diff options
author | Strangerke | 2015-11-02 22:13:18 +0100 |
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committer | Strangerke | 2015-11-02 22:13:18 +0100 |
commit | f94b5473b14d9c680cd7ae234e5e88909935fa1d (patch) | |
tree | 97f0d949a0501528cf8f0c0397950aa6d2e47081 /engines | |
parent | a7ebf1b755ed8c7e2cd517395a6c279d27d5cc1a (diff) | |
download | scummvm-rg350-f94b5473b14d9c680cd7ae234e5e88909935fa1d.tar.gz scummvm-rg350-f94b5473b14d9c680cd7ae234e5e88909935fa1d.tar.bz2 scummvm-rg350-f94b5473b14d9c680cd7ae234e5e88909935fa1d.zip |
MADS: Phantom: Implement scene 453
Diffstat (limited to 'engines')
-rw-r--r-- | engines/mads/phantom/phantom_scenes.cpp | 2 | ||||
-rw-r--r-- | engines/mads/phantom/phantom_scenes4.cpp | 494 | ||||
-rw-r--r-- | engines/mads/phantom/phantom_scenes4.h | 21 |
3 files changed, 513 insertions, 4 deletions
diff --git a/engines/mads/phantom/phantom_scenes.cpp b/engines/mads/phantom/phantom_scenes.cpp index 6de2461276..80499098dc 100644 --- a/engines/mads/phantom/phantom_scenes.cpp +++ b/engines/mads/phantom/phantom_scenes.cpp @@ -136,7 +136,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) { case 410: // skull switch panel return new Scene410(vm); case 453: // Labyrinth room (big), 4 exits + 1 bricked door, right - return new DummyScene(vm); // TODO + return new Scene453(vm); case 456: // Labyrinth room, 2 exits return new DummyScene(vm); // TODO diff --git a/engines/mads/phantom/phantom_scenes4.cpp b/engines/mads/phantom/phantom_scenes4.cpp index 1f3d2dab2a..bcd87aea02 100644 --- a/engines/mads/phantom/phantom_scenes4.cpp +++ b/engines/mads/phantom/phantom_scenes4.cpp @@ -2510,9 +2510,9 @@ void Scene408::enter() { } if (_globals[kCatacombsMisc] & MAZE_EVENT_WEB) { - _globals._spriteIndexes[8] = _scene->_sprites.addSprites (formAnimName('x', -1), false); + _globals._spriteIndexes[8] = _scene->_sprites.addSprites(formAnimName('x', -1), false); if (!_globals[kCobwebIsCut]) { - _globals._spriteIndexes[6] = _scene->_sprites.addSprites (formAnimName('c', 1), false); + _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('c', 1), false); _globals._sequenceIndexes[6] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[6], false, 1); _scene->_sequences.setDepth(_globals._sequenceIndexes[6], 10); _scene->_hotspots.activate(NOUN_COBWEB, true); @@ -2533,7 +2533,7 @@ void Scene408::enter() { } if (_globals[kCatacombsMisc] & MAZE_EVENT_BRICK) { - _globals._spriteIndexes[7] = _scene->_sprites.addSprites (formAnimName('c', 2), false); + _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('c', 2), false); _scene->drawToBackground(_globals._spriteIndexes[7], 1, Common::Point(-32000, -32000), 0, 100); _scene->_hotspots.activate(NOUN_EXPOSED_BRICK, false); } @@ -4125,5 +4125,493 @@ void Scene410::getLeverInfo(Common::Point *pos, int *type, int lever, int *noun) /*------------------------------------------------------------------------*/ +Scene453::Scene453(MADSEngine *vm) : Scene4xx(vm) { + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + _redFrameHotspotId = -1; + _greenFrameHotspotId = -1; + _blueFrameHotspotId = -1; + _yellowFrameHotspotId = -1; +} + +void Scene453::synchronize(Common::Serializer &s) { + Scene4xx::synchronize(s); + + s.syncAsByte(_frameInRoomFl); + s.syncAsByte(_takingFrameInRoomFl); + + s.syncAsSint16LE(_redFrameHotspotId); + s.syncAsSint16LE(_greenFrameHotspotId); + s.syncAsSint16LE(_blueFrameHotspotId); + s.syncAsSint16LE(_yellowFrameHotspotId); +} + +void Scene453::setup() { + setPlayerSpritesPrefix(); + setAAName(); + + if (_globals[kCatacombsMisc] & MAZE_EVENT_STONE) + _scene->_initialVariant = 1; + + _scene->addActiveVocab(NOUN_RED_FRAME); + _scene->addActiveVocab(NOUN_YELLOW_FRAME); + _scene->addActiveVocab(NOUN_BLUE_FRAME); + _scene->addActiveVocab(NOUN_GREEN_FRAME); +} + +void Scene453::enter() { + _game.initCatacombs(); + + _scene->_hotspots.activate(NOUN_SKULL, false); + _scene->_hotspots.activate(NOUN_DRAIN, false); + _scene->_hotspots.activate(NOUN_RATS_NEST, false); + _scene->_hotspots.activate(NOUN_WEB, false); + _scene->_hotspots.activate(NOUN_STONE, false); + _scene->_hotspots.activate(NOUN_HOLE, false); + _scene->_hotspots.activate(NOUN_GATE, false); + + _globals._spriteIndexes[8] = _scene->_sprites.addSprites("*RRD_9", false); + _globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('f', 0), false); + _globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('f', 1), false); + _globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('f', 2), false); + _globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('f', 3), false); + + + if (_game.exitCatacombs(0) == -1) { + _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('c', 1), false); + _scene->drawToBackground(_globals._spriteIndexes[1], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_ARCHWAY_TO_NORTH, false); + } + + if (_game.exitCatacombs(3) == -1) { + _globals._spriteIndexes[13] = _scene->_sprites.addSprites(formAnimName('c', 8), false); + _scene->drawToBackground(_globals._spriteIndexes[13], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_MORE_CATACOMBS, false); + _scene->_hotspots.activate(NOUN_GATE, true); + } + + if (_game.exitCatacombs(1) == -1) { + _globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('c', 2), false); + _scene->drawToBackground(_globals._spriteIndexes[2], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_ARCHWAY_TO_EAST, false); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_DRAIN) { + _globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('c', 3), false); + _scene->drawToBackground(_globals._spriteIndexes[3], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_DRAIN, true); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_RAT_NEST) { + _globals._spriteIndexes[4] = _scene->_sprites.addSprites(formAnimName('c', 4), false); + _scene->drawToBackground(_globals._spriteIndexes[4], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_SKULL, true); + _scene->_hotspots.activate(NOUN_RATS_NEST, true); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_WEB) { + _globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('c', 5), false); + _scene->drawToBackground(_globals._spriteIndexes[5], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_WEB, true); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_BRICK) { + _globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('c', 6), false); + _scene->drawToBackground(_globals._spriteIndexes[6], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activateAtPos(NOUN_EXPOSED_BRICK, false, Common::Point(138, 35)); + _scene->_hotspots.activateAtPos(NOUN_EXPOSED_BRICK, false, Common::Point(84, 27)); + } + + if (_globals[kCatacombsMisc] & MAZE_EVENT_STONE) { + _globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('c', 7), false); + _scene->drawToBackground(_globals._spriteIndexes[7], 1, Common::Point(-32000, -32000), 0, 100); + _scene->_hotspots.activate(NOUN_HOLE, true); + _scene->_hotspots.activate(NOUN_STONE, true); + } + + if (_scene->_priorSceneId != RETURNING_FROM_LOADING) { + switch (_globals[kCatacombsFrom]) { + case 0: + _game._player._playerPos = Common::Point(107, 87); + _game._player._facing = FACING_SOUTH; + _game._player.walk(Common::Point(107, 98), FACING_SOUTH); + break; + + case 1: + _game._player._playerPos = Common::Point(316, 129); + _game._player._facing = FACING_WEST; + _game._player.walk(Common::Point(277, 129), FACING_WEST); + break; + + case 3: + _game._player.firstWalk(Common::Point(-20, 128), FACING_EAST, Common::Point(19, 128), FACING_EAST, true); + break; + + default: + break; + } + } + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[11] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[11], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + sceneEntrySound(); +} + +void Scene453::step() { +} + +void Scene453::actions() { + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR)) { + if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME)) { + if (_frameInRoomFl) + _vm->_dialogs->show(29); + else { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 5, 1); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _game._objects.setRoom(OBJ_RED_FRAME, NOWHERE); + _game._objects[OBJ_RED_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[9], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _redFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_RED_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_redFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _game._objects.setRoom(OBJ_GREEN_FRAME, NOWHERE); + _game._objects[OBJ_GREEN_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[10], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _greenFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_GREEN_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_greenFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _game._objects.setRoom(OBJ_BLUE_FRAME, NOWHERE); + _game._objects[OBJ_BLUE_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[11] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[11], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[11], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _blueFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_BLUE_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_blueFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _game._objects.setRoom(OBJ_YELLOW_FRAME, NOWHERE); + _game._objects[OBJ_YELLOW_FRAME]._roomNumber = _globals[kCatacombsRoom] + 600; + _globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[12], 14); + + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _yellowFrameHotspotId = _scene->_dynamicHotspots.add(NOUN_YELLOW_FRAME, VERB_WALK_TO, SYNTAX_SINGULAR, EXT_NONE, Common::Rect(pos.x - 5, pos.y - 5, pos.x + 5, pos.y + 1)); + _scene->_dynamicHotspots.setPosition(_yellowFrameHotspotId, Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + break; + + case 2: + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[8]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + } + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_TAKE)) { + if (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_GREEN_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME)) { + if ((_takingFrameInRoomFl || _game._trigger)) { + switch (_game._trigger) { + case (0): + _game._player._stepEnabled = false; + _game._player._visible = false; + _globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], true, 5, 2); + _scene->_sequences.setAnimRange(_globals._sequenceIndexes[8], 1, 5); + _scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 5, 1); + _scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 2); + break; + + case 1: + if (_action.isObject(NOUN_RED_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[9]); + _scene->_dynamicHotspots.remove(_redFrameHotspotId); + _game._objects.addToInventory(OBJ_RED_FRAME); + } + + if (_action.isObject(NOUN_GREEN_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[10]); + _scene->_dynamicHotspots.remove(_greenFrameHotspotId); + _game._objects.addToInventory(OBJ_GREEN_FRAME); + } + + if (_action.isObject(NOUN_BLUE_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[11]); + _scene->_dynamicHotspots.remove(_blueFrameHotspotId); + _game._objects.addToInventory(OBJ_BLUE_FRAME); + } + + if (_action.isObject(NOUN_YELLOW_FRAME)) { + _scene->deleteSequence(_globals._sequenceIndexes[12]); + _scene->_dynamicHotspots.remove(_yellowFrameHotspotId); + _game._objects.addToInventory(OBJ_YELLOW_FRAME); + } + + _vm->_sound->command(26); + break; + + case 2: + _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[8]); + _game._player._visible = true; + _game._player._stepEnabled = true; + break; + + default: + break; + } + _action._inProgress = false; + return; + } + } + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_NORTH)) { + _game.moveCatacombs(0); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_WALK_THROUGH, NOUN_ARCHWAY_TO_EAST)) { + _game.moveCatacombs(1); + _action._inProgress = false; + return; + } + + if (_action._lookFlag) { + _vm->_dialogs->show(45310); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) { + if (_action.isObject(NOUN_WALL)) { + _vm->_dialogs->show(45311); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_FLOOR)) { + _vm->_dialogs->show(45312); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_ARCHWAY)) { + _vm->_dialogs->show(45313); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_EXPOSED_BRICK)) { + _vm->_dialogs->show(45314); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_HOLE)) { + _vm->_dialogs->show(45317); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_SKULL)) { + _vm->_dialogs->show(45318); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_WEB)) { + _vm->_dialogs->show(45324); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RATS_NEST)) { + _vm->_dialogs->show(45325); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_DRAIN)) { + _vm->_dialogs->show(45327); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_STONE)) { + _vm->_dialogs->show(45328); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_RED_FRAME) && !_game._objects.isInInventory(OBJ_RED_FRAME)) { + _vm->_dialogs->showItem(OBJ_RED_FRAME, 802, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_GREEN_FRAME) && !_game._objects.isInInventory(OBJ_GREEN_FRAME)) { + _vm->_dialogs->showItem(OBJ_GREEN_FRAME, 819, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_BLUE_FRAME) && !_game._objects.isInInventory(OBJ_BLUE_FRAME)) { + _vm->_dialogs->showItem(OBJ_BLUE_FRAME, 817, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_YELLOW_FRAME) && !_game._objects.isInInventory(OBJ_YELLOW_FRAME)) { + _vm->_dialogs->showItem(OBJ_YELLOW_FRAME, 804, 0); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_MORE_CATACOMBS)) { + _vm->_dialogs->show(45315); + _action._inProgress = false; + return; + } + + if (_action.isObject(NOUN_GATE)) { + _vm->_dialogs->show(45330); + _action._inProgress = false; + return; + } + } + + if (_action.isAction(VERB_TAKE, NOUN_SKULL)) { + _vm->_dialogs->show(45319); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_OPEN, NOUN_GATE)) { + _vm->_dialogs->show(45331); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_RATS_NEST)) { + _vm->_dialogs->show(45326); + _action._inProgress = false; + return; + } + + if (_action.isAction(VERB_TAKE, NOUN_STONE)) { + _vm->_dialogs->show(45329); + _action._inProgress = false; + } +} + +void Scene453::preActions() { + if (_action.isAction(VERB_EXIT_TO, NOUN_MORE_CATACOMBS)) + _game.moveCatacombs(3); + + _frameInRoomFl = false; + _takingFrameInRoomFl = false; + + if (_game._objects[OBJ_RED_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_RED_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_YELLOW_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_YELLOW_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_BLUE_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_BLUE_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_game._objects[OBJ_GREEN_FRAME]._roomNumber == _globals[kCatacombsRoom] + 600) { + _frameInRoomFl = true; + if (_action.isAction(VERB_TAKE, NOUN_GREEN_FRAME)) + _takingFrameInRoomFl = true; + } + + if (_action.isAction(VERB_PUT) && _action.isTarget(NOUN_FLOOR) && (_action.isObject(NOUN_RED_FRAME) || _action.isObject(NOUN_BLUE_FRAME) || _action.isObject(NOUN_YELLOW_FRAME) || _action.isObject(NOUN_GREEN_FRAME))) { + if (_frameInRoomFl) + _game._player._needToWalk = false; + else { + Common::Point pos = _scene->_sprites[_globals._spriteIndexes[9]]->getFramePos(0); + _game._player.walk(Common::Point(pos.x + 12, pos.y), FACING_NORTHWEST); + } + } +} + +/*------------------------------------------------------------------------*/ + } // End of namespace Phantom } // End of namespace MADS diff --git a/engines/mads/phantom/phantom_scenes4.h b/engines/mads/phantom/phantom_scenes4.h index 249d1d1119..970526b1d2 100644 --- a/engines/mads/phantom/phantom_scenes4.h +++ b/engines/mads/phantom/phantom_scenes4.h @@ -217,6 +217,27 @@ public: virtual void preActions(); virtual void actions(); }; + +class Scene453 : public Scene4xx { +private: + bool _frameInRoomFl; + bool _takingFrameInRoomFl; + + int _redFrameHotspotId; + int _greenFrameHotspotId; + int _blueFrameHotspotId; + int _yellowFrameHotspotId; + +public: + Scene453(MADSEngine *vm); + virtual void synchronize(Common::Serializer &s); + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); +}; } // End of namespace Phantom } // End of namespace MADS |