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authorWillem Jan Palenstijn2011-11-26 22:26:47 +0100
committerWillem Jan Palenstijn2011-11-27 00:53:39 +0100
commitf9ad14dc2d0a7007413fa6cbde4c9a694446b0a4 (patch)
tree6809d8cfd3b9d9f5dc91477bc9978756baf9b180 /engines
parente4bdea7c17a4d2122a89236010fbc77cb298dfa5 (diff)
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TOON: Clean up Common::String usage
Thanks to Sylvain for testing.
Diffstat (limited to 'engines')
-rw-r--r--engines/toon/anim.cpp2
-rw-r--r--engines/toon/anim.h2
-rw-r--r--engines/toon/audio.cpp6
-rw-r--r--engines/toon/audio.h6
-rw-r--r--engines/toon/character.cpp8
-rw-r--r--engines/toon/character.h8
-rw-r--r--engines/toon/font.cpp6
-rw-r--r--engines/toon/font.h6
-rw-r--r--engines/toon/hotspot.cpp2
-rw-r--r--engines/toon/hotspot.h2
-rw-r--r--engines/toon/movie.cpp2
-rw-r--r--engines/toon/movie.h2
-rw-r--r--engines/toon/picture.cpp2
-rw-r--r--engines/toon/picture.h2
-rw-r--r--engines/toon/resource.cpp20
-rw-r--r--engines/toon/resource.h20
-rw-r--r--engines/toon/text.cpp2
-rw-r--r--engines/toon/text.h2
-rw-r--r--engines/toon/toon.cpp94
-rw-r--r--engines/toon/toon.h10
20 files changed, 88 insertions, 116 deletions
diff --git a/engines/toon/anim.cpp b/engines/toon/anim.cpp
index a529001af5..98c667c303 100644
--- a/engines/toon/anim.cpp
+++ b/engines/toon/anim.cpp
@@ -29,7 +29,7 @@
namespace Toon {
-bool Animation::loadAnimation(Common::String file) {
+bool Animation::loadAnimation(const Common::String &file) {
debugC(1, kDebugAnim, "loadAnimation(%s)", file.c_str());
uint32 fileSize = 0;
diff --git a/engines/toon/anim.h b/engines/toon/anim.h
index 4b95b6cf40..eb8dcbd600 100644
--- a/engines/toon/anim.h
+++ b/engines/toon/anim.h
@@ -60,7 +60,7 @@ public:
int32 _paletteEntries;
char _name[32];
- bool loadAnimation(Common::String file);
+ bool loadAnimation(const Common::String &file);
void drawFrame(Graphics::Surface &surface, int32 frame, int32 x, int32 y);
void drawFontFrame(Graphics::Surface &surface, int32 frame, int32 x, int32 y, byte *colorMap);
void drawFrameOnPicture(int32 frame, int32 x, int32 y);
diff --git a/engines/toon/audio.cpp b/engines/toon/audio.cpp
index 5b2d06b74d..b9adfa7eeb 100644
--- a/engines/toon/audio.cpp
+++ b/engines/toon/audio.cpp
@@ -84,7 +84,7 @@ void AudioManager::removeInstance(AudioStreamInstance *inst) {
}
}
-void AudioManager::playMusic(Common::String dir, Common::String music) {
+void AudioManager::playMusic(const Common::String &dir, const Common::String &music) {
debugC(1, kDebugAudio, "playMusic(%s, %s)", dir.c_str(), music.c_str());
// two musics can be played at same time
@@ -199,7 +199,7 @@ void AudioManager::closeAudioPack(int32 id) {
_audioPacks[id] = NULL;
}
-bool AudioManager::loadAudioPack(int32 id, Common::String indexFile, Common::String packFile) {
+bool AudioManager::loadAudioPack(int32 id, const Common::String &indexFile, const Common::String &packFile) {
debugC(4, kDebugAudio, "loadAudioPack(%d, %s, %s)", id, indexFile.c_str(), packFile.c_str());
closeAudioPack(id);
@@ -481,7 +481,7 @@ AudioStreamPackage::~AudioStreamPackage() {
delete _file;
}
-bool AudioStreamPackage::loadAudioPackage(Common::String indexFile, Common::String streamFile) {
+bool AudioStreamPackage::loadAudioPackage(const Common::String &indexFile, const Common::String &streamFile) {
debugC(4, kDebugAudio, "loadAudioPackage(%s, %s)", indexFile.c_str(), streamFile.c_str());
uint32 size = 0;
diff --git a/engines/toon/audio.h b/engines/toon/audio.h
index 61a534265e..25063603eb 100644
--- a/engines/toon/audio.h
+++ b/engines/toon/audio.h
@@ -103,7 +103,7 @@ public:
AudioStreamPackage(ToonEngine *vm);
~AudioStreamPackage();
- bool loadAudioPackage(Common::String indexFile, Common::String streamFile);
+ bool loadAudioPackage(const Common::String &indexFile, const Common::String &streamFile);
void getInfo(int32 id, int32 *offset, int32 *size);
Common::SeekableReadStream *getStream(int32 id, bool ownMemory = false);
protected:
@@ -131,7 +131,7 @@ public:
bool voiceStillPlaying();
- void playMusic(Common::String dir, Common::String music);
+ void playMusic(const Common::String &dir, const Common::String &music);
void playVoice(int32 id, bool genericVoice);
int32 playSFX(int32 id, int volume, bool genericSFX);
void stopCurrentVoice();
@@ -152,7 +152,7 @@ public:
void setAmbientSFXVolume(int32 id, int volume);
void closeAudioPack(int32 id);
- bool loadAudioPack(int32 id, Common::String indexFile, Common::String packFile);
+ bool loadAudioPack(int32 id, const Common::String &indexFile, const Common::String &packFile);
AudioStreamInstance *_channels[16]; // 0-1 : music
// 2 : voice
diff --git a/engines/toon/character.cpp b/engines/toon/character.cpp
index 7d9a31c170..715bd33433 100644
--- a/engines/toon/character.cpp
+++ b/engines/toon/character.cpp
@@ -292,21 +292,21 @@ int32 Character::getFacing() {
return _facing;
}
-bool Character::loadWalkAnimation(Common::String animName) {
+bool Character::loadWalkAnimation(const Common::String &animName) {
debugC(1, kDebugCharacter, "loadWalkAnimation(%s)", animName.c_str());
delete _walkAnim;
_walkAnim = new Animation(_vm);
return _walkAnim->loadAnimation(animName);
}
-bool Character::loadIdleAnimation(Common::String animName) {
+bool Character::loadIdleAnimation(const Common::String &animName) {
debugC(1, kDebugCharacter, "loadIdleAnimation(%s)", animName.c_str());
delete _idleAnim;
_idleAnim = new Animation(_vm);
return _idleAnim->loadAnimation(animName);
}
-bool Character::loadTalkAnimation(Common::String animName) {
+bool Character::loadTalkAnimation(const Common::String &animName) {
debugC(1, kDebugCharacter, "loadTalkAnimation(%s)", animName.c_str());
delete _talkAnim;
_talkAnim = new Animation(_vm);
@@ -977,7 +977,7 @@ const SpecialCharacterAnimation *Character::getSpecialAnimation(int32 characterI
return &anims[characterAnims[characterId] + animationId];
}
-bool Character::loadShadowAnimation(Common::String animName) {
+bool Character::loadShadowAnimation(const Common::String &animName) {
debugC(1, kDebugCharacter, "loadShadowAnimation(%s)", animName.c_str());
delete _shadowAnim;
diff --git a/engines/toon/character.h b/engines/toon/character.h
index b48991732c..de58a41e43 100644
--- a/engines/toon/character.h
+++ b/engines/toon/character.h
@@ -74,10 +74,10 @@ public:
virtual bool walkTo(int32 newPosX, int32 newPosY);
virtual bool getVisible();
virtual void setVisible(bool visible);
- virtual bool loadWalkAnimation(Common::String animName);
- virtual bool loadIdleAnimation(Common::String animName);
- virtual bool loadTalkAnimation(Common::String animName);
- virtual bool loadShadowAnimation(Common::String animName);
+ virtual bool loadWalkAnimation(const Common::String &animName);
+ virtual bool loadIdleAnimation(const Common::String &animName);
+ virtual bool loadTalkAnimation(const Common::String &animName);
+ virtual bool loadShadowAnimation(const Common::String &animName);
virtual bool setupPalette();
virtual void playStandingAnim();
virtual void playWalkAnim(int32 start, int32 end);
diff --git a/engines/toon/font.cpp b/engines/toon/font.cpp
index 63304c905f..d58663a00c 100644
--- a/engines/toon/font.cpp
+++ b/engines/toon/font.cpp
@@ -65,7 +65,7 @@ byte FontRenderer::textToFont(byte c) {
return map_textToFont[c - 0x80];
}
-void FontRenderer::renderText(int32 x, int32 y, Common::String origText, int32 mode) {
+void FontRenderer::renderText(int32 x, int32 y, const Common::String &origText, int32 mode) {
debugC(5, kDebugFont, "renderText(%d, %d, %s, %d)", x, y, origText.c_str(), mode);
int32 xx, yy;
@@ -104,7 +104,7 @@ void FontRenderer::renderText(int32 x, int32 y, Common::String origText, int32 m
}
}
-void FontRenderer::computeSize(Common::String origText, int32 *retX, int32 *retY) {
+void FontRenderer::computeSize(const Common::String &origText, int32 *retX, int32 *retY) {
debugC(4, kDebugFont, "computeSize(%s, retX, retY)", origText.c_str());
int32 lineWidth = 0;
@@ -189,7 +189,7 @@ void FontRenderer::setFontColor(int32 fontColor1, int32 fontColor2, int32 fontCo
_currentFontColor[3] = fontColor3;
}
-void FontRenderer::renderMultiLineText(int32 x, int32 y, Common::String origText, int32 mode) {
+void FontRenderer::renderMultiLineText(int32 x, int32 y, const Common::String &origText, int32 mode) {
debugC(5, kDebugFont, "renderMultiLineText(%d, %d, %s, %d)", x, y, origText.c_str(), mode);
// divide the text in several lines
diff --git a/engines/toon/font.h b/engines/toon/font.h
index 168c61f27e..349d9d1ee7 100644
--- a/engines/toon/font.h
+++ b/engines/toon/font.h
@@ -33,9 +33,9 @@ public:
~FontRenderer();
void setFont(Animation *font);
- void computeSize(Common::String origText, int32 *retX, int32 *retY);
- void renderText(int32 x, int32 y, Common::String origText, int32 mode);
- void renderMultiLineText(int32 x, int32 y, Common::String origText, int32 mode);
+ void computeSize(const Common::String &origText, int32 *retX, int32 *retY);
+ void renderText(int32 x, int32 y, const Common::String &origText, int32 mode);
+ void renderMultiLineText(int32 x, int32 y, const Common::String &origText, int32 mode);
void setFontColorByCharacter(int32 characterId);
void setFontColor(int32 fontColor1, int32 fontColor2, int32 fontColor3);
protected:
diff --git a/engines/toon/hotspot.cpp b/engines/toon/hotspot.cpp
index ee81b87417..ce2cdf1bb9 100644
--- a/engines/toon/hotspot.cpp
+++ b/engines/toon/hotspot.cpp
@@ -96,7 +96,7 @@ int32 Hotspots::Find(int32 x, int32 y) {
return foundId;
}
-bool Hotspots::LoadRif(Common::String rifName, Common::String additionalRifName) {
+bool Hotspots::LoadRif(const Common::String &rifName, const Common::String &additionalRifName) {
debugC(1, kDebugHotspot, "LoadRif(%s, %s)", rifName.c_str(), additionalRifName.c_str());
uint32 size = 0;
diff --git a/engines/toon/hotspot.h b/engines/toon/hotspot.h
index 49ac1a4af8..70e80046e1 100644
--- a/engines/toon/hotspot.h
+++ b/engines/toon/hotspot.h
@@ -50,7 +50,7 @@ public:
Hotspots(ToonEngine *vm);
~Hotspots();
- bool LoadRif(Common::String rifName, Common::String additionalRifName);
+ bool LoadRif(const Common::String &rifName, const Common::String &additionalRifName);
int32 Find(int32 x, int32 y);
int32 FindBasedOnCorner(int32 x, int32 y);
HotspotData *Get(int32 id);
diff --git a/engines/toon/movie.cpp b/engines/toon/movie.cpp
index 7637f4e62f..59ad8484d5 100644
--- a/engines/toon/movie.cpp
+++ b/engines/toon/movie.cpp
@@ -83,7 +83,7 @@ Movie::~Movie() {
void Movie::init() const {
}
-void Movie::play(Common::String video, int32 flags) {
+void Movie::play(const Common::String &video, int32 flags) {
debugC(1, kDebugMovie, "play(%s, %d)", video.c_str(), flags);
bool isFirstIntroVideo = false;
if (video == "209_1M.SMK")
diff --git a/engines/toon/movie.h b/engines/toon/movie.h
index 7e443fd8ab..2cd33302f2 100644
--- a/engines/toon/movie.h
+++ b/engines/toon/movie.h
@@ -45,7 +45,7 @@ public:
virtual ~Movie(void);
void init() const;
- void play(Common::String video, int32 flags = 0);
+ void play(const Common::String &video, int32 flags = 0);
bool isPlaying() { return _playing; }
protected:
diff --git a/engines/toon/picture.cpp b/engines/toon/picture.cpp
index 6367165d6f..ff136e5acb 100644
--- a/engines/toon/picture.cpp
+++ b/engines/toon/picture.cpp
@@ -29,7 +29,7 @@
namespace Toon {
-bool Picture::loadPicture(Common::String file) {
+bool Picture::loadPicture(const Common::String &file) {
debugC(1, kDebugPicture, "loadPicture(%s)", file.c_str());
uint32 size = 0;
diff --git a/engines/toon/picture.h b/engines/toon/picture.h
index ee0e006702..460c5b58a2 100644
--- a/engines/toon/picture.h
+++ b/engines/toon/picture.h
@@ -38,7 +38,7 @@ class Picture {
public:
Picture(ToonEngine *vm);
~Picture();
- bool loadPicture(Common::String file);
+ bool loadPicture(const Common::String &file);
void setupPalette();
void draw(Graphics::Surface &surface, int32 x, int32 y, int32 dx, int32 dy);
void drawWithRectList(Graphics::Surface& surface, int32 x, int32 y, int32 dx, int32 dy, Common::Array<Common::Rect>& rectArray);
diff --git a/engines/toon/resource.cpp b/engines/toon/resource.cpp
index 384a363d7d..2d419ec027 100644
--- a/engines/toon/resource.cpp
+++ b/engines/toon/resource.cpp
@@ -50,13 +50,13 @@ Resources::~Resources() {
purgeFileData();
}
-void Resources::removePackageFromCache(Common::String packName) {
+void Resources::removePackageFromCache(const Common::String &packName) {
// I'm not sure what's a good strategy here. It seems unnecessary to
// actually remove the cached resources, because the player may be
// wandering back and forth between rooms. So for now, do nothing.
}
-bool Resources::getFromCache(Common::String fileName, uint32 *fileSize, uint8 **fileData) {
+bool Resources::getFromCache(const Common::String &fileName, uint32 *fileSize, uint8 **fileData) {
for (Common::Array<CacheEntry *>::iterator entry = _resourceCache.begin(); entry != _resourceCache.end(); ++entry) {
if ((*entry)->_data && (*entry)->_fileName.compareToIgnoreCase(fileName) == 0) {
debugC(5, kDebugResource, "getFromCache(%s) - Got %d bytes from %s", fileName.c_str(), (*entry)->_size, (*entry)->_packName.c_str());
@@ -69,7 +69,7 @@ bool Resources::getFromCache(Common::String fileName, uint32 *fileSize, uint8 **
return false;
}
-void Resources::addToCache(Common::String packName, Common::String fileName, uint32 fileSize, uint8 *fileData) {
+void Resources::addToCache(const Common::String &packName, const Common::String &fileName, uint32 fileSize, uint8 *fileData) {
debugC(5, kDebugResource, "addToCache(%s, %s, %d) - Total Size: %d", packName.c_str(), fileName.c_str(), fileSize, _cacheSize + fileSize);
for (Common::Array<CacheEntry *>::iterator entry = _resourceCache.begin(); entry != _resourceCache.end(); ++entry) {
if ((*entry)->_data) {
@@ -115,7 +115,7 @@ void Resources::addToCache(Common::String packName, Common::String fileName, uin
_resourceCache.push_back(entry);
}
-void Resources::openPackage(Common::String fileName) {
+void Resources::openPackage(const Common::String &fileName) {
debugC(1, kDebugResource, "openPackage(%s)", fileName.c_str());
Common::File file;
@@ -132,7 +132,7 @@ void Resources::openPackage(Common::String fileName) {
_pakFiles.push_back(pakFile);
}
-void Resources::closePackage(Common::String fileName) {
+void Resources::closePackage(const Common::String &fileName) {
removePackageFromCache(fileName);
for (uint32 i = 0; i < _pakFiles.size(); i++) {
@@ -144,7 +144,7 @@ void Resources::closePackage(Common::String fileName) {
}
}
-uint8 *Resources::getFileData(Common::String fileName, uint32 *fileSize) {
+uint8 *Resources::getFileData(const Common::String &fileName, uint32 *fileSize) {
debugC(4, kDebugResource, "getFileData(%s, fileSize)", fileName.c_str());
// first try to find files outside of .pak
@@ -184,7 +184,7 @@ uint8 *Resources::getFileData(Common::String fileName, uint32 *fileSize) {
}
}
-Common::SeekableReadStream *Resources::openFile(Common::String fileName) {
+Common::SeekableReadStream *Resources::openFile(const Common::String &fileName) {
debugC(1, kDebugResource, "openFile(%s)", fileName.c_str());
// first try to find files outside of .pak
@@ -216,7 +216,7 @@ void Resources::purgeFileData() {
_allocatedFileData.clear();
}
-Common::SeekableReadStream *PakFile::createReadStream(Common::String fileName) {
+Common::SeekableReadStream *PakFile::createReadStream(const Common::String &fileName) {
debugC(1, kDebugResource, "createReadStream(%s)", fileName.c_str());
uint32 fileSize = 0;
@@ -227,7 +227,7 @@ Common::SeekableReadStream *PakFile::createReadStream(Common::String fileName) {
return 0;
}
-uint8 *PakFile::getFileData(Common::String fileName, uint32 *fileSize) {
+uint8 *PakFile::getFileData(const Common::String &fileName, uint32 *fileSize) {
debugC(4, kDebugResource, "getFileData(%s, fileSize)", fileName.c_str());
for (uint32 i = 0; i < _numFiles; i++) {
@@ -250,7 +250,7 @@ uint8 *PakFile::getFileData(Common::String fileName, uint32 *fileSize) {
return 0;
}
-void PakFile::open(Common::SeekableReadStream *rs, Common::String packName) {
+void PakFile::open(Common::SeekableReadStream *rs, const Common::String &packName) {
debugC(1, kDebugResource, "open(rs)");
char buffer[64];
diff --git a/engines/toon/resource.h b/engines/toon/resource.h
index 0cecad8187..c80ac2216e 100644
--- a/engines/toon/resource.h
+++ b/engines/toon/resource.h
@@ -37,10 +37,10 @@ public:
PakFile();
~PakFile();
- void open(Common::SeekableReadStream *rs, Common::String packName);
- uint8 *getFileData(Common::String fileName, uint32 *fileSize);
+ void open(Common::SeekableReadStream *rs, const Common::String &packName);
+ uint8 *getFileData(const Common::String &fileName, uint32 *fileSize);
Common::String getPackName() { return _packName; }
- Common::SeekableReadStream *createReadStream(Common::String fileName);
+ Common::SeekableReadStream *createReadStream(const Common::String &fileName);
void close();
protected:
@@ -76,10 +76,10 @@ class Resources {
public:
Resources(ToonEngine *vm);
~Resources();
- void openPackage(Common::String file);
- void closePackage(Common::String fileName);
- Common::SeekableReadStream *openFile(Common::String file);
- uint8 *getFileData(Common::String fileName, uint32 *fileSize); // this memory must be copied to your own structures!
+ void openPackage(const Common::String &file);
+ void closePackage(const Common::String &fileName);
+ Common::SeekableReadStream *openFile(const Common::String &file);
+ uint8 *getFileData(const Common::String &fileName, uint32 *fileSize); // this memory must be copied to your own structures!
void purgeFileData();
protected:
@@ -89,9 +89,9 @@ protected:
uint32 _cacheSize;
Common::Array<CacheEntry *> _resourceCache;
- void removePackageFromCache(Common::String packName);
- bool getFromCache(Common::String fileName, uint32 *fileSize, uint8 **fileData);
- void addToCache(Common::String packName, Common::String fileName, uint32 fileSize, uint8 *fileData);
+ void removePackageFromCache(const Common::String &packName);
+ bool getFromCache(const Common::String &fileName, uint32 *fileSize, uint8 **fileData);
+ void addToCache(const Common::String &packName, const Common::String &fileName, uint32 fileSize, uint8 *fileData);
};
} // End of namespace Toon
diff --git a/engines/toon/text.cpp b/engines/toon/text.cpp
index 0f72d58b3b..bd4583d799 100644
--- a/engines/toon/text.cpp
+++ b/engines/toon/text.cpp
@@ -35,7 +35,7 @@ TextResource::~TextResource(void) {
delete[] _textData;
}
-bool TextResource::loadTextResource(Common::String fileName) {
+bool TextResource::loadTextResource(const Common::String &fileName) {
debugC(1, kDebugText, "loadTextResource(%s)", fileName.c_str());
uint32 fileSize = 0;
diff --git a/engines/toon/text.h b/engines/toon/text.h
index b8f4a96a6a..cd575736b7 100644
--- a/engines/toon/text.h
+++ b/engines/toon/text.h
@@ -32,7 +32,7 @@ public:
TextResource(ToonEngine *vm);
~TextResource(void);
- bool loadTextResource(Common::String fileName);
+ bool loadTextResource(const Common::String &fileName);
char *getText(int32 id);
int32 getId(int32 offset);
int32 getNext(int32 offset);
diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp
index b3ab591ba7..13f702e3dd 100644
--- a/engines/toon/toon.cpp
+++ b/engines/toon/toon.cpp
@@ -192,7 +192,7 @@ void ToonEngine::parseInput() {
}
if (event.kbd.keycode == Common::KEYCODE_F5 && !hasModifier) {
if (canSaveGameStateCurrently())
- saveGame(-1, Common::String());
+ saveGame(-1, "");
}
if (event.kbd.keycode == Common::KEYCODE_F6 && !hasModifier) {
if (canLoadGameStateCurrently())
@@ -214,7 +214,7 @@ void ToonEngine::parseInput() {
if (event.kbd.flags & Common::KBD_ALT) {
int slotNum = event.kbd.ascii - '0';
if (slotNum >= 0 && slotNum <= 9 && canSaveGameStateCurrently()) {
- if (saveGame(slotNum, Common::String())) {
+ if (saveGame(slotNum, "")) {
// ok
Common::String buf = Common::String::format("Saved game in slot #%d ", slotNum);
GUI::TimedMessageDialog dialog(buf, 1000);
@@ -1084,9 +1084,6 @@ void ToonEngine::updateAnimationSceneScripts(int32 timeElapsed) {
}
void ToonEngine::loadScene(int32 SceneId, bool forGameLoad) {
- char temp[256];
- char temp2[256];
-
_firstFrame = true;
_gameState->_lastVisitedScene = _gameState->_currentScene;
@@ -1148,79 +1145,54 @@ void ToonEngine::loadScene(int32 SceneId, bool forGameLoad) {
_mouseButton = 0;
_lastMouseButton = 0x3;
+ Common::String locationName = state()->_locations[SceneId]._name;
+
// load package
- strcpy(temp, createRoomFilename(Common::String::format("%s.PAK", _gameState->_locations[_gameState->_currentScene]._name).c_str()).c_str());
- resources()->openPackage(temp);
+ resources()->openPackage(createRoomFilename(locationName + ".PAK"));
- strcpy(temp, state()->_locations[SceneId]._name);
- strcat(temp, ".NPP");
- loadAdditionalPalette(temp, 0);
+ loadAdditionalPalette(locationName + ".NPP", 0);
_additionalPalette2Present = false;
- strcpy(temp, state()->_locations[SceneId]._name);
- strcat(temp, ".NP2");
- loadAdditionalPalette(temp, 1);
+ loadAdditionalPalette(locationName + ".NP2", 1);
- strcpy(temp, state()->_locations[SceneId]._name);
- strcat(temp, ".CUP");
- loadAdditionalPalette(temp, 2);
+ loadAdditionalPalette(locationName + ".CUP", 2);
// load artwork
- strcpy(temp, state()->_locations[SceneId]._name);
- strcat(temp, ".CPS");
delete _currentPicture;
_currentPicture = new Picture(this);
- _currentPicture->loadPicture(temp);
+ _currentPicture->loadPicture(locationName + ".CPS");
_currentPicture->setupPalette();
- strcpy(temp, state()->_locations[SceneId]._name);
- strcat(temp, ".MSC");
delete _currentMask;
_currentMask = new Picture(this);
- if (_currentMask->loadPicture(temp))
+ if (_currentMask->loadPicture(locationName + ".MSC"))
_pathFinding->init(_currentMask);
- strcpy(temp, state()->_locations[SceneId]._name);
- strcat(temp, ".TRE");
delete _roomTexts;
_roomTexts = new TextResource(this);
- _roomTexts->loadTextResource(temp);
+ _roomTexts->loadTextResource(locationName + ".TRE");
- strcpy(temp, state()->_locations[SceneId]._name);
- strcat(temp, ".DAT");
uint32 fileSize;
- uint8 *sceneData = resources()->getFileData(temp, &fileSize);
+ uint8 *sceneData = resources()->getFileData(locationName + ".DAT", &fileSize);
if (sceneData) {
delete[] _roomScaleData;
_roomScaleData = new uint8[fileSize];
memcpy(_roomScaleData, sceneData, fileSize);
}
- strcpy(temp, state()->_locations[SceneId]._name);
- strcat(temp, ".SVI");
- strcpy(temp2, createRoomFilename(Common::String::format("%s.SVL", _gameState->_locations[_gameState->_currentScene]._name).c_str()).c_str());
- _audioManager->loadAudioPack(1, temp, temp2);
- strcpy(temp, state()->_locations[SceneId]._name);
- strcpy(temp2, state()->_locations[SceneId]._name);
- strcat(temp, ".SEI");
- strcat(temp2, ".SEL");
- _audioManager->loadAudioPack(3, temp, temp2);
+ _audioManager->loadAudioPack(1, locationName + ".SVI", createRoomFilename(locationName + ".SVL"));
+ _audioManager->loadAudioPack(3, locationName + ".SEI", locationName + ".SEL");
- strcpy(temp, state()->_locations[SceneId]._name);
- strcat(temp, ".RIC");
if (state()->_locations[SceneId]._flags & 0x40) {
- strcpy(temp2, state()->_locations[SceneId]._cutaway);
- strcat(temp2, ".RIC");
+ Common::String cutaway = state()->_locations[SceneId]._cutaway;
+ _hotspots->LoadRif(locationName + ".RIC", cutaway + ".RIC");
} else {
- strcpy(temp2, "");
+ _hotspots->LoadRif(locationName + ".RIC", "");
}
- _hotspots->LoadRif(temp, temp2);
restoreRifFlags(_gameState->_currentScene);
- strcpy(temp, state()->_locations[SceneId]._name);
- strcat(temp, ".CNV");
uint32 convfileSize;
- uint8 *convData = resources()->getFileData(temp, &convfileSize);
+ uint8 *convData = resources()->getFileData(locationName + ".CNV", &convfileSize);
if (convData) {
assert(convfileSize < 4096 * sizeof(int16));
memcpy(_conversationData , convData, convfileSize);
@@ -1228,8 +1200,6 @@ void ToonEngine::loadScene(int32 SceneId, bool forGameLoad) {
}
// load script
- strcpy(temp, state()->_locations[SceneId]._name);
- strcat(temp, ".EMC");
_oldTimer = _system->getMillis();
_oldTimer2 = _oldTimer;
@@ -1239,7 +1209,8 @@ void ToonEngine::loadScene(int32 SceneId, bool forGameLoad) {
_flux->update(0);
_script->unload(&_scriptData);
- _script->load(temp, &_scriptData, &_script_func->_opcodes);
+ Common::String emcfile = locationName + ".EMC";
+ _script->load(emcfile.c_str(), &_scriptData, &_script_func->_opcodes);
_script->init(&_scriptState[0], &_scriptData);
_script->init(&_scriptState[1], &_scriptData);
_script->init(&_scriptState[2], &_scriptData);
@@ -1312,7 +1283,7 @@ void ToonEngine::setupGeneralPalette() {
_drew->setupPalette();
}
-void ToonEngine::loadAdditionalPalette(Common::String fileName, int32 mode) {
+void ToonEngine::loadAdditionalPalette(const Common::String &fileName, int32 mode) {
uint32 size = 0;
uint8 *palette = resources()->getFileData(fileName, &size);
@@ -1779,9 +1750,8 @@ void ToonEngine::exitScene() {
_currentTextLineId = -1;
_currentTextLineCharacterId = 0;
- char temp[256];
- strcpy(temp, createRoomFilename(Common::String::format("%s.PAK", _gameState->_locations[_gameState->_currentScene]._name).c_str()).c_str());
- resources()->closePackage(temp);
+ Common::String locationName = _gameState->_locations[_gameState->_currentScene]._name;
+ resources()->closePackage(createRoomFilename(locationName + ".PAK"));
_drew->stopWalk();
_flux->stopWalk();
@@ -2785,13 +2755,15 @@ void ToonEngine::deleteMouseItem() {
setCursor(0);
}
-void ToonEngine::showCutaway(Common::String cutawayPicture) {
+void ToonEngine::showCutaway(const Common::String &cutawayPicture) {
_gameState->_inCutaway = true;
_currentCutaway = new Picture(this);
- if (cutawayPicture == "") {
- cutawayPicture = Common::String(_gameState->_locations[_gameState->_currentScene]._cutaway) + ".CPS";
+ if (cutawayPicture.empty()) {
+ Common::String name = _gameState->_locations[_gameState->_currentScene]._cutaway;
+ _currentCutaway->loadPicture(name + ".CPS");
+ } else {
+ _currentCutaway->loadPicture(cutawayPicture);
}
- _currentCutaway->loadPicture(cutawayPicture);
_currentCutaway->setupPalette();
_oldScrollValue = _gameState->_currentScrollValue;
_gameState->_currentScrollValue = 0;
@@ -2942,7 +2914,7 @@ void ToonEngine::drawConversationLine() {
if (_currentTextLine && _showConversationText) {
_fontRenderer->setFontColorByCharacter(_currentTextLineCharacterId);
_fontRenderer->setFont(_fontToon);
- _fontRenderer->renderMultiLineText(_currentTextLineX, _currentTextLineY, Common::String(_currentTextLine), 0);
+ _fontRenderer->renderMultiLineText(_currentTextLineX, _currentTextLineY, _currentTextLine, 0);
}
}
@@ -2988,7 +2960,7 @@ Common::String ToonEngine::getSavegameName(int nr) {
return _targetName + Common::String::format(".%03d", nr);
}
-bool ToonEngine::saveGame(int32 slot, Common::String saveGameDesc) {
+bool ToonEngine::saveGame(int32 slot, const Common::String &saveGameDesc) {
const EnginePlugin *plugin = NULL;
int16 savegameId;
Common::String savegameDescription;
@@ -3418,7 +3390,7 @@ const char *ToonEngine::getSpecialConversationMusic(int32 conversationId) {
return specialMusic[randRange(0, 1) + conversationId * 2];
}
-void ToonEngine::viewInventoryItem(Common::String str, int32 lineId, int32 itemDest) {
+void ToonEngine::viewInventoryItem(const Common::String &str, int32 lineId, int32 itemDest) {
storePalette();
fadeOut(5);
@@ -4511,7 +4483,7 @@ int32 ToonEngine::pauseSceneAnimationScript(int32 animScriptId, int32 tickToWait
return nextTicks;
}
-Common::String ToonEngine::createRoomFilename(Common::String name) {
+Common::String ToonEngine::createRoomFilename(const Common::String& name) {
Common::String file = Common::String::format("ACT%d/%s/%s", _gameState->_currentChapter, _gameState->_locations[_gameState->_currentScene]._name, name.c_str());
return file;
}
diff --git a/engines/toon/toon.h b/engines/toon/toon.h
index cad684d590..540f3e403b 100644
--- a/engines/toon/toon.h
+++ b/engines/toon/toon.h
@@ -126,7 +126,7 @@ public:
void exitScene();
void loadCursor();
void setCursor(int32 type, bool inventory = false, int32 offsetX = 0, int offsetY = 0);
- void loadAdditionalPalette(Common::String fileName, int32 mode);
+ void loadAdditionalPalette(const Common::String &fileName, int32 mode);
void setupGeneralPalette();
void render();
void update(int32 timeIncrement);
@@ -167,7 +167,7 @@ public:
void rearrangeInventory();
void createMouseItem(int32 item);
void deleteMouseItem();
- void showCutaway(Common::String cutawayPicture);
+ void showCutaway(const Common::String &cutawayPicture);
void hideCutaway();
void drawPalette();
void newGame();
@@ -181,7 +181,7 @@ public:
Character *getCharacterById(int32 charId);
Common::String getSavegameName(int nr);
bool loadGame(int32 slot);
- bool saveGame(int32 slot, Common::String saveGameDesc);
+ bool saveGame(int32 slot, const Common::String &saveGameDesc);
void fadeIn(int32 numFrames);
void fadeOut(int32 numFrames);
void initCharacter(int32 characterId, int32 animScriptId, int32 animToPlayId, int32 sceneAnimationId);
@@ -190,7 +190,7 @@ public:
int32 handleInventoryOnDrew(int32 itemId);
int32 pauseSceneAnimationScript(int32 animScriptId, int32 tickToWait);
void updateTimer(int32 timeIncrement);
- Common::String createRoomFilename(Common::String name);
+ Common::String createRoomFilename(const Common::String &name);
void createShadowLUT();
void playTalkAnimOnCharacter(int32 animID, int32 characterId, bool talker);
void updateScrolling(bool force, int32 timeIncrement);
@@ -201,7 +201,7 @@ public:
void makeLineNonWalkable(int32 x, int32 y, int32 x2, int32 y2);
void makeLineWalkable(int32 x, int32 y, int32 x2, int32 y2);
void renderInventory();
- void viewInventoryItem(Common::String str, int32 lineId, int32 itemDest);
+ void viewInventoryItem(const Common::String &str, int32 lineId, int32 itemDest);
void storePalette();
void restorePalette();
const char *getSpecialConversationMusic(int32 locationId);