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author | Thanasis Antoniou | 2019-06-26 20:09:10 +0300 |
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committer | Thanasis Antoniou | 2019-06-26 20:09:10 +0300 |
commit | fb71c73ff0af43253121bc950ece5a22d17bfba0 (patch) | |
tree | 4ed5a6c5a315bd02d15dce9ca69c8957c0b14843 /engines | |
parent | bb9bd91436b5ef04145d0f779baa2c406ebe15a2 (diff) | |
download | scummvm-rg350-fb71c73ff0af43253121bc950ece5a22d17bfba0.tar.gz scummvm-rg350-fb71c73ff0af43253121bc950ece5a22d17bfba0.tar.bz2 scummvm-rg350-fb71c73ff0af43253121bc950ece5a22d17bfba0.zip |
BLADERUNNER: Fix obstacle map in CT04
Prevent transient from walking through scenery alongside the right wall
Diffstat (limited to 'engines')
-rw-r--r-- | engines/bladerunner/set.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/bladerunner/set.cpp b/engines/bladerunner/set.cpp index 43e69fa38a..fe9c2085ba 100644 --- a/engines/bladerunner/set.cpp +++ b/engines/bladerunner/set.cpp @@ -452,6 +452,12 @@ void Set::overrideSceneObjectInfo(int objectId) const { _objects[objectId].bbox.setXYZ(-75.17f, -1239.29f, 108340.13f, -56.32f, -1221.16f, 108365.65f); } break; + case kSceneCT04: + // prevent McCoy or transient from blending/glitching with the right wall + if (objectId == 6 && _objects[objectId].name == "BOX04") { + _objects[objectId].bbox.setXYZ(-251.80f, -636.49f, 414.38f, -206.66f, -445.84f, 900.44f); + } + break; case kSceneBB06: // Sebastian's room with doll if (objectId == 3 && _objects[objectId].name == "BOX31") { |