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author | sluicebox | 2019-06-22 19:56:40 -0700 |
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committer | Filippos Karapetis | 2019-06-23 23:49:49 +0300 |
commit | f1d2939759d2c14dd9563eb3addf5b147db4cd1e (patch) | |
tree | b0091f35496c8b7f1a1eac66a3164f977b64a71b /engines | |
parent | 2a1ecd586e8e60024e218c7021930d31085b945e (diff) | |
download | scummvm-rg350-f1d2939759d2c14dd9563eb3addf5b147db4cd1e.tar.gz scummvm-rg350-f1d2939759d2c14dd9563eb3addf5b147db4cd1e.tar.bz2 scummvm-rg350-f1d2939759d2c14dd9563eb3addf5b147db4cd1e.zip |
SCI32: Fix QFG4 Monastery door lockup, bug #10994
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 9b44ed4c38..58c05e0a40 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -11733,6 +11733,55 @@ static const uint16 qfg4SearchRevenantPatch[] = { PATCH_END }; +// Attempting to open the monastery door in room 250 while Igor is present +// randomly locks up the game. sHectapusDeath stands Igor up, but this can be +// interrupted by sIgorCarves animating him at random intervals, leaving +// sHectapusDeath stuck in handsOff mode. +// +// We fix this by first stopping sIgorCarves as other scripts in this room do. +// +// Applies to: All versions +// Responsible method: sHectapusDeath:changeState(4) +// Fixes bug: #10994 +static const uint16 qfg4HectapusDeathSignature[] = { + 0x30, SIG_UINT16(0x0027), // bnt 0027 + SIG_ADDTOOFFSET(+13), + 0x30, SIG_UINT16(0x0017), // bnt 0017 + 0x38, SIG_MAGICDWORD, // pushi setLoop + SIG_SELECTOR16(setLoop), + 0x7a, // push2 + 0x7a, // push2 + 0x78, // push1 + 0x38, SIG_SELECTOR16(setCycle), // pushi setCycle + 0x7a, // push2 + 0x51, SIG_ADDTOOFFSET(+1), // class End + 0x36, // push + 0x7c, // pushSelf + 0x72, SIG_ADDTOOFFSET(+2), // lofsa igor + 0x4a, SIG_UINT16(0x0010), // send 10 [ igor setLoop: 2 1 setCycle: End self ] + 0x32, SIG_ADDTOOFFSET(+2), // jmp [ end of method ] + 0x35, 0x01, // ldi 01 + 0x65, SIG_ADDTOOFFSET(+1), // aTop cycles + 0x32, SIG_ADDTOOFFSET(+2), // jmp [ end of method ] + SIG_END +}; + +static const uint16 qfg4HectapusDeathPatch[] = { + 0x30, PATCH_UINT16(0x002b), // bnt 002b + PATCH_ADDTOOFFSET(+13), + 0x30, PATCH_UINT16(0x001b), // bnt 001b + PATCH_ADDTOOFFSET(+17), + 0x38, PATCH_SELECTOR16(setScript), // pushi setScript + 0x78, // push1 + 0x76, // push0 + 0x4a, PATCH_UINT16(0x0016), // send 16 [ igor setLoop: 2 1 setCycle: End self setScript: 0 ] + 0x3a, // toss + 0x48, // ret + 0x78, // push1 + 0x69, PATCH_GETORIGINALBYTE(+45), // sTop cycles + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry qfg4Signatures[] = { { true, 0, "prevent autosave from deleting save games", 1, qfg4AutosaveSignature, qfg4AutosavePatch }, @@ -11750,6 +11799,7 @@ static const SciScriptPatcherEntry qfg4Signatures[] = { { true, 41, "fix conditional void calls", 3, qfg4ConditionalVoidSignature, qfg4ConditionalVoidPatch }, { true, 50, "fix random revenant kopeks", 1, qfg4SearchRevenantSignature, qfg4SearchRevenantPatch }, { true, 83, "fix incorrect array type", 1, qfg4TrapArrayTypeSignature, qfg4TrapArrayTypePatch }, + { true, 250, "fix hectapus death lockup", 1, qfg4HectapusDeathSignature, qfg4HectapusDeathPatch }, { true, 270, "fix town gate after a staff dream", 1, qfg4DreamGateSignature, qfg4DreamGatePatch }, { true, 270, "fix town gate doormat at night", 1, qfg4TownGateDoormatSignature, qfg4TownGateDoormatPatch }, { true, 320, "fix pathfinding at the inn", 1, qfg4InnPathfindingSignature, qfg4InnPathfindingPatch }, |