diff options
author | Colin Snover | 2017-10-05 23:21:05 -0500 |
---|---|---|
committer | Colin Snover | 2017-10-06 22:10:51 -0500 |
commit | f51b158f8cc7cb40eb56904e475aae89ac5e55a4 (patch) | |
tree | 3b3e1c66b4d9544377b15d98d64477fb31b9834a /engines | |
parent | c413030be3a03e363c7c5728dbeb1fe65f90688e (diff) | |
download | scummvm-rg350-f51b158f8cc7cb40eb56904e475aae89ac5e55a4.tar.gz scummvm-rg350-f51b158f8cc7cb40eb56904e475aae89ac5e55a4.tar.bz2 scummvm-rg350-f51b158f8cc7cb40eb56904e475aae89ac5e55a4.zip |
SCI32: Clean up GfxFrameout
* Rewrap doxygen comments to 80 columns
* Swap public/private sections so public APIs come first
* Clarify comments where easily possible
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/kgraphics32.cpp | 6 | ||||
-rw-r--r-- | engines/sci/graphics/frameout.cpp | 79 | ||||
-rw-r--r-- | engines/sci/graphics/frameout.h | 359 |
3 files changed, 208 insertions, 236 deletions
diff --git a/engines/sci/engine/kgraphics32.cpp b/engines/sci/engine/kgraphics32.cpp index d093c553e6..1734221ec2 100644 --- a/engines/sci/engine/kgraphics32.cpp +++ b/engines/sci/engine/kgraphics32.cpp @@ -102,9 +102,9 @@ reg_t kBaseSetter32(EngineState *s, int argc, reg_t *argv) { reg_t kSetNowSeen32(EngineState *s, int argc, reg_t *argv) { const bool found = g_sci->_gfxFrameout->kernelSetNowSeen(argv[0]); - // NOTE: MGDX is assumed to use the older kSetNowSeen since it was - // released before SQ6, but this has not been verified since it cannot be - // disassembled at the moment (Phar Lap Windows-only release) + // MGDX is assumed to use the older kSetNowSeen since it was released before + // SQ6, but this has not been verified since it cannot be disassembled at + // the moment (Phar Lap Windows-only release) // (See also getNowSeenRect) if (getSciVersion() <= SCI_VERSION_2_1_EARLY || g_sci->getGameId() == GID_SQ6 || diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp index f2ae0dfdba..a8746eeef8 100644 --- a/engines/sci/graphics/frameout.cpp +++ b/engines/sci/graphics/frameout.cpp @@ -119,9 +119,9 @@ void GfxFrameout::run() { ScreenItem::init(); GfxText32::init(); - // NOTE: This happens in SCI::InitPlane in the actual engine, - // and is a background fill plane to ensure hidden planes - // (planes with a priority of -1) are never drawn + // This plane is created in SCI::InitPlane in SSCI, and is a background fill + // plane to ensure "hidden" planes (planes with negative priority) are never + // drawn Plane *initPlane = new Plane(Common::Rect(_currentBuffer.scriptWidth, _currentBuffer.scriptHeight)); initPlane->_priority = 0; _planes.add(initPlane); @@ -296,8 +296,8 @@ void GfxFrameout::kernelDeletePlane(const reg_t object) { } if (plane->_created) { - // NOTE: The original engine calls some `AbortPlane` function that - // just ends up doing this anyway so we skip the extra indirection + // SSCI calls some `AbortPlane` function that just ends up doing this + // anyway, so we skip the extra indirection _planes.erase(plane); } else { plane->_created = 0; @@ -331,8 +331,8 @@ void GfxFrameout::kernelMovePlaneItems(const reg_t object, const int16 deltaX, c for (ScreenItemList::iterator it = plane->_screenItemList.begin(); it != plane->_screenItemList.end(); ++it) { ScreenItem &screenItem = **it; - // If object is a number, the screen item from the - // engine, not a script, and should be ignored + // If object is a number, the screen item from the engine, not a script, + // and should be ignored if (screenItem._object.isNumber()) { continue; } @@ -365,14 +365,14 @@ void GfxFrameout::addPlane(Plane *plane) { } void GfxFrameout::updatePlane(Plane &plane) { - // NOTE: This assertion comes from SCI engine code. + // This assertion comes from SSCI assert(_planes.findByObject(plane._object) == &plane); Plane *visiblePlane = _visiblePlanes.findByObject(plane._object); plane.sync(visiblePlane, _screenRect); - // NOTE: updateScreenRect was originally called a second time here, - // but it is already called at the end of the Plane::Update call - // in the original engine anyway. + // updateScreenRect was called a second time here in SSCI, but it is already + // called at the end of the sync call (also in SSCI) so there is no reason + // to do it again _planes.sort(); } @@ -401,8 +401,8 @@ void GfxFrameout::frameOut(const bool shouldShowBits, const Common::Rect &eraseR robotPlayer.doRobot(); } - // NOTE: The original engine allocated these as static arrays of 100 - // pointers to ScreenItemList / RectList + // SSCI allocated these as static arrays of 100 pointers to + // ScreenItemList / RectList ScreenItemListList screenItemLists; EraseListList eraseLists; @@ -459,8 +459,8 @@ void GfxFrameout::palMorphFrameOut(const int8 *styleRanges, PlaneShowStyle *show _showList.add(rect); showBits(); - // NOTE: The original engine allocated these as static arrays of 100 - // pointers to ScreenItemList / RectList + // SSCI allocated these as static arrays of 100 pointers to + // ScreenItemList / RectList ScreenItemListList screenItemLists; EraseListList eraseLists; @@ -651,8 +651,7 @@ int splitRectsForRender(Common::Rect &middleRect, const Common::Rect &showRect, return splitCount; } -// NOTE: The third rectangle parameter is only ever given a non-empty rect -// by VMD code, via `frameOut` +// The third rectangle parameter is only ever passed by VMD code void GfxFrameout::calcLists(ScreenItemListList &drawLists, EraseListList &eraseLists, const Common::Rect &eraseRect) { RectList eraseList; Common::Rect outRects[4]; @@ -670,8 +669,8 @@ void GfxFrameout::calcLists(ScreenItemListList &drawLists, EraseListList &eraseL const Plane *outerPlane = _planes[outerPlaneIndex]; const Plane *visiblePlane = _visiblePlanes.findByObject(outerPlane->_object); - // NOTE: SSCI only ever checks for kPlaneTypeTransparent here, even - // though kPlaneTypeTransparentPicture is also a transparent plane + // SSCI only ever checks for kPlaneTypeTransparent here, even though + // kPlaneTypeTransparentPicture is also a transparent plane if (outerPlane->_type == kPlaneTypeTransparent) { foundTransparentPlane = true; } @@ -741,7 +740,6 @@ void GfxFrameout::calcLists(ScreenItemListList &drawLists, EraseListList &eraseL } } - // clean up deleted planes if (deletedPlaneCount) { for (int planeIndex = planeCount - 1; planeIndex >= 0; --planeIndex) { Plane *plane = _planes[planeIndex]; @@ -866,7 +864,7 @@ void GfxFrameout::calcLists(ScreenItemListList &drawLists, EraseListList &eraseL } } - // NOTE: SSCI only looks for kPlaneTypeTransparent, not + // SSCI really only looks for kPlaneTypeTransparent, not // kPlaneTypeTransparentPicture if (foundTransparentPlane) { for (PlaneList::size_type planeIndex = 0; planeIndex < planeCount; ++planeIndex) { @@ -913,8 +911,6 @@ void GfxFrameout::drawScreenItemList(const DrawList &screenItemList) { const DrawItem &drawItem = *screenItemList[i]; mergeToShowList(drawItem.rect, _showList, _overdrawThreshold); const ScreenItem &screenItem = *drawItem.screenItem; - // TODO: Remove -// debug("Drawing item %04x:%04x to %d %d %d %d", PRINT_REG(screenItem._object), PRINT_RECT(drawItem.rect)); CelObj &celObj = *screenItem._celObj; celObj.draw(_currentBuffer, screenItem, drawItem.rect, screenItem._mirrorX ^ celObj._mirrorX); } @@ -986,9 +982,8 @@ void GfxFrameout::showBits() { for (RectList::const_iterator rect = _showList.begin(); rect != _showList.end(); ++rect) { Common::Rect rounded(**rect); - // NOTE: SCI engine used BR-inclusive rects so used slightly - // different masking here to ensure that the width of rects - // was always even. + // SSCI uses BR-inclusive rects so has slightly different masking here + // to ensure that the width of rects is always even rounded.left &= ~1; rounded.right = (rounded.right + 1) & ~1; _cursor->gonnaPaint(rounded); @@ -998,9 +993,8 @@ void GfxFrameout::showBits() { for (RectList::const_iterator rect = _showList.begin(); rect != _showList.end(); ++rect) { Common::Rect rounded(**rect); - // NOTE: SCI engine used BR-inclusive rects so used slightly - // different masking here to ensure that the width of rects - // was always even. + // SSCI uses BR-inclusive rects so has slightly different masking here + // to ensure that the width of rects is always even rounded.left &= ~1; rounded.right = (rounded.right + 1) & ~1; @@ -1094,9 +1088,9 @@ void GfxFrameout::alterVmap(const Palette &palette1, const Palette &palette2, co int8 styleRangeValue = styleRanges[currentValue]; if (styleRangeValue == -1 && styleRangeValue == style) { currentValue = pixels[pixelIndex] = clut[currentValue]; - // NOTE: In original engine this assignment happens outside of the - // condition, but if the branch is not followed the value is just - // going to be the same as it was before + // In SSCI this assignment happens outside of the condition, but if + // the branch is not followed the value is just going to be the same + // as it was before, so we do it here instead styleRangeValue = styleRanges[currentValue]; } @@ -1110,7 +1104,7 @@ void GfxFrameout::alterVmap(const Palette &palette1, const Palette &palette2, co } void GfxFrameout::updateScreen(const int delta) { - // using OSystem::getMillis instead of Sci::getTickCount because these + // Using OSystem::getMillis instead of Sci::getTickCount here because these // values need to be monotonically increasing for the duration of the // GfxFrameout object or else the screen will stop updating const uint32 now = g_system->getMillis() * 60 / 1000; @@ -1199,13 +1193,12 @@ reg_t GfxFrameout::kernelIsOnMe(const reg_t object, const Common::Point &positio return make_reg(0, 0); } - // NOTE: The original engine passed a copy of the ScreenItem into isOnMe - // as a hack around the fact that the screen items in `_visiblePlanes` - // did not have their `_celObj` pointers cleared when their CelInfo was - // updated by `Plane::decrementScreenItemArrayCounts`. We handle this - // this more intelligently by clearing `_celObj` in the copy assignment - // operator, which is only ever called by `decrementScreenItemArrayCounts` - // anyway. + // SSCI passed a copy of the ScreenItem into isOnMe as a hack around the + // fact that the screen items in `_visiblePlanes` did not have their + // `_celObj` pointers cleared when their CelInfo was updated by + // `Plane::decrementScreenItemArrayCounts`. We handle this this more + // intelligently by clearing `_celObj` in the copy assignment operator, + // which is only ever called by `decrementScreenItemArrayCounts` anyway. return make_reg(0, isOnMe(*screenItem, *plane, position, checkPixel)); } @@ -1271,9 +1264,9 @@ bool GfxFrameout::getNowSeenRect(const reg_t screenItemObject, Common::Rect &res const ScreenItem *screenItem = plane->_screenItemList.findByObject(screenItemObject); if (screenItem == nullptr) { - // NOTE: MGDX is assumed to use the older getNowSeenRect since it was - // released before SQ6, but this has not been verified since it cannot - // be disassembled at the moment (Phar Lap Windows-only release) + // MGDX is assumed to use the older getNowSeenRect since it was released + // before SQ6, but this has not been verified since it cannot be + // disassembled at the moment (Phar Lap Windows-only release) // (See also kSetNowSeen32) if (getSciVersion() <= SCI_VERSION_2_1_EARLY || g_sci->getGameId() == GID_SQ6 || diff --git a/engines/sci/graphics/frameout.h b/engines/sci/graphics/frameout.h index a7b529fe90..78bf2e068a 100644 --- a/engines/sci/graphics/frameout.h +++ b/engines/sci/graphics/frameout.h @@ -37,21 +37,11 @@ class GfxTransitions32; struct PlaneShowStyle; /** - * Frameout class, kFrameout and relevant functions for SCI32 games. - * Roughly equivalent to GraphicsMgr in the actual SCI engine. + * Frameout class, kFrameOut and relevant functions for SCI32 games. + * Roughly equivalent to GraphicsMgr in SSCI. */ class GfxFrameout { friend class GfxTransitions32; -private: - GfxCursor32 *_cursor; - GfxPalette32 *_palette; - SegManager *_segMan; - - /** - * Determines whether the current game should be rendered in - * high resolution. - */ - bool gameIsHiRes() const; public: GfxFrameout(SegManager *segMan, GfxPalette32 *palette, GfxTransitions32 *transitions, GfxCursor32 *cursor); @@ -62,12 +52,20 @@ public: void clear(); void run(); -#pragma mark - -#pragma mark Screen items private: - void remapMarkRedraw(); - bool getNowSeenRect(const reg_t screenItemObject, Common::Rect &result) const; + GfxCursor32 *_cursor; + GfxPalette32 *_palette; + GfxTransitions32 *_transitions; + SegManager *_segMan; + + /** + * Determines whether the current game should be rendered in high + * resolution. + */ + bool gameIsHiRes() const; +#pragma mark - +#pragma mark Screen items public: /** * Adds a screen item. @@ -100,39 +98,27 @@ public: bool kernelSetNowSeen(const reg_t screenItemObject) const; int16 kernelObjectIntersect(const reg_t object1, const reg_t object2) const; -#pragma mark - -#pragma mark Planes private: - /** - * The list of planes (i.e. layers) that have been added - * to the screen. - * - * @note This field is on `GraphicsMgr.screen` in SCI - * engine. - */ - PlaneList _planes; - - /** - * Updates an existing plane with properties from the - * given VM object. - */ - void updatePlane(Plane &plane); + void remapMarkRedraw(); + bool getNowSeenRect(const reg_t screenItemObject, Common::Rect &result) const; +#pragma mark - +#pragma mark Planes public: /** * Creates and adds a new plane to the plane list. Ownership of the passed * object is transferred to GfxFrameout. * - * @note This method is on Screen in SCI engine, but it - * is only ever called on `GraphicsMgr.screen`. + * @note This method is on Screen in SSCI, but it is only ever called on + * `GraphicsMgr.screen`. */ void addPlane(Plane *plane); /** * Deletes a plane within the current plane list. * - * @note This method is on Screen in SCI engine, but it - * is only ever called on `GraphicsMgr.screen`. + * @note This method is on Screen in SSCI, but it is only ever called on + * `GraphicsMgr.screen`. */ void deletePlane(Plane &plane); @@ -148,6 +134,20 @@ public: void kernelMovePlaneItems(const reg_t object, const int16 deltaX, const int16 deltaY, const bool scrollPics); int16 kernelGetHighPlanePri(); +private: + /** + * The list of planes (i.e. layers) that will be rendered to the screen on + * the next call to `frameOut`. + * + * @note This field is on `GraphicsMgr.screen` in SSCI. + */ + PlaneList _planes; + + /** + * Updates an existing plane with properties from the given VM object. + */ + void updatePlane(Plane &plane); + #pragma mark - #pragma mark Pics public: @@ -155,121 +155,193 @@ public: #pragma mark - #pragma mark Rendering +public: + /** + * Updates the hardware screen, no more than once per tick. + * + * @param delta An additional number of ticks that should elapse + * since the last time the screen was updated before it gets updated now. + * This is used for updating the screen within run_vm, where we normally + * expect that a call to kFrameOut will occur later during the current + * frame, but if it does not, then update the screen on the second frame + * anyway since the game is doing something bad. + */ + void updateScreen(const int delta = 0); + + /** + * Resets the pixel format of the hardware surface to the given format. + */ + void setPixelFormat(const Graphics::PixelFormat &format) const { + initGraphics(_currentBuffer.screenWidth, _currentBuffer.screenHeight, _isHiRes, &format); + } + + /** + * Whether or not to throttle kFrameOut calls. + */ + bool _throttleKernelFrameOut; + + /** + * Whether `palMorphFrameOut` should be used instead of `frameOut` for + * rendering. Used by `kMorphOn` to explicitly enable `palMorphFrameOut` for + * one frame. + */ + bool _palMorphIsOn; + + inline const Buffer &getCurrentBuffer() const { + return _currentBuffer; + } + + void kernelFrameOut(const bool showBits); + + /** + * Throttles the engine as necessary to maintain 60fps output. + */ + void throttle(); + + /** + * Updates the internal screen buffer for the next frame. If + * `shouldShowBits` is true, also sends the buffer to hardware. If + * `eraseRect` is non-empty, it is added to the erase list for this frame. + */ + void frameOut(const bool shouldShowBits, const Common::Rect &eraseRect = Common::Rect()); + + /** + * TODO: Documentation + */ + void palMorphFrameOut(const int8 *styleRanges, PlaneShowStyle *showStyle); + + /** + * Draws the given rect from the internal screen buffer to hardware without + * processing any other graphics updates except for cursor changes. + */ + void directFrameOut(const Common::Rect &showRect); + +#ifdef USE_RGB_COLOR + /** + * Sends the entire internal screen buffer and palette to hardware. + */ + void resetHardware(); +#endif + + /** + * Modifies the raw pixel data for the next frame with new palette indexes + * based on matched style ranges. + */ + void alterVmap(const Palette &palette1, const Palette &palette2, const int8 style, const int8 *const styleRanges); + + // This function is used within ScreenItem subsystem and assigned to various + // booleanish fields that seem to represent the state of the screen item + // (created, updated, deleted). In GK1/DOS, Phant1/m68k, SQ6/DOS, SQ6/Win, + // and Phant2/Win, this function simply returns 1. If you know of any + // game/environment where this function returns some value other than 1, or + // if you used to work at Sierra and can explain why this is a thing (and if + // anyone needs to care about it), please open a ticket!! + inline int getScreenCount() const { + return 1; + }; + + /** + * Shakes the screen. + */ + void shakeScreen(const int16 numShakes, const ShakeDirection direction); + private: /** * The last time the hardware screen was updated. */ uint32 _lastScreenUpdateTick; - GfxTransitions32 *_transitions; - /** - * State tracker to provide more accurate 60fps - * video throttling. + * State tracker to provide more accurate 60fps video throttling. */ uint8 _throttleState; /** - * The internal display pixel buffer. During frameOut, - * this buffer is drawn into according to the draw and - * erase rects calculated by `calcLists`, then drawn out - * to the hardware surface according to the `_showList` - * rects (which are also calculated by `calcLists`). + * The internal display pixel buffer. During `frameOut`, this buffer is + * drawn into according to the draw and erase rects calculated by + * `calcLists`, then drawn out to the hardware surface according to the + * `_showList` rects (which are also calculated by `calcLists`). */ Buffer _currentBuffer; /** - * When true, a change to the remap zone in the palette - * has occurred and screen items with remap data need to - * be redrawn. + * When true, a change to the remap zone in the palette has occurred and + * screen items with remap data need to be redrawn. */ bool _remapOccurred; /** - * TODO: Document - * TODO: Depending upon if the engine ever modifies this - * rect, it may be stupid to store it separately instead - * of just getting width/height from GfxScreen. + * The dimensions of the output buffer, in display coordinates. * - * @note This field is on `GraphicsMgr.screen` in SCI - * engine. + * @note This field is on `GraphicsMgr.screen` in SSCI. */ Common::Rect _screenRect; /** - * A list of rectangles, in display coordinates, that - * represent portions of the internal screen buffer that - * should be drawn to the hardware display surface. + * A list of rectangles, in screen coordinates, that represent portions of + * the internal screen buffer that are dirty and should be drawn to the + * hardware display surface. * - * @note This field is on `GraphicsMgr.screen` in SCI - * engine. + * @note This field is on `GraphicsMgr.screen` in SSCI. */ RectList _showList; /** - * The amount of extra overdraw that is acceptable when - * merging two show list rectangles together into a - * single larger rectangle. + * The amount of extra overdraw that is acceptable when merging two show + * list rectangles together into a single larger rectangle. * - * @note This field is on `GraphicsMgr.screen` in SCI - * engine. + * @note This field is on `GraphicsMgr.screen` in SSCI. */ int _overdrawThreshold; /** - * A list of planes that are currently drawn to the - * hardware display surface. Used to calculate - * differences in plane properties between the last - * frame and current frame. + * The list of planes that are currently drawn to the hardware display + * surface. Used to calculate differences in plane properties between the + * last frame and current frame. * - * @note This field is on `GraphicsMgr.visibleScreen` in - * SCI engine. + * @note This field is on `GraphicsMgr.visibleScreen` in SSCI. */ PlaneList _visiblePlanes; /** - * Calculates the location and dimensions of dirty rects - * over the entire screen for rendering the next frame. - * The draw and erase lists in `drawLists` and - * `eraseLists` each represent one plane on the screen. - * The optional `eraseRect` argument allows a specific - * area of the screen to be erased. + * Calculates the location and dimensions of dirty rects over the entire + * screen for rendering the next frame. The draw and erase lists in + * `drawLists` and `eraseLists` each represent one plane on the screen. + * The optional `eraseRect` argument allows a specific area of the screen to + * be explicitly erased. */ void calcLists(ScreenItemListList &drawLists, EraseListList &eraseLists, const Common::Rect &eraseRect = Common::Rect()); /** - * Erases the areas in the given erase list from the - * visible screen buffer by filling them with the color - * from the corresponding plane. This is an optimisation - * for colored-type planes only; other plane types have - * to be redrawn from pixel data. + * Erases the areas in the given erase list from the visible screen buffer + * by filling them with the color from the corresponding plane. This is an + * optimisation for colored-type planes only; other plane types have to be + * redrawn from pixel data. */ void drawEraseList(const RectList &eraseList, const Plane &plane); /** - * Draws all screen items from the given draw list to - * the visible screen buffer. + * Draws all screen items from the given draw list to the visible screen + * buffer. */ void drawScreenItemList(const DrawList &screenItemList); /** - * Adds a new rectangle to the list of regions to write - * out to the hardware. The provided rect may be merged - * into an existing rectangle to reduce the number of - * blit operations. + * Adds a new rectangle to the list of regions to write out to the hardware. + * The provided rect may be merged into an existing rectangle to reduce the + * number of blit operations. */ void mergeToShowList(const Common::Rect &drawRect, RectList &showList, const int overdrawThreshold); /** - * Sends all dirty rects from the internal frame buffer to the backend, - * then updates the hardware screen. + * Sends all dirty rects from the internal frame buffer to the backend, then + * updates the hardware screen. */ void showBits(); /** - * Validates whether the given palette index in the - * style range should copy a color from the next - * palette to the source palette during a palette + * Validates whether the given palette index in the style range should copy + * a color from the next palette to the source palette during a palette * morph operation. */ inline bool validZeroStyle(const uint8 style, const int i) const { @@ -290,101 +362,11 @@ private: } } -public: - /** - * Updates the hardware screen, no more than once per tick. - * - * @param delta An additional number of ticks that should elapse - * since the last time the screen was updated before it gets updated now. - * This is used for updating the screen within run_vm, where we normally - * expect that a call to kFrameOut will occur later during the current - * frame, but if it does not, then update the screen on the second frame - * anyway since the game is doing something bad. - */ - void updateScreen(const int delta = 0); - - /** - * Resets the pixel format of the hardware surface to the given format. - */ - void setPixelFormat(const Graphics::PixelFormat &format) const { - initGraphics(_currentBuffer.screenWidth, _currentBuffer.screenHeight, _isHiRes, &format); - } - - /** - * Whether or not to throttle kFrameOut calls. - */ - bool _throttleKernelFrameOut; - - /** - * Whether palMorphFrameOut should be used instead of - * frameOut for rendering. Used by kMorphOn to - * explicitly enable palMorphFrameOut for one frame. - */ - bool _palMorphIsOn; - - inline const Buffer &getCurrentBuffer() const { - return _currentBuffer; - } - - void kernelFrameOut(const bool showBits); - - /** - * Throttles the engine as necessary to maintain - * 60fps output. - */ - void throttle(); - - /** - * Updates the internal screen buffer for the next - * frame. If `shouldShowBits` is true, also sends the - * buffer to hardware. If `eraseRect` is non-empty, - * it is added to the erase list for this frame. - */ - void frameOut(const bool shouldShowBits, const Common::Rect &eraseRect = Common::Rect()); - - /** - * TODO: Documentation - */ - void palMorphFrameOut(const int8 *styleRanges, PlaneShowStyle *showStyle); - - /** - * Draws the given rect from the internal screen buffer to hardware without - * processing any other graphics updates except for cursor changes. - */ - void directFrameOut(const Common::Rect &showRect); - -#ifdef USE_RGB_COLOR - /** - * Sends the entire internal screen buffer and palette to hardware. - */ - void resetHardware(); -#endif - - /** - * Modifies the raw pixel data for the next frame with - * new palette indexes based on matched style ranges. - */ - void alterVmap(const Palette &palette1, const Palette &palette2, const int8 style, const int8 *const styleRanges); - - // NOTE: This function is used within ScreenItem subsystem and assigned - // to various booleanish fields that seem to represent the state of the - // screen item (created, updated, deleted). In GK1/DOS, Phant1/m68k, - // SQ6/DOS, SQ6/Win, and Phant2/Win, this function simply returns 1. If - // you know of any game/environment where this function returns some - // value other than 1, or if you used to work at Sierra and can explain - // why this is a thing (and if anyone needs to care about it), please - // open a ticket!! - inline int getScreenCount() const { - return 1; - }; - - /** - * Shakes the screen. - */ - void shakeScreen(const int16 numShakes, const ShakeDirection direction); - #pragma mark - #pragma mark Mouse cursor +public: + reg_t kernelIsOnMe(const reg_t object, const Common::Point &position, const bool checkPixel) const; + private: void updateMousePositionForRendering() const { // In SSCI, mouse events were received via hardware interrupt, so the @@ -398,14 +380,11 @@ private: } /** - * Determines whether or not the point given by - * `position` is inside of the given screen item. + * Determines whether or not the point given by `position` is inside of the + * given screen item. */ bool isOnMe(const ScreenItem &screenItem, const Plane &plane, const Common::Point &position, const bool checkPixel) const; -public: - reg_t kernelIsOnMe(const reg_t object, const Common::Point &position, const bool checkPixel) const; - #pragma mark - #pragma mark Debugging public: |