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authorTarek Soliman2011-09-20 21:34:41 -0500
committerTarek Soliman2011-09-23 22:06:08 -0500
commitfbb6af0359d0b9607be231aa943190760b478f73 (patch)
tree3c1e00c07920793de6fc1275f03a45f49020404c /engines
parent4a9994e33318299a13f23f9a1d54bbdbbf04a7f1 (diff)
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ENGINES: make the default savegame description be the timestamp
Shamelessly copied from the SCI engine code
Diffstat (limited to 'engines')
-rw-r--r--engines/dialogs.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/dialogs.cpp b/engines/dialogs.cpp
index 58bf629dc4..435576e9e4 100644
--- a/engines/dialogs.cpp
+++ b/engines/dialogs.cpp
@@ -228,7 +228,15 @@ void MainMenuDialog::save() {
if (result.empty()) {
// If the user was lazy and entered no save name, come up with a default name.
Common::String buf;
+ #if defined(USE_SAVEGAME_TIMESTAMP)
+ TimeDate curTime;
+ g_system->getTimeAndDate(curTime);
+ curTime.tm_year += 1900; // fixup year
+ curTime.tm_mon++; // fixup month
+ buf = Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
+ #else
buf = Common::String::format("Save %d", slot + 1);
+ #endif
_engine->saveGameState(slot, buf);
} else {
_engine->saveGameState(slot, result);