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authorStrangerke2015-11-02 22:13:18 +0100
committerStrangerke2015-11-02 22:13:18 +0100
commitf94b5473b14d9c680cd7ae234e5e88909935fa1d (patch)
tree97f0d949a0501528cf8f0c0397950aa6d2e47081 /engines
parenta7ebf1b755ed8c7e2cd517395a6c279d27d5cc1a (diff)
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MADS: Phantom: Implement scene 453
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/phantom/phantom_scenes.cpp2
-rw-r--r--engines/mads/phantom/phantom_scenes4.cpp494
-rw-r--r--engines/mads/phantom/phantom_scenes4.h21
3 files changed, 513 insertions, 4 deletions
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp
index 6de2461276..80499098dc 100644
--- a/engines/mads/phantom/phantom_scenes.cpp
+++ b/engines/mads/phantom/phantom_scenes.cpp
@@ -136,7 +136,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
case 410: // skull switch panel
return new Scene410(vm);
case 453: // Labyrinth room (big), 4 exits + 1 bricked door, right
- return new DummyScene(vm); // TODO
+ return new Scene453(vm);
case 456: // Labyrinth room, 2 exits
return new DummyScene(vm); // TODO
diff --git a/engines/mads/phantom/phantom_scenes4.cpp b/engines/mads/phantom/phantom_scenes4.cpp
index 1f3d2dab2a..bcd87aea02 100644
--- a/engines/mads/phantom/phantom_scenes4.cpp
+++ b/engines/mads/phantom/phantom_scenes4.cpp
@@ -2510,9 +2510,9 @@ void Scene408::enter() {
}
if (_globals[kCatacombsMisc] & MAZE_EVENT_WEB) {
- _globals._spriteIndexes[8] = _scene->_sprites.addSprites (formAnimName('x', -1), false);
+ _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('x', -1), false);
if (!_globals[kCobwebIsCut]) {
- _globals._spriteIndexes[6] = _scene->_sprites.addSprites (formAnimName('c', 1), false);
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('c', 1), false);
_globals._sequenceIndexes[6] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[6], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[6], 10);
_scene->_hotspots.activate(NOUN_COBWEB, true);
@@ -2533,7 +2533,7 @@ void Scene408::enter() {
}
if (_globals[kCatacombsMisc] & MAZE_EVENT_BRICK) {
- _globals._spriteIndexes[7] = _scene->_sprites.addSprites (formAnimName('c', 2), false);
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('c', 2), false);
_scene->drawToBackground(_globals._spriteIndexes[7], 1, Common::Point(-32000, -32000), 0, 100);
_scene->_hotspots.activate(NOUN_EXPOSED_BRICK, false);
}
@@ -4125,5 +4125,493 @@ void Scene410::getLeverInfo(Common::Point *pos, int *type, int lever, int *noun)
/*------------------------------------------------------------------------*/
+Scene453::Scene453(MADSEngine *vm) : Scene4xx(vm) {
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ _redFrameHotspotId = -1;
+ _greenFrameHotspotId = -1;
+ _blueFrameHotspotId = -1;
+ _yellowFrameHotspotId = -1;
+}
+
+void Scene453::synchronize(Common::Serializer &s) {
+ Scene4xx::synchronize(s);
+
+ s.syncAsByte(_frameInRoomFl);
+ s.syncAsByte(_takingFrameInRoomFl);
+
+ s.syncAsSint16LE(_redFrameHotspotId);
+ s.syncAsSint16LE(_greenFrameHotspotId);
+ s.syncAsSint16LE(_blueFrameHotspotId);
+ s.syncAsSint16LE(_yellowFrameHotspotId);
+}
+
+void Scene453::setup() {
+ setPlayerSpritesPrefix();
+ setAAName();
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_STONE)
+ _scene->_initialVariant = 1;
+
+ _scene->addActiveVocab(NOUN_RED_FRAME);
+ _scene->addActiveVocab(NOUN_YELLOW_FRAME);
+ _scene->addActiveVocab(NOUN_BLUE_FRAME);
+ _scene->addActiveVocab(NOUN_GREEN_FRAME);
+}
+
+void Scene453::enter() {
+ _game.initCatacombs();
+
+ _scene->_hotspots.activate(NOUN_SKULL, false);
+ _scene->_hotspots.activate(NOUN_DRAIN, false);
+ _scene->_hotspots.activate(NOUN_RATS_NEST, false);
+ _scene->_hotspots.activate(NOUN_WEB, false);
+ _scene->_hotspots.activate(NOUN_STONE, false);
+ _scene->_hotspots.activate(NOUN_HOLE, false);
+ _scene->_hotspots.activate(NOUN_GATE, false);
+
+ _globals._spriteIndexes[8] = _scene->_sprites.addSprites("*RRD_9", false);
+ _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('f', 0), false);
+ _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('f', 1), false);
+ _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('f', 2), false);
+ _globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('f', 3), false);
+
+
+ if (_game.exitCatacombs(0) == -1) {
+ _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('c', 1), false);
+ _scene->drawToBackground(_globals._spriteIndexes[1], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_ARCHWAY_TO_NORTH, false);
+ }
+
+ if (_game.exitCatacombs(3) == -1) {
+ _globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('c', 8), false);
+ _scene->drawToBackground(_globals._spriteIndexes[13], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_MORE_CATACOMBS, false);
+ _scene->_hotspots.activate(NOUN_GATE, true);
+ }
+
+ if (_game.exitCatacombs(1) == -1) {
+ _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('c', 2), false);
+ _scene->drawToBackground(_globals._spriteIndexes[2], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_ARCHWAY_TO_EAST, false);
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_DRAIN) {
+ _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('c', 3), false);
+ _scene->drawToBackground(_globals._spriteIndexes[3], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_DRAIN, true);
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_RAT_NEST) {
+ _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('c', 4), false);
+ _scene->drawToBackground(_globals._spriteIndexes[4], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_SKULL, true);
+ _scene->_hotspots.activate(NOUN_RATS_NEST, true);
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_WEB) {
+ _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('c', 5), false);
+ _scene->drawToBackground(_globals._spriteIndexes[5], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_WEB, true);
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_BRICK) {
+ _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('c', 6), false);
+ _scene->drawToBackground(_globals._spriteIndexes[6], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activateAtPos(NOUN_EXPOSED_BRICK, false, Common::Point(138, 35));
+ _scene->_hotspots.activateAtPos(NOUN_EXPOSED_BRICK, false, Common::Point(84, 27));
+ }
+
+ if (_globals[kCatacombsMisc] & MAZE_EVENT_STONE) {
+ _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('c', 7), false);
+ _scene->drawToBackground(_globals._spriteIndexes[7], 1, Common::Point(-32000, -32000), 0, 100);
+ _scene->_hotspots.activate(NOUN_HOLE, true);
+ _scene->_hotspots.activate(NOUN_STONE, true);
+ }
+
+ if (_scene->_priorSceneId != RETURNING_FROM_LOADING) {
+ switch (_globals[kCatacombsFrom]) {
+ case 0:
+ _game._player._playerPos = Common::Point(107, 87);
+ _game._player._facing = FACING_SOUTH;
+ _game._player.walk(Common::Point(107, 98), FACING_SOUTH);
+ break;
+
+ case 1:
+ _game._player._playerPos = Common::Point(316, 129);
+ _game._player._facing = FACING_WEST;
+ _game._player.walk(Common::Point(277, 129), FACING_WEST);
+ break;
+
+ case 3:
+ _game._player.firstWalk(Common::Point(-20, 128), FACING_EAST, Common::Point(19, 128), FACING_EAST, true);
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[11] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[11], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ sceneEntrySound();
+}
+
+void Scene453::step() {
+}
+
+void Scene453::actions() {
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)) {
+ if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME)) {
+ if (_frameInRoomFl)
+ _vm->_dialogs->show(29);
+ else {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 5, 1);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE);
+ _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE);
+ _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE);
+ _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[11] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[11], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE);
+ _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600;
+ _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1);
+ _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 14);
+
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1));
+ _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ break;
+
+ case 2:
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[8]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_TAKE)) {
+ if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME)) {
+ if ((_takingFrameInRoomFl || _game._trigger)) {
+ switch (_game._trigger) {
+ case (0):
+ _game._player._stepEnabled = false;
+ _game._player._visible = false;
+ _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2);
+ _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5);
+ _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 5, 1);
+ _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 2);
+ break;
+
+ case 1:
+ if (_action.isObject(NOUN_RED_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[9]);
+ _scene->_dynamicHotspots.remove(_redFrameHotspotId);
+ _game._objects.addToInventory(OBJ_RED_FRAME);
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[10]);
+ _scene->_dynamicHotspots.remove(_greenFrameHotspotId);
+ _game._objects.addToInventory(OBJ_GREEN_FRAME);
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[11]);
+ _scene->_dynamicHotspots.remove(_blueFrameHotspotId);
+ _game._objects.addToInventory(OBJ_BLUE_FRAME);
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME)) {
+ _scene->deleteSequence(_globals._sequenceIndexes[12]);
+ _scene->_dynamicHotspots.remove(_yellowFrameHotspotId);
+ _game._objects.addToInventory(OBJ_YELLOW_FRAME);
+ }
+
+ _vm->_sound->command(26);
+ break;
+
+ case 2:
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[8]);
+ _game._player._visible = true;
+ _game._player._stepEnabled = true;
+ break;
+
+ default:
+ break;
+ }
+ _action._inProgress = false;
+ return;
+ }
+ }
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_NORTH)) {
+ _game.moveCatacombs(0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_EAST)) {
+ _game.moveCatacombs(1);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action._lookFlag) {
+ _vm->_dialogs->show(45310);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
+ if (_action.isObject(NOUN_WALL)) {
+ _vm->_dialogs->show(45311);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_FLOOR)) {
+ _vm->_dialogs->show(45312);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_ARCHWAY)) {
+ _vm->_dialogs->show(45313);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_EXPOSED_BRICK)) {
+ _vm->_dialogs->show(45314);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_HOLE)) {
+ _vm->_dialogs->show(45317);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_SKULL)) {
+ _vm->_dialogs->show(45318);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_WEB)) {
+ _vm->_dialogs->show(45324);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_RATS_NEST)) {
+ _vm->_dialogs->show(45325);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_DRAIN)) {
+ _vm->_dialogs->show(45327);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_STONE)) {
+ _vm->_dialogs->show(45328);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 819, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) {
+ _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_MORE_CATACOMBS)) {
+ _vm->_dialogs->show(45315);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isObject(NOUN_GATE)) {
+ _vm->_dialogs->show(45330);
+ _action._inProgress = false;
+ return;
+ }
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_SKULL)) {
+ _vm->_dialogs->show(45319);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_OPEN, NOUN_GATE)) {
+ _vm->_dialogs->show(45331);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_RATS_NEST)) {
+ _vm->_dialogs->show(45326);
+ _action._inProgress = false;
+ return;
+ }
+
+ if (_action.isAction(VERB_TAKE, NOUN_STONE)) {
+ _vm->_dialogs->show(45329);
+ _action._inProgress = false;
+ }
+}
+
+void Scene453::preActions() {
+ if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS))
+ _game.moveCatacombs(3);
+
+ _frameInRoomFl = false;
+ _takingFrameInRoomFl = false;
+
+ if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) {
+ _frameInRoomFl = true;
+ if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME))
+ _takingFrameInRoomFl = true;
+ }
+
+ if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR) && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) {
+ if (_frameInRoomFl)
+ _game._player._needToWalk = false;
+ else {
+ Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0);
+ _game._player.walk(Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST);
+ }
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
} // End of namespace Phantom
} // End of namespace MADS
diff --git a/engines/mads/phantom/phantom_scenes4.h b/engines/mads/phantom/phantom_scenes4.h
index 249d1d1119..970526b1d2 100644
--- a/engines/mads/phantom/phantom_scenes4.h
+++ b/engines/mads/phantom/phantom_scenes4.h
@@ -217,6 +217,27 @@ public:
virtual void preActions();
virtual void actions();
};
+
+class Scene453 : public Scene4xx {
+private:
+ bool _frameInRoomFl;
+ bool _takingFrameInRoomFl;
+
+ int _redFrameHotspotId;
+ int _greenFrameHotspotId;
+ int _blueFrameHotspotId;
+ int _yellowFrameHotspotId;
+
+public:
+ Scene453(MADSEngine *vm);
+ virtual void synchronize(Common::Serializer &s);
+
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+};
} // End of namespace Phantom
} // End of namespace MADS