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author | Matthew Hoops | 2013-03-19 10:39:22 -0400 |
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committer | Matthew Hoops | 2013-03-19 10:40:47 -0400 |
commit | fa3136fbc4385f1f14a87f21dfa2e7bf82aac66d (patch) | |
tree | 34fe61e11214e2dd2ba0be15b6ea4f98c7d34b79 /engines | |
parent | d85ac53420ca333bf97814cba0411e700adebe83 (diff) | |
download | scummvm-rg350-fa3136fbc4385f1f14a87f21dfa2e7bf82aac66d.tar.gz scummvm-rg350-fa3136fbc4385f1f14a87f21dfa2e7bf82aac66d.tar.bz2 scummvm-rg350-fa3136fbc4385f1f14a87f21dfa2e7bf82aac66d.zip |
PEGASUS: Make sure sounds are rewound before playing them
Diffstat (limited to 'engines')
-rw-r--r-- | engines/pegasus/sound.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/pegasus/sound.cpp b/engines/pegasus/sound.cpp index bf15858e80..5b437b81d4 100644 --- a/engines/pegasus/sound.cpp +++ b/engines/pegasus/sound.cpp @@ -87,6 +87,9 @@ void Sound::playSound() { stopSound(); + // Make sure the sound is back at the beginning before we play it + _stream->rewind(); + if (_fader) setVolume(_fader->getFaderValue()); |