33,11 +33,31 @@
#include "fullpipe/interaction.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/behavior.h"
+#include "fullpipe/motion.h"
namespace Fullpipe {
-void scene04_callback(int *param) {
- warning("STUB: scene04_callback");
+static const int scene04_speakerPhases[] = {
+ 0, 1, 2, 3, -1, -1,
+ 0, 2, 3, -1, -1, -1,
+ 0, 2, -1, -1, -1, -1
+};
+
+void scene04_speakerCallback(int *phase) {
+ if (g_vars->scene04_soundPlaying) {
+ if (g_vars->scene04_speakerPhase >= 0) {
+ *phase = scene04_speakerPhases[g_vars->scene04_speakerPhase + 6 * g_vars->scene04_speakerVariant];
+
+ g_vars->scene04_speakerPhase++;
+
+ if (scene04_speakerPhases[g_vars->scene04_speakerPhase + 6 * g_vars->scene04_speakerVariant] < 0) {
+ g_vars->scene04_speakerPhase = 0;
+ g_vars->scene04_speakerVariant = g_fullpipe->_rnd->getRandomNumber(2);
+ }
+ } else {
+ ++g_vars->scene04_speakerPhase;
+ }
+ }
}
void scene04_initScene(Scene *sc) {
@@ -141,9 +161,9 @@ void scene04_initScene(Scene *sc) {
}
g_vars->scene04_var02 = 0;
- g_vars->scene04_soundPlaying = 0;
+ g_vars->scene04_soundPlaying = false;
g_vars->scene04_var04 = 0;
- g_vars->scene04_var05 = 0;
+ g_vars->scene04_walkingKozyawka = 0;
g_vars->scene04_var06 = 2;
g_vars->scene04_dynamicPhaseIndex = 0;
@@ -166,11 +186,11 @@ void scene04_initScene(Scene *sc) {
g_vars->scene04_mamasha->hide();
g_vars->scene04_speaker = sc->getStaticANIObject1ById(ANI_SPEAKER_4, -1);
- g_vars->scene04_speaker->_callback2 = scene04_callback;
+ g_vars->scene04_speaker->_callback2 = scene04_speakerCallback;
g_vars->scene04_speaker->startAnim(MV_SPK4_PLAY, 0, -1);
- g_vars->scene04_var16 = 0;
- g_vars->scene04_var17 = 0;
+ g_vars->scene04_speakerVariant = 0;
+ g_vars->scene04_speakerPhase = 0;
g_fullpipe->initArcadeKeys("SC_4");
}
@@ -264,7 +284,30 @@ void sceneHandler04_clickPlank() {
}
void sceneHandler04_dropBottle() {
- warning("sceneHandler04_dropBottle()");
+ g_vars->scene04_var12 = 1;
+ g_vars->scene04_bottleY = 10;
+ g_vars->scene04_var06 = 0;
+
+ while (g_vars->scene04_kozyawkiAni.size()) {
+ StaticANIObject *koz = g_vars->scene04_kozyawkiAni.front();
+ g_vars->scene04_kozyawkiAni.pop_front();
+
+ for (Common::List<GameObject *>::iterator it = g_vars->scene04_bottleObjList.begin(); it != g_vars->scene04_bottleObjList.end(); ++it)
+ if (*it == koz) {
+ g_vars->scene04_bottleObjList.erase(it);
+ break;
+ }
+
+ koz->queueMessageQueue(0);
+ koz->hide();
+
+ g_vars->scene04_kozyawkiObjList.push_back(koz);
+ }
+
+ g_vars->scene04_hand->changeStatics2(ST_HND_EMPTY);
+
+ g_vars->scene04_hand->setOXY(429, 21);
+ g_vars->scene04_hand->_priority = 15;
}
void sceneHandler04_gotoLadder(int par) {
@@ -327,8 +370,15 @@ void sceneHandler04_sub1(ExCommand *ex) {
g_fullpipe->_behaviorManager->setFlagByStaticAniObject(g_fullpipe->_aniMan, 1);
}
-void sceneHandler04_sub3() {
- warning("sceneHandler04_sub3()");
+void sceneHandler04_walkKozyawka() {
+ if (g_vars->scene04_kozyawkiObjList.size()) {
+ g_vars->scene04_walkingKozyawka = g_vars->scene04_kozyawkiObjList.front();
+ g_vars->scene04_kozyawkiObjList.pop_front();
+
+ MessageQueue *mq = new MessageQueue(g_fullpipe->_currentScene->getMessageQueueById(QU_KOZAW_WALK), 0, 1);
+ mq->replaceKeyCode(-1, g_vars->scene04_walkingKozyawka->_okeyCode);
+ mq->chain(0);
+ }
}
void sceneHandler04_sub4() {
@@ -339,8 +389,36 @@ void sceneHandler04_sub5() {
warning("sceneHandler04_sub5()");
}
-void sceneHandler04_sub6() {
- warning("sceneHandler04_sub6()");
+void sceneHandler04_bottleUpdateObjects(int off) {
+ for (Common::List<GameObject *>::iterator it = g_vars->scene04_bottleObjList.begin(); it != g_vars->scene04_bottleObjList.end(); ++it) {
+ GameObject *obj = *it;
+
+ obj->setOXY(obj->_field_8 + 20, off + obj->_field_8 + 24);
+ }
+}
+
+void sceneHandler04_liftBottle() {
+ int newy = g_vars->scene04_bottleY + g_vars->scene04_spring->_oy;
+
+ g_vars->scene04_bottleY += 5;
+
+ sceneHandler04_bottleUpdateObjects(newy - g_vars->scene04_spring->_oy);
+
+ g_vars->scene04_spring->setOXY(g_vars->scene04_spring->_ox, newy);
+
+ if (g_vars->scene04_bottle->_oy >= 226) {
+ sceneHandler04_bottleUpdateObjects(226 - g_vars->scene04_bottle->_oy);
+
+ g_vars->scene04_spring->setOXY(g_vars->scene04_spring->_ox, 437);
+ g_vars->scene04_var12 = 0;
+ g_vars->scene04_var09 = 0;
+ g_vars->scene04_var19 = 1;
+ g_vars->scene04_var06 = 2;
+ g_vars->scene04_var20 = 10;
+ g_vars->scene04_var02 = 0;
+
+ g_fullpipe->setObjectState(sO_LowerPipe, g_fullpipe->getObjectEnumState(sO_LowerPipe, sO_IsClosed));
+ }
}
void sceneHandler04_sub7() {
@@ -375,10 +453,6 @@ void sceneHandler04_testPlank(ExCommand *ex) {
warning("sceneHandler04_testPlank()");
}
-void sceneHandler04_bottleUpdateObjects(int off) {
- warning("sceneHandler04_bottleUpdateObjects()");
-}
-
void sceneHandler04_updateBottle() {
Common::Point point;
@@ -397,7 +471,30 @@ void sceneHandler04_updateBottle() {
}
void sceneHandler04_winArcade() {
- warning("sceneHandler04_winArcade()");
+ if (g_fullpipe->getObjectState(sO_LowerPipe) == g_fullpipe->getObjectEnumState(sO_LowerPipe, sO_IsClosed)
+ && g_vars->scene04_soundPlaying) {
+ g_vars->scene04_clock->changeStatics2(ST_CLK_CLOSED);
+ g_vars->scene04_hand->changeStatics2(ST_HND_EMPTY);
+
+ chainQueue(QU_HND_TAKEBOTTLE, 1);
+
+ if (g_vars->scene04_walkingKozyawka) {
+ g_vars->scene04_kozyawkiObjList.push_back(g_vars->scene04_walkingKozyawka);
+
+ g_vars->scene04_walkingKozyawka->changeStatics2(ST_KZW_EMPTY);
+ g_vars->scene04_walkingKozyawka->hide();
+ g_vars->scene04_walkingKozyawka = 0;
+ }
+
+ g_vars->scene04_var19 = 0;
+ g_vars->scene04_soundPlaying = 0;
+
+ getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->setEnabled();
+
+ getGameLoaderInteractionController()->enableFlag24();
+
+ g_fullpipe->stopSoundStream2();
+ }
}
int sceneHandler04(ExCommand *ex) {
@@ -450,13 +547,14 @@ int sceneHandler04(ExCommand *ex) {
break;
case MSG_KOZAWRESTART:
- if (g_vars->scene04_var05) {
- g_vars->scene04_kozyawkiObjList.push_back(g_vars->scene04_var05);
- g_vars->scene04_var05->hide();
- g_vars->scene04_var05 = 0;
+ if (g_vars->scene04_walkingKozyawka) {
+ g_vars->scene04_kozyawkiObjList.push_back(g_vars->scene04_walkingKozyawka);
+ g_vars->scene04_walkingKozyawka->hide();
+ g_vars->scene04_walkingKozyawka = 0;
}
+
if (g_vars->scene04_soundPlaying)
- sceneHandler04_sub3();
+ sceneHandler04_walkKozyawka();
break;
@@ -507,7 +605,7 @@ int sceneHandler04(ExCommand *ex) {
sceneHandler04_sub5();
if (g_vars->scene04_var12)
- sceneHandler04_sub6();
+ sceneHandler04_liftBottle();
if (g_vars->scene04_var08)
sceneHandler04_clickLadder();
diff --git a/engines/fullpipe/sound.cpp b/engines/fullpipe/sound.cpp
index 6da848a621..b4a864d164 100644
--- a/engines/fullpipe/sound.cpp
+++ b/engines/fullpipe/sound.cpp
@@ -135,6 +135,9 @@ void global_messageHandler_handleSound(ExCommand *cmd) {
debug(0, "STUB: global_messageHandler_handleSound()");
}
+void FullpipeEngine::stopSoundStream2() {
+ warning("STUB: FullpipeEngine::stopSoundStream2()");
+}
} // End of namespace Fullpipe
diff --git a/engines/fullpipe/statics.cpp b/engines/fullpipe/statics.cpp
index c86d5abd08..b82875f638 100644
--- a/engines/fullpipe/statics.cpp
+++ b/engines/fullpipe/statics.cpp
@@ -152,15 +152,19 @@ StaticANIObject::StaticANIObject(StaticANIObject *src) : GameObject(src) {
_statics = 0;
for (uint i = 0; i < src->_movements.size(); i++) {
- Movement *mov;
- if (((Movement *)src->_movements[i])->_currMovement) {
- mov = new Movement(getMovementById(src->getMovementIdById(((Movement *)src->_movements[i])->_id)), this);
- mov->_id = ((Movement *)src->_movements[i])->_id;
+ Movement *newmov;
+ Movement *mov = (Movement *)src->_movements[i];
+
+ if (mov->_currMovement) {
+ // WORKAROUND: Original uses weird construction here:
+ // new Movement(getMovementById(src->getMovementIdById(mov->_id)), this);
+ newmov = new Movement(src->getMovementById(src->getMovementIdById(mov->_id)), this);
+ newmov->_id = mov->_id;
} else {
- mov = new Movement(((Movement *)src->_movements[i]), 0, -1, this);
+ newmov = new Movement(mov, 0, -1, this);
}
- _movements.push_back(mov);
+ _movements.push_back(newmov);
}
}
@@ -1231,7 +1235,7 @@ Movement::Movement(Movement *src, int *oldIdxs, int newSize, StaticANIObject *an
_m2y = src->_m2y;
if (newSize != -1) {
- if (newSize >= src->_dynamicPhases.size() + 1)
+ if (newSize >= (int)src->_dynamicPhases.size() + 1)
newSize = src->_dynamicPhases.size() + 1;
} else {
newSize = src->_dynamicPhases.size();
diff --git a/engines/fullpipe/utils.cpp b/engines/fullpipe/utils.cpp
index 3304a93667..3a65801951 100644
--- a/engines/fullpipe/utils.cpp
+++ b/engines/fullpipe/utils.cpp
@@ -148,7 +148,16 @@ bool MemoryObject::load(MfcArchive &file) {
void MemoryObject::loadFile(char *filename) {
debug(5, "MemoryObject::loadFile(<%s>)", filename);
+
+ if (!*filename)
+ return;
+
if (!_data) {
+ NGIArchive *arr = g_fullpipe->_currArchive;
+
+ if (g_fullpipe->_currArchive != _libHandle && _libHandle)
+ g_fullpipe->_currArchive = _libHandle;
+
Common::SeekableReadStream *s = g_fullpipe->_currArchive->createReadStreamForMember(filename);
if (s) {
@@ -161,7 +170,11 @@ void MemoryObject::loadFile(char *filename) {
s->read(_data, _dataSize);
delete s;
+ } else {
+ warning("MemoryObject::loadFile(): reading failure");
}
+
+ g_fullpipe->_currArchive = arr;
}
}
@@ -181,6 +194,8 @@ byte *MemoryObject::loadData() {
}
void MemoryObject::freeData() {
+ debug(8, "MemoryObject::freeData(): file: %s", _memfilename);
+
if (_data)
free(_data);
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp
index 170ca0993c..aa7e60930a 100644
--- a/engines/scumm/detection.cpp
+++ b/engines/scumm/detection.cpp
@@ -1223,8 +1223,8 @@ const char *ScummMetaEngine::getOriginalCopyright() const {
}
namespace Scumm {
- extern bool getSavegameName(Common::InSaveFile *in, Common::String &desc, int heversion);
-}
+bool getSavegameName(Common::InSaveFile *in, Common::String &desc, int heversion);
+} // End of namespace Scumm
int ScummMetaEngine::getMaximumSaveSlot() const { return 99; }
@@ -1262,25 +1262,21 @@ void ScummMetaEngine::removeSaveState(const char *target, int slot) const {
}
SaveStateDescriptor ScummMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
- Common::String filename = ScummEngine::makeSavegameName(target, slot, false);
- Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename);
-
- if (!in)
- return SaveStateDescriptor();
-
Common::String saveDesc;
- Scumm::getSavegameName(in, saveDesc, 0); // FIXME: heversion?!?
- delete in;
+ Graphics::Surface *thumbnail = nullptr;
+ SaveStateMetaInfos infos;
+ memset(&infos, 0, sizeof(infos));
+ SaveStateMetaInfos *infoPtr = &infos;
- // TODO: Cleanup
- Graphics::Surface *thumbnail = ScummEngine::loadThumbnailFromSlot(target, slot);
+ // FIXME: heversion?!?
+ if (!ScummEngine::querySaveMetaInfos(target, slot, 0, saveDesc, thumbnail, infoPtr)) {
+ return SaveStateDescriptor();
+ }
SaveStateDescriptor desc(slot, saveDesc);
desc.setThumbnail(thumbnail);
- SaveStateMetaInfos infos;
- memset(&infos, 0, sizeof(infos));
- if (ScummEngine::loadInfosFromSlot(target, slot, &infos)) {
+ if (infoPtr) {
int day = (infos.date >> 24) & 0xFF;
int month = (infos.date >> 16) & 0xFF;
int year = infos.date & 0xFFFF;
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index 8170a032d9..5197e07819 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -634,100 +634,83 @@ bool ScummEngine::getSavegameName(int slot, Common::String &desc) {
return result;
}
-bool getSavegameName(Common::InSaveFile *in, Common::String &desc, int heversion) {
- SaveGameHeader hdr;
-
+namespace {
+bool loadAndCheckSaveGameHeader(Common::InSaveFile *in, int heversion, SaveGameHeader &hdr, Common::String *error = nullptr) {
if (!loadSaveGameHeader(in, hdr)) {
- desc = "Invalid savegame";
+ if (error) {
+ *error = "Invalid savegame";
+ }
return false;
}
- if (hdr.ver > CURRENT_VER)
+ if (hdr.ver > CURRENT_VER) {
hdr.ver = TO_LE_32(hdr.ver);
+ }
+
if (hdr.ver < VER(7) || hdr.ver > CURRENT_VER) {
- desc = "Invalid version";
+ if (error) {
+ *error = "Invalid version";
+ }
return false;
}
// We (deliberately) broke HE savegame compatibility at some point.
if (hdr.ver < VER(57) && heversion >= 60) {
- desc = "Unsupported version";
+ if (error) {
+ *error = "Unsupported version";
+ }
return false;
}
hdr.name[sizeof(hdr.name) - 1] = 0;
- desc = hdr.name;
return true;
}
+} // End of anonymous namespace
-Graphics::Surface *ScummEngine::loadThumbnailFromSlot(const char *target, int slot) {
- Common::SeekableReadStream *in;
+bool getSavegameName(Common::InSaveFile *in, Common::String &desc, int heversion) {
SaveGameHeader hdr;
- if (slot < 0)
- return 0;
-
- Common::String filename = ScummEngine::makeSavegameName(target, slot, false);
- if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
- return 0;
- }
-
- if (!loadSaveGameHeader(in, hdr)) {
- delete in;
- return 0;
+ if (!loadAndCheckSaveGameHeader(in, heversion, hdr, &desc)) {
+ return false;
}
- if (hdr.ver > CURRENT_VER)
- hdr.ver = TO_LE_32(hdr.ver);
- if (hdr.ver < VER(52)) {
- delete in;
- return 0;
- }
+ desc = hdr.name;
+ return true;
+}
- Graphics::Surface *thumb = 0;
- if (Graphics::checkThumbnailHeader(*in)) {
- thumb = Graphics::loadThumbnail(*in);
+bool ScummEngine::querySaveMetaInfos(const char *target, int slot, int heversion, Common::String &desc, Graphics::Surface *&thumbnail, SaveStateMetaInfos *&timeInfos) {
+ if (slot < 0) {
+ return false;
}
- delete in;
- return thumb;
-}
-
-bool ScummEngine::loadInfosFromSlot(const char *target, int slot, SaveStateMetaInfos *stuff) {
- Common::SeekableReadStream *in;
SaveGameHeader hdr;
+ const Common::String filename = ScummEngine::makeSavegameName(target, slot, false);
+ Common::ScopedPtr<Common::SeekableReadStream> in(g_system->getSavefileManager()->openForLoading(filename));
- if (slot < 0)
- return 0;
-
- Common::String filename = makeSavegameName(target, slot, false);
- if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
+ if (!in) {
return false;
}
- if (!loadSaveGameHeader(in, hdr)) {
- delete in;
+ if (!loadAndCheckSaveGameHeader(in.get(), heversion, hdr)) {
return false;
}
- if (hdr.ver > CURRENT_VER)
- hdr.ver = TO_LE_32(hdr.ver);
- if (hdr.ver < VER(56)) {
- delete in;
- return false;
- }
+ desc = hdr.name;
- if (!Graphics::skipThumbnail(*in)) {
- delete in;
- return false;
- }
+ if (hdr.ver > VER(52)) {
+ if (Graphics::checkThumbnailHeader(*in)) {
+ thumbnail = Graphics::loadThumbnail(*in);
+ }
- if (!loadInfos(in, stuff)) {
- delete in;
- return false;
+ if (hdr.ver > VER(57)) {
+ if (!loadInfos(in.get(), timeInfos)) {
+ return false;
+ }
+ } else {
+ timeInfos = nullptr;
+ }
}
- delete in;
return true;
}
@@ -781,7 +764,7 @@ bool ScummEngine::loadInfos(Common::SeekableReadStream *file, SaveStateMetaInfos
return true;
}
-void ScummEngine::saveInfos(Common::WriteStream* file) {
+void ScummEngine::saveInfos(Common::WriteStream *file) {
SaveInfoSection section;
section.type = MKTAG('I','N','F','O');
section.version = INFOSECTION_VERSION;
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index ca05c90936..f192a1e256 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -620,15 +620,10 @@ public:
// thumbnail + info stuff
public:
- Graphics::Surface *loadThumbnailFromSlot(int slot) {
- return loadThumbnailFromSlot(_targetName.c_str(), slot);
- }
- static Graphics::Surface *loadThumbnailFromSlot(const char *target, int slot);
-
- static bool loadInfosFromSlot(const char *target, int slot, SaveStateMetaInfos *stuff);
+ static bool querySaveMetaInfos(const char *target, int slot, int heversion, Common::String &desc, Graphics::Surface *&thumbnail, SaveStateMetaInfos *&timeInfos);
protected:
- void saveInfos(Common::WriteStream* file);
+ void saveInfos(Common::WriteStream *file);
static bool loadInfos(Common::SeekableReadStream *file, SaveStateMetaInfos *stuff);
protected:
diff --git a/engines/tsage/blue_force/blueforce_logic.h b/engines/tsage/blue_force/blueforce_logic.h
index c6c6dc6315..0045980820 100644
--- a/engines/tsage/blue_force/blueforce_logic.h
+++ b/engines/tsage/blue_force/blueforce_logic.h
@@ -145,7 +145,7 @@ public:
virtual Common::String getClassName() { return "NamedObject2"; }
virtual void synchronize(Serializer &s) {
NamedObject::synchronize(s);
- if (s.getVersion() < 11) {
+ if (s.getVersion() < 12) {
int useless = 0;
s.syncAsSint16LE(useless);
}
diff --git a/engines/tsage/blue_force/blueforce_scenes4.cpp b/engines/tsage/blue_force/blueforce_scenes4.cpp
index 072761b5ac..e4a349bc93 100644
--- a/engines/tsage/blue_force/blueforce_scenes4.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes4.cpp
@@ -136,11 +136,11 @@ void Scene410::Action5::signal() {
switch (_actionIndex++) {
case 0:
- if (scene->_harrisonMovedFl == 0) {
+ if (!scene->_harrisonMovedFl) {
ADD_PLAYER_MOVER(114, 133);
} else {
ADD_PLAYER_MOVER(195, 139);
- }
+ }
break;
case 1:
BF_GLOBALS._player.updateAngle(scene->_passenger._position);
@@ -167,7 +167,7 @@ void Scene410::Action6::signal() {
switch (_actionIndex++) {
case 0:
- if (scene->_harrisonMovedFl == 0) {
+ if (!scene->_harrisonMovedFl) {
ADD_PLAYER_MOVER(114, 133);
} else {
ADD_PLAYER_MOVER(126, 99);
@@ -243,7 +243,7 @@ bool Scene410::Motorcycle::startAction(CursorType action, Event &event) {
} else if (BF_GLOBALS.getFlag(fSearchedTruck) && !BF_GLOBALS._sceneObjects->contains(&scene->_harrison)) {
scene->_sceneMode = 4103;
scene->signal();
- } else if (scene->_cuffedDriverFl != 0) {
+ } else if (scene->_cuffedDriverFl) {
SceneItem::display2(410, 12);
} else {
scene->_sceneMode = 4103;
@@ -260,7 +260,7 @@ bool Scene410::TruckFront::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_USE:
- if ((BF_GLOBALS._bookmark < bStoppedFrankie) && (!scene->_cuffedDriverFl || !scene->_field1FBA))
+ if ((BF_GLOBALS._bookmark < bStoppedFrankie) && (!scene->_cuffedDriverFl || !scene->_harrissonTalkFl))
break;
else if (BF_GLOBALS.getFlag(fSearchedTruck))
SceneItem::display2(410, 13);
@@ -297,7 +297,7 @@ bool Scene410::Driver::startAction(CursorType action, Event &event) {
SceneItem::display2(410, 7);
} else if (!scene->_field1FC0) {
scene->_sceneMode = 4124;
- scene->_field1FC0 = 1;
+ scene->_field1FC0 = true;
T2_GLOBALS._uiElements.addScore(30);
scene->signal();
} else {
@@ -309,13 +309,13 @@ bool Scene410::Driver::startAction(CursorType action, Event &event) {
return true;
case INV_HANDCUFFS:
if (BF_GLOBALS.getFlag(fCalledBackup)) {
- if ((scene->_talkCount < 5) || (scene->_action1Count < 1) || (scene->_cuffedDriverFl != 0))
+ if ((scene->_talkCount < 5) || (scene->_action1Count < 1) || scene->_cuffedDriverFl)
break;
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 4123;
scene->_stripManager.start(4125, scene);
- scene->_cuffedDriverFl = 1;
+ scene->_cuffedDriverFl = true;
T2_GLOBALS._uiElements.addScore(30);
} else {
if (BF_GLOBALS.getFlag(fTalkedDriverNoBkup)) {
@@ -332,10 +332,10 @@ bool Scene410::Driver::startAction(CursorType action, Event &event) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 2;
scene->setAction(&scene->_sequenceManager1, scene, 4120, &scene->_passenger, &BF_GLOBALS._player, NULL);
- } else if ((scene->_cuffedDriverFl != 0) || (scene->_field1FC2 != 0)) {
+ } else if (scene->_cuffedDriverFl || scene->_driverOutOfTruckFl) {
break;
} else {
- scene->_field1FC2 = 1;
+ scene->_driverOutOfTruckFl = true;
T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 4127;
@@ -343,7 +343,7 @@ bool Scene410::Driver::startAction(CursorType action, Event &event) {
}
return true;
case INV_MIRANDA_CARD:
- if (scene->_cuffedDriverFl == 0)
+ if (!scene->_cuffedDriverFl)
return false;
if (BF_GLOBALS.getFlag(readFrankRights)) {
@@ -379,15 +379,15 @@ bool Scene410::Passenger::startAction(CursorType action, Event &event) {
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 96, SET_EXT_BGCOLOR, 99,
SET_EXT_FGCOLOR, 13, LIST_END);
- } else if (!scene->_field1FBA) {
+ } else if (!scene->_harrissonTalkFl) {
SceneItem::display(410, 5, SET_WIDTH, 300,
SET_X, 10 + GLOBALS._sceneManager._scene->_sceneBounds.left,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 96, SET_EXT_BGCOLOR, 99,
SET_EXT_FGCOLOR, 13, LIST_END);
- } else if (!scene->_field1FBE) {
+ } else if (!scene->_cuffedPassengerFl) {
scene->_sceneMode = 4121;
- scene->_field1FBE = 1;
+ scene->_cuffedPassengerFl = true;
T2_GLOBALS._uiElements.addScore(50);
scene->signal();
} else
@@ -398,7 +398,7 @@ bool Scene410::Passenger::startAction(CursorType action, Event &event) {
return true;
case INV_HANDCUFFS:
if (BF_GLOBALS.getFlag(fCalledBackup)) {
- if ((scene->_talkCount < 5) || (scene->_field1FBA != 0))
+ if ((scene->_talkCount < 5) || (scene->_harrissonTalkFl))
break;
BF_GLOBALS._player.disableControl();
@@ -413,7 +413,7 @@ bool Scene410::Passenger::startAction(CursorType action, Event &event) {
}
return true;
case INV_MIRANDA_CARD:
- if (!scene->_field1FBA)
+ if (!scene->_harrissonTalkFl)
break;
if (BF_GLOBALS.getFlag(readFrankRights)) {
@@ -455,7 +455,7 @@ bool Scene410::Harrison::startAction(CursorType action, Event &event) {
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 32, SET_EXT_BGCOLOR, 49,
SET_EXT_FGCOLOR, 13, LIST_END);
}
- } else if ((scene->_field1FBA != 0) && (scene->_cuffedDriverFl != 0)) {
+ } else if (scene->_harrissonTalkFl && scene->_cuffedDriverFl) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 4112;
scene->_stripManager.start(4113, scene);
@@ -463,27 +463,27 @@ bool Scene410::Harrison::startAction(CursorType action, Event &event) {
BF_GLOBALS.set2Flags(f1098Frankie);
BF_GLOBALS.clearFlag(f1098Marina);
} else if ((BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1) ||
- (!scene->_field1FBA && (scene->_talkCount < 5))) {
+ (!scene->_harrissonTalkFl && (scene->_talkCount < 5))) {
SceneItem::display(350, 13, SET_WIDTH, 300,
SET_X, 10 + GLOBALS._sceneManager._scene->_sceneBounds.left,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 32, SET_EXT_BGCOLOR, 49,
SET_EXT_FGCOLOR, 13, LIST_END);
- } else if (!scene->_field1FBA) {
+ } else if (!scene->_harrissonTalkFl) {
BF_GLOBALS._player.disableControl();
- scene->_field1FBA = 1;
- scene->_field1FBE = 1;
+ scene->_harrissonTalkFl = true;
+ scene->_cuffedPassengerFl = true;
BF_GLOBALS._walkRegions.enableRegion(22);
scene->_sceneMode = 4122;
scene->_stripManager.start(4112, scene);
} else if (scene->_action1Count < 1) {
break;
- } else if (scene->_cuffedDriverFl != 0) {
+ } else if (scene->_cuffedDriverFl) {
error("Error - want to cuff driver, but he's cuffed already");
} else {
BF_GLOBALS._player.disableControl();
- scene->_cuffedDriverFl = 1;
- scene->_field1FC0 = 1;
+ scene->_cuffedDriverFl = true;
+ scene->_field1FC0 = true;
BF_GLOBALS._walkRegions.enableRegion(22);
scene->_sceneMode = 4109;
scene->_stripManager.start(4112, scene);
@@ -500,19 +500,23 @@ bool Scene410::Harrison::startAction(CursorType action, Event &event) {
/*--------------------------------------------------------------------------*/
Scene410::Scene410(): SceneExt() {
- _action1Count = _talkCount = _field1FBA = _cuffedDriverFl = 0;
- _field1FBE = _field1FC0 = _field1FC2 = _harrisonMovedFl = 0;
+ _cuffedDriverFl = _harrissonTalkFl = _driverOutOfTruckFl = false;
+ _harrisonMovedFl = false;
+
+ _action1Count = _talkCount = 0;
+ _cuffedPassengerFl = false;
+ _field1FC0 = false;
}
void Scene410::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_action1Count);
s.syncAsSint16LE(_talkCount);
- s.syncAsSint16LE(_field1FBA);
+ s.syncAsSint16LE(_harrissonTalkFl);
s.syncAsSint16LE(_cuffedDriverFl);
- s.syncAsSint16LE(_field1FBE);
+ s.syncAsSint16LE(_cuffedPassengerFl);
s.syncAsSint16LE(_field1FC0);
- s.syncAsSint16LE(_field1FC2);
+ s.syncAsSint16LE(_driverOutOfTruckFl);
s.syncAsSint16LE(_harrisonMovedFl);
}
@@ -593,7 +597,7 @@ void Scene410::postInit(SceneObjectList *OwnerList) {
_patrolCar.fixPriority(148);
_patrolCar.setPosition(Common::Point(39, 168));
- _harrisonMovedFl = 1;
+ _harrisonMovedFl = true;
_sceneMode = 0;
signal();
break;
@@ -604,7 +608,7 @@ void Scene410::postInit(SceneObjectList *OwnerList) {
_sceneMode = 0;
} else {
_harrisonMovedFl = BF_GLOBALS._scene410HarrisonMovedFl;
- _field1FBA = BF_GLOBALS._v50CC2;
+ _harrissonTalkFl = BF_GLOBALS._scene410HarrisonTalkFl;
_talkCount = BF_GLOBALS._scene410TalkCount;
_action1Count = BF_GLOBALS._scene410Action1Count;
@@ -617,7 +621,7 @@ void Scene410::postInit(SceneObjectList *OwnerList) {
_passenger.setStrip(2);
_passenger.setFrame(5);
}
- if (_field1FBA) {
+ if (_harrissonTalkFl) {
_passenger.setVisage(415);
_passenger.setStrip(6);
_passenger.setFrame(8);
@@ -664,7 +668,7 @@ void Scene410::postInit(SceneObjectList *OwnerList) {
_sceneMode = 0;
}
- _harrisonMovedFl = 1;
+ _harrisonMovedFl = true;
}
break;
case 50:
@@ -687,7 +691,7 @@ void Scene410::signal() {
BF_GLOBALS.clearFlag(f1097Marina);
BF_GLOBALS._scene410HarrisonMovedFl = _harrisonMovedFl;
- BF_GLOBALS._v50CC2 = _field1FBA;
+ BF_GLOBALS._scene410HarrisonTalkFl = _harrissonTalkFl;
BF_GLOBALS._scene410TalkCount = _talkCount;
BF_GLOBALS._scene410Action1Count = _action1Count;
BF_GLOBALS._sceneManager.changeScene(60);
@@ -730,7 +734,7 @@ void Scene410::signal() {
case 9:
_sceneMode = 4106;
_stripManager.start(4111, this);
- _field1FBA = 1;
+ _harrissonTalkFl = true;
BF_GLOBALS.setFlag(fCuffedFrankie);
T2_GLOBALS._uiElements.addScore(30);
break;
@@ -760,7 +764,7 @@ void Scene410::signal() {
break;
case 4104:
// After call for backup, patrol car is coming
- _harrisonMovedFl = 1;
+ _harrisonMovedFl = true;
BF_GLOBALS._player.disableControl();
_sceneMode = 0;
setAction(&_sequenceManager1, this, 4104, &_patrolCar, &_harrison, NULL);
@@ -1432,21 +1436,21 @@ bool Scene450::Manager::startAction(CursorType action, Event &event) {
} else {
animate(ANIM_MODE_8, 1, NULL);
- if (scene->_field19AC) {
+ if (scene->_managerCallsWeaselFl) {
scene->_sceneMode = 2;
- if (scene->_field19AE) {
+ if (scene->_talkManagerFl) {
scene->_stripManager.start(4521, scene);
} else {
- scene->_field19AE = 1;
+ scene->_talkManagerFl = true;
scene->_stripManager.start(4512, scene);
}
} else {
scene->_sceneMode = 4506;
- if (scene->_field19AE) {
+ if (scene->_talkManagerFl) {
scene->setAction(&scene->_sequenceManager, scene, 4518, &BF_GLOBALS._player, this, NULL);
} else {
scene->_sceneMode = 4506;
- scene->_field19AE = 1;
+ scene->_talkManagerFl = true;
scene->setAction(&scene->_sequenceManager, scene, 4506, &BF_GLOBALS._player, this, NULL);
}
}
@@ -1524,13 +1528,13 @@ bool Scene450::Exit::startAction(CursorType action, Event &event) {
/*--------------------------------------------------------------------------*/
Scene450::Scene450(): SceneExt() {
- _field19AC = _field19AE = 0;
+ _managerCallsWeaselFl = _talkManagerFl = false;
}
void Scene450::synchronize(Serializer &s) {
SceneExt::synchronize(s);
- s.syncAsSint16LE(_field19AC);
- s.syncAsSint16LE(_field19AE);
+ s.syncAsSint16LE(_managerCallsWeaselFl);
+ s.syncAsSint16LE(_talkManagerFl);
}
void Scene450::postInit(SceneObjectList *OwnerList) {
@@ -1654,7 +1658,7 @@ void Scene450::signal() {
case 4510:
case 4511:
BF_GLOBALS.setFlag(fMgrCallsWeasel);
- _field19AC = 1;
+ _managerCallsWeaselFl = true;
_sceneMode = 4503;
setAction(&_sequenceManager, this, 4503, &_weasel, &_door, &_manager, NULL);
break;
diff --git a/engines/tsage/blue_force/blueforce_scenes4.h b/engines/tsage/blue_force/blueforce_scenes4.h
index 895970e4ee..92e91c93b2 100644
--- a/engines/tsage/blue_force/blueforce_scenes4.h
+++ b/engines/tsage/blue_force/blueforce_scenes4.h
@@ -116,10 +116,12 @@ public:
SpeakerDriver _driverSpeaker;
SpeakerShooter _shooterSpeaker;
ASoundExt _sound1;
- int _action1Count, _talkCount, _field1FBA;
- int _cuffedDriverFl, _field1FBE;
- int _field1FC0;
- int _field1FC2, _harrisonMovedFl;
+ int _action1Count, _talkCount;
+ bool _harrissonTalkFl;
+ bool _cuffedDriverFl;
+ bool _cuffedPassengerFl;
+ bool _field1FC0;
+ bool _driverOutOfTruckFl, _harrisonMovedFl;
Scene410();
virtual void postInit(SceneObjectList *OwnerList = NULL);
@@ -255,7 +257,8 @@ public:
NamedObject _door, _counterDoor;
Exit _exit;
NamedHotspot _interior, _shelf, _counter;
- int _field19AC, _field19AE;
+ bool _managerCallsWeaselFl;
+ bool _talkManagerFl;
Scene450();
virtual void synchronize(Serializer &s);
diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp
index cef9e8135c..2b42dc8625 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes9.cpp
@@ -840,14 +840,14 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) {
if (BF_GLOBALS._nico910State >= 4)
return NamedObject::startAction(action, event);
- if (BF_GLOBALS._v4CEE6 < 4)
- BF_GLOBALS._v4CEE6++;
+ if (BF_GLOBALS._nico910Talk < 4)
+ BF_GLOBALS._nico910Talk++;
- if (BF_GLOBALS._v4CEE6 == 2) {
+ if (BF_GLOBALS._nico910Talk == 2) {
scene->_sceneMode = 13;
scene->_stripManager.start(9105, scene);
} else
- scene->_stripManager.start(9103 + BF_GLOBALS._v4CEE6, &BF_GLOBALS._stripProxy);
+ scene->_stripManager.start(9103 + BF_GLOBALS._nico910Talk, &BF_GLOBALS._stripProxy);
return true;
break;
case INV_COLT45:
@@ -887,14 +887,14 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) {
if (BF_GLOBALS._nico910State >= 4)
return NamedObject::startAction(action, event);
- if (BF_GLOBALS._v4CEE6 < 4)
- BF_GLOBALS._v4CEE6++;
+ if (BF_GLOBALS._nico910Talk < 4)
+ BF_GLOBALS._nico910Talk++;
- if (BF_GLOBALS._v4CEE6 == 2) {
+ if (BF_GLOBALS._nico910Talk == 2) {
scene->_sceneMode = 13;
scene->_stripManager.start(9105, scene);
} else
- scene->_stripManager.start(9103 + BF_GLOBALS._v4CEE6, &BF_GLOBALS._stripProxy);
+ scene->_stripManager.start(9103 + BF_GLOBALS._nico910Talk, &BF_GLOBALS._stripProxy);
return true;
break;
@@ -966,16 +966,16 @@ bool Scene910::Stuart::startAction(CursorType action, Event &event) {
return true;
break;
case CURSOR_TALK:
- if (BF_GLOBALS._v4CEE8 < 3)
- BF_GLOBALS._v4CEE8++;
+ if (BF_GLOBALS._stuart910Talk < 3)
+ BF_GLOBALS._stuart910Talk++;
- scene->_stripManager.start(9107 + BF_GLOBALS._v4CEE8, &BF_GLOBALS._stripProxy);
+ scene->_stripManager.start(9107 + BF_GLOBALS._stuart910Talk, &BF_GLOBALS._stripProxy);
return true;
break;
case INV_COLT45:
if ((BF_GLOBALS.getFlag(gunDrawn)) && (BF_GLOBALS.getFlag(fGunLoaded)) && (BF_GLOBALS.getHasBullets())){
BF_GLOBALS._player.disableControl();
- if (BF_GLOBALS._v4CEE4 == 2) {
+ if (BF_GLOBALS._stuart910State == 2) {
scene->_sceneMode = 9132;
scene->setAction(&scene->_sequenceManager1, scene, 9132, &scene->_stuart, NULL);
return NamedObject::startAction(action, event);
@@ -1878,7 +1878,7 @@ bool Scene910::Item2::startAction(CursorType action, Event &event) {
bool Scene910::Item3::startAction(CursorType action, Event &event) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
- if ((action == CURSOR_TALK) && (BF_GLOBALS._nico910State == 4) && (BF_GLOBALS._v4CEE4 == 0)) {
+ if ((action == CURSOR_TALK) && (BF_GLOBALS._nico910State == 4) && (BF_GLOBALS._stuart910State == 0)) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 15;
scene->_stripManager.start(9102, scene);
@@ -2057,7 +2057,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
|| (BF_GLOBALS._sceneManager._previousScene == 300)) {
BF_GLOBALS._sceneManager._previousScene = 900;
BF_GLOBALS._nico910State = 0;
- BF_GLOBALS._v4CEE4 = 0;
+ BF_GLOBALS._stuart910State = 0;
}
_field2DE0 = 0;
@@ -2149,7 +2149,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
_nico.setVisage(913);
_nico.setPosition(Common::Point(262, 124));
_nico.setStrip(6);
- BF_GLOBALS._v4CEE6 = 0;
+ BF_GLOBALS._nico910Talk = 0;
BF_GLOBALS._nico910State = 1;
_nico.setDetails(910, 63, 64, 67, 5, &_item4);
BF_GLOBALS._v4CECA = 2;
@@ -2309,7 +2309,7 @@ void Scene910::signal() {
case 15:
_stuart.postInit();
_stuart.setDetails(910, 66, 67, 68, 5, &_nico);
- BF_GLOBALS._v4CEE8 = 0;
+ BF_GLOBALS._stuart910Talk = 0;
_sceneMode = 9121;
setAction(&_sequenceManager1, this, 9121, &_stuart, NULL);
break;
@@ -2349,7 +2349,7 @@ void Scene910::signal() {
case 18:
BF_GLOBALS._player._strip = 7;
BF_GLOBALS._player._frame = 1;
- if (BF_GLOBALS._v4CEE4 == 3) {
+ if (BF_GLOBALS._stuart910State == 3) {
if (_field2DE4 == 0) {
_field2DE4 = 1;
_sceneMode = 9142;
@@ -2460,7 +2460,7 @@ void Scene910::signal() {
BF_GLOBALS._player.disableControl();
_nico.postInit();
_nico.setDetails(910, 63, 64, 65, 5, &_item4);
- BF_GLOBALS._v4CEE6 = 0;
+ BF_GLOBALS._nico910Talk = 0;
_shadow.postInit();
_action2.remove();
_sceneMode = 9116;
@@ -2498,7 +2498,7 @@ void Scene910::signal() {
break;
case 9121:
_item3.setDetails(7, 910, 96, 60, 61, 3);
- BF_GLOBALS._v4CEE4 = 2;
+ BF_GLOBALS._stuart910State = 2;
if (BF_GLOBALS._nico910State == 4) {
_sceneMode = 20;
_stripManager.start(9115, this);
@@ -2582,7 +2582,7 @@ void Scene910::signal() {
_yellowCord.hide();
_sceneMode = 9136;
setAction(&_sequenceManager1, this, 9136, &BF_GLOBALS._player, &_stuart, &_yellowCord, NULL);
- BF_GLOBALS._v4CEE4 = 3;
+ BF_GLOBALS._stuart910State = 3;
break;
case 11:
_sceneMode = 9137;
@@ -2605,13 +2605,13 @@ void Scene910::signal() {
_stuart.postInit();
_nico.setDetails(910, 72, 73, 74, 3, (SceneItem *)NULL);
_stuart.setDetails(910, 66, 67, 68, 5, &_nico);
- BF_GLOBALS._v4CEE8 = 0;
+ BF_GLOBALS._stuart910Talk = 0;
_sceneMode = 9121;
setAction(&_sequenceManager1, this, 9121, &_stuart, NULL);
break;
case 9126:
_sceneMode = 19;
- if (BF_GLOBALS._v4CEE4 == 0)
+ if (BF_GLOBALS._stuart910State == 0)
signal();
else
_stripManager.start(9115, this);
@@ -2630,7 +2630,7 @@ void Scene910::signal() {
break;
case 9132:
BF_GLOBALS._player.enableControl();
- BF_GLOBALS._v4CEE4 = 4;
+ BF_GLOBALS._stuart910State = 4;
BF_GLOBALS._deathReason = 13;
BF_GLOBALS._sceneManager.changeScene(666);
break;
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 88f2c85ffd..596f056bfe 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -1547,7 +1547,7 @@ void ScenePalette::synchronize(Serializer &s) {
if (s.getVersion() < 12) {
int useless = 0;
- s.syncAsSint16LE(useless);
+ s.syncAsSint32LE(useless);
}
s.syncAsByte(_redColor);
@@ -2748,6 +2748,12 @@ GfxSurface SceneObject::getFrame() {
}
void SceneObject::reposition() {
+ if (g_vm->getGameID() == GType_Ringworld2) {
+ if (!(_flags & OBJFLAG_ZOOMED)) {
+ setZoom(g_globals->_sceneManager._scene->_zoomPercents[MIN(_position.y, (int16)255)]);
+ }
+ }
+
GfxSurface frame = getFrame();
_bounds.resize(frame, _position.x, _position.y - _yDiff, _percent);
diff --git a/engines/tsage/debugger.cpp b/engines/tsage/debugger.cpp
index c7da5f5d30..e81e5cddb3 100644
--- a/engines/tsage/debugger.cpp
+++ b/engines/tsage/debugger.cpp
@@ -30,18 +30,19 @@
namespace TsAGE {
Debugger::Debugger() : GUI::Debugger() {
- DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
- DCmd_Register("scene", WRAP_METHOD(Debugger, Cmd_Scene));
- DCmd_Register("walk_regions", WRAP_METHOD(Debugger, Cmd_WalkRegions));
- DCmd_Register("priority_regions", WRAP_METHOD(Debugger, Cmd_PriorityRegions));
- DCmd_Register("scene_regions", WRAP_METHOD(Debugger, Cmd_SceneRegions));
- DCmd_Register("setflag", WRAP_METHOD(Debugger, Cmd_SetFlag));
- DCmd_Register("getflag", WRAP_METHOD(Debugger, Cmd_GetFlag));
- DCmd_Register("clearflag", WRAP_METHOD(Debugger, Cmd_ClearFlag));
- DCmd_Register("listobjects", WRAP_METHOD(Debugger, Cmd_ListObjects));
- DCmd_Register("moveobject", WRAP_METHOD(Debugger, Cmd_MoveObject));
- DCmd_Register("hotspots", WRAP_METHOD(Debugger, Cmd_Hotspots));
- DCmd_Register("sound", WRAP_METHOD(Debugger, Cmd_Sound));
+ DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
+ DCmd_Register("scene", WRAP_METHOD(Debugger, Cmd_Scene));
+ DCmd_Register("walk_regions", WRAP_METHOD(Debugger, Cmd_WalkRegions));
+ DCmd_Register("priority_regions", WRAP_METHOD(Debugger, Cmd_PriorityRegions));
+ DCmd_Register("scene_regions", WRAP_METHOD(Debugger, Cmd_SceneRegions));
+ DCmd_Register("setflag", WRAP_METHOD(Debugger, Cmd_SetFlag));
+ DCmd_Register("getflag", WRAP_METHOD(Debugger, Cmd_GetFlag));
+ DCmd_Register("clearflag", WRAP_METHOD(Debugger, Cmd_ClearFlag));
+ DCmd_Register("listobjects", WRAP_METHOD(Debugger, Cmd_ListObjects));
+ DCmd_Register("moveobject", WRAP_METHOD(Debugger, Cmd_MoveObject));
+ DCmd_Register("hotspots", WRAP_METHOD(Debugger, Cmd_Hotspots));
+ DCmd_Register("sound", WRAP_METHOD(Debugger, Cmd_Sound));
+ DCmd_Register("setdebug", WRAP_METHOD(Debugger, Cmd_SetDebug));
}
static int strToInt(const char *s) {
@@ -340,6 +341,14 @@ bool Debugger::Cmd_Sound(int argc, const char **argv) {
return false;
}
+/**
+ * Activate internal debugger, when available
+ */
+bool Debugger::Cmd_SetDebug(int argc, const char **argv) {
+ DebugPrintf("Not available in this game\n");
+ return true;
+}
+
/*
* This command lists the objects available, and their ID
*/
@@ -707,4 +716,19 @@ bool Ringworld2Debugger::Cmd_MoveObject(int argc, const char **argv) {
return true;
}
+
+/**
+ * Activate internal debugger, when available
+ */
+bool Ringworld2Debugger::Cmd_SetDebug(int argc, const char **argv) {
+ if (argc != 1) {
+ DebugPrintf("Usage: %s\n", argv[0]);
+ return true;
+ }
+
+ // Set the internal debugger flag(s?) to true
+ // _debugCardGame is reset by scene1337::subPostInit()
+ R2_GLOBALS._debugCardGame = true;
+ return true;
+}
} // End of namespace TsAGE
diff --git a/engines/tsage/debugger.h b/engines/tsage/debugger.h
index bf826a3f77..c9b7e75039 100644
--- a/engines/tsage/debugger.h
+++ b/engines/tsage/debugger.h
@@ -45,6 +45,7 @@ protected:
bool Cmd_Sound(int argc, const char **argv);
virtual bool Cmd_ListObjects(int argc, const char **argv) = 0;
virtual bool Cmd_MoveObject(int argc, const char **argv) = 0;
+ virtual bool Cmd_SetDebug(int argc, const char **argv);
};
class DemoDebugger : public Debugger {
@@ -69,6 +70,7 @@ class Ringworld2Debugger : public Debugger {
protected:
virtual bool Cmd_ListObjects(int argc, const char **argv);
virtual bool Cmd_MoveObject(int argc, const char **argv);
+ virtual bool Cmd_SetDebug(int argc, const char **argv);
};
} // End of namespace TsAGE
diff --git a/engines/tsage/detection_tables.h b/engines/tsage/detection_tables.h
index b374dbc98b..0f7f1e49bb 100644
--- a/engines/tsage/detection_tables.h
+++ b/engines/tsage/detection_tables.h
@@ -165,7 +165,7 @@ static const tSageGameDescription gameDescriptions[] = {
AD_ENTRY1s("r2rw.rlb", "df6c25622387007788ca36d99362c1f0", 47586928),
Common::EN_ANY,
Common::kPlatformDOS,
- ADGF_CD | ADGF_UNSTABLE,
+ ADGF_CD | ADGF_TESTING,
GUIO0()
},
GType_Ringworld2,
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index 768c51ca16..0f271649b3 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -241,19 +241,19 @@ namespace BlueForce {
BlueForceGlobals::BlueForceGlobals(): TsAGE2Globals() {
_hiddenDoorStatus = 0;
_nico910State = 0;
- _v4CEE4 = 0;
- _v4CEE6 = 0;
- _v4CEE8 = 0;
+ _stuart910State = 0;
+ _nico910Talk = 0;
+ _stuart910Talk = 0;
_deziTopic = 0;
_deathReason = 0;
_driveFromScene = 300;
_driveToScene = 0;
_subFlagBitArr1 = 0;
_subFlagBitArr2 = 0;
- _v50CC2 = 0;
+ _scene410HarrisonTalkFl = false;
_scene410Action1Count = 0;
_scene410TalkCount = 0;
- _scene410HarrisonMovedFl = 0;
+ _scene410HarrisonMovedFl = false;
_bookmark = bNone;
_mapLocationId = 1;
_clip1Bullets = 8;
@@ -296,9 +296,9 @@ void BlueForceGlobals::synchronize(Serializer &s) {
s.syncAsByte(_breakerBoxStatusArr[i]);
s.syncAsSint16LE(_hiddenDoorStatus);
s.syncAsSint16LE(_nico910State);
- s.syncAsSint16LE(_v4CEE4);
- s.syncAsSint16LE(_v4CEE6);
- s.syncAsSint16LE(_v4CEE8);
+ s.syncAsSint16LE(_stuart910State);
+ s.syncAsSint16LE(_nico910Talk);
+ s.syncAsSint16LE(_stuart910Talk);
s.syncAsSint16LE(_deziTopic);
s.syncAsSint16LE(_deathReason);
s.syncAsSint16LE(_driveFromScene);
@@ -312,7 +312,7 @@ void BlueForceGlobals::synchronize(Serializer &s) {
}
s.syncAsSint16LE(_subFlagBitArr1);
s.syncAsSint16LE(_subFlagBitArr2);
- s.syncAsSint16LE(_v50CC2);
+ s.syncAsSint16LE(_scene410HarrisonTalkFl);
s.syncAsSint16LE(_scene410Action1Count);
s.syncAsSint16LE(_scene410TalkCount);
s.syncAsSint16LE(_scene410HarrisonMovedFl);
@@ -372,17 +372,17 @@ void BlueForceGlobals::reset() {
_breakerBoxStatusArr[17] = 0;
_hiddenDoorStatus = 0;
_nico910State = 0;
- _v4CEE4 = 0;
- _v4CEE6 = 0;
- _v4CEE8 = 0;
+ _stuart910State = 0;
+ _nico910Talk = 0;
+ _stuart910Talk = 0;
_deziTopic = 0;
_deathReason = 0;
_subFlagBitArr1 = 0;
_subFlagBitArr2 = 0;
- _v50CC2 = 0;
+ _scene410HarrisonTalkFl = false;
_scene410Action1Count = 0;
_scene410TalkCount = 0;
- _scene410HarrisonMovedFl = 0;
+ _scene410HarrisonMovedFl = false;
_clip1Bullets = 8;
_clip2Bullets = 8;
}
@@ -457,6 +457,8 @@ Ringworld2Globals::Ringworld2Globals() {
_foodCount = 0;
_rimLocation = 0;
_rimTransportLocation = 0;
+
+ _debugCardGame = false;
}
Ringworld2Globals::~Ringworld2Globals() {
@@ -583,6 +585,8 @@ void Ringworld2Globals::reset() {
_player._characterScene[R2_QUINN] = 100;
_player._characterScene[R2_SEEKER] = 300;
_player._characterScene[R2_MIRANDA] = 300;
+
+ _debugCardGame = false;
}
void Ringworld2Globals::synchronize(Serializer &s) {
diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h
index 4523a7bca0..f5543af345 100644
--- a/engines/tsage/globals.h
+++ b/engines/tsage/globals.h
@@ -200,19 +200,19 @@ public:
int8 _breakerBoxStatusArr[18];
int _hiddenDoorStatus;
int _nico910State;
- int _v4CEE4;
- int _v4CEE6;
- int _v4CEE8;
+ int _stuart910State;
+ int _nico910Talk;
+ int _stuart910Talk;
int _deziTopic;
int _deathReason;
int _driveFromScene;
int _driveToScene;
uint8 _subFlagBitArr1;
uint8 _subFlagBitArr2;
- int _v50CC2;
+ bool _scene410HarrisonTalkFl;
int _scene410Action1Count;
int _scene410TalkCount;
- int _scene410HarrisonMovedFl;
+ bool _scene410HarrisonMovedFl;
Bookmark _bookmark;
int _mapLocationId;
int _clip1Bullets, _clip2Bullets;
@@ -292,6 +292,7 @@ public:
byte _stripManager_lookupList[12];
byte _scene1550JunkLocations[508];
Common::Point _balloonPosition;
+ bool _debugCardGame; // moved from scene 1337 so it can be easily set in the debugger
ScannerDialog *_scannerDialog;
diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp
index 3f1cecc301..e1d6e79423 100644
--- a/engines/tsage/ringworld2/ringworld2_logic.cpp
+++ b/engines/tsage/ringworld2/ringworld2_logic.cpp
@@ -1598,12 +1598,13 @@ void MazeUI::draw() {
(_cellSize.y - 1)) / _cellSize.y;
// Loop to handle the cell rows of the visible display area one at a time
- for (int yCtr = 0; yCtr < _cellsVisible.y; ++yCtr, yPos += ySize) {
+ for (int yCtr = 0; yCtr <= _cellsVisible.y; ++yCtr, yPos += ySize) {
int cellY = _mapOffset.y / _cellSize.y + yCtr;
// Loop to iterate through the horizontal visible cells to build up
- // an entire cell high horizontal slice of the map
- for (int xCtr = 0; xCtr < _cellsVisible.x; ++xCtr) {
+ // an entire cell high horizontal slice of the map, plus one extra cell
+ // to allow for partial cell scrolling on-screen on the left/right sides
+ for (int xCtr = 0; xCtr <= _cellsVisible.x; ++xCtr) {
int cellX = _mapOffset.x / _cellSize.x + xCtr;
// Get the type of content to display in the cell
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index ef4136a343..d174d6fa4d 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -20,6 +20,8 @@
*
*/
+#include "graphics/cursorman.h"
+
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
@@ -2211,8 +2213,8 @@ void Scene1200::startCrawling(CrawlDirection dir) {
*--------------------------------------------------------------------------*/
Scene1337::unkObj1337sub1::unkObj1337sub1() {
- _field34 = 0;
- _field36 = Common::Point(0, 0);
+ _cardId = 0;
+ _stationPos = Common::Point(0, 0);
}
void Scene1337::unkObj1337sub1::synchronize(Serializer &s) {
@@ -2233,47 +2235,53 @@ void Scene1337::unkObj1337_1::synchronize(Serializer &s) {
Scene1337::Scene1337() {
_autoplay = false;
- _field3E24 = 0;
+ _cardsAvailableNumb = 0;
_field3E26 = 0;
for (int i = 0; i < 100; i++)
- _field3E28[i] = 0;
+ _availableCardsPile[i] = 0;
- _field423C = 0;
- _field423E = 0;
+ _shuffleEndedFl = false;
+ _currentPlayerNumb = 0;
_field4240 = 0;
_field4242 = 0;
- _field4244 = 0;
- _field4246 = 0;
- _field4248 = 0;
+ _field4244 = false;
+ _field4246 = false;
_field424A = 0;
- _field424C = 0;
- _field424E = 0;
+ _instructionsDisplayedFl = 0;
+ _instructionsWaitCount = 0;
_unkFctPtr412 = nullptr;
_field3EF0 = nullptr;
_field3EF4 = nullptr;
_field3EF8 = nullptr;
+
+ _cursorCurRes = 0;
+ _cursorCurStrip = 0;
+ _cursorCurFrame = 0;
}
void Scene1337::synchronize(Serializer &s) {
warning("STUBBED: Scene1337::synchronize()");
}
-void Scene1337::Action1337::subD18B5(int resNum, int stripNum, int frameNum) {
- warning("STUBBED: Action1337::subD18B5()");
-}
-
-void Scene1337::Action1337::skipFrames(int32 skipCount) {
+void Scene1337::Action1337::waitFrames(int32 frameCount) {
uint32 firstFrameNumber = g_globals->_events.getFrameNumber();
- uint32 tmpFrameNumber = firstFrameNumber;
+ uint32 curFrame = firstFrameNumber;
+ uint32 destFrame = firstFrameNumber + frameCount;
- while (tmpFrameNumber < firstFrameNumber + skipCount)
- tmpFrameNumber = g_globals->_events.getFrameNumber();
-
- warning("_eventManager.waitEvent(-1)");
+ while ((curFrame < destFrame) && !g_vm->shouldQuit()) {
+ TsAGE::Event event;
+ g_globals->_events.getEvent(event);
+ curFrame = g_globals->_events.getFrameNumber();
+ }
+
+ // CHECKME: The original is calling _eventManager.waitEvent();
}
+/**
+ * Display instructions
+ */
void Scene1337::Action1::signal() {
Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
@@ -2284,393 +2292,392 @@ void Scene1337::Action1::signal() {
scene->actionDisplay(1331, 7, 159, 10, 1, 200, 0, 7, 0, 154, 154);
scene->actionDisplay(1331, 8, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- scene->_arrunkObj1337[1]._arr2[0]._field34 = 2;
- scene->_arrunkObj1337[1]._arr2[0]._object1.postInit();
- scene->_arrunkObj1337[1]._arr2[0]._object1.setVisage(1332);
- scene->_arrunkObj1337[1]._arr2[0]._object1.setPosition(scene->_arrunkObj1337[1]._arr2[0]._field36, 0);
- scene->_arrunkObj1337[1]._arr2[0]._object1.setStrip(2);
- scene->_arrunkObj1337[1]._arr2[0]._object1.setFrame(scene->_arrunkObj1337[1]._arr2[0]._field34);
- scene->_arrunkObj1337[1]._arr2[0]._object1.fixPriority(170);
- scene->setAnimationInfo(&scene->_arrunkObj1337[1]._arr2[0]);
-
- scene->_arrunkObj1337[1]._arr2[1]._field34 = 3;
- scene->_arrunkObj1337[1]._arr2[1]._object1.postInit();
- scene->_arrunkObj1337[1]._arr2[1]._object1.setVisage(1332);
- scene->_arrunkObj1337[1]._arr2[1]._object1.setPosition(scene->_arrunkObj1337[1]._arr2[1]._field36, 0);
- scene->_arrunkObj1337[1]._arr2[1]._object1.setStrip(2);
- scene->_arrunkObj1337[1]._arr2[1]._object1.setFrame(scene->_arrunkObj1337[1]._arr2[1]._field34);
- scene->_arrunkObj1337[1]._arr2[1]._object1.fixPriority(170);
- scene->setAnimationInfo(&scene->_arrunkObj1337[1]._arr2[1]);
-
- scene->_arrunkObj1337[2]._arr2[0]._field34 = 4;
- scene->_arrunkObj1337[2]._arr2[0]._object1.postInit();
- scene->_arrunkObj1337[2]._arr2[0]._object1.setVisage(1332);
- scene->_arrunkObj1337[2]._arr2[0]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[0]._field36, 0);
- scene->_arrunkObj1337[2]._arr2[0]._object1.setStrip(2);
- scene->_arrunkObj1337[2]._arr2[0]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[0]._field34);
- scene->_arrunkObj1337[2]._arr2[0]._object1.fixPriority(170);
- scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[0]);
-
- scene->_arrunkObj1337[3]._arr2[0]._field34 = 5;
- scene->_arrunkObj1337[3]._arr2[0]._object1.postInit();
- scene->_arrunkObj1337[3]._arr2[0]._object1.setVisage(1332);
- scene->_arrunkObj1337[3]._arr2[0]._object1.setPosition(scene->_arrunkObj1337[3]._arr2[0]._field36, 0);
- scene->_arrunkObj1337[3]._arr2[0]._object1.setStrip(2);
- scene->_arrunkObj1337[3]._arr2[0]._object1.setFrame(scene->_arrunkObj1337[3]._arr2[0]._field34);
- scene->_arrunkObj1337[3]._arr2[0]._object1.fixPriority(170);
- scene->setAnimationInfo(&scene->_arrunkObj1337[3]._arr2[0]);
-
- scene->_arrunkObj1337[3]._arr2[1]._field34 = 6;
- scene->_arrunkObj1337[3]._arr2[1]._object1.postInit();
- scene->_arrunkObj1337[3]._arr2[1]._object1.setVisage(1332);
- scene->_arrunkObj1337[3]._arr2[1]._object1.setPosition(scene->_arrunkObj1337[3]._arr2[1]._field36, 0);
- scene->_arrunkObj1337[3]._arr2[1]._object1.setStrip(2);
- scene->_arrunkObj1337[3]._arr2[1]._object1.setFrame(scene->_arrunkObj1337[3]._arr2[1]._field34);
- scene->_arrunkObj1337[3]._arr2[1]._object1.fixPriority(170);
- scene->setAnimationInfo(&scene->_arrunkObj1337[3]._arr2[1]);
-
- scene->_arrunkObj1337[3]._arr2[2]._field34 = 7;
- scene->_arrunkObj1337[3]._arr2[2]._object1.postInit();
- scene->_arrunkObj1337[3]._arr2[2]._object1.setVisage(1332);
- scene->_arrunkObj1337[3]._arr2[2]._object1.setPosition(scene->_arrunkObj1337[3]._arr2[2]._field36, 0);
- scene->_arrunkObj1337[3]._arr2[2]._object1.setStrip(2);
- scene->_arrunkObj1337[3]._arr2[2]._object1.setFrame(scene->_arrunkObj1337[3]._arr2[2]._field34);
- scene->_arrunkObj1337[3]._arr2[2]._object1.fixPriority(170);
- scene->setAnimationInfo(&scene->_arrunkObj1337[3]._arr2[2]);
-
- scene->_arrunkObj1337[0]._arr2[0]._field34 = 8;
- scene->_arrunkObj1337[0]._arr2[0]._object1.postInit();
- scene->_arrunkObj1337[0]._arr2[0]._object1.setVisage(1332);
- scene->_arrunkObj1337[0]._arr2[0]._object1.setPosition(scene->_arrunkObj1337[0]._arr2[0]._field36, 0);
- scene->_arrunkObj1337[0]._arr2[0]._object1.setStrip(2);
- scene->_arrunkObj1337[0]._arr2[0]._object1.setFrame(scene->_arrunkObj1337[0]._arr2[0]._field34);
- scene->_arrunkObj1337[0]._arr2[0]._object1.fixPriority(170);
- scene->setAnimationInfo(&scene->_arrunkObj1337[0]._arr2[0]);
-
- scene->_arrunkObj1337[0]._arr2[1]._field34 = 9;
- scene->_arrunkObj1337[0]._arr2[1]._object1.postInit();
- scene->_arrunkObj1337[0]._arr2[1]._object1.setVisage(1332);
- scene->_arrunkObj1337[0]._arr2[1]._object1.setPosition(scene->_arrunkObj1337[0]._arr2[1]._field36, 0);
- scene->_arrunkObj1337[0]._arr2[1]._object1.setStrip(2);
- scene->_arrunkObj1337[0]._arr2[1]._object1.setFrame(scene->_arrunkObj1337[0]._arr2[1]._field34);
- scene->_arrunkObj1337[0]._arr2[1]._object1.fixPriority(170);
- scene->setAnimationInfo(&scene->_arrunkObj1337[0]._arr2[1]);
+ scene->_gameBoardSide[1]._outpostStation[0]._cardId = 2;
+ scene->_gameBoardSide[1]._outpostStation[0]._card.postInit();
+ scene->_gameBoardSide[1]._outpostStation[0]._card.setVisage(1332);
+ scene->_gameBoardSide[1]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[1]._outpostStation[0]._stationPos, 0);
+ scene->_gameBoardSide[1]._outpostStation[0]._card.setStrip(2);
+ scene->_gameBoardSide[1]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[1]._outpostStation[0]._cardId);
+ scene->_gameBoardSide[1]._outpostStation[0]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[1]._outpostStation[0]);
+
+ scene->_gameBoardSide[1]._outpostStation[1]._cardId = 3;
+ scene->_gameBoardSide[1]._outpostStation[1]._card.postInit();
+ scene->_gameBoardSide[1]._outpostStation[1]._card.setVisage(1332);
+ scene->_gameBoardSide[1]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[1]._outpostStation[1]._stationPos, 0);
+ scene->_gameBoardSide[1]._outpostStation[1]._card.setStrip(2);
+ scene->_gameBoardSide[1]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[1]._outpostStation[1]._cardId);
+ scene->_gameBoardSide[1]._outpostStation[1]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[1]._outpostStation[1]);
+
+ scene->_gameBoardSide[2]._outpostStation[0]._cardId = 4;
+ scene->_gameBoardSide[2]._outpostStation[0]._card.postInit();
+ scene->_gameBoardSide[2]._outpostStation[0]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[0]._stationPos, 0);
+ scene->_gameBoardSide[2]._outpostStation[0]._card.setStrip(2);
+ scene->_gameBoardSide[2]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[0]._cardId);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[0]);
+
+ scene->_gameBoardSide[3]._outpostStation[0]._cardId = 5;
+ scene->_gameBoardSide[3]._outpostStation[0]._card.postInit();
+ scene->_gameBoardSide[3]._outpostStation[0]._card.setVisage(1332);
+ scene->_gameBoardSide[3]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[3]._outpostStation[0]._stationPos, 0);
+ scene->_gameBoardSide[3]._outpostStation[0]._card.setStrip(2);
+ scene->_gameBoardSide[3]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[3]._outpostStation[0]._cardId);
+ scene->_gameBoardSide[3]._outpostStation[0]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[3]._outpostStation[0]);
+
+ scene->_gameBoardSide[3]._outpostStation[1]._cardId = 6;
+ scene->_gameBoardSide[3]._outpostStation[1]._card.postInit();
+ scene->_gameBoardSide[3]._outpostStation[1]._card.setVisage(1332);
+ scene->_gameBoardSide[3]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[3]._outpostStation[1]._stationPos, 0);
+ scene->_gameBoardSide[3]._outpostStation[1]._card.setStrip(2);
+ scene->_gameBoardSide[3]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[3]._outpostStation[1]._cardId);
+ scene->_gameBoardSide[3]._outpostStation[1]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[3]._outpostStation[1]);
+
+ scene->_gameBoardSide[3]._outpostStation[2]._cardId = 7;
+ scene->_gameBoardSide[3]._outpostStation[2]._card.postInit();
+ scene->_gameBoardSide[3]._outpostStation[2]._card.setVisage(1332);
+ scene->_gameBoardSide[3]._outpostStation[2]._card.setPosition(scene->_gameBoardSide[3]._outpostStation[2]._stationPos, 0);
+ scene->_gameBoardSide[3]._outpostStation[2]._card.setStrip(2);
+ scene->_gameBoardSide[3]._outpostStation[2]._card.setFrame(scene->_gameBoardSide[3]._outpostStation[2]._cardId);
+ scene->_gameBoardSide[3]._outpostStation[2]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[3]._outpostStation[2]);
+
+ scene->_gameBoardSide[0]._outpostStation[0]._cardId = 8;
+ scene->_gameBoardSide[0]._outpostStation[0]._card.postInit();
+ scene->_gameBoardSide[0]._outpostStation[0]._card.setVisage(1332);
+ scene->_gameBoardSide[0]._outpostStation[0]._card.setPosition(scene->_gameBoardSide[0]._outpostStation[0]._stationPos, 0);
+ scene->_gameBoardSide[0]._outpostStation[0]._card.setStrip(2);
+ scene->_gameBoardSide[0]._outpostStation[0]._card.setFrame(scene->_gameBoardSide[0]._outpostStation[0]._cardId);
+ scene->_gameBoardSide[0]._outpostStation[0]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[0]._outpostStation[0]);
+
+ scene->_gameBoardSide[0]._outpostStation[1]._cardId = 9;
+ scene->_gameBoardSide[0]._outpostStation[1]._card.postInit();
+ scene->_gameBoardSide[0]._outpostStation[1]._card.setVisage(1332);
+ scene->_gameBoardSide[0]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[0]._outpostStation[1]._stationPos, 0);
+ scene->_gameBoardSide[0]._outpostStation[1]._card.setStrip(2);
+ scene->_gameBoardSide[0]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[0]._outpostStation[1]._cardId);
+ scene->_gameBoardSide[0]._outpostStation[1]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[0]._outpostStation[1]);
R2_GLOBALS._sceneObjects->draw();
- skipFrames(60);
+ waitFrames(60);
scene->actionDisplay(1331, 9, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- scene->_arrunkObj1337[2]._arr2[1]._field34 = 2;
- scene->_arrunkObj1337[2]._arr2[1]._object1.postInit();
- scene->_arrunkObj1337[2]._arr2[1]._object1.setVisage(1332);
- scene->_arrunkObj1337[2]._arr2[1]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[1]._field36, 0);
- scene->_arrunkObj1337[2]._arr2[1]._object1.setStrip(2);
- scene->_arrunkObj1337[2]._arr2[1]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[1]._field34);
- scene->_arrunkObj1337[2]._arr2[1]._object1.fixPriority(170);
- scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[1]);
-
- scene->_arrunkObj1337[2]._arr2[2]._field34 = 3;
- scene->_arrunkObj1337[2]._arr2[2]._object1.postInit();
- scene->_arrunkObj1337[2]._arr2[2]._object1.setVisage(1332);
- scene->_arrunkObj1337[2]._arr2[2]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[2]._field36, 0);
- scene->_arrunkObj1337[2]._arr2[2]._object1.setStrip(2);
- scene->_arrunkObj1337[2]._arr2[2]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[2]._field34);
- scene->_arrunkObj1337[2]._arr2[2]._object1.fixPriority(170);
- scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[2]);
-
- scene->_arrunkObj1337[2]._arr2[3]._field34 = 5;
- scene->_arrunkObj1337[2]._arr2[3]._object1.postInit();
- scene->_arrunkObj1337[2]._arr2[3]._object1.setVisage(1332);
- scene->_arrunkObj1337[2]._arr2[3]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[3]._field36, 0);
- scene->_arrunkObj1337[2]._arr2[3]._object1.setStrip(2);
- scene->_arrunkObj1337[2]._arr2[3]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[3]._field34);
- scene->_arrunkObj1337[2]._arr2[3]._object1.fixPriority(170);
- scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[3]);
-
- scene->_arrunkObj1337[2]._arr2[4]._field34 = 6;
- scene->_arrunkObj1337[2]._arr2[4]._object1.postInit();
- scene->_arrunkObj1337[2]._arr2[4]._object1.setVisage(1332);
- scene->_arrunkObj1337[2]._arr2[4]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[4]._field36, 0);
- scene->_arrunkObj1337[2]._arr2[4]._object1.setStrip(2);
- scene->_arrunkObj1337[2]._arr2[4]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[4]._field34);
- scene->_arrunkObj1337[2]._arr2[4]._object1.fixPriority(170);
- scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[4]);
-
- scene->_arrunkObj1337[2]._arr2[5]._field34 = 7;
- scene->_arrunkObj1337[2]._arr2[5]._object1.postInit();
- scene->_arrunkObj1337[2]._arr2[5]._object1.setVisage(1332);
- scene->_arrunkObj1337[2]._arr2[5]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[5]._field36, 0);
- scene->_arrunkObj1337[2]._arr2[5]._object1.setStrip(2);
- scene->_arrunkObj1337[2]._arr2[5]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[5]._field34);
- scene->_arrunkObj1337[2]._arr2[5]._object1.fixPriority(170);
- scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[5]);
-
- scene->_arrunkObj1337[2]._arr2[6]._field34 = 8;
- scene->_arrunkObj1337[2]._arr2[6]._object1.postInit();
- scene->_arrunkObj1337[2]._arr2[6]._object1.setVisage(1332);
- scene->_arrunkObj1337[2]._arr2[6]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[6]._field36, 0);
- scene->_arrunkObj1337[2]._arr2[6]._object1.setStrip(2);
- scene->_arrunkObj1337[2]._arr2[6]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[6]._field34);
- scene->_arrunkObj1337[2]._arr2[6]._object1.fixPriority(170);
- scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[6]);
-
- scene->_arrunkObj1337[2]._arr2[7]._field34 = 9;
- scene->_arrunkObj1337[2]._arr2[7]._object1.postInit();
- scene->_arrunkObj1337[2]._arr2[7]._object1.setVisage(1332);
- scene->_arrunkObj1337[2]._arr2[7]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[7]._field36, 0);
- scene->_arrunkObj1337[2]._arr2[7]._object1.setStrip(2);
- scene->_arrunkObj1337[2]._arr2[7]._object1.setFrame(scene->_arrunkObj1337[2]._arr2[7]._field34);
- scene->_arrunkObj1337[2]._arr2[7]._object1.fixPriority(170);
- scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[7]);
+ scene->_gameBoardSide[2]._outpostStation[1]._cardId = 2;
+ scene->_gameBoardSide[2]._outpostStation[1]._card.postInit();
+ scene->_gameBoardSide[2]._outpostStation[1]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0);
+ scene->_gameBoardSide[2]._outpostStation[1]._card.setStrip(2);
+ scene->_gameBoardSide[2]._outpostStation[1]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[1]._cardId);
+ scene->_gameBoardSide[2]._outpostStation[1]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[1]);
+
+ scene->_gameBoardSide[2]._outpostStation[2]._cardId = 3;
+ scene->_gameBoardSide[2]._outpostStation[2]._card.postInit();
+ scene->_gameBoardSide[2]._outpostStation[2]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._outpostStation[2]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[2]._stationPos, 0);
+ scene->_gameBoardSide[2]._outpostStation[2]._card.setStrip(2);
+ scene->_gameBoardSide[2]._outpostStation[2]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[2]._cardId);
+ scene->_gameBoardSide[2]._outpostStation[2]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[2]);
+
+ scene->_gameBoardSide[2]._outpostStation[3]._cardId = 5;
+ scene->_gameBoardSide[2]._outpostStation[3]._card.postInit();
+ scene->_gameBoardSide[2]._outpostStation[3]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._outpostStation[3]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[3]._stationPos, 0);
+ scene->_gameBoardSide[2]._outpostStation[3]._card.setStrip(2);
+ scene->_gameBoardSide[2]._outpostStation[3]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[3]._cardId);
+ scene->_gameBoardSide[2]._outpostStation[3]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[3]);
+
+ scene->_gameBoardSide[2]._outpostStation[4]._cardId = 6;
+ scene->_gameBoardSide[2]._outpostStation[4]._card.postInit();
+ scene->_gameBoardSide[2]._outpostStation[4]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._outpostStation[4]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[4]._stationPos, 0);
+ scene->_gameBoardSide[2]._outpostStation[4]._card.setStrip(2);
+ scene->_gameBoardSide[2]._outpostStation[4]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[4]._cardId);
+ scene->_gameBoardSide[2]._outpostStation[4]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[4]);
+
+ scene->_gameBoardSide[2]._outpostStation[5]._cardId = 7;
+ scene->_gameBoardSide[2]._outpostStation[5]._card.postInit();
+ scene->_gameBoardSide[2]._outpostStation[5]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._outpostStation[5]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[5]._stationPos, 0);
+ scene->_gameBoardSide[2]._outpostStation[5]._card.setStrip(2);
+ scene->_gameBoardSide[2]._outpostStation[5]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[5]._cardId);
+ scene->_gameBoardSide[2]._outpostStation[5]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[5]);
+
+ scene->_gameBoardSide[2]._outpostStation[6]._cardId = 8;
+ scene->_gameBoardSide[2]._outpostStation[6]._card.postInit();
+ scene->_gameBoardSide[2]._outpostStation[6]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._outpostStation[6]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[6]._stationPos, 0);
+ scene->_gameBoardSide[2]._outpostStation[6]._card.setStrip(2);
+ scene->_gameBoardSide[2]._outpostStation[6]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[6]._cardId);
+ scene->_gameBoardSide[2]._outpostStation[6]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[6]);
+
+ scene->_gameBoardSide[2]._outpostStation[7]._cardId = 9;
+ scene->_gameBoardSide[2]._outpostStation[7]._card.postInit();
+ scene->_gameBoardSide[2]._outpostStation[7]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._outpostStation[7]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[7]._stationPos, 0);
+ scene->_gameBoardSide[2]._outpostStation[7]._card.setStrip(2);
+ scene->_gameBoardSide[2]._outpostStation[7]._card.setFrame(scene->_gameBoardSide[2]._outpostStation[7]._cardId);
+ scene->_gameBoardSide[2]._outpostStation[7]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[7]);
scene->_aSound1.play(62);
R2_GLOBALS._sceneObjects->draw();
- skipFrames(120);
- scene->_arrunkObj1337[2]._arr2[0]._object1.remove();
- scene->_arrunkObj1337[2]._arr2[1]._object1.remove();
- scene->_arrunkObj1337[2]._arr2[2]._object1.remove();
- scene->_arrunkObj1337[2]._arr2[3]._object1.remove();
- scene->_arrunkObj1337[2]._arr2[4]._object1.remove();
- scene->_arrunkObj1337[2]._arr2[5]._object1.remove();
- scene->_arrunkObj1337[2]._arr2[6]._object1.remove();
- scene->_arrunkObj1337[2]._arr2[7]._object1.remove();
+ waitFrames(120);
+ scene->_gameBoardSide[2]._outpostStation[0]._card.remove();
+ scene->_gameBoardSide[2]._outpostStation[1]._card.remove();
+ scene->_gameBoardSide[2]._outpostStation[2]._card.remove();
+ scene->_gameBoardSide[2]._outpostStation[3]._card.remove();
+ scene->_gameBoardSide[2]._outpostStation[4]._card.remove();
+ scene->_gameBoardSide[2]._outpostStation[5]._card.remove();
+ scene->_gameBoardSide[2]._outpostStation[6]._card.remove();
+ scene->_gameBoardSide[2]._outpostStation[7]._card.remove();
- scene->_arrunkObj1337[1]._arr2[0]._object1.remove();
- scene->_arrunkObj1337[1]._arr2[1]._object1.remove();
+ scene->_gameBoardSide[1]._outpostStation[0]._card.remove();
+ scene->_gameBoardSide[1]._outpostStation[1]._card.remove();
- scene->_arrunkObj1337[3]._arr2[0]._object1.remove();
- scene->_arrunkObj1337[3]._arr2[1]._object1.remove();
- scene->_arrunkObj1337[3]._arr2[2]._object1.remove();
+ scene->_gameBoardSide[3]._outpostStation[0]._card.remove();
+ scene->_gameBoardSide[3]._outpostStation[1]._card.remove();
+ scene->_gameBoardSide[3]._outpostStation[2]._card.remove();
- scene->_arrunkObj1337[0]._arr2[0]._object1.remove();
- scene->_arrunkObj1337[0]._arr2[1]._object1.remove();
+ scene->_gameBoardSide[0]._outpostStation[0]._card.remove();
+ scene->_gameBoardSide[0]._outpostStation[1]._card.remove();
scene->_background2.setup2(1332, 5, 1, 165, 95, 110, 1);
- scene->_arrunkObj1337[1]._arr1[0]._object1.postInit();
- scene->_arrunkObj1337[1]._arr1[0]._object1.setVisage(1332);
- scene->_arrunkObj1337[1]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[1]._arr1[0]._field36, 0);
- scene->_arrunkObj1337[1]._arr1[0]._object1.setStrip(1);
- scene->_arrunkObj1337[1]._arr1[0]._object1.setFrame(4);
- scene->_arrunkObj1337[1]._arr1[0]._object1.fixPriority(170);
-
- scene->_arrunkObj1337[1]._arr1[1]._object1.postInit();
- scene->_arrunkObj1337[1]._arr1[1]._object1.setVisage(1332);
- scene->_arrunkObj1337[1]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[1]._arr1[1]._field36, 0);
- scene->_arrunkObj1337[1]._arr1[1]._object1.setStrip(1);
- scene->_arrunkObj1337[1]._arr1[1]._object1.setFrame(4);
- scene->_arrunkObj1337[1]._arr1[1]._object1.fixPriority(170);
-
- scene->_arrunkObj1337[1]._arr1[2]._object1.postInit();
- scene->_arrunkObj1337[1]._arr1[2]._object1.setVisage(1332);
- scene->_arrunkObj1337[1]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[1]._arr1[2]._field36, 0);
- scene->_arrunkObj1337[1]._arr1[2]._object1.setStrip(1);
- scene->_arrunkObj1337[1]._arr1[2]._object1.setFrame(4);
- scene->_arrunkObj1337[1]._arr1[2]._object1.fixPriority(170);
-
- scene->_arrunkObj1337[2]._arr1[0]._field34 = 30;
- scene->_arrunkObj1337[2]._arr1[0]._object1.postInit();
- scene->_arrunkObj1337[2]._arr1[0]._object1.setVisage(1332);
- scene->_arrunkObj1337[2]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[0]._field36, 0);
- scene->_arrunkObj1337[2]._arr1[0]._object1.setStrip(1);
- scene->_arrunkObj1337[2]._arr1[0]._object1.setFrame(2);
- scene->_arrunkObj1337[2]._arr1[0]._object1.fixPriority(170);
- scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr1[0]);
-
- scene->_arrunkObj1337[2]._arr1[1]._field34 = 16;
- scene->_arrunkObj1337[2]._arr1[1]._object1.postInit();
- scene->_arrunkObj1337[2]._arr1[1]._object1.setVisage(1332);
- scene->_arrunkObj1337[2]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[1]._field36, 0);
- scene->_arrunkObj1337[2]._arr1[1]._object1.setStrip(1);
- scene->_arrunkObj1337[2]._arr1[1]._object1.setFrame(2);
- scene->_arrunkObj1337[2]._arr1[1]._object1.fixPriority(170);
- scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr1[1]);
-
- scene->_arrunkObj1337[2]._arr1[2]._field34 = 1;
- scene->_arrunkObj1337[2]._arr1[2]._object1.postInit();
- scene->_arrunkObj1337[2]._arr1[2]._object1.setVisage(1332);
- scene->_arrunkObj1337[2]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[2]._field36, 0);
- scene->_arrunkObj1337[2]._arr1[2]._object1.setStrip(1);
- scene->_arrunkObj1337[2]._arr1[2]._object1.setFrame(2);
- scene->_arrunkObj1337[2]._arr1[2]._object1.fixPriority(170);
- scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr1[2]);
-
- scene->_arrunkObj1337[3]._arr1[0]._object1.postInit();
- scene->_arrunkObj1337[3]._arr1[0]._object1.setVisage(1332);
- scene->_arrunkObj1337[3]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[3]._arr1[0]._field36, 0);
- scene->_arrunkObj1337[3]._arr1[0]._object1.setStrip(1);
- scene->_arrunkObj1337[3]._arr1[0]._object1.setFrame(3);
- scene->_arrunkObj1337[3]._arr1[0]._object1.fixPriority(170);
-
- scene->_arrunkObj1337[3]._arr1[1]._object1.postInit();
- scene->_arrunkObj1337[3]._arr1[1]._object1.setVisage(1332);
- scene->_arrunkObj1337[3]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[3]._arr1[1]._field36, 0);
- scene->_arrunkObj1337[3]._arr1[1]._object1.setStrip(1);
- scene->_arrunkObj1337[3]._arr1[1]._object1.setFrame(3);
- scene->_arrunkObj1337[3]._arr1[1]._object1.fixPriority(170);
-
- scene->_arrunkObj1337[3]._arr1[2]._object1.postInit();
- scene->_arrunkObj1337[3]._arr1[2]._object1.setVisage(1332);
- scene->_arrunkObj1337[3]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[3]._arr1[2]._field36, 0);
- scene->_arrunkObj1337[3]._arr1[2]._object1.setStrip(1);
- scene->_arrunkObj1337[3]._arr1[2]._object1.setFrame(3);
- scene->_arrunkObj1337[3]._arr1[2]._object1.fixPriority(170);
-
- scene->_arrunkObj1337[0]._arr1[0]._object1.postInit();
- scene->_arrunkObj1337[0]._arr1[0]._object1.setVisage(1332);
- scene->_arrunkObj1337[0]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[0]._arr1[0]._field36, 0);
- scene->_arrunkObj1337[0]._arr1[0]._object1.setStrip(1);
- scene->_arrunkObj1337[0]._arr1[0]._object1.setFrame(2);
- scene->_arrunkObj1337[0]._arr1[0]._object1.fixPriority(170);
-
- scene->_arrunkObj1337[0]._arr1[1]._object1.postInit();
- scene->_arrunkObj1337[0]._arr1[1]._object1.setVisage(1332);
- scene->_arrunkObj1337[0]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[0]._arr1[1]._field36, 0);
- scene->_arrunkObj1337[0]._arr1[1]._object1.setStrip(1);
- scene->_arrunkObj1337[0]._arr1[1]._object1.setFrame(2);
- scene->_arrunkObj1337[0]._arr1[1]._object1.fixPriority(170);
-
- scene->_arrunkObj1337[0]._arr1[2]._object1.postInit();
- scene->_arrunkObj1337[0]._arr1[2]._object1.setVisage(1332);
- scene->_arrunkObj1337[0]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[0]._arr1[2]._field36, 0);
- scene->_arrunkObj1337[0]._arr1[2]._object1.setStrip(1);
- scene->_arrunkObj1337[0]._arr1[2]._object1.setFrame(2);
- scene->_arrunkObj1337[0]._arr1[2]._object1.fixPriority(170);
+ scene->_gameBoardSide[1]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[1]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[1]._handCard[0]._card.setPosition(scene->_gameBoardSide[1]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[1]._handCard[0]._card.setStrip(1);
+ scene->_gameBoardSide[1]._handCard[0]._card.setFrame(4);
+ scene->_gameBoardSide[1]._handCard[0]._card.fixPriority(170);
+
+ scene->_gameBoardSide[1]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[1]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[1]._handCard[1]._card.setPosition(scene->_gameBoardSide[1]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[1]._handCard[1]._card.setStrip(1);
+ scene->_gameBoardSide[1]._handCard[1]._card.setFrame(4);
+ scene->_gameBoardSide[1]._handCard[1]._card.fixPriority(170);
+
+ scene->_gameBoardSide[1]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[1]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[1]._handCard[2]._card.setPosition(scene->_gameBoardSide[1]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[1]._handCard[2]._card.setStrip(1);
+ scene->_gameBoardSide[1]._handCard[2]._card.setFrame(4);
+ scene->_gameBoardSide[1]._handCard[2]._card.fixPriority(170);
+
+ scene->_gameBoardSide[2]._handCard[0]._cardId = 30;
+ scene->_gameBoardSide[2]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[2]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._handCard[0]._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[2]._handCard[0]._card.setStrip(1);
+ scene->_gameBoardSide[2]._handCard[0]._card.setFrame(2);
+ scene->_gameBoardSide[2]._handCard[0]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[0]);
+
+ scene->_gameBoardSide[2]._handCard[1]._cardId = 16;
+ scene->_gameBoardSide[2]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[2]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._handCard[1]._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[2]._handCard[1]._card.setStrip(1);
+ scene->_gameBoardSide[2]._handCard[1]._card.setFrame(2);
+ scene->_gameBoardSide[2]._handCard[1]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[1]);
+
+ scene->_gameBoardSide[2]._handCard[2]._cardId = 1;
+ scene->_gameBoardSide[2]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[2]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._handCard[2]._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[2]._handCard[2]._card.setStrip(1);
+ scene->_gameBoardSide[2]._handCard[2]._card.setFrame(2);
+ scene->_gameBoardSide[2]._handCard[2]._card.fixPriority(170);
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[2]);
+
+ scene->_gameBoardSide[3]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[3]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[3]._handCard[0]._card.setPosition(scene->_gameBoardSide[3]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[3]._handCard[0]._card.setStrip(1);
+ scene->_gameBoardSide[3]._handCard[0]._card.setFrame(3);
+ scene->_gameBoardSide[3]._handCard[0]._card.fixPriority(170);
+
+ scene->_gameBoardSide[3]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[3]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[3]._handCard[1]._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[3]._handCard[1]._card.setStrip(1);
+ scene->_gameBoardSide[3]._handCard[1]._card.setFrame(3);
+ scene->_gameBoardSide[3]._handCard[1]._card.fixPriority(170);
+
+ scene->_gameBoardSide[3]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[3]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[3]._handCard[2]._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[3]._handCard[2]._card.setStrip(1);
+ scene->_gameBoardSide[3]._handCard[2]._card.setFrame(3);
+ scene->_gameBoardSide[3]._handCard[2]._card.fixPriority(170);
+
+ scene->_gameBoardSide[0]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[0]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[0]._handCard[0]._card.setPosition(scene->_gameBoardSide[0]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[0]._handCard[0]._card.setStrip(1);
+ scene->_gameBoardSide[0]._handCard[0]._card.setFrame(2);
+ scene->_gameBoardSide[0]._handCard[0]._card.fixPriority(170);
+
+ scene->_gameBoardSide[0]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[0]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[0]._handCard[1]._card.setPosition(scene->_gameBoardSide[0]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[0]._handCard[1]._card.setStrip(1);
+ scene->_gameBoardSide[0]._handCard[1]._card.setFrame(2);
+ scene->_gameBoardSide[0]._handCard[1]._card.fixPriority(170);
+
+ scene->_gameBoardSide[0]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[0]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[0]._handCard[2]._card.setPosition(scene->_gameBoardSide[0]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[0]._handCard[2]._card.setStrip(1);
+ scene->_gameBoardSide[0]._handCard[2]._card.setFrame(2);
+ scene->_gameBoardSide[0]._handCard[2]._card.fixPriority(170);
R2_GLOBALS._sceneObjects->draw();
scene->actionDisplay(1331, 10, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- scene->_item2._object1.setPosition(Common::Point(162, 95), 0);
- scene->_item2._object1.show();
+ scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0);
+ scene->_animatedCard._card.show();
scene->_aSound2.play(61);
Common::Point pt(91, 174);
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
}
break;
case 2: {
- scene->_arrunkObj1337[2]._arr1[3]._field34 = 2;
- scene->_arrunkObj1337[2]._arr1[3]._object1.postInit();
- scene->_arrunkObj1337[2]._arr1[3]._object1.setVisage(1332);
- scene->_arrunkObj1337[2]._arr1[3]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[3]._field36, 0);
- scene->_arrunkObj1337[2]._arr1[3]._object1.setStrip(1);
- scene->_arrunkObj1337[2]._arr1[3]._object1.setFrame(2);
- scene->_arrunkObj1337[2]._arr1[3]._object1.fixPriority(170);
+ scene->_gameBoardSide[2]._handCard[3]._cardId = 2;
+ scene->_gameBoardSide[2]._handCard[3]._card.postInit();
+ scene->_gameBoardSide[2]._handCard[3]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._handCard[3]._card.setPosition(scene->_gameBoardSide[2]._handCard[3]._stationPos, 0);
+ scene->_gameBoardSide[2]._handCard[3]._card.setStrip(1);
+ scene->_gameBoardSide[2]._handCard[3]._card.setFrame(2);
+ scene->_gameBoardSide[2]._handCard[3]._card.fixPriority(170);
- scene->_item2._object1.hide();
- scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr1[3]);
+ scene->_animatedCard._card.hide();
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._handCard[3]);
R2_GLOBALS._sceneObjects->draw();
- skipFrames(60);
+ waitFrames(60);
scene->actionDisplay(1331, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
scene->actionDisplay(1331, 12, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- scene->_arrunkObj1337[2]._arr2[1]._field34 = 1;
- scene->_arrunkObj1337[2]._arr2[1]._object1.postInit();
- scene->_arrunkObj1337[2]._arr2[1]._object1.setVisage(1332);
- scene->_arrunkObj1337[2]._arr2[1]._object1.setPosition(scene->_arrunkObj1337[2]._arr2[1]._field36, 0);
- scene->_arrunkObj1337[2]._arr2[1]._object1.hide();
+ scene->_gameBoardSide[2]._outpostStation[1]._cardId = 1;
+ scene->_gameBoardSide[2]._outpostStation[1]._card.postInit();
+ scene->_gameBoardSide[2]._outpostStation[1]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._outpostStation[1]._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0);
+ scene->_gameBoardSide[2]._outpostStation[1]._card.hide();
- scene->_item2._object1.setStrip(scene->_arrunkObj1337[2]._arr1[2]._object1._strip);
- scene->_item2._object1.setFrame(scene->_arrunkObj1337[2]._arr1[2]._object1._frame);
- scene->_item2._object1.animate(ANIM_MODE_NONE, NULL);
+ scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[2]._card._strip);
+ scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._card._frame);
+ scene->_animatedCard._card.animate(ANIM_MODE_NONE, NULL);
- scene->_arrunkObj1337[2]._arr1[2]._field34 = 0;
- scene->_arrunkObj1337[2]._arr1[2]._object1.remove();
+ scene->_gameBoardSide[2]._handCard[2]._cardId = 0;
+ scene->_gameBoardSide[2]._handCard[2]._card.remove();
- scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr1[2]._field36, 0);
- scene->_item2._object1.show();
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[2]._arr2[1]._field36, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._outpostStation[1]._stationPos, this);
}
break;
case 3: {
- scene->_item2._object1.hide();
- scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[1]);
+ scene->_animatedCard._card.hide();
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[1]);
scene->_aSound1.play(59);
R2_GLOBALS._sceneObjects->draw();
- skipFrames(60);
+ waitFrames(60);
scene->actionDisplay(1331, 13, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- scene->_arrunkObj1337[2]._arr2[1]._field34 = scene->_arrunkObj1337[2]._arr1[3]._field34;
+ scene->_gameBoardSide[2]._outpostStation[1]._cardId = scene->_gameBoardSide[2]._handCard[3]._cardId;
- scene->_item2._object1.setStrip(scene->_arrunkObj1337[2]._arr1[3]._object1._strip);
- scene->_item2._object1.setFrame(scene->_arrunkObj1337[2]._arr1[3]._object1._frame);
+ scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[3]._card._strip);
+ scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[3]._card._frame);
- scene->_arrunkObj1337[2]._arr1[3]._field34 = 0;
- scene->_arrunkObj1337[2]._arr1[3]._object1.remove();
+ scene->_gameBoardSide[2]._handCard[3]._cardId = 0;
+ scene->_gameBoardSide[2]._handCard[3]._card.remove();
- scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr1[3]._field36, 0);
- scene->_item2._object1.show();
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[3]._stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[2]._arr2[1]._field36, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._outpostStation[1]._stationPos, this);
}
break;
case 4: {
- scene->_item2._object1.hide();
- scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr2[1]);
+ scene->_animatedCard._card.hide();
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._outpostStation[1]);
scene->_aSound1.play(59);
- scene->_item7._field34 = 1;
- scene->_item7._object1.hide();
+ scene->_discardPile._cardId = 1;
+ scene->_discardPile._card.hide();
- scene->_item2._object1.setStrip(5);
- scene->_item2._object1.setFrame(1);
- scene->_item2._object1.animate(ANIM_MODE_2, NULL);
- scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr2[1]._field36, 0);
- scene->_item2._object1.show();
+ scene->_animatedCard._card.setStrip(5);
+ scene->_animatedCard._card.setFrame(1);
+ scene->_animatedCard._card.animate(ANIM_MODE_2, NULL);
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._outpostStation[1]._stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &scene->_item7._field36, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this);
}
break;
case 5: {
- scene->_item2._object1.hide();
+ scene->_animatedCard._card.hide();
- scene->_item7._object1.postInit();
- scene->_item7._object1.setVisage(1332);
- scene->_item7._object1.setPosition(scene->_item7._field36, 0);
- scene->setAnimationInfo(&scene->_item7);
+ scene->_discardPile._card.postInit();
+ scene->_discardPile._card.setVisage(1332);
+ scene->_discardPile._card.setPosition(scene->_discardPile._stationPos, 0);
+ scene->setAnimationInfo(&scene->_discardPile);
scene->_aSound2.play(61);
R2_GLOBALS._sceneObjects->draw();
- skipFrames(60);
+ waitFrames(60);
scene->actionDisplay(1331, 14, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- scene->_arrunkObj1337[2]._arr3[0]._object1.postInit();
- scene->_arrunkObj1337[2]._arr3[0]._object1.setVisage(1332);
- scene->_arrunkObj1337[2]._arr3[0]._object1.setPosition(scene->_arrunkObj1337[2]._arr3[0]._field36, 0);
- scene->_arrunkObj1337[2]._arr3[0]._object1.hide();
+ scene->_gameBoardSide[2]._delayPile[0]._card.postInit();
+ scene->_gameBoardSide[2]._delayPile[0]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._delayPile[0]._card.setPosition(scene->_gameBoardSide[2]._delayPile[0]._stationPos, 0);
+ scene->_gameBoardSide[2]._delayPile[0]._card.hide();
- scene->_arrunkObj1337[3]._arr1[2]._field34 = 0;
- scene->_arrunkObj1337[3]._arr1[2].remove();
+ scene->_gameBoardSide[3]._handCard[2]._cardId = 0;
+ scene->_gameBoardSide[3]._handCard[2].remove();
- scene->_item2._object1.setPosition(scene->_arrunkObj1337[3]._arr1[2]._field36, 0);
- scene->_item2._object1.show();
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[2]._arr3[0]._field36, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayPile[0]._stationPos, this);
}
break;
case 6: {
- scene->_item2._object1.hide();
- scene->_arrunkObj1337[2]._arr3[0]._field34 = 21;
- scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr3[0]);
+ scene->_animatedCard._card.hide();
+ scene->_gameBoardSide[2]._delayPile[0]._cardId = 21;
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._delayPile[0]);
scene->_aSound1.play(57);
R2_GLOBALS._sceneObjects->draw();
- skipFrames(60);
+ waitFrames(60);
scene->actionDisplay(1331, 15, 159, 10, 1, 200, 0, 7, 0, 154, 154);
int tmpVal = 15;
@@ -2679,89 +2686,89 @@ void Scene1337::Action1::signal() {
for (i = 0; i <= 7; i++) {
tmpVal += 29;
- scene->_arrObject1[i].postInit();
- scene->_arrObject1[i].setVisage(1332);
- scene->_arrObject1[i].setPosition(Common::Point(tmpVal, 90), 0);
- scene->_arrObject1[i].setStrip(3);
- scene->_arrObject1[i].fixPriority(190);
-
- scene->_arrObject2[i].postInit();
- scene->_arrObject2[i].setVisage(1332);
- scene->_arrObject2[i].setPosition(Common::Point(tmpVal, 90), 0);
- scene->_arrObject2[i].setStrip(7);
- scene->_arrObject2[i].setFrame(1);
- scene->_arrObject2[i].fixPriority(180);
- }
-
- scene->_arrObject1[0].setFrame(1);
- scene->_arrObject1[1].setFrame(3);
- scene->_arrObject1[2].setFrame(6);
- scene->_arrObject1[3].setFrame(8);
- scene->_arrObject1[4].setFrame(9);
- scene->_arrObject1[5].setFrame(10);
- scene->_arrObject1[6].setFrame(11);
- scene->_arrObject1[7].setFrame(12);
+ scene->_upperDisplayCard[i].postInit();
+ scene->_upperDisplayCard[i].setVisage(1332);
+ scene->_upperDisplayCard[i].setPosition(Common::Point(tmpVal, 90), 0);
+ scene->_upperDisplayCard[i].setStrip(3);
+ scene->_upperDisplayCard[i].fixPriority(190);
+
+ scene->_lowerDisplayCard[i].postInit();
+ scene->_lowerDisplayCard[i].setVisage(1332);
+ scene->_lowerDisplayCard[i].setPosition(Common::Point(tmpVal, 90), 0);
+ scene->_lowerDisplayCard[i].setStrip(7);
+ scene->_lowerDisplayCard[i].setFrame(1);
+ scene->_lowerDisplayCard[i].fixPriority(180);
+ }
+
+ scene->_upperDisplayCard[0].setFrame(1);
+ scene->_upperDisplayCard[1].setFrame(3);
+ scene->_upperDisplayCard[2].setFrame(6);
+ scene->_upperDisplayCard[3].setFrame(8);
+ scene->_upperDisplayCard[4].setFrame(9);
+ scene->_upperDisplayCard[5].setFrame(10);
+ scene->_upperDisplayCard[6].setFrame(11);
+ scene->_upperDisplayCard[7].setFrame(12);
R2_GLOBALS._sceneObjects->draw();
- skipFrames(240);
+ waitFrames(240);
- scene->_arrObject1[0].remove();
- scene->_arrObject1[1].remove();
- scene->_arrObject1[2].remove();
- scene->_arrObject1[3].remove();
- scene->_arrObject1[4].remove();
- scene->_arrObject1[5].remove();
- scene->_arrObject1[6].remove();
- scene->_arrObject1[7].remove();
+ scene->_upperDisplayCard[0].remove();
+ scene->_upperDisplayCard[1].remove();
+ scene->_upperDisplayCard[2].remove();
+ scene->_upperDisplayCard[3].remove();
+ scene->_upperDisplayCard[4].remove();
+ scene->_upperDisplayCard[5].remove();
+ scene->_upperDisplayCard[6].remove();
+ scene->_upperDisplayCard[7].remove();
- scene->_arrObject2[0].remove();
- scene->_arrObject2[1].remove();
- scene->_arrObject2[2].remove();
- scene->_arrObject2[3].remove();
- scene->_arrObject2[4].remove();
- scene->_arrObject2[5].remove();
- scene->_arrObject2[6].remove();
- scene->_arrObject2[7].remove();
+ scene->_lowerDisplayCard[0].remove();
+ scene->_lowerDisplayCard[1].remove();
+ scene->_lowerDisplayCard[2].remove();
+ scene->_lowerDisplayCard[3].remove();
+ scene->_lowerDisplayCard[4].remove();
+ scene->_lowerDisplayCard[5].remove();
+ scene->_lowerDisplayCard[6].remove();
+ scene->_lowerDisplayCard[7].remove();
- scene->_item7._field34 = scene->_arrunkObj1337[2]._arr3[0]._field34;
+ scene->_discardPile._cardId = scene->_gameBoardSide[2]._delayPile[0]._cardId;
- scene->_arrunkObj1337[2]._arr3[0]._field34 = 0;
- scene->_arrunkObj1337[2]._arr3[0]._object1.remove();
+ scene->_gameBoardSide[2]._delayPile[0]._cardId = 0;
+ scene->_gameBoardSide[2]._delayPile[0]._card.remove();
- scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr3[0]._field36, 0);
- scene->_item2._object1.show();
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._delayPile[0]._stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &scene->_item7._field36, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this);
}
break;
case 7: {
- scene->_item2._object1.hide();
- scene->setAnimationInfo(&scene->_item7);
+ scene->_animatedCard._card.hide();
+ scene->setAnimationInfo(&scene->_discardPile);
scene->_aSound2.play(61);
R2_GLOBALS._sceneObjects->draw();
- scene->_arrunkObj1337[2]._arr3[0]._object1.postInit();
- scene->_arrunkObj1337[2]._arr3[0]._object1.setVisage(1332);
- scene->_arrunkObj1337[2]._arr3[0]._object1.setPosition(scene->_arrunkObj1337[2]._arr3[0]._field36, 0);
- scene->_arrunkObj1337[2]._arr3[0]._object1.hide();
+ scene->_gameBoardSide[2]._delayPile[0]._card.postInit();
+ scene->_gameBoardSide[2]._delayPile[0]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._delayPile[0]._card.setPosition(scene->_gameBoardSide[2]._delayPile[0]._stationPos, 0);
+ scene->_gameBoardSide[2]._delayPile[0]._card.hide();
- scene->_arrunkObj1337[3]._arr1[1]._field34 = 0;
- scene->_arrunkObj1337[3]._arr1[1].remove();
+ scene->_gameBoardSide[3]._handCard[1]._cardId = 0;
+ scene->_gameBoardSide[3]._handCard[1].remove();
- scene->_item2._object1.setPosition(scene->_arrunkObj1337[3]._arr1[1]._field36, 0);
- scene->_item2._object1.show();
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[2]._arr3[0]._field36, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayPile[0]._stationPos, this);
}
break;
case 8: {
- scene->_item2._object1.hide();
- scene->_arrunkObj1337[2]._arr3[0]._field34 = 14;
- scene->setAnimationInfo(&scene->_arrunkObj1337[2]._arr3[0]);
+ scene->_animatedCard._card.hide();
+ scene->_gameBoardSide[2]._delayPile[0]._cardId = 14;
+ scene->setAnimationInfo(&scene->_gameBoardSide[2]._delayPile[0]);
scene->_aSound1.play(57);
R2_GLOBALS._sceneObjects->draw();
@@ -2772,219 +2779,219 @@ void Scene1337::Action1::signal() {
for (i = 0; i <= 3; i++) {
tmpVal += 29;
- scene->_arrObject1[i].postInit();
- scene->_arrObject1[i].setVisage(1332);
- scene->_arrObject1[i].setPosition(Common::Point(tmpVal, 71), 0);
- scene->_arrObject1[i].setStrip(3);
- scene->_arrObject1[i].fixPriority(190);
+ scene->_upperDisplayCard[i].postInit();
+ scene->_upperDisplayCard[i].setVisage(1332);
+ scene->_upperDisplayCard[i].setPosition(Common::Point(tmpVal, 71), 0);
+ scene->_upperDisplayCard[i].setStrip(3);
+ scene->_upperDisplayCard[i].fixPriority(190);
- scene->_arrObject2[i].postInit();
- scene->_arrObject2[i].setVisage(1332);
- scene->_arrObject2[i].setPosition(Common::Point(tmpVal, 71), 0);
- scene->_arrObject2[i].setStrip(7);
- scene->_arrObject2[i].setFrame(1);
- scene->_arrObject2[i].fixPriority(180);
+ scene->_lowerDisplayCard[i].postInit();
+ scene->_lowerDisplayCard[i].setVisage(1332);
+ scene->_lowerDisplayCard[i].setPosition(Common::Point(tmpVal, 71), 0);
+ scene->_lowerDisplayCard[i].setStrip(7);
+ scene->_lowerDisplayCard[i].setFrame(1);
+ scene->_lowerDisplayCard[i].fixPriority(180);
}
- scene->_arrObject1[0].setFrame(2);
- scene->_arrObject1[1].setFrame(5);
- scene->_arrObject1[2].setFrame(7);
- scene->_arrObject1[3].setFrame(15);
+ scene->_upperDisplayCard[0].setFrame(2);
+ scene->_upperDisplayCard[1].setFrame(5);
+ scene->_upperDisplayCard[2].setFrame(7);
+ scene->_upperDisplayCard[3].setFrame(15);
R2_GLOBALS._sceneObjects->draw();
- skipFrames(240);
+ waitFrames(240);
scene->actionDisplay(1331, 17, 159, 10, 1, 200, 0, 7, 0, 154, 154);
tmpVal = 72;
for (i = 4; i <= 7; i++) {
tmpVal += 29;
- scene->_arrObject1[i].postInit();
- scene->_arrObject1[i].setVisage(1332);
- scene->_arrObject1[i].setPosition(Common::Point(tmpVal, 100), 0);
- scene->_arrObject1[i].setStrip(4);
- scene->_arrObject1[i].fixPriority(190);
+ scene->_upperDisplayCard[i].postInit();
+ scene->_upperDisplayCard[i].setVisage(1332);
+ scene->_upperDisplayCard[i].setPosition(Common::Point(tmpVal, 100), 0);
+ scene->_upperDisplayCard[i].setStrip(4);
+ scene->_upperDisplayCard[i].fixPriority(190);
- scene->_arrObject2[i].postInit();
- scene->_arrObject2[i].setVisage(1332);
- scene->_arrObject2[i].setPosition(Common::Point(tmpVal, 100), 0);
- scene->_arrObject2[i].setStrip(7);
- scene->_arrObject2[i].setFrame(1);
- scene->_arrObject2[i].fixPriority(180);
+ scene->_lowerDisplayCard[i].postInit();
+ scene->_lowerDisplayCard[i].setVisage(1332);
+ scene->_lowerDisplayCard[i].setPosition(Common::Point(tmpVal, 100), 0);
+ scene->_lowerDisplayCard[i].setStrip(7);
+ scene->_lowerDisplayCard[i].setFrame(1);
+ scene->_lowerDisplayCard[i].fixPriority(180);
}
- scene->_arrObject1[4].setFrame(1);
- scene->_arrObject1[5].setFrame(5);
- scene->_arrObject1[6].setFrame(7);
- scene->_arrObject1[7].setFrame(3);
+ scene->_upperDisplayCard[4].setFrame(1);
+ scene->_upperDisplayCard[5].setFrame(5);
+ scene->_upperDisplayCard[6].setFrame(7);
+ scene->_upperDisplayCard[7].setFrame(3);
R2_GLOBALS._sceneObjects->draw();
- skipFrames(240);
+ waitFrames(240);
- scene->_arrObject1[0].remove();
- scene->_arrObject1[1].remove();
- scene->_arrObject1[2].remove();
- scene->_arrObject1[3].remove();
- scene->_arrObject1[4].remove();
- scene->_arrObject1[5].remove();
- scene->_arrObject1[6].remove();
- scene->_arrObject1[7].remove();
+ scene->_upperDisplayCard[0].remove();
+ scene->_upperDisplayCard[1].remove();
+ scene->_upperDisplayCard[2].remove();
+ scene->_upperDisplayCard[3].remove();
+ scene->_upperDisplayCard[4].remove();
+ scene->_upperDisplayCard[5].remove();
+ scene->_upperDisplayCard[6].remove();
+ scene->_upperDisplayCard[7].remove();
- scene->_arrObject2[0].remove();
- scene->_arrObject2[1].remove();
- scene->_arrObject2[2].remove();
- scene->_arrObject2[3].remove();
- scene->_arrObject2[4].remove();
- scene->_arrObject2[5].remove();
- scene->_arrObject2[6].remove();
- scene->_arrObject2[7].remove();
+ scene->_lowerDisplayCard[0].remove();
+ scene->_lowerDisplayCard[1].remove();
+ scene->_lowerDisplayCard[2].remove();
+ scene->_lowerDisplayCard[3].remove();
+ scene->_lowerDisplayCard[4].remove();
+ scene->_lowerDisplayCard[5].remove();
+ scene->_lowerDisplayCard[6].remove();
+ scene->_lowerDisplayCard[7].remove();
- scene->_item7._field34 = scene->_arrunkObj1337[2]._arr1[0]._field34;
+ scene->_discardPile._cardId = scene->_gameBoardSide[2]._handCard[0]._cardId;
- scene->_item2._object1.setStrip(scene->_arrunkObj1337[2]._arr1[0]._object1._strip);
- scene->_item2._object1.setFrame(scene->_arrunkObj1337[2]._arr1[0]._object1._frame);
- scene->_item2._object1.animate(ANIM_MODE_NONE, NULL);
+ scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[0]._card._strip);
+ scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._card._frame);
+ scene->_animatedCard._card.animate(ANIM_MODE_NONE, NULL);
- scene->_arrunkObj1337[2]._arr1[0]._field34 = 0;
- scene->_arrunkObj1337[2]._arr1[0]._object1.remove();
+ scene->_gameBoardSide[2]._handCard[0]._cardId = 0;
+ scene->_gameBoardSide[2]._handCard[0]._card.remove();
- scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr1[0]._field36, 0);
- scene->_item2._object1.show();
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[2]._arr3[0]._field36, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[2]._delayPile[0]._stationPos, this);
}
break;
case 9: {
scene->_aSound1.play(58);
- scene->_arrunkObj1337[2]._arr3[0]._field34 = 0;
- scene->_arrunkObj1337[2]._arr3[0].remove();
- scene->_item2._object1.setStrip(5);
- scene->_item2._object1.setFrame(1);
- scene->_item2._object1.animate(ANIM_MODE_2, NULL);
- scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr3[0]._field36, 0);
- scene->_item2._object1.show();
+ scene->_gameBoardSide[2]._delayPile[0]._cardId = 0;
+ scene->_gameBoardSide[2]._delayPile[0].remove();
+ scene->_animatedCard._card.setStrip(5);
+ scene->_animatedCard._card.setFrame(1);
+ scene->_animatedCard._card.animate(ANIM_MODE_2, NULL);
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._delayPile[0]._stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &scene->_item7._field36, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this);
}
break;
case 10: {
- scene->_item2._object1.hide();
- scene->setAnimationInfo(&scene->_item7);
+ scene->_animatedCard._card.hide();
+ scene->setAnimationInfo(&scene->_discardPile);
scene->_aSound2.play(61);
R2_GLOBALS._sceneObjects->draw();
scene->actionDisplay(1331, 18, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- scene->_arrObject1[0].postInit();
- scene->_arrObject1[0].setVisage(1332);
- scene->_arrObject1[0].setPosition(Common::Point(131, 71), 0);
- scene->_arrObject1[0].fixPriority(190);
- scene->_arrObject1[0].setStrip(3);
- scene->_arrObject1[0].setFrame(4);
-
- scene->_arrObject2[0].postInit();
- scene->_arrObject2[0].setVisage(1332);
- scene->_arrObject2[0].setPosition(Common::Point(131, 71), 0);
- scene->_arrObject2[0].setStrip(7);
- scene->_arrObject2[0].setFrame(1);
- scene->_arrObject2[0].fixPriority(180);
-
- scene->_arrObject1[1].postInit();
- scene->_arrObject1[1].setVisage(1332);
- scene->_arrObject1[1].setPosition(Common::Point(160, 71), 0);
- scene->_arrObject1[1].fixPriority(190);
- scene->_arrObject1[1].setStrip(3);
- scene->_arrObject1[1].setFrame(16);
-
- scene->_arrObject2[1].postInit();
- scene->_arrObject2[1].setVisage(1332);
- scene->_arrObject2[1].setPosition(Common::Point(160, 71), 0);
- scene->_arrObject2[1].setStrip(7);
- scene->_arrObject2[1].setFrame(1);
- scene->_arrObject2[1].fixPriority(180);
-
- scene->_arrObject1[2].postInit();
- scene->_arrObject1[2].setVisage(1332);
- scene->_arrObject1[2].setPosition(Common::Point(131, 100), 0);
- scene->_arrObject1[2].fixPriority(190);
- scene->_arrObject1[2].setStrip(4);
- scene->_arrObject1[2].setFrame(4);
-
- scene->_arrObject2[2].postInit();
- scene->_arrObject2[2].setVisage(1332);
- scene->_arrObject2[2].setPosition(Common::Point(131, 100), 0);
- scene->_arrObject2[2].setStrip(7);
- scene->_arrObject2[2].setFrame(1);
- scene->_arrObject2[2].fixPriority(180);
-
- scene->_arrObject1[3].postInit();
- scene->_arrObject1[3].setVisage(1332);
- scene->_arrObject1[3].setPosition(Common::Point(160, 100), 0);
- scene->_arrObject1[3].fixPriority(190);
- scene->_arrObject1[3].setStrip(4);
- scene->_arrObject1[3].setFrame(2);
-
- scene->_arrObject2[3].postInit();
- scene->_arrObject2[3].setVisage(1332);
- scene->_arrObject2[3].setPosition(Common::Point(160, 100), 0);
- scene->_arrObject2[3].setStrip(7);
- scene->_arrObject2[3].setFrame(1);
- scene->_arrObject2[3].fixPriority(180);
+ scene->_upperDisplayCard[0].postInit();
+ scene->_upperDisplayCard[0].setVisage(1332);
+ scene->_upperDisplayCard[0].setPosition(Common::Point(131, 71), 0);
+ scene->_upperDisplayCard[0].fixPriority(190);
+ scene->_upperDisplayCard[0].setStrip(3);
+ scene->_upperDisplayCard[0].setFrame(4);
+
+ scene->_lowerDisplayCard[0].postInit();
+ scene->_lowerDisplayCard[0].setVisage(1332);
+ scene->_lowerDisplayCard[0].setPosition(Common::Point(131, 71), 0);
+ scene->_lowerDisplayCard[0].setStrip(7);
+ scene->_lowerDisplayCard[0].setFrame(1);
+ scene->_lowerDisplayCard[0].fixPriority(180);
+
+ scene->_upperDisplayCard[1].postInit();
+ scene->_upperDisplayCard[1].setVisage(1332);
+ scene->_upperDisplayCard[1].setPosition(Common::Point(160, 71), 0);
+ scene->_upperDisplayCard[1].fixPriority(190);
+ scene->_upperDisplayCard[1].setStrip(3);
+ scene->_upperDisplayCard[1].setFrame(16);
+
+ scene->_lowerDisplayCard[1].postInit();
+ scene->_lowerDisplayCard[1].setVisage(1332);
+ scene->_lowerDisplayCard[1].setPosition(Common::Point(160, 71), 0);
+ scene->_lowerDisplayCard[1].setStrip(7);
+ scene->_lowerDisplayCard[1].setFrame(1);
+ scene->_lowerDisplayCard[1].fixPriority(180);
+
+ scene->_upperDisplayCard[2].postInit();
+ scene->_upperDisplayCard[2].setVisage(1332);
+ scene->_upperDisplayCard[2].setPosition(Common::Point(131, 100), 0);
+ scene->_upperDisplayCard[2].fixPriority(190);
+ scene->_upperDisplayCard[2].setStrip(4);
+ scene->_upperDisplayCard[2].setFrame(4);
+
+ scene->_lowerDisplayCard[2].postInit();
+ scene->_lowerDisplayCard[2].setVisage(1332);
+ scene->_lowerDisplayCard[2].setPosition(Common::Point(131, 100), 0);
+ scene->_lowerDisplayCard[2].setStrip(7);
+ scene->_lowerDisplayCard[2].setFrame(1);
+ scene->_lowerDisplayCard[2].fixPriority(180);
+
+ scene->_upperDisplayCard[3].postInit();
+ scene->_upperDisplayCard[3].setVisage(1332);
+ scene->_upperDisplayCard[3].setPosition(Common::Point(160, 100), 0);
+ scene->_upperDisplayCard[3].fixPriority(190);
+ scene->_upperDisplayCard[3].setStrip(4);
+ scene->_upperDisplayCard[3].setFrame(2);
+
+ scene->_lowerDisplayCard[3].postInit();
+ scene->_lowerDisplayCard[3].setVisage(1332);
+ scene->_lowerDisplayCard[3].setPosition(Common::Point(160, 100), 0);
+ scene->_lowerDisplayCard[3].setStrip(7);
+ scene->_lowerDisplayCard[3].setFrame(1);
+ scene->_lowerDisplayCard[3].fixPriority(180);
R2_GLOBALS._sceneObjects->draw();
- skipFrames(240);
+ waitFrames(240);
- scene->_arrObject1[0].remove();
- scene->_arrObject1[1].remove();
- scene->_arrObject1[2].remove();
- scene->_arrObject1[3].remove();
+ scene->_upperDisplayCard[0].remove();
+ scene->_upperDisplayCard[1].remove();
+ scene->_upperDisplayCard[2].remove();
+ scene->_upperDisplayCard[3].remove();
- scene->_arrObject2[0].remove();
- scene->_arrObject2[1].remove();
- scene->_arrObject2[2].remove();
- scene->_arrObject2[3].remove();
+ scene->_lowerDisplayCard[0].remove();
+ scene->_lowerDisplayCard[1].remove();
+ scene->_lowerDisplayCard[2].remove();
+ scene->_lowerDisplayCard[3].remove();
- scene->_object1.setFrame(1);
- scene->_object1.show();
- scene->_object1.animate(ANIM_MODE_2, NULL);
+ scene->_currentPlayerArrow.setFrame(1);
+ scene->_currentPlayerArrow.show();
+ scene->_currentPlayerArrow.animate(ANIM_MODE_2, NULL);
R2_GLOBALS._sceneObjects->draw();
scene->actionDisplay(1331, 19, 159, 10, 1, 220, 0, 7, 0, 154, 154);
- scene->_object1.hide();
+ scene->_currentPlayerArrow.hide();
scene->actionDisplay(1331, 20, 159, 10, 1, 220, 0, 7, 0, 154, 154);
scene->actionDisplay(1331, 21, 159, 10, 1, 220, 0, 7, 0, 154, 154);
- scene->_item7._field34 = scene->_arrunkObj1337[2]._arr1[1]._field34;
+ scene->_discardPile._cardId = scene->_gameBoardSide[2]._handCard[1]._cardId;
- scene->_item2._object1.setStrip(scene->_arrunkObj1337[2]._arr1[1]._object1._strip);
- scene->_item2._object1.setFrame(scene->_arrunkObj1337[2]._arr1[1]._object1._frame);
- scene->_item2._object1.animate(ANIM_MODE_NONE, NULL);
+ scene->_animatedCard._card.setStrip(scene->_gameBoardSide[2]._handCard[1]._card._strip);
+ scene->_animatedCard._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._card._frame);
+ scene->_animatedCard._card.animate(ANIM_MODE_NONE, NULL);
- scene->_arrunkObj1337[2]._arr1[1]._field34 = 0;
- scene->_arrunkObj1337[2]._arr1[1]._object1.remove();
+ scene->_gameBoardSide[2]._handCard[1]._cardId = 0;
+ scene->_gameBoardSide[2]._handCard[1]._card.remove();
- scene->_item2._object1.setPosition(scene->_arrunkObj1337[2]._arr1[1]._field36, 0);
- scene->_item2._object1.show();
+ scene->_animatedCard._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &scene->_item7._field36, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_discardPile._stationPos, this);
}
break;
case 11: {
- scene->_item2._object1.hide();
- scene->setAnimationInfo(&scene->_item7);
+ scene->_animatedCard._card.hide();
+ scene->setAnimationInfo(&scene->_discardPile);
scene->_aSound2.play(61);
- scene->_item2._object1.setStrip(5);
- scene->_item2._object1.setFrame(1);
- scene->_item2._object1.animate(ANIM_MODE_2, NULL);
+ scene->_animatedCard._card.setStrip(5);
+ scene->_animatedCard._card.setFrame(1);
+ scene->_animatedCard._card.animate(ANIM_MODE_2, NULL);
R2_GLOBALS._sceneObjects->draw();
@@ -2992,38 +2999,38 @@ void Scene1337::Action1::signal() {
int i = -1;
for (i = 0; i <= 3; i ++) {
- scene->_arrunkObj1337[3]._arr1[i]._field34 = 0;
- scene->_arrunkObj1337[3]._arr1[i]._object1.remove();
+ scene->_gameBoardSide[3]._handCard[i]._cardId = 0;
+ scene->_gameBoardSide[3]._handCard[i]._card.remove();
- scene->_arrunkObj1337[2]._arr1[i]._field34 = 0;
- scene->_arrunkObj1337[2]._arr1[i]._object1.remove();
+ scene->_gameBoardSide[2]._handCard[i]._cardId = 0;
+ scene->_gameBoardSide[2]._handCard[i]._card.remove();
- scene->_arrunkObj1337[0]._arr1[i]._field34 = 0;
- scene->_arrunkObj1337[0]._arr1[i]._object1.remove();
+ scene->_gameBoardSide[0]._handCard[i]._cardId = 0;
+ scene->_gameBoardSide[0]._handCard[i]._card.remove();
- scene->_arrunkObj1337[1]._arr1[i]._field34 = 0;
- scene->_arrunkObj1337[1]._arr1[i]._object1.remove();
+ scene->_gameBoardSide[1]._handCard[i]._cardId = 0;
+ scene->_gameBoardSide[1]._handCard[i]._card.remove();
}
for (i = 0; i <= 7; i++) {
- scene->_arrunkObj1337[3]._arr2[i]._field34 = 0;
- scene->_arrunkObj1337[3]._arr2[i]._object1.remove();
+ scene->_gameBoardSide[3]._outpostStation[i]._cardId = 0;
+ scene->_gameBoardSide[3]._outpostStation[i]._card.remove();
- scene->_arrunkObj1337[2]._arr2[i]._field34 = 0;
- scene->_arrunkObj1337[2]._arr2[i]._object1.remove();
+ scene->_gameBoardSide[2]._outpostStation[i]._cardId = 0;
+ scene->_gameBoardSide[2]._outpostStation[i]._card.remove();
- scene->_arrunkObj1337[0]._arr2[i]._field34 = 0;
- scene->_arrunkObj1337[0]._arr2[i]._object1.remove();
+ scene->_gameBoardSide[0]._outpostStation[i]._cardId = 0;
+ scene->_gameBoardSide[0]._outpostStation[i]._card.remove();
- scene->_arrunkObj1337[1]._arr2[i]._field34 = 0;
- scene->_arrunkObj1337[1]._arr2[i]._object1.remove();
+ scene->_gameBoardSide[1]._outpostStation[i]._cardId = 0;
+ scene->_gameBoardSide[1]._outpostStation[i]._card.remove();
}
- scene->_arrunkObj1337[2]._arr3[0]._field34 = 0;
- scene->_arrunkObj1337[2]._arr3[0]._object1.remove();
+ scene->_gameBoardSide[2]._delayPile[0]._cardId = 0;
+ scene->_gameBoardSide[2]._delayPile[0]._card.remove();
- scene->_item7._field34 = 0;
- scene->_item7._object1.remove();
+ scene->_discardPile._cardId = 0;
+ scene->_discardPile._card.remove();
scene->_background2.remove();
}
@@ -3041,40 +3048,43 @@ void Scene1337::Action1::signal() {
}
}
+/**
+ * Shuffle cards animation
+ */
void Scene1337::Action2::signal() {
Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
- scene->_item3._object1.postInit();
- scene->_item3._object1.setVisage(1332);
- scene->_item3._object1.setStrip(8);
- scene->_item3._object1.setFrame(1);
- scene->_item3._object1.fixPriority(300);
- scene->_item3._object1.setPosition(Common::Point(156, 108));
+ scene->_shuffleAnimation._card.postInit();
+ scene->_shuffleAnimation._card.setVisage(1332);
+ scene->_shuffleAnimation._card.setStrip(8);
+ scene->_shuffleAnimation._card.setFrame(1);
+ scene->_shuffleAnimation._card.fixPriority(300);
+ scene->_shuffleAnimation._card.setPosition(Common::Point(156, 108));
- scene->_item7._object1.remove();
- scene->_item7._field34 = 0;
+ scene->_discardPile._card.remove();
+ scene->_discardPile._cardId = 0;
scene->_aSound1.play(60);
- scene->_item3._object1.animate(ANIM_MODE_5, this);
+ scene->_shuffleAnimation._card.animate(ANIM_MODE_5, this);
break;
case 1:
- scene->_item3._object1.setFrame(1);
+ scene->_shuffleAnimation._card.setFrame(1);
scene->_aSound1.play(60);
- scene->_item3._object1.animate(ANIM_MODE_5, this);
+ scene->_shuffleAnimation._card.animate(ANIM_MODE_5, this);
break;
case 2: {
Common::Point pt(156, 108);
NpcMover *mover = new NpcMover();
- scene->_item3._object1.addMover(mover, &pt, this);
+ scene->_shuffleAnimation._card.addMover(mover, &pt, this);
}
break;
case 3:
- scene->_item3._object1.remove();
+ scene->_shuffleAnimation._card.remove();
scene->_background2.setup2(1332, 5, 1, 162, 95, 110, 1);
- scene->_field423C = 1;
+ scene->_shuffleEndedFl = true;
break;
default:
break;
@@ -3084,268 +3094,268 @@ void Scene1337::Action2::signal() {
void Scene1337::Action3::signal() {
Scene1337 *scene = (Scene1337 *)R2_GLOBALS._sceneManager._scene;
- scene->_item2._object1.setPosition(Common::Point(162, 95), 0);
+ scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0);
switch (_actionIndex++) {
case 0: {
- scene->_item2._object1._moveDiff = Common::Point(30, 30);
- scene->_item2._object1.setVisage(1332);
- scene->_item2._object1.setStrip(5);
- scene->_item2._object1.setFrame(1);
- scene->_item2._object1.fixPriority(400);
- scene->_item2._object1.animate(ANIM_MODE_2, NULL);
+ scene->_animatedCard._card._moveDiff = Common::Point(30, 30);
+ scene->_animatedCard._card.setVisage(1332);
+ scene->_animatedCard._card.setStrip(5);
+ scene->_animatedCard._card.setFrame(1);
+ scene->_animatedCard._card.fixPriority(400);
+ scene->_animatedCard._card.animate(ANIM_MODE_2, NULL);
scene->_aSound2.play(61);
Common::Point pt(283, 146);
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
- scene->_item2._object1.show();
- scene->_arrunkObj1337[1]._arr1[0]._field34 = scene->_field3E28[scene->_field3E24];
+ scene->_animatedCard._card.show();
+ scene->_gameBoardSide[1]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 1: {
- scene->_arrunkObj1337[1]._arr1[0]._object1.postInit();
- scene->_arrunkObj1337[1]._arr1[0]._object1._moveDiff = Common::Point(30, 30);
- scene->_arrunkObj1337[1]._arr1[0]._object1.setVisage(1332);
- scene->_arrunkObj1337[1]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[1]._arr1[0]._field36, 0);
- scene->_arrunkObj1337[1]._arr1[0]._object1.setStrip(1);
- scene->_arrunkObj1337[1]._arr1[0]._object1.setFrame(4);
- scene->_arrunkObj1337[1]._arr1[0]._object1.fixPriority(170);
+ scene->_gameBoardSide[1]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[1]._handCard[0]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[1]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[1]._handCard[0]._card.setPosition(scene->_gameBoardSide[1]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[1]._handCard[0]._card.setStrip(1);
+ scene->_gameBoardSide[1]._handCard[0]._card.setFrame(4);
+ scene->_gameBoardSide[1]._handCard[0]._card.fixPriority(170);
scene->_aSound2.play(61);
Common::Point pt(10, 174);
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
- scene->_arrunkObj1337[2]._arr1[0]._field34 = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[2]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 2: {
- scene->_arrunkObj1337[2]._arr1[0]._object1.postInit();
- scene->_arrunkObj1337[2]._arr1[0]._object1._moveDiff = Common::Point(30, 30);
- scene->_arrunkObj1337[2]._arr1[0]._object1.setVisage(1332);
- scene->_arrunkObj1337[2]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[0]._field36, 0);
- scene->_arrunkObj1337[2]._arr1[0]._object1.fixPriority(170);
- if (scene->_arrunkObj1337[2]._arr1[0]._field34 > 9) {
- if (scene->_arrunkObj1337[2]._arr1[0]._field34 > 25) {
- scene->_arrunkObj1337[2]._arr1[0]._object1.setStrip(4);
- scene->_arrunkObj1337[2]._arr1[0]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[0]._field34 - 25);
+ scene->_gameBoardSide[2]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[2]._handCard[0]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[2]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._handCard[0]._card.setPosition(scene->_gameBoardSide[2]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[2]._handCard[0]._card.fixPriority(170);
+ if (scene->_gameBoardSide[2]._handCard[0]._cardId > 9) {
+ if (scene->_gameBoardSide[2]._handCard[0]._cardId > 25) {
+ scene->_gameBoardSide[2]._handCard[0]._card.setStrip(4);
+ scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId - 25);
} else {
- scene->_arrunkObj1337[2]._arr1[0]._object1.setStrip(3);
- scene->_arrunkObj1337[2]._arr1[0]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[0]._field34 - 9);
+ scene->_gameBoardSide[2]._handCard[0]._card.setStrip(3);
+ scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId - 9);
}
} else {
- scene->_arrunkObj1337[2]._arr1[0]._object1.setStrip(2);
- scene->_arrunkObj1337[2]._arr1[0]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[0]._field34);
+ scene->_gameBoardSide[2]._handCard[0]._card.setStrip(2);
+ scene->_gameBoardSide[2]._handCard[0]._card.setFrame(scene->_gameBoardSide[2]._handCard[0]._cardId);
}
scene->_aSound2.play(61);
Common::Point pt(14, 14);
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
- scene->_arrunkObj1337[3]._arr1[0]._field34 = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[3]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 3: {
- scene->_arrunkObj1337[3]._arr1[0]._object1.postInit();
- scene->_arrunkObj1337[3]._arr1[0]._object1._moveDiff = Common::Point(30, 30);
- scene->_arrunkObj1337[3]._arr1[0]._object1.setVisage(1332);
- scene->_arrunkObj1337[3]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[3]._arr1[0]._field36, 0);
- scene->_arrunkObj1337[3]._arr1[0]._object1.setStrip(1);
- scene->_arrunkObj1337[3]._arr1[0]._object1.setFrame(3);
- scene->_arrunkObj1337[3]._arr1[0]._object1.fixPriority(170);
+ scene->_gameBoardSide[3]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[3]._handCard[0]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[3]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[3]._handCard[0]._card.setPosition(scene->_gameBoardSide[3]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[3]._handCard[0]._card.setStrip(1);
+ scene->_gameBoardSide[3]._handCard[0]._card.setFrame(3);
+ scene->_gameBoardSide[3]._handCard[0]._card.fixPriority(170);
scene->_aSound2.play(61);
Common::Point pt(280, 5);
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
- scene->_arrunkObj1337[0]._arr1[0]._field34 = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[0]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 4: {
- scene->_arrunkObj1337[0]._arr1[0]._object1.postInit();
- scene->_arrunkObj1337[0]._arr1[0]._object1._moveDiff = Common::Point(30,30);
- scene->_arrunkObj1337[0]._arr1[0]._object1.setVisage(1332);
- scene->_arrunkObj1337[0]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[0]._arr1[0]._field36, 0);
- scene->_arrunkObj1337[0]._arr1[0]._object1.setStrip(5);
- scene->_arrunkObj1337[0]._arr1[0]._object1.setFrame(1);
- scene->_arrunkObj1337[0]._arr1[0]._object1.fixPriority(170);
+ scene->_gameBoardSide[0]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[0]._handCard[0]._card._moveDiff = Common::Point(30,30);
+ scene->_gameBoardSide[0]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[0]._handCard[0]._card.setPosition(scene->_gameBoardSide[0]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[0]._handCard[0]._card.setStrip(5);
+ scene->_gameBoardSide[0]._handCard[0]._card.setFrame(1);
+ scene->_gameBoardSide[0]._handCard[0]._card.fixPriority(170);
scene->_aSound2.play(61);
Common::Point pt(283, 124);
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
- scene->_arrunkObj1337[1]._arr1[1]._field34 = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[1]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 5: {
- scene->_arrunkObj1337[1]._arr1[1]._object1.postInit();
- scene->_arrunkObj1337[1]._arr1[1]._object1._moveDiff = Common::Point(30, 30);
- scene->_arrunkObj1337[1]._arr1[1]._object1.setVisage(1332);
- scene->_arrunkObj1337[1]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[1]._arr1[1]._field36, 0);
- scene->_arrunkObj1337[1]._arr1[1]._object1.setStrip(1);
- scene->_arrunkObj1337[1]._arr1[1]._object1.setFrame(4);
- scene->_arrunkObj1337[1]._arr1[1]._object1.fixPriority(170);
+ scene->_gameBoardSide[1]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[1]._handCard[1]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[1]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[1]._handCard[1]._card.setPosition(scene->_gameBoardSide[1]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[1]._handCard[1]._card.setStrip(1);
+ scene->_gameBoardSide[1]._handCard[1]._card.setFrame(4);
+ scene->_gameBoardSide[1]._handCard[1]._card.fixPriority(170);
scene->_aSound2.play(61);
Common::Point pt(37, 174);
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
- scene->_arrunkObj1337[2]._arr1[1]._field34 = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[2]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 6: {
- scene->_arrunkObj1337[2]._arr1[1]._object1.postInit();
- scene->_arrunkObj1337[2]._arr1[1]._object1._moveDiff = Common::Point(30, 30);
- scene->_arrunkObj1337[2]._arr1[1]._object1.setVisage(1332);
- scene->_arrunkObj1337[2]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[1]._field36, 0);
- scene->_arrunkObj1337[2]._arr1[1]._object1.fixPriority(170);
-
- if (scene->_arrunkObj1337[2]._arr1[1]._field34 > 9) {
- if (scene->_arrunkObj1337[2]._arr1[1]._field34 > 25) {
- scene->_arrunkObj1337[2]._arr1[1]._object1.setStrip(4);
- scene->_arrunkObj1337[2]._arr1[1]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[1]._field34 - 25);
+ scene->_gameBoardSide[2]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[2]._handCard[1]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[2]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._handCard[1]._card.setPosition(scene->_gameBoardSide[2]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[2]._handCard[1]._card.fixPriority(170);
+
+ if (scene->_gameBoardSide[2]._handCard[1]._cardId > 9) {
+ if (scene->_gameBoardSide[2]._handCard[1]._cardId > 25) {
+ scene->_gameBoardSide[2]._handCard[1]._card.setStrip(4);
+ scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId - 25);
} else {
- scene->_arrunkObj1337[2]._arr1[1]._object1.setStrip(3);
- scene->_arrunkObj1337[2]._arr1[1]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[1]._field34 - 9);
+ scene->_gameBoardSide[2]._handCard[1]._card.setStrip(3);
+ scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId - 9);
}
} else {
- scene->_arrunkObj1337[2]._arr1[1]._object1.setStrip(2);
- scene->_arrunkObj1337[2]._arr1[1]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[1]._field34);
+ scene->_gameBoardSide[2]._handCard[1]._card.setStrip(2);
+ scene->_gameBoardSide[2]._handCard[1]._card.setFrame(scene->_gameBoardSide[2]._handCard[1]._cardId);
}
scene->_aSound2.play(61);
Common::Point pt(14, 36);
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
- scene->_arrunkObj1337[3]._arr1[1]._field34 = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[3]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 7: {
- scene->_arrunkObj1337[3]._arr1[1]._object1.postInit();
- scene->_arrunkObj1337[3]._arr1[1]._object1._moveDiff = Common::Point(30, 30);
- scene->_arrunkObj1337[3]._arr1[1]._object1.setVisage(1332);
- scene->_arrunkObj1337[3]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[3]._arr1[1]._field36);
- scene->_arrunkObj1337[3]._arr1[1]._object1.setStrip(1);
- scene->_arrunkObj1337[3]._arr1[1]._object1.setFrame(3);
- scene->_arrunkObj1337[3]._arr1[1]._object1.fixPriority(170);
+ scene->_gameBoardSide[3]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[3]._handCard[1]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[3]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[3]._handCard[1]._card.setPosition(scene->_gameBoardSide[3]._handCard[1]._stationPos);
+ scene->_gameBoardSide[3]._handCard[1]._card.setStrip(1);
+ scene->_gameBoardSide[3]._handCard[1]._card.setFrame(3);
+ scene->_gameBoardSide[3]._handCard[1]._card.fixPriority(170);
scene->_aSound2.play(61);
Common::Point pt(253, 5);
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
- scene->_arrunkObj1337[0]._arr1[1]._field34 = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[0]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 8: {
- scene->_arrunkObj1337[0]._arr1[1]._object1.postInit();
- scene->_arrunkObj1337[0]._arr1[1]._object1._moveDiff = Common::Point(30, 30);
- scene->_arrunkObj1337[0]._arr1[1]._object1.setVisage(1332);
- scene->_arrunkObj1337[0]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[0]._arr1[1]._field36, 0);
- scene->_arrunkObj1337[0]._arr1[1]._object1.setStrip(5);
- scene->_arrunkObj1337[0]._arr1[1]._object1.setFrame(1);
- scene->_arrunkObj1337[0]._arr1[1]._object1.fixPriority(170);
+ scene->_gameBoardSide[0]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[0]._handCard[1]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[0]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[0]._handCard[1]._card.setPosition(scene->_gameBoardSide[0]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[0]._handCard[1]._card.setStrip(5);
+ scene->_gameBoardSide[0]._handCard[1]._card.setFrame(1);
+ scene->_gameBoardSide[0]._handCard[1]._card.fixPriority(170);
scene->_aSound2.play(61);
Common::Point pt(283, 102);
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
- scene->_arrunkObj1337[1]._arr1[2]._field34 = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[1]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 9: {
- scene->_arrunkObj1337[1]._arr1[2]._object1.postInit();
- scene->_arrunkObj1337[1]._arr1[2]._object1._moveDiff = Common::Point(30, 30);
- scene->_arrunkObj1337[1]._arr1[2]._object1.setVisage(1332);
- scene->_arrunkObj1337[1]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[1]._arr1[2]._field36, 0);
- scene->_arrunkObj1337[1]._arr1[2]._object1.setStrip(1);
- scene->_arrunkObj1337[1]._arr1[2]._object1.setFrame(4);
- scene->_arrunkObj1337[1]._arr1[2]._object1.fixPriority(170);
+ scene->_gameBoardSide[1]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[1]._handCard[2]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[1]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[1]._handCard[2]._card.setPosition(scene->_gameBoardSide[1]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[1]._handCard[2]._card.setStrip(1);
+ scene->_gameBoardSide[1]._handCard[2]._card.setFrame(4);
+ scene->_gameBoardSide[1]._handCard[2]._card.fixPriority(170);
scene->_aSound2.play(61);
Common::Point pt(64, 174);
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
- scene->_arrunkObj1337[2]._arr1[2]._field34 = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[2]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 10: {
- scene->_arrunkObj1337[2]._arr1[2]._object1.postInit();
- scene->_arrunkObj1337[2]._arr1[2]._object1._moveDiff = Common::Point(30, 30);
- scene->_arrunkObj1337[2]._arr1[2]._object1.setVisage(1332);
- scene->_arrunkObj1337[2]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[2]._arr1[2]._field36, 0);
- scene->_arrunkObj1337[2]._arr1[2]._object1.fixPriority(170);
-
- if (scene->_arrunkObj1337[2]._arr1[2]._field34 > 9) {
- if (scene->_arrunkObj1337[2]._arr1[2]._field34 > 25) {
- scene->_arrunkObj1337[2]._arr1[2]._object1.setStrip(4);
- scene->_arrunkObj1337[2]._arr1[2]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[2]._field34 - 25);
+ scene->_gameBoardSide[2]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[2]._handCard[2]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[2]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[2]._handCard[2]._card.setPosition(scene->_gameBoardSide[2]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[2]._handCard[2]._card.fixPriority(170);
+
+ if (scene->_gameBoardSide[2]._handCard[2]._cardId > 9) {
+ if (scene->_gameBoardSide[2]._handCard[2]._cardId > 25) {
+ scene->_gameBoardSide[2]._handCard[2]._card.setStrip(4);
+ scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId - 25);
} else {
- scene->_arrunkObj1337[2]._arr1[2]._object1.setStrip(3);
- scene->_arrunkObj1337[2]._arr1[2]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[2]._field34 - 9);
+ scene->_gameBoardSide[2]._handCard[2]._card.setStrip(3);
+ scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId - 9);
}
} else {
- scene->_arrunkObj1337[2]._arr1[2]._object1.setStrip(2);
- scene->_arrunkObj1337[2]._arr1[2]._object1.setFrame(scene->_arrunkObj1337[2]._arr1[2]._field34);
+ scene->_gameBoardSide[2]._handCard[2]._card.setStrip(2);
+ scene->_gameBoardSide[2]._handCard[2]._card.setFrame(scene->_gameBoardSide[2]._handCard[2]._cardId);
}
scene->_aSound2.play(61);
Common::Point pt(14, 58);
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
- scene->_arrunkObj1337[3]._arr1[2]._field34 = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[3]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 11: {
- scene->_arrunkObj1337[3]._arr1[2]._object1.postInit();
- scene->_arrunkObj1337[3]._arr1[2]._object1._moveDiff = Common::Point(30, 30);
- scene->_arrunkObj1337[3]._arr1[2]._object1.setVisage(1332);
- scene->_arrunkObj1337[3]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[3]._arr1[2]._field36, 0);
- scene->_arrunkObj1337[3]._arr1[2]._object1.setStrip(1);
- scene->_arrunkObj1337[3]._arr1[2]._object1.setFrame(3);
- scene->_arrunkObj1337[3]._arr1[2]._object1.fixPriority(170);
+ scene->_gameBoardSide[3]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[3]._handCard[2]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[3]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[3]._handCard[2]._card.setPosition(scene->_gameBoardSide[3]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[3]._handCard[2]._card.setStrip(1);
+ scene->_gameBoardSide[3]._handCard[2]._card.setFrame(3);
+ scene->_gameBoardSide[3]._handCard[2]._card.fixPriority(170);
scene->_aSound2.play(61);
Common::Point pt(226, 5);
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
- scene->_arrunkObj1337[0]._arr1[2]._field34 = scene->_field3E28[scene->_field3E24];
+ scene->_gameBoardSide[0]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
}
break;
case 12:
- scene->_arrunkObj1337[0]._arr1[2]._object1.postInit();
- scene->_arrunkObj1337[0]._arr1[2]._object1._moveDiff = Common::Point(30, 30);
- scene->_arrunkObj1337[0]._arr1[2]._object1.setVisage(1332);
- scene->_arrunkObj1337[0]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[0]._arr1[2]._field36, 0);
- scene->_arrunkObj1337[0]._arr1[2]._object1.setStrip(5);
- scene->_arrunkObj1337[0]._arr1[2]._object1.setFrame(1);
- scene->_arrunkObj1337[0]._arr1[2]._object1.fixPriority(170);
- scene->_arrunkObj1337[0]._arr1[2]._object1.hide();
+ scene->_gameBoardSide[0]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[0]._handCard[2]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[0]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[0]._handCard[2]._card.setPosition(scene->_gameBoardSide[0]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[0]._handCard[2]._card.setStrip(5);
+ scene->_gameBoardSide[0]._handCard[2]._card.setFrame(1);
+ scene->_gameBoardSide[0]._handCard[2]._card.fixPriority(170);
+ scene->_gameBoardSide[0]._handCard[2]._card.hide();
default:
break;
}
if (_actionIndex > 12) {
- scene->_field423E = 0;
+ scene->_currentPlayerNumb = 0;
R2_GLOBALS._sceneObjects->draw();
scene->actionDisplay(1330, 0, 159, 10, 1, 200, 0, 7, 0, 154, 154);
scene->subC20F9();
} else if (_actionIndex >= 1) {
- scene->_field3E28[scene->_field3E24] = 0;
- scene->_field3E24--;
+ scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
+ scene->_cardsAvailableNumb--;
}
}
@@ -3354,21 +3364,21 @@ void Scene1337::Action4::signal() {
switch (_actionIndex++) {
case 0:
- if ((scene->_arrunkObj1337[scene->_field423E]._arr1[0]._field34 == 0) && (scene->subC264B(scene->_arrunkObj1337[scene->_field423E]._arr3[0]._field34))) {
- if (scene->_field3E24 < 0)
- scene->subC264B(scene->_arrunkObj1337[scene->_field423E]._arr3[0]._field34);
- scene->_item2._object1.setPosition(Common::Point(162, 95), 0);
- scene->_item2._object1.show();
+ if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayPile[0]._cardId))) {
+ if (scene->_cardsAvailableNumb < 0)
+ scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayPile[0]._cardId);
+ scene->_animatedCard._card.setPosition(Common::Point(162, 95), 0);
+ scene->_animatedCard._card.show();
scene->_aSound2.play(61);
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[scene->_field423E]._fieldB94, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB94, this);
- scene->_arrunkObj1337[scene->_field423E]._arr1[0]._field34 = scene->_field3E28[scene->_field3E24];
- scene->_field3E28[scene->_field3E24] = 0;
- scene->_field3E24--;
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
+ scene->_cardsAvailableNumb--;
- if (scene->_field3E24 < 0)
+ if (scene->_cardsAvailableNumb < 0)
scene->_background2.remove();
} else {
// Self call, forcing next actionIndex
@@ -3376,127 +3386,127 @@ void Scene1337::Action4::signal() {
}
break;
case 1:
- if ( ( scene->_item2._object1._position.x == scene->_arrunkObj1337[scene->_field423E]._fieldB94.x)
- && ( scene->_item2._object1._position.y == scene->_arrunkObj1337[scene->_field423E]._fieldB94.y) ) {
- scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1.postInit();
- scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1._moveDiff = Common::Point(30, 30);
- scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1.setVisage(1332);
- scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1.setPosition(scene->_arrunkObj1337[scene->_field423E]._arr1[0]._field36, 0);
- scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1.setStrip(1);
- scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1.setFrame(scene->_arrunkObj1337[scene->_field423E]._fieldBA4);
- scene->_arrunkObj1337[scene->_field423E]._arr1[0]._object1.fixPriority(170);
- }
-
- if ((scene->_field4248 == 1) || (scene->_field423E == 2))
- scene->setAnimationInfo(&scene->_arrunkObj1337[scene->_field423E]._arr1[0]);
-
- scene->_item2._object1.hide();
- if ((scene->_arrunkObj1337[scene->_field423E]._arr1[0]._field34 == 0) && (scene->subC264B(scene->_arrunkObj1337[scene->_field423E]._arr3[0]._field34 == 0))) {
- if (scene->_field3E24 < 0)
+ if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB94.x)
+ && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB94.y) ) {
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.postInit();
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setVisage(1332);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._stationPos, 0);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setStrip(1);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldBA4);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._card.fixPriority(170);
+ }
+
+ if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2))
+ scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]);
+
+ scene->_animatedCard._card.hide();
+ if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[0]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayPile[0]._cardId == 0))) {
+ if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();
- scene->_item2._object1.setPosition(Common::Point(162, 95));
- scene->_item2._object1.show();
+ scene->_animatedCard._card.setPosition(Common::Point(162, 95));
+ scene->_animatedCard._card.show();
scene->_aSound2.play(61);
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[scene->_field423E]._fieldB98, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB98, this);
- scene->_arrunkObj1337[scene->_field423E]._arr1[1]._field34 = scene->_field3E28[scene->_field3E24];
- scene->_field3E28[scene->_field3E24] = 0;
- scene->_field3E24--;
- if (scene->_field3E24 < 0)
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
+ scene->_cardsAvailableNumb--;
+ if (scene->_cardsAvailableNumb < 0)
scene->_background2.remove();
} else
signal();
break;
case 2:
- if ( ( scene->_item2._object1._position.x == scene->_arrunkObj1337[scene->_field423E]._fieldB98.x)
- && ( scene->_item2._object1._position.y == scene->_arrunkObj1337[scene->_field423E]._fieldB98.y) ) {
- scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1.postInit();
- scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1._moveDiff = Common::Point(30, 30);
- scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1.setVisage(1332);
- scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1.setPosition(scene->_arrunkObj1337[scene->_field423E]._arr1[1]._field36, 0);
- scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1.setStrip(1);
- scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1.setFrame(scene->_arrunkObj1337[scene->_field423E]._fieldBA4);
- scene->_arrunkObj1337[scene->_field423E]._arr1[1]._object1.fixPriority(170);
- }
-
- if ((scene->_field4248 == 1) || (scene->_field423E == 2))
- scene->setAnimationInfo(&scene->_arrunkObj1337[scene->_field423E]._arr1[1]);
-
- scene->_item2._object1.hide();
- if ((scene->_arrunkObj1337[scene->_field423E]._arr1[2]._field34 == 0) && (scene->subC264B(scene->_arrunkObj1337[scene->_field423E]._arr3[0]._field34 == 0))) {
- if (scene->_field3E24 < 0)
+ if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB98.x)
+ && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB98.y) ) {
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.postInit();
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setVisage(1332);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._stationPos, 0);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setStrip(1);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldBA4);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]._card.fixPriority(170);
+ }
+
+ if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2))
+ scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[1]);
+
+ scene->_animatedCard._card.hide();
+ if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayPile[0]._cardId == 0))) {
+ if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();
- scene->_item2._object1.setPosition(Common::Point(162, 95));
- scene->_item2._object1.show();
+ scene->_animatedCard._card.setPosition(Common::Point(162, 95));
+ scene->_animatedCard._card.show();
scene->_aSound2.play(61);
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[scene->_field423E]._fieldB9C, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB9C, this);
- scene->_arrunkObj1337[scene->_field423E]._arr1[2]._field34 = scene->_field3E28[scene->_field3E24];
- scene->_field3E28[scene->_field3E24] = 0;
- scene->_field3E24--;
- if (scene->_field3E24 < 0)
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
+ scene->_cardsAvailableNumb--;
+ if (scene->_cardsAvailableNumb < 0)
scene->_background2.remove();
} else
signal();
break;
case 3:
- if ( ( scene->_item2._object1._position.x == scene->_arrunkObj1337[scene->_field423E]._fieldB9C.x)
- && ( scene->_item2._object1._position.y == scene->_arrunkObj1337[scene->_field423E]._fieldB9C.y) ) {
- scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1.postInit();
- scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1._moveDiff = Common::Point(30, 30);
- scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1.setVisage(1332);
- scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1.setPosition(scene->_arrunkObj1337[scene->_field423E]._arr1[2]._field36, 0);
- scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1.setStrip(1);
- scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1.setFrame(scene->_arrunkObj1337[scene->_field423E]._fieldBA4);
- scene->_arrunkObj1337[scene->_field423E]._arr1[2]._object1.fixPriority(170);
- }
-
- if ((scene->_field4248 == 1) || (scene->_field423E == 2))
- scene->setAnimationInfo(&scene->_arrunkObj1337[scene->_field423E]._arr1[2]);
-
- scene->_item2._object1.hide();
- if ((scene->_arrunkObj1337[scene->_field423E]._arr1[3]._field34 == 0) && (scene->subC264B(scene->_arrunkObj1337[scene->_field423E]._arr3[0]._field34 == 0))) {
- if (scene->_field3E24 < 0)
+ if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB9C.x)
+ && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldB9C.y) ) {
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.postInit();
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setVisage(1332);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._stationPos, 0);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setStrip(1);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldBA4);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]._card.fixPriority(170);
+ }
+
+ if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2))
+ scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[2]);
+
+ scene->_animatedCard._card.hide();
+ if ((scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._cardId == 0) && (scene->subC264B(scene->_gameBoardSide[scene->_currentPlayerNumb]._delayPile[0]._cardId == 0))) {
+ if (scene->_cardsAvailableNumb < 0)
scene->shuffleCards();
- scene->_item2._object1.setPosition(Common::Point(162, 95));
- scene->_item2._object1.show();
+ scene->_animatedCard._card.setPosition(Common::Point(162, 95));
+ scene->_animatedCard._card.show();
scene->_aSound2.play(61);
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &scene->_arrunkObj1337[scene->_field423E]._fieldBA0, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldBA0, this);
- scene->_arrunkObj1337[scene->_field423E]._arr1[3]._field34 = scene->_field3E28[scene->_field3E24];
- scene->_field3E28[scene->_field3E24] = 0;
- scene->_field3E24--;
- if (scene->_field3E24 < 0)
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._cardId = scene->_availableCardsPile[scene->_cardsAvailableNumb];
+ scene->_availableCardsPile[scene->_cardsAvailableNumb] = 0;
+ scene->_cardsAvailableNumb--;
+ if (scene->_cardsAvailableNumb < 0)
scene->_background2.remove();
} else
signal();
break;
case 4:
- if ( ( scene->_item2._object1._position.x == scene->_arrunkObj1337[scene->_field423E]._fieldBA0.x)
- && ( scene->_item2._object1._position.y == scene->_arrunkObj1337[scene->_field423E]._fieldBA0.y) ) {
- scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1.postInit();
- scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1._moveDiff = Common::Point(30, 30);
- scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1.setVisage(1332);
- scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1.setPosition(scene->_arrunkObj1337[scene->_field423E]._arr1[3]._field36, 0);
- scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1.setStrip(1);
- scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1.setFrame(scene->_arrunkObj1337[scene->_field423E]._fieldBA4);
- scene->_arrunkObj1337[scene->_field423E]._arr1[3]._object1.fixPriority(170);
- }
-
- if ((scene->_field4248 == 1) || (scene->_field423E == 2))
- scene->setAnimationInfo(&scene->_arrunkObj1337[scene->_field423E]._arr1[3]);
-
- scene->_item2._object1.hide();
- switch (scene->_field423E) {
+ if ( ( scene->_animatedCard._card._position.x == scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldBA0.x)
+ && ( scene->_animatedCard._card._position.y == scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldBA0.y) ) {
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.postInit();
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card._moveDiff = Common::Point(30, 30);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setVisage(1332);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setPosition(scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._stationPos, 0);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setStrip(1);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.setFrame(scene->_gameBoardSide[scene->_currentPlayerNumb]._fieldBA4);
+ scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]._card.fixPriority(170);
+ }
+
+ if ((R2_GLOBALS._debugCardGame) || (scene->_currentPlayerNumb == 2))
+ scene->setAnimationInfo(&scene->_gameBoardSide[scene->_currentPlayerNumb]._handCard[3]);
+
+ scene->_animatedCard._card.hide();
+ switch (scene->_currentPlayerNumb) {
case 0:
scene->subCF979();
break;
@@ -3523,34 +3533,34 @@ void Scene1337::Action5::signal() {
switch (_actionIndex++) {
case 0: {
- scene->_field3E28[scene->_field3E26] = scene->_field3EF0->_field34;
+ scene->_availableCardsPile[scene->_field3E26] = scene->_field3EF0->_cardId;
scene->_field3E26--;
- if (!g_globals->_sceneObjects->contains(&scene->_item7._object1)) {
- scene->_item7._object1.postInit();
- scene->_item7._object1.hide();
- scene->_item7._object1.setVisage(1332);
- scene->_item7._object1.setPosition(scene->_item7._field36, 0);
- scene->_item7._object1.fixPriority(170);
+ if (!g_globals->_sceneObjects->contains(&scene->_discardPile._card)) {
+ scene->_discardPile._card.postInit();
+ scene->_discardPile._card.hide();
+ scene->_discardPile._card.setVisage(1332);
+ scene->_discardPile._card.setPosition(scene->_discardPile._stationPos, 0);
+ scene->_discardPile._card.fixPriority(170);
}
- scene->_item7._field34 = scene->_field3EF0->_field34;
- scene->_field3EF0->_field34 = 0;
- scene->_field3EF0->_object1.remove();
+ scene->_discardPile._cardId = scene->_field3EF0->_cardId;
+ scene->_field3EF0->_cardId = 0;
+ scene->_field3EF0->_card.remove();
if (scene->_field3EF0 == &scene->_item6) {
- subD18B5(5, 1, 4);
+ scene->setCursorData(5, 1, 4);
scene->subC4CEC();
}
- scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0);
- scene->_item2._object1.show();
+ scene->_animatedCard._card.setPosition(scene->_field3EF0->_stationPos, 0);
+ scene->_animatedCard._card.show();
Common::Point pt(128, 95);
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &pt, this);
+ scene->_animatedCard._card.addMover(mover, &pt, this);
}
break;
case 1:
- scene->_item2._object1.hide();
- scene->setAnimationInfo(&scene->_item7);
+ scene->_animatedCard._card.hide();
+ scene->setAnimationInfo(&scene->_discardPile);
scene->_aSound2.play(61);
scene->subC20F9();
break;
@@ -3564,29 +3574,29 @@ void Scene1337::Action6::signal() {
switch (_actionIndex++) {
case 0: {
- scene->_field3EF4->_field34 = 1;
- scene->_field3EF4->_object1.postInit();
- scene->_field3EF4->_object1.hide();
- scene->_field3EF4->_object1.setVisage(1332);
- scene->_field3EF4->_object1.setPosition(scene->_field3EF4->_field36);
- scene->_field3EF4->_object1.fixPriority(170);
+ scene->_field3EF4->_cardId = 1;
+ scene->_field3EF4->_card.postInit();
+ scene->_field3EF4->_card.hide();
+ scene->_field3EF4->_card.setVisage(1332);
+ scene->_field3EF4->_card.setPosition(scene->_field3EF4->_stationPos);
+ scene->_field3EF4->_card.fixPriority(170);
- scene->_field3EF0->_field34 = 0;
- scene->_field3EF0->_object1.remove();
+ scene->_field3EF0->_cardId = 0;
+ scene->_field3EF0->_card.remove();
- scene->_item2._object1.setPosition(scene->_field3EF0->_field36);
- scene->_item2._object1.show();
+ scene->_animatedCard._card.setPosition(scene->_field3EF0->_stationPos);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_field3EF4->_stationPos, this);
}
break;
case 1:
- scene->_item2._object1.hide();
+ scene->_animatedCard._card.hide();
scene->setAnimationInfo(scene->_field3EF4);
scene->_aSound1.play(59);
if (scene->_field3EF0 == &scene->_item6) {
- subD18B5(5, 1, 4);
+ scene->setCursorData(5, 1, 4);
scene->subC4CEC();
}
scene->subC20F9();
@@ -3601,30 +3611,30 @@ void Scene1337::Action7::signal() {
switch (_actionIndex++) {
case 0: {
- scene->_field3EF4->_field34 = scene->_field3EF0->_field34;
+ scene->_field3EF4->_cardId = scene->_field3EF0->_cardId;
- scene->_field3EF0->_field34 = 0;
- scene->_field3EF0->_object1.remove();
+ scene->_field3EF0->_cardId = 0;
+ scene->_field3EF0->_card.remove();
- scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0);
- scene->_item2._object1.show();
+ scene->_animatedCard._card.setPosition(scene->_field3EF0->_stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_field3EF4->_stationPos, this);
}
break;
case 1:
if (scene->_field3EF0 == &scene->_item6) {
- subD18B5(5, 1, 4);
+ scene->setCursorData(5, 1, 4);
scene->subC4CEC();
}
scene->setAnimationInfo(scene->_field3EF4);
scene->_aSound1.play(59);
- scene->_item5._field34 = 1;
- scene->_item5._field36.x = scene->_field3EF4->_field36.x;
- scene->_item5._field36.y = scene->_field3EF4->_field36.y;
- scene->_item5._object1.postInit();
- scene->_item5._object1.hide();
- scene->_item5._object1._flags = 0x200;
+ scene->_item5._cardId = 1;
+ scene->_item5._stationPos.x = scene->_field3EF4->_stationPos.x;
+ scene->_item5._stationPos.y = scene->_field3EF4->_stationPos.y;
+ scene->_item5._card.postInit();
+ scene->_item5._card.hide();
+ scene->_item5._card._flags = 0x200;
scene->subC4A39(&scene->_item5);
break;
@@ -3638,24 +3648,24 @@ void Scene1337::Action8::signal() {
switch (_actionIndex++) {
case 0: {
- scene->_field3E28[scene->_field3E26] = scene->_field3EF4->_field34;
+ scene->_availableCardsPile[scene->_field3E26] = scene->_field3EF4->_cardId;
scene->_field3E26--;
- scene->_field3EF4->_field34 = scene->_field3EF0->_field34;
- scene->_field3EF0->_object1.remove();
+ scene->_field3EF4->_cardId = scene->_field3EF0->_cardId;
+ scene->_field3EF0->_card.remove();
- scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0);
- scene->_item2._object1.show();
+ scene->_animatedCard._card.setPosition(scene->_field3EF0->_stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_field3EF4->_stationPos, this);
}
break;
case 1:
- scene->_item2._object1.hide();
+ scene->_animatedCard._card.hide();
if (scene->_field3EF0 == &scene->_item6) {
- subD18B5(5, 1, 4);
+ scene->setCursorData(5, 1, 4);
scene->subC4CEC();
}
scene->setAnimationInfo(scene->_field3EF4);
@@ -3672,30 +3682,30 @@ void Scene1337::Action9::signal() {
switch (_actionIndex++) {
case 0: {
- scene->_field3EF4->_field34 = scene->_field3EF0->_field34;
- scene->_field3EF4->_object1.postInit();
- scene->_field3EF4->_object1.hide();
- scene->_field3EF4->_object1.setVisage(1332);
- scene->_field3EF4->_object1.setPosition(scene->_field3EF4->_field36, 0);
- scene->_field3EF4->_object1.fixPriority(170);
+ scene->_field3EF4->_cardId = scene->_field3EF0->_cardId;
+ scene->_field3EF4->_card.postInit();
+ scene->_field3EF4->_card.hide();
+ scene->_field3EF4->_card.setVisage(1332);
+ scene->_field3EF4->_card.setPosition(scene->_field3EF4->_stationPos, 0);
+ scene->_field3EF4->_card.fixPriority(170);
- scene->_field3EF0->_field34 = 0;
- scene->_field3EF0->_object1.remove();
+ scene->_field3EF0->_cardId = 0;
+ scene->_field3EF0->_card.remove();
- scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0);
- scene->_item2._object1.show();
+ scene->_animatedCard._card.setPosition(scene->_field3EF0->_stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_field3EF4->_stationPos, this);
}
break;
case 1:
- scene->_item2._object1.hide();
+ scene->_animatedCard._card.hide();
scene->setAnimationInfo(scene->_field3EF4);
scene->_aSound1.play(57);
if (scene->_field3EF0 == &scene->_item6) {
- subD18B5(5, 1, 4);
+ scene->setCursorData(5, 1, 4);
scene->subC4CEC();
}
@@ -3711,29 +3721,29 @@ void Scene1337::Action10::signal() {
switch (_actionIndex++) {
case 0: {
- scene->_field3EF8->_object1.postInit();
- scene->_field3EF8->_object1.hide();
- scene->_field3EF8->_object1.setVisage(1332);
- scene->_field3EF8->_object1.setPosition(scene->_field3EF8->_field36, 0);
- scene->_field3EF8->_object1.fixPriority(170);
- scene->_field3EF8->_field34 = scene->_field3EF0->_field34;
+ scene->_field3EF8->_card.postInit();
+ scene->_field3EF8->_card.hide();
+ scene->_field3EF8->_card.setVisage(1332);
+ scene->_field3EF8->_card.setPosition(scene->_field3EF8->_stationPos, 0);
+ scene->_field3EF8->_card.fixPriority(170);
+ scene->_field3EF8->_cardId = scene->_field3EF0->_cardId;
- scene->_field3EF0->_field34 = 0;
- scene->_field3EF0->_object1.remove();
+ scene->_field3EF0->_cardId = 0;
+ scene->_field3EF0->_card.remove();
if (scene->_field3EF0 == &scene->_item6) {
- subD18B5(5, 1, 4);
+ scene->setCursorData(5, 1, 4);
scene->subC4CEC();
}
- scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0);
- scene->_item2._object1.show();
+ scene->_animatedCard._card.setPosition(scene->_field3EF0->_stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &scene->_field3EF8->_field36, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_field3EF8->_stationPos, this);
}
break;
case 1: {
- scene->_item2._object1.hide();
+ scene->_animatedCard._card.hide();
scene->setAnimationInfo(scene->_field3EF8);
scene->_aSound1.play(57);
@@ -3743,7 +3753,7 @@ void Scene1337::Action10::signal() {
switch (scene->_field4240) {
case 0:
for (indexFound = 0; indexFound < 3; indexFound++) {
- if (scene->_arrunkObj1337[0]._arr1[indexFound]._field34 == 29) {
+ if (scene->_gameBoardSide[0]._handCard[indexFound]._cardId == 29) {
found = true;
break;
}
@@ -3751,7 +3761,7 @@ void Scene1337::Action10::signal() {
break;
case 1:
for (indexFound = 0; indexFound < 3; indexFound++) {
- if (scene->_arrunkObj1337[1]._arr1[indexFound]._field34 == 29) {
+ if (scene->_gameBoardSide[1]._handCard[indexFound]._cardId == 29) {
found = true;
break;
}
@@ -3759,7 +3769,7 @@ void Scene1337::Action10::signal() {
break;
case 2:
for (indexFound = 0; indexFound < 3; indexFound++) {
- if (scene->_arrunkObj1337[2]._arr1[indexFound]._field34 == 29) {
+ if (scene->_gameBoardSide[2]._handCard[indexFound]._cardId == 29) {
found = true;
break;
}
@@ -3767,7 +3777,7 @@ void Scene1337::Action10::signal() {
break;
case 3:
for (indexFound = 0; indexFound < 3; indexFound++) {
- if (scene->_arrunkObj1337[3]._arr1[indexFound]._field34 == 29) {
+ if (scene->_gameBoardSide[3]._handCard[indexFound]._cardId == 29) {
found = true;
break;
}
@@ -3782,11 +3792,11 @@ void Scene1337::Action10::signal() {
if (found) {
switch (scene->_field4240) {
case 0:
- scene->subC51A0(&scene->_arrunkObj1337[0]._arr1[indexFound], scene->_field3EF8);
+ scene->subC51A0(&scene->_gameBoardSide[0]._handCard[indexFound], scene->_field3EF8);
found2 = true;
break;
case 1:
- scene->subC51A0(&scene->_arrunkObj1337[1]._arr1[indexFound], scene->_field3EF8);
+ scene->subC51A0(&scene->_gameBoardSide[1]._handCard[indexFound], scene->_field3EF8);
found2 = true;
break;
case 2:
@@ -3794,12 +3804,12 @@ void Scene1337::Action10::signal() {
if (MessageDialog::show(USE_INTERCEPTOR, NO_MSG, YES_MSG) == 0)
scene->subC4CEC();
else {
- scene->subC51A0(&scene->_arrunkObj1337[2]._arr1[indexFound], scene->_field3EF8);
+ scene->subC51A0(&scene->_gameBoardSide[2]._handCard[indexFound], scene->_field3EF8);
found2 = true;
}
break;
case 3:
- scene->subC51A0(&scene->_arrunkObj1337[3]._arr1[indexFound], scene->_field3EF8);
+ scene->subC51A0(&scene->_gameBoardSide[3]._handCard[indexFound], scene->_field3EF8);
found2 = true;
break;
default:
@@ -3813,14 +3823,14 @@ void Scene1337::Action10::signal() {
if (scene->_field4240 == 2) {
int j = 0;
for (int i = 0; i <= 7; i++) {
- if (scene->_arrunkObj1337[2]._arr2[i]._field34 != 0)
+ if (scene->_gameBoardSide[2]._outpostStation[i]._cardId != 0)
++j;
}
if (j <= 1) {
for (int i = 0; i <= 7; i++) {
- if (scene->_arrunkObj1337[2]._arr2[i]._field34 != 0) {
- scene->_field3EF4 = &scene->_arrunkObj1337[2]._arr2[i];
+ if (scene->_gameBoardSide[2]._outpostStation[i]._cardId != 0) {
+ scene->_field3EF4 = &scene->_gameBoardSide[2]._outpostStation[i];
break;
}
}
@@ -3839,11 +3849,11 @@ void Scene1337::Action10::signal() {
g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks);
}
- scene->_item6._field36 = event.mousePos;
+ scene->_item6._stationPos = event.mousePos;
for (int i = 0; i <= 7; i++) {
- if ((scene->subC2BF8(&scene->_arrunkObj1337[2]._arr2[i], scene->_item6._field36) != 0) && (scene->_arrunkObj1337[2]._arr2[i]._field34 != 0)) {
- scene->_field3EF4 = &scene->_arrunkObj1337[2]._arr2[0];
+ if ((scene->subC2BF8(&scene->_gameBoardSide[2]._outpostStation[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[2]._outpostStation[i]._cardId != 0)) {
+ scene->_field3EF4 = &scene->_gameBoardSide[2]._outpostStation[0];
found2 = true;
break;
}
@@ -3853,20 +3863,20 @@ void Scene1337::Action10::signal() {
}
}
- scene->_field3E28[scene->_field3E26] = scene->_field3EF4->_field34;
+ scene->_availableCardsPile[scene->_field3E26] = scene->_field3EF4->_cardId;
scene->_field3E26--;
- scene->_field3EF4->_field34 = 0;
- scene->_field3EF4->_object1.remove();
+ scene->_field3EF4->_cardId = 0;
+ scene->_field3EF4->_card.remove();
- scene->_item2._object1.setPosition(scene->_field3EF4->_field36, 0);
- scene->_item2._object1.show();
+ scene->_animatedCard._card.setPosition(scene->_field3EF4->_stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &scene->_field3EF8->_field36, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_field3EF8->_stationPos, this);
}
break;
case 2:
- scene->_item2._object1.hide();
+ scene->_animatedCard._card.hide();
scene->subC4A39(scene->_field3EF8);
break;
default:
@@ -3881,29 +3891,29 @@ void Scene1337::Action11::signal() {
switch (_actionIndex++) {
case 0: {
- scene->_field3EF4->_object1.postInit();
- scene->_field3EF4->_object1.hide();
- scene->_field3EF4->_object1.setVisage(1332);
- scene->_field3EF4->_object1.setPosition(scene->_field3EF4->_field36, 0);
- scene->_field3EF4->_object1.fixPriority(170);
- scene->_field3EF4->_field34 = 25;
+ scene->_field3EF4->_card.postInit();
+ scene->_field3EF4->_card.hide();
+ scene->_field3EF4->_card.setVisage(1332);
+ scene->_field3EF4->_card.setPosition(scene->_field3EF4->_stationPos, 0);
+ scene->_field3EF4->_card.fixPriority(170);
+ scene->_field3EF4->_cardId = 25;
if (scene->_field4240 == 2) {
- scene->_item2._object1.setPosition(scene->_field3EF4->_field36, 0);
- subD18B5(5, 1, 4);
+ scene->_animatedCard._card.setPosition(scene->_field3EF4->_stationPos, 0);
+ scene->setCursorData(5, 1, 4);
} else {
- scene->_field3EF0->_field34 = 0;
- scene->_field3EF0->_object1.remove();
- scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0);
+ scene->_field3EF0->_cardId = 0;
+ scene->_field3EF0->_card.remove();
+ scene->_animatedCard._card.setPosition(scene->_field3EF0->_stationPos, 0);
}
- scene->_item2._object1.show();
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_field3EF4->_stationPos, this);
}
break;
case 1: {
- scene->_item2._object1.hide();
+ scene->_animatedCard._card.hide();
scene->setAnimationInfo(scene->_field3EF4);
scene->_aSound1.play(57);
@@ -3913,18 +3923,18 @@ void Scene1337::Action11::signal() {
switch (scene->_field4242) {
case 0:
for (i = 0; i <= 3; i++) {
- if (scene->_arrunkObj1337[0]._arr1[i]._field34 == 27) {
+ if (scene->_gameBoardSide[0]._handCard[i]._cardId == 27) {
found = true;
break;
}
}
if ((found) && (scene->subC3E92(scene->_field4240) != -1)) {
- scene->_field3EF0 = &scene->_arrunkObj1337[0]._arr1[i];
- scene->_field3EF4 = &scene->_arrunkObj1337[0]._arr4[0];
+ scene->_field3EF0 = &scene->_gameBoardSide[0]._handCard[i];
+ scene->_field3EF4 = &scene->_gameBoardSide[0]._arr4[0];
if (scene->_field4240 != 0) {
int tmpVal = scene->subC3E92(scene->_field4240);
- scene->_field3EF8 = &scene->_arrunkObj1337[scene->_field4240]._arr1[tmpVal];
+ scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._handCard[tmpVal];
}
scene->_item1.setAction(&scene->_action12);
noAction = false;
@@ -3932,18 +3942,18 @@ void Scene1337::Action11::signal() {
break;
case 1:
for (i = 0; i <= 3; i++) {
- if (scene->_arrunkObj1337[1]._arr1[i]._field34 == 27) {
+ if (scene->_gameBoardSide[1]._handCard[i]._cardId == 27) {
found = true;
break;
}
}
if ((found) && (scene->subC3E92(scene->_field4240) != -1)) {
- scene->_field3EF0 = &scene->_arrunkObj1337[1]._arr1[i];
- scene->_field3EF4 = &scene->_arrunkObj1337[1]._arr4[0];
+ scene->_field3EF0 = &scene->_gameBoardSide[1]._handCard[i];
+ scene->_field3EF4 = &scene->_gameBoardSide[1]._arr4[0];
if (scene->_field4240 != 1) {
int tmpVal = scene->subC3E92(scene->_field4240);
- scene->_field3EF8 = &scene->_arrunkObj1337[scene->_field4240]._arr1[tmpVal];
+ scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._handCard[tmpVal];
}
scene->_item1.setAction(&scene->_action12);
noAction = false;
@@ -3951,7 +3961,7 @@ void Scene1337::Action11::signal() {
break;
case 2:
for (i = 0; i <= 3; i++) {
- if (scene->_arrunkObj1337[2]._arr1[i]._field34 == 27) {
+ if (scene->_gameBoardSide[2]._handCard[i]._cardId == 27) {
found = true;
break;
}
@@ -3963,11 +3973,11 @@ void Scene1337::Action11::signal() {
scene->subC4CEC();
else {
scene->subC4CEC();
- scene->_field3EF0 = &scene->_arrunkObj1337[2]._arr1[i];
- scene->_field3EF4 = &scene->_arrunkObj1337[2]._arr4[0];
+ scene->_field3EF0 = &scene->_gameBoardSide[2]._handCard[i];
+ scene->_field3EF4 = &scene->_gameBoardSide[2]._arr4[0];
if (scene->_field4240 != 2) {
int tmpVal = scene->subC3E92(scene->_field4240);
- scene->_field3EF8 = &scene->_arrunkObj1337[scene->_field4240]._arr1[tmpVal];
+ scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._handCard[tmpVal];
}
scene->_item1.setAction(&scene->_action12);
noAction = false;
@@ -3976,18 +3986,18 @@ void Scene1337::Action11::signal() {
break;
case 3:
for (i = 0; i <= 3; i++) {
- if (scene->_arrunkObj1337[3]._arr1[i]._field34 == 27) {
+ if (scene->_gameBoardSide[3]._handCard[i]._cardId == 27) {
found = true;
break;
}
}
if ((found) && (scene->subC3E92(scene->_field4240) != -1)) {
- scene->_field3EF0 = &scene->_arrunkObj1337[3]._arr1[i];
- scene->_field3EF4 = &scene->_arrunkObj1337[3]._arr4[0];
+ scene->_field3EF0 = &scene->_gameBoardSide[3]._handCard[i];
+ scene->_field3EF4 = &scene->_gameBoardSide[3]._arr4[0];
if (scene->_field4240 != 3) {
int tmpVal = scene->subC3E92(scene->_field4240);
- scene->_field3EF8 = &scene->_arrunkObj1337[scene->_field4240]._arr1[tmpVal];
+ scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4240]._handCard[tmpVal];
}
scene->_item1.setAction(&scene->_action12);
noAction = false;
@@ -4004,7 +4014,7 @@ void Scene1337::Action11::signal() {
int count = 0;
if (scene->_field4242 != 2) {
for (i = 0; i <= 3; i++) {
- if (scene->_arrunkObj1337[scene->_field4242]._arr1[i]._field34 == 0)
+ if (scene->_gameBoardSide[scene->_field4242]._handCard[i]._cardId == 0)
++count;
}
}
@@ -4035,74 +4045,70 @@ void Scene1337::Action11::signal() {
g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks);
}
- scene->_item6._field36 = event.mousePos;
+ scene->_item6._stationPos = event.mousePos;
found = false;
if (scene->_field4242 != 2) {
for (i = 0; i <= 3; i++) {
- if ((scene->subC2BF8(&scene->_arrunkObj1337[scene->_field4242]._arr1[i], scene->_item6._field36) != 0) && (scene->_arrunkObj1337[scene->_field4242]._arr1[i]._field34 != 0)) {
- scene->_field3EF8 = &scene->_arrunkObj1337[scene->_field4242]._arr1[i];
+ if ((scene->subC2BF8(&scene->_gameBoardSide[scene->_field4242]._handCard[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[scene->_field4242]._handCard[i]._cardId != 0)) {
+ scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4242]._handCard[i];
found = true;
break;
}
}
}
} // while
- scene->_field4246 = 1;
+ scene->_field4246 = true;
scene->subC4CEC();
} else {
if (scene->_field4242 != 2) {
int tmpVal = scene->subC3E92(scene->_field4242);
- scene->_field3EF8 = &scene->_arrunkObj1337[scene->_field4242]._arr1[tmpVal];
+ scene->_field3EF8 = &scene->_gameBoardSide[scene->_field4242]._handCard[tmpVal];
}
}
}
- scene->_field3EF0->_object1.postInit();
- scene->_field3EF0->_object1.hide();
- scene->_field3EF0->_object1.setVisage(1332);
- scene->_field3EF0->_object1.setPosition(scene->_field3EF0->_field36, 0);
- scene->_field3EF0->_object1.fixPriority(170);
- scene->_field3EF0->_object1.setStrip2(1);
- scene->_field3EF0->_field34 = scene->_field3EF8->_field34;
+ scene->_field3EF0->_card.postInit();
+ scene->_field3EF0->_card.hide();
+ scene->_field3EF0->_card.setVisage(1332);
+ scene->_field3EF0->_card.setPosition(scene->_field3EF0->_stationPos, 0);
+ scene->_field3EF0->_card.fixPriority(170);
+ scene->_field3EF0->_card.setStrip2(1);
+ scene->_field3EF0->_cardId = scene->_field3EF8->_cardId;
- scene->_field3EF8->_field34 = 0;
- scene->_field3EF8->_object1.remove();
+ scene->_field3EF8->_cardId = 0;
+ scene->_field3EF8->_card.remove();
- scene->_item2._object1.setPosition(scene->_field3EF8->_field36, 0);
- scene->_item2._object1.show();
+ scene->_animatedCard._card.setPosition(scene->_field3EF8->_stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &scene->_field3EF0->_field36, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_field3EF0->_stationPos, this);
}
break;
case 2:
- scene->_item2._object1.hide();
+ scene->_animatedCard._card.hide();
switch (scene->_field4240) {
case 0:
- scene->_field3EF0->_object1.setFrame(2);
- scene->_field3EF0->_object1.show();
- scene->_field423E--;
- scene->_field4244 = 0;
+ scene->_field3EF0->_card.setFrame(2);
+ scene->_field3EF0->_card.show();
break;
case 1:
- scene->_field3EF0->_object1.setFrame(4);
- scene->_field3EF0->_object1.show();
- scene->_field423E--;
- scene->_field4244 = 0;
+ scene->_field3EF0->_card.setFrame(4);
+ scene->_field3EF0->_card.show();
break;
case 3:
- scene->_field3EF0->_object1.setFrame(3);
- scene->_field3EF0->_object1.show();
- scene->_field423E--;
- scene->_field4244 = 0;
+ scene->_field3EF0->_card.setFrame(3);
+ scene->_field3EF0->_card.show();
break;
default:
scene->setAnimationInfo(scene->_field3EF0);
break;
}
+ scene->_currentPlayerNumb--;
+ scene->_field4244 = false;
scene->subC4A39(scene->_field3EF4);
break;
default:
@@ -4118,19 +4124,19 @@ void Scene1337::Action12::signal() {
signal();
break;
case 1: {
- scene->_field3E28[scene->_field3E26] = scene->_field3EF4->_field34;
- scene->_field3EF4->_field34 = scene->_field3EF0->_field34;
- scene->_field3EF0->_field34 = 0;
- scene->_field3EF0->_object1.remove();
- scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0);
- scene->_item2._object1.show();
+ scene->_availableCardsPile[scene->_field3E26] = scene->_field3EF4->_cardId;
+ scene->_field3EF4->_cardId = scene->_field3EF0->_cardId;
+ scene->_field3EF0->_cardId = 0;
+ scene->_field3EF0->_card.remove();
+ scene->_animatedCard._card.setPosition(scene->_field3EF0->_stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_field3EF4->_stationPos, this);
}
break;
case 2:
- scene->_item2._object1.hide();
+ scene->_animatedCard._card.hide();
scene->setAnimationInfo(scene->_field3EF4);
scene->_aSound1.play(58);
if (scene->_field4242 == 2) {
@@ -4139,19 +4145,19 @@ void Scene1337::Action12::signal() {
switch (scene->_field4240) {
case 0:
for (i = 0; i <= 3; i++) {
- if (scene->_arrunkObj1337[0]._arr1[i]._field34 != 0)
+ if (scene->_gameBoardSide[0]._handCard[i]._cardId != 0)
++count;
}
break;
case 1:
for (i = 0; i <= 3; i++) {
- if (scene->_arrunkObj1337[3]._arr1[i]._field34 != 0)
+ if (scene->_gameBoardSide[3]._handCard[i]._cardId != 0)
++count;
}
break;
case 3:
for (i = 0; i <= 3; i++) {
- if (scene->_arrunkObj1337[3]._arr1[i]._field34 != 0)
+ if (scene->_gameBoardSide[3]._handCard[i]._cardId != 0)
++count;
}
break;
@@ -4186,13 +4192,13 @@ void Scene1337::Action12::signal() {
g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks);
}
- scene->_item6._field36 = event.mousePos;
+ scene->_item6._stationPos = event.mousePos;
if (scene->_field4240 == 0) {
for (i = 0; i <= 3; i++) {
- if ((scene->subC2BF8(&scene->_arrunkObj1337[0]._arr1[i], scene->_item6._field36) != 0) && (scene->_arrunkObj1337[0]._arr1[i]._field34 != 0)) {
+ if ((scene->subC2BF8(&scene->_gameBoardSide[0]._handCard[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[0]._handCard[i]._cardId != 0)) {
found = true;
- scene->_field3EF8 = &scene->_arrunkObj1337[0]._arr1[i];
+ scene->_field3EF8 = &scene->_gameBoardSide[0]._handCard[i];
break;
}
}
@@ -4200,9 +4206,9 @@ void Scene1337::Action12::signal() {
if (scene->_field4240 == 3) {
for (i = 0; i <= 3; i++) {
- if ((scene->subC2BF8(&scene->_arrunkObj1337[3]._arr1[i], scene->_item6._field36) != 0) && (scene->_arrunkObj1337[3]._arr1[i]._field34 != 0)) {
+ if ((scene->subC2BF8(&scene->_gameBoardSide[3]._handCard[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[3]._handCard[i]._cardId != 0)) {
found = true;
- scene->_field3EF8 = &scene->_arrunkObj1337[3]._arr1[i];
+ scene->_field3EF8 = &scene->_gameBoardSide[3]._handCard[i];
break;
}
}
@@ -4210,9 +4216,9 @@ void Scene1337::Action12::signal() {
if (scene->_field4240 == 1) {
for (i = 0; i <= 3; i++) {
- if ((scene->subC2BF8(&scene->_arrunkObj1337[1]._arr1[i], scene->_item6._field36) != 0) && (scene->_arrunkObj1337[1]._arr1[i]._field34 != 0)) {
+ if ((scene->subC2BF8(&scene->_gameBoardSide[1]._handCard[i], scene->_item6._stationPos) != 0) && (scene->_gameBoardSide[1]._handCard[i]._cardId != 0)) {
found = true;
- scene->_field3EF8 = &scene->_arrunkObj1337[1]._arr1[i];
+ scene->_field3EF8 = &scene->_gameBoardSide[1]._handCard[i];
break;
}
}
@@ -4223,52 +4229,52 @@ void Scene1337::Action12::signal() {
if (scene->_field4240 != 1) {
switch (scene->_field4240) {
case 0:
- scene->_field3EF8 = &scene->_arrunkObj1337[0]._arr1[scene->subC3E92(0)];
+ scene->_field3EF8 = &scene->_gameBoardSide[0]._handCard[scene->subC3E92(0)];
break;
case 3:
- scene->_field3EF8 = &scene->_arrunkObj1337[3]._arr1[scene->subC3E92(3)];
+ scene->_field3EF8 = &scene->_gameBoardSide[3]._handCard[scene->subC3E92(3)];
break;
default:
break;
}
} else {
- scene->_field3EF8 = &scene->_arrunkObj1337[1]._arr1[scene->subC3E92(1)];
+ scene->_field3EF8 = &scene->_gameBoardSide[1]._handCard[scene->subC3E92(1)];
}
}
- scene->_field3EF0->_object1.postInit();
- scene->_field3EF0->_object1.hide();
- scene->_field3EF0->_object1.setVisage(1332);
- scene->_field3EF0->_object1.setPosition(scene->_field3EF0->_field36);
- scene->_field3EF0->_object1.fixPriority(170);
- scene->_field3EF0->_object1.setStrip2(1);
- scene->_field3EF0->_field34 = scene->_field3EF8->_field34;
+ scene->_field3EF0->_card.postInit();
+ scene->_field3EF0->_card.hide();
+ scene->_field3EF0->_card.setVisage(1332);
+ scene->_field3EF0->_card.setPosition(scene->_field3EF0->_stationPos);
+ scene->_field3EF0->_card.fixPriority(170);
+ scene->_field3EF0->_card.setStrip2(1);
+ scene->_field3EF0->_cardId = scene->_field3EF8->_cardId;
- scene->_field3EF8->_field34 = 0;
- scene->_field3EF8->_object1.remove();
+ scene->_field3EF8->_cardId = 0;
+ scene->_field3EF8->_card.remove();
- scene->_item2._object1.setPosition(scene->_field3EF8->_field36);
- scene->_item2._object1.show();
+ scene->_animatedCard._card.setPosition(scene->_field3EF8->_stationPos);
+ scene->_animatedCard._card.show();
scene->_aSound1.play(57);
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &scene->_field3EF0->_field36, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_field3EF0->_stationPos, this);
}
break;
case 3:
- scene->_item2._object1.hide();
+ scene->_animatedCard._card.hide();
switch (scene->_field4242) {
case 0:
- scene->_field3EF0->_object1.setFrame2(2);
- scene->_field3EF0->_object1.show();
+ scene->_field3EF0->_card.setFrame2(2);
+ scene->_field3EF0->_card.show();
break;
case 1:
- scene->_field3EF0->_object1.setFrame2(4);
- scene->_field3EF0->_object1.show();
+ scene->_field3EF0->_card.setFrame2(4);
+ scene->_field3EF0->_card.show();
break;
case 3:
- scene->_field3EF0->_object1.setFrame2(3);
- scene->_field3EF0->_object1.show();
+ scene->_field3EF0->_card.setFrame2(3);
+ scene->_field3EF0->_card.show();
break;
default:
scene->setAnimationInfo(scene->_field3EF0);
@@ -4286,23 +4292,23 @@ void Scene1337::Action13::signal() {
switch (_actionIndex++) {
case 0: {
- scene->_field3E28[scene->_field3E26] = scene->_field3EF4->_field34;
+ scene->_availableCardsPile[scene->_field3E26] = scene->_field3EF4->_cardId;
scene->_field3E26--;
- scene->_field3EF4->_field34 = scene->_field3EF0->_field34;
+ scene->_field3EF4->_cardId = scene->_field3EF0->_cardId;
- scene->_field3EF0->_field34 = 0;
- scene->_field3EF0->_object1.remove();
+ scene->_field3EF0->_cardId = 0;
+ scene->_field3EF0->_card.remove();
- scene->_item2._object1.setPosition(scene->_field3EF0->_field36, 0);
- scene->_item2._object1.show();
+ scene->_animatedCard._card.setPosition(scene->_field3EF0->_stationPos, 0);
+ scene->_animatedCard._card.show();
NpcMover *mover = new NpcMover();
- scene->_item2._object1.addMover(mover, &scene->_field3EF4->_field36, this);
+ scene->_animatedCard._card.addMover(mover, &scene->_field3EF4->_stationPos, this);
}
break;
case 1:
- scene->_item2._object1.hide();
+ scene->_animatedCard._card.hide();
scene->setAnimationInfo(scene->_field3EF4);
scene->_aSound1.play(58);
signal();
@@ -4335,101 +4341,101 @@ void Scene1337::postInit(SceneObjectList *OwnerList) {
_field3EF4 = NULL;
_field3EF8 = NULL;
- _arrunkObj1337[2]._arr1[0]._field36 = Common::Point(10, 174);
- _arrunkObj1337[2]._arr1[1]._field36 = Common::Point(37, 174);
- _arrunkObj1337[2]._arr1[2]._field36 = Common::Point(64, 174);
- _arrunkObj1337[2]._arr1[3]._field36 = Common::Point(91, 174);
-
- _arrunkObj1337[2]._arr2[0]._field36 = Common::Point(119, 174);
- _arrunkObj1337[2]._arr2[1]._field36 = Common::Point(119, 148);
- _arrunkObj1337[2]._arr2[2]._field36 = Common::Point(119, 122);
- _arrunkObj1337[2]._arr2[3]._field36 = Common::Point(145, 122);
- _arrunkObj1337[2]._arr2[4]._field36 = Common::Point(171, 122);
- _arrunkObj1337[2]._arr2[5]._field36 = Common::Point(171, 148);
- _arrunkObj1337[2]._arr2[6]._field36 = Common::Point(171, 174);
- _arrunkObj1337[2]._arr2[7]._field36 = Common::Point(145, 174);
-
- _arrunkObj1337[2]._arr3[0]._field36 = Common::Point(199, 174);
-
- _arrunkObj1337[2]._arr4[0]._field36 = Common::Point(145, 148);
-
- _arrunkObj1337[2]._fieldB94 = Common::Point(10, 174);
- _arrunkObj1337[2]._fieldB98 = Common::Point(37, 174);
- _arrunkObj1337[2]._fieldB9C = Common::Point(64, 174);
- _arrunkObj1337[2]._fieldBA0 = Common::Point(91, 174);
- _arrunkObj1337[2]._fieldBA4 = 2;
-
- _arrunkObj1337[3]._arr1[0]._field36 = Common::Point(14, 14);
- _arrunkObj1337[3]._arr1[1]._field36 = Common::Point(14, 36);
- _arrunkObj1337[3]._arr1[2]._field36 = Common::Point(14, 58);
- _arrunkObj1337[3]._arr1[3]._field36 = Common::Point(14, 80);
-
- _arrunkObj1337[3]._arr2[0]._field36 = Common::Point(37, 66);
- _arrunkObj1337[3]._arr2[1]._field36 = Common::Point(63, 66);
- _arrunkObj1337[3]._arr2[2]._field36 = Common::Point(89, 66);
- _arrunkObj1337[3]._arr2[3]._field36 = Common::Point(89, 92);
- _arrunkObj1337[3]._arr2[4]._field36 = Common::Point(89, 118);
- _arrunkObj1337[3]._arr2[5]._field36 = Common::Point(63, 118);
- _arrunkObj1337[3]._arr2[6]._field36 = Common::Point(37, 118);
- _arrunkObj1337[3]._arr2[7]._field36 = Common::Point(37, 92);
-
- _arrunkObj1337[3]._arr3[0]._field36 = Common::Point(37, 145);
-
- _arrunkObj1337[3]._arr4[0]._field36 = Common::Point(63, 92);
-
- _arrunkObj1337[3]._fieldB94 = Common::Point(14, 14);
- _arrunkObj1337[3]._fieldB98 = Common::Point(14, 36);
- _arrunkObj1337[3]._fieldB9C = Common::Point(14, 58);
- _arrunkObj1337[3]._fieldBA0 = Common::Point(14, 80);
- _arrunkObj1337[3]._fieldBA4 = 3;
-
- _arrunkObj1337[0]._arr1[0]._field36 = Common::Point(280, 5);
- _arrunkObj1337[0]._arr1[1]._field36 = Common::Point(253, 5);
- _arrunkObj1337[0]._arr1[2]._field36 = Common::Point(226, 5);
- _arrunkObj1337[0]._arr1[3]._field36 = Common::Point(199, 5);
-
- _arrunkObj1337[0]._arr2[0]._field36 = Common::Point(171, 16);
- _arrunkObj1337[0]._arr2[1]._field36 = Common::Point(171, 42);
- _arrunkObj1337[0]._arr2[2]._field36 = Common::Point(171, 68);
- _arrunkObj1337[0]._arr2[3]._field36 = Common::Point(145, 68);
- _arrunkObj1337[0]._arr2[4]._field36 = Common::Point(119, 68);
- _arrunkObj1337[0]._arr2[5]._field36 = Common::Point(119, 42);
- _arrunkObj1337[0]._arr2[6]._field36 = Common::Point(119, 16);
- _arrunkObj1337[0]._arr2[7]._field36 = Common::Point(145, 16);
-
- _arrunkObj1337[0]._arr3[0]._field36 = Common::Point(91, 16);
-
- _arrunkObj1337[0]._arr4[0]._field36 = Common::Point(145, 42);
-
- _arrunkObj1337[0]._fieldB94 = Common::Point(280, 5);
- _arrunkObj1337[0]._fieldB98 = Common::Point(253, 5);
- _arrunkObj1337[0]._fieldB9C = Common::Point(226, 5);
- _arrunkObj1337[0]._fieldBA0 = Common::Point(199, 5);
- _arrunkObj1337[0]._fieldBA4 = 2;
-
- _arrunkObj1337[1]._arr1[0]._field36 = Common::Point(283, 146);
- _arrunkObj1337[1]._arr1[1]._field36 = Common::Point(283, 124);
- _arrunkObj1337[1]._arr1[2]._field36 = Common::Point(283, 102);
- _arrunkObj1337[1]._arr1[3]._field36 = Common::Point(283, 80);
-
- _arrunkObj1337[1]._arr2[0]._field36 = Common::Point(253, 122);
- _arrunkObj1337[1]._arr2[1]._field36 = Common::Point(227, 122);
- _arrunkObj1337[1]._arr2[2]._field36 = Common::Point(201, 122);
- _arrunkObj1337[1]._arr2[3]._field36 = Common::Point(201, 96);
- _arrunkObj1337[1]._arr2[4]._field36 = Common::Point(201, 70);
- _arrunkObj1337[1]._arr2[5]._field36 = Common::Point(227, 70);
- _arrunkObj1337[1]._arr2[6]._field36 = Common::Point(253, 70);
- _arrunkObj1337[1]._arr2[7]._field36 = Common::Point(253, 96);
-
- _arrunkObj1337[1]._arr3[0]._field36 = Common::Point(253, 43);
-
- _arrunkObj1337[1]._arr4[0]._field36 = Common::Point(227, 96);
-
- _arrunkObj1337[1]._fieldB94 = Common::Point(283, 146);
- _arrunkObj1337[1]._fieldB98 = Common::Point(283, 124);
- _arrunkObj1337[1]._fieldB9C = Common::Point(283, 102);
- _arrunkObj1337[1]._fieldBA0 = Common::Point(283, 80);
- _arrunkObj1337[1]._fieldBA4 = 4;
+ _gameBoardSide[2]._handCard[0]._stationPos = Common::Point(10, 174);
+ _gameBoardSide[2]._handCard[1]._stationPos = Common::Point(37, 174);
+ _gameBoardSide[2]._handCard[2]._stationPos = Common::Point(64, 174);
+ _gameBoardSide[2]._handCard[3]._stationPos = Common::Point(91, 174);
+
+ _gameBoardSide[2]._outpostStation[0]._stationPos = Common::Point(119, 174);
+ _gameBoardSide[2]._outpostStation[1]._stationPos = Common::Point(119, 148);
+ _gameBoardSide[2]._outpostStation[2]._stationPos = Common::Point(119, 122);
+ _gameBoardSide[2]._outpostStation[3]._stationPos = Common::Point(145, 122);
+ _gameBoardSide[2]._outpostStation[4]._stationPos = Common::Point(171, 122);
+ _gameBoardSide[2]._outpostStation[5]._stationPos = Common::Point(171, 148);
+ _gameBoardSide[2]._outpostStation[6]._stationPos = Common::Point(171, 174);
+ _gameBoardSide[2]._outpostStation[7]._stationPos = Common::Point(145, 174);
+
+ _gameBoardSide[2]._delayPile[0]._stationPos = Common::Point(199, 174);
+
+ _gameBoardSide[2]._arr4[0]._stationPos = Common::Point(145, 148);
+
+ _gameBoardSide[2]._fieldB94 = Common::Point(10, 174);
+ _gameBoardSide[2]._fieldB98 = Common::Point(37, 174);
+ _gameBoardSide[2]._fieldB9C = Common::Point(64, 174);
+ _gameBoardSide[2]._fieldBA0 = Common::Point(91, 174);
+ _gameBoardSide[2]._fieldBA4 = 2;
+
+ _gameBoardSide[3]._handCard[0]._stationPos = Common::Point(14, 14);
+ _gameBoardSide[3]._handCard[1]._stationPos = Common::Point(14, 36);
+ _gameBoardSide[3]._handCard[2]._stationPos = Common::Point(14, 58);
+ _gameBoardSide[3]._handCard[3]._stationPos = Common::Point(14, 80);
+
+ _gameBoardSide[3]._outpostStation[0]._stationPos = Common::Point(37, 66);
+ _gameBoardSide[3]._outpostStation[1]._stationPos = Common::Point(63, 66);
+ _gameBoardSide[3]._outpostStation[2]._stationPos = Common::Point(89, 66);
+ _gameBoardSide[3]._outpostStation[3]._stationPos = Common::Point(89, 92);
+ _gameBoardSide[3]._outpostStation[4]._stationPos = Common::Point(89, 118);
+ _gameBoardSide[3]._outpostStation[5]._stationPos = Common::Point(63, 118);
+ _gameBoardSide[3]._outpostStation[6]._stationPos = Common::Point(37, 118);
+ _gameBoardSide[3]._outpostStation[7]._stationPos = Common::Point(37, 92);
+
+ _gameBoardSide[3]._delayPile[0]._stationPos = Common::Point(37, 145);
+
+ _gameBoardSide[3]._arr4[0]._stationPos = Common::Point(63, 92);
+
+ _gameBoardSide[3]._fieldB94 = Common::Point(14, 14);
+ _gameBoardSide[3]._fieldB98 = Common::Point(14, 36);
+ _gameBoardSide[3]._fieldB9C = Common::Point(14, 58);
+ _gameBoardSide[3]._fieldBA0 = Common::Point(14, 80);
+ _gameBoardSide[3]._fieldBA4 = 3;
+
+ _gameBoardSide[0]._handCard[0]._stationPos = Common::Point(280, 5);
+ _gameBoardSide[0]._handCard[1]._stationPos = Common::Point(253, 5);
+ _gameBoardSide[0]._handCard[2]._stationPos = Common::Point(226, 5);
+ _gameBoardSide[0]._handCard[3]._stationPos = Common::Point(199, 5);
+
+ _gameBoardSide[0]._outpostStation[0]._stationPos = Common::Point(171, 16);
+ _gameBoardSide[0]._outpostStation[1]._stationPos = Common::Point(171, 42);
+ _gameBoardSide[0]._outpostStation[2]._stationPos = Common::Point(171, 68);
+ _gameBoardSide[0]._outpostStation[3]._stationPos = Common::Point(145, 68);
+ _gameBoardSide[0]._outpostStation[4]._stationPos = Common::Point(119, 68);
+ _gameBoardSide[0]._outpostStation[5]._stationPos = Common::Point(119, 42);
+ _gameBoardSide[0]._outpostStation[6]._stationPos = Common::Point(119, 16);
+ _gameBoardSide[0]._outpostStation[7]._stationPos = Common::Point(145, 16);
+
+ _gameBoardSide[0]._delayPile[0]._stationPos = Common::Point(91, 16);
+
+ _gameBoardSide[0]._arr4[0]._stationPos = Common::Point(145, 42);
+
+ _gameBoardSide[0]._fieldB94 = Common::Point(280, 5);
+ _gameBoardSide[0]._fieldB98 = Common::Point(253, 5);
+ _gameBoardSide[0]._fieldB9C = Common::Point(226, 5);
+ _gameBoardSide[0]._fieldBA0 = Common::Point(199, 5);
+ _gameBoardSide[0]._fieldBA4 = 2;
+
+ _gameBoardSide[1]._handCard[0]._stationPos = Common::Point(283, 146);
+ _gameBoardSide[1]._handCard[1]._stationPos = Common::Point(283, 124);
+ _gameBoardSide[1]._handCard[2]._stationPos = Common::Point(283, 102);
+ _gameBoardSide[1]._handCard[3]._stationPos = Common::Point(283, 80);
+
+ _gameBoardSide[1]._outpostStation[0]._stationPos = Common::Point(253, 122);
+ _gameBoardSide[1]._outpostStation[1]._stationPos = Common::Point(227, 122);
+ _gameBoardSide[1]._outpostStation[2]._stationPos = Common::Point(201, 122);
+ _gameBoardSide[1]._outpostStation[3]._stationPos = Common::Point(201, 96);
+ _gameBoardSide[1]._outpostStation[4]._stationPos = Common::Point(201, 70);
+ _gameBoardSide[1]._outpostStation[5]._stationPos = Common::Point(227, 70);
+ _gameBoardSide[1]._outpostStation[6]._stationPos = Common::Point(253, 70);
+ _gameBoardSide[1]._outpostStation[7]._stationPos = Common::Point(253, 96);
+
+ _gameBoardSide[1]._delayPile[0]._stationPos = Common::Point(253, 43);
+
+ _gameBoardSide[1]._arr4[0]._stationPos = Common::Point(227, 96);
+
+ _gameBoardSide[1]._fieldB94 = Common::Point(283, 146);
+ _gameBoardSide[1]._fieldB98 = Common::Point(283, 124);
+ _gameBoardSide[1]._fieldB9C = Common::Point(283, 102);
+ _gameBoardSide[1]._fieldBA0 = Common::Point(283, 80);
+ _gameBoardSide[1]._fieldBA4 = 4;
subPostInit();
}
@@ -4472,13 +4478,19 @@ void Scene1337::process(Event &event) {
}
void Scene1337::dispatch() {
- if (_field424C == 0) {
- ++_field424E;
- if (_field424E == 4) {
- _field424C = 1;
+ if (_instructionsDisplayedFl == 0) {
+ ++_instructionsWaitCount;
+ if (_instructionsWaitCount == 4) {
+ _instructionsDisplayedFl = 1;
suggestInstructions();
}
}
+
+ // The following code is in the original in sceneHandler::process(),
+ // which is terrible as it's checked in every scene of the game.
+ setCursorData(5, _cursorCurStrip, _cursorCurFrame);
+ //
+
Scene::dispatch();
}
@@ -4493,20 +4505,20 @@ void Scene1337::setAnimationInfo(unkObj1337sub1 *subObj) {
if (!subObj)
return;
- if (subObj->_field34 > 9) {
- if (subObj->_field34 > 25) {
- subObj->_object1.setStrip2(4);
- subObj->_object1.setFrame(subObj->_field34 - 25);
+ if (subObj->_cardId > 9) {
+ if (subObj->_cardId > 25) {
+ subObj->_card.setStrip2(4);
+ subObj->_card.setFrame(subObj->_cardId - 25);
} else {
- subObj->_object1.setStrip2(3);
- subObj->_object1.setFrame(subObj->_field34 - 9);
+ subObj->_card.setStrip2(3);
+ subObj->_card.setFrame(subObj->_cardId - 9);
}
} else {
- subObj->_object1.setStrip2(2);
- subObj->_object1.setFrame(subObj->_field34);
+ subObj->_card.setStrip2(2);
+ subObj->_card.setFrame(subObj->_cardId);
}
- subObj->_object1.show();
+ subObj->_card.show();
R2_GLOBALS._sceneObjects->draw();
}
@@ -4517,26 +4529,26 @@ void Scene1337::subC20E5() {
void Scene1337::subC20F9() {
switch (_field424A) {
case -1:
- ++_field423E;
- if (_field423E == 3)
- _field423E = 0;
+ ++_currentPlayerNumb;
+ if (_currentPlayerNumb == 3)
+ _currentPlayerNumb = 0;
- if (_field4244 == 1) {
- _object1.show();
- switch (_field423E) {
+ if (_field4244) {
+ _currentPlayerArrow.show();
+ switch (_currentPlayerNumb) {
case 0:
- _object1.setStrip(3);
+ _currentPlayerArrow.setStrip(3);
break;
case 1:
- _object1.setStrip(4);
+ _currentPlayerArrow.setStrip(4);
break;
case 2:
subD1975(174, 107);
- _object1.setStrip(1);
+ _currentPlayerArrow.setStrip(1);
break;
case 3:
subC4CEC();
- _object1.setStrip(2);
+ _currentPlayerArrow.setStrip(2);
break;
default:
break;
@@ -4592,15 +4604,15 @@ void Scene1337::subC20F9() {
}
void Scene1337::subC2586() {
- if (_field4244 != 0)
- _object1.hide();
+ if (_field4244)
+ _currentPlayerArrow.hide();
- switch (_field423E) {
+ switch (_currentPlayerNumb) {
case 2:
subC4CD2();
- if (_field4246 == 1)
+ if (_field4246)
actionDisplay(1330, 114, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- _field4246 = 0;
+ _field4246 = false;
// No break on purpose
case 0:
// No break on purpose
@@ -4612,7 +4624,7 @@ void Scene1337::subC2586() {
break;
}
- _field4244 = 1;
+ _field4244 = true;
}
@@ -4655,7 +4667,7 @@ bool Scene1337::subC2687(int arg1) {
}
int Scene1337::subC26CB(int arg1, int arg2) {
- if ((_arrunkObj1337[arg1]._arr1[arg2]._field34 > 1) && (_arrunkObj1337[arg1]._arr1[arg2]._field34 <= 9)) {
+ if ((_gameBoardSide[arg1]._handCard[arg2]._cardId > 1) && (_gameBoardSide[arg1]._handCard[arg2]._cardId <= 9)) {
return arg2;
}
@@ -4664,7 +4676,7 @@ int Scene1337::subC26CB(int arg1, int arg2) {
int Scene1337::subC2719(int arg1) {
for (int i = 0; i <= 3; i++) {
- if (_arrunkObj1337[arg1]._arr1[i]._field34 == 1)
+ if (_gameBoardSide[arg1]._handCard[i]._cardId == 1)
return i;
}
@@ -4673,7 +4685,7 @@ int Scene1337::subC2719(int arg1) {
int Scene1337::subC274D(int arg1) {
for (int i = 0; i <= 3; i++) {
- if (_arrunkObj1337[arg1]._arr1[i]._field34 == 13)
+ if (_gameBoardSide[arg1]._handCard[i]._cardId == 13)
return i;
}
@@ -4682,7 +4694,7 @@ int Scene1337::subC274D(int arg1) {
int Scene1337::subC2781(int arg1) {
for (int i = 0; i <= 3; i++) {
- if (_arrunkObj1337[arg1]._arr1[i]._field34 == 25)
+ if (_gameBoardSide[arg1]._handCard[i]._cardId == 25)
return i;
}
@@ -4735,7 +4747,7 @@ void Scene1337::subC2835(int arg1) {
switch (arg1) {
case 0:
for (i = 0; i <= 3; i++) {
- if (subC27F9(_arrunkObj1337[arg1]._arr1[i]._field34) != -1) {
+ if (subC27F9(_gameBoardSide[arg1]._handCard[i]._cardId) != -1) {
found = true;
break;
}
@@ -4745,7 +4757,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if (subC27B5(_arrunkObj1337[arg1]._arr1[i]._field34) != -1) {
+ if (subC27B5(_gameBoardSide[arg1]._handCard[i]._cardId) != -1) {
found = true;
break;
}
@@ -4755,7 +4767,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if ((_arrunkObj1337[arg1]._arr1[i]._field34 > 1) && (_arrunkObj1337[arg1]._arr1[i]._field34 <= 9)) {
+ if ((_gameBoardSide[arg1]._handCard[i]._cardId > 1) && (_gameBoardSide[arg1]._handCard[i]._cardId <= 9)) {
found = true;
break;
}
@@ -4765,7 +4777,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if ((_arrunkObj1337[arg1]._arr1[i]._field34 >= 26) && (_arrunkObj1337[arg1]._arr1[i]._field34 <= 33)) {
+ if ((_gameBoardSide[arg1]._handCard[i]._cardId >= 26) && (_gameBoardSide[arg1]._handCard[i]._cardId <= 33)) {
found = true;
break;
}
@@ -4775,7 +4787,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if (_arrunkObj1337[arg1]._arr1[i]._field34 == 1) {
+ if (_gameBoardSide[arg1]._handCard[i]._cardId == 1) {
found = true;
break;
}
@@ -4785,7 +4797,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if (_arrunkObj1337[arg1]._arr1[i]._field34 == 25) {
+ if (_gameBoardSide[arg1]._handCard[i]._cardId == 25) {
found = true;
break;
}
@@ -4795,7 +4807,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if (_arrunkObj1337[arg1]._arr1[i]._field34 == 13) {
+ if (_gameBoardSide[arg1]._handCard[i]._cardId == 13) {
found = true;
break;
}
@@ -4803,7 +4815,7 @@ void Scene1337::subC2835(int arg1) {
break;
case 1:
for (i = 0; i <= 3; i++) {
- if ((_arrunkObj1337[arg1]._arr1[i]._field34 >= 26) && (_arrunkObj1337[arg1]._arr1[i]._field34 <= 33)) {
+ if ((_gameBoardSide[arg1]._handCard[i]._cardId >= 26) && (_gameBoardSide[arg1]._handCard[i]._cardId <= 33)) {
found = true;
break;
}
@@ -4813,7 +4825,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if (_arrunkObj1337[arg1]._arr1[i]._field34 == 1) {
+ if (_gameBoardSide[arg1]._handCard[i]._cardId == 1) {
found = true;
break;
}
@@ -4823,7 +4835,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if ((_arrunkObj1337[arg1]._arr1[i]._field34 > 1) && (_arrunkObj1337[arg1]._arr1[i]._field34 <= 9)) {
+ if ((_gameBoardSide[arg1]._handCard[i]._cardId > 1) && (_gameBoardSide[arg1]._handCard[i]._cardId <= 9)) {
found = true;
break;
}
@@ -4833,7 +4845,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if (subC27F9(_arrunkObj1337[arg1]._arr1[i]._field34) != -1) {
+ if (subC27F9(_gameBoardSide[arg1]._handCard[i]._cardId) != -1) {
found = true;
break;
}
@@ -4843,7 +4855,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if (subC27B5(_arrunkObj1337[arg1]._arr1[i]._field34) != -1) {
+ if (subC27B5(_gameBoardSide[arg1]._handCard[i]._cardId) != -1) {
found = true;
break;
}
@@ -4853,7 +4865,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if (_arrunkObj1337[arg1]._arr1[i]._field34 == 25) {
+ if (_gameBoardSide[arg1]._handCard[i]._cardId == 25) {
found = true;
break;
}
@@ -4863,7 +4875,7 @@ void Scene1337::subC2835(int arg1) {
break;
for (i = 0; i <= 3; i++) {
- if (_arrunkObj1337[arg1]._arr1[i]._field34 == 13) {
+ if (_gameBoardSide[arg1]._handCard[i]._cardId == 13) {
found = true;
break;
}
@@ -4874,14 +4886,14 @@ void Scene1337::subC2835(int arg1) {
return;
}
- subC4A39(&_arrunkObj1337[arg1]._arr1[i]);
+ subC4A39(&_gameBoardSide[arg1]._handCard[i]);
}
bool Scene1337::subC2BF8(unkObj1337sub1 *subObj1, Common::Point pt) {
- if ((subObj1->_field36.x > pt.x) || (subObj1->_field36.x + 24 < pt.x))
+ if ((subObj1->_stationPos.x > pt.x) || (subObj1->_stationPos.x + 24 < pt.x))
return false;
- if ((subObj1->_field36.y > pt.y) || (subObj1->_field36.y + 24 < pt.y))
+ if ((subObj1->_stationPos.y > pt.y) || (subObj1->_stationPos.y + 24 < pt.y))
return false;
return true;
@@ -4890,8 +4902,8 @@ bool Scene1337::subC2BF8(unkObj1337sub1 *subObj1, Common::Point pt) {
void Scene1337::subC2C2F() {
bool found = true;
- if (_arrunkObj1337[3]._arr3[0]._field34 != 0) {
- switch (_arrunkObj1337[3]._arr3[0]._field34) {
+ if (_gameBoardSide[3]._delayPile[0]._cardId != 0) {
+ switch (_gameBoardSide[3]._delayPile[0]._cardId) {
case 10:
// No break on purpose
case 12:
@@ -4907,14 +4919,14 @@ void Scene1337::subC2C2F() {
case 20:
// No break on purpose
case 21:
- subC4A39(&_arrunkObj1337[3]._arr3[0]);
+ subC4A39(&_gameBoardSide[3]._delayPile[0]);
found = false;
break;
default:
found = false;
int i;
for (i = 0; i <= 3; i++) {
- if (subC3386(_arrunkObj1337[3]._arr3[0]._field34, _arrunkObj1337[3]._arr1[i]._field34)) {
+ if (subC3386(_gameBoardSide[3]._delayPile[0]._cardId, _gameBoardSide[3]._handCard[i]._cardId)) {
found = true;
break;
}
@@ -4922,7 +4934,7 @@ void Scene1337::subC2C2F() {
if (found) {
found = false;
- subC34A1(&_arrunkObj1337[3]._arr1[i], &_arrunkObj1337[3]._arr3[0]);
+ subC34A1(&_gameBoardSide[3]._handCard[i], &_gameBoardSide[3]._delayPile[0]);
}
break;
}
@@ -4933,12 +4945,12 @@ void Scene1337::subC2C2F() {
int randIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
- if (_arrunkObj1337[3]._arr1[randIndx]._field34 == 1) {
+ if (_gameBoardSide[3]._handCard[randIndx]._cardId == 1) {
found = false;
for (int i = 0; i <= 7; i++) {
- if ((_arrunkObj1337[3]._arr2[i]._field34 == 0) && (!subC2687(_arrunkObj1337[3]._arr3[0]._field34))) {
- subC340B(&_arrunkObj1337[3]._arr1[randIndx], &_arrunkObj1337[3]._arr2[i]);
+ if ((_gameBoardSide[3]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[3]._delayPile[0]._cardId))) {
+ subC340B(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[3]._outpostStation[i]);
found = true;
break;
}
@@ -4947,11 +4959,11 @@ void Scene1337::subC2C2F() {
if (found) {
return;
}
- } else if (_arrunkObj1337[3]._arr1[randIndx]._field34 <= 9) {
+ } else if (_gameBoardSide[3]._handCard[randIndx]._cardId <= 9) {
found = false;
for (int i = 0; i <= 7; i++) {
- if (_arrunkObj1337[3]._arr2[i]._field34 == _arrunkObj1337[3]._arr1[randIndx]._field34) {
+ if (_gameBoardSide[3]._outpostStation[i]._cardId == _gameBoardSide[3]._handCard[randIndx]._cardId) {
found = true;
break;
}
@@ -4959,18 +4971,18 @@ void Scene1337::subC2C2F() {
if (!found) {
for (int i = 0; i <= 7; i++) {
- if ((_arrunkObj1337[3]._arr2[i]._field34 == 1) && (!subC2687(_arrunkObj1337[3]._arr3[0]._field34))) {
+ if ((_gameBoardSide[3]._outpostStation[i]._cardId == 1) && (!subC2687(_gameBoardSide[3]._delayPile[0]._cardId))) {
int tmpVal = 0;
for (int j = 0; j <= 7; j++) {
- if ((_arrunkObj1337[3]._arr2[j]._field34 > 1) && (_arrunkObj1337[3]._arr2[j]._field34 <= 9))
+ if ((_gameBoardSide[3]._outpostStation[j]._cardId > 1) && (_gameBoardSide[3]._outpostStation[j]._cardId <= 9))
++tmpVal;
}
if (tmpVal == 7)
_field424A = 3;
- subC33C0(&_arrunkObj1337[3]._arr1[randIndx], &_arrunkObj1337[3]._arr2[i]);
+ subC33C0(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[3]._outpostStation[i]);
found = true;
break;
}
@@ -4978,24 +4990,24 @@ void Scene1337::subC2C2F() {
if (found)
return;
}
- } else if (_arrunkObj1337[3]._arr1[randIndx]._field34 == 13) {
+ } else if (_gameBoardSide[3]._handCard[randIndx]._cardId == 13) {
int tmpVal = subC331B(3);
if (tmpVal != -1) {
- subC358E(&_arrunkObj1337[3]._arr1[randIndx], tmpVal);
+ subC358E(&_gameBoardSide[3]._handCard[randIndx], tmpVal);
return;
}
- } else if (_arrunkObj1337[3]._arr1[randIndx]._field34 == 25) {
+ } else if (_gameBoardSide[3]._handCard[randIndx]._cardId == 25) {
int tmpVal = -1;
found = false;
int tmpRandIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
for (int i = 0; i <= 3; i++) {
if ( (tmpRandIndx != 3)
- && ( (_arrunkObj1337[tmpRandIndx]._arr1[0]._field34 != 0)
- || (_arrunkObj1337[tmpRandIndx]._arr1[1]._field34 != 0)
- || (_arrunkObj1337[tmpRandIndx]._arr1[2]._field34 != 0)
- || (_arrunkObj1337[tmpRandIndx]._arr1[3]._field34 != 0) )) {
+ && ( (_gameBoardSide[tmpRandIndx]._handCard[0]._cardId != 0)
+ || (_gameBoardSide[tmpRandIndx]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[tmpRandIndx]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[tmpRandIndx]._handCard[3]._cardId != 0) )) {
tmpVal = tmpRandIndx;
break;
}
@@ -5006,11 +5018,11 @@ void Scene1337::subC2C2F() {
}
if (tmpVal != -1) {
- subC318B(3, &_arrunkObj1337[3]._arr1[randIndx], tmpVal);
+ subC318B(3, &_gameBoardSide[3]._handCard[randIndx], tmpVal);
return;
}
} else {
- switch (_arrunkObj1337[3]._arr1[randIndx]._field34) {
+ switch (_gameBoardSide[3]._handCard[randIndx]._cardId) {
case 10:
// No break on purpose
case 11:
@@ -5043,7 +5055,7 @@ void Scene1337::subC2C2F() {
// It's understandable for 'i', which helps making sure that tmpVal is used properly,
// but it's suspect for j
for (int j = 0; j <= 7; j++) {
- if ((_arrunkObj1337[tmpRandIndx]._arr3[0]._field34 == 0) && (subC32B1(tmpRandIndx, _arrunkObj1337[3]._arr1[randIndx]._field34))) {
+ if ((_gameBoardSide[tmpRandIndx]._delayPile[0]._cardId == 0) && (subC32B1(tmpRandIndx, _gameBoardSide[3]._handCard[randIndx]._cardId))) {
tmpVal = j;
}
}
@@ -5059,7 +5071,7 @@ void Scene1337::subC2C2F() {
if (tmpVal != -1) {
// Useless second identical check skipped
- subC3456(&_arrunkObj1337[3]._arr1[randIndx], &_arrunkObj1337[tmpVal]._arr3[0]);
+ subC3456(&_gameBoardSide[3]._handCard[randIndx], &_gameBoardSide[tmpVal]._delayPile[0]);
return;
}
}
@@ -5068,7 +5080,7 @@ void Scene1337::subC2C2F() {
}
}
- subC4A39(&_arrunkObj1337[3]._arr1[randIndx]);
+ subC4A39(&_gameBoardSide[3]._handCard[randIndx]);
}
void Scene1337::subC318B(int arg1, unkObj1337sub1 *subObj1, int arg3) {
@@ -5079,13 +5091,13 @@ void Scene1337::subC318B(int arg1, unkObj1337sub1 *subObj1, int arg3) {
for (;;) {
randIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
- if (_arrunkObj1337[arg3]._arr1[randIndx]._field34 != 0)
+ if (_gameBoardSide[arg3]._handCard[randIndx]._cardId != 0)
break;
}
_field3EF0 = subObj1;
- _field3EF4 = &_arrunkObj1337[arg3]._arr4[0];
- _field3EF8 = &_arrunkObj1337[arg3]._arr1[randIndx];
+ _field3EF4 = &_gameBoardSide[arg3]._arr4[0];
+ _field3EF8 = &_gameBoardSide[arg3]._handCard[randIndx];
_item1.setAction(&_action11);
}
@@ -5127,9 +5139,9 @@ int Scene1337::subC3257(int arg1) {
bool Scene1337::subC32B1(int arg1, int arg2) {
for (int i = 0; i <= 7; i++) {
- if (_arrunkObj1337[arg1]._arr2[i]._field34 != 0) {
+ if (_gameBoardSide[arg1]._outpostStation[i]._cardId != 0) {
int tmpVal = subC3257(arg2);
- if (tmpVal == _arrunkObj1337[arg1]._arr2[i]._field34)
+ if (tmpVal == _gameBoardSide[arg1]._outpostStation[i]._cardId)
return false;
}
}
@@ -5142,7 +5154,7 @@ int Scene1337::subC331B(int arg1) {
for (int i = 0; i <= 3; i++) {
if (randIndx != arg1) {
for (int j = 0; j <= 7; j++) {
- if (_arrunkObj1337[randIndx]._arr2[j]._field34 != 0)
+ if (_gameBoardSide[randIndx]._outpostStation[j]._cardId != 0)
return randIndx;
}
}
@@ -5184,16 +5196,16 @@ void Scene1337::subC33C0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) {
}
int Scene1337::subC3E92(int arg1) {
- if ( (_arrunkObj1337[arg1]._arr1[0]._field34 == 0)
- && (_arrunkObj1337[arg1]._arr1[1]._field34 == 0)
- && (_arrunkObj1337[arg1]._arr1[2]._field34 == 0)
- && (_arrunkObj1337[arg1]._arr1[3]._field34 == 0))
+ if ( (_gameBoardSide[arg1]._handCard[0]._cardId == 0)
+ && (_gameBoardSide[arg1]._handCard[1]._cardId == 0)
+ && (_gameBoardSide[arg1]._handCard[2]._cardId == 0)
+ && (_gameBoardSide[arg1]._handCard[3]._cardId == 0))
return -1;
int randIndx;
for (;;) {
randIndx = R2_GLOBALS._randomSource.getRandomNumber(3);
- if (_arrunkObj1337[arg1]._arr1[randIndx]._field34 == 0)
+ if (_gameBoardSide[arg1]._handCard[randIndx]._cardId == 0)
break;
}
@@ -5223,14 +5235,14 @@ void Scene1337::subC34A1(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) {
Scene1337::unkObj1337sub1 *Scene1337::subC34EC(int arg1) {
for (int i = 0; i <= 7; i++) {
- if (_arrunkObj1337[arg1]._arr2[i]._field34 == 1) {
- return &_arrunkObj1337[arg1]._arr2[i];
+ if (_gameBoardSide[arg1]._outpostStation[i]._cardId == 1) {
+ return &_gameBoardSide[arg1]._outpostStation[i];
}
}
for (int i = 0; i <= 7; i++) {
- if ((_arrunkObj1337[arg1]._arr2[i]._field34 != 0) && (_arrunkObj1337[arg1]._arr2[i]._field34 < 10)) {
- return &_arrunkObj1337[arg1]._arr2[i];
+ if ((_gameBoardSide[arg1]._outpostStation[i]._cardId != 0) && (_gameBoardSide[arg1]._outpostStation[i]._cardId < 10)) {
+ return &_gameBoardSide[arg1]._outpostStation[i];
}
}
@@ -5240,7 +5252,7 @@ Scene1337::unkObj1337sub1 *Scene1337::subC34EC(int arg1) {
void Scene1337::subC358E(unkObj1337sub1 *subObj1, int arg2) {
_field3EF0 = subObj1;
_field3EF4 = subC34EC(arg2);
- _field3EF8 = &_arrunkObj1337[arg2]._arr4[0];
+ _field3EF8 = &_gameBoardSide[arg2]._arr4[0];
_field4240 = arg2;
_item1.setAction(&_action10);
}
@@ -5254,16 +5266,15 @@ void Scene1337::subC4A39(unkObj1337sub1 *subObj) {
void Scene1337::subC4CD2() {
if (R2_GLOBALS._v57709 > 0) {
subD1917();
- subD1940(false);
+ subD1940(false); // _v5780C--
}
}
void Scene1337::subC4CEC() {
- if (R2_GLOBALS._v57709 != 0)
- return;
-
- subD18F5();
- subD1940(1);
+ if (R2_GLOBALS._v57709 == 0) {
+ subD18F5();
+ subD1940(true); // _v5780C++
+ }
}
void Scene1337::subC51A0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2) {
@@ -5375,7 +5386,7 @@ void Scene1337::subPostInit() {
R2_GLOBALS._v57709 = 0;
R2_GLOBALS._v5780C = 0;
subD183F(1, 0);
- subD1940(true);
+ subD1940(true); // _v5780C++
subD18F5();
// loadScene(1330);
@@ -5383,223 +5394,220 @@ void Scene1337::subPostInit() {
R2_GLOBALS._scenePalette.addRotation(224, 235, 1);
- _field3E28[0] = 1;
- _field3E28[1] = 1;
- _field3E28[2] = 1;
- _field3E28[3] = 1;
- _field3E28[4] = 1;
- _field3E28[5] = 1;
- _field3E28[6] = 1;
- _field3E28[7] = 1;
- _field3E28[8] = 26;
- _field3E28[9] = 2;
- _field3E28[10] = 2;
- _field3E28[11] = 2;
- _field3E28[12] = 2;
- _field3E28[13] = 2;
- _field3E28[14] = 26;
- _field3E28[15] = 3;
- _field3E28[16] = 3;
- _field3E28[17] = 3;
- _field3E28[18] = 3;
- _field3E28[19] = 3;
- _field3E28[20] = 28;
- _field3E28[21] = 4;
- _field3E28[22] = 4;
- _field3E28[23] = 4;
- _field3E28[24] = 4;
- _field3E28[25] = 4;
- _field3E28[26] = 28;
- _field3E28[27] = 5;
- _field3E28[28] = 5;
- _field3E28[29] = 5;
- _field3E28[30] = 5;
- _field3E28[31] = 5;
- _field3E28[32] = 30;
- _field3E28[33] = 6;
- _field3E28[34] = 6;
- _field3E28[35] = 6;
- _field3E28[36] = 6;
- _field3E28[37] = 6;
- _field3E28[38] = 30;
- _field3E28[39] = 7;
- _field3E28[40] = 7;
- _field3E28[41] = 7;
- _field3E28[42] = 7;
- _field3E28[43] = 7;
- _field3E28[44] = 32;
- _field3E28[45] = 8;
- _field3E28[46] = 8;
- _field3E28[47] = 8;
- _field3E28[48] = 8;
- _field3E28[49] = 8;
- _field3E28[50] = 32;
- _field3E28[51] = 9;
- _field3E28[52] = 9;
- _field3E28[53] = 9;
- _field3E28[54] = 9;
- _field3E28[55] = 9;
- _field3E28[56] = 10;
- _field3E28[57] = 11;
- _field3E28[58] = 12;
- _field3E28[59] = 13;
- _field3E28[60] = 13;
- _field3E28[61] = 14;
- _field3E28[62] = 15;
- _field3E28[63] = 16;
- _field3E28[64] = 17;
- _field3E28[65] = 18;
- _field3E28[66] = 19;
- _field3E28[67] = 20;
- _field3E28[68] = 21;
- _field3E28[69] = 26;
- _field3E28[70] = 28;
- _field3E28[71] = 24;
- _field3E28[72] = 25;
- _field3E28[73] = 25;
- _field3E28[74] = 25;
- _field3E28[75] = 25;
- _field3E28[76] = 26;
- _field3E28[77] = 26;
- _field3E28[78] = 26;
- _field3E28[79] = 27;
- _field3E28[80] = 27;
- _field3E28[81] = 28;
- _field3E28[82] = 28;
- _field3E28[83] = 28;
- _field3E28[84] = 29;
- _field3E28[85] = 29;
- _field3E28[86] = 29;
- _field3E28[87] = 30;
- _field3E28[88] = 30;
- _field3E28[89] = 30;
- _field3E28[90] = 30;
- _field3E28[91] = 32;
- _field3E28[92] = 1;
- _field3E28[93] = 32;
- _field3E28[94] = 32;
- _field3E28[95] = 32;
- _field3E28[96] = 1;
- _field3E28[97] = 1;
- _field3E28[98] = 1;
- _field3E28[99] = 0;
-
- _field3E24 = 98;
+ _availableCardsPile[0] = 1;
+ _availableCardsPile[1] = 1;
+ _availableCardsPile[2] = 1;
+ _availableCardsPile[3] = 1;
+ _availableCardsPile[4] = 1;
+ _availableCardsPile[5] = 1;
+ _availableCardsPile[6] = 1;
+ _availableCardsPile[7] = 1;
+ _availableCardsPile[8] = 26;
+ _availableCardsPile[9] = 2;
+ _availableCardsPile[10] = 2;
+ _availableCardsPile[11] = 2;
+ _availableCardsPile[12] = 2;
+ _availableCardsPile[13] = 2;
+ _availableCardsPile[14] = 26;
+ _availableCardsPile[15] = 3;
+ _availableCardsPile[16] = 3;
+ _availableCardsPile[17] = 3;
+ _availableCardsPile[18] = 3;
+ _availableCardsPile[19] = 3;
+ _availableCardsPile[20] = 28;
+ _availableCardsPile[21] = 4;
+ _availableCardsPile[22] = 4;
+ _availableCardsPile[23] = 4;
+ _availableCardsPile[24] = 4;
+ _availableCardsPile[25] = 4;
+ _availableCardsPile[26] = 28;
+ _availableCardsPile[27] = 5;
+ _availableCardsPile[28] = 5;
+ _availableCardsPile[29] = 5;
+ _availableCardsPile[30] = 5;
+ _availableCardsPile[31] = 5;
+ _availableCardsPile[32] = 30;
+ _availableCardsPile[33] = 6;
+ _availableCardsPile[34] = 6;
+ _availableCardsPile[35] = 6;
+ _availableCardsPile[36] = 6;
+ _availableCardsPile[37] = 6;
+ _availableCardsPile[38] = 30;
+ _availableCardsPile[39] = 7;
+ _availableCardsPile[40] = 7;
+ _availableCardsPile[41] = 7;
+ _availableCardsPile[42] = 7;
+ _availableCardsPile[43] = 7;
+ _availableCardsPile[44] = 32;
+ _availableCardsPile[45] = 8;
+ _availableCardsPile[46] = 8;
+ _availableCardsPile[47] = 8;
+ _availableCardsPile[48] = 8;
+ _availableCardsPile[49] = 8;
+ _availableCardsPile[50] = 32;
+ _availableCardsPile[51] = 9;
+ _availableCardsPile[52] = 9;
+ _availableCardsPile[53] = 9;
+ _availableCardsPile[54] = 9;
+ _availableCardsPile[55] = 9;
+ _availableCardsPile[56] = 10;
+ _availableCardsPile[57] = 11;
+ _availableCardsPile[58] = 12;
+ _availableCardsPile[59] = 13;
+ _availableCardsPile[60] = 13;
+ _availableCardsPile[61] = 14;
+ _availableCardsPile[62] = 15;
+ _availableCardsPile[63] = 16;
+ _availableCardsPile[64] = 17;
+ _availableCardsPile[65] = 18;
+ _availableCardsPile[66] = 19;
+ _availableCardsPile[67] = 20;
+ _availableCardsPile[68] = 21;
+ _availableCardsPile[69] = 26;
+ _availableCardsPile[70] = 28;
+ _availableCardsPile[71] = 24;
+ _availableCardsPile[72] = 25;
+ _availableCardsPile[73] = 25;
+ _availableCardsPile[74] = 25;
+ _availableCardsPile[75] = 25;
+ _availableCardsPile[76] = 26;
+ _availableCardsPile[77] = 26;
+ _availableCardsPile[78] = 26;
+ _availableCardsPile[79] = 27;
+ _availableCardsPile[80] = 27;
+ _availableCardsPile[81] = 28;
+ _availableCardsPile[82] = 28;
+ _availableCardsPile[83] = 28;
+ _availableCardsPile[84] = 29;
+ _availableCardsPile[85] = 29;
+ _availableCardsPile[86] = 29;
+ _availableCardsPile[87] = 30;
+ _availableCardsPile[88] = 30;
+ _availableCardsPile[89] = 30;
+ _availableCardsPile[90] = 30;
+ _availableCardsPile[91] = 32;
+ _availableCardsPile[92] = 1;
+ _availableCardsPile[93] = 32;
+ _availableCardsPile[94] = 32;
+ _availableCardsPile[95] = 32;
+ _availableCardsPile[96] = 1;
+ _availableCardsPile[97] = 1;
+ _availableCardsPile[98] = 1;
+ _availableCardsPile[99] = 0;
+
+ _cardsAvailableNumb = 98;
_field3E26 = 98;
- _item7._field34 = 0;
- _item7._field36 = Common::Point(128, 95);
-
- _item8._field34 = 0;
- _item8._field36 = Common::Point(162, 95);
-
- _item6._field34 = 0;
-
- _item2._object1.postInit();
- _item2._object1.setVisage(1332);
- _item2._object1.setStrip(5);
- _item2._object1.setFrame(1);
- _item2._object1._moveDiff = Common::Point(10, 10);
- _item2._object1.fixPriority(400);
- _item2._object1.setPosition(Common::Point(128, 95), 0);
- _item2._object1.animate(ANIM_MODE_2, NULL);
- _item2._object1.hide();
-
- _object1.postInit();
- _object1.setVisage(1334);
- _object1.setStrip(1);
- _object1.setFrame(1);
- _object1._numFrames = 12;
- _object1.fixPriority(500);
- _object1.setPosition(Common::Point(174, 107), 0);
- _object1.animate(ANIM_MODE_2, NULL);
- _object1.hide();
-
- _field4244 = 1;
- _field4246 = 0;
- _field4248 = 0;
+ _discardPile._cardId = 0;
+ _discardPile._stationPos = Common::Point(128, 95);
+
+ _item8._cardId = 0;
+ _item8._stationPos = Common::Point(162, 95);
+
+ _item6._cardId = 0;
+
+ _animatedCard._card.postInit();
+ _animatedCard._card.setVisage(1332);
+ _animatedCard._card.setStrip(5);
+ _animatedCard._card.setFrame(1);
+ _animatedCard._card._moveDiff = Common::Point(10, 10);
+ _animatedCard._card.fixPriority(400);
+ _animatedCard._card.setPosition(Common::Point(128, 95), 0);
+ _animatedCard._card.animate(ANIM_MODE_2, NULL);
+ _animatedCard._card.hide();
+
+ _currentPlayerArrow.postInit();
+ _currentPlayerArrow.setVisage(1334);
+ _currentPlayerArrow.setStrip(1);
+ _currentPlayerArrow.setFrame(1);
+ _currentPlayerArrow._numFrames = 12;
+ _currentPlayerArrow.fixPriority(500);
+ _currentPlayerArrow.setPosition(Common::Point(174, 107), 0);
+ _currentPlayerArrow.animate(ANIM_MODE_2, NULL);
+ _currentPlayerArrow.hide();
+
+ _field4244 = true;
+ _field4246 = false;
_field424A = -1;
_background1.setup2(9531, 1, 1, 249, 168, 155, 0);
_autoplay = false;
- _field424C = 0;
- _field424E = 0;
+ _instructionsDisplayedFl = 0;
+ _instructionsWaitCount = 0;
}
void Scene1337::suggestInstructions() {
if (R2_GLOBALS._v57709 > 0)
subD1917();
+
if (MessageDialog::show(NEED_INSTRUCTIONS, NO_MSG, YES_MSG) == 0) {
if (R2_GLOBALS._v57709 == 0)
subD18F5();
- subCCF26();
+ firstShuffle();
} else {
if (R2_GLOBALS._v57709 == 0)
subD18F5();
- subCB59B();
+ displayInstructions();
}
}
-void Scene1337::subCB59B() {
+void Scene1337::displayInstructions() {
_item1.setAction(&_action1);
}
void Scene1337::shuffleCards() {
R2_GLOBALS._sceneObjects->draw();
+ // Remove holes in card pile
for (int i = 0; i <= 98; i++) {
- if (_field3E28[i] == 0) {
+ if (_availableCardsPile[i] == 0) {
for (int j = i + 1; j <= 98; j ++) {
- if (_field3E28[j] != 0) {
- _field3E28[i] = _field3E28[j];
- _field3E28[j] = 0;
+ if (_availableCardsPile[j] != 0) {
+ _availableCardsPile[i] = _availableCardsPile[j];
+ _availableCardsPile[j] = 0;
break;
}
}
}
}
+ // Compute the number of available cards
for (int i = 0; i <= 99; i ++) {
- if (_field3E28[i] == 0) {
- _field3E24 = i - 1;
+ if (_availableCardsPile[i] == 0) {
+ // CHECKME: This will fail if i == 0, which shouldn't happen
+ // as we don't shuffle cards when no card is available.
+ _cardsAvailableNumb = i - 1;
_field3E26 = 98;
break;
}
}
- // tmpVal is never modified in the original. It looks weird but it works: at the end, the cards are suffled!
- int tmpVal = 0;
- int randIndx;
- int swap;
for (int i = 0; i < 2000; i ++) {
- randIndx = R2_GLOBALS._randomSource.getRandomNumber(_field3E24);
- swap = _field3E28[tmpVal];
- _field3E28[tmpVal] = _field3E28[randIndx];
- _field3E28[randIndx] = swap;
+ int randIndx = R2_GLOBALS._randomSource.getRandomNumber(_cardsAvailableNumb);
+ int swap = _availableCardsPile[0];
+ _availableCardsPile[0] = _availableCardsPile[randIndx];
+ _availableCardsPile[randIndx] = swap;
}
- _field423C = 0;
- _item2._object1.setAction(&_action2);
+ _shuffleEndedFl = false;
+ _animatedCard._card.setAction(&_action2);
- while(_field423C == 0) {
+ while(!_shuffleEndedFl && !g_vm->shouldQuit()) {
+ g_globals->_sceneObjects->recurse(SceneHandler::dispatchObject);
g_globals->_scenePalette.signalListeners();
R2_GLOBALS._sceneObjects->draw();
- warning("TODO: recurse on draw() and on signalListeners()?");
g_globals->_events.delay(g_globals->_sceneHandler->_delayTicks);
-
- // Hack to avoid eternal loop
- // To be removed when the recurse is working properly
- _field423C = 1;
}
}
-void Scene1337::subCCF26() {
- _item2._object1._moveDiff = Common::Point(30, 30);
+void Scene1337::firstShuffle() {
+ _animatedCard._card._moveDiff = Common::Point(30, 30);
shuffleCards();
_item1.setAction(&_action3);
}
void Scene1337::subCD193() {
+ // Display menu with "Auto Play", "New Game", "Quit" and "Continue"
warning("STUBBED: subCD193()");
}
@@ -5610,10 +5618,10 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
if (arg1 == 3) {
int i;
for (i = 0; i <= 7; i++) {
- if ( (subC2BF8(&_arrunkObj1337[2]._arr2[i], pt))
- || (subC2BF8(&_arrunkObj1337[0]._arr2[i], pt))
- || (subC2BF8(&_arrunkObj1337[1]._arr2[i], pt))
- || (subC2BF8(&_arrunkObj1337[3]._arr2[i], pt)) ) {
+ if ( (subC2BF8(&_gameBoardSide[2]._outpostStation[i], pt))
+ || (subC2BF8(&_gameBoardSide[0]._outpostStation[i], pt))
+ || (subC2BF8(&_gameBoardSide[1]._outpostStation[i], pt))
+ || (subC2BF8(&_gameBoardSide[3]._outpostStation[i], pt)) ) {
found = true;
break;
}
@@ -5622,26 +5630,26 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
if (found) {
switch (curReg) {
case 5:
- if (_arrunkObj1337[2]._arr2[i]._field34 != 0)
- displayDialog(_arrunkObj1337[2]._arr2[i]._field34);
+ if (_gameBoardSide[2]._outpostStation[i]._cardId != 0)
+ displayDialog(_gameBoardSide[2]._outpostStation[i]._cardId);
else
actionDisplay(1330, 20, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 10:
- if (_arrunkObj1337[3]._arr2[i]._field34 != 0)
- displayDialog(_arrunkObj1337[3]._arr2[i]._field34);
+ if (_gameBoardSide[3]._outpostStation[i]._cardId != 0)
+ displayDialog(_gameBoardSide[3]._outpostStation[i]._cardId);
else
actionDisplay(1330, 22, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 15:
- if (_arrunkObj1337[0]._arr2[i]._field34 != 0)
- displayDialog(_arrunkObj1337[0]._arr2[i]._field34);
+ if (_gameBoardSide[0]._outpostStation[i]._cardId != 0)
+ displayDialog(_gameBoardSide[0]._outpostStation[i]._cardId);
else
actionDisplay(1330, 21, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 20:
- if (_arrunkObj1337[1]._arr2[i]._field34 != 0)
- displayDialog(_arrunkObj1337[1]._arr2[i]._field34);
+ if (_gameBoardSide[1]._outpostStation[i]._cardId != 0)
+ displayDialog(_gameBoardSide[1]._outpostStation[i]._cardId);
else
actionDisplay(1330, 23, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
@@ -5649,36 +5657,36 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
break;
}
} else {
- if ( (subC2BF8(&_arrunkObj1337[2]._arr3[0], pt))
- || (subC2BF8(&_arrunkObj1337[0]._arr3[0], pt))
- || (subC2BF8(&_arrunkObj1337[1]._arr3[0], pt))
- || (subC2BF8(&_arrunkObj1337[3]._arr3[0], pt)) ) {
+ if ( (subC2BF8(&_gameBoardSide[2]._delayPile[0], pt))
+ || (subC2BF8(&_gameBoardSide[0]._delayPile[0], pt))
+ || (subC2BF8(&_gameBoardSide[1]._delayPile[0], pt))
+ || (subC2BF8(&_gameBoardSide[3]._delayPile[0], pt)) ) {
found = true;
}
if (found) {
switch (curReg) {
case 5:
- if (_arrunkObj1337[2]._arr3[0]._field34 != 0)
- displayDialog(_arrunkObj1337[2]._arr3[0]._field34);
+ if (_gameBoardSide[2]._delayPile[0]._cardId != 0)
+ displayDialog(_gameBoardSide[2]._delayPile[0]._cardId);
else
actionDisplay(1330, 10, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 10:
- if (_arrunkObj1337[3]._arr3[0]._field34 != 0)
- displayDialog(_arrunkObj1337[3]._arr3[0]._field34);
+ if (_gameBoardSide[3]._delayPile[0]._cardId != 0)
+ displayDialog(_gameBoardSide[3]._delayPile[0]._cardId);
else
actionDisplay(1330, 16, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 15:
- if (_arrunkObj1337[0]._arr3[0]._field34 != 0)
- displayDialog(_arrunkObj1337[3]._arr3[0]._field34);
+ if (_gameBoardSide[0]._delayPile[0]._cardId != 0)
+ displayDialog(_gameBoardSide[3]._delayPile[0]._cardId);
else
actionDisplay(1330, 13, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
case 20:
- if (_arrunkObj1337[1]._arr3[0]._field34 != 0)
- displayDialog(_arrunkObj1337[1]._arr3[0]._field34);
+ if (_gameBoardSide[1]._delayPile[0]._cardId != 0)
+ displayDialog(_gameBoardSide[1]._delayPile[0]._cardId);
else
actionDisplay(1330, 18, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
@@ -5686,29 +5694,29 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
break;
}
} else {
- if (subC2BF8(&_item7, pt)) {
- if (_item7._field34 != 0)
- displayDialog(_item7._field34);
+ if (subC2BF8(&_discardPile, pt)) {
+ if (_discardPile._cardId != 0)
+ displayDialog(_discardPile._cardId);
else
actionDisplay(1330, 7, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else if (_background1._bounds.contains(pt)) {
actionDisplay(1330, 43, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else if (subC2BF8(&_item8, pt)) {
actionDisplay(1330, 4, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if ( (subC2BF8(&_arrunkObj1337[2]._arr4[0], pt))
- || (subC2BF8(&_arrunkObj1337[3]._arr4[0], pt))
- || (subC2BF8(&_arrunkObj1337[0]._arr4[0], pt))
- || (subC2BF8(&_arrunkObj1337[1]._arr4[0], pt)) ) {
+ } else if ( (subC2BF8(&_gameBoardSide[2]._arr4[0], pt))
+ || (subC2BF8(&_gameBoardSide[3]._arr4[0], pt))
+ || (subC2BF8(&_gameBoardSide[0]._arr4[0], pt))
+ || (subC2BF8(&_gameBoardSide[1]._arr4[0], pt)) ) {
actionDisplay(1330, 32, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else {
- if (subC2BF8(&_arrunkObj1337[2]._arr1[0], pt))
- displayDialog(_arrunkObj1337[2]._arr1[0]._field34);
- else if (subC2BF8(&_arrunkObj1337[2]._arr1[1], pt))
- displayDialog(_arrunkObj1337[2]._arr1[1]._field34);
- else if (subC2BF8(&_arrunkObj1337[2]._arr1[2], pt))
- displayDialog(_arrunkObj1337[2]._arr1[2]._field34);
- else if (subC2BF8(&_arrunkObj1337[2]._arr1[3], pt))
- displayDialog(_arrunkObj1337[2]._arr1[3]._field34);
+ if (subC2BF8(&_gameBoardSide[2]._handCard[0], pt))
+ displayDialog(_gameBoardSide[2]._handCard[0]._cardId);
+ else if (subC2BF8(&_gameBoardSide[2]._handCard[1], pt))
+ displayDialog(_gameBoardSide[2]._handCard[1]._cardId);
+ else if (subC2BF8(&_gameBoardSide[2]._handCard[2], pt))
+ displayDialog(_gameBoardSide[2]._handCard[2]._cardId);
+ else if (subC2BF8(&_gameBoardSide[2]._handCard[3], pt))
+ displayDialog(_gameBoardSide[2]._handCard[3]._cardId);
else if ((curReg >= 6) && (curReg <= 9))
actionDisplay(1330, 29, 159, 10, 1, 200, 0, 7, 0, 154, 154);
else if ((curReg >= 11) && (curReg <= 14))
@@ -5748,8 +5756,8 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
return;
for (int i = 0; i <= 7; i++) {
- if (subC2BF8(&_arrunkObj1337[2]._arr2[i], pt)) {
- switch (_arrunkObj1337[2]._arr2[i]._field34) {
+ if (subC2BF8(&_gameBoardSide[2]._outpostStation[i], pt)) {
+ switch (_gameBoardSide[2]._outpostStation[i]._cardId) {
case 0:
actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
@@ -5762,8 +5770,8 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
}
found = true;
break;
- } else if (subC2BF8(&_arrunkObj1337[0]._arr2[i], pt)) {
- switch (_arrunkObj1337[0]._arr2[i]._field34) {
+ } else if (subC2BF8(&_gameBoardSide[0]._outpostStation[i], pt)) {
+ switch (_gameBoardSide[0]._outpostStation[i]._cardId) {
case 0:
actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
@@ -5773,8 +5781,8 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
}
found = true;
break;
- } else if (subC2BF8(&_arrunkObj1337[1]._arr2[i], pt)) {
- switch (_arrunkObj1337[1]._arr2[i]._field34) {
+ } else if (subC2BF8(&_gameBoardSide[1]._outpostStation[i], pt)) {
+ switch (_gameBoardSide[1]._outpostStation[i]._cardId) {
case 0:
actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117);
break;
@@ -5784,8 +5792,8 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
}
found = true;
break;
- } else if (subC2BF8(&_arrunkObj1337[3]._arr2[i], pt)) {
- switch (_arrunkObj1337[3]._arr2[i]._field34) {
+ } else if (subC2BF8(&_gameBoardSide[3]._outpostStation[i], pt)) {
+ switch (_gameBoardSide[3]._outpostStation[i]._cardId) {
case 0:
actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172);
break;
@@ -5798,8 +5806,8 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
}
}
- if (subC2BF8(&_arrunkObj1337[2]._arr3[0], pt)) {
- if (_arrunkObj1337[0]._arr3[0]._field34 != 0) {
+ if (subC2BF8(&_gameBoardSide[2]._delayPile[0], pt)) {
+ if (_gameBoardSide[0]._delayPile[0]._cardId != 0) {
actionDisplay(1330, 39, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else {
actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
@@ -5807,8 +5815,8 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
found = true;
}
- if (subC2BF8(&_arrunkObj1337[3]._arr3[0], pt)) {
- if (_arrunkObj1337[3]._arr3[0]._field34 != 0) {
+ if (subC2BF8(&_gameBoardSide[3]._delayPile[0], pt)) {
+ if (_gameBoardSide[3]._delayPile[0]._cardId != 0) {
actionDisplay(1330, 145, 20, 99, 1, 136, 0, 7, 0, 172, 172);
} else {
actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172);
@@ -5816,8 +5824,8 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
found = true;
}
- if (subC2BF8(&_arrunkObj1337[1]._arr3[0], pt)) {
- if (_arrunkObj1337[1]._arr3[0]._field34 != 0) {
+ if (subC2BF8(&_gameBoardSide[1]._delayPile[0], pt)) {
+ if (_gameBoardSide[1]._delayPile[0]._cardId != 0) {
actionDisplay(1330, 144, 300, 99, 1, 136, 0, 7, 0, 117, 117);
} else {
actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117);
@@ -5825,8 +5833,8 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
found = true;
}
- if (subC2BF8(&_arrunkObj1337[0]._arr3[0], pt)) {
- if (_arrunkObj1337[0]._arr3[0]._field34 != 0) {
+ if (subC2BF8(&_gameBoardSide[0]._delayPile[0], pt)) {
+ if (_gameBoardSide[0]._delayPile[0]._cardId != 0) {
actionDisplay(1330, 1, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else {
actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
@@ -5834,17 +5842,17 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
found = true;
}
- if (subC2BF8(&_arrunkObj1337[3]._arr4[0], pt)) {
+ if (subC2BF8(&_gameBoardSide[3]._arr4[0], pt)) {
actionDisplay(1330, 147, 20, 99, 1, 136, 0, 7, 0, 172, 172);
found = true;
}
- if (subC2BF8(&_arrunkObj1337[1]._arr4[0], pt)) {
+ if (subC2BF8(&_gameBoardSide[1]._arr4[0], pt)) {
actionDisplay(1330, 146, 300, 99, 1, 136, 0, 7, 0, 117, 117);
found = true;
}
- if (subC2BF8(&_arrunkObj1337[0]._arr4[0], pt)) {
+ if (subC2BF8(&_gameBoardSide[0]._arr4[0], pt)) {
actionDisplay(1330, 11, 159, 10, 1, 200, 0, 7, 0, 154, 154);
found = true;
}
@@ -5857,7 +5865,7 @@ void Scene1337::subCDB90(int arg1, Common::Point pt) {
return;
}
- if (subC2BF8(&_item7, pt))
+ if (subC2BF8(&_discardPile, pt))
actionDisplay(1330, 9, 159, 10, 1, 200, 0, 7, 0, 154, 154);
else if (subC2BF8(&_item8, pt))
actionDisplay(1330, 5, 159, 10, 1, 200, 0, 7, 0, 154, 154);
@@ -5911,8 +5919,8 @@ void Scene1337::subCF31D() {
bool found;
int count;
- if (this->_arrunkObj1337[1]._arr3[0]._field34 != 0) {
- switch (_arrunkObj1337[1]._arr3[0]._field34) {
+ if (this->_gameBoardSide[1]._delayPile[0]._cardId != 0) {
+ switch (_gameBoardSide[1]._delayPile[0]._cardId) {
case 10:
// No break on purpose
case 12:
@@ -5929,13 +5937,13 @@ void Scene1337::subCF31D() {
// No break on purpose
case 21:
tmpVal = 0;
- subC4A39(&_arrunkObj1337[1]._arr3[0]);
+ subC4A39(&_gameBoardSide[1]._delayPile[0]);
break;
default:
found = false;
int i;
for (i = 0; i <= 3; i++) {
- if (subC3386(_arrunkObj1337[1]._arr3[0]._field34, _arrunkObj1337[1]._arr1[i]._field34)) {
+ if (subC3386(_gameBoardSide[1]._delayPile[0]._cardId, _gameBoardSide[1]._handCard[i]._cardId)) {
found = true;
break;
}
@@ -5943,7 +5951,7 @@ void Scene1337::subCF31D() {
if (found) {
tmpVal = 0;
- subC34A1(&_arrunkObj1337[1]._arr1[i], &_arrunkObj1337[1]._arr3[0]);
+ subC34A1(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[1]._delayPile[0]);
}
}
}
@@ -5959,7 +5967,7 @@ void Scene1337::subCF31D() {
tmpVal = 0;
for (int j = 0; j <= 7; j++) {
- if (_arrunkObj1337[1]._arr2[j]._field34 == _arrunkObj1337[1]._arr1[tmpIndx]._field34) {
+ if (_gameBoardSide[1]._outpostStation[j]._cardId == _gameBoardSide[1]._handCard[tmpIndx]._cardId) {
tmpVal = 1;
break;
}
@@ -5969,18 +5977,18 @@ void Scene1337::subCF31D() {
break;
for (int j = 0; j <= 7; j++) {
- if (_arrunkObj1337[1]._arr2[j]._field34 == 1) {
- if (!subC2687(_arrunkObj1337[1]._arr3[0]._field34)) {
+ if (_gameBoardSide[1]._outpostStation[j]._cardId == 1) {
+ if (!subC2687(_gameBoardSide[1]._delayPile[0]._cardId)) {
count = 0;
for (int k = 0; k <= 7; k++) {
- if ((_arrunkObj1337[1]._arr2[k]._field34 > 1) && (_arrunkObj1337[1]._arr2[k]._field34 <= 9))
+ if ((_gameBoardSide[1]._outpostStation[k]._cardId > 1) && (_gameBoardSide[1]._outpostStation[k]._cardId <= 9))
++count;
}
if (count == 7)
_field424A = 1;
- subC33C0(&_arrunkObj1337[1]._arr1[tmpIndx], &_arrunkObj1337[1]._arr2[j]);
+ subC33C0(&_gameBoardSide[1]._handCard[tmpIndx], &_gameBoardSide[1]._outpostStation[j]);
found = true;
break;
}
@@ -5994,8 +6002,8 @@ void Scene1337::subCF31D() {
tmpVal = subC2719(1);
if (tmpVal != -1) {
for (int i = 0; i <= 7; i++) {
- if ((_arrunkObj1337[1]._arr2[i]._field34 == 0) && (!subC2687(_arrunkObj1337[1]._arr3[0]._field34))) {
- subC340B(&_arrunkObj1337[1]._arr1[tmpVal], &_arrunkObj1337[1]._arr2[i]);
+ if ((_gameBoardSide[1]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[1]._delayPile[0]._cardId))) {
+ subC340B(&_gameBoardSide[1]._handCard[tmpVal], &_gameBoardSide[1]._outpostStation[i]);
found = true;
break;
}
@@ -6009,7 +6017,7 @@ void Scene1337::subCF31D() {
int tmpVal2 = subC331B(1);
if ((tmpVal != -1) && ( tmpVal2 != -1)) {
- subC358E(&_arrunkObj1337[1]._arr1[tmpVal], tmpVal2);
+ subC358E(&_gameBoardSide[1]._handCard[tmpVal], tmpVal2);
found = true;
}
@@ -6022,10 +6030,10 @@ void Scene1337::subCF31D() {
int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3);
for (int i = 0; i <= 3; i++) {
if (rndVal != 1) {
- if ( (_arrunkObj1337[rndVal]._arr1[0]._field34 != 0)
- || (_arrunkObj1337[rndVal]._arr1[1]._field34 != 0)
- || (_arrunkObj1337[rndVal]._arr1[2]._field34 != 0)
- || (_arrunkObj1337[rndVal]._arr1[3]._field34 == 0)) {
+ if ( (_gameBoardSide[rndVal]._handCard[0]._cardId != 0)
+ || (_gameBoardSide[rndVal]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[rndVal]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[rndVal]._handCard[3]._cardId == 0)) {
count = rndVal;
break;
}
@@ -6037,7 +6045,7 @@ void Scene1337::subCF31D() {
}
if (count != -1) {
- subC318B(1, &_arrunkObj1337[1]._arr1[tmpVal], count);
+ subC318B(1, &_gameBoardSide[1]._handCard[tmpVal], count);
found = true;
}
}
@@ -6048,7 +6056,7 @@ void Scene1337::subCF31D() {
count = -1;
int i;
for (i = 0; i <= 3; i++) {
- tmpVal = subC27B5(_arrunkObj1337[1]._arr1[i]._field34);
+ tmpVal = subC27B5(_gameBoardSide[1]._handCard[i]._cardId);
if (tmpVal != -1) {
int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3);
@@ -6058,7 +6066,7 @@ void Scene1337::subCF31D() {
for (int k = 0; k <= 7; k++) {
// CHECKME: 'k' is not used in that loop.
// It looks suspicious.
- if ((_arrunkObj1337[tmpVal]._arr3[0]._field34 == 0) && (subC32B1(tmpVal, _arrunkObj1337[1]._arr1[i]._field34))) {
+ if ((_gameBoardSide[tmpVal]._delayPile[0]._cardId == 0) && (subC32B1(tmpVal, _gameBoardSide[1]._handCard[i]._cardId))) {
count = tmpVal;
break;
}
@@ -6081,18 +6089,18 @@ void Scene1337::subCF31D() {
}
if (found)
- subC3456(&_arrunkObj1337[1]._arr1[i], &_arrunkObj1337[count]._arr3[0]);
+ subC3456(&_gameBoardSide[1]._handCard[i], &_gameBoardSide[count]._delayPile[0]);
else {
int j;
for (j = 0; j <= 3; j++) {
- if (subC27F9(_arrunkObj1337[1]._arr1[j]._field34) != -1) {
+ if (subC27F9(_gameBoardSide[1]._handCard[j]._cardId) != -1) {
count = -1;
int rndVal = R2_GLOBALS._randomSource.getRandomNumber(3);
for (int l = 0; l <= 3; l++) {
if (rndVal != 1) {
for (int m = 0; m <= 7; m++) {
// 'm' is not used in that loop. It looks suspicious.
- if ((_arrunkObj1337[rndVal]._arr3[0]._field34 == 0) && (_arrunkObj1337[1]._arr1[j]._field34 == 1)) {
+ if ((_gameBoardSide[rndVal]._delayPile[0]._cardId == 0) && (_gameBoardSide[1]._handCard[j]._cardId == 1)) {
count = rndVal;
break;
}
@@ -6113,7 +6121,7 @@ void Scene1337::subCF31D() {
}
if (found)
- subC3456(&_arrunkObj1337[1]._arr1[j], &_arrunkObj1337[count]._arr3[0]);
+ subC3456(&_gameBoardSide[1]._handCard[j], &_gameBoardSide[count]._delayPile[0]);
else
subC2835(1);
}
@@ -6123,8 +6131,8 @@ void Scene1337::subCF31D() {
void Scene1337::subCF979() {
bool found = true;
- if (_arrunkObj1337[0]._arr3[0]._field34 != 0) {
- switch (_arrunkObj1337[0]._arr3[0]._field34) {
+ if (_gameBoardSide[0]._delayPile[0]._cardId != 0) {
+ switch (_gameBoardSide[0]._delayPile[0]._cardId) {
case 10:
//No break on purpose
case 12:
@@ -6140,7 +6148,7 @@ void Scene1337::subCF979() {
case 20:
//No break on purpose
case 21:
- subC4A39(&_arrunkObj1337[0]._arr3[0]);
+ subC4A39(&_gameBoardSide[0]._delayPile[0]);
found = false;
break;
default:
@@ -6148,7 +6156,7 @@ void Scene1337::subCF979() {
found = false;
for (i = 0; i <= 3; i++) {
- if (subC3386(_arrunkObj1337[0]._arr3[0]._field34, _arrunkObj1337[0]._arr1[i]._field34)) {
+ if (subC3386(_gameBoardSide[0]._delayPile[0]._cardId, _gameBoardSide[0]._handCard[i]._cardId)) {
found = true;
break;
}
@@ -6156,7 +6164,7 @@ void Scene1337::subCF979() {
if (found) {
found = false;
- subC34A1(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[0]._arr3[0]);
+ subC34A1(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[0]._delayPile[0]);
}
break;
}
@@ -6173,7 +6181,7 @@ void Scene1337::subCF979() {
if (tmpVal != -1) {
bool flag = false;
for (int j = 0; j <= 7; j++) {
- if (_arrunkObj1337[0]._arr2[j]._field34 == _arrunkObj1337[0]._arr1[tmpVal]._field34) {
+ if (_gameBoardSide[0]._outpostStation[j]._cardId == _gameBoardSide[0]._handCard[tmpVal]._cardId) {
flag = true;
break;
}
@@ -6181,10 +6189,10 @@ void Scene1337::subCF979() {
if (!flag) {
for (int j = 0; j <= 7; j++) {
- if ((_arrunkObj1337[0]._arr2[j]._field34 == 1) && (!subC2687(_arrunkObj1337[0]._arr3[0]._field34))) {
+ if ((_gameBoardSide[0]._outpostStation[j]._cardId == 1) && (!subC2687(_gameBoardSide[0]._delayPile[0]._cardId))) {
int count = 0;
for (int k = 0; k <= 7; k++) {
- if ((_arrunkObj1337[0]._arr2[k]._field34 > 1) && (_arrunkObj1337[0]._arr2[k]._field34 <= 9)) {
+ if ((_gameBoardSide[0]._outpostStation[k]._cardId > 1) && (_gameBoardSide[0]._outpostStation[k]._cardId <= 9)) {
++count;
}
}
@@ -6192,7 +6200,7 @@ void Scene1337::subCF979() {
if (count == 7)
_field424A = 0;
- subC33C0(&_arrunkObj1337[0]._arr1[tmpVal], &_arrunkObj1337[0]._arr2[j]);
+ subC33C0(&_gameBoardSide[0]._handCard[tmpVal], &_gameBoardSide[0]._outpostStation[j]);
found = true;
}
}
@@ -6211,8 +6219,8 @@ void Scene1337::subCF979() {
if (tmpVal != -1) {
for (int i = 0; i <= 7; i++) {
- if ((_arrunkObj1337[0]._arr2[i]._field34 == 0) && (!subC2687(_arrunkObj1337[0]._arr3[0]._field34))) {
- subC340B(&_arrunkObj1337[0]._arr1[tmpVal], &_arrunkObj1337[0]._arr2[i]);
+ if ((_gameBoardSide[0]._outpostStation[i]._cardId == 0) && (!subC2687(_gameBoardSide[0]._delayPile[0]._cardId))) {
+ subC340B(&_gameBoardSide[0]._handCard[tmpVal], &_gameBoardSide[0]._outpostStation[i]);
found = true;
break;
}
@@ -6225,8 +6233,8 @@ void Scene1337::subCF979() {
tmpVal = subC274D(0);
if (tmpVal != -1) {
for (int i = 0; i <= 7; i++) {
- if (_arrunkObj1337[2]._arr2[i]._field34 != 0) {
- subC358E(&_arrunkObj1337[0]._arr1[tmpVal], 2);
+ if (_gameBoardSide[2]._outpostStation[i]._cardId != 0) {
+ subC358E(&_gameBoardSide[0]._handCard[tmpVal], 2);
found = true;
break;
}
@@ -6238,11 +6246,11 @@ void Scene1337::subCF979() {
tmpVal = subC2781(0);
if (tmpVal != -1) {
- if ( (_arrunkObj1337[2]._arr1[0]._field34 != 0)
- || (_arrunkObj1337[2]._arr1[1]._field34 != 0)
- || (_arrunkObj1337[2]._arr1[2]._field34 != 0)
- || (_arrunkObj1337[2]._arr1[3]._field34 != 0) ) {
- subC318B(0, &_arrunkObj1337[0]._arr1[tmpVal], 2);
+ if ( (_gameBoardSide[2]._handCard[0]._cardId != 0)
+ || (_gameBoardSide[2]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[2]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[2]._handCard[3]._cardId != 0) ) {
+ subC318B(0, &_gameBoardSide[0]._handCard[tmpVal], 2);
found = true;
}
}
@@ -6251,11 +6259,11 @@ void Scene1337::subCF979() {
return;
for (int i = 0; i <= 3; i++) {
- if (subC27B5(_arrunkObj1337[0]._arr1[i]._field34) != -1) {
+ if (subC27B5(_gameBoardSide[0]._handCard[i]._cardId) != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect
for (int j = 0; j <= 7; j++) {
- if ((_arrunkObj1337[2]._arr3[0]._field34 == 0) && (subC32B1(2, _arrunkObj1337[0]._arr1[i]._field34))) {
- subC3456(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[2]._arr3[0]);
+ if ((_gameBoardSide[2]._delayPile[0]._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._handCard[i]._cardId))) {
+ subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayPile[0]);
found = true;
break;
}
@@ -6270,11 +6278,11 @@ void Scene1337::subCF979() {
return;
for (int i = 0; i <= 3; i++) {
- if (subC27F9(_arrunkObj1337[0]._arr1[i]._field34) != -1) {
+ if (subC27F9(_gameBoardSide[0]._handCard[i]._cardId) != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect
for (int j = 0; j <= 7; j++) {
- if ((_arrunkObj1337[2]._arr3[0]._field34 == 0) && (subC32B1(2, _arrunkObj1337[0]._arr1[i]._field34))) {
- subC3456(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[2]._arr3[0]);
+ if ((_gameBoardSide[2]._delayPile[0]._cardId == 0) && (subC32B1(2, _gameBoardSide[0]._handCard[i]._cardId))) {
+ subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[2]._delayPile[0]);
found = true;
}
}
@@ -6291,7 +6299,7 @@ void Scene1337::subCF979() {
int tmpVal2 = subC331B(0);
if ((tmpVal != -1) && (tmpVal2 != -1)) {
- subC358E(&_arrunkObj1337[0]._arr1[tmpVal], tmpVal2);
+ subC358E(&_gameBoardSide[0]._handCard[tmpVal], tmpVal2);
found = true;
}
@@ -6300,11 +6308,11 @@ void Scene1337::subCF979() {
tmpVal = subC2781(0);
if (tmpVal != -1) {
- if ( (_arrunkObj1337[1]._arr1[0]._field34 != 0)
- || (_arrunkObj1337[1]._arr1[1]._field34 != 0)
- || (_arrunkObj1337[1]._arr1[2]._field34 != 0)
- || (_arrunkObj1337[1]._arr1[3]._field34 != 0) ) {
- subC318B(0, &_arrunkObj1337[0]._arr1[tmpVal], 1);
+ if ( (_gameBoardSide[1]._handCard[0]._cardId != 0)
+ || (_gameBoardSide[1]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[1]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[1]._handCard[3]._cardId != 0) ) {
+ subC318B(0, &_gameBoardSide[0]._handCard[tmpVal], 1);
found = true;
}
}
@@ -6313,12 +6321,12 @@ void Scene1337::subCF979() {
return;
for (int i = 0; i <= 3; i++) {
- tmpVal = subC27F9(_arrunkObj1337[0]._arr1[i]._field34);
+ tmpVal = subC27F9(_gameBoardSide[0]._handCard[i]._cardId);
if (tmpVal != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect.
for (int j = 0; j <= 7; j++) {
- if ((_arrunkObj1337[1]._arr3[0]._field34 == 0) && (subC32B1(1, _arrunkObj1337[0]._arr1[i]._field34))) {
- subC3456(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[1]._arr3[0]);
+ if ((_gameBoardSide[1]._delayPile[0]._cardId == 0) && (subC32B1(1, _gameBoardSide[0]._handCard[i]._cardId))) {
+ subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayPile[0]);
found = true;
}
}
@@ -6326,8 +6334,8 @@ void Scene1337::subCF979() {
if (!found) {
// The variable 'j' is not used in the inner code of the loop. It's suspect.
for (int j = 0; j <= 7; j++) {
- if ((_arrunkObj1337[3]._arr3[0]._field34 == 0) && (subC32B1(3, _arrunkObj1337[0]._arr1[i]._field34))) {
- subC3456(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[3]._arr3[0]);
+ if ((_gameBoardSide[3]._delayPile[0]._cardId == 0) && (subC32B1(3, _gameBoardSide[0]._handCard[i]._cardId))) {
+ subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayPile[0]);
found = true;
}
}
@@ -6342,12 +6350,12 @@ void Scene1337::subCF979() {
return;
for (int i = 0; i <= 3; i++) {
- tmpVal = subC27B5(_arrunkObj1337[0]._arr1[i]._field34);
+ tmpVal = subC27B5(_gameBoardSide[0]._handCard[i]._cardId);
if (tmpVal != -1) {
// The variable 'j' is not used in the inner code of the loop. It's suspect.
for (int j = 0; j <= 7; j++) {
- if ((_arrunkObj1337[1]._arr3[0]._field34 == 0) && (subC32B1(1, _arrunkObj1337[0]._arr1[i]._field34))) {
- subC3456(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[1]._arr3[0]);
+ if ((_gameBoardSide[1]._delayPile[0]._cardId == 0) && (subC32B1(1, _gameBoardSide[0]._handCard[i]._cardId))) {
+ subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[1]._delayPile[0]);
found = true;
}
}
@@ -6355,8 +6363,8 @@ void Scene1337::subCF979() {
if (!found) {
// The variable 'j' is not used in the inner code of the loop. It's suspect.
for (int j = 0; j <= 7; j++) {
- if ((_arrunkObj1337[3]._arr3[0]._field34 == 0) && (subC32B1(3, _arrunkObj1337[0]._arr1[i]._field34))) {
- subC3456(&_arrunkObj1337[0]._arr1[i], &_arrunkObj1337[3]._arr3[0]);
+ if ((_gameBoardSide[3]._delayPile[0]._cardId == 0) && (subC32B1(3, _gameBoardSide[0]._handCard[i]._cardId))) {
+ subC3456(&_gameBoardSide[0]._handCard[i], &_gameBoardSide[3]._delayPile[0]);
found = true;
}
}
@@ -6378,83 +6386,83 @@ void Scene1337::subD026D() {
}
void Scene1337::subD0281() {
- if (subC27F9(this->_arrunkObj1337[2]._arr3[0]._field34) == -1)
+ if (subC27F9(this->_gameBoardSide[2]._delayPile[0]._cardId) == -1)
_unkFctPtr412 = &Scene1337::subD026D;
else
- subC4A39(&_arrunkObj1337[2]._arr3[0]);
+ subC4A39(&_gameBoardSide[2]._delayPile[0]);
}
void Scene1337::subD02CA() {
- _item6._field36 = g_globals->_events._mousePos;
+ _item6._stationPos = g_globals->_events._mousePos;
if (R2_GLOBALS._v57810 == 200) {
int di;
for (di = 0; di < 4; di++) {
- if ((subC2BF8(&_arrunkObj1337[2]._arr1[di], _item6._field36) != 0) && (_arrunkObj1337[2]._arr1[di]._field34 != 0)) {
- _item6._field34 = _arrunkObj1337[2]._arr1[di]._field34;
- _item6._field36 = _arrunkObj1337[2]._arr1[di]._field36;
+ if ((subC2BF8(&_gameBoardSide[2]._handCard[di], _item6._stationPos) != 0) && (_gameBoardSide[2]._handCard[di]._cardId != 0)) {
+ _item6._cardId = _gameBoardSide[2]._handCard[di]._cardId;
+ _item6._stationPos = _gameBoardSide[2]._handCard[di]._stationPos;
// _item6._actorName = _arrunkObj1337[2]._arr1[di]._actorName;
- _item6._fieldE = _arrunkObj1337[2]._arr1[di]._fieldE;
- _item6._field10 = _arrunkObj1337[2]._arr1[di]._field10;
+ _item6._fieldE = _gameBoardSide[2]._handCard[di]._fieldE;
+ _item6._field10 = _gameBoardSide[2]._handCard[di]._field10;
warning("_item6._field12 = _arrunkObj1337[2]._arr1[di]._field12;");
warning("_item6._field14 = _arrunkObj1337[2]._arr1[di]._field14;");
warning("_item6._field16 = _arrunkObj1337[2]._arr1[di]._field16;");
- _item6._sceneRegionId = _arrunkObj1337[2]._arr1[di]._sceneRegionId;
- _item6._position = _arrunkObj1337[2]._arr1[di]._position;
- _item6._yDiff = _arrunkObj1337[2]._arr1[di]._yDiff;
- _item6._bounds = _arrunkObj1337[2]._arr1[di]._bounds;
- _item6._resNum = _arrunkObj1337[2]._arr1[di]._resNum;
- _item6._lookLineNum = _arrunkObj1337[2]._arr1[di]._lookLineNum;
- _item6._talkLineNum = _arrunkObj1337[2]._arr1[di]._talkLineNum;
- _item6._useLineNum = _arrunkObj1337[2]._arr1[di]._useLineNum;
- _item6._action = _arrunkObj1337[2]._arr1[di]._action;
+ _item6._sceneRegionId = _gameBoardSide[2]._handCard[di]._sceneRegionId;
+ _item6._position = _gameBoardSide[2]._handCard[di]._position;
+ _item6._yDiff = _gameBoardSide[2]._handCard[di]._yDiff;
+ _item6._bounds = _gameBoardSide[2]._handCard[di]._bounds;
+ _item6._resNum = _gameBoardSide[2]._handCard[di]._resNum;
+ _item6._lookLineNum = _gameBoardSide[2]._handCard[di]._lookLineNum;
+ _item6._talkLineNum = _gameBoardSide[2]._handCard[di]._talkLineNum;
+ _item6._useLineNum = _gameBoardSide[2]._handCard[di]._useLineNum;
+ _item6._action = _gameBoardSide[2]._handCard[di]._action;
warning("_item6._field0 = _arrunkObj1337[2]._arr1[di]._field0;");
- _item6._object1._updateStartFrame = _arrunkObj1337[2]._arr1[di]._object1._updateStartFrame;
- _item6._object1._walkStartFrame = _arrunkObj1337[2]._arr1[di]._object1._walkStartFrame;
+ _item6._card._updateStartFrame = _gameBoardSide[2]._handCard[di]._card._updateStartFrame;
+ _item6._card._walkStartFrame = _gameBoardSide[2]._handCard[di]._card._walkStartFrame;
// _field2E is named _field3C in R2R
- _item6._object1._field2E = _arrunkObj1337[2]._arr1[di]._object1._field2E;
- _item6._object1._percent = _arrunkObj1337[2]._arr1[di]._object1._percent;
- _item6._object1._priority = _arrunkObj1337[2]._arr1[di]._object1._priority;
- _item6._object1._angle = _arrunkObj1337[2]._arr1[di]._object1._angle;
- _item6._object1._flags = _arrunkObj1337[2]._arr1[di]._object1._flags;
- _item6._object1._xe = _arrunkObj1337[2]._arr1[di]._object1._xe;
- _item6._object1._xs = _arrunkObj1337[2]._arr1[di]._object1._xs;
- _item6._object1._paneRects[0] = _arrunkObj1337[2]._arr1[di]._object1._paneRects[0];
- _item6._object1._paneRects[1] = _arrunkObj1337[2]._arr1[di]._object1._paneRects[1];
- _item6._object1._visage = _arrunkObj1337[2]._arr1[di]._object1._visage;
- _item6._object1._objectWrapper = _arrunkObj1337[2]._arr1[di]._object1._objectWrapper;
- _item6._object1._strip = _arrunkObj1337[2]._arr1[di]._object1._strip;
- _item6._object1._animateMode = _arrunkObj1337[2]._arr1[di]._object1._animateMode;
- _item6._object1._frame = _arrunkObj1337[2]._arr1[di]._object1._frame;
- _item6._object1._endFrame = _arrunkObj1337[2]._arr1[di]._object1._endFrame;
+ _item6._card._field2E = _gameBoardSide[2]._handCard[di]._card._field2E;
+ _item6._card._percent = _gameBoardSide[2]._handCard[di]._card._percent;
+ _item6._card._priority = _gameBoardSide[2]._handCard[di]._card._priority;
+ _item6._card._angle = _gameBoardSide[2]._handCard[di]._card._angle;
+ _item6._card._flags = _gameBoardSide[2]._handCard[di]._card._flags;
+ _item6._card._xe = _gameBoardSide[2]._handCard[di]._card._xe;
+ _item6._card._xs = _gameBoardSide[2]._handCard[di]._card._xs;
+ _item6._card._paneRects[0] = _gameBoardSide[2]._handCard[di]._card._paneRects[0];
+ _item6._card._paneRects[1] = _gameBoardSide[2]._handCard[di]._card._paneRects[1];
+ _item6._card._visage = _gameBoardSide[2]._handCard[di]._card._visage;
+ _item6._card._objectWrapper = _gameBoardSide[2]._handCard[di]._card._objectWrapper;
+ _item6._card._strip = _gameBoardSide[2]._handCard[di]._card._strip;
+ _item6._card._animateMode = _gameBoardSide[2]._handCard[di]._card._animateMode;
+ _item6._card._frame = _gameBoardSide[2]._handCard[di]._card._frame;
+ _item6._card._endFrame = _gameBoardSide[2]._handCard[di]._card._endFrame;
// _field68 is named _field76 in R2R
- _item6._object1._field68 = _arrunkObj1337[2]._arr1[di]._object1._field68;
- _item6._object1._frameChange = _arrunkObj1337[2]._arr1[di]._object1._frameChange;
- _item6._object1._numFrames = _arrunkObj1337[2]._arr1[di]._object1._numFrames;
- _item6._object1._regionIndex = _arrunkObj1337[2]._arr1[di]._object1._regionIndex;
- _item6._object1._mover = _arrunkObj1337[2]._arr1[di]._object1._mover;
- _item6._object1._moveDiff = _arrunkObj1337[2]._arr1[di]._object1._moveDiff;
- _item6._object1._moveRate = _arrunkObj1337[2]._arr1[di]._object1._moveRate;
- _item6._object1._actorDestPos = _arrunkObj1337[2]._arr1[di]._object1._actorDestPos;
- _item6._object1._endAction = _arrunkObj1337[2]._arr1[di]._object1._endAction;
- _item6._object1._regionBitList = _arrunkObj1337[2]._arr1[di]._object1._regionBitList;
+ _item6._card._field68 = _gameBoardSide[2]._handCard[di]._card._field68;
+ _item6._card._frameChange = _gameBoardSide[2]._handCard[di]._card._frameChange;
+ _item6._card._numFrames = _gameBoardSide[2]._handCard[di]._card._numFrames;
+ _item6._card._regionIndex = _gameBoardSide[2]._handCard[di]._card._regionIndex;
+ _item6._card._mover = _gameBoardSide[2]._handCard[di]._card._mover;
+ _item6._card._moveDiff = _gameBoardSide[2]._handCard[di]._card._moveDiff;
+ _item6._card._moveRate = _gameBoardSide[2]._handCard[di]._card._moveRate;
+ _item6._card._actorDestPos = _gameBoardSide[2]._handCard[di]._card._actorDestPos;
+ _item6._card._endAction = _gameBoardSide[2]._handCard[di]._card._endAction;
+ _item6._card._regionBitList = _gameBoardSide[2]._handCard[di]._card._regionBitList;
// _item6._object1._actorName = _arrunkObj1337[2]._arr1[di]._object1._actorName;
- _item6._object1._fieldE = _arrunkObj1337[2]._arr1[di]._object1._fieldE;
- _item6._object1._field10 = _arrunkObj1337[2]._arr1[di]._object1._field10;
+ _item6._card._fieldE = _gameBoardSide[2]._handCard[di]._card._fieldE;
+ _item6._card._field10 = _gameBoardSide[2]._handCard[di]._card._field10;
warning("_item6._object1._field12 = _arrunkObj1337[2]._arr1[di]._object1._field12;");
warning("_item6._object1._field14 = _arrunkObj1337[2]._arr1[di]._object1._field14;");
warning("_item6._object1._field16 = _arrunkObj1337[2]._arr1[di]._object1._field16;");
- _item6._object1 = _arrunkObj1337[2]._arr1[di]._object1;
+ _item6._card = _gameBoardSide[2]._handCard[di]._card;
}
}
if (di == 4) {
- subCDB90(1, _item6._field36);
+ subCDB90(1, _item6._stationPos);
subD0281();
return;
}
} else if (R2_GLOBALS._v57810 == 300) {
- subCDB90(3, _item6._field36);
+ subCDB90(3, _item6._stationPos);
subD0281();
return;
} else {
@@ -6464,7 +6472,7 @@ void Scene1337::subD02CA() {
}
// That continues the block when R2_GLOBALS._v57810 == 200 and di != 4
- subD18B5(1332, _item6._object1._strip, _item6._object1._frame);
+ setCursorData(1332, _item6._card._strip, _item6._card._frame);
R2_GLOBALS._sceneObjects->draw();
Event event;
bool found = false;
@@ -6472,23 +6480,23 @@ void Scene1337::subD02CA() {
for (;;) {
if ( ((g_globals->_events.getEvent(event, EVENT_BUTTON_DOWN)) && (event.btnState == BTNSHIFT_RIGHT))
|| (g_globals->_events.getEvent(event, EVENT_KEYPRESS)) ){
- _item6._field36 = g_globals->_events._mousePos;
+ _item6._stationPos = g_globals->_events._mousePos;
found_di = false;
for (int i = 0; i <= 3; i ++) {
- if (subC2BF8(&_arrunkObj1337[2]._arr1[i], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) {
- if (_arrunkObj1337[2]._arr1[i]._field34 == 0) {
- _arrunkObj1337[2]._arr1[i]._field34 = _item6._field34;
- _arrunkObj1337[2]._arr1[i]._object1.postInit();
- _arrunkObj1337[2]._arr1[i]._object1.hide();
- _arrunkObj1337[2]._arr1[i]._object1.setVisage(1332);
- _arrunkObj1337[2]._arr1[i]._object1.setPosition(_arrunkObj1337[2]._arr1[i]._field36, 0);
- _arrunkObj1337[2]._arr1[i]._object1.fixPriority(170);
- setAnimationInfo(&_arrunkObj1337[2]._arr1[i]);
- subD18B5(5, 1, 4);
+ if (subC2BF8(&_gameBoardSide[2]._handCard[i], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
+ if (_gameBoardSide[2]._handCard[i]._cardId == 0) {
+ _gameBoardSide[2]._handCard[i]._cardId = _item6._cardId;
+ _gameBoardSide[2]._handCard[i]._card.postInit();
+ _gameBoardSide[2]._handCard[i]._card.hide();
+ _gameBoardSide[2]._handCard[i]._card.setVisage(1332);
+ _gameBoardSide[2]._handCard[i]._card.setPosition(_gameBoardSide[2]._handCard[i]._stationPos, 0);
+ _gameBoardSide[2]._handCard[i]._card.fixPriority(170);
+ setAnimationInfo(&_gameBoardSide[2]._handCard[i]);
+ setCursorData(5, 1, 4);
found = true;
- _field423E--;
- _field4244 = 0;
+ _currentPlayerNumb--;
+ _field4244 = false;
subC20F9();
} else {
actionDisplay(1330, 127, 159, 10, 1, 200, 0, 7, 0, 154, 154);
@@ -6499,68 +6507,68 @@ void Scene1337::subD02CA() {
}
if ((!found) && (!found_di)) {
- if (subC2BF8(&_item7, Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) {
+ if (subC2BF8(&_discardPile, Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
subC4A39(&_item6);
} else if (!found) {
bool foundVar4;
int i;
- if (_item6._field34 == 1) {
+ if (_item6._cardId == 1) {
foundVar4 = false;
for (i = 0; i <= 7; i++) {
- if (subC2BF8(&_arrunkObj1337[2]._arr2[i], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) {
+ if (subC2BF8(&_gameBoardSide[2]._outpostStation[i], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
foundVar4 = true;
break;
}
}
- if ((foundVar4) && (_arrunkObj1337[2]._arr2[i]._field34 == 0)) {
- if (subC27B5(_arrunkObj1337[2]._arr3[0]._field34) != -1) {
+ if ((foundVar4) && (_gameBoardSide[2]._outpostStation[i]._cardId == 0)) {
+ if (subC27B5(_gameBoardSide[2]._delayPile[0]._cardId) != -1) {
actionDisplay(1330, 55, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else {
- subC340B(&_item6, &_arrunkObj1337[2]._arr2[i]);
+ subC340B(&_item6, &_gameBoardSide[2]._outpostStation[i]);
return;
}
} else {
actionDisplay(1330, 56, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
- } else if (_item6._field34 <= 9) {
+ } else if (_item6._cardId <= 9) {
foundVar4 = false;
for (i = 0; i <= 7; i++) {
- if (subC2BF8(&_arrunkObj1337[2]._arr2[i], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) {
+ if (subC2BF8(&_gameBoardSide[2]._outpostStation[i], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
foundVar4 = true;
break;
}
}
- if ((foundVar4) && (_arrunkObj1337[2]._arr2[i]._field34 == 1)) {
+ if ((foundVar4) && (_gameBoardSide[2]._outpostStation[i]._cardId == 1)) {
foundVar4 = false;
int j;
for (j = 0; j <= 7; j++) {
- if (_item6._field34 == _arrunkObj1337[2]._arr2[j]._field34) {
+ if (_item6._cardId == _gameBoardSide[2]._outpostStation[j]._cardId) {
foundVar4 = true;
break;
}
}
if (foundVar4) {
actionDisplay(1330, 34, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (subC27B5(_arrunkObj1337[2]._arr3[0]._field34) != -1) {
+ } else if (subC27B5(_gameBoardSide[2]._delayPile[0]._cardId) != -1) {
actionDisplay(1330, 35, 159, 10, 1, 200, 0, 7, 0, 154, 154);
} else {
if (j == 7)
_field424A = 2;
- subC33C0(&_item6, &_arrunkObj1337[2]._arr2[i]);
+ subC33C0(&_item6, &_gameBoardSide[2]._outpostStation[i]);
return;
}
} else {
actionDisplay(1330, 37, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
} else {
- if ((_item6._field34 == 26) || (_item6._field34 == 30) ||(_item6._field34 == 32) || (_item6._field34 == 28)) {
- if (subC2BF8(&_arrunkObj1337[2]._arr3[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) {
+ if ((_item6._cardId == 26) || (_item6._cardId == 30) ||(_item6._cardId == 32) || (_item6._cardId == 28)) {
+ if (subC2BF8(&_gameBoardSide[2]._delayPile[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
actionDisplay(1330, 42, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (!subC3386(_arrunkObj1337[2]._arr3[0]._field34, _item6._field34)) {
- if (_arrunkObj1337[2]._arr3[0]._field34 != 0) {
- switch (_arrunkObj1337[2]._arr3[0]._field34) {
+ } else if (!subC3386(_gameBoardSide[2]._delayPile[0]._cardId, _item6._cardId)) {
+ if (_gameBoardSide[2]._delayPile[0]._cardId != 0) {
+ switch (_gameBoardSide[2]._delayPile[0]._cardId) {
case 11:
actionDisplay(1330, 68, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
@@ -6580,15 +6588,15 @@ void Scene1337::subD02CA() {
actionDisplay(1330, 41, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
} else {
- subC34A1(&_item6, &_arrunkObj1337[2]._arr3[0]);
+ subC34A1(&_item6, &_gameBoardSide[2]._delayPile[0]);
return;
}
} else {
- if ((subC27F9(_item6._field34) == -1) && (subC27B5(_item6._field34) == -1)) {
- if (_item6._field34 == 13) {
- if (subC2BF8(&_arrunkObj1337[0]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) {
+ if ((subC27F9(_item6._cardId) == -1) && (subC27B5(_item6._cardId) == -1)) {
+ if (_item6._cardId == 13) {
+ if (subC2BF8(&_gameBoardSide[0]._arr4[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
for (int k = 0; k <= 7; k++) {
- if (_arrunkObj1337[0]._arr2[k]._field34 != 0) {
+ if (_gameBoardSide[0]._outpostStation[k]._cardId != 0) {
found = true;
subC358E(&_item6, 0);
}
@@ -6596,18 +6604,18 @@ void Scene1337::subD02CA() {
if (!found)
actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (subC2BF8(&_arrunkObj1337[3]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) {
+ } else if (subC2BF8(&_gameBoardSide[3]._arr4[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
for (int k = 0; k <= 7; k++) {
- if (_arrunkObj1337[3]._arr2[k]._field34 != 0) {
+ if (_gameBoardSide[3]._outpostStation[k]._cardId != 0) {
found = true;
subC358E(&_item6, 3);
}
}
if (!found)
actionDisplay(1330, 74, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (subC2BF8(&_arrunkObj1337[1]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) {
+ } else if (subC2BF8(&_gameBoardSide[1]._arr4[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
for (int k = 0; k <= 7; k++) {
- if (_arrunkObj1337[1]._arr2[k]._field34 == 0) {
+ if (_gameBoardSide[1]._outpostStation[k]._cardId == 0) {
found = true;
subC358E(&_item6, 1);
}
@@ -6617,48 +6625,48 @@ void Scene1337::subD02CA() {
} else {
actionDisplay(1330, 128, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
- } else if (_item6._field34 == 25) {
+ } else if (_item6._cardId == 25) {
int k;
- if (subC2BF8(&_arrunkObj1337[0]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) {
- if ( (_arrunkObj1337[0]._arr1[0]._field34 != 0)
- || (_arrunkObj1337[0]._arr1[1]._field34 != 0)
- || (_arrunkObj1337[0]._arr1[2]._field34 != 0)
- || (_arrunkObj1337[0]._arr1[3]._field34 != 0) ) {
+ if (subC2BF8(&_gameBoardSide[0]._arr4[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
+ if ( (_gameBoardSide[0]._handCard[0]._cardId != 0)
+ || (_gameBoardSide[0]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[0]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[0]._handCard[3]._cardId != 0) ) {
for (k = 0; k <= 3; k++){
- if (_arrunkObj1337[2]._arr1[k]._field34 == 0)
+ if (_gameBoardSide[2]._handCard[k]._cardId == 0)
break;
}
- subC318B(2, &_arrunkObj1337[2]._arr1[k], 0);
+ subC318B(2, &_gameBoardSide[2]._handCard[k], 0);
return;
} else {
actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
- } else if (subC2BF8(&_arrunkObj1337[1]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) {
- if ( (_arrunkObj1337[1]._arr1[0]._field34 != 0)
- || (_arrunkObj1337[1]._arr1[1]._field34 != 0)
- || (_arrunkObj1337[1]._arr1[2]._field34 != 0)
- || (_arrunkObj1337[1]._arr1[3]._field34 != 0) ) {
+ } else if (subC2BF8(&_gameBoardSide[1]._arr4[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
+ if ( (_gameBoardSide[1]._handCard[0]._cardId != 0)
+ || (_gameBoardSide[1]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[1]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[1]._handCard[3]._cardId != 0) ) {
for (k = 0; k <= 3; k++){
- if (_arrunkObj1337[2]._arr1[k]._field34 == 0)
+ if (_gameBoardSide[2]._handCard[k]._cardId == 0)
break;
}
- subC318B(2, &_arrunkObj1337[2]._arr1[k], 1);
+ subC318B(2, &_gameBoardSide[2]._handCard[k], 1);
return;
} else {
actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
}
- if (subC2BF8(&_arrunkObj1337[3]._arr4[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) {
- if ( (_arrunkObj1337[3]._arr1[0]._field34 != 0)
- || (_arrunkObj1337[3]._arr1[1]._field34 != 0)
- || (_arrunkObj1337[3]._arr1[2]._field34 != 0)
- || (_arrunkObj1337[3]._arr1[3]._field34 != 0) ) {
+ if (subC2BF8(&_gameBoardSide[3]._arr4[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
+ if ( (_gameBoardSide[3]._handCard[0]._cardId != 0)
+ || (_gameBoardSide[3]._handCard[1]._cardId != 0)
+ || (_gameBoardSide[3]._handCard[2]._cardId != 0)
+ || (_gameBoardSide[3]._handCard[3]._cardId != 0) ) {
for (k = 0; k <= 3; k++){
- if (_arrunkObj1337[2]._arr1[k]._field34 == 0)
+ if (_gameBoardSide[2]._handCard[k]._cardId == 0)
break;
}
- subC318B(2, &_arrunkObj1337[2]._arr1[k], 3);
+ subC318B(2, &_gameBoardSide[2]._handCard[k], 3);
return;
} else {
actionDisplay(1330, 99, 159, 10, 1, 200, 0, 7, 0, 154, 154);
@@ -6666,17 +6674,17 @@ void Scene1337::subD02CA() {
} else {
actionDisplay(1330, 129, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
- } else if (_item6._field34 == 29) {
+ } else if (_item6._cardId == 29) {
actionDisplay(1330, 136, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (_item6._field34 == 27) {
+ } else if (_item6._cardId == 27) {
actionDisplay(1330, 137, 159, 10, 1, 200, 0, 7, 0, 154, 154);
}
} else {
- if (subC2BF8(&_arrunkObj1337[0]._arr3[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) {
- if (_arrunkObj1337[0]._arr3[0]._field34 != 0) {
+ if (subC2BF8(&_gameBoardSide[0]._delayPile[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
+ if (_gameBoardSide[0]._delayPile[0]._cardId != 0) {
actionDisplay(1330, 15, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (!subC32B1(0, _item6._field34)) {
- switch (_item6._field34) {
+ } else if (!subC32B1(0, _item6._cardId)) {
+ switch (_item6._cardId) {
case 10:
actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
@@ -6705,14 +6713,14 @@ void Scene1337::subD02CA() {
break;
}
} else {
- subC3456(&_item6, &_arrunkObj1337[0]._arr3[0]);
+ subC3456(&_item6, &_gameBoardSide[0]._delayPile[0]);
found = true;
}
- } else if (subC2BF8(&_arrunkObj1337[3]._arr3[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) {
- if (_arrunkObj1337[3]._arr3[0]._field34 != 0) {
+ } else if (subC2BF8(&_gameBoardSide[3]._delayPile[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
+ if (_gameBoardSide[3]._delayPile[0]._cardId != 0) {
actionDisplay(1330, 17, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (!subC32B1(3, _item6._field34)) {
- switch (_item6._field34) {
+ } else if (!subC32B1(3, _item6._cardId)) {
+ switch (_item6._cardId) {
case 10:
actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
@@ -6741,14 +6749,14 @@ void Scene1337::subD02CA() {
break;
}
} else {
- subC3456(&_item6, &_arrunkObj1337[3]._arr3[0]);
+ subC3456(&_item6, &_gameBoardSide[3]._delayPile[0]);
found = true;
}
- } else if (subC2BF8(&_arrunkObj1337[1]._arr3[0], Common::Point(_item6._field36.x + 12, _item6._field36.y + 12)) != 0) {
- if (_arrunkObj1337[1]._arr3[0]._field34 != 0) {
+ } else if (subC2BF8(&_gameBoardSide[1]._delayPile[0], Common::Point(_item6._stationPos.x + 12, _item6._stationPos.y + 12)) != 0) {
+ if (_gameBoardSide[1]._delayPile[0]._cardId != 0) {
actionDisplay(1330, 19, 159, 10, 1, 200, 0, 7, 0, 154, 154);
- } else if (!subC32B1(1, _item6._field34)) {
- switch (_item6._field34) {
+ } else if (!subC32B1(1, _item6._cardId)) {
+ switch (_item6._cardId) {
case 10:
actionDisplay(1330, 66, 159, 10, 1, 200, 0, 7, 0, 154, 154);
break;
@@ -6777,7 +6785,7 @@ void Scene1337::subD02CA() {
break;
}
} else {
- subC3456(&_item6, &_arrunkObj1337[1]._arr3[0]);
+ subC3456(&_item6, &_gameBoardSide[1]._delayPile[0]);
found = true;
}
} else {
@@ -6813,54 +6821,65 @@ void Scene1337::subD183F(int arg1, int arg2) {
R2_GLOBALS._v5780E = 1;
}
+ // The original was using an intermediate function to call setCursorData.
+ // It has been removed to improve readability
if (R2_GLOBALS._v5780E == 1) {
R2_GLOBALS._v57810 = 200;
- subD195F(1, 4);
+ setCursorData(5, 1, 4);
} else if (R2_GLOBALS._v5780E == 2) {
R2_GLOBALS._v57810 = 300;
- subD195F(1, 5);
+ setCursorData(5, 1, 5);
} else {
R2_GLOBALS._v57810 = 0;
- subD195F(0, 0);
+ setCursorData(5, 0, 0);
}
}
-void Scene1337::subD18B5(int resNum, int rlbNum, int arg3) {
- warning("STUBBED lvl3 Scene1337::subD18B5()");
+void Scene1337::setCursorData(int resNum, int rlbNum, int frameNum) {
+ _cursorCurRes = resNum;
+ _cursorCurStrip = rlbNum;
+ _cursorCurFrame = frameNum;
+
+ if (!frameNum) {
+ // Should be a hardcoded cursor displaying only a dot.
+ // FIXME: Use another cursor when possible
+ R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
+ } else {
+ uint size;
+ byte *cursor = g_resourceManager->getSubResource(resNum, rlbNum, frameNum, &size);
+ // Decode the cursor
+ GfxSurface s = surfaceFromRes(cursor);
+
+ Graphics::Surface surface = s.lockSurface();
+ const byte *cursorData = (const byte *)surface.getPixels();
+ CursorMan.replaceCursor(cursorData, surface.w, surface.h, s._centroid.x, s._centroid.y, s._transColor);
+ s.unlockSurface();
+ }
}
-int Scene1337::subD18F5() {
+void Scene1337::subD18F5() {
if (R2_GLOBALS._v57709 == 0)
- // The cursor looks... very dummy
- // To be checked
- warning("TODO: CursorManager.setData(R2_GLOBALS.off_57705)");
+ R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS);
++R2_GLOBALS._v57709;
-
- return R2_GLOBALS._v57709;
}
-int Scene1337::subD1917() {
+void Scene1337::subD1917() {
if (R2_GLOBALS._v57709 != 0) {
R2_GLOBALS._v57709--;
- if (R2_GLOBALS._v57709 != 0)
- warning("FIXME: subD195F(_width, _data);");
+ if (R2_GLOBALS._v57709 != 0) {
+ // The original was using an intermediate function to call setCursorData.
+ // It has been removed to improve readability
+ setCursorData(5, _cursorCurStrip, _cursorCurFrame);
+ }
}
-
- return R2_GLOBALS._v57709;
}
-int Scene1337::subD1940(bool flag) {
+void Scene1337::subD1940(bool flag) {
if (flag)
++R2_GLOBALS._v5780C;
else if (R2_GLOBALS._v5780C != 0)
--R2_GLOBALS._v5780C;
-
- return R2_GLOBALS._v5780C;
-}
-
-void Scene1337::subD195F(int arg1, int arg2) {
- subD18B5(5, arg1, arg2);
}
void Scene1337::subD1975(int arg1, int arg2) {
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index cc114b2033..45ed746bac 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -185,10 +185,10 @@ public:
class Scene1337 : public SceneExt {
class unkObj1337sub1: public SceneHotspot {
public:
- SceneObject _object1;
+ SceneObject _card;
- int _field34;
- Common::Point _field36;
+ int _cardId;
+ Common::Point _stationPos;
unkObj1337sub1();
void synchronize(Serializer &s);
@@ -196,9 +196,9 @@ class Scene1337 : public SceneExt {
class unkObj1337_1: public SceneHotspot {
public:
- unkObj1337sub1 _arr1[4];
- unkObj1337sub1 _arr2[8];
- unkObj1337sub1 _arr3[1];
+ unkObj1337sub1 _handCard[4];
+ unkObj1337sub1 _outpostStation[8];
+ unkObj1337sub1 _delayPile[1];
unkObj1337sub1 _arr4[1];
Common::Point _fieldB94;
@@ -213,8 +213,7 @@ class Scene1337 : public SceneExt {
class Action1337: public Action {
public:
- void subD18B5(int resNum, int stripNum, int frameNum);
- void skipFrames(int32 skipCount);
+ void waitFrames(int32 frameCount);
};
class Action1: public Action1337 {
@@ -277,9 +276,9 @@ public:
ASound _aSound2;
BackgroundSceneObject _background1;
bool _autoplay;
- unkObj1337_1 _arrunkObj1337[4];
+ unkObj1337_1 _gameBoardSide[4];
SceneItem _item1;
- SceneObject _object1;
+ SceneObject _currentPlayerArrow;
Action1 _action1;
Action2 _action2;
Action3 _action3;
@@ -293,33 +292,35 @@ public:
Action11 _action11;
Action12 _action12;
Action13 _action13;
- unkObj1337sub1 _item2;
- unkObj1337sub1 _item3;
+ unkObj1337sub1 _animatedCard;
+ unkObj1337sub1 _shuffleAnimation;
unkObj1337sub1 _item4;
BackgroundSceneObject _background2;
- int _field3E24;
+ int _cardsAvailableNumb;
int _field3E26;
- int _field3E28[100];
+ int _availableCardsPile[100];
unkObj1337sub1 *_field3EF0;
unkObj1337sub1 *_field3EF4;
unkObj1337sub1 *_field3EF8;
unkObj1337sub1 _item5;
unkObj1337sub1 _item6;
- unkObj1337sub1 _item7;
+ unkObj1337sub1 _discardPile;
unkObj1337sub1 _item8;
- int _field423C;
- int _field423E;
+ bool _shuffleEndedFl;
+ int _currentPlayerNumb;
int _field4240;
int _field4242;
- int _field4244;
- int _field4246;
- int _field4248;
+ bool _field4244;
+ bool _field4246;
int _field424A;
- int _field424C;
- int _field424E;
+ int _instructionsDisplayedFl;
+ int _instructionsWaitCount;
+ int _cursorCurRes;
+ int _cursorCurStrip;
+ int _cursorCurFrame;
- SceneObject _arrObject1[8];
- SceneObject _arrObject2[8];
+ SceneObject _upperDisplayCard[8];
+ SceneObject _lowerDisplayCard[8];
Scene1337();
virtual void synchronize(Serializer &s);
@@ -358,10 +359,10 @@ public:
void subC51A0(unkObj1337sub1 *subObj1, unkObj1337sub1 *subObj2);
void displayDialog(int dialogNumb);
void subPostInit();
- void subCB59B();
+ void displayInstructions();
void suggestInstructions();
void shuffleCards();
- void subCCF26();
+ void firstShuffle();
void subCD193();
void subCDB90(int arg1, Common::Point pt);
void subCF31D();
@@ -370,11 +371,10 @@ public:
void subD0281();
void subD02CA();
void subD183F(int arg1, int arg2);
- void subD18B5(int resNum, int rlbNum, int arg3);
- int subD18F5();
- int subD1917();
- int subD1940(bool flag);
- void subD195F(int arg1, int arg2);
+ void setCursorData(int resNum, int rlbNum, int frameNum);
+ void subD18F5();
+ void subD1917();
+ void subD1940(bool flag);
void subD1975(int arg1, int arg2);
void subD1A48(int arg1);