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author | Paul Gilbert | 2014-10-12 14:38:04 -0400 |
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committer | Paul Gilbert | 2014-10-12 14:38:04 -0400 |
commit | f8665509481d61a1f9a408bc7ddb88f202a73ed2 (patch) | |
tree | 16474e3ea8c44c5117bbfe784d09ec5a30d28fdb /engines | |
parent | 175d027a80da9b2180e6e4fb397e5799298dfbf8 (diff) | |
download | scummvm-rg350-f8665509481d61a1f9a408bc7ddb88f202a73ed2.tar.gz scummvm-rg350-f8665509481d61a1f9a408bc7ddb88f202a73ed2.tar.bz2 scummvm-rg350-f8665509481d61a1f9a408bc7ddb88f202a73ed2.zip |
MADS: Depth style 2 frames can be drawn using existing methods
Diffstat (limited to 'engines')
-rw-r--r-- | engines/mads/sprites.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/sprites.cpp b/engines/mads/sprites.cpp index cd358077b5..6cb55aaeee 100644 --- a/engines/mads/sprites.cpp +++ b/engines/mads/sprites.cpp @@ -262,7 +262,7 @@ void SpriteSlots::drawBackground() { scene._backgroundSurface.copyFrom(frame, pt, spriteSlot._depth, &scene._depthSurface, -1, false, frame->getTransparencyIndex()); } else { - error("Unsupported depth style"); + frame->copyTo(&scene._backgroundSurface, pt, frame->getTransparencyIndex()); } } } |