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author | David Fioramonti | 2018-05-24 05:58:57 -0700 |
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committer | Thierry Crozat | 2018-07-03 23:08:48 +0100 |
commit | fb3dcb9ee0ff3b74e8c0a60cdc2c52821d7c879e (patch) | |
tree | 0c130ff1cc5658bac50f7567e2ee80b39e1ac883 /engines | |
parent | ccd46b7db90c5ea10394d9143111868ff3d5c5df (diff) | |
download | scummvm-rg350-fb3dcb9ee0ff3b74e8c0a60cdc2c52821d7c879e.tar.gz scummvm-rg350-fb3dcb9ee0ff3b74e8c0a60cdc2c52821d7c879e.tar.bz2 scummvm-rg350-fb3dcb9ee0ff3b74e8c0a60cdc2c52821d7c879e.zip |
TITANIC: Use degree conversion common math funcs
I tested the star puzzle and it is still good.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/titanic/star_control/fpose.cpp | 7 | ||||
-rw-r--r-- | engines/titanic/star_control/fvector.cpp | 19 | ||||
-rw-r--r-- | engines/titanic/star_control/fvector.h | 2 | ||||
-rw-r--r-- | engines/titanic/star_control/star_closeup.cpp | 29 | ||||
-rw-r--r-- | engines/titanic/star_control/star_closeup.h | 1 | ||||
-rw-r--r-- | engines/titanic/star_control/star_points1.cpp | 7 | ||||
-rw-r--r-- | engines/titanic/star_control/star_points2.cpp | 7 | ||||
-rw-r--r-- | engines/titanic/star_control/viewport.cpp | 6 |
8 files changed, 41 insertions, 37 deletions
diff --git a/engines/titanic/star_control/fpose.cpp b/engines/titanic/star_control/fpose.cpp index f3ba1b17d0..5e98344b69 100644 --- a/engines/titanic/star_control/fpose.cpp +++ b/engines/titanic/star_control/fpose.cpp @@ -24,6 +24,8 @@ #include "titanic/star_control/matrix_transform.h" #include "titanic/star_control/matrix_inv.h" +#include "common/math.h" + namespace Titanic { // Non-member functions @@ -91,9 +93,8 @@ void FPose::identity() { // Source: https://en.wikipedia.org/wiki/Rotation_matrix void FPose::setRotationMatrix(Axis axis, float amount) { - const float ROTATION = (float)(2 * M_PI / 360.0); - float sinVal = sin(amount * ROTATION); - float cosVal = cos(amount * ROTATION); + float sinVal = sin(Common::deg2rad<float>(amount)); + float cosVal = cos(Common::deg2rad<float>(amount)); switch (axis) { case X_AXIS: diff --git a/engines/titanic/star_control/fvector.cpp b/engines/titanic/star_control/fvector.cpp index 46094dbdfc..6ebd297a1f 100644 --- a/engines/titanic/star_control/fvector.cpp +++ b/engines/titanic/star_control/fvector.cpp @@ -22,7 +22,8 @@ #include "titanic/star_control/fvector.h" #include "titanic/star_control/fpose.h" -//#include "common/textconsole.h" + +#include "common/math.h" namespace Titanic { @@ -44,8 +45,8 @@ FVector FVector::crossProduct(const FVector &src) const { } void FVector::rotVectAxisY(float angleDeg) { - float sinVal = sin(angleDeg * Deg2Rad); - float cosVal = cos(angleDeg * Deg2Rad); + float sinVal = sin(Common::deg2rad<double>(angleDeg)); + float cosVal = cos(Common::deg2rad<double>(angleDeg)); float x = cosVal * _x - sinVal * _z; float z = cosVal * _z + sinVal * _x; @@ -115,14 +116,14 @@ FPose FVector::getFrameTransform(const FVector &v) { FPose matrix1, matrix2, matrix3, matrix4; FVector vector1 = getAnglesAsVect(); - matrix1.setRotationMatrix(X_AXIS, vector1._y * Rad2Deg); - matrix2.setRotationMatrix(Y_AXIS, vector1._z * Rad2Deg); + matrix1.setRotationMatrix(X_AXIS, Common::rad2deg<double>(vector1._y)); + matrix2.setRotationMatrix(Y_AXIS, Common::rad2deg<double>(vector1._z)); fposeProd(matrix1, matrix2, matrix3); matrix4 = matrix3.inverseTransform(); vector1 = v.getAnglesAsVect(); - matrix1.setRotationMatrix(X_AXIS, vector1._y * Rad2Deg); - matrix2.setRotationMatrix(Y_AXIS, vector1._z * Rad2Deg); + matrix1.setRotationMatrix(X_AXIS, Common::rad2deg<double>(vector1._y)); + matrix2.setRotationMatrix(Y_AXIS, Common::rad2deg<double>(vector1._z)); fposeProd(matrix1, matrix2, matrix3); fposeProd(matrix4, matrix3, matrix1); @@ -132,8 +133,8 @@ FPose FVector::getFrameTransform(const FVector &v) { FPose FVector::formRotXY() const { FVector v1 = getAnglesAsVect(); FPose m1, m2; - m1.setRotationMatrix(X_AXIS, v1._y * Rad2Deg); - m2.setRotationMatrix(Y_AXIS, v1._z * Rad2Deg); + m1.setRotationMatrix(X_AXIS, Common::rad2deg<double>(v1._y)); + m2.setRotationMatrix(Y_AXIS, Common::rad2deg<double>(v1._z)); FPose m3; fposeProd(m1, m2, m3); return m3; diff --git a/engines/titanic/star_control/fvector.h b/engines/titanic/star_control/fvector.h index 5ec3aa0bb4..1e25c9a3ee 100644 --- a/engines/titanic/star_control/fvector.h +++ b/engines/titanic/star_control/fvector.h @@ -27,8 +27,6 @@ namespace Titanic { -const double Rad2Deg = 180.0 / M_PI; -const double Deg2Rad = 1.0 / Rad2Deg; enum Axis { X_AXIS, Y_AXIS, Z_AXIS }; class FPose; diff --git a/engines/titanic/star_control/star_closeup.cpp b/engines/titanic/star_control/star_closeup.cpp index 3bc3623d58..04b4c8636b 100644 --- a/engines/titanic/star_control/star_closeup.cpp +++ b/engines/titanic/star_control/star_closeup.cpp @@ -26,6 +26,8 @@ #include "titanic/star_control/surface_area.h" #include "titanic/titanic.h" +#include "common/math.h" + namespace Titanic { #define MKTAG_BE(a3,a2,a1,a0) ((uint32)((a3) | ((a2) << 8) | ((a1) << 16) | ((a0) << 24))) @@ -65,7 +67,6 @@ bool CStarCloseup::setup() { } bool CStarCloseup::setup2(int val1, int val2) { - const float FACTOR = 2 * M_PI / 360.0; const int VALUES1[] = { 0x800, 0xC00, 0x1000, 0x1400, 0x1800 }; const int VALUES2[] = { 0xF95BCD, 0xA505A0, 0xFFAD43, 0x98F4EB, 0xF3EFA5, 0, @@ -83,7 +84,7 @@ bool CStarCloseup::setup2(int val1, int val2) { e->_pixel3 = 0x40; e->_field8 = g_vm->getRandomNumber(3) + 3; e->_fieldC = g_vm->getRandomNumber(255); - e->_field10 = FACTOR * 7.0; + e->_field10 = Common::deg2rad<double>(7.0); e->_field14 = 0.0084687499; ++e; @@ -93,7 +94,7 @@ bool CStarCloseup::setup2(int val1, int val2) { e->_pixel3 = 0; e->_field8 = g_vm->getRandomNumber(3) + 3; e->_fieldC = g_vm->getRandomNumber(255); - e->_field10 = FACTOR * 3.0; + e->_field10 = Common::deg2rad<double>(3.0); e->_field14 = 0.021011719; ++e; @@ -113,7 +114,7 @@ bool CStarCloseup::setup2(int val1, int val2) { e->_pixel3 = 0; e->_field8 = g_vm->getRandomNumber(3) + 3; e->_fieldC = g_vm->getRandomNumber(255); - e->_field10 = FACTOR * 2.0; + e->_field10 = Common::deg2rad<double>(2.0); e->_field14 = 0.01178125; ++e; @@ -123,7 +124,7 @@ bool CStarCloseup::setup2(int val1, int val2) { e->_pixel3 = 0; e->_field8 = g_vm->getRandomNumber(3) + 3; e->_fieldC = g_vm->getRandomNumber(255); - e->_field10 = FACTOR * 1.0; + e->_field10 = Common::deg2rad<double>(1.0); e->_field14 = 0.24791406; ++e; @@ -133,7 +134,7 @@ bool CStarCloseup::setup2(int val1, int val2) { e->_pixel3 = 0xe6; e->_field8 = g_vm->getRandomNumber(3) + 3; e->_fieldC = g_vm->getRandomNumber(255); - e->_field10 = FACTOR * 3.0; + e->_field10 = Common::deg2rad<double>(3.0); e->_field14 = 0.20832032; ++e; @@ -143,7 +144,7 @@ bool CStarCloseup::setup2(int val1, int val2) { e->_pixel3 = 0x28; e->_field8 = g_vm->getRandomNumber(3) + 3; e->_fieldC = g_vm->getRandomNumber(255); - e->_field10 = FACTOR * 1.0; + e->_field10 = Common::deg2rad<double>(1.0); e->_field14 = 0.088164061; ++e; @@ -153,7 +154,7 @@ bool CStarCloseup::setup2(int val1, int val2) { e->_pixel3 = 0xf0; e->_field8 = g_vm->getRandomNumber(3) + 3; e->_fieldC = g_vm->getRandomNumber(255); - e->_field10 = FACTOR * 2.0; + e->_field10 = Common::deg2rad<double>(2.0); e->_field14 = 0.084375001; ++e; @@ -163,7 +164,7 @@ bool CStarCloseup::setup2(int val1, int val2) { e->_pixel3 = 0x20; e->_field8 = g_vm->getRandomNumber(3) + 3; e->_fieldC = g_vm->getRandomNumber(255); - e->_field10 = FACTOR * 17.0; + e->_field10 = Common::deg2rad<double>(17.0); e->_field14 = 1 / 256.0; } else { for (int ctr = 0; ctr < 5; ++ctr) { @@ -174,9 +175,8 @@ bool CStarCloseup::setup2(int val1, int val2) { e->_pixel2 = (val >> 8) & 0xff; e->_pixel3 = (val >> 16) & 0xff; e->_field8 = g_vm->getRandomNumber(3) + 3; - e->_fieldC = g_vm->getRandomNumber(255); - e->_field10 = FACTOR * (float)g_vm->getRandomNumber(15); + e->_field10 = Common::deg2rad<double>((double)g_vm->getRandomNumber(15)); e->_field14 = ((float)g_vm->getRandomNumber(0xfffffffe) * 50.0 / 65536.0) / 256.0; } @@ -492,7 +492,6 @@ bool CStarCloseup::setupEntry(int width, int height, int index, float val) { SubEntry &entry = _array[index]; entry.clear(); - const float FACTOR = 2.0 * M_PI / 360.0; int d1Count, d2Count, size3, height1; int ctr, ctr2, idx, incr; float vx, vy, yVal, degrees, cosVal, sinVal, angle; @@ -511,12 +510,12 @@ bool CStarCloseup::setupEntry(int width, int height, int index, float val) { for (ctr = height - 2, idx = 1, yVal = vy; ctr > 0; --ctr, yVal += vy) { degrees = 0.0; - cosVal = cos(yVal * FACTOR); - sinVal = sin(yVal * FACTOR); + cosVal = cos(Common::deg2rad<float>(yVal)); + sinVal = sin(Common::deg2rad<float>(yVal)); if (width > 0) { for (int xCtr = 0; xCtr < width; ++xCtr, ++idx, degrees += vx) { - angle = degrees * FACTOR; + angle = Common::deg2rad<float>(degrees); FVector &tempV = entry._data2[idx]; tempV._x = sin(angle) * sinVal * val; diff --git a/engines/titanic/star_control/star_closeup.h b/engines/titanic/star_control/star_closeup.h index fae3731300..04962e6760 100644 --- a/engines/titanic/star_control/star_closeup.h +++ b/engines/titanic/star_control/star_closeup.h @@ -77,6 +77,7 @@ class CStarCloseup { /** * Maintains a pre-calculated table of sine values + * TODO: May be able to reuse common/sinetables.h */ struct SineTable { private: diff --git a/engines/titanic/star_control/star_points1.cpp b/engines/titanic/star_control/star_points1.cpp index 0328743a98..7aabe216a4 100644 --- a/engines/titanic/star_control/star_points1.cpp +++ b/engines/titanic/star_control/star_points1.cpp @@ -26,10 +26,11 @@ #include "titanic/support/files_manager.h" #include "titanic/titanic.h" +#include "common/math.h" + namespace Titanic { #define ARRAY_COUNT 876 -const double FACTOR = 2 * M_PI / 360.0; CStarPoints1::CStarPoints1() { } @@ -48,8 +49,8 @@ bool CStarPoints1::initialize() { double v2 = stream->readSint32LE(); entry._flag = stream->readUint32LE() != 0; - v1 *= 0.015 * FACTOR; - v2 *= 0.0099999998 * FACTOR; + v1 *= Common::deg2rad<double>(0.015); + v2 *= Common::deg2rad<double>(0.0099999998); entry._x = cos(v2) * 3000000.0 * cos(v1); entry._y = sin(v1) * 3000000.0 * cos(v2); diff --git a/engines/titanic/star_control/star_points2.cpp b/engines/titanic/star_control/star_points2.cpp index aa5444f16b..6e91a6ef36 100644 --- a/engines/titanic/star_control/star_points2.cpp +++ b/engines/titanic/star_control/star_points2.cpp @@ -26,10 +26,11 @@ #include "titanic/support/files_manager.h" #include "titanic/titanic.h" +#include "common/math.h" + namespace Titanic { #define ARRAY_COUNT 80 -const double FACTOR = 2 * M_PI / 360.0; bool CStarPoints2::initialize() { // Get a reference to the starfield points resource @@ -51,8 +52,8 @@ bool CStarPoints2::initialize() { for (int fctr = 0; fctr < 2; ++fctr) { v1 = stream->readSint32LE(); v2 = stream->readSint32LE(); - v1 *= 0.015 * FACTOR; - v2 *= FACTOR / 100.0; + v1 *= Common::deg2rad<double>(0.015); + v2 *= Common::deg2rad<double>(0.01); vectors[fctr]->_x = cos(v1) * 3000000.0 * cos(v2); vectors[fctr]->_y = sin(v1) * 3000000.0 * cos(v2); diff --git a/engines/titanic/star_control/viewport.cpp b/engines/titanic/star_control/viewport.cpp index d66ff423c6..b6482dad46 100644 --- a/engines/titanic/star_control/viewport.cpp +++ b/engines/titanic/star_control/viewport.cpp @@ -26,6 +26,8 @@ #include "titanic/support/simple_file.h" #include "titanic/titanic.h" +#include "common/math.h" + namespace Titanic { CViewport::CViewport() { @@ -299,8 +301,8 @@ void CViewport::reset() { _center = FPoint((double)_width * 0.5, (double)_height * 0.5); _centerVector._x = MIN(_center._x, _center._y); - _centerVector._y = tan(_centerYAngleDegrees * Deg2Rad); - _centerVector._z = tan(_centerZAngleDegrees * Deg2Rad); + _centerVector._y = tan(Common::deg2rad<double>(_centerYAngleDegrees)); + _centerVector._z = tan(Common::deg2rad<double>(_centerZAngleDegrees)); } const FMatrix &CViewport::getOrientation() const { |