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authorPaul Gilbert2018-04-04 22:45:52 -0400
committerPaul Gilbert2018-04-04 22:45:52 -0400
commitfe88ea1092fb56b964a3261047cfb9a5e3263c6b (patch)
tree5afc3520e79a9e1c23406b8f994bf2f5cf015299 /engines
parent99799bca62096dd3cacee594ea9e95f2a765399b (diff)
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XEEN: Draw proper sky tiles outside bounds of sky maps
Diffstat (limited to 'engines')
-rw-r--r--engines/xeen/map.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/engines/xeen/map.cpp b/engines/xeen/map.cpp
index a89918a9bb..24a10bf448 100644
--- a/engines/xeen/map.cpp
+++ b/engines/xeen/map.cpp
@@ -1225,7 +1225,8 @@ void Map::setWall(const Common::Point &pt, Direction dir, int v) {
}
int Map::getCell(int idx) {
- int mapId = _vm->_party->_mazeId;
+ Party &party = *g_vm->_party;
+ int mapId = party._mazeId;
Direction dir = _vm->_party->_mazeDirection;
Common::Point pt(
_vm->_party->_mazePosition.x + Res.SCREEN_POSITIONING_X[_vm->_party->_mazeDirection][idx],
@@ -1259,6 +1260,8 @@ int Map::getCell(int idx) {
}
if (!mapId) {
+ mapId = party._mazeId;
+
if (_isOutdoors) {
_currentSurfaceId = SURFTYPE_SPACE;
_currentWall = 0;
@@ -1293,6 +1296,8 @@ int Map::getCell(int idx) {
}
if (!mapId) {
+ mapId = party._mazeId;
+
if (_isOutdoors) {
_currentSurfaceId = SURFTYPE_SPACE;
_currentWall = 0;