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author | Strangerke | 2012-06-27 01:14:37 +0200 |
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committer | Strangerke | 2012-06-27 01:15:32 +0200 |
commit | f32c9a7735352784a501bf70a71137478cf9946f (patch) | |
tree | 3a49e99ca0a6e7775563def3248fc26a43615881 /engines | |
parent | 8b30750f821b16c1bb0f6e505aefe41375661a32 (diff) | |
download | scummvm-rg350-f32c9a7735352784a501bf70a71137478cf9946f.tar.gz scummvm-rg350-f32c9a7735352784a501bf70a71137478cf9946f.tar.bz2 scummvm-rg350-f32c9a7735352784a501bf70a71137478cf9946f.zip |
CGE: Fix bug 3538039 - level buttons not pressed
Diffstat (limited to 'engines')
-rw-r--r-- | engines/cge/cge_main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp index 2620147c4d..bef4f610eb 100644 --- a/engines/cge/cge_main.cpp +++ b/engines/cge/cge_main.cpp @@ -1312,7 +1312,7 @@ void CGEEngine::runGame() { _sceneLight->_flags._tran = true; _vga->_showQ->append(_sceneLight); - _sceneLight->_flags._hide = true; + _sceneLight->_flags._hide = false; const Seq pocSeq[] = { { 0, 0, 0, 0, 20 }, |