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author | Paul Gilbert | 2018-03-31 15:35:08 -0400 |
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committer | Paul Gilbert | 2018-03-31 15:35:08 -0400 |
commit | fa28f4cfd9a63d6342875ca1825d716e91ebc1ac (patch) | |
tree | 08682b55c352d2f404cf50d7fdcb16a8aa1e81b9 /engines | |
parent | 4c64e1607b0a9b38c893944c7064cb98b3311ee8 (diff) | |
download | scummvm-rg350-fa28f4cfd9a63d6342875ca1825d716e91ebc1ac.tar.gz scummvm-rg350-fa28f4cfd9a63d6342875ca1825d716e91ebc1ac.tar.bz2 scummvm-rg350-fa28f4cfd9a63d6342875ca1825d716e91ebc1ac.zip |
XEEN: Fix to trigger correct spells when using misc items
Diffstat (limited to 'engines')
-rw-r--r-- | engines/xeen/spells.cpp | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/engines/xeen/spells.cpp b/engines/xeen/spells.cpp index 2ec2e7033a..f5307504b2 100644 --- a/engines/xeen/spells.cpp +++ b/engines/xeen/spells.cpp @@ -93,47 +93,49 @@ void Spells::spellFailed() { } void Spells::castItemSpell(int itemSpellId) { + assert(itemSpellId != 0); + switch (itemSpellId) { - case 15: + case 16: if (_vm->_mode == MODE_COMBAT) { NotWhileEngaged::show(_vm, MS_Jump); return; } break; - case 20: + case 21: if (_vm->_mode == MODE_COMBAT) { NotWhileEngaged::show(_vm, MS_WizardEye); return; } break; - case 27: + case 28: if (_vm->_mode == MODE_COMBAT) { NotWhileEngaged::show(_vm, MS_LloydsBeacon); return; } break; - case 32: + case 33: frostbite2(); break; - case 41: + case 42: if (_vm->_mode == MODE_COMBAT) { NotWhileEngaged::show(_vm, MS_Teleport); return; } break; - case 47: + case 48: if (_vm->_mode == MODE_COMBAT) { NotWhileEngaged::show(_vm, MS_SuperShelter); return; } break; - case 54: + case 55: if (_vm->_mode == MODE_COMBAT) { NotWhileEngaged::show(_vm, MS_TownPortal); return; } break; - case 57: + case 58: if (_vm->_mode == MODE_COMBAT) { NotWhileEngaged::show(_vm, MS_Etheralize); return; @@ -143,8 +145,8 @@ void Spells::castItemSpell(int itemSpellId) { break; } - static const MagicSpell spells[73] = { - MS_Light, MS_Awaken, MS_MagicArrow, MS_FirstAid, MS_FlyingFist, + static const MagicSpell spells[74] = { + NO_SPELL, MS_Light, MS_Awaken, MS_MagicArrow, MS_FirstAid, MS_FlyingFist, MS_EnergyBlast, MS_Sleep, MS_Revitalize, MS_CureWounds, MS_Sparks, MS_Shrapmetal, MS_InsectSpray, MS_ToxicCloud, MS_ProtFromElements, MS_Pain, MS_Jump, MS_BeastMaster, MS_Clairvoyance, MS_TurnUndead, MS_Levitate, |