aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
authorMartin Kiewitz2010-08-31 15:50:46 +0000
committerMartin Kiewitz2010-08-31 15:50:46 +0000
commitfa7c6a9969806d2163d81153a3b3610b65ea12e4 (patch)
tree2fd4bee487ecd37a154b3c83db5ce4c52b8bd8ba /engines
parentb5a17ca628e984fa13190c64fb5caef6108369ca (diff)
downloadscummvm-rg350-fa7c6a9969806d2163d81153a3b3610b65ea12e4.tar.gz
scummvm-rg350-fa7c6a9969806d2163d81153a3b3610b65ea12e4.tar.bz2
scummvm-rg350-fa7c6a9969806d2163d81153a3b3610b65ea12e4.zip
SCI: adding workaround for platform-specific
incompatibility with some sierra games. Some games open a new menu, set mouse cursor within that menu and expect the mouse cursor to be in there and will close it, if it's outside. In case of Wiimote/touch interfaces this logic won't work of course. Fixes island of dr. brain and QfG1VGA on Wii and touch-interface platforms svn-id: r52474
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/kevent.cpp16
-rw-r--r--engines/sci/engine/state.cpp2
-rw-r--r--engines/sci/engine/state.h4
-rw-r--r--engines/sci/graphics/cursor.cpp35
-rw-r--r--engines/sci/graphics/cursor.h10
5 files changed, 64 insertions, 3 deletions
diff --git a/engines/sci/engine/kevent.cpp b/engines/sci/engine/kevent.cpp
index 29447d99a1..5fb2948a4b 100644
--- a/engines/sci/engine/kevent.cpp
+++ b/engines/sci/engine/kevent.cpp
@@ -44,7 +44,6 @@ reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) {
int mask = argv[0].toUint16();
reg_t obj = argv[1];
SciEvent curEvent;
- int oldx, oldy;
int modifier_mask = getSciVersion() <= SCI_VERSION_01 ? SCI_KEYMOD_ALL : SCI_KEYMOD_NO_FOOLOCK;
SegManager *segMan = s->_segMan;
Common::Point mousePos;
@@ -69,13 +68,24 @@ reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) {
return make_reg(0, 1);
}
- oldx = mousePos.x;
- oldy = mousePos.y;
curEvent = g_sci->getEventManager()->getSciEvent(mask);
if (g_sci->getVocabulary())
g_sci->getVocabulary()->parser_event = NULL_REG; // Invalidate parser event
+ if (s->_cursorWorkaroundActive) {
+ // ffs: GfxCursor::setPosition()
+ // we check, if actual cursor position is inside given rect
+ // if that's the case, we switch ourself off. Otherwise
+ // we simulate the original set position to the scripts
+ if (s->_cursorWorkaroundRect.contains(mousePos.x, mousePos.y)) {
+ s->_cursorWorkaroundActive = false;
+ } else {
+ mousePos.x = s->_cursorWorkaroundPoint.x;
+ mousePos.y = s->_cursorWorkaroundPoint.y;
+ }
+ }
+
writeSelectorValue(segMan, obj, SELECTOR(x), mousePos.x);
writeSelectorValue(segMan, obj, SELECTOR(y), mousePos.y);
diff --git a/engines/sci/engine/state.cpp b/engines/sci/engine/state.cpp
index bbdab6f7f0..732f075257 100644
--- a/engines/sci/engine/state.cpp
+++ b/engines/sci/engine/state.cpp
@@ -112,6 +112,8 @@ void EngineState::reset(bool isRestoring) {
_chosenQfGImportItem = 0;
+ _cursorWorkaroundActive = false;
+
scriptStepCounter = 0;
scriptGCInterval = GC_INTERVAL;
}
diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h
index 42294fa08c..d0ddd5ca06 100644
--- a/engines/sci/engine/state.h
+++ b/engines/sci/engine/state.h
@@ -147,6 +147,10 @@ public:
uint _chosenQfGImportItem; // Remembers the item selected in QfG import rooms
+ bool _cursorWorkaroundActive; // ffs. GfxCursor::setPosition()
+ Common::Point _cursorWorkaroundPoint;
+ Common::Rect _cursorWorkaroundRect;
+
public:
/* VM Information */
diff --git a/engines/sci/graphics/cursor.cpp b/engines/sci/graphics/cursor.cpp
index a906899113..8e69d034c8 100644
--- a/engines/sci/graphics/cursor.cpp
+++ b/engines/sci/graphics/cursor.cpp
@@ -266,6 +266,16 @@ void GfxCursor::kernelSetMacCursor(GuiResourceId viewNum, int loopNum, int celNu
kernelShow();
}
+// this list contains all mandatory set cursor changes, that need special handling
+// ffs. GfxCursor::setPosition (below)
+// Game, newPosition, validRect
+static const SciCursorSetPositionWorkarounds setPositionWorkarounds[] = {
+ { GID_ISLANDBRAIN, 84, 109, 46, 76, 174, 243 }, // island of dr. brain / game menu
+ { GID_LSL5, 23, 171, 0, 0, 26, 320 }, // larry 5 / skip forward helper
+ { GID_QFG1VGA, 64, 174, 40, 37, 74, 284 }, // Quest For Glory 1 VGA / run/walk/sleep sub-menu
+ { (SciGameId)0, -1, -1, -1, -1, -1, -1 }
+};
+
void GfxCursor::setPosition(Common::Point pos) {
// Don't set position, when cursor is not visible.
// This fixes eco quest 1 (floppy) right at the start, which is setting
@@ -282,6 +292,31 @@ void GfxCursor::setPosition(Common::Point pos) {
_screen->adjustToUpscaledCoordinates(pos.y, pos.x);
g_system->warpMouse(pos.x, pos.y);
}
+
+ // Some games display a new menu, set mouse position somewhere within and
+ // expect it to be in there. This is fine for a real mouse, but on wii using
+ // wii-mote or touch interfaces this won't work. In fact on those platforms
+ // the menus will close immediately because of that behaviour.
+ // We identify those cases and set a reaction-rect. If the mouse it outside
+ // of that rect, we won't report the position back to the scripts.
+ // As soon as the mouse was inside once, we will revert to normal behaviour
+ // Currently this code is enabled for all platforms, especially because we can't
+ // differentiate between e.g. Windows used via mouse and Windows used via touchscreen
+ // The workaround won't hurt real-mouse platforms
+ const SciGameId gameId = g_sci->getGameId();
+ const SciCursorSetPositionWorkarounds *workaround;
+ workaround = setPositionWorkarounds;
+ while (workaround->newPositionX != -1) {
+ if (workaround->gameId == gameId
+ && ((workaround->newPositionX == pos.x) && (workaround->newPositionY == pos.y))) {
+ EngineState *s = g_sci->getEngineState();
+ s->_cursorWorkaroundActive = true;
+ s->_cursorWorkaroundPoint = pos;
+ s->_cursorWorkaroundRect = Common::Rect(workaround->rectLeft, workaround->rectTop, workaround->rectRight, workaround->rectBottom);
+ return;
+ }
+ workaround++;
+ }
}
Common::Point GfxCursor::getPosition() {
diff --git a/engines/sci/graphics/cursor.h b/engines/sci/graphics/cursor.h
index 787841f5be..10cd5d8a85 100644
--- a/engines/sci/graphics/cursor.h
+++ b/engines/sci/graphics/cursor.h
@@ -40,6 +40,16 @@ class GfxPalette;
typedef Common::HashMap<int, GfxView *> CursorCache;
+struct SciCursorSetPositionWorkarounds {
+ SciGameId gameId;
+ int16 newPositionY;
+ int16 newPositionX;
+ int16 rectTop;
+ int16 rectLeft;
+ int16 rectBottom;
+ int16 rectRight;
+};
+
class GfxCursor {
public:
GfxCursor(ResourceManager *resMan, GfxPalette *palette, GfxScreen *screen);