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author | Eugene Sandulenko | 2016-03-24 23:07:15 +0100 |
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committer | Eugene Sandulenko | 2016-03-24 23:07:15 +0100 |
commit | f1b6542fd2f705b771f8c46efb328b783f9c5d78 (patch) | |
tree | 8be714834413fe6f63330db2b45aa9c0a3e7633e /engines | |
parent | dfaf97dda7e8e3533f6e43ffa718fa26c8007fc6 (diff) | |
parent | ce3af91ef865992fb744463f2bbb8dff8d0369cb (diff) | |
download | scummvm-rg350-f1b6542fd2f705b771f8c46efb328b783f9c5d78.tar.gz scummvm-rg350-f1b6542fd2f705b771f8c46efb328b783f9c5d78.tar.bz2 scummvm-rg350-f1b6542fd2f705b771f8c46efb328b783f9c5d78.zip |
Merge pull request #700 from waltervn/adl-engine
ADL: New engine
Diffstat (limited to 'engines')
-rw-r--r-- | engines/adl/adl.cpp | 1038 | ||||
-rw-r--r-- | engines/adl/adl.h | 247 | ||||
-rw-r--r-- | engines/adl/configure.engine | 3 | ||||
-rw-r--r-- | engines/adl/detection.cpp | 247 | ||||
-rw-r--r-- | engines/adl/detection.h | 45 | ||||
-rw-r--r-- | engines/adl/display.cpp | 520 | ||||
-rw-r--r-- | engines/adl/display.h | 102 | ||||
-rw-r--r-- | engines/adl/hires1.cpp | 396 | ||||
-rw-r--r-- | engines/adl/hires1.h | 113 | ||||
-rw-r--r-- | engines/adl/module.mk | 18 |
10 files changed, 2729 insertions, 0 deletions
diff --git a/engines/adl/adl.cpp b/engines/adl/adl.cpp new file mode 100644 index 0000000000..1ab74c3cf6 --- /dev/null +++ b/engines/adl/adl.cpp @@ -0,0 +1,1038 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "common/config-manager.h" +#include "common/debug.h" +#include "common/error.h" +#include "common/file.h" +#include "common/system.h" +#include "common/events.h" +#include "common/stream.h" +#include "common/savefile.h" + +#include "engines/util.h" + +#include "graphics/palette.h" +#include "graphics/thumbnail.h" + +#include "adl/adl.h" +#include "adl/display.h" +#include "adl/detection.h" + +namespace Adl { + +AdlEngine::~AdlEngine() { + delete _display; +} + +AdlEngine::AdlEngine(OSystem *syst, const AdlGameDescription *gd) : + Engine(syst), + _display(nullptr), + _gameDescription(gd), + _isRestarting(false), + _isRestoring(false), + _saveVerb(0), + _saveNoun(0), + _restoreVerb(0), + _restoreNoun(0), + _canSaveNow(false), + _canRestoreNow(false) { +} + +Common::String AdlEngine::readString(Common::ReadStream &stream, byte until) const { + Common::String str; + + while (1) { + byte b = stream.readByte(); + + if (stream.eos() || stream.err()) + error("Error reading string"); + + if (b == until) + break; + + str += b; + }; + + return str; +} + +Common::String AdlEngine::readStringAt(Common::SeekableReadStream &stream, uint offset, byte until) const { + stream.seek(offset); + return readString(stream, until); +} + +void AdlEngine::printMessage(uint idx, bool wait) const { + Common::String msg = _messages[idx - 1]; + wordWrap(msg); + _display->printString(msg); + + if (wait) + delay(14 * 166018 / 1000); +} + +void AdlEngine::delay(uint32 ms) const { + Common::EventManager *ev = g_system->getEventManager(); + + uint32 start = g_system->getMillis(); + + while (!g_engine->shouldQuit() && g_system->getMillis() - start < ms) { + Common::Event event; + if (ev->pollEvent(event)) { + if (event.type == Common::EVENT_KEYDOWN && (event.kbd.flags & Common::KBD_CTRL)) { + switch(event.kbd.keycode) { + case Common::KEYCODE_q: + g_engine->quitGame(); + break; + default: + break; + } + } + } + g_system->delayMillis(16); + } +} + +Common::String AdlEngine::inputString(byte prompt) const { + Common::String s; + + if (prompt > 0) + _display->printString(Common::String(prompt)); + + while (1) { + byte b = inputKey(); + + if (g_engine->shouldQuit() || _isRestoring) + return 0; + + if (b == 0) + continue; + + if (b == ('\r' | 0x80)) { + s += b; + _display->printString(Common::String(b)); + return s; + } + + if (b < 0xa0) { + switch (b) { + case Common::KEYCODE_BACKSPACE | 0x80: + if (!s.empty()) { + _display->moveCursorBackward(); + _display->setCharAtCursor(APPLECHAR(' ')); + s.deleteLastChar(); + } + break; + }; + } else { + if (s.size() < 255) { + s += b; + _display->printString(Common::String(b)); + } + } + } +} + +byte AdlEngine::inputKey() const { + Common::EventManager *ev = g_system->getEventManager(); + + byte key = 0; + + _display->showCursor(true); + + while (!g_engine->shouldQuit() && !_isRestoring && key == 0) { + Common::Event event; + if (ev->pollEvent(event)) { + if (event.type != Common::EVENT_KEYDOWN) + continue; + + if (event.kbd.flags & Common::KBD_CTRL) { + if (event.kbd.keycode == Common::KEYCODE_q) + g_engine->quitGame(); + continue; + } + + switch (event.kbd.keycode) { + case Common::KEYCODE_BACKSPACE: + case Common::KEYCODE_RETURN: + key = convertKey(event.kbd.keycode); + break; + default: + if (event.kbd.ascii >= 0x20 && event.kbd.ascii < 0x80) + key = convertKey(event.kbd.ascii); + }; + } + + _display->updateTextScreen(); + g_system->delayMillis(16); + } + + _display->showCursor(false); + + return key; +} + +void AdlEngine::loadWords(Common::ReadStream &stream, WordMap &map) const { + uint index = 0; + + while (1) { + ++index; + + byte buf[IDI_WORD_SIZE]; + + if (stream.read(buf, IDI_WORD_SIZE) < IDI_WORD_SIZE) + error("Error reading word list"); + + Common::String word((char *)buf, IDI_WORD_SIZE); + + if (!map.contains(word)) + map[word] = index; + + byte synonyms = stream.readByte(); + + if (stream.err() || stream.eos()) + error("Error reading word list"); + + if (synonyms == 0xff) + break; + + for (uint i = 0; i < synonyms; ++i) { + if (stream.read((char *)buf, IDI_WORD_SIZE) < IDI_WORD_SIZE) + error("Error reading word list"); + + word = Common::String((char *)buf, IDI_WORD_SIZE); + + if (!map.contains(word)) + map[word] = index; + } + } +} + +void AdlEngine::readCommands(Common::ReadStream &stream, Commands &commands) { + while (1) { + Command command; + command.room = stream.readByte(); + + if (command.room == 0xff) + return; + + command.verb = stream.readByte(); + command.noun = stream.readByte(); + + byte scriptSize = stream.readByte() - 6; + + command.numCond = stream.readByte(); + command.numAct = stream.readByte(); + + for (uint i = 0; i < scriptSize; ++i) + command.script.push_back(stream.readByte()); + + if (stream.eos() || stream.err()) + error("Failed to read commands"); + + if (command.numCond == 0 && command.script[0] == IDO_ACT_SAVE) { + _saveVerb = command.verb; + _saveNoun = command.noun; + } + + if (command.numCond == 0 && command.script[0] == IDO_ACT_LOAD) { + _restoreVerb = command.verb; + _restoreNoun = command.noun; + } + + commands.push_back(command); + } +} + +Common::Error AdlEngine::run() { + _display = new Display(); + + loadData(); + + int saveSlot = ConfMan.getInt("save_slot"); + if (saveSlot >= 0) { + if (loadGameState(saveSlot).getCode() != Common::kNoError) + error("Failed to load save game from slot %i", saveSlot); + _display->moveCursorTo(Common::Point(0, 23)); + _isRestoring = true; + } else { + runIntro(); + initState(); + } + + _display->setMode(DISPLAY_MODE_MIXED); + _display->printAsciiString("\r\r\r\r\r"); + + while (1) { + uint verb = 0, noun = 0; + + // When restoring from the launcher, we don't read + // input on the first iteration. This is needed to + // ensure that restoring from the launcher and + // restoring in-game brings us to the same game state. + // (Also see comment below.) + if (!_isRestoring) { + clearScreen(); + showRoom(); + + _canSaveNow = _canRestoreNow = true; + getInput(verb, noun); + _canSaveNow = _canRestoreNow = false; + + if (shouldQuit()) + break; + + // If we just restored from the GMM, we skip this command + // set, as no command has been input by the user + if (!_isRestoring) + if (!doOneCommand(_roomCommands, verb, noun)) + printMessage(_messageIds.dontUnderstand); + } + + if (_isRestoring) { + // We restored from the GMM or launcher. As restoring + // with "RESTORE GAME" does not end command processing, + // we don't break it off here either. This essentially + // means that restoring a game will always run through + // the global commands and increase the move counter + // before the first user input. + _display->printAsciiString("\r"); + _isRestoring = false; + verb = _restoreVerb; + noun = _restoreNoun; + } + + // Restarting does end command processing + if (_isRestarting) { + _isRestarting = false; + continue; + } + + doAllCommands(_globalCommands, verb, noun); + _state.moves++; + } + + return Common::kNoError; +} + +bool AdlEngine::hasFeature(EngineFeature f) const { + switch (f) { + case kSupportsLoadingDuringRuntime: + case kSupportsSavingDuringRuntime: + case kSupportsRTL: + return true; + default: + return false; + } +} + +Common::Error AdlEngine::loadGameState(int slot) { + Common::String fileName = Common::String::format("%s.s%02d", _targetName.c_str(), slot); + Common::InSaveFile *inFile = getSaveFileManager()->openForLoading(fileName); + + if (!inFile) { + warning("Failed to open file '%s'", fileName.c_str()); + return Common::kUnknownError; + } + + if (inFile->readUint32BE() != MKTAG('A', 'D', 'L', ':')) { + warning("No header found in '%s'", fileName.c_str()); + delete inFile; + return Common::kUnknownError; + } + + byte saveVersion = inFile->readByte(); + if (saveVersion != SAVEGAME_VERSION) { + warning("Save game version %i not supported", saveVersion); + delete inFile; + return Common::kUnknownError; + } + + // Skip description + inFile->seek(SAVEGAME_NAME_LEN, SEEK_CUR); + // Skip save time + inFile->seek(6, SEEK_CUR); + + uint32 playTime = inFile->readUint32BE(); + + Graphics::skipThumbnail(*inFile); + + initState(); + + _state.room = inFile->readByte(); + _state.moves = inFile->readByte(); + _state.isDark = inFile->readByte(); + + uint32 size = inFile->readUint32BE(); + if (size != _state.rooms.size()) + error("Room count mismatch (expected %i; found %i)", _state.rooms.size(), size); + + for (uint i = 0; i < size; ++i) { + _state.rooms[i].picture = inFile->readByte(); + _state.rooms[i].curPicture = inFile->readByte(); + } + + size = inFile->readUint32BE(); + if (size != _state.items.size()) + error("Item count mismatch (expected %i; found %i)", _state.items.size(), size); + + for (uint i = 0; i < size; ++i) { + _state.items[i].room = inFile->readByte(); + _state.items[i].picture = inFile->readByte(); + _state.items[i].position.x = inFile->readByte(); + _state.items[i].position.y = inFile->readByte(); + _state.items[i].state = inFile->readByte(); + } + + size = inFile->readUint32BE(); + if (size != _state.vars.size()) + error("Variable count mismatch (expected %i; found %i)", _state.vars.size(), size); + + for (uint i = 0; i < size; ++i) + _state.vars[i] = inFile->readByte(); + + if (inFile->err() || inFile->eos()) + error("Failed to load game '%s'", fileName.c_str()); + + delete inFile; + + setTotalPlayTime(playTime); + + _isRestoring = true; + return Common::kNoError; +} + +bool AdlEngine::canLoadGameStateCurrently() { + return _canRestoreNow; +} + +Common::Error AdlEngine::saveGameState(int slot, const Common::String &desc) { + Common::String fileName = Common::String::format("%s.s%02d", _targetName.c_str(), slot); + Common::OutSaveFile *outFile = getSaveFileManager()->openForSaving(fileName); + + if (!outFile) { + warning("Failed to open file '%s'", fileName.c_str()); + return Common::kUnknownError; + } + + outFile->writeUint32BE(MKTAG('A', 'D', 'L', ':')); + outFile->writeByte(SAVEGAME_VERSION); + + char name[SAVEGAME_NAME_LEN] = { }; + + if (!desc.empty()) + strncpy(name, desc.c_str(), sizeof(name) - 1); + else { + Common::String defaultName("Save "); + defaultName += 'A' + slot; + strncpy(name, defaultName.c_str(), sizeof(name) - 1); + } + + outFile->write(name, sizeof(name)); + + TimeDate t; + g_system->getTimeAndDate(t); + + outFile->writeUint16BE(t.tm_year); + outFile->writeByte(t.tm_mon); + outFile->writeByte(t.tm_mday); + outFile->writeByte(t.tm_hour); + outFile->writeByte(t.tm_min); + + uint32 playTime = getTotalPlayTime(); + outFile->writeUint32BE(playTime); + + _display->saveThumbnail(*outFile); + + outFile->writeByte(_state.room); + outFile->writeByte(_state.moves); + outFile->writeByte(_state.isDark); + + outFile->writeUint32BE(_state.rooms.size()); + for (uint i = 0; i < _state.rooms.size(); ++i) { + outFile->writeByte(_state.rooms[i].picture); + outFile->writeByte(_state.rooms[i].curPicture); + } + + outFile->writeUint32BE(_state.items.size()); + for (uint i = 0; i < _state.items.size(); ++i) { + outFile->writeByte(_state.items[i].room); + outFile->writeByte(_state.items[i].picture); + outFile->writeByte(_state.items[i].position.x); + outFile->writeByte(_state.items[i].position.y); + outFile->writeByte(_state.items[i].state); + } + + outFile->writeUint32BE(_state.vars.size()); + for (uint i = 0; i < _state.vars.size(); ++i) + outFile->writeByte(_state.vars[i]); + + outFile->finalize(); + + if (outFile->err()) { + delete outFile; + warning("Failed to save game '%s'", fileName.c_str()); + return Common::kUnknownError; + } + + delete outFile; + return Common::kNoError; +} + +bool AdlEngine::canSaveGameStateCurrently() { + if (!_canSaveNow) + return false; + + Commands::const_iterator cmd; + + // Here we check whether or not the game currently accepts the command + // "SAVE GAME". This prevents saving via the GMM in situations where + // it wouldn't otherwise be possible to do so. + for (cmd = _roomCommands.begin(); cmd != _roomCommands.end(); ++cmd) { + uint offset; + if (matchCommand(*cmd, _saveVerb, _saveNoun, &offset)) + return cmd->script[offset] == IDO_ACT_SAVE; + } + + return false; +} + +void AdlEngine::wordWrap(Common::String &str) const { + uint end = 39; + + while (1) { + if (str.size() <= end) + return; + + while (str[end] != APPLECHAR(' ')) + --end; + + str.setChar(APPLECHAR('\r'), end); + end += 40; + } +} + +byte AdlEngine::convertKey(uint16 ascii) const { + ascii = toupper(ascii); + + if (ascii >= 0x80) + return 0; + + ascii |= 0x80; + + if (ascii >= 0x80 && ascii <= 0xe0) + return ascii; + + return 0; +} + +Common::String AdlEngine::getLine() const { + // Original engine uses a global here, which isn't reset between + // calls and may not match actual mode + bool textMode = false; + + while (1) { + Common::String line = inputString(APPLECHAR('?')); + + if (shouldQuit() || _isRestoring) + return ""; + + if ((byte)line[0] == ('\r' | 0x80)) { + textMode = !textMode; + _display->setMode(textMode ? DISPLAY_MODE_TEXT : DISPLAY_MODE_MIXED); + continue; + } + + // Remove the return + line.deleteLastChar(); + return line; + } +} + +Common::String AdlEngine::getWord(const Common::String &line, uint &index) const { + Common::String str; + + for (uint i = 0; i < 8; ++i) + str += APPLECHAR(' '); + + int copied = 0; + + // Skip initial whitespace + while (1) { + if (index == line.size()) + return str; + if (line[index] != APPLECHAR(' ')) + break; + ++index; + } + + // Copy up to 8 characters + while (1) { + if (copied < 8) + str.setChar(line[index], copied++); + + index++; + + if (index == line.size() || line[index] == APPLECHAR(' ')) + return str; + } +} + +void AdlEngine::getInput(uint &verb, uint &noun) { + while (1) { + _display->printString(_strings.enterCommand); + Common::String line = getLine(); + + if (shouldQuit() || _isRestoring) + return; + + uint index = 0; + Common::String verbStr = getWord(line, index); + + if (!_verbs.contains(verbStr)) { + Common::String err = _strings.verbError; + for (uint i = 0; i < verbStr.size(); ++i) + err.setChar(verbStr[i], i + 19); + _display->printString(err); + continue; + } + + verb = _verbs[verbStr]; + + Common::String nounStr = getWord(line, index); + + if (!_nouns.contains(nounStr)) { + Common::String err = _strings.nounError; + for (uint i = 0; i < verbStr.size(); ++i) + err.setChar(verbStr[i], i + 19); + for (uint i = 0; i < nounStr.size(); ++i) + err.setChar(nounStr[i], i + 30); + _display->printString(err); + continue; + } + + noun = _nouns[nounStr]; + return; + } +} + +void AdlEngine::showRoom() const { + if (!_state.isDark) { + drawPic(getCurRoom().curPicture); + drawItems(); + } + + _display->updateHiResScreen(); + printMessage(getCurRoom().description, false); +} + +void AdlEngine::clearScreen() const { + _display->setMode(DISPLAY_MODE_MIXED); + _display->clear(0x00); +} + +void AdlEngine::drawItems() const { + Common::Array<Item>::const_iterator item; + + uint dropped = 0; + + for (item = _state.items.begin(); item != _state.items.end(); ++item) { + if (item->room != _state.room) + continue; + + if (item->state == IDI_ITEM_MOVED) { + if (getCurRoom().picture == getCurRoom().curPicture) { + const Common::Point &p = _itemOffsets[dropped]; + if (item->isLineArt) + drawLineArt(_lineArt[item->picture - 1], p); + else + drawPic(item->picture, p); + ++dropped; + } + continue; + } + + Common::Array<byte>::const_iterator pic; + + for (pic = item->roomPictures.begin(); pic != item->roomPictures.end(); ++pic) { + if (*pic == getCurRoom().curPicture) { + if (item->isLineArt) + drawLineArt(_lineArt[item->picture - 1], item->position); + else + drawPic(item->picture, item->position); + continue; + } + } + } +} + +void AdlEngine::drawNextPixel(Common::Point &p, byte color, byte bits, byte quadrant) const { + if (bits & 4) + _display->putPixel(p, color); + + bits += quadrant; + + if (bits & 1) + p.x += (bits & 2 ? -1 : 1); + else + p.y += (bits & 2 ? 1 : -1); +} + +void AdlEngine::drawLineArt(const Common::Array<byte> &lineArt, const Common::Point &pos, byte rotation, byte scaling, byte color) const { + const byte stepping[] = { + 0xff, 0xfe, 0xfa, 0xf4, 0xec, 0xe1, 0xd4, 0xc5, + 0xb4, 0xa1, 0x8d, 0x78, 0x61, 0x49, 0x31, 0x18, + 0xff + }; + + byte quadrant = rotation >> 4; + rotation &= 0xf; + byte xStep = stepping[rotation]; + byte yStep = stepping[(rotation ^ 0xf) + 1] + 1; + + Common::Point p(pos); + + for (uint i = 0; i < lineArt.size(); ++i) { + byte b = lineArt[i]; + + do { + byte xFrac = 0x80; + byte yFrac = 0x80; + for (uint j = 0; j < scaling; ++j) { + if (xFrac + xStep + 1 > 255) + drawNextPixel(p, color, b, quadrant); + xFrac += xStep + 1; + if (yFrac + yStep > 255) + drawNextPixel(p, color, b, quadrant + 1); + yFrac += yStep; + } + b >>= 3; + } while (b != 0); + } +} + +const Room &AdlEngine::getRoom(uint i) const { + if (i < 1 || i > _state.rooms.size()) + error("Room %i out of range [1, %i]", i, _state.rooms.size()); + + return _state.rooms[i - 1]; +} + +Room &AdlEngine::getRoom(uint i) { + if (i < 1 || i > _state.rooms.size()) + error("Room %i out of range [1, %i]", i, _state.rooms.size()); + + return _state.rooms[i - 1]; +} + +const Room &AdlEngine::getCurRoom() const { + return getRoom(_state.room); +} + +Room &AdlEngine::getCurRoom() { + return getRoom(_state.room); +} + +const Item &AdlEngine::getItem(uint i) const { + if (i < 1 || i > _state.items.size()) + error("Item %i out of range [1, %i]", i, _state.items.size()); + + return _state.items[i - 1]; +} + +Item &AdlEngine::getItem(uint i) { + if (i < 1 || i > _state.items.size()) + error("Item %i out of range [1, %i]", i, _state.items.size()); + + return _state.items[i - 1]; +} + +byte AdlEngine::getVar(uint i) const { + if (i >= _state.vars.size()) + error("Variable %i out of range [0, %i]", i, _state.vars.size() - 1); + + return _state.vars[i]; +} + +void AdlEngine::setVar(uint i, byte value) { + if (i >= _state.vars.size()) + error("Variable %i out of range [0, %i]", i, _state.vars.size() - 1); + + _state.vars[i] = value; +} + +void AdlEngine::takeItem(byte noun) { + Common::Array<Item>::iterator item; + + for (item = _state.items.begin(); item != _state.items.end(); ++item) { + if (item->noun != noun || item->room != _state.room) + continue; + + if (item->state == IDI_ITEM_DOESNT_MOVE) { + printMessage(_messageIds.itemDoesntMove); + return; + } + + if (item->state == IDI_ITEM_MOVED) { + item->room = IDI_NONE; + return; + } + + Common::Array<byte>::const_iterator pic; + for (pic = item->roomPictures.begin(); pic != item->roomPictures.end(); ++pic) { + if (*pic == getCurRoom().curPicture) { + item->room = IDI_NONE; + item->state = IDI_ITEM_MOVED; + return; + } + } + } + + printMessage(_messageIds.itemNotHere); +} + +void AdlEngine::dropItem(byte noun) { + Common::Array<Item>::iterator item; + + for (item = _state.items.begin(); item != _state.items.end(); ++item) { + if (item->noun != noun || item->room != IDI_NONE) + continue; + + item->room = _state.room; + item->state = IDI_ITEM_MOVED; + return; + } + + printMessage(_messageIds.dontUnderstand); +} + +#define ARG(N) (command.script[offset + (N)]) + +bool AdlEngine::matchCommand(const Command &command, byte verb, byte noun, uint *actions) const { + if (command.room != IDI_NONE && command.room != _state.room) + return false; + + if (command.verb != IDI_NONE && command.verb != verb) + return false; + + if (command.noun != IDI_NONE && command.noun != noun) + return false; + + uint offset = 0; + for (uint i = 0; i < command.numCond; ++i) { + switch (ARG(0)) { + case IDO_CND_ITEM_IN_ROOM: + if (getItem(ARG(1)).room != ARG(2)) + return false; + offset += 3; + break; + case IDO_CND_MOVES_GE: + if (ARG(1) > _state.moves) + return false; + offset += 2; + break; + case IDO_CND_VAR_EQ: + if (getVar(ARG(1)) != ARG(2)) + return false; + offset += 3; + break; + case IDO_CND_CUR_PIC_EQ: + if (getCurRoom().curPicture != ARG(1)) + return false; + offset += 2; + break; + case IDO_CND_ITEM_PIC_EQ: + if (getItem(ARG(1)).picture != ARG(2)) + return false; + offset += 3; + break; + default: + error("Invalid condition opcode %02x", command.script[offset]); + } + } + + if (actions) + *actions = offset; + + return true; +} + +void AdlEngine::doActions(const Command &command, byte noun, byte offset) { + for (uint i = 0; i < command.numAct; ++i) { + switch (ARG(0)) { + case IDO_ACT_VAR_ADD: + setVar(ARG(2), getVar(ARG(2) + ARG(1))); + offset += 3; + break; + case IDO_ACT_VAR_SUB: + setVar(ARG(2), getVar(ARG(2)) - ARG(1)); + offset += 3; + break; + case IDO_ACT_VAR_SET: + setVar(ARG(1), ARG(2)); + offset += 3; + break; + case IDO_ACT_LIST_ITEMS: { + Common::Array<Item>::const_iterator item; + + for (item = _state.items.begin(); item != _state.items.end(); ++item) + if (item->room == IDI_NONE) + printMessage(item->description); + + ++offset; + break; + } + case IDO_ACT_MOVE_ITEM: + getItem(ARG(1)).room = ARG(2); + offset += 3; + break; + case IDO_ACT_SET_ROOM: + getCurRoom().curPicture = getCurRoom().picture; + _state.room = ARG(1); + offset += 2; + break; + case IDO_ACT_SET_CUR_PIC: + getCurRoom().curPicture = ARG(1); + offset += 2; + break; + case IDO_ACT_SET_PIC: + getCurRoom().picture = getCurRoom().curPicture = ARG(1); + offset += 2; + break; + case IDO_ACT_PRINT_MSG: + printMessage(ARG(1)); + offset += 2; + break; + case IDO_ACT_SET_LIGHT: + _state.isDark = false; + ++offset; + break; + case IDO_ACT_SET_DARK: + _state.isDark = true; + ++offset; + break; + case IDO_ACT_SAVE: + saveGameState(0, ""); + ++offset; + break; + case IDO_ACT_LOAD: + loadGameState(0); + ++offset; + // Original engine does not jump out of the loop, + // so we don't either. + // We reset the restore flag, as the restore game + // process is complete + _isRestoring = false; + break; + case IDO_ACT_RESTART: { + _display->printString(_strings.playAgain); + Common::String input = inputString(); + if (input.size() == 0 || input[0] != APPLECHAR('N')) { + _isRestarting = true; + _display->clear(0x00); + _display->updateHiResScreen(); + restartGame(); + return; + } + // Fall-through + } + case IDO_ACT_QUIT: + printMessage(_messageIds.thanksForPlaying); + quitGame(); + return; + case IDO_ACT_PLACE_ITEM: + getItem(ARG(1)).room = ARG(2); + getItem(ARG(1)).position.x = ARG(3); + getItem(ARG(1)).position.y = ARG(4); + offset += 5; + break; + case IDO_ACT_SET_ITEM_PIC: + getItem(ARG(2)).picture = ARG(1); + offset += 3; + break; + case IDO_ACT_RESET_PIC: + getCurRoom().curPicture = getCurRoom().picture; + ++offset; + break; + case IDO_ACT_GO_NORTH: + case IDO_ACT_GO_SOUTH: + case IDO_ACT_GO_EAST: + case IDO_ACT_GO_WEST: + case IDO_ACT_GO_UP: + case IDO_ACT_GO_DOWN: { + byte room = getCurRoom().connections[ARG(0) - IDO_ACT_GO_NORTH]; + + if (room == 0) { + printMessage(_messageIds.cantGoThere); + return; + } + + getCurRoom().curPicture = getCurRoom().picture; + _state.room = room; + return; + } + case IDO_ACT_TAKE_ITEM: + takeItem(noun); + ++offset; + break; + case IDO_ACT_DROP_ITEM: + dropItem(noun); + ++offset; + break; + case IDO_ACT_SET_ROOM_PIC: + getRoom(ARG(1)).picture = getRoom(ARG(1)).curPicture = ARG(2); + offset += 3; + break; + default: + error("Invalid action opcode %02x", ARG(0)); + } + } +} + +#undef ARG + +bool AdlEngine::doOneCommand(const Commands &commands, byte verb, byte noun) { + Commands::const_iterator cmd; + + for (cmd = commands.begin(); cmd != commands.end(); ++cmd) { + uint offset = 0; + if (matchCommand(*cmd, verb, noun, &offset)) { + doActions(*cmd, noun, offset); + return true; + } + } + + return false; +} + +void AdlEngine::doAllCommands(const Commands &commands, byte verb, byte noun) { + Commands::const_iterator cmd; + + for (cmd = commands.begin(); cmd != commands.end(); ++cmd) { + uint offset = 0; + if (matchCommand(*cmd, verb, noun, &offset)) + doActions(*cmd, noun, offset); + } +} + +} // End of namespace Adl diff --git a/engines/adl/adl.h b/engines/adl/adl.h new file mode 100644 index 0000000000..4ea7566669 --- /dev/null +++ b/engines/adl/adl.h @@ -0,0 +1,247 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ADL_ADL_H +#define ADL_ADL_H + +#include "common/array.h" +#include "common/rect.h" +#include "common/str.h" + +#include "engines/engine.h" + +namespace Common { +class ReadStream; +class SeekableReadStream; +} + +namespace Adl { + +class Display; +struct AdlGameDescription; + +// Conditional opcodes +#define IDO_CND_ITEM_IN_ROOM 0x03 +#define IDO_CND_MOVES_GE 0x05 +#define IDO_CND_VAR_EQ 0x06 +#define IDO_CND_CUR_PIC_EQ 0x09 +#define IDO_CND_ITEM_PIC_EQ 0x0a + +// Action opcodes +#define IDO_ACT_VAR_ADD 0x01 +#define IDO_ACT_VAR_SUB 0x02 +#define IDO_ACT_VAR_SET 0x03 +#define IDO_ACT_LIST_ITEMS 0x04 +#define IDO_ACT_MOVE_ITEM 0x05 +#define IDO_ACT_SET_ROOM 0x06 +#define IDO_ACT_SET_CUR_PIC 0x07 +#define IDO_ACT_SET_PIC 0x08 +#define IDO_ACT_PRINT_MSG 0x09 +#define IDO_ACT_SET_LIGHT 0x0a +#define IDO_ACT_SET_DARK 0x0b +#define IDO_ACT_QUIT 0x0d +#define IDO_ACT_SAVE 0x0f +#define IDO_ACT_LOAD 0x10 +#define IDO_ACT_RESTART 0x11 +#define IDO_ACT_PLACE_ITEM 0x12 +#define IDO_ACT_SET_ITEM_PIC 0x13 +#define IDO_ACT_RESET_PIC 0x14 +#define IDO_ACT_GO_NORTH 0x15 +#define IDO_ACT_GO_SOUTH 0x16 +#define IDO_ACT_GO_EAST 0x17 +#define IDO_ACT_GO_WEST 0x18 +#define IDO_ACT_GO_UP 0x19 +#define IDO_ACT_GO_DOWN 0x1a +#define IDO_ACT_TAKE_ITEM 0x1b +#define IDO_ACT_DROP_ITEM 0x1c +#define IDO_ACT_SET_ROOM_PIC 0x1d + +#define IDI_WORD_SIZE 8 + +struct Room { + byte description; + byte connections[6]; + byte picture; + byte curPicture; +}; + +struct Picture { + byte block; + uint16 offset; +}; + +struct Command { + byte room; + byte verb, noun; + byte numCond, numAct; + Common::Array<byte> script; +}; + +enum { + IDI_ITEM_NOT_MOVED, + IDI_ITEM_MOVED, + IDI_ITEM_DOESNT_MOVE +}; + +#define IDI_NONE 0xfe + +struct Item { + byte noun; + byte room; + byte picture; + bool isLineArt; + Common::Point position; + int state; + byte description; + Common::Array<byte> roomPictures; +}; + +struct State { + Common::Array<Room> rooms; + Common::Array<Item> items; + Common::Array<byte> vars; + + byte room; + uint16 moves; + bool isDark; + + State() : room(1), moves(0), isDark(false) { } +}; + +typedef Common::List<Command> Commands; +typedef Common::HashMap<Common::String, uint> WordMap; + +class AdlEngine : public Engine { +public: + virtual ~AdlEngine(); + +protected: + AdlEngine(OSystem *syst, const AdlGameDescription *gd); + + Common::String readString(Common::ReadStream &stream, byte until = 0) const; + Common::String readStringAt(Common::SeekableReadStream &stream, uint offset, byte until = 0) const; + + virtual void printMessage(uint idx, bool wait = true) const; + void delay(uint32 ms) const; + + Common::String inputString(byte prompt = 0) const; + byte inputKey() const; + + void loadWords(Common::ReadStream &stream, WordMap &map) const; + void readCommands(Common::ReadStream &stream, Commands &commands); + + Display *_display; + + // Message strings in data file + Common::Array<Common::String> _messages; + // Picture data + Common::Array<Picture> _pictures; + // Dropped item screen offsets + Common::Array<Common::Point> _itemOffsets; + // Drawings consisting of horizontal and vertical lines only, but + // supporting scaling and rotation + Common::Array<Common::Array<byte> > _lineArt; + // <room, verb, noun, script> lists + Commands _roomCommands; + Commands _globalCommands; + + WordMap _verbs; + WordMap _nouns; + + struct { + Common::String enterCommand; + Common::String dontHaveIt; + Common::String gettingDark; + Common::String verbError; + Common::String nounError; + Common::String playAgain; + } _strings; + + struct { + uint cantGoThere; + uint dontUnderstand; + uint itemDoesntMove; + uint itemNotHere; + uint thanksForPlaying; + } _messageIds; + + // Game state + State _state; + +private: + virtual void runIntro() const { } + virtual void loadData() = 0; + virtual void initState() = 0; + virtual void restartGame() = 0; + virtual void drawPic(byte pic, Common::Point pos = Common::Point()) const = 0; + + // Engine + Common::Error run(); + bool hasFeature(EngineFeature f) const; + Common::Error loadGameState(int slot); + bool canLoadGameStateCurrently(); + Common::Error saveGameState(int slot, const Common::String &desc); + bool canSaveGameStateCurrently(); + + // Text output + void wordWrap(Common::String &str) const; + + // Text input + byte convertKey(uint16 ascii) const; + Common::String getLine() const; + Common::String getWord(const Common::String &line, uint &index) const; + void getInput(uint &verb, uint &noun); + + // Graphics + void showRoom() const; + void clearScreen() const; + void drawItems() const; + void drawNextPixel(Common::Point &p, byte color, byte bits, byte quadrant) const; + void drawLineArt(const Common::Array<byte> &lineArt, const Common::Point &pos, byte rotation = 0, byte scaling = 1, byte color = 0x7f) const; + + // Game state functions + const Room &getRoom(uint i) const; + Room &getRoom(uint i); + const Room &getCurRoom() const; + Room &getCurRoom(); + const Item &getItem(uint i) const; + Item &getItem(uint i); + byte getVar(uint i) const; + void setVar(uint i, byte value); + void takeItem(byte noun); + void dropItem(byte noun); + bool matchCommand(const Command &command, byte verb, byte noun, uint *actions = nullptr) const; + void doActions(const Command &command, byte noun, byte offset); + bool doOneCommand(const Commands &commands, byte verb, byte noun); + void doAllCommands(const Commands &commands, byte verb, byte noun); + + const AdlGameDescription *_gameDescription; + bool _isRestarting, _isRestoring; + byte _saveVerb, _saveNoun, _restoreVerb, _restoreNoun; + bool _canSaveNow, _canRestoreNow; +}; + +AdlEngine *HiRes1Engine__create(OSystem *syst, const AdlGameDescription *gd); + +} // End of namespace Adl + +#endif diff --git a/engines/adl/configure.engine b/engines/adl/configure.engine new file mode 100644 index 0000000000..844e2b8e6a --- /dev/null +++ b/engines/adl/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine adl "ADL" no diff --git a/engines/adl/detection.cpp b/engines/adl/detection.cpp new file mode 100644 index 0000000000..1a8c5025e8 --- /dev/null +++ b/engines/adl/detection.cpp @@ -0,0 +1,247 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/system.h" +#include "common/savefile.h" +#include "common/translation.h" + +#include "graphics/thumbnail.h" + +#include "engines/advancedDetector.h" + +#include "adl/detection.h" + +namespace Adl { + +#define GAMEOPTION_COLOR GUIO_GAMEOPTIONS1 +#define GAMEOPTION_SCANLINES GUIO_GAMEOPTIONS2 + +static const ADExtraGuiOptionsMap optionsList[] = { + { + GAMEOPTION_COLOR, + { + _s("Color mode"), + _s("Use color graphics"), + "color", + false + } + }, + + { + GAMEOPTION_SCANLINES, + { + _s("Scanlines"), + _s("Show scanlines"), + "scanlines", + false + } + }, + + AD_EXTRA_GUI_OPTIONS_TERMINATOR +}; + +static const PlainGameDescriptor adlGames[] = { + {"hires1", "Hi-Res Adventure #1: Mystery House"}, + {0, 0} +}; + +static const AdlGameDescription gameDescriptions[] = { + { // Hi-Res Adventure #1: Mystery House - Apple II - 1987 PD release + { + "hires1", 0, + { + {"ADVENTURE", 0, "22d9e63a11d69fa033ba1738715ad09a", 29952}, + {"AUTO LOAD OBJ", 0, "23bfccfe9fcff9b22cf6c41bde9078ac", 12291}, + {"MYSTERY.HELLO", 0, "2289b7fea300b506e902a4c597968369", 836}, + AD_LISTEND + }, + Common::EN_ANY, + Common::kPlatformApple2GS, // FIXME + ADGF_NO_FLAGS, + GUIO2(GAMEOPTION_COLOR, GAMEOPTION_SCANLINES) + }, + GAME_TYPE_HIRES1 + }, + { AD_TABLE_END_MARKER, GAME_TYPE_NONE } +}; + +class AdlMetaEngine : public AdvancedMetaEngine { +public: + AdlMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(AdlGameDescription), adlGames, optionsList) { } + + const char *getName() const { + return "ADL"; + } + + const char *getOriginalCopyright() const { + return "Copyright (C) Sierra On-Line"; + } + + bool hasFeature(MetaEngineFeature f) const; + SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; + int getMaximumSaveSlot() const { return 'O' - 'A'; } + SaveStateList listSaves(const char *target) const; + void removeSaveState(const char *target, int slot) const; + + bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const; +}; + +bool AdlMetaEngine::hasFeature(MetaEngineFeature f) const { + switch(f) { + case kSupportsListSaves: + case kSupportsLoadingDuringStartup: + case kSupportsDeleteSave: + case kSavesSupportMetaInfo: + case kSavesSupportThumbnail: + case kSavesSupportCreationDate: + case kSavesSupportPlayTime: + return true; + default: + return false; + } +} + +SaveStateDescriptor AdlMetaEngine::querySaveMetaInfos(const char *target, int slot) const { + Common::String fileName = Common::String::format("%s.s%02d", target, slot); + Common::InSaveFile *inFile = g_system->getSavefileManager()->openForLoading(fileName); + + if (!inFile) + return SaveStateDescriptor(); + + if (inFile->readUint32BE() != MKTAG('A', 'D', 'L', ':')) { + delete inFile; + return SaveStateDescriptor(); + } + + byte saveVersion = inFile->readByte(); + if (saveVersion != SAVEGAME_VERSION) { + delete inFile; + return SaveStateDescriptor(); + } + + char name[SAVEGAME_NAME_LEN] = { }; + inFile->read(name, sizeof(name) - 1); + inFile->readByte(); + + if (inFile->eos() || inFile->err()) { + delete inFile; + return SaveStateDescriptor(); + } + + SaveStateDescriptor sd(slot, name); + + int year = inFile->readUint16BE(); + int month = inFile->readByte(); + int day = inFile->readByte(); + sd.setSaveDate(year + 1900, month + 1, day); + + int hour = inFile->readByte(); + int minutes = inFile->readByte(); + sd.setSaveTime(hour, minutes); + + uint32 playTime = inFile->readUint32BE(); + sd.setPlayTime(playTime); + + if (inFile->eos() || inFile->err()) { + delete inFile; + return SaveStateDescriptor(); + } + + Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*inFile); + sd.setThumbnail(thumbnail); + + delete inFile; + return sd; +} + +SaveStateList AdlMetaEngine::listSaves(const char *target) const { + Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); + Common::StringArray files = saveFileMan->listSavefiles(Common::String(target) + ".s##"); + + SaveStateList saveList; + + for (uint i = 0; i < files.size(); ++i) { + const Common::String &fileName = files[i]; + Common::InSaveFile *inFile = saveFileMan->openForLoading(fileName); + if (!inFile) { + warning("Cannot open save file '%s'", fileName.c_str()); + continue; + } + + if (inFile->readUint32BE() != MKTAG('A', 'D', 'L', ':')) { + warning("No header found in '%s'", fileName.c_str()); + delete inFile; + continue; + } + + byte saveVersion = inFile->readByte(); + if (saveVersion != SAVEGAME_VERSION) { + warning("Unsupported save game version %i found in '%s'", saveVersion, fileName.c_str()); + delete inFile; + continue; + } + + char name[SAVEGAME_NAME_LEN] = { }; + inFile->read(name, sizeof(name) - 1); + delete inFile; + + int slotNum = atoi(fileName.c_str() + fileName.size() - 2); + SaveStateDescriptor sd(slotNum, name); + saveList.push_back(sd); + } + + // Sort saves based on slot number. + Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); + return saveList; +} + +void AdlMetaEngine::removeSaveState(const char *target, int slot) const { + Common::String fileName = Common::String::format("%s.s%02d", target, slot); + g_system->getSavefileManager()->removeSavefile(fileName); +} + +Engine *HiRes1Engine_create(OSystem *syst, const AdlGameDescription *gd); + +bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const { + if (!gd) + return false; + + const AdlGameDescription *adlGd = (const AdlGameDescription *)gd; + + switch (adlGd->gameType) { + case GAME_TYPE_HIRES1: + *engine = HiRes1Engine_create(syst, adlGd); + break; + default: + error("Unknown GameType"); + } + + return true; +} + +} // End of namespace Adl + +#if PLUGIN_ENABLED_DYNAMIC(ADL) + REGISTER_PLUGIN_DYNAMIC(ADL, PLUGIN_TYPE_ENGINE, Adl::AdlMetaEngine); +#else + REGISTER_PLUGIN_STATIC(ADL, PLUGIN_TYPE_ENGINE, Adl::AdlMetaEngine); +#endif diff --git a/engines/adl/detection.h b/engines/adl/detection.h new file mode 100644 index 0000000000..c646aeb5b9 --- /dev/null +++ b/engines/adl/detection.h @@ -0,0 +1,45 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ADL_DETECTION_H +#define ADL_DETECTION_H + +#include "engines/advancedDetector.h" + +namespace Adl { + +#define SAVEGAME_VERSION 0 +#define SAVEGAME_NAME_LEN 32 + +enum GameType { + GAME_TYPE_NONE, + GAME_TYPE_HIRES1 +}; + +struct AdlGameDescription { + ADGameDescription desc; + GameType gameType; +}; + +} // End of namespace Adl + +#endif diff --git a/engines/adl/display.cpp b/engines/adl/display.cpp new file mode 100644 index 0000000000..6342504bc3 --- /dev/null +++ b/engines/adl/display.cpp @@ -0,0 +1,520 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/stream.h" +#include "common/rect.h" +#include "common/system.h" +#include "common/str.h" +#include "common/config-manager.h" + +#include "graphics/surface.h" +#include "graphics/palette.h" +#include "graphics/thumbnail.h" + +#include "engines/util.h" + +#include "adl/display.h" + +namespace Adl { + +// This implements the Apple II "Hi-Res" display mode + +#define DISPLAY_PITCH (DISPLAY_WIDTH / 7) +#define DISPLAY_SIZE (DISPLAY_PITCH * DISPLAY_HEIGHT) + +#define TEXT_WIDTH 40 +#define TEXT_HEIGHT 24 +#define TEXT_BUF_SIZE (TEXT_WIDTH * TEXT_HEIGHT) + +#define COLOR_PALETTE_ENTRIES 8 +static const byte colorPalette[COLOR_PALETTE_ENTRIES * 3] = { + 0x00, 0x00, 0x00, + 0xff, 0xff, 0xff, + 0xc7, 0x34, 0xff, + 0x38, 0xcb, 0x00, + 0x00, 0x00, 0x00, + 0xff, 0xff, 0xff, + 0x0d, 0xa1, 0xff, + 0xf2, 0x5e, 0x00 +}; + +// Corresponding color in second palette +#define PAL2(X) ((X) | 0x04) + +// Alternate color for odd pixel rows (for scanlines) +#define ALTCOL(X) ((X) | 0x08) + +// Green monochrome palette +#define MONO_PALETTE_ENTRIES 2 +static const byte monoPalette[MONO_PALETTE_ENTRIES * 3] = { + 0x00, 0x00, 0x00, + 0x00, 0xc0, 0x01 +}; + +// Uppercase-only Apple II font (manually created). +static const byte font[64][5] = { + { 0x7c, 0x82, 0xba, 0xb2, 0x9c }, { 0xf8, 0x24, 0x22, 0x24, 0xf8 }, // @A + { 0xfe, 0x92, 0x92, 0x92, 0x6c }, { 0x7c, 0x82, 0x82, 0x82, 0x44 }, // BC + { 0xfe, 0x82, 0x82, 0x82, 0x7c }, { 0xfe, 0x92, 0x92, 0x92, 0x82 }, // DE + { 0xfe, 0x12, 0x12, 0x12, 0x02 }, { 0x7c, 0x82, 0x82, 0xa2, 0xe2 }, // FG + { 0xfe, 0x10, 0x10, 0x10, 0xfe }, { 0x00, 0x82, 0xfe, 0x82, 0x00 }, // HI + { 0x40, 0x80, 0x80, 0x80, 0x7e }, { 0xfe, 0x10, 0x28, 0x44, 0x82 }, // JK + { 0xfe, 0x80, 0x80, 0x80, 0x80 }, { 0xfe, 0x04, 0x18, 0x04, 0xfe }, // LM + { 0xfe, 0x08, 0x10, 0x20, 0xfe }, { 0x7c, 0x82, 0x82, 0x82, 0x7c }, // NO + { 0xfe, 0x12, 0x12, 0x12, 0x0c }, { 0x7c, 0x82, 0xa2, 0x42, 0xbc }, // PQ + { 0xfe, 0x12, 0x32, 0x52, 0x8c }, { 0x4c, 0x92, 0x92, 0x92, 0x64 }, // RS + { 0x02, 0x02, 0xfe, 0x02, 0x02 }, { 0x7e, 0x80, 0x80, 0x80, 0x7e }, // TU + { 0x3e, 0x40, 0x80, 0x40, 0x3e }, { 0xfe, 0x40, 0x30, 0x40, 0xfe }, // VW + { 0xc6, 0x28, 0x10, 0x28, 0xc6 }, { 0x06, 0x08, 0xf0, 0x08, 0x06 }, // XY + { 0xc2, 0xa2, 0x92, 0x8a, 0x86 }, { 0xfe, 0xfe, 0x82, 0x82, 0x82 }, // Z[ + { 0x04, 0x08, 0x10, 0x20, 0x40 }, { 0x82, 0x82, 0x82, 0xfe, 0xfe }, // \] + { 0x20, 0x10, 0x08, 0x10, 0x20 }, { 0x80, 0x80, 0x80, 0x80, 0x80 }, // ^_ + { 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0xbe, 0x00, 0x00 }, // ! + { 0x00, 0x0e, 0x00, 0x0e, 0x00 }, { 0x28, 0xfe, 0x28, 0xfe, 0x28 }, // "# + { 0x48, 0x54, 0xfe, 0x54, 0x24 }, { 0x46, 0x26, 0x10, 0xc8, 0xc4 }, // $% + { 0x6c, 0x92, 0xac, 0x40, 0xa0 }, { 0x00, 0x00, 0x0e, 0x00, 0x00 }, // &' + { 0x38, 0x44, 0x82, 0x00, 0x00 }, { 0x00, 0x00, 0x82, 0x44, 0x38 }, // () + { 0x44, 0x28, 0xfe, 0x28, 0x44 }, { 0x10, 0x10, 0x7c, 0x10, 0x10 }, // *+ + { 0x00, 0x80, 0x60, 0x00, 0x00 }, { 0x10, 0x10, 0x10, 0x10, 0x10 }, // ,- + { 0x00, 0x00, 0x80, 0x00, 0x00 }, { 0x40, 0x20, 0x10, 0x08, 0x04 }, // ./ + { 0x7c, 0xa2, 0x92, 0x8a, 0x7c }, { 0x00, 0x84, 0xfe, 0x80, 0x00 }, // 01 + { 0xc4, 0xa2, 0x92, 0x92, 0x8c }, { 0x42, 0x82, 0x92, 0x9a, 0x66 }, // 23 + { 0x30, 0x28, 0x24, 0xfe, 0x20 }, { 0x4e, 0x8a, 0x8a, 0x8a, 0x72 }, // 45 + { 0x78, 0x94, 0x92, 0x92, 0x62 }, { 0x02, 0xe2, 0x12, 0x0a, 0x06 }, // 67 + { 0x6c, 0x92, 0x92, 0x92, 0x6c }, { 0x8c, 0x92, 0x92, 0x52, 0x3c }, // 89 + { 0x00, 0x00, 0x28, 0x00, 0x00 }, { 0x00, 0x80, 0x68, 0x00, 0x00 }, // :; + { 0x10, 0x28, 0x44, 0x82, 0x00 }, { 0x28, 0x28, 0x28, 0x28, 0x28 }, // <= + { 0x00, 0x82, 0x44, 0x28, 0x10 }, { 0x04, 0x02, 0xb2, 0x0a, 0x04 } // >? +}; + +Display::Display() : + _mode(DISPLAY_MODE_TEXT), + _cursorPos(0), + _showCursor(false) { + + initGraphics(DISPLAY_WIDTH * 2, DISPLAY_HEIGHT * 2, true); + + _monochrome = !ConfMan.getBool("color"); + _scanlines = ConfMan.getBool("scanlines"); + + if (_monochrome) + g_system->getPaletteManager()->setPalette(monoPalette, 0, MONO_PALETTE_ENTRIES); + else + g_system->getPaletteManager()->setPalette(colorPalette, 0, COLOR_PALETTE_ENTRIES); + + showScanlines(_scanlines); + + _frameBuf = new byte[DISPLAY_SIZE]; + memset(_frameBuf, 0, DISPLAY_SIZE); + _frameBufSurface = new Graphics::Surface; + // We need 2x scaling to properly render the half-pixel shift + // of the second palette + _frameBufSurface->create(DISPLAY_WIDTH * 2, DISPLAY_HEIGHT * 2, Graphics::PixelFormat::createFormatCLUT8()); + + _textBuf = new byte[TEXT_BUF_SIZE]; + memset(_textBuf, APPLECHAR(' '), TEXT_BUF_SIZE); + _textBufSurface = new Graphics::Surface; + // For ease of copying, also use 2x scaling here + _textBufSurface->create(DISPLAY_WIDTH * 2, DISPLAY_HEIGHT * 2, Graphics::PixelFormat::createFormatCLUT8()); + + createFont(); +} + +Display::~Display() { + delete[] _frameBuf; + _frameBufSurface->free(); + delete _frameBufSurface; + + delete[] _textBuf; + _textBufSurface->free(); + delete _textBufSurface; + + _font->free(); + delete _font; +} + +void Display::setMode(DisplayMode mode) { + _mode = mode; + + if (_mode == DISPLAY_MODE_TEXT || _mode == DISPLAY_MODE_MIXED) + updateTextScreen(); + if (_mode == DISPLAY_MODE_HIRES || _mode == DISPLAY_MODE_MIXED) + updateHiResScreen(); +} + +void Display::updateTextScreen() { + updateTextSurface(); + + if (_mode == DISPLAY_MODE_TEXT) + g_system->copyRectToScreen(_textBufSurface->getPixels(), _textBufSurface->pitch, 0, 0, _textBufSurface->w, _textBufSurface->h); + else if (_mode == DISPLAY_MODE_MIXED) + g_system->copyRectToScreen(_textBufSurface->getBasePtr(0, _textBufSurface->h - 4 * 8 * 2), _textBufSurface->pitch, 0, _textBufSurface->h - 4 * 8 * 2, _textBufSurface->w, 4 * 8 * 2); + + g_system->updateScreen(); +} + +void Display::updateHiResScreen() { + updateHiResSurface(); + + if (_mode == DISPLAY_MODE_HIRES) + g_system->copyRectToScreen(_frameBufSurface->getPixels(), _frameBufSurface->pitch, 0, 0, _frameBufSurface->w, _frameBufSurface->h); + else if (_mode == DISPLAY_MODE_MIXED) + g_system->copyRectToScreen(_frameBufSurface->getPixels(), _frameBufSurface->pitch, 0, 0, _frameBufSurface->w, _frameBufSurface->h - 4 * 8 * 2); + + g_system->updateScreen(); +} + +bool Display::saveThumbnail(Common::WriteStream &out) { + if (_scanlines) { + showScanlines(false); + g_system->updateScreen(); + } + + bool retval = Graphics::saveThumbnail(out); + + if (_scanlines) { + showScanlines(true); + g_system->updateScreen(); + } + + return retval; +} + +void Display::loadFrameBuffer(Common::ReadStream &stream) { + byte *dst = _frameBuf; + for (uint j = 0; j < 8; ++j) { + for (uint i = 0; i < 8; ++i) { + stream.read(dst, DISPLAY_PITCH); + dst += DISPLAY_PITCH * 64; + stream.read(dst, DISPLAY_PITCH); + dst += DISPLAY_PITCH * 64; + stream.read(dst, DISPLAY_PITCH); + stream.readUint32LE(); + stream.readUint32LE(); + dst -= DISPLAY_PITCH * 120; + } + dst -= DISPLAY_PITCH * 63; + } + + if (stream.eos() || stream.err()) + error("Failed to read frame buffer"); +} + +void Display::putPixel(const Common::Point &p, byte color) { + byte offset = p.x / 7; + + if (offset & 1) { + byte c = color << 1; + if (c >= 0x40 && c < 0xc0) + color ^= 0x7f; + } + + byte *b = _frameBuf + p.y * DISPLAY_PITCH + offset; + color ^= *b; + color &= 1 << (p.x % 7); + *b ^= color; +} + +void Display::clear(byte color) { + byte val = 0; + + byte c = color << 1; + if (c >= 0x40 && c < 0xc0) + val = 0x7f; + + for (uint i = 0; i < DISPLAY_SIZE; ++i) { + _frameBuf[i] = color; + color ^= val; + } +} + +void Display::home() { + memset(_textBuf, APPLECHAR(' '), TEXT_BUF_SIZE); + _cursorPos = 0; +} + +void Display::moveCursorForward() { + ++_cursorPos; + + if (_cursorPos >= TEXT_BUF_SIZE) + scrollUp(); +} + +void Display::moveCursorBackward() { + if (_cursorPos > 0) + --_cursorPos; +} + +void Display::moveCursorTo(const Common::Point &pos) { + _cursorPos = pos.y * TEXT_WIDTH + pos.x; + + if (_cursorPos >= TEXT_BUF_SIZE) + error("Cursor position (%i, %i) out of bounds", pos.x, pos.y); +} + +void Display::printString(const Common::String &str) { + Common::String::const_iterator c; + for (c = str.begin(); c != str.end(); ++c) { + byte b = *c; + + if (*c == APPLECHAR('\r')) + _cursorPos = (_cursorPos / TEXT_WIDTH + 1) * TEXT_WIDTH; + else if (b < 0x80 || b >= 0xa0) { + setCharAtCursor(b); + ++_cursorPos; + } + + if (_cursorPos == TEXT_BUF_SIZE) + scrollUp(); + } + + updateTextScreen(); +} + +void Display::printAsciiString(const Common::String &str) { + Common::String aStr; + + Common::String::const_iterator it; + for (it = str.begin(); it != str.end(); ++it) + aStr += APPLECHAR(*it); + + printString(aStr); +} + +void Display::setCharAtCursor(byte c) { + _textBuf[_cursorPos] = c; +} + +void Display::showCursor(bool enable) { + _showCursor = enable; +} + +void Display::showScanlines(bool enable) { + byte pal[COLOR_PALETTE_ENTRIES * 3] = { }; + + if (enable) + g_system->getPaletteManager()->setPalette(pal, COLOR_PALETTE_ENTRIES, COLOR_PALETTE_ENTRIES); + else { + g_system->getPaletteManager()->grabPalette(pal, 0, COLOR_PALETTE_ENTRIES); + g_system->getPaletteManager()->setPalette(pal, COLOR_PALETTE_ENTRIES, COLOR_PALETTE_ENTRIES); + } +} + +static byte processColorBits(uint16 &bits, bool &odd, bool secondPal) { + byte color = 0; + + switch (bits & 0x7) { + case 0x3: // 011 (white) + case 0x6: // 110 + case 0x7: // 111 + color = 1; + break; + case 0x2: // 010 (color) + color = 2 + odd; + break; + case 0x5: // 101 (color) + color = 2 + !odd; + } + + if (secondPal) + color = PAL2(color); + + odd = !odd; + bits >>= 1; + + return color; +} + +static void renderPixelRowColor(byte *dst, byte *src) { + uint16 bits = (src[0] & 0x7f) << 1; + byte pal = src[0] >> 7; + + if (pal != 0) + *dst++ = 0; + + bool odd = false; + + for (uint i = 0; i < DISPLAY_PITCH; ++i) { + if (i != DISPLAY_PITCH - 1) { + bits |= (src[i + 1] & 0x7f) << 8; + pal |= (src[i + 1] >> 7) << 1; + } + + // For the first 6 bits in the block we draw two pixels + for (uint j = 0; j < 6; ++j) { + byte color = processColorBits(bits, odd, pal & 1); + *dst++ = color; + *dst++ = color; + } + + // Last bit of the block, draw one, two or three pixels + byte color = processColorBits(bits, odd, pal & 1); + + // Draw the first pixel + *dst++ = color; + + switch (pal) { + case 0x0: + case 0x3: + // If palette stays the same, draw a second pixel + *dst++ = color; + break; + case 0x2: + // If we're moving from first to second palette, + // draw a second pixel, and a third in the second + // palette. + *dst++ = color; + *dst++ = PAL2(color); + } + + pal >>= 1; + } +} + +static void renderPixelRowMono(byte *dst, byte *src) { + byte pal = src[0] >> 7; + + if (pal != 0) + *dst++ = 0; + + for (uint i = 0; i < DISPLAY_PITCH; ++i) { + if (i != DISPLAY_PITCH - 1) + pal |= (src[i + 1] >> 7) << 1; + + for (uint j = 0; j < 6; ++j) { + bool color = src[i] & (1 << j); + *dst++ = color; + *dst++ = color; + } + + bool color = src[i] & (1 << 6); + + *dst++ = color; + + switch (pal) { + case 0x0: + case 0x3: + *dst++ = color; + break; + case 0x2: + *dst++ = color; + *dst++ = color; + } + + pal >>= 1; + } +} + +static void copyEvenSurfaceRows(Graphics::Surface &surf) { + byte *src = (byte *)surf.getPixels(); + + for (uint y = 0; y < surf.h / 2; ++y) { + byte *dst = src + surf.pitch; + for (uint x = 0; x < surf.w; ++x) + dst[x] = ALTCOL(src[x]); + src += surf.pitch * 2; + } +} + +void Display::updateHiResSurface() { + byte *src = _frameBuf; + byte *dst = (byte *)_frameBufSurface->getPixels(); + + for (uint i = 0; i < DISPLAY_HEIGHT; ++i) { + if (_monochrome) + renderPixelRowMono(dst, src); + else + renderPixelRowColor(dst, src); + src += DISPLAY_PITCH; + dst += _frameBufSurface->pitch * 2; + } + + copyEvenSurfaceRows(*_frameBufSurface); +} + +void Display::updateTextSurface() { + for (uint row = 0; row < 24; ++row) + for (uint col = 0; col < TEXT_WIDTH; ++col) { + uint charPos = row * TEXT_WIDTH + col; + char c = _textBuf[row * TEXT_WIDTH + col]; + + if (charPos == _cursorPos && _showCursor) + c = (c & 0x3f) | 0x40; + + Common::Rect r(7 * 2, 8 * 2); + r.translate(((c & 0x3f) % 16) * 7 * 2, (c & 0x3f) / 16 * 8 * 2); + + if (!(c & 0x80)) { + if (!(c & 0x40) || ((g_system->getMillis() / 270) & 1)) + r.translate(0, 4 * 8 * 2); + } + + _textBufSurface->copyRectToSurface(*_font, col * 7 * 2, row * 8 * 2, r); + } +} + +void Display::drawChar(byte c, int x, int y) { + byte *buf = (byte *)_font->getPixels() + y * _font->pitch + x; + + for (uint row = 0; row < 8; ++row) { + for (uint col = 1; col < 6; ++col) { + if (font[c][col - 1] & (1 << row)) { + buf[col * 2] = 1; + buf[col * 2 + 1] = 1; + } + } + + buf += 2 * _font->pitch; + } +} + +void Display::createFont() { + _font = new Graphics::Surface; + _font->create(16 * 7 * 2, 4 * 8 * 2 * 2, Graphics::PixelFormat::createFormatCLUT8()); + + for (uint i = 0; i < 4; ++i) + for (uint j = 0; j < 16; ++j) + drawChar(i * 16 + j, j * 7 * 2, i * 8 * 2); + + // Create inverted font + byte *buf = (byte *)_font->getPixels(); + byte *bufInv = buf + (_font->h / 2) * _font->pitch; + + for (uint row = 0; row < _font->h / 2; row += 2) { + for (uint col = 0; col < _font->w; ++col) + bufInv[col] = (buf[col] ? 0 : 1); + + buf += _font->pitch * 2; + bufInv += _font->pitch * 2; + } + + copyEvenSurfaceRows(*_font); +} + +void Display::scrollUp() { + memmove(_textBuf, _textBuf + TEXT_WIDTH, TEXT_BUF_SIZE - TEXT_WIDTH); + memset(_textBuf + TEXT_BUF_SIZE - TEXT_WIDTH, APPLECHAR(' '), TEXT_WIDTH); + if (_cursorPos >= TEXT_WIDTH) + _cursorPos -= TEXT_WIDTH; +} + +} // End of namespace Adl diff --git a/engines/adl/display.h b/engines/adl/display.h new file mode 100644 index 0000000000..e61477da84 --- /dev/null +++ b/engines/adl/display.h @@ -0,0 +1,102 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ADL_DISPLAY_H +#define ADL_DISPLAY_H + +#include <common/types.h> + +namespace Common { +class ReadStream; +class WriteStream; +class String; +class Point; +} + +namespace Graphics { +class Surface; +} + +namespace Adl { + +#define DISPLAY_WIDTH 280 +#define DISPLAY_HEIGHT 192 + +enum DisplayMode { + DISPLAY_MODE_HIRES, + DISPLAY_MODE_TEXT, + DISPLAY_MODE_MIXED +}; + +#define APPLECHAR(C) ((char)((C) | 0x80)) + +class Display { +public: + Display(); + ~Display(); + + void setMode(DisplayMode mode); + void updateTextScreen(); + void updateHiResScreen(); + bool saveThumbnail(Common::WriteStream &out); + + // Graphics + void loadFrameBuffer(Common::ReadStream &stream); + void putPixel(const Common::Point &p, byte color); + void clear(byte color); + + // Text + void home(); + void moveCursorTo(const Common::Point &pos); + void moveCursorForward(); + void moveCursorBackward(); + void printString(const Common::String &str); + void printAsciiString(const Common::String &str); + void setCharAtCursor(byte c); + void showCursor(bool enable); + +private: + void updateHiResSurface(); + void showScanlines(bool enable); + + void updateTextSurface(); + void drawChar(byte c, int x, int y); + void createFont(); + void scrollUp(); + + DisplayMode _mode; + + byte *_frameBuf; + Graphics::Surface *_frameBufSurface; + bool _scanlines; + bool _monochrome; + + byte *_textBuf; + Graphics::Surface *_textBufSurface; + Graphics::Surface *_font; + uint _cursorPos; + bool _showCursor; +}; + +} // End of namespace Adl + +#endif diff --git a/engines/adl/hires1.cpp b/engines/adl/hires1.cpp new file mode 100644 index 0000000000..6e1e31df9f --- /dev/null +++ b/engines/adl/hires1.cpp @@ -0,0 +1,396 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/system.h" +#include "common/debug.h" +#include "common/error.h" +#include "common/file.h" +#include "common/stream.h" + +#include "adl/hires1.h" +#include "adl/display.h" + +namespace Adl { + +void HiRes1Engine::runIntro() const { + Common::File file; + + if (!file.open(IDS_HR1_EXE_0)) + error("Failed to open file '" IDS_HR1_EXE_0 "'"); + + file.seek(IDI_HR1_OFS_LOGO_0); + _display->setMode(DISPLAY_MODE_HIRES); + _display->loadFrameBuffer(file); + _display->updateHiResScreen(); + delay(4000); + + if (shouldQuit()) + return; + + _display->setMode(DISPLAY_MODE_TEXT); + + Common::File basic; + if (!basic.open(IDS_HR1_LOADER)) + error("Failed to open file '" IDS_HR1_LOADER "'"); + + Common::String str; + + str = readStringAt(basic, IDI_HR1_OFS_PD_TEXT_0, '"'); + _display->printAsciiString(str + '\r'); + + str = readStringAt(basic, IDI_HR1_OFS_PD_TEXT_1, '"'); + _display->printAsciiString(str + "\r\r"); + + str = readStringAt(basic, IDI_HR1_OFS_PD_TEXT_2, '"'); + _display->printAsciiString(str + "\r\r"); + + str = readStringAt(basic, IDI_HR1_OFS_PD_TEXT_3, '"'); + _display->printAsciiString(str + '\r'); + + inputKey(); + if (g_engine->shouldQuit()) + return; + + _display->setMode(DISPLAY_MODE_MIXED); + + str = readStringAt(file, IDI_HR1_OFS_GAME_OR_HELP); + + bool instructions = false; + + while (1) { + _display->printString(str); + Common::String s = inputString(); + + if (g_engine->shouldQuit()) + break; + + if (s.empty()) + continue; + + if (s[0] == APPLECHAR('I')) { + instructions = true; + break; + } else if (s[0] == APPLECHAR('G')) { + break; + } + }; + + if (instructions) { + _display->setMode(DISPLAY_MODE_TEXT); + file.seek(IDI_HR1_OFS_INTRO_TEXT); + + const uint pages[] = { 6, 6, 4, 5, 8, 7, 0 }; + + uint page = 0; + while (pages[page] != 0) { + _display->home(); + + uint count = pages[page++]; + for (uint i = 0; i < count; ++i) { + str = readString(file); + _display->printString(str); + file.seek(3, SEEK_CUR); + } + + inputString(); + + if (g_engine->shouldQuit()) + return; + + file.seek(6, SEEK_CUR); + } + } + + _display->printAsciiString("\r"); + + file.close(); + + _display->setMode(DISPLAY_MODE_MIXED); + + if (!file.open(IDS_HR1_EXE_1)) + error("Failed to open file '" IDS_HR1_EXE_1 "'"); + + // Title screen shown during loading + file.seek(IDI_HR1_OFS_LOGO_1); + _display->loadFrameBuffer(file); + _display->updateHiResScreen(); + delay(2000); +} + +void HiRes1Engine::loadData() { + Common::File f; + + if (!f.open(IDS_HR1_MESSAGES)) + error("Failed to open file '" IDS_HR1_MESSAGES "'"); + + for (uint i = 0; i < IDI_HR1_NUM_MESSAGES; ++i) + _messages.push_back(readString(f, APPLECHAR('\r')) + APPLECHAR('\r')); + + f.close(); + + if (!f.open(IDS_HR1_EXE_1)) + error("Failed to open file '" IDS_HR1_EXE_1 "'"); + + // Some messages have overrides inside the executable + _messages[IDI_HR1_MSG_CANT_GO_THERE - 1] = readStringAt(f, IDI_HR1_OFS_STR_CANT_GO_THERE); + _messages[IDI_HR1_MSG_DONT_HAVE_IT - 1] = readStringAt(f, IDI_HR1_OFS_STR_DONT_HAVE_IT); + _messages[IDI_HR1_MSG_DONT_UNDERSTAND - 1] = readStringAt(f, IDI_HR1_OFS_STR_DONT_UNDERSTAND); + _messages[IDI_HR1_MSG_GETTING_DARK - 1] = readStringAt(f, IDI_HR1_OFS_STR_GETTING_DARK); + + // Load other strings from executable + _strings.enterCommand = readStringAt(f, IDI_HR1_OFS_STR_ENTER_COMMAND); + _strings.dontHaveIt = readStringAt(f, IDI_HR1_OFS_STR_DONT_HAVE_IT); + _strings.gettingDark = readStringAt(f, IDI_HR1_OFS_STR_GETTING_DARK); + _strings.verbError = readStringAt(f, IDI_HR1_OFS_STR_VERB_ERROR); + _strings.nounError = readStringAt(f, IDI_HR1_OFS_STR_NOUN_ERROR); + _strings.playAgain = readStringAt(f, IDI_HR1_OFS_STR_PLAY_AGAIN); + _gameStrings.pressReturn = readStringAt(f, IDI_HR1_OFS_STR_PRESS_RETURN); + + // Set message IDs + _messageIds.cantGoThere = IDI_HR1_MSG_CANT_GO_THERE; + _messageIds.dontUnderstand = IDI_HR1_MSG_DONT_UNDERSTAND; + _messageIds.itemDoesntMove = IDI_HR1_MSG_ITEM_DOESNT_MOVE; + _messageIds.itemNotHere = IDI_HR1_MSG_ITEM_NOT_HERE; + _messageIds.thanksForPlaying = IDI_HR1_MSG_THANKS_FOR_PLAYING; + + // Load picture data from executable + f.seek(IDI_HR1_OFS_PICS); + for (uint i = 0; i < IDI_HR1_NUM_PICS; ++i) { + struct Picture pic; + pic.block = f.readByte(); + pic.offset = f.readUint16LE(); + _pictures.push_back(pic); + } + + // Load commands from executable + f.seek(IDI_HR1_OFS_CMDS_1); + readCommands(f, _roomCommands); + + f.seek(IDI_HR1_OFS_CMDS_0); + readCommands(f, _globalCommands); + + // Load dropped item offsets + f.seek(IDI_HR1_OFS_ITEM_OFFSETS); + for (uint i = 0; i < IDI_HR1_NUM_ITEM_OFFSETS; ++i) { + Common::Point p; + p.x = f.readByte(); + p.y = f.readByte(); + _itemOffsets.push_back(p); + } + + // Load right-angle line art + f.seek(IDI_HR1_OFS_LINE_ART); + uint16 lineArtTotal = f.readUint16LE(); + for (uint i = 0; i < lineArtTotal; ++i) { + f.seek(IDI_HR1_OFS_LINE_ART + 2 + i * 2); + uint16 offset = f.readUint16LE(); + f.seek(IDI_HR1_OFS_LINE_ART + offset); + + Common::Array<byte> lineArt; + byte b = f.readByte(); + while (b != 0) { + lineArt.push_back(b); + b = f.readByte(); + } + _lineArt.push_back(lineArt); + } + + if (f.eos() || f.err()) + error("Failed to read game data from '" IDS_HR1_EXE_1 "'"); + + f.seek(IDI_HR1_OFS_VERBS); + loadWords(f, _verbs); + + f.seek(IDI_HR1_OFS_NOUNS); + loadWords(f, _nouns); +} + +void HiRes1Engine::initState() { + Common::File f; + + _state.room = 1; + _state.moves = 0; + _state.isDark = false; + + _state.vars.clear(); + _state.vars.resize(IDI_HR1_NUM_VARS); + + if (!f.open(IDS_HR1_EXE_1)) + error("Failed to open file '" IDS_HR1_EXE_1 "'"); + + // Load room data from executable + _state.rooms.clear(); + f.seek(IDI_HR1_OFS_ROOMS); + for (uint i = 0; i < IDI_HR1_NUM_ROOMS; ++i) { + Room room; + f.readByte(); + room.description = f.readByte(); + for (uint j = 0; j < 6; ++j) + room.connections[j] = f.readByte(); + room.picture = f.readByte(); + room.curPicture = f.readByte(); + _state.rooms.push_back(room); + } + + // Load item data from executable + _state.items.clear(); + f.seek(IDI_HR1_OFS_ITEMS); + while (f.readByte() != 0xff) { + Item item; + item.noun = f.readByte(); + item.room = f.readByte(); + item.picture = f.readByte(); + item.isLineArt = f.readByte(); + item.position.x = f.readByte(); + item.position.y = f.readByte(); + item.state = f.readByte(); + item.description = f.readByte(); + + f.readByte(); + + byte size = f.readByte(); + + for (uint i = 0; i < size; ++i) + item.roomPictures.push_back(f.readByte()); + + _state.items.push_back(item); + } +} + +void HiRes1Engine::restartGame() { + initState(); + _display->printString(_gameStrings.pressReturn); + inputString(); // Missing in the original + _display->printAsciiString("\r\r\r\r\r"); +} + +void HiRes1Engine::drawPic(byte pic, Common::Point pos) const { + Common::File f; + Common::String name = Common::String::format("BLOCK%i", _pictures[pic].block); + + if (!f.open(name)) + error("Failed to open file '%s'", name.c_str()); + + f.seek(_pictures[pic].offset); + drawPic(f, pos); +} + +void HiRes1Engine::printMessage(uint idx, bool wait) const { + // Messages with hardcoded overrides don't delay after printing. + // It's unclear if this is a bug or not. In some cases the result + // is that these strings will scroll past the four-line text window + // before the user gets a chance to read them. + // NOTE: later games seem to wait for a key when the text window + // overflows and don't use delays. It might be better to use + // that system for this game as well. + switch (idx) { + case IDI_HR1_MSG_CANT_GO_THERE: + case IDI_HR1_MSG_DONT_HAVE_IT: + case IDI_HR1_MSG_DONT_UNDERSTAND: + case IDI_HR1_MSG_GETTING_DARK: + wait = false; + } + + AdlEngine::printMessage(idx, wait); +} + +void HiRes1Engine::drawLine(const Common::Point &p1, const Common::Point &p2, byte color) const { + // This draws a four-connected line + + int16 deltaX = p2.x - p1.x; + int8 xStep = 1; + + if (deltaX < 0) { + deltaX = -deltaX; + xStep = -1; + } + + int16 deltaY = p2.y - p1.y; + int8 yStep = -1; + + if (deltaY > 0) { + deltaY = -deltaY; + yStep = 1; + } + + Common::Point p(p1); + int16 steps = deltaX - deltaY + 1; + int16 err = deltaX + deltaY; + + while (1) { + _display->putPixel(p, color); + + if (--steps == 0) + return; + + if (err < 0) { + p.y += yStep; + err += deltaX; + } else { + p.x += xStep; + err += deltaY; + } + } +} + +void HiRes1Engine::drawPic(Common::ReadStream &stream, const Common::Point &pos) const { + byte x, y; + bool bNewLine = false; + byte oldX = 0, oldY = 0; + while (1) { + x = stream.readByte(); + y = stream.readByte(); + + if (stream.err() || stream.eos()) + error("Failed to read picture"); + + if (x == 0xff && y == 0xff) + return; + + if (x == 0 && y == 0) { + bNewLine = true; + continue; + } + + x += pos.x; + y += pos.y; + + if (y > 160) + y = 160; + + if (bNewLine) { + _display->putPixel(Common::Point(x, y), 0x7f); + bNewLine = false; + } else { + drawLine(Common::Point(oldX, oldY), Common::Point(x, y), 0x7f); + } + + oldX = x; + oldY = y; + } +} + +Engine *HiRes1Engine_create(OSystem *syst, const AdlGameDescription *gd) { + return new HiRes1Engine(syst, gd); +} + +} // End of namespace Adl diff --git a/engines/adl/hires1.h b/engines/adl/hires1.h new file mode 100644 index 0000000000..d9d67c46e4 --- /dev/null +++ b/engines/adl/hires1.h @@ -0,0 +1,113 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ADL_HIRES1_H +#define ADL_HIRES1_H + +#include "common/str.h" + +#include "adl/adl.h" + +namespace Common { +class ReadStream; +class Point; +} + +namespace Adl { + +#define IDS_HR1_EXE_0 "AUTO LOAD OBJ" +#define IDS_HR1_EXE_1 "ADVENTURE" +#define IDS_HR1_LOADER "MYSTERY.HELLO" +#define IDS_HR1_MESSAGES "MESSAGES" + +#define IDI_HR1_NUM_ROOMS 41 +#define IDI_HR1_NUM_PICS 98 +#define IDI_HR1_NUM_VARS 20 +#define IDI_HR1_NUM_ITEM_OFFSETS 21 +#define IDI_HR1_NUM_MESSAGES 167 + +// Messages used outside of scripts +#define IDI_HR1_MSG_CANT_GO_THERE 137 +#define IDI_HR1_MSG_DONT_UNDERSTAND 37 +#define IDI_HR1_MSG_ITEM_DOESNT_MOVE 151 +#define IDI_HR1_MSG_ITEM_NOT_HERE 152 +#define IDI_HR1_MSG_THANKS_FOR_PLAYING 140 +#define IDI_HR1_MSG_DONT_HAVE_IT 127 +#define IDI_HR1_MSG_GETTING_DARK 7 + +#define IDI_HR1_OFS_STR_ENTER_COMMAND 0x5bbc +#define IDI_HR1_OFS_STR_VERB_ERROR 0x5b4f +#define IDI_HR1_OFS_STR_NOUN_ERROR 0x5b8e +#define IDI_HR1_OFS_STR_PLAY_AGAIN 0x5f1e +#define IDI_HR1_OFS_STR_CANT_GO_THERE 0x6c0a +#define IDI_HR1_OFS_STR_DONT_HAVE_IT 0x6c31 +#define IDI_HR1_OFS_STR_DONT_UNDERSTAND 0x6c51 +#define IDI_HR1_OFS_STR_GETTING_DARK 0x6c7c +#define IDI_HR1_OFS_STR_PRESS_RETURN 0x5f68 + +#define IDI_HR1_OFS_PD_TEXT_0 0x005d +#define IDI_HR1_OFS_PD_TEXT_1 0x012b +#define IDI_HR1_OFS_PD_TEXT_2 0x016d +#define IDI_HR1_OFS_PD_TEXT_3 0x0259 + +#define IDI_HR1_OFS_INTRO_TEXT 0x0066 +#define IDI_HR1_OFS_GAME_OR_HELP 0x000f + +#define IDI_HR1_OFS_LOGO_0 0x1003 +#define IDI_HR1_OFS_LOGO_1 0x1800 + +#define IDI_HR1_OFS_ITEMS 0x0100 +#define IDI_HR1_OFS_ROOMS 0x050a +#define IDI_HR1_OFS_PICS 0x4b00 +#define IDI_HR1_OFS_CMDS_0 0x3c00 +#define IDI_HR1_OFS_CMDS_1 0x3d00 + +#define IDI_HR1_OFS_ITEM_OFFSETS 0x68ff +#define IDI_HR1_OFS_LINE_ART 0x4f00 + +#define IDI_HR1_OFS_VERBS 0x3800 +#define IDI_HR1_OFS_NOUNS 0x0f00 + +class HiRes1Engine : public AdlEngine { +public: + HiRes1Engine(OSystem *syst, const AdlGameDescription *gd) : AdlEngine(syst, gd) { } + +private: + // AdlEngine + void runIntro() const; + void loadData(); + void initState(); + void restartGame(); + void drawPic(byte pic, Common::Point pos) const; + void printMessage(uint idx, bool wait = true) const; + + void drawLine(const Common::Point &p1, const Common::Point &p2, byte color) const; + void drawPic(Common::ReadStream &stream, const Common::Point &pos) const; + + struct { + Common::String pressReturn; + } _gameStrings; +}; + +} // End of namespace Adl + +#endif diff --git a/engines/adl/module.mk b/engines/adl/module.mk new file mode 100644 index 0000000000..6acd06f6de --- /dev/null +++ b/engines/adl/module.mk @@ -0,0 +1,18 @@ +MODULE := engines/adl + +MODULE_OBJS := \ + adl.o \ + detection.o \ + display.o \ + hires1.o + +MODULE_DIRS += \ + engines/adl + +# This module can be built as a plugin +ifeq ($(ENABLE_ADL), DYNAMIC_PLUGIN) +PLUGIN := 1 +endif + +# Include common rules +include $(srcdir)/rules.mk |