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author | Bastien Bouclet | 2018-02-04 08:46:12 +0100 |
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committer | Bastien Bouclet | 2018-05-10 09:04:23 +0200 |
commit | faa2534f46611a47913004b55aa0e5ed5b7e4b7a (patch) | |
tree | 80d25039401ee215536ff853c043bfd2e62c4ca6 /engines | |
parent | 1de5aca585af3e04a64a4f287dd348c0e7b4b967 (diff) | |
download | scummvm-rg350-faa2534f46611a47913004b55aa0e5ed5b7e4b7a.tar.gz scummvm-rg350-faa2534f46611a47913004b55aa0e5ed5b7e4b7a.tar.bz2 scummvm-rg350-faa2534f46611a47913004b55aa0e5ed5b7e4b7a.zip |
ENGINES: Factor adding games to ConfMan
Diffstat (limited to 'engines')
-rw-r--r-- | engines/metaengine.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/metaengine.h b/engines/metaengine.h index 74eb367200..6e8ab16af8 100644 --- a/engines/metaengine.h +++ b/engines/metaengine.h @@ -271,6 +271,13 @@ public: PlainGameDescriptor findGame(const Common::String &gameName, const Plugin **plugin = NULL) const; DetectionResults detectGames(const Common::FSList &fslist) const; const PluginList &getPlugins() const; + + /** + * Create a target from the supplied game descriptor + * + * Returns the created target name. + */ + Common::String createTargetForGame(const GameDescriptor &game); }; /** Convenience shortcut for accessing the engine manager. */ |