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author | Paul Gilbert | 2016-04-17 22:00:14 -0400 |
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committer | Paul Gilbert | 2016-07-10 16:11:23 -0400 |
commit | fc33bc4182056864b479e4abd0387deab0670ec6 (patch) | |
tree | 7e2431c90809df13d7cdafb6aa5e4de882cec67d /engines | |
parent | 11cde7b4138906c050efef73ce011777d6298cfb (diff) | |
download | scummvm-rg350-fc33bc4182056864b479e4abd0387deab0670ec6.tar.gz scummvm-rg350-fc33bc4182056864b479e4abd0387deab0670ec6.tar.bz2 scummvm-rg350-fc33bc4182056864b479e4abd0387deab0670ec6.zip |
TITANIC: Fix showing PET immediately when turned on via debugger
Diffstat (limited to 'engines')
-rw-r--r-- | engines/titanic/debugger.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/titanic/debugger.cpp b/engines/titanic/debugger.cpp index d643a87a4b..e532a9b0f4 100644 --- a/engines/titanic/debugger.cpp +++ b/engines/titanic/debugger.cpp @@ -194,7 +194,7 @@ bool Debugger::cmdPET(int argc, const char **argv) { if (s == "on") { gameState._petActive = true; - gameManager.update(); + gameManager.initBounds(); debugPrintf("PET is now on\n"); return true; } else if (s == "off") { |