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author | Paul Gilbert | 2014-11-27 17:17:35 -0500 |
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committer | Paul Gilbert | 2014-12-12 22:49:00 -0500 |
commit | f6a1faa5e4ea7b35b3dd9d1bd942858dd31cdbde (patch) | |
tree | 02c457bacb6e259fc1600a5f8bf63b78959fc405 /engines | |
parent | bb93268ee21a216162ef077c64462e0ac360df0a (diff) | |
download | scummvm-rg350-f6a1faa5e4ea7b35b3dd9d1bd942858dd31cdbde.tar.gz scummvm-rg350-f6a1faa5e4ea7b35b3dd9d1bd942858dd31cdbde.tar.bz2 scummvm-rg350-f6a1faa5e4ea7b35b3dd9d1bd942858dd31cdbde.zip |
ACCESS: Fix check for scene area that can be clicked in
Diffstat (limited to 'engines')
-rw-r--r-- | engines/access/amazon/amazon_room.cpp | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/engines/access/amazon/amazon_room.cpp b/engines/access/amazon/amazon_room.cpp index a942ed3ba8..4df1131643 100644 --- a/engines/access/amazon/amazon_room.cpp +++ b/engines/access/amazon/amazon_room.cpp @@ -162,10 +162,12 @@ void AmazonRoom::roomMenu() { void AmazonRoom::mainAreaClick() { Common::Point &mousePos = _vm->_events->_mousePos; Common::Point pt = _vm->_events->calcRawMouse(); + Screen &screen = *_vm->_screen; + Player &player = *_vm->_player; if (_selectCommand == -1) { - if (_vm->_player->_roomNumber == 42 || _vm->_player->_roomNumber == 44 || - _vm->_player->_roomNumber == 31 || _vm->_player->_roomNumber == 29) { + if (player._roomNumber == 42 || player._roomNumber == 44 || + player._roomNumber == 31 || player._roomNumber == 29) { switch (checkBoxes1(pt)) { case 0: // Make Jason the active player @@ -182,15 +184,15 @@ void AmazonRoom::mainAreaClick() { // WORKAROUND: In Amazon room 9, you can't leave the screen to the south due // to not being able to click a Y position that's high enough - if (_vm->_screen->_scrollRow == 0 && pt.y > 178) + if (screen._scrollRow == 0 && pt.y > 178) pt.y = 200; - _vm->_player->_moveTo = pt; - _vm->_player->_playerMove = true; - } else if (mousePos.x >= _vm->_screen->_windowXAdd && - mousePos.x <= _vm->_screen->_vWindowBytesWide && - mousePos.y >= _vm->_screen->_windowYAdd && - mousePos.y <= _vm->_screen->_vWindowLinesTall) { + player._moveTo = pt; + player._playerMove = true; + } else if (mousePos.x >= screen._windowXAdd && + mousePos.x <= (screen._windowXAdd + screen._vWindowBytesWide) && + mousePos.y >= screen._windowYAdd && + mousePos.y <= (screen._windowYAdd + screen._vWindowLinesTall)) { if (checkBoxes1(pt) >= 0) { checkBoxes3(); } |