diff options
author | Strangerke | 2016-04-24 20:32:22 +0200 |
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committer | Eugene Sandulenko | 2016-05-10 09:54:21 +0200 |
commit | f58874aa45f399344742fa0dc6bc6e36aa9c7552 (patch) | |
tree | 9b013dfea962fc40667f264ca9a02449173ce022 /engines | |
parent | 5246356d44ba883c1d315b25d060d8dacfc4bddc (diff) | |
download | scummvm-rg350-f58874aa45f399344742fa0dc6bc6e36aa9c7552.tar.gz scummvm-rg350-f58874aa45f399344742fa0dc6bc6e36aa9c7552.tar.bz2 scummvm-rg350-f58874aa45f399344742fa0dc6bc6e36aa9c7552.zip |
GNAP: Refactor scene 46
Diffstat (limited to 'engines')
-rw-r--r-- | engines/gnap/gnap.h | 10 | ||||
-rw-r--r-- | engines/gnap/scenes/scene46.cpp | 364 | ||||
-rw-r--r-- | engines/gnap/scenes/scene46.h | 52 | ||||
-rw-r--r-- | engines/gnap/scenes/scenecore.cpp | 9 |
4 files changed, 242 insertions, 193 deletions
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h index dcb01edae5..aa8de62de1 100644 --- a/engines/gnap/gnap.h +++ b/engines/gnap/gnap.h @@ -612,16 +612,6 @@ public: bool toyUfoCheckTimer(); void toyUfoFlyTo(int destX, int destY, int minX, int maxX, int minY, int maxY, int animationIndex); - // Scene 46 - int _s46_currSackGuySequenceId; - int _s46_nextItchyGuySequenceId; - int _s46_nextSackGuySequenceId; - int _s46_currItchyGuySequenceId; - int scene46_init(); - void scene46_updateHotspots(); - void scene46_run(); - void scene46_updateAnimations(); - // Scene 49 int _s49_scoreBarPos, _s49_scoreLevel; bool _s49_scoreBarFlash; diff --git a/engines/gnap/scenes/scene46.cpp b/engines/gnap/scenes/scene46.cpp index 0f26181093..74b60def33 100644 --- a/engines/gnap/scenes/scene46.cpp +++ b/engines/gnap/scenes/scene46.cpp @@ -23,6 +23,7 @@ #include "gnap/gnap.h" #include "gnap/gamesys.h" #include "gnap/resource.h" +#include "gnap/scenes/scene46.h" namespace Gnap { @@ -43,150 +44,154 @@ enum { kHSUfoDevice = 3 }; -int GnapEngine::scene46_init() { - _gameSys->setAnimation(0, 0, 0); - _gameSys->setAnimation(0, 0, 1); - _gameSys->setAnimation(0, 0, 2); - _gameSys->setAnimation(0, 0, 3); - _gameSys->setAnimation(0, 0, 4); +Scene46::Scene46(GnapEngine *vm) : Scene(vm) { + _s46_currSackGuySequenceId = -1; + _s46_nextItchyGuySequenceId = -1; + _s46_nextSackGuySequenceId = -1; + _s46_currItchyGuySequenceId = -1; +} + +int Scene46::init() { + _vm->_gameSys->setAnimation(0, 0, 0); + _vm->_gameSys->setAnimation(0, 0, 1); + _vm->_gameSys->setAnimation(0, 0, 2); + _vm->_gameSys->setAnimation(0, 0, 3); + _vm->_gameSys->setAnimation(0, 0, 4); return 0x4E; } -void GnapEngine::scene46_updateHotspots() { - if (isFlag(kGFGnapControlsToyUFO)) { - setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED); - setHotspot(kHSUfoExitLeft, 0, 0, 10, 599, SF_EXIT_L_CURSOR); - setHotspot(kHSUfoExitRight, 790, 0, 799, 599, SF_EXIT_R_CURSOR); - setDeviceHotspot(kHSUfoDevice, -1, 534, -1, 599); - _hotspotsCount = 4; +void Scene46::updateHotspots() { + if (_vm->isFlag(kGFGnapControlsToyUFO)) { + _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED); + _vm->setHotspot(kHSUfoExitLeft, 0, 0, 10, 599, SF_EXIT_L_CURSOR); + _vm->setHotspot(kHSUfoExitRight, 790, 0, 799, 599, SF_EXIT_R_CURSOR); + _vm->setDeviceHotspot(kHSUfoDevice, -1, 534, -1, 599); + _vm->_hotspotsCount = 4; } else { - setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); - setHotspot(kHSExitUfoParty, 150, 580, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); - setHotspot(kHSExitKissinBooth, 0, 100, 10, 599, SF_EXIT_L_CURSOR, 0, 8); - setHotspot(kHSExitDisco, 790, 100, 799, 599, SF_EXIT_R_CURSOR, 10, 8); - setHotspot(kHSSackGuy, 180, 370, 235, 490, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 8); - setHotspot(kHSItchyGuy, 535, 210, 650, 480, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8); - setHotspot(kHSWalkArea1, 0, 0, 800, 485); - setDeviceHotspot(kHSDevice, -1, -1, -1, -1); - _hotspotsCount = 8; + _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + _vm->setHotspot(kHSExitUfoParty, 150, 580, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); + _vm->setHotspot(kHSExitKissinBooth, 0, 100, 10, 599, SF_EXIT_L_CURSOR, 0, 8); + _vm->setHotspot(kHSExitDisco, 790, 100, 799, 599, SF_EXIT_R_CURSOR, 10, 8); + _vm->setHotspot(kHSSackGuy, 180, 370, 235, 490, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 8); + _vm->setHotspot(kHSItchyGuy, 535, 210, 650, 480, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8); + _vm->setHotspot(kHSWalkArea1, 0, 0, 800, 485); + _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + _vm->_hotspotsCount = 8; } } -void GnapEngine::scene46_run() { +void Scene46::run() { + _vm->queueInsertDeviceIcon(); - queueInsertDeviceIcon(); - - _gameSys->insertSequence(0x4D, 0, 0, 0, kSeqLoop, 0, 0, 0); + _vm->_gameSys->insertSequence(0x4D, 0, 0, 0, kSeqLoop, 0, 0, 0); _s46_currSackGuySequenceId = 0x4B; _s46_nextSackGuySequenceId = -1; - _gameSys->setAnimation(0x4B, 1, 3); - _gameSys->insertSequence(_s46_currSackGuySequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->setAnimation(0x4B, 1, 3); + _vm->_gameSys->insertSequence(_s46_currSackGuySequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); _s46_currItchyGuySequenceId = 0x47; _s46_nextItchyGuySequenceId = -1; - _gameSys->setAnimation(0x47, 1, 4); - _gameSys->insertSequence(_s46_currItchyGuySequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); + _vm->_gameSys->setAnimation(0x47, 1, 4); + _vm->_gameSys->insertSequence(_s46_currItchyGuySequenceId, 1, 0, 0, kSeqNone, 0, 0, 0); - if (isFlag(kGFGnapControlsToyUFO)) { - _toyUfoId = 0; - _toyUfoActionStatus = -1; - _toyUfoSequenceId = toyUfoGetSequenceId(); - _toyUfoNextSequenceId = _toyUfoSequenceId; - if (_prevSceneNum == 44) - _toyUfoX = 30; + if (_vm->isFlag(kGFGnapControlsToyUFO)) { + _vm->_toyUfoId = 0; + _vm->_toyUfoActionStatus = -1; + _vm->_toyUfoSequenceId = _vm->toyUfoGetSequenceId(); + _vm->_toyUfoNextSequenceId = _vm->_toyUfoSequenceId; + if (_vm->_prevSceneNum == 44) + _vm->_toyUfoX = 30; else - _toyUfoX = 770; - _gameSys->setAnimation(_toyUfoSequenceId | 0x10000, _toyUfoId, 2); - _gameSys->insertSequence(_toyUfoSequenceId | 0x10000, _toyUfoId, 0, 0, kSeqNone, 0, _toyUfoX - 274, _toyUfoY - 128); - endSceneInit(); - } else if (_prevSceneNum == 44) { - initGnapPos(-1, 8, kDirUpRight); - initPlatypusPos(-1, 8, kDirUpLeft); - endSceneInit(); - platypusWalkTo(1, 8, -1, 0x107C2, 1); - gnapWalkTo(2, 8, -1, 0x107B9, 1); - } else if (_prevSceneNum == 45) { - initGnapPos(11, 8, kDirUpRight); - initPlatypusPos(12, 8, kDirUpLeft); - endSceneInit(); - gnapWalkTo(8, 8, -1, 0x107BA, 1); - platypusWalkTo(9, 8, -1, 0x107D2, 1); + _vm->_toyUfoX = 770; + _vm->_gameSys->setAnimation(_vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, 2); + _vm->_gameSys->insertSequence(_vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, 0, 0, kSeqNone, 0, _vm->_toyUfoX - 274, _vm->_toyUfoY - 128); + _vm->endSceneInit(); + } else if (_vm->_prevSceneNum == 44) { + _vm->initGnapPos(-1, 8, kDirUpRight); + _vm->initPlatypusPos(-1, 8, kDirUpLeft); + _vm->endSceneInit(); + _vm->platypusWalkTo(1, 8, -1, 0x107C2, 1); + _vm->gnapWalkTo(2, 8, -1, 0x107B9, 1); + } else if (_vm->_prevSceneNum == 45) { + _vm->initGnapPos(11, 8, kDirUpRight); + _vm->initPlatypusPos(12, 8, kDirUpLeft); + _vm->endSceneInit(); + _vm->gnapWalkTo(8, 8, -1, 0x107BA, 1); + _vm->platypusWalkTo(9, 8, -1, 0x107D2, 1); } else { - initGnapPos(5, 11, kDirUpRight); - initPlatypusPos(6, 11, kDirUpLeft); - endSceneInit(); - platypusWalkTo(5, 8, -1, 0x107C2, 1); - gnapWalkTo(6, 8, -1, 0x107BA, 1); + _vm->initGnapPos(5, 11, kDirUpRight); + _vm->initPlatypusPos(6, 11, kDirUpLeft); + _vm->endSceneInit(); + _vm->platypusWalkTo(5, 8, -1, 0x107C2, 1); + _vm->gnapWalkTo(6, 8, -1, 0x107BA, 1); } - _timers[4] = getRandom(50) + 80; - _timers[5] = getRandom(50) + 80; + _vm->_timers[4] = _vm->getRandom(50) + 80; + _vm->_timers[5] = _vm->getRandom(50) + 80; - while (!_sceneDone) { - if (!isSoundPlaying(0x1094B)) - playSound(0x1094B, true); + while (!_vm->_sceneDone) { + if (!_vm->isSoundPlaying(0x1094B)) + _vm->playSound(0x1094B, true); - updateMouseCursor(); - updateCursorByHotspot(); + _vm->updateMouseCursor(); + _vm->updateCursorByHotspot(); - testWalk(0, 0, -1, -1, -1, -1); + _vm->testWalk(0, 0, -1, -1, -1, -1); - _sceneClickedHotspot = getClickedHotspotId(); - updateGrabCursorSprite(0, 0); + _vm->_sceneClickedHotspot = _vm->getClickedHotspotId(); + _vm->updateGrabCursorSprite(0, 0); - if (isFlag(kGFGnapControlsToyUFO)) { - - switch (_sceneClickedHotspot) { - + if (_vm->isFlag(kGFGnapControlsToyUFO)) { + switch (_vm->_sceneClickedHotspot) { case kHSUfoExitLeft: - if (_toyUfoActionStatus < 0) { - _isLeavingScene = true; - _toyUfoActionStatus = 3; - _newSceneNum = 44; - toyUfoFlyTo(-35, -1, -35, 799, 0, 300, 2); + if (_vm->_toyUfoActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->_toyUfoActionStatus = 3; + _vm->_newSceneNum = 44; + _vm->toyUfoFlyTo(-35, -1, -35, 799, 0, 300, 2); } break; case kHSUfoExitRight: - if (_toyUfoActionStatus < 0) { - _isLeavingScene = true; - _toyUfoActionStatus = 3; - _newSceneNum = 45; - toyUfoFlyTo(835, -1, 0, 835, 0, 300, 2); + if (_vm->_toyUfoActionStatus < 0) { + _vm->_isLeavingScene = true; + _vm->_toyUfoActionStatus = 3; + _vm->_newSceneNum = 45; + _vm->toyUfoFlyTo(835, -1, 0, 835, 0, 300, 2); } break; case kHSUfoDevice: - runMenu(); - scene46_updateHotspots(); + _vm->runMenu(); + updateHotspots(); break; } } else { - switch (_sceneClickedHotspot) { + switch (_vm->_sceneClickedHotspot) { case kHSDevice: - runMenu(); - scene46_updateHotspots(); + _vm->runMenu(); + updateHotspots(); break; case kHSPlatypus: - if (_gnapActionStatus < 0) { - if (_grabCursorSpriteIndex >= 0) { - playGnapImpossible(_platX, _platY); + if (_vm->_gnapActionStatus < 0) { + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapImpossible(_vm->_platX, _vm->_platY); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapMoan1(_platX, _platY); + _vm->playGnapMoan1(_vm->_platX, _vm->_platY); break; case GRAB_CURSOR: - gnapKissPlatypus(0); + _vm->gnapKissPlatypus(0); break; case TALK_CURSOR: - playGnapBrainPulsating(_platX, _platY); - playPlatypusSequence(getPlatypusSequenceId()); + _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY); + _vm->playPlatypusSequence(_vm->getPlatypusSequenceId()); break; case PLAT_CURSOR: - playGnapImpossible(_platX, _platY); + _vm->playGnapImpossible(_vm->_platX, _vm->_platY); break; } } @@ -194,130 +199,129 @@ void GnapEngine::scene46_run() { break; case kHSSackGuy: - if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(_hotspotsWalkPos[kHSSackGuy].x, _hotspotsWalkPos[kHSSackGuy].y, 2, 0); + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSSackGuy].x, _vm->_hotspotsWalkPos[kHSSackGuy].y, 2, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapMoan1(_hotspotsWalkPos[kHSSackGuy].x + 1, 0); + _vm->playGnapMoan1(_vm->_hotspotsWalkPos[kHSSackGuy].x + 1, 0); break; case TALK_CURSOR: - _gnapIdleFacing = kDirUpLeft; - gnapWalkTo(_hotspotsWalkPos[kHSSackGuy].x, _hotspotsWalkPos[kHSSackGuy].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); - _gnapActionStatus = 2; + _vm->_gnapIdleFacing = kDirUpLeft; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSSackGuy].x, _vm->_hotspotsWalkPos[kHSSackGuy].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _vm->_gnapActionStatus = 2; break; case GRAB_CURSOR: case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } break; case kHSItchyGuy: - if (_grabCursorSpriteIndex >= 0) { - playGnapShowCurrItem(_hotspotsWalkPos[kHSItchyGuy].x, _hotspotsWalkPos[kHSItchyGuy].y, 7, 0); + if (_vm->_grabCursorSpriteIndex >= 0) { + _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSItchyGuy].x, _vm->_hotspotsWalkPos[kHSItchyGuy].y, 7, 0); } else { - switch (_verbCursor) { + switch (_vm->_verbCursor) { case LOOK_CURSOR: - playGnapMoan1(_hotspotsWalkPos[kHSItchyGuy].x - 1, 0); + _vm->playGnapMoan1(_vm->_hotspotsWalkPos[kHSItchyGuy].x - 1, 0); break; case TALK_CURSOR: - _gnapIdleFacing = kDirUpRight; - gnapWalkTo(_hotspotsWalkPos[kHSItchyGuy].x, _hotspotsWalkPos[kHSItchyGuy].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); - _gnapActionStatus = 1; + _vm->_gnapIdleFacing = kDirUpRight; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSItchyGuy].x, _vm->_hotspotsWalkPos[kHSItchyGuy].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _vm->_gnapActionStatus = 1; break; case GRAB_CURSOR: case PLAT_CURSOR: - playGnapImpossible(0, 0); + _vm->playGnapImpossible(0, 0); break; } } break; case kHSExitUfoParty: - _isLeavingScene = true; - gnapWalkTo(_gnapX, _hotspotsWalkPos[kHSExitUfoParty].y, 0, 0x107AE, 1); - _gnapActionStatus = 0; - _newSceneNum = 40; + _vm->_isLeavingScene = true; + _vm->gnapWalkTo(_vm->_gnapX, _vm->_hotspotsWalkPos[kHSExitUfoParty].y, 0, 0x107AE, 1); + _vm->_gnapActionStatus = 0; + _vm->_newSceneNum = 40; break; case kHSExitKissinBooth: - _isLeavingScene = true; - gnapWalkTo(_hotspotsWalkPos[kHSExitKissinBooth].x, _gnapY, 0, 0x107AF, 1); - _gnapActionStatus = 0; - platypusWalkTo(_hotspotsWalkPos[kHSExitKissinBooth].x, _platY, -1, 0x107CF, 1); - _newSceneNum = 44; + _vm->_isLeavingScene = true; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitKissinBooth].x, _vm->_gnapY, 0, 0x107AF, 1); + _vm->_gnapActionStatus = 0; + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitKissinBooth].x, _vm->_platY, -1, 0x107CF, 1); + _vm->_newSceneNum = 44; break; case kHSExitDisco: - _isLeavingScene = true; - gnapWalkTo(_hotspotsWalkPos[kHSExitDisco].x, _gnapY, 0, 0x107AB, 1); - _gnapActionStatus = 0; - platypusWalkTo(_hotspotsWalkPos[kHSExitDisco].x, _platY, -1, 0x107CD, 1); - _newSceneNum = 45; + _vm->_isLeavingScene = true; + _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitDisco].x, _vm->_gnapY, 0, 0x107AB, 1); + _vm->_gnapActionStatus = 0; + _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitDisco].x, _vm->_platY, -1, 0x107CD, 1); + _vm->_newSceneNum = 45; break; case kHSWalkArea1: - if (_gnapActionStatus < 0) - gnapWalkTo(-1, -1, -1, -1, 1); + if (_vm->_gnapActionStatus < 0) + _vm->gnapWalkTo(-1, -1, -1, -1, 1); break; } } - if (_mouseClickState._left && _gnapActionStatus < 0) { - _mouseClickState._left = false; - if (isFlag(kGFGnapControlsToyUFO)) { - _toyUfoActionStatus = 4; - toyUfoFlyTo(-1, -1, 0, 799, 0, 300, 2); + if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) { + _vm->_mouseClickState._left = false; + if (_vm->isFlag(kGFGnapControlsToyUFO)) { + _vm->_toyUfoActionStatus = 4; + _vm->toyUfoFlyTo(-1, -1, 0, 799, 0, 300, 2); } else { - gnapWalkTo(-1, -1, -1, -1, 1); + _vm->gnapWalkTo(-1, -1, -1, -1, 1); } } - scene46_updateAnimations(); - - toyUfoCheckTimer(); + updateAnimations(); + _vm->toyUfoCheckTimer(); - if (!_isLeavingScene) { - if (_platypusActionStatus < 0 && !isFlag(kGFGnapControlsToyUFO)) - updatePlatypusIdleSequence(); - if (_gnapActionStatus < 0 && !isFlag(kGFGnapControlsToyUFO)) - updateGnapIdleSequence(); - if (!_timers[4]) { - _timers[4] = getRandom(50) + 80; - if (_gnapActionStatus < 0 && _platypusActionStatus < 0 && _s46_nextItchyGuySequenceId == -1) { - if (getRandom(2) != 0) + if (!_vm->_isLeavingScene) { + if (_vm->_platypusActionStatus < 0 && !_vm->isFlag(kGFGnapControlsToyUFO)) + _vm->updatePlatypusIdleSequence(); + if (_vm->_gnapActionStatus < 0 && !_vm->isFlag(kGFGnapControlsToyUFO)) + _vm->updateGnapIdleSequence(); + if (!_vm->_timers[4]) { + _vm->_timers[4] = _vm->getRandom(50) + 80; + if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && _s46_nextItchyGuySequenceId == -1) { + if (_vm->getRandom(2) != 0) _s46_nextItchyGuySequenceId = 0x49; else _s46_nextItchyGuySequenceId = 0x48; } } - if (!_timers[5]) { - _timers[5] = getRandom(50) + 80; - if (_gnapActionStatus < 0 && _platypusActionStatus < 0 && _s46_nextSackGuySequenceId == -1) + if (!_vm->_timers[5]) { + _vm->_timers[5] = _vm->getRandom(50) + 80; + if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && _s46_nextSackGuySequenceId == -1) _s46_nextSackGuySequenceId = 0x4C; } } - checkGameKeys(); + _vm->checkGameKeys(); - if (isKeyStatus1(8)) { - clearKeyStatus1(8); - runMenu(); - scene46_updateHotspots(); + if (_vm->isKeyStatus1(8)) { + _vm->clearKeyStatus1(8); + _vm->runMenu(); + updateHotspots(); } - gameUpdateTick(); + _vm->gameUpdateTick(); } } -void GnapEngine::scene46_updateAnimations() { - if (_gameSys->getAnimationStatus(0) == 2) { - _gameSys->setAnimation(0, 0, 0); - switch (_gnapActionStatus) { +void Scene46::updateAnimations() { + if (_vm->_gameSys->getAnimationStatus(0) == 2) { + _vm->_gameSys->setAnimation(0, 0, 0); + switch (_vm->_gnapActionStatus) { case 0: - _sceneDone = true; + _vm->_sceneDone = true; break; case 1: _s46_nextItchyGuySequenceId = 0x46; @@ -326,41 +330,41 @@ void GnapEngine::scene46_updateAnimations() { _s46_nextSackGuySequenceId = 0x4A; break; } - _gnapActionStatus = -1; + _vm->_gnapActionStatus = -1; } - if (_gameSys->getAnimationStatus(3) == 2 && _s46_nextSackGuySequenceId != -1) { - _gameSys->insertSequence(_s46_nextSackGuySequenceId, 1, _s46_currSackGuySequenceId, 1, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(_s46_nextSackGuySequenceId, 1, 3); + if (_vm->_gameSys->getAnimationStatus(3) == 2 && _s46_nextSackGuySequenceId != -1) { + _vm->_gameSys->insertSequence(_s46_nextSackGuySequenceId, 1, _s46_currSackGuySequenceId, 1, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s46_nextSackGuySequenceId, 1, 3); _s46_currSackGuySequenceId = _s46_nextSackGuySequenceId; _s46_nextSackGuySequenceId = -1; - _timers[5] = getRandom(50) + 80; + _vm->_timers[5] = _vm->getRandom(50) + 80; } - if (_gameSys->getAnimationStatus(4) == 2 && _s46_nextItchyGuySequenceId != -1) { - _gameSys->insertSequence(_s46_nextItchyGuySequenceId, 1, _s46_currItchyGuySequenceId, 1, kSeqSyncWait, 0, 0, 0); - _gameSys->setAnimation(_s46_nextItchyGuySequenceId, 1, 4); + if (_vm->_gameSys->getAnimationStatus(4) == 2 && _s46_nextItchyGuySequenceId != -1) { + _vm->_gameSys->insertSequence(_s46_nextItchyGuySequenceId, 1, _s46_currItchyGuySequenceId, 1, kSeqSyncWait, 0, 0, 0); + _vm->_gameSys->setAnimation(_s46_nextItchyGuySequenceId, 1, 4); _s46_currItchyGuySequenceId = _s46_nextItchyGuySequenceId; _s46_nextItchyGuySequenceId = -1; - _timers[4] = getRandom(50) + 80; + _vm->_timers[4] = _vm->getRandom(50) + 80; } - if (_gameSys->getAnimationStatus(2) == 2) { - switch (_toyUfoActionStatus) { + if (_vm->_gameSys->getAnimationStatus(2) == 2) { + switch (_vm->_toyUfoActionStatus) { case 3: - _sceneDone = true; + _vm->_sceneDone = true; break; default: - _toyUfoNextSequenceId = toyUfoGetSequenceId(); - _gameSys->insertSequence(_toyUfoNextSequenceId | 0x10000, _toyUfoId + 1, - _toyUfoSequenceId | 0x10000, _toyUfoId, - kSeqSyncWait, 0, _toyUfoX - 274, _toyUfoY - 128); - _toyUfoSequenceId = _toyUfoNextSequenceId; - ++_toyUfoId; - _gameSys->setAnimation(_toyUfoNextSequenceId | 0x10000, _toyUfoId, 2); + _vm->_toyUfoNextSequenceId = _vm->toyUfoGetSequenceId(); + _vm->_gameSys->insertSequence(_vm->_toyUfoNextSequenceId | 0x10000, _vm->_toyUfoId + 1, + _vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, + kSeqSyncWait, 0, _vm->_toyUfoX - 274, _vm->_toyUfoY - 128); + _vm->_toyUfoSequenceId = _vm->_toyUfoNextSequenceId; + ++_vm->_toyUfoId; + _vm->_gameSys->setAnimation(_vm->_toyUfoNextSequenceId | 0x10000, _vm->_toyUfoId, 2); break; } - _toyUfoActionStatus = -1; + _vm->_toyUfoActionStatus = -1; } } diff --git a/engines/gnap/scenes/scene46.h b/engines/gnap/scenes/scene46.h new file mode 100644 index 0000000000..c7beca277d --- /dev/null +++ b/engines/gnap/scenes/scene46.h @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GNAP_SCENE46_H +#define GNAP_SCENE46_H + +#include "gnap/debugger.h" +#include "gnap/scenes/scenecore.h" + +namespace Gnap { + +class GnapEngine; + +class Scene46: public Scene { +public: + Scene46(GnapEngine *vm); + ~Scene46() {} + + virtual int init(); + virtual void updateHotspots(); + virtual void run(); + virtual void updateAnimations(); + virtual void updateAnimationsCb() {}; + +private: + int _s46_currSackGuySequenceId; + int _s46_nextItchyGuySequenceId; + int _s46_nextSackGuySequenceId; + int _s46_currItchyGuySequenceId; +}; + +} // End of namespace Gnap +#endif // GNAP_SCENE46_H diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp index 95b66fe3e4..8c22cc8703 100644 --- a/engines/gnap/scenes/scenecore.cpp +++ b/engines/gnap/scenes/scenecore.cpp @@ -67,6 +67,7 @@ #include "gnap/scenes/scene43.h" #include "gnap/scenes/scene44.h" #include "gnap/scenes/scene45.h" +#include "gnap/scenes/scene46.h" #include "gnap/scenes/scene47.h" #include "gnap/scenes/scene48.h" #include "gnap/scenes/scene54.h" @@ -396,8 +397,9 @@ int GnapEngine::initSceneLogic() { initSceneGrid(21, 146, 11, 10); break; case 46: - backgroundId = scene46_init(); - scene46_updateHotspots(); + _scene = new Scene46(this); + backgroundId = _scene->init(); + _scene->updateHotspots(); _gameSys->setScaleValues(0, 500, 1, 1000); initSceneGrid(21, 146, 11, 10); break; @@ -714,7 +716,8 @@ void GnapEngine::runSceneLogic() { _newSceneNum = 37; break; case 46: - scene46_run(); + _scene->run(); + delete _scene; if (_newSceneNum == 55) _newSceneNum = 37; break; |