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author | md5 | 2011-04-26 03:13:01 +0300 |
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committer | md5 | 2011-04-26 12:56:11 +0300 |
commit | f752b1b2fcb5df46971b88eeba92f89b5aa880a1 (patch) | |
tree | 0af9045d28f429fd2fc3859e16a27b033a88af0f /engines | |
parent | ce704575a937d6f8b4b15af9d116c71019410748 (diff) | |
download | scummvm-rg350-f752b1b2fcb5df46971b88eeba92f89b5aa880a1.tar.gz scummvm-rg350-f752b1b2fcb5df46971b88eeba92f89b5aa880a1.tar.bz2 scummvm-rg350-f752b1b2fcb5df46971b88eeba92f89b5aa880a1.zip |
SCI: Fixed several uninitialized variable script bugs in Hoyle 4 Bridge
This fixes bug #3292332, along with other related issues
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/workarounds.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 0fba7a59e3..96c757ada3 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -74,6 +74,9 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = { { GID_HOYLE4, -1, 0, 0, NULL, "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when selecting "Control" from the menu (temp vars 0-3) - bug #3039294 { GID_HOYLE4, 910, 18, 0, NULL, "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // during tutorial - bug #3042756 { GID_HOYLE4, 910, 910, 0, NULL, "setup", -1, 3, { WORKAROUND_FAKE, 0 } }, // when selecting "Tutorial" from the main menu - bug #3039294 + { GID_HOYLE4, 700, 718, 0, "compete_tree", "doit", -1, 75, { WORKAROUND_FAKE, 0 } }, // when placing a bid in bridge - bug #3292332 + { GID_HOYLE4, 700, 716, 0, "other1_tree", "doit", -1, 46, { WORKAROUND_FAKE, 0 } }, // sometimes when placing a bid in bridge + { GID_HOYLE4, 700, 700, 1, "BridgeHand", "calcQTS", -1, 3, { WORKAROUND_FAKE, 0 } }, // sometimes when placing a bid in bridge { GID_ISLANDBRAIN, 100, 937, 0, "IconBar", "dispatchEvent", -1, 58, { WORKAROUND_FAKE, 0 } }, // when using ENTER at the startup menu - bug #3045225 { GID_ISLANDBRAIN, 140, 140, 0, "piece", "init", -1, 3, { WORKAROUND_FAKE, 1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0 { GID_ISLANDBRAIN, 200, 268, 0, "anElement", "select", -1, 0, { WORKAROUND_FAKE, 0 } }, // elements puzzle, gets used before super TextIcon |