aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
authorColin Snover2017-09-16 01:31:34 -0500
committerColin Snover2017-09-16 16:33:08 -0500
commitf7d20dc2e7f5832754e6eee42032735a8b6a8e09 (patch)
tree02c6d521e48ccd4264ac885c318dc75e3b4a0e30 /engines
parentea33f26d051d2ea09aa9c16e3aef33fe9568823c (diff)
downloadscummvm-rg350-f7d20dc2e7f5832754e6eee42032735a8b6a8e09.tar.gz
scummvm-rg350-f7d20dc2e7f5832754e6eee42032735a8b6a8e09.tar.bz2
scummvm-rg350-f7d20dc2e7f5832754e6eee42032735a8b6a8e09.zip
SCI32: Clean-up pass on LSL7 script patches
* Convert selector literals to SIG_SELECTOR/PATCH_SELECTOR * Convert word-size numeric literals to SIG_UINT16/PATCH_UINT16 * Wrap comments at 80 columns * Rewrite comments for clarity and brevity * Make alignment of operation comments consistent * Make identifier suffixes and patch descriptions consistent
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/script_patches.cpp108
1 files changed, 50 insertions, 58 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 2825b5f227..92d74431ab 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -135,6 +135,7 @@ static const char *const selectorNameTable[] = {
"font", // KQ7
"setScale", // LSL6hires
"setScaler", // LSL6hires
+ "readWord", // LSL7
#endif
NULL
};
@@ -193,7 +194,8 @@ enum ScriptPatcherSelectors {
SELECTOR_back,
SELECTOR_font,
SELECTOR_setScale,
- SELECTOR_setScaler
+ SELECTOR_setScaler,
+ SELECTOR_readWord
#endif
};
@@ -2604,16 +2606,16 @@ static const uint16 larry7VolumeResetPatch1[] = {
// Applies to at least: English CD
static const uint16 larry7VolumeResetSignature2[] = {
SIG_MAGICDWORD,
- 0x38, SIG_UINT16(0x19d), // pushi readWord
- 0x76, // push0
- SIG_ADDTOOFFSET(6), // advance file stream
- 0xa1, 0xe3, // sag $e3 (music volume)
- SIG_ADDTOOFFSET(3), // line whatever
- SIG_ADDTOOFFSET(10), // advance file stream
- 0xa1, 0xe4, // sag $e4 (sfx volume)
- SIG_ADDTOOFFSET(3), // line whatever
- SIG_ADDTOOFFSET(10), // advance file stream
- 0xa1, 0xe5, // sag $e5 (speech volume)
+ 0x38, SIG_SELECTOR16(readWord), // pushi readWord
+ 0x76, // push0
+ SIG_ADDTOOFFSET(6), // advance file stream
+ 0xa1, 0xe3, // sag $e3 (music volume)
+ SIG_ADDTOOFFSET(3), // line whatever
+ SIG_ADDTOOFFSET(10), // advance file stream
+ 0xa1, 0xe4, // sag $e4 (sfx volume)
+ SIG_ADDTOOFFSET(3), // line whatever
+ SIG_ADDTOOFFSET(10), // advance file stream
+ 0xa1, 0xe5, // sag $e5 (speech volume)
SIG_END
};
@@ -2629,66 +2631,56 @@ static const uint16 larry7VolumeResetPatch2[] = {
PATCH_END
};
-// ===========================================================================
-// In room 540 of Leisure Suit Larry 7, Larry will use 4 items on a so called cheese maker.
-// A short cutscene will then play.
-// During that cutscene on state 6, an animation will get triggered via a special
-// cycler ("End", but from script 64041), that is capable of doing ::cues on specific cels.
-// The code of the state is broken and pushes the object itself as the 2nd cel to cue on.
-// This parameter gets later changed to last cel by CycleCueList::init.
-// Right now, we do not handle comparisons between references to objects and regular values like
-// SSCI, so this will need to get fixed too. But this script bug should also get fixed, because
-// otherwise it works just by accident.
+// In room 540 of Leisure Suit Larry 7, when using the cheese maker,
+// `soMakeCheese::changeState(6)` incorrectly pushes `self` as the end cel
+// instead of a cel number to the End cycler. In SSCI, this bad argument would
+// get corrected down to the final cel in the loop by `CycleCueList::init`, but
+// because ScummVM currently always sorts numbers higher than objects, the
+// comparison fails and the cel number is not corrected, so the cycler never
+// calls back and the game softlocks.
+// Here, we fix the call so a proper cel number is given for the second argument
+// instead of a bogus object pointer.
//
// Applies to at least: English PC-CD, German PC-CD
-// Responsible method: soMakeCheese::changeState(6) in script 540
-static const uint16 larry7SignatureMakeCheese[] = {
- 0x38, SIG_UINT16(4), // pushi 04
- 0x51, 0xc4, // class End
- 0x36, // push
+static const uint16 larry7MakeCheeseCyclerSignature[] = {
+ 0x38, SIG_UINT16(0x04), // pushi 4
+ 0x51, 0xc4, // class End
+ 0x36, // push
SIG_MAGICDWORD,
- 0x7c, // pushSelf
- 0x39, 0x04, // pushi 04
- 0x7c, // pushSelf
+ 0x7c, // pushSelf
+ 0x39, 0x04, // pushi 4
+ 0x7c, // pushSelf
SIG_END
};
-static const uint16 larry7PatchMakeCheese[] = {
- 0x39, 0x04, // pushi 04 - save 1 byte
- 0x51, 0xc4, // class End
- 0x36,
- 0x7c, // pushSelf
- 0x39, 0x04, // pushi 04
- 0x39, 0x10, // pushi 10h (last cel of view 54007, loop 0)
+static const uint16 larry7MakeCheeseCyclerPatch[] = {
+ 0x39, 0x04, // pushi 4 - save 1 byte
+ 0x51, 0xc4, // class End
+ 0x36, // push
+ 0x7c, // pushSelf
+ 0x39, 0x04, // pushi 4
+ 0x39, 0x10, // pushi $10 (last cel of view 54007, loop 0)
PATCH_END
};
-// ===========================================================================
-// During the same cheese maker cutscene as mentioned before, there is also
-// a little priority issue, which also happens in the original interpreter.
-// While Larry is pouring liquid into the cheese maker, he appears shortly right
-// in front of the guillotine instead of behind it.
-// This is caused by soMakeCheese::changeState(2) setting priority of ego to 500.
-// It is needed to change priority a bit, otherwise Larry would also appear behind the cheese
-// maker and that wouldn't make sense, but the cheese maker has a priority of only 373.
-//
-// This of course also happens, when using the original interpreter.
-//
-// We change this to set priority to 374, which works fine.
-//
+// During the cheese maker cutscene, `soMakeCheese::changeState(2)` sets the
+// priority of ego to 500 to draw him over the cheese maker, but this is also
+// above the guillotine (view 54000, cel 7, priority 400), so ego gets
+// incorrectly drawn on top of the guillotine as well. The cheese maker has a
+// priority of 373, so use priority 374 instead of 500.
// Applies to at least: English PC-CD, German PC-CD
// Responsible method: soMakeCheese::changeState(2) in script 540
-static const uint16 larry7SignatureMakeCheesePriority[] = {
+static const uint16 larry7MakeCheesePrioritySignature[] = {
0x38, SIG_SELECTOR16(setPri), // pushi (setPri)
SIG_MAGICDWORD,
0x78, // push1
- 0x38, SIG_UINT16(500), // pushi 1F4h (500d)
+ 0x38, SIG_UINT16(500), // pushi $1f4
SIG_END
};
-static const uint16 larry7PatchMakeCheesePriority[] = {
- PATCH_ADDTOOFFSET(+4),
- 0x38, PATCH_UINT16(374), // pushi 176h (374d)
+static const uint16 larry7MakeCheesePriorityPatch[] = {
+ PATCH_ADDTOOFFSET(+4), // pushi setPri, push1
+ 0x38, PATCH_UINT16(374), // pushi $176
PATCH_END
};
@@ -2714,10 +2706,10 @@ static const uint16 larry7MessageTypeResetPatch[] = {
// script, description, signature patch
static const SciScriptPatcherEntry larry7Signatures[] = {
{ true, 0, "disable message type reset on startup", 1, larry7MessageTypeResetSignature, larry7MessageTypeResetPatch },
- { true, 540, "fix make cheese cutscene (cycler)", 1, larry7SignatureMakeCheese, larry7PatchMakeCheese },
- { true, 540, "fix make cheese cutscene (priority)", 1, larry7SignatureMakeCheesePriority, larry7PatchMakeCheesePriority },
- { true, 64000, "disable volume reset on startup 1/2", 1, larry7VolumeResetSignature1, larry7VolumeResetPatch1 },
- { true, 64000, "disable volume reset on startup 2/2", 1, larry7VolumeResetSignature2, larry7VolumeResetPatch2 },
+ { true, 540, "fix make cheese cutscene (cycler)", 1, larry7MakeCheeseCyclerSignature, larry7MakeCheeseCyclerPatch },
+ { true, 540, "fix make cheese cutscene (priority)", 1, larry7MakeCheesePrioritySignature, larry7MakeCheesePriorityPatch },
+ { true, 64000, "disable volume reset on startup (1/2)", 1, larry7VolumeResetSignature1, larry7VolumeResetPatch1 },
+ { true, 64000, "disable volume reset on startup (2/2)", 1, larry7VolumeResetSignature2, larry7VolumeResetPatch2 },
{ true, 64866, "increase number of save games", 1, torinLarry7NumSavesSignature, torinLarry7NumSavesPatch },
SCI_SIGNATUREENTRY_TERMINATOR
};