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author | Vhati | 2019-01-10 02:23:04 -0500 |
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committer | Filippos Karapetis | 2019-01-14 00:23:15 +0200 |
commit | f55fc02e512b79ea944253b2a515b162e0c86174 (patch) | |
tree | 495f125b6ffd272b83227c4fb787aac2c2a018d5 /engines | |
parent | eb84113222562a3da2161ca7190cfd26a57f8080 (diff) | |
download | scummvm-rg350-f55fc02e512b79ea944253b2a515b162e0c86174.tar.gz scummvm-rg350-f55fc02e512b79ea944253b2a515b162e0c86174.tar.bz2 scummvm-rg350-f55fc02e512b79ea944253b2a515b162e0c86174.zip |
SCI32: Fix QFG4 forest 580 pathfinding
Adds a penalty workaround for room 580 entry from the south, bug #10870
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/kpathing.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/sci/engine/kpathing.cpp b/engines/sci/engine/kpathing.cpp index fb1183e8d7..3177fbdd07 100644 --- a/engines/sci/engine/kpathing.cpp +++ b/engines/sci/engine/kpathing.cpp @@ -1419,6 +1419,10 @@ static void AStar(PathfindingState *s) { // fails to turn at a point on the screen edge, passes the poly's corner, // then approaches the destination from deeper in the room. (g_sci->getGameId() == GID_QFG4 && g_sci->getEngineState()->currentRoomNumber() == 563) || + + // QFG4 room 580 - Hero zig-zags into the room (bug #10870). + // Entering from the south (581) off-screen behind an obstacle, as above. + (g_sci->getGameId() == GID_QFG4 && g_sci->getEngineState()->currentRoomNumber() == 580) || #endif false; |