diff options
author | Joseph-Eugene Winzer | 2017-06-13 14:21:00 +0200 |
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committer | Thierry Crozat | 2018-01-22 22:53:24 +0000 |
commit | f25d6c7485eb1500182c29147debd2cd9fd1f677 (patch) | |
tree | 81e77457817db6e9e2c07cf786c4fae0d9e15dc9 /engines | |
parent | bd48a32c5a2d9af74f30e58f3defb9ca4e789c25 (diff) | |
download | scummvm-rg350-f25d6c7485eb1500182c29147debd2cd9fd1f677.tar.gz scummvm-rg350-f25d6c7485eb1500182c29147debd2cd9fd1f677.tar.bz2 scummvm-rg350-f25d6c7485eb1500182c29147debd2cd9fd1f677.zip |
SUPERNOVA: Adds an empty ObjectType/ID and RoomID
Diffstat (limited to 'engines')
-rw-r--r-- | engines/supernova/msn_def.h | 448 | ||||
-rw-r--r-- | engines/supernova/supernova.h | 4 |
2 files changed, 95 insertions, 357 deletions
diff --git a/engines/supernova/msn_def.h b/engines/supernova/msn_def.h index b2aef9d30c..3bdbb180c9 100644 --- a/engines/supernova/msn_def.h +++ b/engines/supernova/msn_def.h @@ -3,363 +3,108 @@ namespace Supernova { -struct obj_struct -{ - char *name,*description,id; - int type; - char click,click2,section; - char exitroom,direction; -}; - -/* msn.c */ -void overlay(int value); -void overlay_init(char *text); -void wait2(int time); -void set_color63(char x); -void fadeout2(); -void fadein2(); -void init_roomlist(); -void anim_on(); -void anim_off(); -char *ltoa(long l); -void test_vga(); -void test_mouse(); -void setmode(char m); -void calculate_palette(); -void palette(); -void palette_5(); -void palette_blend(); -void fadeout(); -void fadein(); -void title_fadein(); -void palette_off(); -void screen_shake(); -void crit_err(); -void init_buffer(); -void get_inf(int seg); -void move(int ziel_seg, int quell_seg, int chunks_16bit); -void disp_puffer(long adr, int ziel, int anz); -void load(char *name); -void getspace(int para); -void load_disk(char *name); -void error_loading(char *name); -void load_sound(char *name); -void load_sound_disk(char *name); -void image(char nr); -void image_remove(char nr); -char invert(char nr); -void show_current_section(); -void text(char *t); -void textxy(int x, int y, char *t, char f); -int width(char *t); -void set_int(); -void restore_int(); -void wait1(int time); -void box(int x, int y, int b, int h, char f); -void hgr_save(int x, int y, int w, int h); -void hgr_restore(int x, int y, int w, int h); -void message(char *text); -void message_p(int pos, char *text); -void message_remove(); -void init_menu(); -void command_box(int bef, bool hell); -void show_menu(); -void exits(); -void mouse_reset(); -void hourglass(); -void arrow(); -void mouse_on(); -void mouse_off(); -void install_event_handler(); -void mouse_input(); -void mouse_input2(); -void mouse_input3(); -void mouse_wait(int time); -void sentence(int nr, bool hell); -void sentence_remove(int sentence, int nr); -void sentence_add(int sentence, int nr); -int dialog(int num, char *rowlength[6], char **text[6], int nr); -void mouse_pos_dialog(int x, int y); -void say(char *t); -void reply(char *t, int aus1, int aus2); -int command_print(); -void mouse_pos(int x, int y); -void maus_pos_weg(); -void mouse_right(); -void input(); -void inventory_object(int nr, bool brightness); -void empty_object(int nr); -void inventory_arrow(int nr, bool brightness); -void show_inventory(); -void take(struct obj_struct *obj); -void inventory_remove(struct obj_struct *obj); -void inventory_remove2(struct obj_struct *obj); -void scroll_up(); -void scroll_down(); -void inventory_seize(); -void insert(char *text, char *character); -void edit(int x, int y, char *t, int length); -bool filecopy(int ziel, int quelle); -void error_temp(); -bool save_game(int nr); -bool load_game(int nr); -void load_overlay(); -void load_overlay_start(); -void load_save(bool speichern, bool abbruch); -void text_up(); -void text_down(); -void list(char *name, bool bestell); -void help(); -void settextspeed(); -void altx(); -bool room_execute(); -char bios_key(); -char number_read(char min, char max, char standard); -void do_setup(); -void main(int argc, char *argv[]); -/* msn_mod.c */ -void init_mod(); -void rechne_note(); -void set_pattern(int p); -void play_sb(); -void play_pc(); -void start_pc_mod(); -void titel_schrift(); -void nur_text(); -/* msn_ovl1.c */ -/* msn_r0.c */ -long systime(); -char *time_tostring(long z); -void save_time(); -void load_time(); -void load_door(); -void door_sound(); -int door_open(); -int door_close(); -void money_take(int amount); -bool combine(struct obj_struct *obj1, struct obj_struct *obj2, int o1, int o2); -void ok(); -bool airless(); -bool helmet_takeoff(); -bool generic_specialcmd(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -void shock(); -void alarm(); -void alarm_hearing(); -void outro(); -void dim(int color); -void room_brightness(); -void turnon(); -void turnoff(); -void great(int nr); -void init_rooms(); -void set_section(int room, int section, bool on); -/* msn_r1.c */ -bool sb_corridor(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -bool sb_hall(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -bool sb_sleep(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -void anim_sleep(); -void once_sleep(); -bool sb_cockpit(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -void anim_cockpit(); -bool sb_airlock(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -bool sb_hold(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -bool sb_landingmod(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -bool sb_generator(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -void open_locker(struct obj_struct *obj, struct obj_struct *lock, int section); -void close_locker(struct obj_struct *obj, struct obj_struct *lock, int section); -bool sb_cabin_r3(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -bool sb_cabin_l3(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -bool sb_cabin_l2(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -bool sb_bathroom(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -void once_cockpit(); -void once_airlock(); -void once_hold(); -/* msn_r1_r.c */ -/* msn_r2.c */ -bool sb_rocks(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -void once_rocks(); -bool sb_meetup(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -void once_meetup(); -void anim_meetup(); -bool sb_entrance(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -void anim_entrance(); -void anim_remaining(); -void shipstart(); -void nova_scroll(); -void supernova(); -bool sb_roger(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -void anim_roger(); -void once_roger(); -bool sb_glider(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -void anim_glider(); -bool sb_meetup2(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -void once_meetup2(); -bool sb_meetup3(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -/* msn_r3.c */ -bool sb_cell(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -void anim_cell(); -void once_cell(); -bool sb_corridor4(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -void once_corridor(); -void once_corridor4(); -bool sb_corridor5(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -bool sb_corridor6(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -bool sb_corridor8(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -bool sb_corridor9(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -void shot(int a, int b); -void guard_shot(); -bool sb_guard(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -void guard3_shot(); -bool sb_guard3(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -bool sb_bgang(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -void once_bgang(); -bool sb_office1(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -bool sb_office2(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -bool sb_office3(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -bool sb_office4(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -bool sb_office5(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -void once_office5(); -void walk(int a); -void guard_walk(); -void telomat(int nr); -void search_start(); -void search(int time); -void guard_noticed(); -void busted(int i); -void guard_back(); -bool sb_elevator(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -bool sb_station(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -void taxi(); -bool sb_sign(int verb, struct obj_struct *obj1, struct obj_struct *obj2); -/* msn_s.c */ -void talk(int a1, int a2, int time_remain, int pos, char *t); -void talkf(int a1, int a2, int dauer); -void talk2(int a1, int a2, int b1, int b2, int duration, int pos, char *t); -void title_image(); -void sirene(); -void intro(); -/* msn_snd.c */ -void play_sb_sample(int address); -void wait_soundblaster(); -void call_driver(); -void init_soundblaster(); -void deinit_soundblaster(); -void stop(); -bool keypressed(); -void pc_sound_on(int int8, int int9, char speed); -void pc_sound_off(); -void play_pc_sample(int adr); -void init_sound_tab(bool mod); -void init_sound(); -void deinit_sound(); -void play_music(bool kurz); -void play(int adr); -void sound_on(); -void sound(int counter); -void sound_off(); - +const int kScreenWidth = 320; +const int kScreenHeight = 200; +const int kTextSpeed[] = {19, 14, 10, 7, 4}; -#define MAX_SECTION 40 -#define MAX_SECTION_ZUS 50 -#define MAX_CLICKFIELD_ZUS 80 -#define MAX_OBJECT 25 -#define MAX_CARRY 30 +const int kMaxSection = 40; +const int kMaxSectionZus = 50; +const int kMaxClickfieldZus = 80; +const int kMaxObject = 25; +const int kMaxCarry = 30; -#define ROOMNUM0 1 -#define ROOMNUM1 16 -#define ROOMNUM2 9 -#define ROOMNUM3 21 +const int kRoomsChap0 = 1; +const int kRoomsChap1 = 16; +const int kRoomsChap2 = 9; +const int kRoomsChap3 = 21; -#define NIL 0 -struct room -{ - char *file; - bool shown[MAX_SECTION]; - bool (*specialcmd)(); - void (*animation)(); - void (*onEntrance)(); - struct obj_struct object[MAX_OBJECT]; +enum ObjectType { + NULLTYPE = 0, + TAKE = 1, + OPEN = 2, + OPENED = 4, + CLOSED = 8, + EXIT = 16, + PRESS = 32, + COMBINABLE = 64, + CARRIED = 128, + UNNECESSARY = 256, + WORN = 512, + TALK = 1024, + OCCUPIED = 2048, + CAUGHT = 4096 }; -/* object type */ -#define TAKE 1 -#define OPEN 2 -#define OPENED 4 -#define CLOSED 8 -#define EXIT 16 -#define PRESS 32 -#define COMBINABLE 64 -#define CARRIED 128 -#define UNNECESSARY 256 -#define WORN 512 -#define TALK 1024 -#define OCCUPIED 2048 -#define CAUGHT 4096 - -enum {ACTION_WALK, - ACTION_LOOK, - ACTION_TAKE, - ACTION_OPEN, - ACTION_CLOSE, - ACTION_PRESS, - ACTION_PULL, - ACTION_USE, - ACTION_TALK, - ACTION_GIVE}; - -enum {INTRO,CORRIDOR,HALL,SLEEP,COCKPIT,AIRLOCK, - HOLD,LANDINGMODULE,GENERATOR,OUTSIDE, - CABIN_R1,CABIN_R2,CABIN_R3,CABIN_L1,CABIN_L3,CABIN_L2,BATHROOM, - - ROCKS,CAVE,MEETUP,ENTRANCE,REST,ROGER,GLIDER,MEETUP2,MEETUP3, - - CELL,CORRIDOR1,CORRIDOR2,CORRIDOR3,CORRIDOR4,CORRIDOR5,CORRIDOR6,CORRIDOR7,CORRIDOR8,CORRIDOR9, - BCORRIDOR,GUARD,GUARD3,OFFICE_L1,OFFICE_L2,OFFICE_R1,OFFICE_R2,OFFICE_L, - ELEVATOR,STATION,SIGN}; - -enum {X, - KEYCARD,KNIFE,WATCH, - SOCKET, - BUTTON,HATCH1, - BUTTON1,BUTTON2,MANOMETER,SUIT,HELMET,LIFESUPPORT, - SCRAP_LK,OUTERHATCH_TOP,GENERATOR_TOP,TERMINALSTRIP,LANDINGMOD_OUTERHATCH, - HOLD_WIRE, - LANDINGMOD_BUTTON,LANDINGMOD_SOCKET,LANDINGMOD_WIRE,LANDINGMOD_HATCH,LANDINGMOD_MONITOR, - KEYBOARD, - KEYCARD2,OUTERHATCH,GENERATOR_WIRE,TRAP,SHORT_WIRE,CLIP, - VOLTMETER,LADDER,GENERATOR_ROPE, - KITCHEN_HATCH,SLEEP_SLOT, - MONITOR,INSTRUMENTS, - COMPUTER,CABINS,CABIN, - SLOT_K1,SLOT_K2,SLOT_K3,SLOT_K4, - SHELF1,SHELF2,SHELF3,SHELF4, - ROPE,BOOK,DISCMAN,CHESS, - SLOT_KL1,SLOT_KL2,SLOT_KL3,SLOT_KL4, - SHELF_L1,SHELF_L2,SHELF_L3,SHELF_L4, - PISTOL,BOOK2,SPOOL, - RECORD,TURNTABLE,TURNTABLE_BUTTON,WIRE,WIRE2,PLUG, - PEN, - BATHROOM_DOOR,BATHROOM_EXIT,SHOWER,TOILET, - - STONE, - SPACESHIPS,SPACESHIP,STAR,DOOR,MEETUP_SIGN, - PORTER,BATHROOM_BUTTON,BATHROOM_SIGN,KITCHEN_SIGN,CAR_SLOT, - ARS_BATHROOM,COINS,SCHNUCK,EGG,PILL,PILL_HULL,STAIRCASE, - MEETUP_EXIT, - ROGER_W,WALLET,KEYCARD_R,CUP, - GLIDER_BUTTON1,GLIDER_BUTTON2,GLIDER_BUTTON3,GLIDER_BUTTON4,GLIDER_SLOT,GLIDER_BUTTONS, - GLIDER_DISPLAY,GLIDER_INSTRUMENTS,GLIDER_KEYCARD, - UFO, +enum Action { + ACTION_WALK, + ACTION_LOOK, + ACTION_TAKE, + ACTION_OPEN, + ACTION_CLOSE, + ACTION_PRESS, + ACTION_PULL, + ACTION_USE, + ACTION_TALK, + ACTION_GIVE +}; - CELL_BUTTON,CELL_TABLE,CELL_WIRE,TRAY,CELL_DOOR,MAGNET, - NEWSPAPER,TABLE, - PILLAR1,PILLAR2,DOOR1,DOOR2,DOOR3,DOOR4, - GUARDIAN,LAMP, - MASTERKEYCARD,PAINTING,MONEY,LOCKER,LETTER, - JUNGLE,SLOT,STATION_SIGN, +enum RoomID { + INTRO,CORRIDOR,HALL,SLEEP,COCKPIT,AIRLOCK, + HOLD,LANDINGMODULE,GENERATOR,OUTSIDE, + CABIN_R1,CABIN_R2,CABIN_R3,CABIN_L1,CABIN_L3,CABIN_L2,BATHROOM, + + ROCKS,CAVE,MEETUP,ENTRANCE,REST,ROGER,GLIDER,MEETUP2,MEETUP3, + + CELL,CORRIDOR1,CORRIDOR2,CORRIDOR3,CORRIDOR4,CORRIDOR5,CORRIDOR6,CORRIDOR7,CORRIDOR8,CORRIDOR9, + BCORRIDOR,GUARD,GUARD3,OFFICE_L1,OFFICE_L2,OFFICE_R1,OFFICE_R2,OFFICE_L, + ELEVATOR,STATION,SIGN,NULLROOM +}; - TICKETS}; +enum ObjectID { + NULLOBJECT, + KEYCARD,KNIFE,WATCH, + SOCKET, + BUTTON,HATCH1, + BUTTON1,BUTTON2,MANOMETER,SUIT,HELMET,LIFESUPPORT, + SCRAP_LK,OUTERHATCH_TOP,GENERATOR_TOP,TERMINALSTRIP,LANDINGMOD_OUTERHATCH, + HOLD_WIRE, + LANDINGMOD_BUTTON,LANDINGMOD_SOCKET,LANDINGMOD_WIRE,LANDINGMOD_HATCH,LANDINGMOD_MONITOR, + KEYBOARD, + KEYCARD2,OUTERHATCH,GENERATOR_WIRE,TRAP,SHORT_WIRE,CLIP, + VOLTMETER,LADDER,GENERATOR_ROPE, + KITCHEN_HATCH,SLEEP_SLOT, + MONITOR,INSTRUMENTS, + COMPUTER,CABINS,CABIN, + SLOT_K1,SLOT_K2,SLOT_K3,SLOT_K4, + SHELF1,SHELF2,SHELF3,SHELF4, + ROPE,BOOK,DISCMAN,CHESS, + SLOT_KL1,SLOT_KL2,SLOT_KL3,SLOT_KL4, + SHELF_L1,SHELF_L2,SHELF_L3,SHELF_L4, + PISTOL,BOOK2,SPOOL, + RECORD,TURNTABLE,TURNTABLE_BUTTON,WIRE,WIRE2,PLUG, + PEN, + BATHROOM_DOOR,BATHROOM_EXIT,SHOWER,TOILET, + + STONE, + SPACESHIPS,SPACESHIP,STAR,DOOR,MEETUP_SIGN, + PORTER,BATHROOM_BUTTON,BATHROOM_SIGN,KITCHEN_SIGN,CAR_SLOT, + ARS_BATHROOM,COINS,SCHNUCK,EGG,PILL,PILL_HULL,STAIRCASE, + MEETUP_EXIT, + ROGER_W,WALLET,KEYCARD_R,CUP, + GLIDER_BUTTON1,GLIDER_BUTTON2,GLIDER_BUTTON3,GLIDER_BUTTON4,GLIDER_SLOT,GLIDER_BUTTONS, + GLIDER_DISPLAY,GLIDER_INSTRUMENTS,GLIDER_KEYCARD, + UFO, + + CELL_BUTTON,CELL_TABLE,CELL_WIRE,TRAY,CELL_DOOR,MAGNET, + NEWSPAPER,TABLE, + PILLAR1,PILLAR2,DOOR1,DOOR2,DOOR3,DOOR4, + GUARDIAN,LAMP, + MASTERKEYCARD,PAINTING,MONEY,LOCKER,LETTER, + JUNGLE,SLOT,STATION_SIGN, + + TICKETS +}; enum MessagePosition { kMessageNormal, @@ -425,8 +170,7 @@ const byte mouseWait[64] = { 0x34,0x2c,0x14,0x28,0xfe,0x7f,0x00,0x00 }; -const byte font[][5] = -{ +const byte font[][5] = { {0x00,0x00,0x00,0xff,0x00}, {0x5f,0xff,0x00,0x00,0x00}, {0x03,0x00,0x03,0xff,0x00}, @@ -608,8 +352,6 @@ const byte font[][5] = 0x2c, 0x34, 0x40, 0x2c, 0x30, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; - - } #endif // MSN_DEF_H diff --git a/engines/supernova/supernova.h b/engines/supernova/supernova.h index 13c3dab2eb..4c6787b91a 100644 --- a/engines/supernova/supernova.h +++ b/engines/supernova/supernova.h @@ -37,10 +37,6 @@ namespace Supernova { -const int kScreenWidth = 320; -const int kScreenHeight = 200; -const int kTextSpeed[] = {19, 14, 10, 7, 4}; - class SupernovaEngine : public Engine { public: SupernovaEngine(OSystem *syst); |