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author | Strangerke | 2014-05-04 19:21:38 +0200 |
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committer | Strangerke | 2014-05-04 19:22:31 +0200 |
commit | f894b3f1269203793214a750cbd5a9ae022d2d8c (patch) | |
tree | ce08de46397261333a963a9a22043abdff683e2b /engines | |
parent | 9966afbb8f215b1ba8dfaf752355060b1d7b1092 (diff) | |
download | scummvm-rg350-f894b3f1269203793214a750cbd5a9ae022d2d8c.tar.gz scummvm-rg350-f894b3f1269203793214a750cbd5a9ae022d2d8c.tar.bz2 scummvm-rg350-f894b3f1269203793214a750cbd5a9ae022d2d8c.zip |
MADS: Implement scene 409, first try of Teleporter implementation
Diffstat (limited to 'engines')
-rw-r--r-- | engines/mads/nebular/nebular_scenes.cpp | 273 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes.h | 30 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes4.cpp | 57 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes4.h | 12 |
4 files changed, 366 insertions, 6 deletions
diff --git a/engines/mads/nebular/nebular_scenes.cpp b/engines/mads/nebular/nebular_scenes.cpp index 0a92cd3bd1..da568ce1f7 100644 --- a/engines/mads/nebular/nebular_scenes.cpp +++ b/engines/mads/nebular/nebular_scenes.cpp @@ -180,6 +180,8 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) { return new Scene407(vm); case 408: return new Scene408(vm); + case 409: + return new Scene409(vm); case 410: return new Scene410(vm); case 411: @@ -187,11 +189,6 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) { case 413: return new Scene413(vm); - case 409: - // TODO - // Fall-through for unimplemented scenes in group #4 - error("Invalid scene %d called", scene._nextSceneId); - // Scene group #5 case 501: // TODO @@ -353,6 +350,272 @@ void SceneInfoNebular::loadCodes(MSurface &depthSurface, Common::SeekableReadStr Common::fill(destP, endP, 0); } +/*------------------------------------------------------------------------*/ + +int SceneTeleporter::teleporterAddress(int code, bool working) { + int limit = working ? 6 : 10; + + for (int i = 0; i < limit; i++) { + if (code == _globals[kTeleporterCode + i]) + return _globals[kTeleporterRoom + i]; + } + + return -1; +} + +Common::Point SceneTeleporter::teleporterComputeLocation() { + Common::Point result; + + switch (_buttonTyped) { + case 0: + result = Common::Point(179, 200); + break; + + case 1: + result = Common::Point(166, 170); + break; + + case 2: + result = Common::Point(179, 170); + break; + + case 3: + result = Common::Point(192, 170); + break; + + case 4: + result = Common::Point(166, 180); + break; + + case 5: + result = Common::Point(179, 180); + break; + + case 6: + result = Common::Point(192, 180); + break; + + case 7: + result = Common::Point(166, 190); + break; + + case 8: + result = Common::Point(179, 190); + break; + + case 9: + result = Common::Point(192, 190); + break; + + case 10: + result = Common::Point(194, 200); + break; + + case 11: + result = Common::Point(164, 200); + break; + + default: + error("teleporterComputeLocation() - Unexpected button pressed"); + } + + return result; +} + +void SceneTeleporter::teleporterHandleKey() { + switch (_game._trigger) { + case 0: { + _game._player._stepEnabled = false; + Common::Point msgPos = teleporterComputeLocation(); + _handSequenceId = _scene->_sequences.startReverseCycle(_handSpriteId, false, 4, 2, 0, 0); + _scene->_sequences.setMsgPosition(_handSequenceId, msgPos); + _scene->_sequences.setDepth(_handSequenceId, 2); + _scene->_sequences.addSubEntry(_handSequenceId, SEQUENCE_TRIGGER_LOOP, 0, 1); + _scene->_sequences.addSubEntry(_handSequenceId, SEQUENCE_TRIGGER_EXPIRE, 0, 2); + + if (_globals[kMeteorologistWatch] == 0) + _vm->_events->hideCursor(); + + } + break; + + case 1: + _scene->_sequences.addSubEntry(_handSequenceId, SEQUENCE_TRIGGER_SPRITE, 3, 3); + if (_buttonTyped <= 9) { + if (_digitCount < 4) { + _curCode *= 10; + _curCode += _buttonTyped; + _digitCount++; + _msgText = ""; + _msgText.format("%d", _curCode); + if (_digitCount < 4) + _msgText += "_"; + + if (_scene->_currentSceneId != 711) + _vm->_sound->command(32); + } + } else if (_buttonTyped == 11) { + _digitCount = 0; + _curCode = 0; + _msgText = "_"; + if (_scene->_currentSceneId != 711) + _vm->_sound->command(33); + } else if (_digitCount == 4) { + if (_scene->_currentSceneId != 711) + _finishedCodeCounter = 1; + + if (teleporterAddress(_curCode, true) > 0) { + _vm->_palette->setEntry(252, 0, 63, 0); + if (_scene->_currentSceneId != 711) + _vm->_sound->command(34); + } else { + _vm->_palette->setEntry(252, 63, 0, 0); + if (_scene->_currentSceneId != 711) + _vm->_sound->command(35); + } + } + + if (_scene->_currentSceneId != 711) { + if (_curMessageId >= 0) + _scene->_kernelMessages.remove(_curMessageId); + _curMessageId = _scene->_kernelMessages.add(Common::Point(143, 61), 0xFDFC, 16, 0, 9999999, _msgText); + } + break; + + case 2: + if (_finishedCodeCounter == 1) { + _finishedCodeCounter++; + + if (_globals[kMeteorologistWatch] != 0) + _scene->_nextSceneId = 202; + else { + _vm->_events->showCursor(); + int destination = teleporterAddress(_curCode, true); + + if (destination > 0) { + _globals[kTeleporterCommand] = 2; + _scene->_nextSceneId = _teleporterSceneId; + _globals[kTeleporterDestination] = destination; + } else { + _globals[kTeleporterCommand] = 4; + _scene->_nextSceneId = _teleporterSceneId; + } + } + } else if (_globals[kMeteorologistWatch] != 0) + _scene->_sequences.addTimer(30, 230 + _meteorologistCurPlace); + + break; + + case 3: + if (!_finishedCodeCounter) { + if (_globals[kMeteorologistWatch] == 0) { + _game._player._stepEnabled = true; + _vm->_events->showCursor(); + } + } + break; + + default: + break; + } +} + +void SceneTeleporter::teleporterEnter() { + _game._player._visible = false; + _game._player._stepEnabled = (_globals[kMeteorologistWatch] == 0); + _scene->_kernelMessages._talkFont = _vm->_font->getFont(FONT_TELE); + _scene->_textSpacing = 0; + _curCode = 0; + _digitCount = 0; + _finishedCodeCounter = 0; + _curMessageId = -1; + _msgText = "_"; + + if (_scene->_priorSceneId == -2) + _scene->_priorSceneId = _globals[kTeleporterDestination]; + + if (_scene->_priorSceneId < 101) + _scene->_priorSceneId = 201; + + _globals[kTeleporterDestination] = _scene->_priorSceneId; + _vm->_palette->setEntry(252, 63, 63, 0); + _vm->_palette->setEntry(253, 0, 0, 0); + _teleporterSceneId = _scene->_priorSceneId; + if (_teleporterSceneId == 202) + _teleporterSceneId = 201; + + int tmpVal = 0; + for (int i = 0; i < 10; i++) { + if (_teleporterSceneId == _globals[kTeleporterRoom + i]) + tmpVal = _globals[kTeleporterRoom + i]; + + if (_globals[kTeleporterRoom + i] == 301) + _meteorologistNextPlace = _globals[kTeleporterCode + i]; + } + + Common::String msgText2 = Common::String::format("#%d", tmpVal); + + if (_scene->_currentSceneId != 711) { + _scene->_kernelMessages.add(Common::Point(133, 34), 0, 32, 0, 9999999, msgText2); + _scene->_kernelMessages.add(Common::Point(143, 61), 0xFDFC, 16, 0, 9999999, _msgText); + } + + _meteorologistCurPlace = 0; + + if (_globals[kMeteorologistWatch] != 0) + _scene->_sequences.addTimer(30, 230); + + _vm->_sound->command(36); +} + +bool SceneTeleporter::teleporterActions() { + bool retVal = false; + static int _buttonList[12] = { 0x1D0, 0x1D1, 0x1D2, 0x1D3, 0x1D4, 0x1D5, 0x1D6, 0x1D7, 0x1D8, 0x1D9, 0x1DB, 0x1DA }; + + if (_action.isAction(0x11A) || _action.isAction(VERB_PUSH)) { + for (int i = 0; i < 12; i++) { + if (_action._activeAction._objectNameId == _buttonList[i]) + _buttonTyped = i; + } + teleporterHandleKey(); + retVal = true; + } + + if (_action.isAction(0x1CE, 0x1CF)) { + _globals[kTeleporterCommand] = 3; + _scene->_nextSceneId = _teleporterSceneId; + retVal = true; + } + + return (retVal); +} + +void SceneTeleporter::teleporterStep() { + if ((_globals[kMeteorologistWatch] != 0) && (_game._trigger >= 230)) { + int place = _game._trigger - 230; + int digit; + + if (place < 4) { + digit = _meteorologistNextPlace; + for (int i = 0; i < (3 - place); i++) + digit = digit / 10; + + digit = digit % 10; + } else { + digit = 10; + } + _buttonTyped = digit; + _meteorologistCurPlace = place + 1; + _game._trigger = -1; + } + + if (_game._trigger) { + if (_game._trigger == -1) + _game._trigger = 0; + teleporterHandleKey(); + } +} + } // End of namespace Nebular } // End of namespace MADS diff --git a/engines/mads/nebular/nebular_scenes.h b/engines/mads/nebular/nebular_scenes.h index 85b24050d6..2a47af61d3 100644 --- a/engines/mads/nebular/nebular_scenes.h +++ b/engines/mads/nebular/nebular_scenes.h @@ -125,7 +125,7 @@ protected: Common::String formAnimName(char sepChar, int suffixNum); /** - * Plays appropriate sound for entering varous rooms + * Plays appropriate sound for entering various rooms */ void lowRoomsEntrySound(); public: @@ -150,6 +150,34 @@ protected: SceneInfoNebular(MADSEngine *vm) : SceneInfo(vm) {} }; +class SceneTeleporter : public NebularScene { +protected: + int _buttonTyped; + int _curCode; + int _digitCount; + int _curMessageId; + int _handSpriteId; + int _handSequenceId; + int _finishedCodeCounter; + int _meteorologistNextPlace; + int _meteorologistCurPlace; + int _teleporterSceneId; + Common::String _msgText; + + int teleporterAddress(int code, bool working); + + void teleporterHandleKey(); + Common::Point teleporterComputeLocation(); + void teleporterEnter(); + bool teleporterActions(); + void teleporterStep(); + +protected: + /** + * Constructor + */ + SceneTeleporter(MADSEngine *vm) : NebularScene(vm) {} +}; } // End of namespace Nebular } // End of namespace MADS diff --git a/engines/mads/nebular/nebular_scenes4.cpp b/engines/mads/nebular/nebular_scenes4.cpp index 7b50460b9e..980f77004a 100644 --- a/engines/mads/nebular/nebular_scenes4.cpp +++ b/engines/mads/nebular/nebular_scenes4.cpp @@ -2993,6 +2993,63 @@ void Scene408::actions() { /*------------------------------------------------------------------------*/ +void Scene409::setup() { + _game._player._spritesPrefix = ""; + + // The original is calling Scene4xx::setAAName() + _game._aaName = Resources::formatAAName(4); +} + +void Scene409::enter() { + _handSpriteId = _scene->_sprites.addSprites("*ROXHAND"); + teleporterEnter(); + + // The original is calling Scene4xx::sceneEntrySound() + if (!_vm->_musicFlag) + _vm->_sound->command(2); + else + _vm->_sound->command(10); +} + +void Scene409::step() { + teleporterStep(); +} + +void Scene409::actions() { + if (teleporterActions()) { + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_LOOK, 0x181)) + _vm->_dialogs->show(40910); + else if (_action.isAction(0x103, 0x181)) + _vm->_dialogs->show(40910); + else if (_action.isAction(VERB_LOOK, 0xC4)) + _vm->_dialogs->show(40911); + else if (_action.isAction(0xB7, 0xC4)) + _vm->_dialogs->show(40911); + else if (_action.isAction(VERB_LOOK, 0x1CC)) + _vm->_dialogs->show(40912); + else if (_action.isAction(VERB_LOOK, 0x1D1) || _action.isAction(VERB_LOOK, 0x1D2) + || _action.isAction(VERB_LOOK, 0x1D3) || _action.isAction(VERB_LOOK, 0x1D4) + || _action.isAction(VERB_LOOK, 0x1D5) || _action.isAction(VERB_LOOK, 0x1D6) + || _action.isAction(VERB_LOOK, 0x1D7) || _action.isAction(VERB_LOOK, 0x1D8) + || _action.isAction(VERB_LOOK, 0x1D9) || _action.isAction(VERB_LOOK, 0x1D0) + || _action.isAction(VERB_LOOK, 0x1DB) || _action.isAction(VERB_LOOK, 0x1DA)) + _vm->_dialogs->show(40913); + else if (_action.isAction(VERB_LOOK, 0x1CF)) + _vm->_dialogs->show(40914); + else if (_action._lookFlag) + _vm->_dialogs->show(40914); + else + return; + + _action._inProgress = false; +} + +/*------------------------------------------------------------------------*/ + void Scene410::setup() { setPlayerSpritesPrefix(); setAAName(); diff --git a/engines/mads/nebular/nebular_scenes4.h b/engines/mads/nebular/nebular_scenes4.h index c48d0277ce..1f7b56b5cd 100644 --- a/engines/mads/nebular/nebular_scenes4.h +++ b/engines/mads/nebular/nebular_scenes4.h @@ -185,6 +185,18 @@ public: virtual void postActions() {}; }; +class Scene409: public SceneTeleporter { +public: + Scene409(MADSEngine *vm) : SceneTeleporter(vm) {} + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions() {}; + virtual void actions(); + virtual void postActions() {}; +}; + class Scene410: public Scene4xx { public: Scene410(MADSEngine *vm) : Scene4xx(vm) {} |