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authorJohannes Schickel2009-08-22 00:18:22 +0000
committerJohannes Schickel2009-08-22 00:18:22 +0000
commitfd88dbacd7d5456a242accd2a31e46d9d8af0dc3 (patch)
treea304f9bed73fa3f214e61a95fd257ee32437176a /engines
parent70ccc47accf0563ca793f9d0d03fa6908afbfd99 (diff)
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Properly uninitialize timer used in AgiEngine.
svn-id: r43623
Diffstat (limited to 'engines')
-rw-r--r--engines/agi/agi.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp
index 69b27e10f9..746636d031 100644
--- a/engines/agi/agi.cpp
+++ b/engines/agi/agi.cpp
@@ -652,6 +652,8 @@ void AgiEngine::initialize() {
}
AgiEngine::~AgiEngine() {
+ _timer->removeTimerProc(agiTimerFunctionLow);
+
// If the engine hasn't been initialized yet via AgiEngine::initialize(), don't attempt to free any resources,
// as they haven't been allocated. Fixes bug #1742432 - AGI: Engine crashes if no game is detected
if (_game.state == STATE_INIT) {