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authorPaul Gilbert2015-03-14 10:23:45 -0400
committerPaul Gilbert2015-03-14 10:23:45 -0400
commitff29535074c630987a99f2ac8bab9600ca2da645 (patch)
tree9934efafc1931b67e0c4b16bbae14960e6e2bc3d /engines
parent0f02cdb4aa0a0e29bea414583a6db8a5ae389f49 (diff)
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MADS: Fix animation for putting severed arm on scanner
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/nebular/nebular_scenes3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp
index d6c7ba1cc7..e1540b502b 100644
--- a/engines/mads/nebular/nebular_scenes3.cpp
+++ b/engines/mads/nebular/nebular_scenes3.cpp
@@ -4496,7 +4496,7 @@ void Scene352::actions() {
case 2:
_vm->_sound->command(23);
_scene->_sequences.remove(_commonSequenceIdx);
- _commonSequenceIdx = _scene->_sequences.startPingPongCycle(_commonSpriteIndex, false, 8, 1, 0, 0);
+ _commonSequenceIdx = _scene->_sequences.addReverseSpriteCycle(_commonSpriteIndex, false, 8, 1, 0, 0);
_scene->_sequences.setAnimRange(_commonSequenceIdx, 1, 4);
_scene->_sequences.addSubEntry(_commonSequenceIdx, SEQUENCE_TRIGGER_EXPIRE, 0, 3);
break;