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authorThanasis Antoniou2019-06-26 20:09:10 +0300
committerThanasis Antoniou2019-06-26 20:09:10 +0300
commitfb71c73ff0af43253121bc950ece5a22d17bfba0 (patch)
tree4ed5a6c5a315bd02d15dce9ca69c8957c0b14843 /engines
parentbb9bd91436b5ef04145d0f779baa2c406ebe15a2 (diff)
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BLADERUNNER: Fix obstacle map in CT04
Prevent transient from walking through scenery alongside the right wall
Diffstat (limited to 'engines')
-rw-r--r--engines/bladerunner/set.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/bladerunner/set.cpp b/engines/bladerunner/set.cpp
index 43e69fa38a..fe9c2085ba 100644
--- a/engines/bladerunner/set.cpp
+++ b/engines/bladerunner/set.cpp
@@ -452,6 +452,12 @@ void Set::overrideSceneObjectInfo(int objectId) const {
_objects[objectId].bbox.setXYZ(-75.17f, -1239.29f, 108340.13f, -56.32f, -1221.16f, 108365.65f);
}
break;
+ case kSceneCT04:
+ // prevent McCoy or transient from blending/glitching with the right wall
+ if (objectId == 6 && _objects[objectId].name == "BOX04") {
+ _objects[objectId].bbox.setXYZ(-251.80f, -636.49f, 414.38f, -206.66f, -445.84f, 900.44f);
+ }
+ break;
case kSceneBB06:
// Sebastian's room with doll
if (objectId == 3 && _objects[objectId].name == "BOX31") {